feat(market): bump the portfolio backdrop blur radius (64) via sole-consumer isolation

Raising the backdrop radius alone would thrash the shared radius-keyed blur cache (the
glass panels blur at ~30). Instead, while a full-window blur overlay is active, glass
panels use their opaque fallback (IsFullWindowBlurOverlayActive) — they're covered by the
backdrop anyway — so the backdrop is the SOLE applyBlur caller and can use a strong custom
radius (64) with the cache staying coherent and frozen. The flag is toggled alongside the
theme-effect suppression by a RAII guard in App::render().

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-03 21:15:12 -05:00
parent 4dc6b2ef8f
commit fe18628216
2 changed files with 29 additions and 13 deletions

View File

@@ -377,11 +377,19 @@ struct GlassPanelSpec {
float borderWidth = 1.0f;
};
// When a full-window blur overlay (e.g. the portfolio modal) is active, glass panels use their
// opaque fallback instead of the acrylic blur. They're covered by the overlay's backdrop anyway, and
// this leaves the backdrop as the SOLE applyBlur caller — so it can use its own (stronger) blur
// radius without thrashing the shared, radius-keyed blur cache. Toggled from App::render().
inline bool& FullWindowBlurOverlayActiveRef() { static bool v = false; return v; }
inline void SetFullWindowBlurOverlayActive(bool v) { FullWindowBlurOverlayActiveRef() = v; }
inline bool IsFullWindowBlurOverlayActive() { return FullWindowBlurOverlayActiveRef(); }
inline void DrawGlassPanel(ImDrawList* dl, const ImVec2& pMin,
const ImVec2& pMax,
const GlassPanelSpec& spec = GlassPanelSpec())
{
if (IsBackdropActive() && !dragonx::ui::effects::isLowSpecMode()) {
if (IsBackdropActive() && !dragonx::ui::effects::isLowSpecMode() && !IsFullWindowBlurOverlayActive()) {
// --- Cached color lookups (invalidated on theme change) ---
// These 3 resolveColor() calls do string parsing + map lookup
// each time. Cache them per-frame using the schema generation
@@ -490,11 +498,11 @@ inline void DrawFullWindowBlurBackdrop(ImDrawList* dl, const ImVec2& pMin, const
dl->AddRectFilled(pMin, pMax, IM_COL32(9, 10, 16, 255)); // opaque base (shows through if the blur is faint)
if (allowBlur && IsBackdropActive() && !dragonx::ui::effects::isLowSpecMode()
&& effects::ImGuiAcrylic::IsEnabled() && effects::ImGuiAcrylic::IsAvailable()) {
// Keep the theme card's blurRadius (do NOT override it): applyBlur caches a single blurred
// buffer keyed on radius, shared with every glass panel drawn this frame (market cards + the
// modal preview card). A different radius here would thrash that cache every frame and make
// the backdrop sample the wrong blur. Same radius => one blur serves all, and it stays frozen.
// Safe to use a strong custom radius here: while a full-window overlay is active every glass
// panel skips acrylic (IsFullWindowBlurOverlayActive), so the backdrop is the SOLE applyBlur
// caller — no other radius contends for the shared, radius-keyed blur cache.
auto params = GetCurrentAcrylicTheme().card;
params.blurRadius = 64.0f; // strong full-window blur
params.fallbackColor.w = 1.0f; // full-strength blur so the live content reads
effects::ImGuiAcrylic::DrawAcrylicRect(dl, pMin, pMax, params, 0.0f);
dl->AddRectFilled(pMin, pMax, IM_COL32(6, 8, 18, 70)); // slight dim so the card reads as foreground