fix(startup): surface a "taking too long" notice when the daemon won't come up
F3: the daemon connect loop retried forever with only an animated spinner when the daemon was reachable-but-never-ready (stuck in RPC warmup / -28, or an external daemon that never finishes init) -- no error, no guidance, no escape. It now stamps connect_stall_since_ the moment the daemon first goes "reachable but not ready" (the warmup branch + applyDaemonInitStatus) and clears it on connect / disconnect / warmup-complete. A pure, unit-testable util::connectHasStalled() helper (new util/connect_stall.h, 45s default from ui.toml [screens.loading].stall-timeout-sec) drives a "Taking longer than expected" notice in renderLoadingOverlay(): a title, a reassuring body with elapsed seconds, and a full-node hint to Settings > Restart Daemon or the Console. The background retry keeps running underneath, so the notice self-clears the instant it connects. Guarded off while the daemon is in State::Error (that case is owned by the existing crash-count hint). The overlay is a pure draw-list layer with no interactive widgets, so this follows the existing crash-hint idiom (guidance text, not injected buttons); the stalled state is computed locally in the overlay, so the only new App member is connect_stall_since_. Adds testConnectHasStalled to test_phase4.cpp and three i18n keys to i18n.cpp (English source of truth; the res/lang/*.json back-fill is deferred to a single add_missing_translations.py run at the end of the batch). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -1023,6 +1023,7 @@ private:
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std::uint64_t clipboard_secret_hash_ = 0;
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double clipboard_clear_deadline_ = 0.0;
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float loading_timer_ = 0.0f; // spinner animation for loading overlay
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double connect_stall_since_ = 0.0; // ImGui::GetTime() when the daemon first went "reachable but not ready"; 0 = not stalling (see util/connect_stall.h)
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// Current page (sidebar navigation)
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ui::NavPage current_page_ = ui::NavPage::Overview;
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