checkIdleMining ran every frame: an X11 idle query and, with GPU-aware
idle detection, an nvidia-smi launch on the UI thread per frame.
- The check runs once a second, since its decisions work on a seconds
scale (the idle delay is tens of seconds or more). A miner it started
or scaled up still yields on the first frame that sees the user back:
that path skips the gate, because frames can be seconds apart while
the app idles.
- The GPU is probed only when input is idle and the result can change
a decision, at most every 5 s, with hysteresis (busy at 10%+, clear
below 5%) so a GPU hovering near 10% can't keep restarting the miner.
- Thread scaling returns early when no miner is running or a toggle is
in flight.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Connected-but-locked fell through to tryConnect() on every Core tick
while the lock screen sat idle: new sockets, getinfo and getwalletinfo,
a forced address scan, a CoinGecko fetch and a wallet-index rewrite.
Its wallet scans also held cs_main ahead of the user's
walletpassphrase.
- While locked, poll chain state only (refreshCoreData without the
balance). That keeps the sync height current and the 3-strike
lost-connection check armed, so a node that exits while locked is
still restarted. Pool mining keeps the lock screen down, so while it
runs the throttled balance, the peers and the lock state (for an
unlock done in the Console tab) keep refreshing too.
- Warmup polls count refused/reset connections toward the
lost-connection check, so a node that died during warmup is
restarted instead of leaving the loading or lock screen over it.
- The wallet salvage/degraded detectors run at connect and again when
warmup ends: for encrypted wallets they relied on the repeated
tryConnect.
- restartDaemonAfterEncryption records the wallet as encrypted and
locked itself (the wizard's deferred path never did), and marks the
main client disconnected so the reconnect path picks up the restarted
node, aborting any in-flight call first.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
While theme effects were on (the default) the main loop drew every
frame it could. Where vsync is off (offscreen, some drivers, remote
sessions) an idle wallet spun at ~3,000 fps, 88% of a core; with vsync
it still drew every refresh. Frames are now paced by what needs them:
- full rate while there is input, a held key, a window appearing or
settling, a smooth scroll or the UI sweep;
- ambient (30 fps focused, 10 fps unfocused) for theme effects, the
acrylic backdrop, avatar animations and notifications;
- progress (10 fps focused, 4 fps unfocused) for UI that changes
without input. The updater and bootstrap downloads, console
commands, lite-wallet operations, seed migration, the loading
overlay and the lock-screen countdowns ask for it with
material::RequestProgressFrame();
- otherwise idle, as before: wait for events, with a housekeeping wake
every 2 s (5 s unfocused).
A software frame cap (0.9x the display refresh) bounds the loop where
vsync is off, and hidden, occluded or minimized windows get no ambient
frames. Reduce Motion freezes the theme-effect clock
(ThemeEffects::setMotionFrozen), so it needs no ambient frames either.
The displayed-balance roll goes through one clamped StepDisplayLerp
(balance_lerp.h). An idle-length frame pushed dt*speed past 1, so the
roll overshot, and under Reduce Motion's speed of 999 it diverged to
inf/NaN. The classic layout had its own copy of the old code.
Idle CPU, Lite build, offscreen (no vsync): 88% -> 5% of a core with
effects on, and 91% -> 3% with effects saved off (with the previous
commit).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Logic timers advanced by io.DeltaTime, which update() clamps to 0.25 s
so animations don't jump after a pause. That matched real time only
while the main loop rendered continuously: with frames seconds apart, a
timer fed the clamped delta runs up to 8x slow. Affected: the refresh
scheduler, the seed-migration poll, the chat fast scan, the encryption
check, the loading and shutdown timers, the lock-screen countdowns, the
Settings debug gate and the mining benchmark.
- App::logicDeltaTime(): steady-clock seconds since the previous
update(), capped at 6 s so a sleep/resume fires each timer once
instead of replaying the gap. Visual interpolation keeps the clamped
io.DeltaTime.
- The refresh timers tick before the RPC results are drained, so a
hold that a callback arms (the connect-retry backoff) starts fresh
instead of being charged the gap before it existed.
- The shutdown timer is measured from shutdown_start_time_:
beginShutdown runs from SDL event handling, so an accumulated delta
would count the idle gap before the close request.
- The lock-screen error and lockout countdowns subtract only the time
since they were armed: a failed unlock arms them from an RPC result,
which can land on the frame that ends an idle gap.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every operation that stops the node (restart, rescan, repair, delete
chain data, reinstall, bootstrap, wallet switch/adopt/restore/rebuild,
wizard restart, encrypt, decrypt) now:
- refuses up front while the node is rebuilding witnesses or has not
answered for 30s, with a "try again when it's done" warning, and sends
no stop;
- goes ahead only once the node's PROCESS has exited, not its RPC port.
A stop that doesn't finish within 120s cancels the operation (warning;
a cancelled rescan/repair disarms its flags); nothing is started over
the old node, chain data isn't deleted, wallet.dat isn't swapped.
Specifics:
- stopDaemonForWalletSwitch() no longer reports "stopped" when the app
is quitting (adopt could swap wallet.dat under a live node).
- Decrypt waited a fixed 3s after "stop" before renaming wallet.dat; it
now waits for the process to exit, and scrubs the key export if not.
- Bootstrap waits for the process before cleanChainData and stops the
node through the stop routine instead of the shared RPC client.
- StopScope::Connected lets switch/reinstall/decrypt stop an adopted or
external node through the same never-kill routine.
- A bounded stop that can't reach the node (a foreign node refusing our
credentials) gives up after 5s instead of 120s.
- macOS: isDaemonProcessRunning() checks processes (libproc), not the
RPC port.
- rpcBusyWhileAlive() also reads the busy gate: since the gate, the
first timeout usually lands on another lane and the 30s clock never
started (also weakened the quit prompt for a silent rebuild).
- Notifications render during the first-run wizard.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Bundles the session's UI work (the touched files carry several of these
changes together, so they are committed as one coherent UI batch):
- FAQ: new RenderFaqDialog + data-driven faq_content, opened from a
status-bar "?" (and the Windows title bar), styled like the Wallets
modal with search, Wallet/Daemon tabs, and smooth scroll.
- DPI/font-scale audit: multiply hand-drawn absolute geometry by
Layout::dpiScale() across ~30 files so nothing renders native-size at
HiDPI / font_scale 1.5 (verified with a full sweep at 1.5x).
