A rescan or key import holds the node's cs_main for the whole wallet
scan. On the shared clients it hit the 30 s curl timeout, reported a
failure that wasn't one, abandoned a daemon RPC slot and flipped the app
into "node busy".
- One long wallet RPC at a time (rescan, importprivkey, importaddress,
importwallet, z_importkey, z_importviewingkey, z_importwallet) runs on
its own ungated client with no client timeout (rpc/long_call_lane.h).
It can be aborted from any thread, and an abort is never lost, even
one that lands before the client opens.
- The GUI rescan, key import and sweep use it. The sweep's fund-moving
body is unchanged; only the client it calls differs. runtimeRescan()
returns bool, and a refused post-bootstrap reconcile stays armed.
- The console routes rescan and the import commands through the lane;
its input stays usable meanwhile, and a refusal is printed like any
other result. RPCClient gains callRaw(.., timeoutSec).
- Restart, wallet switch, delete-chain, bootstrap (now also from
Settings) and the other node-stopping flows are refused while it runs,
with a message saying a key import or rescan is still running; quit
asks for confirmation. The lane is aborted at quit.
- A second import or rescan is refused before the key is copied anywhere.
An import cut off after the request reached the node (a lost reply,
or a proxy's 502/504 while the node still imports) says the key may
already be in the wallet and to run Settings -> Rescan. Only the
node's own HTTP-layer refusals (401, 503, work queue full, unhandled
request) say that the key was not imported. A pure
classifyLongCallCutOff() makes that choice.
- New strings in all 8 languages; console results stay English.
Tests: the long-method list and the console's routing; one lane at a
time; an abort lands whether it comes before the client opens or during
the call; a call with no client timeout outlasts a 3 s scan, where a 1 s
gated client times out and marks the node busy; classifyLongCallCutOff()
for every failure kind with and without a sent request, and from raw
HTTP replies (502, 504, a plain 500 -> cut off; 401, 503, queue full,
unhandled -> refused).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The bootstrap removed blocks/, chainstate/ and notarizations/ first and
only then opened the archive. An unsafe entry, a full disk or a corrupt
member therefore left no chain, or a half-written one for dragonxd to
start on.
- Preflight before anything is deleted: every archive entry must be
safe (no absolute path, no "..") and readable, and the disk must hold
the extracted size plus max(256 MiB, 5%), counting what removing the
old chain frees (a symlinked chain dir counts 0). Free space counts as
unknown only when the probe errors, the capacity is 0 or the
available size is -1; a known disk with 0 bytes free is a refusal.
The old chain is kept on every preflight failure.
- Protected members are skipped, compared case-insensitively: any path
component starting with "wallet", any "database" component, a .cookie
or *.conf file, and top-level *.dat files other than fee_estimates,
peers and banlist. The number of non-critical member failures is
logged.
- The removal of the old chain is verified (a locked file fails the run
instead of mixing old and new chain files). If the extraction fails or
is aborted, the partial chain is removed again before the failure is
published; isDone() turns true only after the worker's last
filesystem change.
- Cancel is disabled while the old chain data is being replaced, and
quit aborts a running bootstrap.
- A complete zip from an earlier attempt is reused on Retry; its
checksum is re-verified. A download that cannot fit fails early, and a
disk-full write error says so.
Tests: the space rule (boundaries, unknown vs. full disk, saturation);
planArchive sizes, zip-slip, garbage and truncated zips; the
protected-name list; reclaimableBytes with symlinks; each preflight
refusal keeps the old chain and wallet.dat byte-identical; a corrupt
critical member removes the partial chain before the failure is
published.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A passphrase change left the PIN vault sealing the old passphrase. The
next PIN unlock opened the vault, walletpassphrase answered RPC -14, and
the generic catch ran the lockout curve on a correct PIN, while Settings
kept showing the PIN as active.
- Passphrase change: when the active wallet's vault exists at completion
(same vault path as at dispatch, passphrase actually changed), the
vault is marked out of date for the session and kept on disk: PIN entry
is no longer offered, a warning toast says so, and Settings shows
"PIN out of date" with a tooltip on how to fix it. The Change
Passphrase dialog notes beforehand that a PIN will go out of date.
- PIN unlock: RPC -14 after the vault opened is treated as "PIN out of
date": passphrase entry, a message, no attempt counted, no lockout, and
the vault is not deleted (-14 is only the daemon's answer; the vault may
hold the only copy of a passphrase that opens an older backup). After a
restart Settings shows the PIN as active until the first PIN attempt.
- A malformed vault (zero-filled by a removeVault() whose unlink failed,
truncated, unknown version) is treated as missing: passphrase entry,
"PIN file unreadable", no penalty. New SecureVault::isWellFormed().
- Race guards: Set/Change/Remove PIN are disabled while a passphrase
change runs, and Change Passphrase while a PIN operation runs.
- Setting or removing the PIN, or switching wallets, clears the mark;
setting a PIN offers PIN entry again. Change PIN keeps the mark (the
vault still seals the same passphrase).
- Pure decisions in data/pin_vault_policy.h, unit-tested. New strings in
all 8 languages.
No vault, wallet or settings format change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The full UI sweep (dev builds only) ran its demo surfaces against the
real profile. Its teardown deleted wallet-{cold,trading,mining,donations,
2023,payroll}.dat from the real datadir, it created zero-filled wallet
files and picker-demo/extra-wallets folders, its demo wallet-index upsert
re-minted the active wallet's scopeId (hiding "w:"-scoped contacts), the
Contacts tab could re-attach legacy-scoped contacts to such a throwaway
id in addressbook.json, and it persisted the demo active wallet file and
Mining pool worker.
- Preflight: a full sweep is refused (toast + log line) while a real
workflow is in flight: a pending seed_migration_* setting or open
migrate dialog, a wallet switch, an encryption/import workflow, an
encrypt/PIN/lock operation, the seed-backup dialog, or a bootstrap.
The DRAGONX_FULL_SWEEP hook then exits as for an empty catalog.
- Persistence latches: AddressBook (snapshot on the first sweepBegin,
save/load latched while a demo-contacts surface is shown), WalletIndex
and Settings (active wallet file, contacts view mode, pool URL/worker)
for the whole sweep. Settings::sweepEnd() is the last statement of
clearDemoWalletData and flushes once only if a save was suppressed; a
quit mid-sweep writes nothing to the profile (the 0700 sandbox, with
zero-filled demo files only, may stay in the temp dir).
- Scope ids: during a full sweep activeWalletScopeId() returns the
persisted id or "" and never mints one, so the Contacts tab cannot
move legacy-scoped contacts to a throwaway id. The only address-book
write a sweep can still cause is the one-time legacy re-attach to the
wallet's persisted id, which opening Contacts does anyway.
- Sandbox: demo wallet files and folders go to a fresh random 0700 dir
under the temp dir (exclusive create, a pre-existing path or symlink
is refused), removed at sweep end. The teardown that deleted those six
wallet files is gone.
- Cleanup: the migrate-to-seed state, wizard phase, demo chat
conversations and a fabricated demo chat identity are reset at sweep
end; the seed-backup surface always shows the demo phrase and a real
z_exportmnemonic result is dropped while the sweep runs.
- i18n: one new key (screenshot_sweep_refused) in i18n.cpp and the 8
language files.
Tests: the address book snapshots only on the first sweepBegin, keeps
addressbook.json byte-identical while latched and restores the real
book; the wallet index keeps wallets.json and the real scope id, also
with the background writer attached; Settings restores the latched
values and flushes once only when a save was suppressed; the sandbox
helper refuses a pre-existing path or symlink and removes only a
prefixed dir, never a symlink's target.
