feat(wallet): wallet-files list + switching (P2)
Second phase of multi-wallet: list wallet files and switch the active one. - Daemon plumbing: EmbeddedDaemon::setWalletFile -> start() passes -wallet=<name> (non-default only; skipped during the isolated seed-migration start), and DaemonController::syncSettings pushes active_wallet_file on each start. - App::switchToWallet: persist the new active wallet, then stop + restart the node on -wallet=<name> (rescan only if it was never synced in this datadir). Reuses the seed-adopt restart coordination; WalletState clears on disconnect and the P1 identity-scoped caches re-key, so no previous-wallet data leaks. Guarded: full-node, embedded daemon, not mid-restart, no pending send. - Wallets dialog (Settings -> Backup & Data -> "Wallets…"): a table of wallet files (datadir wallet*.dat + user-added folders' *.dat) with size (disk) and cached balance / address count / last-opened (wallet index), a current/Active badge, Open (switch), and Add folder. Out-of-datadir wallets show "import to open" (P3). Added as a sweep surface. - Mining payout safety: non-destructive warning if the pool-mode worker looks like a DragonX address not in the current wallet (stale after a switch). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -40,6 +40,7 @@
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#include "../windows/export_transactions_dialog.h"
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#include "../windows/bootstrap_download_dialog.h"
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#include "../windows/daemon_download_dialog.h"
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#include "../windows/wallets_dialog.h"
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#include "../../embedded/IconsMaterialDesign.h"
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#include "imgui.h"
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#include <nlohmann/json.hpp>
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@@ -1340,6 +1341,11 @@ void RenderSettingsPage(App* app) {
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if (TactileButton(TR("seed_migrate_button"), ImVec2(0, 0), btnFont))
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app->showSeedMigrationDialog();
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if (ImGui::IsItemHovered()) material::Tooltip("%s", TR("tt_seed_migrate"));
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// Multi-wallet: list wallet files + switch the active one.
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ImGui::SameLine(0, scaledSp);
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if (TactileButton(TR("wallets_button"), ImVec2(0, 0), btnFont))
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ui::WalletsDialog::show(app);
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if (ImGui::IsItemHovered()) material::Tooltip("%s", TR("tt_wallets_button"));
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}
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ImGui::SameLine(0, scaledSp);
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if (TactileButton(r1[4], ImVec2(0, 0), btnFont))
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