- Mining: chart now fills the horizontal space; thread stepper +/- buttons
match the input-box height; move the stratum-host toggle into
Node & Security (v1.3.0+).
- Settings: fix the auto-shield status text overlapping the grid.
- Sidebar: drop the peer-count badge on the Network button.
- i18n: wrap 193 hardcoded literals with TR() (keys/translations added in
the preceding i18n commit), so the security/PIN/lock flow, seed-backup
wizard, and witness-rebuild dialog localize.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Implements the layout-improvement suggestions from the layout audit (visual arrangement
only; no functionality added or removed):
- Send/Receive: the recent-activity list now grows to fill the space below the fixed
compose/receive card (more history visible), with a centered empty-state when there is
none — instead of leaving dead canvas.
- Shield/Merge: pair the Fee and UTXO-Limit fields on one row to tighten vertical rhythm.
- Market: extend + frame the portfolio group-list as one contained panel (with a bottom
edge) and center its empty-state, closing the previously un-anchored gap.
- Overlay dialogs: raise the card glass fill/border alpha (35/50 -> 60/90 of 255) so the
dialog card reads as a distinct surface over busy backdrops (global, all overlays).
- Wallets: size the list height to the actual wallet count instead of always reserving 7
rows, removing the large gap before the scan/create prompts (still scrolls when many).
- Contacts: width-aware address truncation shows more of the address on wide rows.
- Transfer Funds: give the "sends the full balance" warning a warning icon + color so the
stakes stand out from the neutral result-preview lines.
- First-run wizard: collapse a completed Step 1 (Appearance) to the compact pill like
Step 2, so a finished step is no longer taller than the active one.
- Explorer: distribute the Chain card's two stats to match the density of the sibling
metrics grid.
- Validate Address: a "Results will appear here" caption fills the pre-interaction blank.
- Change Passphrase: add the warning banner its sibling security dialogs have.
- Migration ShowSeed: box the 24-word mnemonic grid (a GlassSectionScope behind the
existing RenderSeedWordGrid) so the critical secret reads as a distinct artifact —
purely visual, no seed/logic/state change.
Verified at 1280 across full-node + Lite + Windows (ctest green) and an adversarial diff
review (clean). New i18n key backfilled into all 8 languages.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Addresses the cross-screen inconsistencies from the layout audit by routing screens onto
the design system's own (previously under-used) shared helpers:
- Dialog footers: migrate ~9 overlay dialogs off hand-rolled placement onto the shared
helpers — DialogActionFooter (primary+Close), DialogConfirmFooter, or
BeginOverlayDialogFooter for custom/multi-button rows — so footers share one centered
treatment. All footer/action buttons now use TactileButton (glass press) instead of the
bare StyledButton some dialogs used.
- Empty states: add a shared material::DrawEmptyState(icon, title, hint) (centered icon +
title + wrapped hint) and adopt it in Peers, Transactions, and Market-portfolio, which
previously showed a bare left-aligned caption.
- Security dialogs: add the missing Cancel to Change Passphrase and Set PIN so the whole
security family shares a two-button footer (Cancel dismisses without applying).
- Transactions pager: shared TactileButton helpers (matching Explorer).
- Frosted-pane rounding: Contacts/Chat use Layout::glassRounding() instead of hardcoded
12/10/8px literals, matching Peers.
- "Set Label..." title loses its stray trailing ellipsis.
Preserves every button's label and action; the transfer footer's order becomes
[Confirm][Cancel] to match the shared helper's primary-first convention. Verified at 1280
across full-node + Lite + Windows (ctest green) and an adversarial diff review (clean).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The tail of the DPI/font-scale/responsiveness audit — ~26 remaining findings.
Container / recent-list (Theme-1 leftovers):
- Send: drop NoScrollbar|NoScrollWithMouse on ##SendFormScroll so Recent Sends is
reachable at font_scale 1.5 (parity with receive).
- Receive: cap the QR/form card via std::min(mainCardTargetH, availH - recentReserve)
so RECENT RECEIVED stays on-screen (identity at 1.0x).
- Wallets dialog: size the capped-mode list to whole rows so it no longer clips a
partial row / crowds "Create a new wallet".
Narrow-width (1024px) reflow:
- Console toolbar reserves space for ALL trailing controls (both icon toggles + zoom
buttons) so the +/- zoom no longer runs off-window.
- History sort combo sized to its measured widest localized label ("Newest first").
- Settings Theme/Layout/Language row: scale the wide→stacked breakpoint by dpiScale so
it drops to full-width stacked combos at 1.5x (Consolidated Card no longer clips).
- Recent-tx type label: derive the address column X from the measured label width so it
can't collide at narrow widths.
- Mining Recent Pool Payouts: floor the panel height to fit the empty-state caption.
Cosmetic ×dpiScale() on absolute geometry (no-ops at 1.0x): mining SOLO|POOL toggle &
idle combos, market pair-chips, password/PIN strength bars, receive/send currency
toggles, explorer search bar/rows/rounding, About-card logo, chat empty-state wrap,
recent-list address/time offsets, address-toolbar & two-row action buttons, console
line-gap/status-dot/pane rounding.
Verified at font_scale 1.5 and at 1024px across full-node + Lite + Windows (ctest
green) and an adversarial diff review (one over-reserve regression fixed).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Fixes all 22 confirmed findings from the mining-tab audit (10 Medium, 12 Low; 0 Critical/High),
adversarially reviewed (6 follow-ups found + fixed, incl. the review-caught idle-auto-start bypass
and a wrong benchmark-restore condition).
Crash-safety & lifecycle:
- M-04: join a stale/finished monitor thread in XmrigManager::start() and ~XmrigManager so an xmrig
crash-then-restart (or quit) no longer std::terminate()s the wallet.
- L-03/L-10: surface an unexpected miner exit once and clear the stale running flag.
UI never blocks (M-03/L-06/L-08/L-09/L-13): pool start/stop now run on a dedicated serialized FIFO
mining-control thread (joined before teardown), so the ~13 call sites don't block the render thread on
stop()'s SIGTERM->SIGKILL->join; the spawn result marshals back to the UI.
Miner-process / pool trust boundary:
- M-01: validate the payout address (util::isValidRecipientAddress) at EVERY start path — the UI gate
AND App::startPoolMining() (idle auto-start / thread scaling) — so a stale/wrong-chain address can't
silently lose rewards.
