Commit Graph

5 Commits

Author SHA1 Message Date
0e1b19d0f2 build: bump full-node to 1.3.0 + give ObsidianDragonLite an independent version (1.0.0)
The full-node app and ObsidianDragonLite are now versioned separately:
- project() VERSION -> 1.3.0 (suffix cleared); DRAGONX_LITE_VERSION -> 1.0.0.
- A DRAGONX_APP_VERSION* set (resolved per variant in the lite/full block) feeds the generated
  header (version.h.in), the Windows VERSIONINFO/.rc + manifest, and the build summary — so each
  variant reports its own version. The .rc/manifest name fields also follow DRAGONX_APP_NAME so a
  lite .exe's properties read "ObsidianDragonLite".
- build.sh resolves the release-filename version per variant by parsing CMakeLists (single source
  of truth) instead of a hardcoded string.

Also fixes a latent variant-bleed: build.sh now passes DRAGONX_BUILD_LITE and
DRAGONX_ENABLE_LITE_BACKEND explicitly (ON *and* OFF), so switching variants in a shared build dir
can't reuse a stale cached value (a prior --lite build was making a subsequent full-node build
produce the lite name/version).

Both variants build + report the right version (full 1.3.0, lite 1.0.0); suite passes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 09:51:28 -05:00
863d015628 feat(lite): lite wallet foundation (inherited working-tree state)
Preserve the previously-uncommitted lite wallet implementation and related dev WIP
under version control:
- src/wallet/ lite services: client bridge, bridge runtime, connection, lifecycle,
  sync, gateway, result parsers, state mapper, artifact contract/resolver, refresh
  services, UI adapters, wallet_backend/capabilities. (Includes two small M1 fixes:
  lifecycle walletReady now parses the response; default chain name -> "main".)
- src/chat/ chat protocol; tests/fixtures/ (lite + hushchat); tools/hushchat_fixture_check.cpp;
  scripts/build-lite-backend-artifact.sh.
- Pre-existing modified app_network/security/wizard, network_refresh_service, sidebar,
  mining_tab, bootstrap dialog, and version headers captured as-is.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-04 21:15:28 -05:00
e95ad50e41 feat(lite): add ObsidianDragonLite build mode and gate full-node features
Add --lite build flow and ObsidianDragonLite target naming, hide full-node pages/features in lite mode, enforce pool-only mining in lite, and include chat port feasibility audit documentation.
2026-05-06 03:42:05 -05:00
ddb810e2f3 fix: drag-to-transfer drop not triggering transfer dialog
s_dropTargetIdx was reset to -1 unconditionally each frame, including
the release frame. Since drop target detection runs in PASS 2 (after
the drop handler), the target was always -1 when checked. Only reset
while mouse button is held so the previous frame's value is preserved.

Also bump version to 1.2.0-rc1 and add release notes.
2026-04-12 19:07:41 -05:00
d7bc5c638a fix: remove D3D11 debug layer flag that prevented startup on user machines
DRAGONX_DEBUG was defined unconditionally, causing D3D11CreateDevice() to
request the debug layer via D3D11_CREATE_DEVICE_DEBUG. This layer is only
available on machines with the Windows SDK or Graphics Tools installed,
so the call fails with DXGI_ERROR_SDK_COMPONENT_MISSING on regular user
machines — causing the app to silently exit.
2026-03-12 00:13:27 -05:00