fix(ui): apply the saved appearance settings at startup
Low-spec mode, theme effects, blur, UI and noise opacity and the console scanline reached the live effects state only once the Settings page or the first-run wizard was opened. "Effects off" and low-spec therefore reverted at every launch, and the animated defaults kept the main loop busy (91% of a core on an idle Lite wallet whose effects were saved off). - App::applyVisualSettings(): one low-spec-aware path from the saved prefs to the effects state, used at startup (after the skin, since setActiveSkin reloads the effect config), by the low-spec hotkey, the wizard and the Settings page. - Low-spec stays a runtime-only override. The Settings page shows the overrides but persists the real prefs from its snapshot, and opening it under low-spec no longer turns theme effects and blur back on. Unticking a low-spec in the wizard that was loaded rather than ticked there now restores the saved prefs. - Theme effects on/off always pairs with reduced transparency (the rainbow, shimmer and glare layers), as at startup and in the hotkeys. - kAcrylicMaxBlur moves to imgui_acrylic.h, so startup clamps blur values saved in the old 0-4 range the way the slider does. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -60,10 +60,8 @@ namespace ui {
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using namespace material;
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// Top of the Acrylic slider's range (the blur-radius multiplier at 100%). The panels frost at full
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// alpha now, so this only controls how BLURRY the max is — kept gentle (the old max of 4.0 was way
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// too strong). The slider still reads 0–100%; this is just what 100% maps to.
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static constexpr float kAcrylicMaxBlur = 1.25f;
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// Top of the Acrylic slider's range; the slider reads 0–100% of it (shared with App::applyVisualSettings).
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static constexpr float kAcrylicMaxBlur = effects::kAcrylicMaxBlur;
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// Helper: build "TranslatedLabel##id" for ImGui widgets that use label as ID
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static std::string TrId(const char* tr_key, const char* id) {
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@@ -212,6 +210,7 @@ static void enterLowSpec(bool applyEffects) {
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effects::ImGuiAcrylic::ApplyBlurAmount(0.0f);
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effects::ImGuiAcrylic::SetUIOpacity(1.0f);
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effects::ThemeEffects::instance().setEnabled(false);
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effects::ThemeEffects::instance().setReducedTransparency(true);
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ConsoleTab::s_scanline_enabled = false;
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}
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}
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@@ -230,6 +229,7 @@ static void exitLowSpec(bool applyEffects) {
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effects::ImGuiAcrylic::ApplyBlurAmount(s_settingsState.blur_amount);
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effects::ImGuiAcrylic::SetUIOpacity(s_settingsState.ui_opacity);
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effects::ThemeEffects::instance().setEnabled(s_settingsState.theme_effects_enabled);
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effects::ThemeEffects::instance().setReducedTransparency(!s_settingsState.theme_effects_enabled);
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ConsoleTab::s_scanline_enabled = s_settingsState.scanline_enabled;
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}
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s_settingsState.low_spec_snapshot.valid = false;
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@@ -374,7 +374,8 @@ static void evaluateLiteLifecycleRequestFromPageState(App* app) {
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// (APPEARANCE card now uses ChannelsSplit like all other cards)
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static void loadSettingsPageState(config::Settings* settings) {
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static void loadSettingsPageState(App* app) {
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config::Settings* settings = app ? app->settings() : nullptr;
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if (!settings) return;
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s_settingsState.save_ztxs = settings->getSaveZtxs();
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@@ -413,10 +414,8 @@ static void loadSettingsPageState(config::Settings* settings) {
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s_settingsState.balance_layout = settings->getBalanceLayout();
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s_settingsState.scanline_enabled = settings->getScanlineEnabled();
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ConsoleTab::s_scanline_enabled = s_settingsState.scanline_enabled;
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s_settingsState.theme_effects_enabled = settings->getThemeEffectsEnabled();
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s_settingsState.low_spec_mode = settings->getLowSpecMode();
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effects::setLowSpecMode(s_settingsState.low_spec_mode);
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s_settingsState.reduce_motion = settings->getReduceMotion();
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s_settingsState.font_scale = settings->getFontScale();
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Layout::setUserFontScale(s_settingsState.font_scale); // sync with Layout on load
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@@ -444,11 +443,20 @@ static void loadSettingsPageState(config::Settings* settings) {
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snprintf(s_settingsState.rpc_password, sizeof(s_settingsState.rpc_password), "%s", rpcCfg.rpcpassword.c_str());
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s_settingsState.rpc_plaintext_remote = rpc::Connection::usesPlaintextRemote(rpcCfg);
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// Apply loaded visual effects settings
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effects::ImGuiAcrylic::ApplyBlurAmount(s_settingsState.blur_amount);
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effects::ImGuiAcrylic::SetUIOpacity(s_settingsState.ui_opacity);
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effects::ImGuiAcrylic::SetNoiseOpacity(s_settingsState.noise_opacity);
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effects::ThemeEffects::instance().setEnabled(s_settingsState.theme_effects_enabled);
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// Apply the loaded appearance prefs through the same low-spec-aware path as startup (it used to push
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// the raw prefs, so opening Settings turned theme effects and blur back on under low-spec). Under
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// low-spec the controls show the overrides and the snapshot keeps the saved prefs, so unticking
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// low-spec restores them; enterLowSpec(false) only mirrors what applyVisualSettings applied.