- M-09: SSRF guard skips the background pool-stats GET for loopback/private/link-local/single-label hosts.
- M-02/L-02: cap the pool-stats + xmrig-API HTTP response bodies.
- L-01: write the xmrig config 0600 at creation (POSIX open with mode) — no world/group-readable window.
- M-10: reject shell-metacharacter binary paths before the version popen (excluding '()' so Program Files
(x86) still works).
Solo mining: M-06/M-08 clamp thread count to [1, cores] at the setgenerate/xmrig boundary; M-07 notify +
don't lie on stop failure.
Correctness: L-05 block-time constant 75->150s (chainparams); M-05 discloses pool-mode "Est. Daily" as a
rough solo-equivalent; L-04/L-11/L-12 benchmark lifecycle (cancel on nav-away / mode-switch with restore,
skip rebalance mid-benchmark); L-07 honor cancel mid-extract in both the xmrig and daemon updaters.
Two new i18n keys back-filled across all 8 languages; CJK subset font rebuilt for the new glyphs.
Verified across full-node, lite, and Windows builds; tests pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Security audit remediation (15 confirmed findings from the codebase audit):
- H-02: scrub+delete the decrypt-flow plaintext key export on ALL exit paths
(RAII guard) and purge stale obsidiandecryptexport* files at startup.
- M-01/L-03/L-04/L-05/L-07: sodium_memzero the Set-PIN and encrypt-PIN worker
passphrase/PIN copies, the RPC Basic-auth string (auth_), the exported/imported
key buffers (App::wipeSecrets, called from ~App and before main's _Exit), and
the first-run wizard "Skip" buffers.
- M-03/M-04/M-05/L-06: return locked COPIES from XmrigManager/EmbeddedDaemon
getters (dedicated error_mutex_; DaemonController::lastError now by value),
route xmrig last_error_ writes through a locked setter, and wrap
shutdown_status_/wizard_stop_status_ in a locking GuardedStatus
(wizard_stopping_external_ -> std::atomic).
- M-02: persist after a console send/shield/import in the lite backend.
- L-01: require the confirm click for z_shieldcoinbase/z_mergetoaddress.
- L-02: quote/escape each Windows daemon argv per the MSDN CommandLineToArgvW rules.
- L-08: pin json/tomlplusplus/libwebp FetchContent to immutable commit SHAs.
- I-01: extract updater archives from the already-verified in-memory buffer
(no disk re-read TOCTOU).
Feature: warn once (full-node) when the active wallet loads empty while a sibling
wallet file in the datadir holds keys. A funded salvage wallet.<ts>.bak routes to
the recovery/Restore flow; a funded sibling .dat routes to the wallet manager.
Per-wallet-file dismissal; gated on synced + address-list-loaded to avoid false
positives on warm reconnect / spent-down wallets.
UX fixes:
- send: show the TOTAL balance (with a spendable "available" note) in the source
dropdown and keep pending-change addresses visible.
- chat: insert emoji at the cursor position; restrict new-chat recipients to
shielded (z) addresses.
- console: optional auto-focus of the command input on tab open (off by default).
- shutdown: when "stop external daemon" is on, keep the shutdown screen up until
the external node actually exits, showing live status.
Adversarially reviewed; verified across full-node, lite, and Windows builds; tests pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
P0-B encryption-integrity cluster.
W2-2: the first-run wizard's "encrypt" stored the passphrase only in memory and let the
user into the app immediately, so a quit/crash or a failed daemon connect before the
deferred encryption applied left the wallet unencrypted with NO record encryption was
ever requested — the user believing it was encrypted. A persisted encryption_pending
settings flag is now set the moment encryption is requested (never the passphrase, only
the fact). refreshWalletEncryptionState() reconciles it on every connect: wallet observed
encrypted -> clear the flag; wallet NOT encrypted while the flag is set and no deferred
encryption is pending/in-flight -> a once-per-session "your wallet is NOT encrypted — open
Settings to finish" warning (the flag stays set, so it recurs each launch until resolved).
The passphrase is deliberately never persisted to auto-complete — surfacing it is the
secure choice.
W2-4: lockWallet()'s continuation only handled success — a failed walletlock RPC silently
left the wallet UNLOCKED (an unfulfilled auto-lock). It now logs and warns once (reset on
the next successful lock) so a failing auto-lock is visible instead of leaving the wallet
exposed.
Touches settings.{h,cpp}, app_wizard.cpp, app_security.cpp, app.h. Not unit-testable at
this layer (RPC/connect-driven state). Build-clean; ctest 1/1. See docs/wallet-hardening.md.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The wallet-hardening memzero cluster. Uses the file's established sodium_memzero
pattern (matching the existing lambda-capture scrub at app_network.cpp:2885 and the JSON
scrub at :4025) rather than a new type, since importPrivateKey/sweepPrivateKey are
fund-moving code.
- W4-1 importPrivateKey / sweepPrivateKey: the spending/viewing key was copied ≥3×
(calling frame -> worker-lambda capture -> JSON params) and never scrubbed. Now zeroed
on all paths: the calling-frame copy after the worker post, the lambda's captured copy
(lambda made mutable, zeroed once the request is sent), and the request params copy.
- W4-3 exportAllKeys / backupWallet: the concatenated all-keys buffer is now zeroed after
the consumer uses it, and the backup is written via
Platform::writeFileAtomically(..., restrictPermissions=true) — atomic and owner-only
(0600) — instead of a umask-default std::ofstream that left it world-readable.
- W2-3 decrypt-wallet passphrase: std::move-captured into the worker lambda (no plaintext
copy left in the calling frame) and sodium_memzero'd right after unlockWallet, its only
use.
Not unit-testable (no observable RPC effect — the key value sent to the daemon is
unchanged; only post-use memory zeroing is added). Build-clean; ctest 1/1. See
docs/wallet-hardening.md.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Removing wallet encryption z_exportwallet'd every private key in cleartext to
<datadir>/obsidiandecryptexport<ts>, re-imported it, and never deleted it — leaving a
full plaintext dump of every key on disk permanently. The decrypt flow now scrubs
(best-effort in-place zero-overwrite) and removes that file as soon as the
z_importwallet attempt resolves, on both the success and failure paths. Recovery, if
ever needed, remains the encrypted backup (wallet.dat.encrypted.bak), never this file.