Release note: v2.0.x UI sweeps could delete wallet-{cold,trading,mining,
donations,2023,payroll}.dat from the data directory and re-scope
contacts; this cannot be undone automatically.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The screenshot sweep and the full UI sweep are dev tools. The full sweep
injects demo data into the live wallet state and the real data and
config dirs, and the tab sweep screenshots real balances and addresses.
Both were compiled into every build: the Settings buttons were
reachable in full-node releases, and the DRAGONX_FULL_SWEEP env hook
worked in every build, Lite releases included.
A default-OFF option alone would fail open: dev and release builds
share build/linux (and build/mac), so a release configured without
--clean would inherit a cached ON from the last dev configure.
- CMake: option(DRAGONX_ENABLE_UI_SWEEP ... OFF), passed to
ObsidianDragon and ObsidianDragonTests as a compile definition.
- build.sh passes it explicitly: ON in the dev build, OFF in every
release configure (Linux, Windows, macOS osxcross and native).
- Packaging guard: while the cache says ON, dragonx_release depends on
dragonx_release_sweep_guard, which fails, so a hand-configured ON
tree cannot package a release.
- startSweepImpl is a no-op unless the option is ON (an undefined macro
counts as 0, so it fails closed). The enabled branch logs the
sentinel "[Sweep] DRAGONX_UI_SWEEP_COMPILED_IN", so a release can be
checked with `strings <bin> | grep -c DRAGONX_UI_SWEEP_COMPILED_IN`
(must be 0).
- main.cpp: the DRAGONX_FULL_SWEEP hook is compiled out (autoSweep is
false). It must be: with the sweep a no-op, the hook would quit the
app once its warm-up frames ran out.
- Settings > Node > Debug options: both sweep buttons, open-dir, the
seed-demo-chat button and the current-theme checkbox are compiled only
into dev builds. The daemon debug categories are unchanged.
No i18n change: the existing strings stay in the tables.
Verified with an isolated release (DRAGONX_BUILD_ROOT/DRAGONX_RELEASE_ROOT
in a scratch dir) whose tree was first configured by hand with ON:
build.sh --linux-release without --clean leaves the cache OFF, and the
sentinel count is 0 in the built binary, the zip and the AppImage.
With the cache set back to ON by hand, --target dragonx_release fails
at the guard before compiling anything. Dev trees configured ON keep
the sweep (sentinel present; a one-surface DRAGONX_FULL_SWEEP run
against the fake daemon captured and exited cleanly).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Lite "Encrypt wallet" field and the Create/Restore passphrase had no
confirmation and no minimum length; only an empty passphrase was
refused. Encrypting locks the wallet at once, and a locked wallet cannot
reveal its seed, so a typo there could cost a user without a seed backup
their funds. The full-node encrypt dialog already requires 8 characters
and a confirmation.
This applies to new passphrases only. Opening and unlocking are
unchanged: an existing wallet with a shorter passphrase still opens and
unlocks.
- A pure liteEncryptPassphraseValid(pass, confirm): at least 8 bytes and
equal to the confirmation. It takes string_views, so the page's secret
buffers are never copied.
- liteLifecyclePassphraseAcceptable(op, pass, confirm) gates the Settings
create/open/restore request. Open is never checked, because its
passphrase field also unlocks an existing wallet. Create and Restore
are checked only when a passphrase was entered; an empty one still
creates an unencrypted wallet.
- Encrypt gets a Confirm field. The button stays disabled until the
passphrase is valid, and a hint says why (too short, with the count,
or not matching).
- Create/Restore show a Confirm row once a passphrase is typed, with the
same hint. Validate stays disabled while the passphrase is invalid, so
a click never wipes a typed seed over a passphrase typo. The request
builder re-checks the rule.
- The confirmation buffers are wiped with their passphrase: after a run
or an encrypt, and when the Confirm row is hidden.
- Once the wallet is closed, the Settings page wipes the Encrypt,
Confirm and Decrypt passphrase buffers whole every time, also when no
secret was revealed; before, closing the wallet wiped them only while
clearing a revealed backup or secret. They are zeroed in full because
an emptied field can still hold the old tail past its first NUL.
- New copy under Encrypt: "Anyone with the wallet file can try
passphrases offline. Back up your seed phrase first and use a long
passphrase."
- i18n: three new keys (lite_confirm_label, tt_lite_confirm_pass,
lite_encrypt_offline_warning) in i18n.cpp and the 8 language files,
added additively. The hints reuse the wizard's wiz_pass_too_short and
wiz_pass_mismatch. No new CJK glyphs, so the subset font is unchanged.
Tests: the validator rejects empty, short (7) and mismatched or
unconfirmed passphrases, and accepts 8 or more with a match. The request
gate always accepts Open, even "abc" with no confirmation, accepts
Create/Restore without a passphrase, and applies the rule to them
otherwise. An encrypted, locked wallet still opens and unlocks through
the controller with the 3-character passphrase "abc".
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Turning blur off (blur 0), switching to low-spec mode or enabling
reduced transparency after the acrylic targets existed left the capture
FBO and both blur ping-pong targets allocated for the rest of the
session, although nothing draws with them while the effect is skipped.
They are now released at a frame boundary and rebuilt on demand:
- ImGuiAcrylic::ReleaseIdleBuffers() runs right after app.preFrame(),
before NewFrame(), when the previous frame's draw data has been
rendered, and once in the resize-watcher frame (GL and DX11). While
the effect is skipped it frees the targets; when the effect is wanted
again it reallocates them once, with no per-frame retry if that fails;
- resize() while skipped only records that a reallocation is needed;
- the release checks the GL names (and each DX11 texture) directly, so a
half-allocated ping-pong pair is freed too; DX11 also resets the
ping-pong index;
- the capture paths and applyBlur() return early without a capture
buffer, which would otherwise blit the default framebuffer onto
itself;
- each release logs "released targets (effect skipped)".
With blur on, the path and the output are unchanged (screenshot sweeps
within noise). After re-enabling, the first frame draws the tinted
fallback until a fresh capture exists.
Measured with software GL, toggling every 30 frames for 1200 frames: the
targets were released exactly one frame after each switch-off (22 of 22)
and rebuilt on each switch-on (21 of 21), with no GL or framebuffer
errors. While off at 1280x720, with a fixed malloc mmap threshold, the
process holds 4.62 MB less (the 1280x720 RGBA8 capture plus two 320x180
RGBA16F blur targets) and RssAnon is about 3.1-3.5 MB lower. With
glibc's default threshold the freed memory stays in the heap and RssAnon
does not visibly drop.
Known issue: every off/on pair now frees and reallocates those targets.
Under software GL (llvmpipe) with the default glibc allocator the freed
texture memory is not reused: toggling every 2 frames grew RssAnon from
49 to 906 MB over 240 pairs, every 8 frames from 56 to 179 MB, and every
30 frames it levels off near 120 MB. It is not a GL object leak (with a
fixed mmap threshold the mapped bytes stay flat), and on a hardware
driver (WSLg d3d12) RssAnon stayed between 67.5 and 74.9 MB under the
2-frame churn (94.3 MB without the release). Users reach fast toggling
by holding Ctrl+Shift+Down (key repeat, about 20 Hz) or by dragging the
blur slider back and forth across 0. A short delay before releasing
would avoid it if software-rendered users matter.
