refactor(ui): semantic status text uses material tokens instead of hardcoded colors
Finishes the feedback-conventions hygiene thread: ~30 hardcoded ImVec4 green / red / amber literals used for success / error / warning text now use material::Success/Error/WarningVec4(), so semantic status colors follow the active skin and stay legible in every theme (several hardcoded greens/reds read poorly on the light/pastel skins). Covers validate-address, transaction-details, key-export, export-all-keys, about, the Settings confirmations/lock state, and the encryption/decryption dialogs. Brand/logo colors and muted white/grey (disabled) text are left as-is; dynamic-alpha animated indicators are untouched. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -183,7 +183,7 @@ void ValidateAddressDialog::render(App* app)
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if (s_validating) {
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ImGui::SameLine();
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ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.0f, 1.0f), "%s", TR("validating"));
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ImGui::TextColored(material::WarningVec4(), "%s", TR("validating"));
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}
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ImGui::Spacing();
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@@ -194,15 +194,15 @@ void ValidateAddressDialog::render(App* app)
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ImGui::Spacing();
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if (!s_error_message.empty()) {
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ImGui::TextColored(ImVec4(1.0f, 0.3f, 0.3f, 1.0f), TR("error_format"), s_error_message.c_str());
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ImGui::TextColored(material::ErrorVec4(), TR("error_format"), s_error_message.c_str());
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} else {
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// Valid/Invalid indicator
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ImGui::Text("%s", TR("validate_status"));
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ImGui::SameLine(lbl.position);
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if (s_is_valid) {
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ImGui::TextColored(ImVec4(0.3f, 0.8f, 0.3f, 1.0f), "%s", TR("validate_valid"));
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ImGui::TextColored(material::SuccessVec4(), "%s", TR("validate_valid"));
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} else {
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ImGui::TextColored(ImVec4(1.0f, 0.3f, 0.3f, 1.0f), "%s", TR("validate_invalid"));
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ImGui::TextColored(material::ErrorVec4(), "%s", TR("validate_invalid"));
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}
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if (s_is_valid) {
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@@ -219,7 +219,7 @@ void ValidateAddressDialog::render(App* app)
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ImGui::TextDisabled("%s", TR(app->isLiteBuild() ? "validate_ownership_unknown_lite"
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: "validate_ownership_unknown_offline"));
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} else if (s_is_mine) {
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ImGui::TextColored(ImVec4(0.3f, 0.8f, 0.3f, 1.0f), "%s", TR("validate_is_mine"));
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ImGui::TextColored(material::SuccessVec4(), "%s", TR("validate_is_mine"));
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} else {
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ImGui::TextDisabled("%s", TR("validate_not_mine"));
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}
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