Second fix in the wallet-hardening P0-A cluster (docs/wallet-hardening.md). Not
unit-testable (fs I/O in a deep worker lambda); build-clean, ctest 1/1.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The two deferred audit MEDs + the per-wallet PIN follow-up:
- Late-init failure revert (MED): the 1.5s start grace only catches a wallet that
fails IMMEDIATELY. A wallet that fails LATE in dragonxd init (past the grace)
used to persist as a broken active_wallet_file. Now a switch stays
"pending confirm" until the daemon actually connects (onConnected clears it);
if the connect loop instead hits the crash-wedge (crashCount >= 3) while a
switch is pending, it flags the main-thread revert (which also resets the crash
count so the restored wallet can start).
- Shutdown freeze (MED): the switch worker's 30s daemon-stop wait now breaks
promptly when shutdown starts, so beginShutdown's join of the switch task can't
freeze the UI for the full 30s (shutdown stops the daemon itself). The seed-
adopt task is intentionally left to finish (fund-safety), as before.
- Per-wallet PIN (follow-up): App::hasPinVault() (and the lock-screen path) now
gate on the per-wallet vault presence alone, not the GLOBAL getPinEnabled flag —
so disabling PIN on one wallet no longer suppresses another wallet's PIN
quick-unlock after a switch.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Adversarial verification of the audit fixes found real gaps in them:
- HIGH throw-safety: the switch worker and the encryption-restart worker set
daemon_restarting_=true but reset it only on their normal/early-return paths —
a throw from stop/startEmbeddedDaemon left the flag stuck true, wedging
reconnect and every future switch/rescan/encryption. Both now reset it on all
paths (try/catch); a throw during a switch is treated as a failed switch and
triggers the revert.
- HIGH residual chat leak: resetChatSession() cleared the flags but an already-
posted z_exportmnemonic worker job still held wallet A's secret, and its
completion callback (guarded only by isLocked(), false for an unencrypted
wallet) would provision A's identity under B. Add a chat_session_generation_
epoch bumped on every wallet change; the fetch captures it and its callback
discards the (previous-wallet) secret if the epoch no longer matches.
- LOW vault-scope collision: the per-wallet vault tag was a lossy char-substitution
(two distinct files could map to one vault). Append an 8-hex FNV-1a of the raw
filename so distinct wallets never share a vault. +unit test.
- LOW seed-adopt: removeVault() on adopt so the legacy wallet's PIN passphrase
isn't left associated with the new seed wallet (same file name).
- LOW: clear lock_unlock_in_progress_ on switch too.
Deferred (documented): the 1.5s start grace can't catch a wallet that fails LATE
in daemon init (the existing crash-wedge detection still applies); beginShutdown's
join of the switch task can briefly freeze the UI during quit (necessary to avoid
orphaning the daemon).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
From the wallet-switching audit:
- Revert on failure (HIGH): switchToWallet persisted active_wallet_file before
confirming the new daemon started, so a missing/corrupt wallet wedged across
restarts. The switch worker now confirms dragonxd survives a grace period; on
failure it flags the main thread (processWalletSwitchRevert), which restores
the previous wallet file + re-scopes the vault + re-arms reconnect (settings
writes stay on the main thread).
- Cross-guard concurrent lifecycle ops (HIGH): switchToWallet now refuses during
a rescan/repair (state_.sync.rescanning) or seed migration; rescan/repair now
refuse while daemon_restarting_; and restartDaemonAfterEncryption now sets
daemon_restarting_ (which also fixes a latent reconnect-to-a-stopped-daemon
race during the encryption restart). So the switch/adopt/restart/rescan/repair/
encryption ops are mutually exclusive.
- Quit during switch (MED): beginShutdown now joins the "Switch wallet" task (like
the adopt task) so quitting can't orphan a freshly-started dragonxd.
- Reset the daemon crash count on switch (LOW) so a prior crash-wedge can't block
reconnecting to the new wallet.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Migrate the three PIN dialogs in App::renderPinDialogs (Set PIN / Change PIN /
Remove PIN) onto the settings-modal reference design — presentation-only, plus a
deliberate secret-hygiene addition:
- struct-form BeginOverlayDialog(OverlayDialogSpec{BlurFloat, cardWidth 420/420/400,
idSuffix pinsetup/pinchange/pinremove}) replacing the legacy positional overload
- drop each dialog's redundant post-description Separator
- every rendered-chrome string -> TR(): titles/buttons reuse settings_set_pin /
settings_change_pin / settings_remove_pin, the Set-PIN confirm reuses
wiz_pin_confirm; 7 new pin_* keys added to the English source + all 8
res/lang/*.json additively; ImGui::Text -> TextUnformatted for labels
- HARDENING: wipe the passphrase/PIN input buffers on BlurFloat dismiss
(X/Esc/outside-click) for all three dialogs. Set PIN's wallet-passphrase buffer
(pin_passphrase_buf_) was previously left resident on dismiss; it is now zeroed.
The vault/RPC path is byte-for-byte unchanged: the submit-time memsets, the
walletpassphrase/walletlock RPCs, vault_->store/changePin/retrieve/removeVault,
SecureVault::secureZero, and setPinEnabled/save are untouched. The pin_status_ and
toast strings inside the worker callbacks are left in English (a separate
service-layer i18n pass), to avoid editing the secret path.
Verified: build + ctest + hygiene clean; i18n complete in 8 langs with no format
specifiers; a 3-lens adversarial review (secret-hygiene / presentation-only /
ui-i18n) returned zero findings, with the presentation lens proving the vault path
diffs byte-for-byte identical against HEAD.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Migrate App::renderDecryptWalletDialog ("Remove Wallet Encryption") onto the
settings-modal reference design — presentation-only for a fund-critical dialog,
plus one deliberate secret-hygiene addition:
- struct-form BeginOverlayDialog(OverlayDialogSpec{BlurFloat, cardWidth 480,
idSuffix "decrypt"}) replacing the legacy positional overload
- Phase 0 amber TextWrapped warning -> material::DialogWarningHeader(decrypt_warning)
- drop the redundant Phase 0 Separator
- every rendered-chrome string across all 4 phases (PassphraseEntry / Working /
Success / Error) -> TR() (14 new decrypt_*/try_again keys added to the English
source + all 8 res/lang/*.json additively; the button reuses
settings_remove_encryption, the label reuses change_pass_current, cancel/close reused)
- HARDENING: wipe decrypt_pass_buf_ on BlurFloat dismiss (X/Esc/outside-click),
mirroring the change-passphrase fix; canClose() gates pOpen so this cannot fire
during the Working phase
The fund-moving async worker pyramid (unlock -> export -> stop -> backup ->
restart -> re-import, vault/PIN cleanup) is byte-for-byte unchanged; the three
in-worker toast notifications and the "Incorrect passphrase" status are left in
English to avoid touching the fund path (a separate service-layer i18n pass).