Not verifiable here: the DX11 release and reallocation at runtime, and
macOS.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The GL window asked for a 24-bit depth and 8-bit stencil buffer, and
every acrylic Framebuffer attached a DEPTH24_STENCIL8 renderbuffer the
size of its color texture. Nothing uses them: no code enables depth or
stencil tests (the ImGui GL3 backend disables both), every blit and
readback is color-only, and only Framebuffer::clear() also cleared the
depth buffer, which nothing read. The window and every FBO, including
the full-size capture FBO, carried that memory, and the FBO
renderbuffers were reallocated on every resize.
Now:
- the window requests depth 0 and stencil 0 explicitly (SDL3 requests a
depth buffer by default when the attributes are simply removed);
alpha 8 stays for the transparent window;
- Framebuffer has no renderbuffer, and clear() clears color only;
- a permanent startup log line,
"GL default framebuffer: depth=N stencil=N", reports what the driver
provided; "(no attachment)" marks a failed query, which is how some
drivers report a buffer that does not exist.
The log shows depth=0 stencil=0 both offscreen and on WSLg X11, where
"Window transparency enabled by compositor" is still logged, with no
framebuffer-incomplete errors. Screenshot sweeps at 1280x720 and
2560x1440, and a glass run with ui_opacity 0.6 and blur on (so panels go
through the FBO blur), match the previous build within noise. The
driver-side memory saving itself was not measured. DX11 is unaffected:
its swap chain has no depth buffer.
Not verifiable here: macOS (an NSOpenGL 3.2 core context with a
transparent window).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Skin handling did more work than it needed:
- the bundled-skin scan fully parsed each of the 9 bundled skin files to
read name, author, dark and images from their first 327-345 bytes. The
build copies the rest of ui.toml into every skin, so each file is
51-54 KB;
- setActiveSkin() reloaded ui.toml right after main() had loaded it, a
second full parse with nothing merged in between;
- in the Windows single-file exe, every getBundledSkinsDirectory() call
(skin refresh, the dragonx entry, each image-dir lookup) re-extracted
all embedded themes with a blind overwrite: more than once per launch,
and again on skin changes.
Now:
- bundled skins are parsed only up to the first table header after
[theme] other than [theme.images]. Anything unusual (no [theme],
images defined later, a parse error in the slice) falls back to the
full parse, and user skins are still parsed in full;
- UISchema tracks whether its state is exactly the base (the last change
was a base load and no hot-reload is pending), and setActiveSkin()
skips reloadBase() in that case;
- the bundled-skins directory is resolved once per process (re-checked
with exists()), and theme extraction rewrites a file only when its
bytes differ, through the new resources::writeFileIfDifferent(). It
compares bytes, not sizes, so a same-length palette edit still
updates.
Measured on the Lite build (median of 5 runs):
- bundled-skin scan: 15 -> 1 ms;
- from "Initializing ObsidianDragon" to the activated skin: 29 -> 12 ms;
- ui.toml is loaded once per launch instead of twice, and the light skin
merges its overlay exactly once.
A Python mirror of the header-slice parse agrees with a full parse on
name, author, dark and images for all 18 source and build-expanded skin
files, and full screenshot sweeps over all 10 skins match the previous
build within noise. New unit tests cover writeFileIfDifferent(): missing
file, identical bytes (mtime untouched), same-length change, and a
longer file truncated.
Behaviour changes:
- a bundled skin with a TOML error after its header is now listed
instead of skipped; the error surfaces only when it is selected;
- deleting a single file inside the extracted bundled-themes dir
mid-session is repaired only at the next launch;
- the "Extracted N embedded bundled themes" count includes files that
were already current.
Not verifiable here: Linux has no embedded themes, so the new
writeFileIfDifferent() ran only in the unit tests and the extraction
path was only compiled, in the Windows cross-build. That a second
Windows launch leaves the theme files' mtimes untouched is still to be
checked on Windows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
main() built the font atlas before App::init() loaded ui.toml, so the
first build used the hard-coded fallback sizes (H1 24 px, Body2 12 px).
App::init() then rebuilt for a saved font scale above 1.0, still before
the schema load and so still at the fallback sizes. Only the color-emoji
rebuild requested for the first frame reached the ui.toml sizes, so
color-emoji users built the atlas twice at font scale 1.0 and three
times at 1.5.
Users with chat_emoji_color=false never got that last rebuild. They
built the atlas once or twice and ran the whole session at the fallback
sizes, e.g. Body2 at 12 px instead of 15 and H1 at 24 px instead of 20.
Now:
- App::loadBaseUiSchema(), the ui.toml load moved out of App::init()
unchanged, runs in main() before both InitImGui paths (DX11 and GL),
together with the saved font scale and emoji style from the early
settings read. It is idempotent, so the call left in App::init() is a
no-op;
- the two rebuild triggers in App::init() are gone;
- Typography records what the atlas was built from (the 15 schema sizes,
the schema's font scale, the effective emoji style and the schema
generation), and preFrame() rebuilds once when they differ. While the
schema generation and the emoji style are unchanged this costs two
compares per frame.
Measured on the Lite build (color and mono emoji, font scale 1.0 and
1.5, English and Japanese): every run builds the atlas exactly once, at
the ui.toml sizes times the scale (H1 20 px and Body2 15 px at 1.0,
30 px and 22 px at 1.5), and ui.toml is loaded before the window and GL
context are created. The packaged Lite zip and AppImage log one atlas
build instead of two. Color-emoji screenshot sweeps match the previous
build within noise.
Visible changes:
- users with chat_emoji_color=false had been rendering the whole UI at
the fallback font sizes; they now get the designed ui.toml sizes, so
every mono-emoji screen differs from before and matches the
color-emoji layout;
- a user skin whose [fonts] differ from ui.toml now rebuilds the atlas
once when it is activated or left; on a runtime switch the atlas used
to keep the old sizes until a restart. With a test skin that sets
Body2 to 18 px, startup builds twice and ends at 18 px; switching to a
bundled skin rebuilds once, switching among the 9 bundled skins
rebuilds nothing (they carry an identical copy of [fonts]), and
switching back rebuilds once;
- editing ui.toml while running still gives exactly one rebuild.
Not verifiable here: the Windows DX11 path with the schema loaded before
its first FreeType build, macOS, and the interactive font-scale slider,
Alt+scroll and emoji toggle, which were checked by reading the code.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Typography copied every font blob into a fresh heap buffer for each face
it added (IM_ALLOC + memcpy, FontDataOwnedByAtlas = true): the Ubuntu
weight, the CJK subset merge, the emoji merge, and the icon and pickaxe
fonts. The blobs are INCBIN symbols in read-only memory that live for
the whole process, so the copies (16 faces, each with its own CJK copy
and, for 8 of them, an emoji copy) only cost memory. Styles with the
same weight and size also built separate, identical ImFonts.
Now:
- every font is added straight from the embedded data with
FontDataOwnedByAtlas = false. ImGui 1.92 frees only data it owns, so
the blobs survive atlas clears and DPI or skin reloads;
- load() walks a style table and shares the ImFont between styles with
the same (weight, scaled size, emoji) key. Emoji is part of the key,
so no style gains or loses the emoji fallback. With the current
ui.toml sizes H3/H4, H6/ButtonLg and Body1/Overline share a face: 13
ImFonts instead of 16 (12 text faces plus Mono), CJK merged 13 times
instead of 16 and emoji 7 times instead of 8.
