perf(net): hold wallet scans at connect, in the background and on tab entry

- Connect gate: after the node starts answering, wallet scans wait until the
  lock state is known and the node knows its tip (or the wallet has fewer
  than 500 transactions), at most 20 s. A node already behind latches the
  sync profile from the connect's getinfo. Meanwhile a list-only pass keeps
  the address list and the cached history up, and the session's first
  balance and per-address balances are read once even while catching up,
  so the wallet shows its last-synced values instead of 0.
- Background: minimized, hidden, or covered without focus (3 s debounce,
  any input cancels) polls only the chain state every 15 s. Wallet scans,
  the mining poll, price, nudges and auto-lock interaction tracking pause;
  auto-lock now fires while minimized. Leaving a held profile marks every
  timer due again.
- Tab entry marks the timers due instead of forcing scans; a stale list or
  a never-loaded history still loads on entry.
- The scan entry points own the hard gates, failed enumerations keep the
  previous lists behind a retry hold, and failed balance calls never
  overwrite known balances with 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-09 11:06:34 -05:00
co-authored by Claude Opus 5.5
parent 323143e111
commit f86cc4d6b7
26 changed files with 1083 additions and 159 deletions
+4 -1
View File
@@ -78,7 +78,10 @@ ScanVisibility scanVisibilityForPage(ui::NavPage page, bool windowBackground);
enum class BalancePollDecision { Skip, AskGovernor, Explicit };
struct BalancePollInputs {
bool allowBalance = true; // false for the locked wallet's chain-state poll
bool syncing = false; // the node is catching up (or settling after it)
bool syncing = false; // the node is catching up (or settling after it): only a first read runs
bool background = false; // the window is in the background: no first read while syncing
bool firstReadTried = false; // the first read while syncing was already sent this connection
bool gateOpen = true; // the connect gate (C44): closed right after a connect, at most ~20 s
bool forced = false; // the user's own send
bool neverFetched = false; // no balance yet this session
bool changed = true; // the governor's change gate