Verified: build + ctest + hygiene clean; i18n complete in 8 langs with no format
specifiers and the wallet.dat.encrypted.bak literal preserved; a 3-lens adversarial
review (secret-hygiene / fund-path-untouched / ui-i18n) returned zero findings, with
the fund-path lens proving the async pyramid diffs IDENTICAL against HEAD.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Change Passphrase dialog only zeroed change_old/new/confirm_pass_buf_ on
the success path (inside changePassphrase); dismissing via X / Esc / outside-
click left the typed passphrases resident in the input buffers. Add a same-
frame teardown mirroring the encrypt dialog's X-button cleanup: when the
BlurFloat overlay clears show_change_passphrase_ mid-frame, memset the three
buffers. The failure path still keeps them intact for retry, and the async
change already copies the passphrases into worker-owned strings, so wiping the
UI buffers cannot disturb an in-flight change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Migrate the Encrypt Wallet (3-phase) and Change Passphrase dialogs in
renderEncryptWalletDialog onto the settings-modal reference design —
presentation-only, no change to the crypto/state-machine/secret-wipe logic:
- struct-form BeginOverlayDialog(OverlayDialogSpec{BlurFloat, cardWidth, idSuffix})
replacing the legacy positional overload (same visual style, dp-scaled width)
- amber TextWrapped warning -> material::DialogWarningHeader(wiz_encrypt_warning)
- drop redundant Separator dividers
- every hardcoded English string -> TR() (13 new enc_*/change_pass_* keys added to
the English source + all 8 res/lang/*.json additively; CJK subset rebuilt)
The strength-meter math, 3-phase transitions, "cannot close while encrypting"
guard, memset/SecureVault buffer wipes, and the encrypt/changePassphrase/vault
async paths are byte-for-byte unchanged. Verified: build + ctest + hygiene clean,
wiz_strength %s format-string safe across all languages, and a 3-lens adversarial
review (secret-hygiene / presentation-only / ui-i18n) returned zero findings.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Hand-drawn absolute geometry (dl->AddText offsets, SetNextWindowSize,
explicit ImVec2 button widths, SameLine strides) is immune to the app's
DPI machinery (font-atlas rebuild + ScaleAllSizes), so several overlays
rendered native-size (tiny) on HiDPI / Windows 150% displays. Multiply the
raw logical-px geometry by Layout::dpiScale():
- seed_display: content-aware, DPI-scaled seed-grid column stride (a raw
130px stride let words collide with the next column's index at 150%)
- lock screen: card/logo/input/unlock-button + all vertical offsets
- migrate-to-seed + seed-backup dialogs: button widths
- send-confirm: confirm/cancel button widths
- about dialog: value-column x, edition inset, link/close button widths
- chat conversation list: row height + padding (fixes the preview clip)
Also freeze demo state during the full UI sweep: guard App::update() on
capture_mode_ so a running daemon's refresh can't clobber the injected
demo state (it blanked Send/Receive/History with a CDB error mid-sweep).
Verified on Windows 4K@150% and locally at font_scale=1.5 (same
dpiScale()==1.5 code path). Adds a DPI-scaling convention note to CLAUDE.md.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The existing sweep only captures tabs. This adds a "Full UI sweep" (DEBUG
OPTIONS) that also drives every normally-hidden surface into view and captures
it under every skin, so all the UI a normal sweep misses can be reviewed at
once.
- The capture unit becomes a "surface" (SweepTarget: a base tab, optionally
with a setup()/teardown() that forces a modal / multi-step flow / state
overlay on top). Tabs are surfaces with a null setup. The existing tab sweep
is folded into the same state machine (one code path). All sweep logic +
the catalog + demo data move into a new src/app_sweep.cpp.
- Runs OFFLINE against injected demo data (installDemoWalletData snapshots then
restores the real state_ — WalletState isn't copy-assignable, so a targeted
field snapshot is used) and fires NO live op: capture_mode_ guards the
seed-backup RPC, auto-lock, and the migration pumps; the async-firing dialogs
are neutralized by pre-setting their state (fetch_started_ + demo phrase;
seed_migration_step_ set directly). Verified: 0 RPC/secret/send calls.
- Catalog (v1): tabs + the bool-flag modals (import/export key, backup,
seed-backup, about, settings) + the 6 migrate-to-seed steps + 4 wizard steps
+ lock/warmup/not-ready overlays + the send-confirm popup (via a new
ui::SweepShowSendConfirm debug hook, since its state is send_tab-static).
- Overlay/blur surfaces settle 8 frames (blur backdrop freeze); setup re-runs
each frame (OpenPopup popups must re-fire). updateScreenshotSweep now runs
before the first-run-wizard early-return in render() so the sweep advances
while a wizard step is shown. main.cpp drops vsync during a sweep so it isn't
throttled to the compositor's unfocused rate. Output:
<config>/screenshots-full/<surface>/<skin>.png + index.md.
- DRAGONX_FULL_SWEEP=1 runs the sweep headlessly then quits (CI / verification).
Verified end-to-end under WSLg: 288 PNGs (9 skins x 32 surfaces), all 1200x720,
[Sweep] done, clean quit, no daemon. Byte-identity across runs holds only for
static skins on data-free surfaces — the rest vary by animated theme effects /
live price / relative timestamps (expected for a review tool, not a bug).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
checkAutoLock() called App::lockWallet(), which early-returns without an
rpc_ handle — so lite wallets, which have no daemon, never idle-locked and
stayed unlocked indefinitely. Route lite through lockLiteWallet() instead,
which locks the backend and tears down the chat session so no decrypted
store / unlocked DB key survives the idle lock. Full-node builds keep
lite_wallet_ null, so the branch is a no-op there and behaviour is unchanged.
The idle timer (last_interaction_, reset on ImGui input at the top of
App::update()) is already build-agnostic, so no other wiring is needed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Tighten input handling across several dialogs so bad/edge input can't
produce a doomed request or a confusing display:
- app_security: passphrase strength meter now factors character-class
diversity — an all-one-class string downgrades one tier so "aaaaaaaa"
no longer scores as high as a mixed one.