Measured on the Lite build, RssAnon 15 s after start, median of 3 runs:
- color emoji: 108.6 -> 78.8 MiB (-29.8 MiB);
- monochrome emoji: 102.8 -> 78.6 MiB (-24.2 MiB).
RssFile is also 2.4-5.1 MiB lower, because the blobs are no longer read
end to end for copying. Full screenshot sweeps (610 screens per run; color
and mono emoji at 1280x720 in English and Japanese, color at 2560x1440)
match the previous build within run-to-run noise. The only content
differences are live values such as the mining tab's RAM readout (233 MB
before, 201 MB after).
Also fixed: when AddFontFromMemoryTTF failed, ImGui had already freed
the owned copy and the caller freed it again, a latent double free;
those IM_FREE calls are gone. The emoji-merge failure log now prints the
blob size instead of passing the float font size to %u.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
TruncateToWidth, the middle "front...back" ellipsis for addresses, pool
URLs, paths, labels and the status bar, cut at byte offsets: a
multi-byte character at either cut was split into invalid UTF-8 and
drawn as replacement characters (e.g. a translated Cyrillic or CJK
status). It also tried front lengths from n/2 down until one fit,
building and measuring a new string for each: up to O(n^2) per
truncated label per frame.
util::textfit::middleEllipsis keeps the same contract and is
byte-identical for ASCII, but snaps the front cut down and the back cut
up to code-point boundaries, and finds the largest fitting front length
by bisection into one reused buffer: O(log n) measures for single-line
text. Text containing a newline keeps the linear scan, because its
measured width (the widest line) does not grow steadily with the cut.
text_fit.h also gains largestFittingPrefix, a bisection over code-point
boundaries; its first caller is the node-status banner in a following
change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every Typography text, textWrapped and textColored call rebuilt all 15
type specs to read one uppercase flag: 28 ui.toml element lookups, 13
of them copying the element with its string map. With M such labels on
screen, that was 28M lookups and 13M copies per frame.
The specs are now built once per UI-schema generation, which every
ui.toml load, hot reload and skin or theme switch bumps. DPI, font
scale and language are not inputs, so nothing else invalidates them.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With any console filter on, each batch of new output rescanned all N
lines to rebuild the visible set. A text filter lowercase-copied the
needle and every line to test it: O(total characters) and 2N
allocations per batch.
When the filter is unchanged and the model only appended or evicted
lines since the last pass, the visible indices drop the evicted lines
and shift down, and only the new lines are tested. The result equals
a full rescan, since line text and channel never change and the
filtered view has no folds. A filter change, Clear, or a model window
that doesn't follow on from the last one still rescans.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Each batch of new output re-wrapped all N visible lines glyph by glyph,
allocating a fresh segment vector per line; a line evicted at the
10,000-line cap shifted every index, so nothing could be kept. And on
every frame, idle or not, seeding the scanline shading summed the wrap
rows of every line above the view.
- The model numbers its lines and the view keeps one wrap per line,
aligned by that number, so an eviction drops a prefix instead of
forcing a rebuild. New output wraps only the new lines; the layout is
then a prefix sum over the N visible lines, with no measuring and no
per-line allocation.
- The wraps are kept while the wrap width, line height, font size, font
(by ImFont::FontId) and rasterizer density are exactly unchanged. A
line-spacing change only re-sums heights; filters and fold toggles
reuse the cached wraps. A resize drag still re-wraps every visible
line per frame, as before, but reuses their storage.
- The scanline seed is read from the prefix sum: O(1) per frame.
Heights, offsets and segments are bit-identical to the old rebuild. A
font reload at an unchanged size (the colour-emoji toggle) now re-wraps
the console at once; before, it waited for the next line of output.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Overview address list built all N rows on every frame (icons,
labels, balances, buttons, an InvisibleButton and a context-menu
check per address) and allocated a vector of N row positions, however
few rows fit on screen; the edge mask then walked all their vertices.
An ImGuiListClipper now submits only the rows that intersect the
list's clip rect, plus:
- one guard row on each side, so dividers and anti-aliased edges at
the clip boundary are drawn as before;
- the row being dragged and the row whose context menu is open, so
drag-to-reorder and the menu keep working when they scroll away;
- the rows keyboard navigation targets (kept by the clipper itself).
Before each row the cursor is put back exactly where the unclipped
loop left it, so the density-scaled spacing, which depends on the
cursor position, and every row's geometry are unchanged. Row tops are
computed from the index, so the per-frame vector is gone, and the
scroll extent is the same. The row model (sort, filter) is still
rebuilt over all addresses each frame.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ApplyScrollEdgeMask, which fades a scroll area's content at its top
and bottom edges, walked every vertex the area emitted on every frame
and tested both edges per vertex, even when the content fit without
scrolling and no vertex could ever be written. It now returns before
the walk when neither edge fades.
The fade maths moved unchanged into scroll_edge_fade.h and is tested
against the old inline expression, so rendering is identical. All six
callers benefit without an edit: the Overview address list, Mining's
recent blocks, Console, History, Explorer and Peers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Mining tab's memory bar read used system RAM and the wallet's own
memory on the UI thread every frame: synchronous OS queries, on Linux
an open and parse of /proc/meminfo and /proc/self/status per frame.
Both are now sampled at most once a second; the first frame after
more than a second idle resamples at once. Total RAM was already
cached and daemon RAM already comes from a background sampler.
The used-RAM and wallet-memory readings in the bar and its tooltip now
refresh at most once a second; what they show is unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Mining tab's earnings card walked all N wallet transactions on
every frame to total Today / Yesterday / All time and pick the 4 most
recent rows: four string compares per transaction plus a memo search
on receives. It also ran localtime and mktime every frame to find
local midnight.
The pass is now a pure function behind a one-slot cache keyed on
WalletState::tx_revision, the transaction count, the filter pill, the
Solo/Pool mode, solo support and local midnight, with a 2 s maximum
age as a safety net. It reruns only when one of those changes or the
2 s age runs out, instead of every frame. The totals are bit-identical
(same loop, same summation order), and crossing local midnight still
moves Today into Yesterday at once.
Local midnight is recomputed only when the clock second changes,
through the shared util::localTime; a failed localtime now yields a
zeroed struct instead of an uninitialised one. The "x ago" labels and
Est. Daily are still computed per frame.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The copy button of a text selection in a chat bubble copied
body.substr(start, len) with byte offsets kept from earlier frames.
Those offsets can outlive a thread change (an older message inserted
above shifts the message indices, so the selection can land on a
shorter body), and a start past the end made substr throw
std::out_of_range out of the chat render; the main loop catches it,
but the rest of that frame's UI is dropped.
The copy now runs only when the start is not past the end of the body.
substr already clamps the length, so the copied text is the same in
every case that did not throw before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every frame the open chat thread handled all N messages: grouping flags
from two day keys each, a measuring layout of every body, then the
draw, which laid every body out a second time and ran the bubble, hover
and popup code, however few rows were on screen.
The thread now keeps a layout cache: grouping flags, each body's
wrapped size (keyed by message, so only new or re-wrapped bodies are
measured) and each row's height, with prefix offsets. A frame binary-
searches the visible range and submits those rows plus any failed send
(Retry stays reachable with Tab), the row being drag-selected and the
row whose context menu is open; one spacer stands in for each skipped
run, and scrolling to the newest message works as before.
- Rows are rebuilt when the chat store changes or when the wrap width,
fonts, font size, DPI scale, rasterizer density or compact mode
change. Fonts are keyed by FontId, so a font reload at the same size
(the colour-emoji toggle) re-measures. A rebuild is O(N), about
0.5-1 ms at 3000 messages.
