The console's pending, not-yet-drained queue was unbounded, so a hidden
Console page that kept receiving verbose daemon-log chunks could grow
without limit.
- Pending lines are now bounded by both a line count and a byte budget.
The oldest pending lines are dropped once either is exceeded, while
the newest line is always kept so one huge line is never lost.
- A formatted RPC result is ingested as one block under a single lock,
so lines from other producers can never interleave inside it.
The front-sequence accounting is also corrected: a pending line dropped
by the cap never entered the visible buffer, so it no longer advances
the front sequence. Only a front eviction or a clear does.
Tests: the line and byte caps keep the newest lines, a single oversized
line survives, a batch appends contiguously, and the front sequence
advances only on a front eviction or clear.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Each batch of new output re-wrapped all N visible lines glyph by glyph,
allocating a fresh segment vector per line; a line evicted at the
10,000-line cap shifted every index, so nothing could be kept. And on
every frame, idle or not, seeding the scanline shading summed the wrap
rows of every line above the view.
- The model numbers its lines and the view keeps one wrap per line,
aligned by that number, so an eviction drops a prefix instead of
forcing a rebuild. New output wraps only the new lines; the layout is
then a prefix sum over the N visible lines, with no measuring and no
per-line allocation.
- The wraps are kept while the wrap width, line height, font size, font
(by ImFont::FontId) and rasterizer density are exactly unchanged. A
line-spacing change only re-sums heights; filters and fold toggles
reuse the cached wraps. A resize drag still re-wraps every visible
line per frame, as before, but reuses their storage.
- The scanline seed is read from the prefix sum: O(1) per frame.
Heights, offsets and segments are bit-identical to the old rebuild. A
font reload at an unchanged size (the colour-emoji toggle) now re-wraps
the console at once; before, it waited for the next line of output.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Immediate-mode render functions re-run every frame; these rebuilt O(N)
state each time even when nothing changed. From a 6-lens perf audit, each
finding verified on a hot-path basis:
- Console: ConsoleModel gains revision(); the full-model filter scan and the
glyph-by-glyph text-layout pass (BuildConsoleLayout) rebuild only when the
model / filter / wrap-width / zoom change — previously it re-shaped up to
10,000 lines every frame even when idle/scrolled. clear() force-invalidates
the memo mid-render (no OOB on the just-emptied visible set).
- Transactions: the summary-card totals memoize behind the tab's existing
FNV-1a fingerprint (also folds away a now-duplicate O(N) display-key pass).
- Send / Receive recent lists: early-exit the prefix scan (state.transactions
is kept newest-first) instead of filtering the whole tx history every frame.
- network_refresh_service: O(new x total) txid find-and-replace -> hash map.
- Sidebar unconfirmed-tx badge cached on last_tx_update + tx count; the
daemon-memory probe (/proc scan on Linux, popen on macOS) throttled to ~1.5s.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add fold/unfold of JSON objects and arrays in console command results, built on
the refactored channel + model foundation.
- ComputeConsoleFoldSpans() (console_input_model): pure brace/bracket matcher
over a block of pretty-printed JSON lines; each opener line gets the offset to
its matching closer at the same indentation (empty/one-line blocks are not
foldable). Unit tested (nested objects, arrays, empty blocks, non-JSON, and a
string value that merely contains a brace).
- ConsoleModelLine gains foldSpan (relative, so it survives front-eviction by the
line cap) + a collapsed flag; ingest() carries the span and toggleCollapsed()
flips openers (main thread). addFormattedResult computes the block's spans and
ingests them atomically.
- computeVisibleLines() skips a collapsed block's interior (opener stays, its
foldSpan lines through the closer are hidden); folding is bypassed while a
filter is active so every match stays reachable.
- drawVisibleLines() draws a fold triangle in the free left gutter of opener
lines (result/JSON channels carry no accent bar there), toggled by a click in
the gutter cell, and appends a dim " ... }" / " ... ]" summary on collapsed
openers.
Full-node + lite build clean; ctest green (incl. fold-span + model-fold tests);
source hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Introduce ConsoleModel (console_model.{h,cpp}): an ImGui-free, thread-safe line
store. Producers on any thread call ingest(), which only briefly locks a small
pending queue; the main thread calls drain() once per frame to move pending
lines into the visible deque and enforce the line cap, reporting how many were
added and evicted from the front.
This fixes the real data race. Previously a single lines_mutex_ guarded both the
line container AND the UI-only interaction state (selection, scroll, auto-scroll
counters), and it was held across the whole render pass — yet render() touched
auto_scroll_ / new_lines_since_scroll_ outside that lock, racing the background
RPC-trace and app-logger producers that call addLine() on worker threads.
Now:
- addLine() only ingests (lock-free w.r.t. the model); safe from any thread.
- render() drains once per frame, then does the cap/selection/scroll bookkeeping
on the main thread (new drainModel()).
- The visible deque + all selection/scroll fields are main-thread-only, so every
lines_mutex_ lock is gone — including the one wrapping the entire renderOutput.
Adds testConsoleModel() covering ingest/drain ordering, the line-cap eviction
counts, view-only clear (queued lines survive), and an 8-thread concurrent
ingest/drain stress with no lost lines. Full-node + lite build clean; ctest
green; source hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>