- block_info: clamp the height field to the chain tip and hide/deny
"Next" at the tip (was only yielding a raw RPC error).
- address_label: trim surrounding whitespace before saving; a
whitespace-only label clears it (mirrors clearing the icon).
- send_tab: re-clamp the amount when a Max send has its fee bumped in the
confirm popup (kept the total within budget) and NUL-terminate the
strncpy'd address/memo when a payment URI overwrites the form.
- settings_page: reject an empty/whitespace-only lite wallet path before
dispatching an unusable open/restore request.
- peers_tab: guard ExtractIP against an empty address.
- transaction_details: disable "View in explorer" when the configured
explorer URL is empty/whitespace so we never open a garbage link.
- app: seed-backup "Skip" now requires a second, deliberate click with a
fund-loss warning before it dismisses.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
UI-standardization audit: ~66 call sites still used raw ImGui::Button /
ImGui::SmallButton instead of the app's canonical TactileButton, so those
buttons missed the standard glass fill + rim + tactile overlay (and the
light-theme flat treatment). Convert 59 plain action-button sites across the
wizard, security dialogs, settings, market/console/explorer tabs, and the
address dialogs to material::TactileButton / TactileSmallButton (drop-in:
same signature/return, args preserved verbatim). Danger buttons keep their
PushStyleColor wrappers — Tactile renders through them then overlays.
Deliberately left raw (not plain buttons): InvisibleButton hit-targets, the
frameless transparent-bg collapsible-header toggles (RPC/Debug), the icon-only
pagination chevrons, and the receive All/Z/T segmented filter — a glass rim
would clash with those intentionally borderless/segmented looks.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The PIN/passphrase input uses default ImGui framing, which is subtle on the glass
card — when focused there was no clear indication the field is active. Draw an
accent (Primary) ring around the input while it's focused/being edited so it's
obvious the field is ready for typing.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Regression from the full-window lock overlay: the full-window ##LockInputBlocker
InvisibleButton (drawn first) shadowed the lock card's widgets (PIN/passphrase
input, Unlock button, mode toggle) that overlap it, so clicks never reached them
(dead) and the app's global "hand cursor on clickable hover" fired for the whole
screen. Mark the blocker SetNextItemAllowOverlap() so the later widgets take
hit-test priority — the exact use case in ImGui's docs (invisible button covering
an area where subsequent items are added). The portfolio avoids this by putting
its content in a child window; the lock screen draws direct, so it needs the flag.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Address two GUI-review points:
1. Light themes no longer get a dark modal backdrop: DrawFullWindowBlurBackdrop
now tints toward the theme app background (WithAlpha(Background(), ...)) for
both the opaque base and the frost, so a light theme gets a light frosted
backdrop and a dark theme a dark one. Fixes all blur overlays, not just the
lock screen.
2. The lock screen now blurs the WHOLE window (sidebar included), not just the
content area: renderLockScreen opens a full-viewport borderless overlay window
(##LockOverlay, same pattern as the modal overlays / portfolio, opened from
within ##ContentArea) with an input blocker, instead of drawing in the content
child. Removed the theme-independent dark scrim (contradicted point 1).
Auth logic untouched. Needs GUI re-verify of all auth paths + that the whole
screen (incl. sidebar) obscures on lock and unlock returns cleanly.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
GUI review (light theme) showed the blurred backdrop is light there, washing out
the (now glass) card. Add a theme-independent dark scrim over the blur so the lock
screen reads as a clearly-dimmed "locked" state and the card stands out in both
light and dark themes — standard lock-screen dimming. Alpha tunable.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
GUI review showed the lock card was a flat light SurfaceVariant panel that stood
out against the dark glass cards of the other modals. Draw it with the same
GlassPanelSpec (rounding 16, fill 35, border 50) that BeginOverlayDialog uses, so
it renders as the same opaque-dark glass card on the blur backdrop. Visual only.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The security DIALOGS (encrypt/decrypt/change-passphrase/remove-encryption, PIN
set/change/remove) already adopted the blur backdrop via the Phase 2 flip (they
use BeginOverlayDialog). This finishes Phase 4 by giving the bespoke lock screen
the same live-blur backdrop over the wallet content — restyle only, auth logic
(PIN/passphrase input, attempt counting, lockout timer) untouched.
The lock screen previously defaulted to backdrop-alpha=0 (wallet fully visible
behind the card); the blur now obscures it — a privacy improvement as well as a
consistency one. Capture-once on lock-open + resize (frame-gap detected via the
shared BlurCaptureStateFor), MarkBlurOverlayDrawn drives the theme-effect
suppression + acrylic re-capture on unlock. The opaque base in
DrawFullWindowBlurBackdrop guarantees the wallet is obscured even if blur is
unavailable (low-spec / acrylic-off / capture failure) — no content leak. UV
mapping is screen-space, so the content-area sub-rect blurs the correct region.
Needs GUI verification of every auth path (PIN/passphrase unlock, lockout).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Extract App::restartDaemonAfterEncryption(taskName, announceRestartStatus)
from the two verbatim copies in encryptWalletWithPassphrase and
processDeferredEncryption. The two differed only in the async task name and
whether they set connection_status_ = "restarting_after_encryption" first
(the immediate encrypt path does; the deferred path does not) — both
parameterized. The 20x100ms settle loop, cancel/shutdown guards, and
stop/startEmbeddedDaemon sequence are preserved exactly.
Deliberately NOT done: the audit's "decrypt 5-deep callback pyramid" finding.
On inspection the nesting is load-bearing, not gratuitous — WalletSecurityWorkflow
is unsynchronized main-thread-only state, and each step's worker->MainCb bounce
is what keeps its mutations on the main thread (the UI reads snapshot()/importActive()
every frame); collapsing the pipeline onto one worker/async task would race the
UI, and the final restart+import stage requires an AsyncTaskManager::Token that
worker_->post can't supply. Left byte-for-byte intact.
Full-node + Lite build clean; ctest 1/1 (incl. WalletSecurity controller tests);
hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Mechanical, behavior-preserving consolidations from the audit. Rendering
extractions were kept byte-equivalent; sites that couldn't be made identical
were left as-is (noted below).
Shared helpers:
- util::truncateMiddle(s,maxLen) / (s,front,back) in text_format.h — replaces
6 file-local middle-ellipsis truncators + several inline substr sites
(send/receive/transactions/balance_recent_tx/explorer + app.cpp + 3 dialogs).