- Grouping flags are recomputed on a data change and once a minute,
together with util::refreshTimezone(), so a system timezone change
reaches chat timestamps within a minute.
Rows above the visible range are now one spacer of their summed
heights, so the visible rows no longer move by a pixel each time a row
above them crosses the top of the app window. Debug builds log once if
a cached wrap width or row height ever disagrees with the live layout.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The open chat thread called std::localtime at least twice per message
per frame (two day keys for grouping), and more for day separators and
time labels. On glibc every call re-checks the timezone with a stat of
/etc/localtime. The chat time helpers now use util::localTime() from
the new util/local_time.h: localtime_r (localtime_s on Windows), with
no per-call timezone check and no shared static result buffer.
glibc's localtime_r reads the timezone only once, so local_time.h also
adds util::refreshTimezone() (tzset) for caches to call when they
rebuild. Nothing calls it yet; its first caller is the chat thread's
grouping-flags cache in the next commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every frame the History tab:
- hashed the txid, amount, confirmations, time, type and address of
all N transactions (about 0.6-5 ms at 5k-20k) to decide whether its
totals and its merged, sorted row list were stale;
- copied every chat txid into a fresh set;
- ran the type and search filter over all N rows, with up to three
case-insensitive substring searches each.
The totals and the row list now key on tx_revision (the row list also
on the sort mode), the Message badge and the Chat filter use the chat
store's txid index, and the filtered rows are rebuilt only when the row
list, the type filter, the search text or, under the Chat filter, the
chat store changes. A frame is now a few compares plus one txid lookup
per row of the current page. An unchanged full-node refresh no longer
rebuilds the totals and the row list either: the old fingerprint folded
in the refresh time.
On lite, a change to only a memo or a sender address now shows at once.
The old fingerprint left those fields out and relied on a refresh time
that lite never sets, so such a row stayed stale until something else
in the list changed, such as the next block.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The image picker decoded up to 6 full-size images per frame on the UI
thread to make its thumbnails (1.5-2.7 s per frame with 12 MP photos,
until the visible grid filled) and read every .gif/.webp a second time
just to see whether it animates. Thumbnails were freed only on navigate
or close, so a large folder and every hovered animation (up to ~20 MB
each) stayed resident.
Thumbnails now decode on util::StartImageDecode workers (at most 2 at
once, so the top of the visible grid fills first) and the UI thread
uploads up to 8 small textures per frame. The animation badge comes from
the same decode, with no second read. Hover previews get their own
2-slot lane, and the picker asks for a frame every 100 ms while anything
is pending; under idle pacing a deferred thumbnail used to wait for input
or the 2 s tick.
Behaviour changes:
- thumbnails and hover frames are LRU-capped at 64 MiB per folder;
evicted ones re-decode when they are needed again;
- leaving an animated thumbnail before its preview finishes decoding
cancels it (re-hover restarts it); a finished preview is kept;
- animated WebP files get a real thumbnail instead of the placeholder;
- images above the decoder's limits show the placeholder.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Contacts tab read, decoded and downscaled custom avatars inside the
draw call, two per frame, rows scrolled out of view included: a 12 MP
photo froze the window for 0.25-0.45 s, a long GIF for up to 1.5 s, and
the avatar cache was never evicted. "Add image" decoded the picked file
and copied it inside the picker's confirm callback, freezing it again.
Avatars now decode on util::StartImageDecode workers (at most 2 at once).
The UI thread only uploads finished frames, at most about 4 MB per UI
frame, and asks for a frame every 100 ms while anything is pending;
under idle pacing a deferred avatar used to wait for input or the 2 s
tick.
Behaviour changes:
- an avatar scrolled out of view is not decoded until it scrolls in
(the badge shows for 0.1-0.3 s the first time);
- avatar textures are LRU-capped at 128 MiB; the least recently drawn
go first, never one drawn on-screen in the previous Contacts frame,
and they re-decode on scroll-back;
- an animated avatar starts playing once all its frames are uploaded;
- an import is validated and copied on a worker: the avatar appears
0.1-0.5 s after confirming and Save/Add stays disabled until it does;
a result only lands in the dialog session that started it;
- the copy goes to a temporary file renamed over the target (retried
briefly), so a crash or a failed copy never leaves a truncated avatar
or removes the existing library image;
- imports get the decoder's limits, and an animated WebP can now be
imported (it always failed with "couldn't be loaded").
Applying an import also no longer destroys an avatar texture the same
frame has already drawn (a use-after-free on DX11).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every open of the Wallets dialog, Refresh, folder add or remove, and Open
on a stale row walked each user-added folder recursively on the UI thread
before the dialog drew: up to 40,000 entries per folder, roughly
50-150 ms warm on Linux and seconds on a cold disk, a network share or
Windows.
The datadir listing (a few top-level files) stays synchronous, so a
wallet just created shows at once. The recursive walk runs on a detached
worker with the same depth, hit and entry limits; its rows are merged at
the start of a later frame and only the new rows are probed.
- The dialog opens at once with the datadir rows. The external rows
arrive when the walk ends, with "Scanning folders..." beside the
scanned-folders caption, and the card grows once.
- Reopening within 60 s with the same folders reuses the last walk
without touching the disk, so its rows and sizes can be up to a minute
stale: a wallet copied into a folder in that minute needs Refresh.
Refresh and Open on a stale row always walk again.
- While a walk or a wallet probe runs (up to 30 s) the dialog keeps
frames coming, so rows and badges appear without moving the mouse.
- The 200-row cap now holds across all folders; each extra folder could
add one row past it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Open on a wallet row whose file was moved or deleted after the list was
built rebuilt the list from inside the dialog's row loop. The loop still
held a reference to that row and walked a sort order sized for the old
list, so the click read freed memory and could index past the end. Open
now flags a rescan for the next frame; the vanished row drops out one
frame later, with no crash.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The backend's error for a key it doesn't recognize repeats the key
("'<key>' was not recognized as either a spending key or a viewing
key"). Import passed that text on as its error, so a mistyped private
key was written to the lite log (shown in the Console tab) and to the
Settings status line. A failed import now carries a fixed reason
(unrecognized format, wallet locked, key already exists, could not be
decoded, or rejected), which is all the log records. Settings shows
"Couldn't import the key — check it, unlock the wallet (if encrypted)
and try again." instead, translated in all eight languages.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Clicking the Network-tab card of the server the wallet was already
pinned to and connected to tore the controller down and reopened the
wallet against the same server. That click is now a no-op. A wallet that
failed over to another server still reconnects, which retries the pinned
one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
New address, Import key, Encrypt and Remove encryption called the
backend on the UI thread. Each ends in the backend's save, which waits on
the lock a scan holds for its whole duration and every refresh read holds
briefly, so during a scan the window froze until the scan ended. A create
or restore with a passphrase encrypted and saved just after its first
scan had started: for a restore, a freeze for the whole initial scan. A
server switch destroyed the old controller on the UI thread and joined
its refresh worker, which can sit for minutes in a read against a dead
server (each balance, notes or list read retries for ~62 s).
- The four ops run one at a time on a background lane and their results
are applied on the main thread; Settings shows "Working…" meanwhile.
Key and passphrase copies are wiped after the call, or when a queued
op is dropped.
- A create or restore encrypts and saves (an open unlocks) before the
first scan starts, so the save takes milliseconds and the scan runs on
the encrypted file.
