feat(lite): add ObsidianDragonLite build mode and gate full-node features

Add --lite build flow and ObsidianDragonLite target naming, hide full-node pages/features in lite mode, enforce pool-only mining in lite, and include chat port feasibility audit documentation.
This commit is contained in:
2026-05-06 03:42:05 -05:00
parent 975743f754
commit e95ad50e41
10 changed files with 255 additions and 92 deletions

View File

@@ -66,6 +66,16 @@ inline const char* NavSectionLabel(const NavItem& item) {
return item.section_tr_key ? TR(item.section_tr_key) : item.section_label;
}
inline bool IsNavPageVisible(NavPage page)
{
#if DRAGONX_LITE_BUILD
return page != NavPage::Console && page != NavPage::Peers && page != NavPage::Explorer;
#else
(void)page;
return true;
#endif
}
// Get the Material Design icon string for a navigation page.
inline const char* GetNavIconMD(NavPage page)
{
@@ -446,12 +456,13 @@ inline bool RenderSidebar(NavPage& current, float sidebarWidth, float contentHei
// Separate fixed parts (don't scale) from flex parts (scale when tight).
float fixedH = stripH; // collapse strip
for (int i = 0; i < (int)NavPage::Count_; ++i)
if (kNavItems[i].section_label && showLabels)
if (IsNavPageVisible(kNavItems[i].page) && kNavItems[i].section_label && showLabels)
fixedH += olFsz + 2.0f + sectionLabelPadBot; // section label + pad below
fixedH += bottomPadding + stripH; // exit area
float baseFlexH = baseNavGap;
for (int i = 0; i < (int)NavPage::Count_; ++i) {
if (!IsNavPageVisible(kNavItems[i].page)) continue;
if (kNavItems[i].section_label) {
if (showLabels) baseFlexH += baseSectionGap;
else baseFlexH += baseSectionGap * 0.8f;
@@ -479,6 +490,7 @@ inline bool RenderSidebar(NavPage& current, float sidebarWidth, float contentHei
float curY = stripH + navGap; // after collapse strip + gap
for (int i = 0; i < (int)NavPage::Count_; ++i) {
if (!IsNavPageVisible(kNavItems[i].page)) continue;
if (kNavItems[i].section_label) {
if (showLabels) {
curY += sectionGap;
@@ -560,6 +572,7 @@ inline bool RenderSidebar(NavPage& current, float sidebarWidth, float contentHei
float maxSectionW = panelRight - wp.x - sbSectionLabelPadLeft;
int si = 0;
for (int i = 0; i < (int)NavPage::Count_; ++i) {
if (!IsNavPageVisible(kNavItems[i].page)) continue;
if (kNavItems[i].section_label && si < nSectionLabels) {
float ly = panelTopY + sectionLabelY[si++];
const char* sLabel = NavSectionLabel(kNavItems[i]);
@@ -587,6 +600,7 @@ inline bool RenderSidebar(NavPage& current, float sidebarWidth, float contentHei
float btnPadX = collapsed ? btnPadCollapsed : btnPadExpanded;
for (int i = 0; i < (int)NavPage::Count_; ++i) {
const NavItem& item = kNavItems[i];
if (!IsNavPageVisible(item.page)) continue;
bool selected = (current == item.page);
float btnY = panelTopY + itemY[i];
float btnRnd = itemH * 0.22f;
@@ -695,10 +709,14 @@ inline bool RenderSidebar(NavPage& current, float sidebarWidth, float contentHei
if (!ImGui::GetIO().WantTextInput && !ImGui::GetIO().KeyCtrl) {
int idx = static_cast<int>(current);
bool nav = false;
if (ImGui::IsKeyPressed(ImGuiKey_UpArrow) || ImGui::IsKeyPressed(ImGuiKey_K))
if (idx > 0) { idx--; nav = true; }
if (ImGui::IsKeyPressed(ImGuiKey_DownArrow) || ImGui::IsKeyPressed(ImGuiKey_J))
if (idx < (int)NavPage::Count_ - 1) { idx++; nav = true; }
if (ImGui::IsKeyPressed(ImGuiKey_UpArrow) || ImGui::IsKeyPressed(ImGuiKey_K)) {
do { idx--; } while (idx >= 0 && !IsNavPageVisible(static_cast<NavPage>(idx)));
if (idx >= 0) nav = true;
}
if (ImGui::IsKeyPressed(ImGuiKey_DownArrow) || ImGui::IsKeyPressed(ImGuiKey_J)) {
do { idx++; } while (idx < (int)NavPage::Count_ && !IsNavPageVisible(static_cast<NavPage>(idx)));
if (idx < (int)NavPage::Count_) nav = true;
}
if (ImGui::IsKeyPressed(ImGuiKey_LeftBracket))
collapsed = !collapsed;
if (nav) { current = static_cast<NavPage>(idx); changed = true; }