Carries the maxLen<=3 guard, fixing the latent unsigned-underflow copies.
- material::LoadingDots() in draw_helpers.h — one animated-ellipsis source for
8 copy-pasted spinner sites (identical GetTime()*3 phase preserved).
- Reuse the existing FormatHashrate() in explorer_tab + peers_tab (dropped two
inline hashrate ladders).
- material::DrawButtonGlassOverlay() — the glass-fill/rim/tactile overlay block
shared by TactileButton / TactileSmallButton / schema TactileButton.
- material::CollapsibleHeader() — the invisible-button + label + chevron idiom
(3 of 5 settings_page sites; RPC/Debug headers skipped — non-identical).
- material::GlassCardScope (RAII) — the ChannelsSplit/Indent/DrawGlassPanel/
ChannelsMerge card scaffold (5 settings_page cards; About/send/receive skipped
— different padding / logo interleaving).
- material::DialogWarningHeader()/DialogConfirmFooter() — warning header +
50/50 Cancel/danger footer across the confirm dialogs; button height moved
from a hardcoded 40px into ui.toml (components.overlay-dialog.confirm-btn-height).
- File-local enterLowSpec()/exitLowSpec() collapse the 3 low-spec snapshot copies.
i18n: wrapped hardcoded English in the shared balance render paths and the
whole Lite lifecycle/security section in TR(), with English defaults added to
loadBuiltinEnglish() (res/lang/*.json left for the translation tooling — TR
falls back to English, so output is unchanged).
Full-node + Lite build clean; ctest 1/1; hygiene clean. These are rendering
changes — the Settings page (cards/headers/confirm dialogs), all tactile
buttons, and the Lite settings section warrant a screenshot check.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Four correctness fixes surfaced by the codebase audit:
1. Lite address-book path bug: AddressBook::getDefaultPath() hardcoded
"ObsidianDragon" while Settings::getDefaultPath() uses DRAGONX_APP_NAME,
so the Lite build wrote addressbook.json into the full-node app's config
dir instead of ObsidianDragonLite/. Now uses DRAGONX_APP_NAME on all
platforms (no macOS path change — the getConfigDir consolidation, which
would move the macOS dir, is deferred).
2. PIN-unlock lockout bypass: the PIN path duplicated unlockWallet's
success/lockout logic and its RPC-error branch bumped the attempt counter
but skipped the escalating-lockout math entirely — a PIN user hitting an
RPC error escaped the lockout curve. Extracted App::applyUnlockSuccess()
and App::applyUnlockFailure() and routed all unlock paths (passphrase,
PIN vault-fail, PIN RPC-fail) through them, so the lockout curve now
applies uniformly. (noVault stays a mode-switch, not a failed attempt.)
3. Witness/rescan reset drift: the ~11-line rescan+witness completion reset
was copy-pasted at four sites (app.cpp x2, app_network.cpp x2); adding a
witness field and missing a copy would leave stale progress. Folded into
App::resetWitnessRescanProgress(). Left the distinct phase-transition
reset in App::update() untouched (it sets witness_phase, not 0).
4. Truncation underflow: send_tab/receive_tab's size_t TruncateAddress
copies computed (maxLen - 3) without guarding maxLen <= 3, which wraps
and throws std::out_of_range on short inputs. Added the guard.
Full-node + Lite build clean; ctest 1/1; source-hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Preserve the previously-uncommitted lite wallet implementation and related dev WIP
under version control:
- src/wallet/ lite services: client bridge, bridge runtime, connection, lifecycle,
sync, gateway, result parsers, state mapper, artifact contract/resolver, refresh
services, UI adapters, wallet_backend/capabilities. (Includes two small M1 fixes:
lifecycle walletReady now parses the response; default chain name -> "main".)
- src/chat/ chat protocol; tests/fixtures/ (lite + hushchat); tools/hushchat_fixture_check.cpp;
scripts/build-lite-backend-artifact.sh.
- Pre-existing modified app_network/security/wizard, network_refresh_service, sidebar,
mining_tab, bootstrap dialog, and version headers captured as-is.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add an encrypted SQLite transaction history cache with cached tip metadata and
per-address shielded scan progress so startup and full refreshes avoid
re-scanning every z-address while still invalidating on wallet/address/rescan
changes.
Improve wallet history loading by paging transparent transactions, preserving
cached shielded and sent rows, keeping recent/unconfirmed activity visible, and
classifying mining-address receives. Show z_sendmany opid sends immediately in
History and Overview, pin pending rows through refreshes, and apply optimistic
address/balance debits until opids resolve.
Add timestamped RPC console tracing by source/method without logging params or
results, reduce redundant refresh/RPC calls, and cache Explorer recent block
summaries in SQLite.
Expand focused tests for transaction cache encryption, scan-progress
persistence/invalidation, history preservation, operation-status parsing,
pending send visibility, and Explorer/RPC refresh behavior.