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app->applyVisualSettings();
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if (!s_settingsState.low_spec_mode) {
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s_settingsState.low_spec_snapshot.valid = false;
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} else {
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// Keep a snapshot already taken this session (a Reload after ticking low-spec here): it still
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// holds the prefs from before low-spec, e.g. the window opacity low-spec saved as 1.0.
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const LowSpecSnapshot kept = s_settingsState.low_spec_snapshot;
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enterLowSpec(false);
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if (kept.valid) s_settingsState.low_spec_snapshot = kept;
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}
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s_settingsState.initialized = true;
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}
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@@ -473,16 +481,22 @@ static void saveSettingsPageState(config::Settings* settings) {
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settings->setLanguage(it->first);
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}
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// Visual effects settings
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settings->setAcrylicEnabled(s_settingsState.acrylic_enabled);
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settings->setAcrylicQuality(s_settingsState.blur_amount > 0.001f ? static_cast<int>(effects::AcrylicQuality::Low) : static_cast<int>(effects::AcrylicQuality::Off));
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settings->setBlurMultiplier(s_settingsState.blur_amount);
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settings->setUIOpacity(s_settingsState.ui_opacity);
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settings->setWindowOpacity(s_settingsState.window_opacity);
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// Visual effects settings. Under low-spec the controls show the low-spec overrides; persist the
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// user's real prefs (held in the snapshot) instead, so low-spec stays a runtime-only override and
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// turning it off restores them, the same as the hotkey.
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const bool lowSpecOverrides = s_settingsState.low_spec_mode && s_settingsState.low_spec_snapshot.valid;
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const LowSpecSnapshot& realPrefs = s_settingsState.low_spec_snapshot;
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const float blur = lowSpecOverrides ? realPrefs.blur_amount : s_settingsState.blur_amount;
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settings->setAcrylicEnabled(lowSpecOverrides ? realPrefs.acrylic_enabled : s_settingsState.acrylic_enabled);
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settings->setAcrylicQuality(blur > 0.001f ? static_cast<int>(effects::AcrylicQuality::Low) : static_cast<int>(effects::AcrylicQuality::Off));
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settings->setBlurMultiplier(blur);
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settings->setUIOpacity(lowSpecOverrides ? realPrefs.ui_opacity : s_settingsState.ui_opacity);
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settings->setWindowOpacity(s_settingsState.window_opacity); // 1.0 under low-spec, as the hotkey saves it
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settings->setNoiseOpacity(s_settingsState.noise_opacity);
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settings->setGradientBackground(s_settingsState.gradient_background);
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settings->setScanlineEnabled(s_settingsState.scanline_enabled);
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settings->setThemeEffectsEnabled(s_settingsState.theme_effects_enabled);
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settings->setScanlineEnabled(lowSpecOverrides ? realPrefs.scanline_enabled : s_settingsState.scanline_enabled);
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settings->setThemeEffectsEnabled(lowSpecOverrides ? realPrefs.theme_effects_enabled
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: s_settingsState.theme_effects_enabled);
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settings->setLowSpecMode(s_settingsState.low_spec_mode);
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settings->setReduceMotion(s_settingsState.reduce_motion);
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settings->setFontScale(s_settingsState.font_scale);
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@@ -616,7 +630,7 @@ static void renderSettingsTabBar(float availWidth) {
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void RenderSettingsPage(App* app) {
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// Load settings state on first render
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if (!s_settingsState.initialized && app->settings()) {
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loadSettingsPageState(app->settings());
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loadSettingsPageState(app);
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}
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// Sync low-spec / theme-effects state from runtime each frame
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@@ -1022,6 +1036,9 @@ void RenderSettingsPage(App* app) {
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efFlow(TR("theme_effects"));
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if (ImGui::Checkbox(TrId("theme_effects", "effects").c_str(), &s_settingsState.theme_effects_enabled)) {
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effects::ThemeEffects::instance().setEnabled(s_settingsState.theme_effects_enabled);
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// Paired with the enable flag everywhere (startup, hotkeys): off also drops the
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// translucent rainbow/shimmer/glare layers, so turning effects on has to restore them.
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effects::ThemeEffects::instance().setReducedTransparency(!s_settingsState.theme_effects_enabled);
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saveSettingsPageState(app->settings());
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}
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if (ImGui::IsItemHovered()) material::Tooltip("%s", TR("tt_theme_effects"));
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@@ -2664,7 +2681,7 @@ void RenderSettingsPage(App* app) {
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if (ImGui::IsItemHovered()) material::Tooltip("%s", TR("tt_save_settings"));
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af.next(material::ActionButtonWidth(TR("reset_to_defaults"), ICON_MD_RESTORE));
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if (material::ActionButton("##aboutreset", TR("reset_to_defaults"), ICON_MD_RESTORE, AT::Tertiary)) {
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if (app->settings()) { loadSettingsPageState(app->settings()); Notifications::instance().info(TR("settings_reloaded")); }
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if (app->settings()) { loadSettingsPageState(app); Notifications::instance().info(TR("settings_reloaded")); }
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}
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if (ImGui::IsItemHovered()) material::Tooltip("%s", TR("tt_reset_settings"));
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}
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