fix(ui): apply the saved appearance settings at startup

Low-spec mode, theme effects, blur, UI and noise opacity and the
console scanline reached the live effects state only once the Settings
page or the first-run wizard was opened. "Effects off" and low-spec
therefore reverted at every launch, and the animated defaults kept the
main loop busy (91% of a core on an idle Lite wallet whose effects were
saved off).

- App::applyVisualSettings(): one low-spec-aware path from the saved
  prefs to the effects state, used at startup (after the skin, since
  setActiveSkin reloads the effect config), by the low-spec hotkey, the
  wizard and the Settings page.
- Low-spec stays a runtime-only override. The Settings page shows the
  overrides but persists the real prefs from its snapshot, and opening
  it under low-spec no longer turns theme effects and blur back on.
  Unticking a low-spec in the wizard that was loaded rather than ticked
  there now restores the saved prefs.
- Theme effects on/off always pairs with reduced transparency (the
  rainbow, shimmer and glare layers), as at startup and in the hotkeys.
- kAcrylicMaxBlur moves to imgui_acrylic.h, so startup clamps blur
  values saved in the old 0-4 range the way the slider does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-03 19:52:09 -05:00
co-authored by Claude Opus 5.5
parent 402a3053dc
commit fffab228d1
5 changed files with 97 additions and 50 deletions
+39 -21
View File
@@ -491,6 +491,12 @@ bool App::init()
skinMgr.setActiveSkin(skinId);
}
// Apply the saved appearance prefs (low-spec, theme effects, blur, opacity, noise). Until now they
// only took effect once the Settings page or wizard was opened, so "effects off" / low-spec reverted
// at every launch and the animated defaults kept the main loop rendering continuously. After the
// skin, because setActiveSkin reloads the effect config (not the enabled flag).
applyVisualSettings();
// Apply saved language
std::string lang = settings_->getLanguage();
if (!lang.empty()) {
@@ -583,6 +589,31 @@ bool App::init()
// ============================================================================
// Pre-frame: font atlas rebuilds (must run BEFORE ImGui::NewFrame)
// ============================================================================
void App::applyVisualSettings()
{
if (!settings_) return;
namespace fx = ui::effects;
const bool lowSpec = settings_->getLowSpecMode();
fx::setLowSpecMode(lowSpec);
if (lowSpec) {
// Low-spec overrides the heavy effects at runtime only; the saved prefs stay as they are so
// turning low-spec off restores them.
fx::ImGuiAcrylic::ApplyBlurAmount(0.0f);
fx::ImGuiAcrylic::SetUIOpacity(1.0f);
fx::ThemeEffects::instance().setEnabled(false);
fx::ThemeEffects::instance().setReducedTransparency(true);
ui::ConsoleTab::s_scanline_enabled = false;
} else {
const bool effects = settings_->getThemeEffectsEnabled();
fx::ImGuiAcrylic::ApplyBlurAmount(std::min(settings_->getBlurMultiplier(), fx::kAcrylicMaxBlur));
fx::ImGuiAcrylic::SetUIOpacity(settings_->getUIOpacity());
fx::ThemeEffects::instance().setEnabled(effects);
fx::ThemeEffects::instance().setReducedTransparency(!effects);
ui::ConsoleTab::s_scanline_enabled = settings_->getScanlineEnabled();
}
fx::ImGuiAcrylic::SetNoiseOpacity(settings_->getNoiseOpacity());
}
void App::preFrame()
{
ImGuiIO& io = ImGui::GetIO();
@@ -1465,28 +1496,15 @@ void App::handleGlobalShortcuts()
// (checked BEFORE Ctrl+Down so it doesn't also trigger theme effects)
if (io.KeyCtrl && io.KeyShift && !io.WantTextInput && ImGui::IsKeyPressed(ImGuiKey_DownArrow)) {
bool newLow = !ui::effects::isLowSpecMode();
ui::effects::setLowSpecMode(newLow);
if (newLow) {
// Disable all heavy effects at runtime (don't overwrite saved prefs)
ui::effects::ImGuiAcrylic::ApplyBlurAmount(0.0f);
ui::effects::ImGuiAcrylic::SetUIOpacity(1.0f);
ui::effects::ThemeEffects::instance().setEnabled(false);
ui::effects::ThemeEffects::instance().setReducedTransparency(true);
if (settings_) {
settings_->setLowSpecMode(true);
settings_->setWindowOpacity(1.0f);
settings_->save();
}
if (settings_) {
// Persist the mode (and the opaque window low-spec implies) but not the effect prefs:
// applyVisualSettings overrides them at runtime, so turning low-spec off restores them.
settings_->setLowSpecMode(newLow);
if (newLow) settings_->setWindowOpacity(1.0f);
settings_->save();
applyVisualSettings();
} else {
// Restore effect settings from saved preferences
if (settings_) {
settings_->setLowSpecMode(false);
settings_->save();
ui::effects::ImGuiAcrylic::ApplyBlurAmount(settings_->getBlurMultiplier());
ui::effects::ImGuiAcrylic::SetUIOpacity(settings_->getUIOpacity());
ui::effects::ThemeEffects::instance().setEnabled(settings_->getThemeEffectsEnabled());
ui::effects::ThemeEffects::instance().setReducedTransparency(!settings_->getThemeEffectsEnabled());
}
ui::effects::setLowSpecMode(newLow);
}
ui::Notifications::instance().info(newLow ? TR("appx_low_spec_mode_enabled") : TR("appx_low_spec_mode_disabled"));
}