feat(addresses): improve address labeling and view-only handling

- Add expanded address icon picker with search, bottom-aligned actions, and improved modal sizing
- Embed a pickaxe icon font subset and wire it into typography/address icon rendering
- Track view-only shielded addresses and prevent sends from non-spendable z-addresses
- Improve address transfer dialog sizing, max amount handling, and text clipping
- Tune main header layout values in ui.toml
- Update README, codebase overview, and third-party license documentation
This commit is contained in:
2026-04-27 13:54:28 -05:00
parent ddb810e2f3
commit ee8a08e569
18 changed files with 567 additions and 90 deletions

View File

@@ -90,10 +90,40 @@ inline void DrawTextShadow(ImDrawList* dl, const ImVec2& pos, ImU32 col,
// and will return true even when a modal popup covers the rect, which
// causes background elements to show hover highlights through dialogs.
inline int& OverlayDialogActiveFrame()
{
static int s_frame = -1;
return s_frame;
}
inline void MarkOverlayDialogActive()
{
OverlayDialogActiveFrame() = ImGui::GetFrameCount();
}
inline bool IsCurrentWindowOverlayDialog()
{
ImGuiWindow* window = ImGui::GetCurrentWindow();
for (ImGuiWindow* node = window; node; node = node->ParentWindow) {
if (node->Name && strcmp(node->Name, "##OverlayScrim") == 0)
return true;
}
return false;
}
inline bool IsOverlayDialogBlockingInput()
{
int activeFrame = OverlayDialogActiveFrame();
int currentFrame = ImGui::GetFrameCount();
return activeFrame == currentFrame || activeFrame == (currentFrame - 1);
}
inline bool IsRectHovered(const ImVec2& r_min, const ImVec2& r_max, bool clip = true)
{
if (!ImGui::IsMouseHoveringRect(r_min, r_max, clip))
return false;
if (IsOverlayDialogBlockingInput() && !IsCurrentWindowOverlayDialog())
return false;
// If a modal popup is open and it is not the current window, treat
// the content as non-hoverable (same logic ImGui uses internally
// inside IsWindowContentHoverable for modal blocking).
@@ -885,8 +915,11 @@ inline bool DrawDialogTitleBar(const char* title, bool* p_open, ImU32 accent_col
// Creates a fullscreen semi-transparent overlay with a centered card dialog.
// Similar to the shutdown screen pattern but for interactive dialogs.
inline bool BeginOverlayDialog(const char* title, bool* p_open, float cardWidth = 460.0f, float scrimOpacity = 0.92f)
inline bool BeginOverlayDialog(const char* title, bool* p_open, float cardWidth = 460.0f, float scrimOpacity = 0.92f,
float cardBottomViewportRatio = 0.85f)
{
MarkOverlayDialogActive();
ImGuiViewport* vp = ImGui::GetMainViewport();
ImVec2 vp_pos = vp->Pos;
ImVec2 vp_size = vp->Size;
@@ -914,6 +947,14 @@ inline bool BeginOverlayDialog(const char* title, bool* p_open, float cardWidth
}
ImDrawList* dl = ImGui::GetWindowDrawList();
// Consume pointer input on the scrim so the overlay owns clicks and wheel
// events even when the click lands outside the card content.
ImGui::SetCursorScreenPos(vp_pos);
ImGui::InvisibleButton("##OverlayInputBlocker", vp_size,
ImGuiButtonFlags_MouseButtonLeft |
ImGuiButtonFlags_MouseButtonRight |
ImGuiButtonFlags_MouseButtonMiddle);
// Calculate card position (centered)
float cardX = vp_pos.x + (vp_size.x - cardWidth) * 0.5f;
@@ -921,7 +962,7 @@ inline bool BeginOverlayDialog(const char* title, bool* p_open, float cardWidth
// Draw glass card background
ImVec2 cardMin(cardX, cardY);
ImVec2 cardMax(cardX + cardWidth, vp_pos.y + vp_size.y * 0.85f);
ImVec2 cardMax(cardX + cardWidth, vp_pos.y + vp_size.y * cardBottomViewportRatio);
// Card background with glass effect
GlassPanelSpec cardGlass;
@@ -930,6 +971,11 @@ inline bool BeginOverlayDialog(const char* title, bool* p_open, float cardWidth
cardGlass.borderAlpha = 50;
cardGlass.borderWidth = 1.0f;
DrawGlassPanel(dl, cardMin, cardMax, cardGlass);
if (p_open && ImGui::IsMouseClicked(ImGuiMouseButton_Left) &&
!ImGui::IsMouseHoveringRect(cardMin, cardMax, false)) {
*p_open = false;
}
// Set up child region for card content
ImGui::SetCursorScreenPos(ImVec2(cardX, cardY));