- Import, Encrypt, Remove encryption and Receive's New address are
disabled while a scan runs ("Wait for blockchain to sync"); Redownload
blocks is disabled while an op is queued.
- A switch retires the old controller without blocking (queued ops
dropped, pending ones reported failed, its client shut down) and
destroys it on a background thread. It no longer saves on the way out:
the new client re-scans the blocks since the last save, as after a
restart.
- A switch waits for an op in flight, at most 15 s, so the op can't
finish and save on the old client while the new one owns the wallet
file. The Network tab already shows the new selection meanwhile.
- The refresh worker stops between backend commands, skips the remaining
server reads once one fails, and then retries after 4, 8, then 15 s
instead of every 2 s.
- Quit waits up to 2.5 s for an op in flight, e.g. Encrypt's save.
Encrypt and Remove encryption now report a failed save: the backend
returns it as a JSON error that the old check never saw, so the failure
was reported as success. The trimmed copy of a key typed into Import is
now wiped too, and stopping the refresh worker can no longer miss its
wakeup.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The daemon's RSS was read on the UI thread: a scan of every /proc entry
on Linux (1-7 ms), a forked ps on macOS (up to ~30 ms). The mining poll
probed every 1-5 s on every tab, and the Mining tab's memory bar probed
again every 1.5 s.
util::BackgroundSampler now runs the probe on one lazily started thread
and caches the result. getDaemonMemoryUsageMB() returns the last sample
and asks for a new one at most every 3 s, and only while the Mining tab
memory bar or the Peers tab Memory cell is drawn: nothing on other tabs
or while minimized. EmbeddedDaemon::memoryProbe() hands the sampler a
pid snapshot (on Windows the value read from the owned process handle),
so nothing off-thread touches daemon state. The mining poll does no I/O
any more; it carries the last sample. Both shutdown paths stop the
sampler.
Fixed along the way: an unreadable /proc made the directory iterator
throw on the UI thread; the scan now just stops.
User-visible:
- the Peers tab Memory cell keeps updating during sync and shows an
external daemon's memory (it showed the mining poll's value, which
pauses during sync and covers only the embedded daemon);
- the Mining tab memory bar refreshes every ~3 s (was 1.5 s).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Finding the lowest block a node still has (Settings > Rescan, and the
automatic reconcile after a bootstrap) ran a binary search of about 42
synchronous getblockhash/getblock calls on the UI thread, each waiting
for the RPC connection behind any wallet scan (10-20 s on a big wallet)
and each with a 30 s timeout. The window froze for that long.
It now runs as one task on the wallet RPC worker, bounded to 90 s, and
the answer comes back on the UI thread; meanwhile the dialog shows
"Checking which blocks..." with Rescan disabled. An answer from an
earlier connection counts as "could not tell", and one for an earlier
opening of the dialog is dropped. The search probes block 1 first, so a
full-history node answers in one probe, and it answers "could not tell"
at once while a runtime rescan holds the lane.
Fixed along the way: any probe error (timeout, busy node) read as "block
missing", so a busy node could get a bogus "bootstrapped, rescan from
the tip"; and a non-string getblockhash reply never called back, leaving
the dialog on "Checking..." for good. Only the daemon's "can't read
block" error now counts as missing; anything else means "could not
tell".
User-visible:
- after a bootstrap, a probe that cannot tell is tried up to 6 times,
30 s apart and only while the node is not busy, then a toast points
to Settings > Rescan, instead of falling back to the -rescan
restart, which fails on a bootstrapped node;
- the Settings Rescan dialog warns when the probe could not tell.
Two new strings, translated into all eight languages.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The thread grid is inert during a benchmark, but the -/+ buttons and the
count field still took input: a click changed the shown and saved count
while the benchmark owned the miner's (before the previous commit it
also restarted xmrig at that count and spoiled the measurement). The
buttons and the field are now disabled until the benchmark ends.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every thread-count change on the Mining tab saved settings.json and,
with a miner running, stopped and restarted it: xmrig re-inits its
RandomX dataset and reconnects to the pool, seconds of lost hashing
each time. A drag across the grid did this once per tile crossed (up to
~24), with a "Starting pool miner" toast each; every -/+ click or Enter
did it again.
The tab now hands each pick to the App, which puts the newest in
settings at once and applies it when the input settles: on drag
release, or 0.5 s after the last click, even if the Mining tab was left
in the meantime. The header, RAM estimate and tile fill still follow
the drag live.
- Pool: the restart is decided on the mining-control thread, after every
earlier start or stop has run. It never starts a miner the user
stopped, is a no-op when xmrig already runs at that count, and is no
longer silently skipped when the pick lands in another restart's stop
window (which left xmrig on the old count).
- Solo: one setgenerate per gesture. A pick made while one is in flight
now waits for it instead of being dropped (another stale count).
- Clicking the tile that is already selected does nothing; it used to
save settings and restart the miner.
- With idle thread scaling on, the grid no longer snaps back to the old
count while a pick is on its way to the miner. A pool auto-balance
restart keeps a count still queued.
- Idle thread scaling changes the pool count through the same retarget.
Its correction after a start compares with the count last requested,
not the xmrig API's lagging report, so it comes about 1 s in instead
of after the first API report (3-5 s).
- A retarget whose pool config no longer validates shows the same error
and stops the miner, as the old stop-then-start did.
- While a benchmark runs a pick is saved, but the miner change is
dropped: the benchmark owns the count until it ends.
A crash within 0.5 s of a pick, or mid-drag, loses that pick; every
clean exit saves it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Six sliders (noise opacity, UI opacity, window opacity, chat font size,
chat poll rate, contacts list scale) rewrote settings.json, with its two
fsyncs, on every frame the value changed: 60-300 durable writes per
drag, at 1-4 ms each on NVMe, 3-20 ms on a Windows SSD, 20-60 ms on a
HDD and seconds while dragonxd is busy on the disk.
The value still applies live and is kept in Settings for the per-frame
readers; settings.json is written once, when the slider is released, as
the blur and font-scale sliders already did. A drag cut off before its
release (a dialog closed mid-drag) is persisted by the next save or at
exit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
"Keep in each address" posted one task that called z_mergetoaddress for
every batch of every address back to back; each call is a whole-wallet
scan under cs_main, and the daemon runs the ops one at a time anyway.
It is now an App-owned services::ConsolidationRun:
- one RPC at a time; the next merge only after the previous batch left the
queue and a gap as long as the last call took (2-120 s);
- pauses while the node syncs, the wallet is locked, a send of ours is in
progress, or another wallet scan is running;
- failures classified: nothing that may have queued is ever resent; a
breaker stops after 3 dead addresses or 3 failed ops in a row;
- each merge is charged to the scan budget; one re-read and one forced
balance at the end;
- it keeps running when the dialog closes: a status-bar chip, a run view
with progress, the wait reason and a Stop button.
The "Into one" merge can no longer be confirmed twice while its call is
in flight. fake_dragonxd gains FAKE_SCAN_SECS, FAKE_MERGE_SERIAL and
FAKE_MERGE_FAIL.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The balance, address scan, history and probe were throttled one by one at
10% each, which added up to 30-40% of dragonxd's cs_main with all of them
due. services::WalletScanGovernor runs one wallet scan at a time across
both RPC lanes and keeps one shared quiet clock at 15% of wall-clock (cut
when the node is behind). Waiters are served first in, first out, with a
head start for what the page shows and a starvation floor of max(30 s
visible / 900 s hidden, 15x the stream's cost). Explicit work (a dirty
set, the user's send, a first load) is never refused but is charged.
