Animated thumbnails now show a small play-arrow badge (bottom-right) so users can
spot which images move before hovering; it's hidden while the image plays on
hover.
Detection is cheap — a new util::IsAnimatedImageFile probes without a full
decode: animated WebP via WebPGetFeatures.has_animation, and a multi-frame GIF
via a lightweight image-descriptor block walk (stops at the 2nd frame). The
picker only probes .gif/.webp thumbnails and caches the result on the Thumb.
Verified: animated GIF + animated WebP report animated; still GIF/WebP/PNG do not.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Animate contact avatars end to end:
- texture_loader gains LoadAnimatedRGBA: decodes an image into a downscaled
RGBA frame sequence + per-frame durations — animated GIF via stb
(stbi_load_gif_from_memory) and animated WebP via libwebp's WebPAnimDecoder;
stills (and APNG, which stb reads as one image) return a single frame. Frames
are box-downscaled (smaller cap for animations) to bound VRAM, capped at 300.
- The contacts avatar cache now holds a frame sequence; currentAvatarFrame()
advances animated avatars by the ImGui clock and is used everywhere avatars
draw (list, cards, table, grid, preview). When a live animated frame is drawn
it flags the render loop (ConsumeContactsAvatarAnimation, clear-on-read) so
main.cpp keeps producing frames while animation plays and idles when it stops
or the contacts view is hidden.
- New animate_avatars setting (default on) + a Settings appearance toggle
("Animate avatars"); off shows the first frame only. currentAvatarFrame
honors it. +i18n (8 langs, CJK subset rebuilt for 帧/播/첫).
Verified: a 3-frame GIF and a 3-frame animated WebP both decode to 3 frames
with correct 120ms delays through the exact libwebp/stb calls used here.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Broaden avatar/image support:
- Add libwebp (FetchContent, static, decode-only) so WebP loads. Built from
source for Linux / mingw-Windows / macOS-osxcross identically — the cross
sysroots have no webp, so vendoring from source is the one portable path;
encode/tool builds are disabled to avoid pulling in libpng/zlib. Linked as
webp + webpdemux (the latter for animated WebP, wired next).
- texture_loader routes all decode through DecodeImageRGBA: sniffs the RIFF/
WEBP header and uses libwebp (WebPDecodeRGBAInto into a free()-able buffer),
else stb — so every existing caller (avatars, QR, thumbnails) gains WebP for
free with no allocator mismatch.
- Enable stb's TGA / PSD / PNM / PIC decoders and add .webp/.tga/.psd/.pnm/
.ppm/.pgm/.pic to the image-picker + avatar-library extension lists.
Verified: libwebp builds static and a real .webp decodes to correct RGBA.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
From an adversarial review of the avatar edit-dialog + image picker:
- HIGH: the per-row Delete icon called doDelete() (which erases from
book.entries()) INSIDE the loop iterating that same vector — out-of-bounds
reads / wrong rows on the confirming click. Defer it until after the loop.
- HIGH: the decode stack was compiled PNG-only (STBI_ONLY_PNG) while the image
picker accepts .jpg/.jpeg/.bmp/.gif, so picking a JPEG (the common photo
case) silently produced a non-loading avatar + an orphaned copy on disk.
Enable JPEG/BMP/GIF decoders, and guard the pick: verify the source decodes
before copying/committing (new contact_avatar_bad_image string, 8 langs).
- MED: the fixed, non-scrolling edit card floored bodyH at 260*dp, which could
push Save/Cancel below the card on short windows — floor lowered so the
footer always stays inside.
- LOW: the live-preview panel rounding is now dp-scaled (10*dp) to match the
real list card it mirrors.
- LOW: re-picking the same source path after its contents changed showed a
stale cached texture — evict the avatar texture cache entry on re-pick.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Full-node GUI wallet for DragonX cryptocurrency.
Built with Dear ImGui, SDL3, and OpenGL3/DX11.
Features:
- Send/receive shielded and transparent transactions
- Autoshield with merged transaction display
- Built-in CPU mining (xmrig)
- Peer management and network monitoring
- Wallet encryption with PIN lock
- QR code generation for receive addresses
- Transaction history with pagination
- Console for direct RPC commands
- Cross-platform (Linux, Windows)