Security (P0):
- Fix sidebar remaining interactive behind lock screen
- Extend auto-lock idle detection to include active widget interactions
- Distinguish missing PIN vault from wrong PIN; auto-switch to passphrase
Blocking UX (P1):
- Add 15s timeout for encryption state check to prevent indefinite loading
- Show restart reason in loading overlay after wallet encryption
- Add Force Quit button on shutdown screen after 10s
- Warn user if embedded daemon fails to start during wizard completion
Polish (P2):
- Use configured explorer URL in Receive tab instead of hardcoded URL
- Increase request memo buffer from 256 to 512 bytes to match Send tab
- Extend notification duration to 5s for critical operations (tx sent,
wallet encrypted, key import, backup, export)
- Add Reduce Motion accessibility setting (disables page fade + balance lerp)
- Show estimated remaining time during mining thread benchmark
- Add staleness indicator to market price data (warning after 5 min)
New i18n keys: incorrect_pin, incorrect_passphrase, pin_not_set,
restarting_after_encryption, force_quit, reduce_motion, tt_reduce_motion,
ago, wizard_daemon_start_failed
- Add pool mining thread benchmark: cycles through thread counts with
20s warmup + 10s measurement to find optimal setting for CPU
- Add GPU-aware idle detection: GPU utilization >= 10% (video, games)
treats system as active; toggle in mining tab header (default: on)
Supports AMD sysfs, NVIDIA nvidia-smi, Intel freq ratio; -1 on macOS
- Fix idle thread scaling: use getRequestedThreads() for immediate
thread count instead of xmrig API threads_active which lags on restart
- Apply active thread count on initial mining start when user is active
- Skip idle mining adjustments while benchmark is running
- Disable thread grid drag-to-select during benchmark
- Add idle_gpu_aware setting with JSON persistence (default: true)
- Add 7 i18n English strings for benchmark and GPU-aware tooltips
Mine-when-idle:
- Auto-start/stop mining based on system idle time detection
- Platform::getSystemIdleSeconds() via XScreenSaver (Linux) / GetLastInputInfo (Win)
- Settings: mine_when_idle toggle + configurable delay (30s–10m)
- Settings page UI with checkbox and delay combo
Console tab:
- Shell-like argument parsing with quote and JSON bracket support
- Pass JSON objects/arrays directly as RPC params
- Fix selection indices when lines are evicted from buffer
Connection & status bar:
- Reduce RPC connect timeout to 1s for localhost fast-fail
- Fast retry timer on daemon startup and external daemon detection
- Show pool mining hashrate in status bar; sidebar badge reflects pool state
UI polish:
- Add logo to About card in settings; expose logo dimensions on App
- Header title offset-y support; adjust content-area margins
- Fix banned peers row cursor position (rawRowPosB.x)
Branding:
- Update copyright to "DragonX Developers" in RC and About section
- Replace logo/icon assets with updated versions
Misc:
- setup.sh: checkout dragonx branch before pulling
- Remove stale prebuilt-binaries/xmrig/.gitkeep
Windows identity:
- Add VERSIONINFO resource (.rc) with ObsidianDragon file description
- Embed application manifest for DPI awareness and shell identity
- Patch libwinpthread/libpthread to remove competing VERSIONINFO
- Set AppUserModelID and HWND property store to override Task Manager cache
- Link patched pthread libs to eliminate "POSIX WinThreads" description
Address creation (+New button):
- Move z_getnewaddress/getnewaddress off UI thread to async worker
- Inject new address into state immediately for instant UI selection
- Trigger background refresh for balance updates
Mining tab:
- Add pool mining dropdown with saved URLs/workers and bookmarks
- Add solo mining log panel from daemon output with chart/log toggle
- Fix toggle button cursor (render after InputTextMultiline)
- Auto-restart miner on pool config change
- Migrate default pool URL to include stratum port
Transactions:
- Sort pending (0-conf) transactions to top of history
- Fall back to timereceived when timestamp is missing
Shutdown:
- Replace blocking sleep_for calls with 100ms polling loops
- Check shutting_down_ flag throughout daemon restart/bootstrap flows
- Reduce daemon stop timeout from 30s to 10s
Other:
- Fix market chart fill artifact (single concave polygon vs per-segment quads)
- Add bootstrap checksum verification state display
- Rename daemon client identifier to ObsidianDragon
Diagnostics & logging:
- add verbose logging system (VERBOSE_LOGF) with toggle in Settings
- forward app-level log messages to Console tab for in-UI visibility
- add detailed connection attempt logging (attempt #, daemon state,
config paths, auth failures, port owner identification)
- detect HTTP 401 auth failures and show actionable error messages
- identify port owner process (PID + name) on both Linux and Windows
- demote noisy acrylic/shader traces from DEBUG_LOGF to VERBOSE_LOGF
- persist verbose_logging preference in settings.json
- link iphlpapi on Windows for GetExtendedTcpTable
Security & encryption:
- update local encryption state immediately after encryptwallet RPC
so Settings reflects the change before daemon restarts
- show notifications for encrypt success/failure and PIN skip
- use dedicated RPC client for z_importwallet during decrypt flow
to avoid blocking main rpc_ curl_mutex (which starved peer/tx refresh)
- force full state refresh (addresses, transactions, peers) after
successful wallet import
Network tab:
- redesign peers refresh button as glass-panel with icon + label,
matching the mining button style
- add spinning arc animation while peer data is loading
(peer_refresh_in_progress_ atomic flag set/cleared in refreshPeerInfo)
- prevent double-click spam during refresh
- add refresh-button size to ui.toml
Other:
- use fast_rpc_ for rescan polling to avoid blocking on main rpc_
- enable DRAGONX_DEBUG in all build configs (was debug-only)
- setup.sh: pull latest xmrig-hac when repo already exists
RPC client:
- Add call() overload with per-call timeout parameter
- z_exportwallet uses 300s, z_importwallet uses 1200s timeout
Decrypt wallet (app_security.cpp, app.cpp):
- Show per-step and overall elapsed timers during decrypt flow
- Reduce dialog to 5 steps; close before key import begins
- Run z_importwallet on detached background thread
- Add pulsing "Importing keys..." status bar indicator
- Report success/failure via notifications instead of dialog
RPC caching (app_network.cpp, app.h):
- Cache z_viewtransaction results in viewtx_cache_ across refresh cycles
- Skip RPC calls for already-cached txids (biggest perf win)
- Build confirmed_tx_cache_ for deeply-confirmed transactions
- Clear all caches on disconnect
- Remove unused refreshTransactions() dead code
Peers (app_network.cpp, peers_tab.cpp):
- Route refreshPeerInfo() through fast_worker_ to avoid head-of-line blocking
- Replace footer "Refresh Peers" button with ICON_MD_REFRESH in toggle header
- Refresh button triggers both peer list and full blockchain data refresh
Mining (mining_tab.cpp):
- Allow pool mining toggle when blockchain is not synced
- Pool mining only needs xmrig, not local daemon sync
- Fix z_importwallet to use full path instead of filename only
- Add rescanBlockchain() method that restarts daemon with -rescan flag
- Track rescan progress via daemon output parsing and getrescaninfo RPC
- Display rescan progress in status bar with animated indicator when starting
- Improve dark theme card contrast: lighter surface-variant, tinted borders, stronger rim-light
Full-node GUI wallet for DragonX cryptocurrency.
Built with Dear ImGui, SDL3, and OpenGL3/DX11.
Features:
- Send/receive shielded and transparent transactions
- Autoshield with merged transaction display
- Built-in CPU mining (xmrig)
- Peer management and network monitoring
- Wallet encryption with PIN lock
- QR code generation for receive addresses
- Transaction history with pagination
- Console for direct RPC commands
- Cross-platform (Linux, Windows)