Routine scans run only when the tip, the mempool size (getmempoolinfo:
no cs_main) or a wallet-mutation epoch changed since their last good scan,
or a safety sweep is due. Pages that don't show the balance poll it at
most every max(10 min, 50x its cost) (2 min with client-side auto-shield);
coming back into view with an old value fetches it at once. The staleness
badge counts from the last poll that confirmed nothing changed, and hides
while the budget holds the balance within its guarantee.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Core poll ran z_gettotalbalance twice (minconf 0 and 1), each a whole-
wallet scan under dragonxd's cs_main. The spendable (minconf=1) call now
runs only after the display call succeeded, and only when something is
unconfirmed or pending or the exact total moved: about 95% of polls make
one scan instead of two. A forced post-send balance can no longer be lost
to a refused enqueue, and pending-send debits aren't re-applied each tick.
z_getoperationstatus is filtered to our opids with its real argument form
([[id,...]]; the old ["id"] was rejected), falling back to the unfiltered
call if a daemon refuses the filter. The Shield/Merge dialog's own polls
are filtered and session-guarded too, and finally reach Done; the dead
RPCClient wrappers are deleted.
The Merge/Consolidate scope scan becomes a tested state machine: one scan
at a time, failures latch behind a Retry button, only "node not ready"
retries by itself (10/30/60 s, at most 3), Lite never scans. Its 120 s
calls are maintenance calls: every main-thread disconnect aborts one in
flight first, so a lifecycle action no longer freezes the UI behind it.
An aborted merge that was already sent says it may still go through.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Market tab calls the exchange-list, price-history and candle
fetches every frame, so a failed fetch (offline, rate-limited, a
venue's API down) was retried on the very next frame, ~20 requests a
second.
- util::FetchBackoff: 30 s doubling to a 10 min cap, +/-20% jitter.
The exchange list, the price history (a partial result counts as a
failure) and the per-pair candles each back off on failure.
- Candle backoff is per pair. Switching to another pair still loads at
once, a failed refresh keeps the on-screen pair's last candles, and
switching back to a pair that is backing off shows the aggregate
chart rather than the previous pair's candles.
- The Market tab's refresh button retries at once (at most every 5 s).
A price fetch (60 s timer, no backoff) that succeeds after failing
means the network is back, so it lifts all three backoffs.
- A partial price history no longer marks the chart loaded: with no
fetch timestamp, the 30-minute reload gate measured system uptime
and blocked retries for the first 30 minutes after boot.
- The exchange list goes through httpGetString (TLS verified, size
capped) with short timeouts (5 s connect, 12 s total, as it runs on
the shared RPC worker) instead of its own curl code. A failed fetch
is retried; it used to be tried only once per session.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Explorer: the tip check runs every frame the Explorer tab is open,
and it read both tip rows and rewrote them each time (two autocommit
WAL writes per frame). A steady tip is now kept in memory and skips
SQLite. A new tip writes both rows in one savepoint, so a crash
between them can't pair a new height with the old hash. A test
checks that 100 steady checks write nothing.
- Console: while the daemon was in the Error state the Console tab
added its error line on every poll, i.e. every frame, re-laying out
the whole buffer each time. It prints once per error now: on entering
Error, when the message changes, or after another crash
(EmbeddedDaemon::getUnexpectedExitCount(), never reset). setState
writes the message before the state, so a reader that sees Error sees
that error's message. The stray " ===" suffix is gone.
- perf.log: the profiler appended a block every 300 frames on every
run and never rotated the file (tens of MB a day for a wallet left
open). It is now off unless the app starts with DRAGONX_PERFLOG=1;
otherwise its zone hooks are near no-ops.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Restoring or un-maximizing the window called refreshNow(), which wipes
the history-scan progress and re-scans every z-address (a
z_listreceivedbyaddress per address, each holding cs_main). The Peers
tab's refresh button did the same, and holding F5 auto-repeated it.
- Window restore no longer forces a refresh; the regular timers catch
up (skipping the daemon-output backlog stays).
- The Peers refresh button refreshes peers only.
- F5 ignores key repeat. An explicit F5 or History refresh still does
the full re-scan.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
While theme effects were on (the default) the main loop drew every
frame it could. Where vsync is off (offscreen, some drivers, remote
sessions) an idle wallet spun at ~3,000 fps, 88% of a core; with vsync
it still drew every refresh. Frames are now paced by what needs them:
- full rate while there is input, a held key, a window appearing or
settling, a smooth scroll or the UI sweep;
- ambient (30 fps focused, 10 fps unfocused) for theme effects, the
acrylic backdrop, avatar animations and notifications;
- progress (10 fps focused, 4 fps unfocused) for UI that changes
without input. The updater and bootstrap downloads, console
commands, lite-wallet operations, seed migration, the loading
overlay and the lock-screen countdowns ask for it with
material::RequestProgressFrame();
- otherwise idle, as before: wait for events, with a housekeeping wake
every 2 s (5 s unfocused).
A software frame cap (0.9x the display refresh) bounds the loop where
vsync is off, and hidden, occluded or minimized windows get no ambient
frames. Reduce Motion freezes the theme-effect clock
(ThemeEffects::setMotionFrozen), so it needs no ambient frames either.
The displayed-balance roll goes through one clamped StepDisplayLerp
(balance_lerp.h). An idle-length frame pushed dt*speed past 1, so the
roll overshot, and under Reduce Motion's speed of 999 it diverged to
inf/NaN. The classic layout had its own copy of the old code.
Idle CPU, Lite build, offscreen (no vsync): 88% -> 5% of a core with
effects on, and 91% -> 3% with effects saved off (with the previous
commit).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Low-spec mode, theme effects, blur, UI and noise opacity and the
console scanline reached the live effects state only once the Settings
page or the first-run wizard was opened. "Effects off" and low-spec
therefore reverted at every launch, and the animated defaults kept the
main loop busy (91% of a core on an idle Lite wallet whose effects were
saved off).
- App::applyVisualSettings(): one low-spec-aware path from the saved
prefs to the effects state, used at startup (after the skin, since
setActiveSkin reloads the effect config), by the low-spec hotkey, the
wizard and the Settings page.
- Low-spec stays a runtime-only override. The Settings page shows the
overrides but persists the real prefs from its snapshot, and opening
it under low-spec no longer turns theme effects and blur back on.
Unticking a low-spec in the wizard that was loaded rather than ticked
there now restores the saved prefs.
- Theme effects on/off always pairs with reduced transparency (the
rainbow, shimmer and glare layers), as at startup and in the hotkeys.
- kAcrylicMaxBlur moves to imgui_acrylic.h, so startup clamps blur
values saved in the old 0-4 range the way the slider does.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Logic timers advanced by io.DeltaTime, which update() clamps to 0.25 s
so animations don't jump after a pause. That matched real time only
while the main loop rendered continuously: with frames seconds apart, a
timer fed the clamped delta runs up to 8x slow. Affected: the refresh
scheduler, the seed-migration poll, the chat fast scan, the encryption
check, the loading and shutdown timers, the lock-screen countdowns, the
Settings debug gate and the mining benchmark.
- App::logicDeltaTime(): steady-clock seconds since the previous
update(), capped at 6 s so a sleep/resume fires each timer once
instead of replaying the gap. Visual interpolation keeps the clamped
io.DeltaTime.
- The refresh timers tick before the RPC results are drained, so a
hold that a callback arms (the connect-retry backoff) starts fresh
instead of being charged the gap before it existed.