View File

@@ -101,6 +101,7 @@ bool Typography::reload(ImGuiIO& io, float dpiScale)
loaded_ = false;
for (int i = 0; i < kNumStyles; ++i) fonts_[i] = nullptr;
for (int i = 0; i < kNumIconSizes; ++i) iconFonts_[i] = nullptr;
for (int i = 0; i < kNumIconSizes; ++i) pickaxeFonts_[i] = nullptr;
return load(io, dpiScale);
}
@@ -190,6 +191,13 @@ bool Typography::load(ImGuiIO& io, float dpiScale)
iconFonts_[2] = loadIconFont(io, 24.0f * scale, "IconLarge");
iconFonts_[3] = loadIconFont(io, 40.0f * scale, "IconXL");
// Load a one-glyph MDI subset for pickaxe. The glyph is remapped onto a
// BMP private-use codepoint so it remains renderable with 16-bit ImWchar.
pickaxeFonts_[0] = loadPickaxeFont(io, 14.0f * scale, "PickaxeSmall");
pickaxeFonts_[1] = loadPickaxeFont(io, 18.0f * scale, "PickaxeMed");
pickaxeFonts_[2] = loadPickaxeFont(io, 24.0f * scale, "PickaxeLarge");
pickaxeFonts_[3] = loadPickaxeFont(io, 40.0f * scale, "PickaxeXL");
// Verify all fonts loaded
bool allLoaded = true;
for (int i = 0; i < kNumStyles; ++i) {
@@ -346,6 +354,51 @@ ImFont* Typography::loadIconFont(ImGuiIO& io, float size, const char* name)
return font;
}
ImFont* Typography::loadPickaxeFont(ImGuiIO& io, float size, const char* name)
{
if (g_mdi_pickaxe_subset_size == 0) {
DEBUG_LOGF("Typography: Pickaxe subset font is empty\n");
return nullptr;
}
void* fontDataCopy = IM_ALLOC(g_mdi_pickaxe_subset_size);
memcpy(fontDataCopy, g_mdi_pickaxe_subset_data, g_mdi_pickaxe_subset_size);
ImFontConfig cfg;
cfg.FontDataOwnedByAtlas = true;
cfg.OversampleH = 2;
cfg.OversampleV = 1;
cfg.PixelSnapH = true;
cfg.MergeMode = false;
cfg.GlyphMinAdvanceX = size;
static const ImWchar pickaxeRange[] = {
Typography::kPickaxeCodepoint,
Typography::kPickaxeCodepoint,
0,
};
cfg.GlyphRanges = pickaxeRange;
snprintf(cfg.Name, sizeof(cfg.Name), "MDIPickaxe %.0fpx", size);
ImFont* font = io.Fonts->AddFontFromMemoryTTF(fontDataCopy, g_mdi_pickaxe_subset_size, size, &cfg);
if (font) {
DEBUG_LOGF("Typography: Loaded pickaxe font %s (%.0fpx)\n", name, size);
} else {
DEBUG_LOGF("Typography: Failed to load pickaxe font %s\n", name);
IM_FREE(fontDataCopy);
}
return font;
}
ImFont* Typography::pickaxeFontForSize(float size) const
{
if (size <= 15.0f) return pickaxeSmall();
if (size <= 20.0f) return pickaxeMed();
if (size <= 32.0f) return pickaxeLarge();
return pickaxeXL();
}
ImFont* Typography::getFont(TypeStyle style) const
{
int index = static_cast<int>(style);

View File

@@ -175,6 +175,14 @@ public:
ImFont* iconMed() const { return iconFonts_[1] ? iconFonts_[1] : getFont(TypeStyle::Body1); }
ImFont* iconLarge() const { return iconFonts_[2] ? iconFonts_[2] : getFont(TypeStyle::H5); }
ImFont* iconXL() const { return iconFonts_[3] ? iconFonts_[3] : getFont(TypeStyle::H3); }
ImFont* pickaxeSmall() const { return pickaxeFonts_[0] ? pickaxeFonts_[0] : iconSmall(); }
ImFont* pickaxeMed() const { return pickaxeFonts_[1] ? pickaxeFonts_[1] : iconMed(); }
ImFont* pickaxeLarge() const { return pickaxeFonts_[2] ? pickaxeFonts_[2] : iconLarge(); }
ImFont* pickaxeXL() const { return pickaxeFonts_[3] ? pickaxeFonts_[3] : iconXL(); }
ImFont* pickaxeFontForSize(float size) const;
static constexpr ImWchar kPickaxeCodepoint = 0xE001;
/**
* @brief Resolve a font name string to ImFont*
@@ -254,10 +262,12 @@ private:
// Icon fonts at different sizes: [0]=small(14), [1]=med(18), [2]=large(24), [3]=xl(40)
ImFont* iconFonts_[4] = {};
ImFont* pickaxeFonts_[4] = {};
static constexpr int kNumIconSizes = 4;
// Load an icon-only font at a specific pixel size
ImFont* loadIconFont(ImGuiIO& io, float size, const char* name);
ImFont* loadPickaxeFont(ImGuiIO& io, float size, const char* name);
// Type specifications
static const TypeSpec* getTypeSpecs();