- The shutdown timer is measured from shutdown_start_time_:
beginShutdown runs from SDL event handling, so an accumulated delta
would count the idle gap before the close request.
- The lock-screen error and lockout countdowns subtract only the time
since they were armed: a failed unlock arms them from an RPC result,
which can land on the frame that ends an idle gap.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Users who keep funds apart under different labelled addresses can now
shed notes (smaller wallet, faster scans/witness rebuilds) without the
funds being merged into a single address.
- Merge/Consolidate dialog: "Where should the funds go?" - Into one
address (unchanged) or Keep in each address. The latter lists shielded
addresses with 2+ spendable notes (label, note count, amount;
too-small ones disabled) and merges each address's notes back into
that address with z_mergetoaddress [addr] addr. Addresses with more
notes than the batch size get several batches (the daemon locks a
batch's notes before returning, so calls take disjoint notes); the
dialog suggests a second run after those confirm. Per-address
progress; ops keep running if the dialog is closed. The Consolidate
(wallet-size) preset opens in this mode; Merge keeps "Into one".
Shielded only: a transparent address can't take a merge's output.
- services/note_consolidation: groupSpendableNotes, worthConsolidating,
estimateBatches, consolidateInPlace (pure; driven by a merge-call
function), with unit tests against a stand-in following dragonxd's
rules.
- fake_dragonxd: optional note wallet (FAKE_WALLET_NOTES,
FAKE_MERGE_SECS) with z_mergetoaddress and its operations.
- i18n: 17 new keys in all 8 languages; CJK subset rebuilt.
- UI sweep: modal-consolidate target.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Follow-up to 5246898. A transparent address only ever receives mining
rewards on DragonX (private chain), so:
- One explainer ("Receives solo-mining rewards only - the network rejects
payments to it. Rewards are shielded automatically once they mature.")
on the Overview row hover, the Receive picker hover, the Receive card
and the Validate Address result (now typed "Mining address
(transparent)").
- Receive: a selected mining address shows the explainer and a "Use a
shielded address" button (creates one if none exists) instead of the
payment request, and a "Not for payments" panel instead of a QR code.
The default selection prefers a shielded address; the "All" filter
hides empty mining addresses unless solo mining or marked as a mining
address; the filter reads All / Shielded / Mining.
- Request Payment: no transparent section, never prefilled with one.
- Overview: no "Mining - Mining" tag on a marked transparent row.
- FAQ: address answers rewritten; the send and memo answers no longer
imply you can pay a transparent address. All 8 languages.
i18n: 4 new keys, 6 FAQ answers updated in place, 2 dead keys removed,
CJK subset rebuilt. UI sweep: receive-mining-address and
modal-validate-mining targets.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
DragonX is a private chain (-ac_private=1): consensus rejects any
non-coinbase output to a transparent address, so a t-address can only
ever receive mining rewards, and its coins can only move to a shielded
address. The wallet treated them like ordinary recipients.
Block paying one:
- Send: a transparent recipient shows "Mining address - can't be paid"
and disables Review Send (tooltip explains; ask for a zs... address).
Typing, paste, contacts and payment URIs all go through this field.
- Overview drag-to-transfer: a mining-address row is never a transfer
target (it only reorders).
- Pool payout must be shielded (pools pay with ordinary transactions):
field tooltip, disabled Start button and the start check say why.
- isValidRecipientAddress() is now shielded-only; new isDragonXAddress()
and classifyRecipient() (Shielded / MiningOnly / Invalid).
Call them mining addresses:
- Overview: "Mining rewards" card (amber "Not yet shielded" when there
is a balance; hover explains; click opens the Shield dialog), "New
mining address" button with a tooltip, rows typed "Mining".
- QR / label dialogs, portfolio filter, contact badge ("Mining only"),
Receive notifications.
i18n: 17 new keys in all 8 languages, 12 dead keys removed, CJK subset
rebuilt. Tests: recipient classification, translation completeness.
UI sweep: new "send-mining-recipient" target.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A node rebuilding note witnesses for an hour was shown as "Starting
DragonX node... Launching dragonxd", which invited closing it.
- Overlay, a new NodeBusy banner and the status bar now say what the node
is doing (rebuilding witnesses / catching up on blocks / up but not
answering), with the elapsed time and Phase-1 block progress. A rebuild
during startup warm-up replaces the stale "-28 Activating best chain"
text, and the overlay re-applies its text once a second instead of only
on a connect attempt (30s apart while the node is busy).
- Quit prompt: elapsed time, "Keep node running & quit" is the default,
"Stop anyway & quit" becomes "Stop node & wait" (it no longer kills).
- A reinstall skipped because the node is still running now notifies.
- Status bar: don't repeat the warm-up status on the right, and don't
print "Connected" there in non-English locales.
- i18n: 31 new keys in all 8 languages; 10 dead force-quit/old-modal keys
removed; CJK subset rebuilt for the new glyphs.
- Tests: chooseDaemonStatus, NodeBusy banner priority, and every new key
present in all 8 JSONs with matching printf conversions.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Bug-report fixes plus adversarial-audit follow-ups. Bumps full 2.0.1->2.0.2 and
lite 1.1.0->1.1.1.
i18n / fonts:
- Rebuild the NotoSansCJK subset with the glyphs the FAQ back-fill introduced
(什/么/门/做); Chinese FAQ titles rendered as "??" on zh (and ja/ko).
Transaction history (enumeration gaps):
- Surface outgoing shielded z->z sends via z_listsentbyaddress (listtransactions
and z_listreceivedbyaddress never report them).
- Surface z->t deshields by parsing z_listsentbyaddress transparentSends (which
z_viewtransaction does not expose); dedupe t->t against listtransactions.
- Key send-row dedup on address so equal-value multi-output sends aren't dropped.
Lite wallet (key safety):
- The async create/restore/open path the UI uses now applies the passphrase:
encrypt a new/restored wallet, unlock an existing one. It previously discarded
the passphrase, storing the seed/keys in PLAINTEXT (create/restore) or leaving
an encrypted wallet locked (open).
Migrate-to-seed (fund safety):
- Persist a sweep-submitted marker at broadcast so a resumed migration can't treat
a ~0 balance (an unconfirmed in-flight sweep) as an empty wallet and adopt (swap
wallet.dat) before the sweep confirms; best-effort locate routes to the confirm gate.
Sync / threading:
- Gate isSynced() on a peer-derived tip (tip_known) so a peerless node isn't reported
synced (Send against a stale balance); add a "no peers" status banner.
- Guard daemon_status_ with a mutex (monitor-thread write vs UI-thread read).
Tests: extends tests/test_phase4.cpp across all of the above; suite green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BwycPDQSfEKtrTS2uC4JeT
Bump DRAGONX_LITE_VERSION 1.0.0 -> 1.1.0: since lite-1.0.0 the Lite variant
gained the whole 2.0.x shared UI/UX + diagnostics + i18n + perf work and this
session's chat delete/block — a minor bump (new features, no breaking change).
Make the FAQ variant-aware (walletFaq(fullNode)) so the Lite build reads
correctly: "What is ObsidianDragonLite?", encryption in the Wallet tab (not
Node & Security), migrate-to-seed hidden, node-specific answers reworded
neutrally ("the wallet syncs"), a new "Lite Wallet" subcategory (server model +
privacy tradeoff) standing in for the hidden Daemon group, and the redundant
single "Wallet" group tab dropped when there's no Daemon group to switch to.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>