Commit Graph
6 Commits
Author SHA1 Message Date
DanSandClaude Opus 5.5 c6fc1ac168 fix(images): cap and stream image decoding in a GL-free decoder
Image decoding lived in the GL texture file and had no limits: a file of
any size was read whole, stb and libwebp allocated whatever the header
claimed (a WebP alone up to 1 GB), and a GIF was decoded at full size,
every frame, before the 300-frame cap. A 720p 150-frame GIF avatar cost
0.2-1.5 s and 140-370 MB on the UI thread. stb's GIF loader also read
before the start of its buffer on disposal-3 frames, and when a long GIF
ran out of memory it freed the frame delays that the caller then freed
again (an abort).

Decoding, and the stb implementation, now live in the GL-free
util/image_decode_core, safe on any thread:

- the header is probed first; stills above 256 MP, any GIF or animated
  WebP canvas above 32 Mi px, and files above 256 MiB are rejected
  before anything is allocated (real photos, 200 MP phone shots and
  wide panoramas still load);
- a GIF decodes one composited frame at a time, downscaled as it goes,
  and stops at the frame cap: peak memory is stb's working buffers, two
  canvases and the small frames; a truncated GIF keeps the frames
  decoded so far;
- a header stb cannot read means "unsupported", never a blind decode;
- decodes above 16 MP run one at a time; a decode can be cancelled
  between frames.

util::StartImageDecode runs one decode on a detached worker that owns its
job and its lane's in-flight counter, so nothing waits at exit; the next
commits move avatars and the image picker onto it. The limits apply now
to avatars and the picker's hover previews; thumbnails and avatar imports
get them when they move to workers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 21:09:48 -05:00
DanSandClaude Opus 4.8 e7f2d2e3c7 feat(image-picker): animated-image badge on GIF/WebP thumbnails
Animated thumbnails now show a small play-arrow badge (bottom-right) so users can
spot which images move before hovering; it's hidden while the image plays on
hover.

Detection is cheap — a new util::IsAnimatedImageFile probes without a full
decode: animated WebP via WebPGetFeatures.has_animation, and a multi-frame GIF
via a lightweight image-descriptor block walk (stops at the 2nd frame). The
picker only probes .gif/.webp thumbnails and caches the result on the Thumb.

Verified: animated GIF + animated WebP report animated; still GIF/WebP/PNG do not.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 11:44:57 -05:00
DanSandClaude Opus 4.8 4b8d80b2fc feat(contacts): animated avatars (GIF/WebP) with a Settings toggle
Animate contact avatars end to end:

- texture_loader gains LoadAnimatedRGBA: decodes an image into a downscaled
  RGBA frame sequence + per-frame durations — animated GIF via stb
  (stbi_load_gif_from_memory) and animated WebP via libwebp's WebPAnimDecoder;
  stills (and APNG, which stb reads as one image) return a single frame. Frames
  are box-downscaled (smaller cap for animations) to bound VRAM, capped at 300.
- The contacts avatar cache now holds a frame sequence; currentAvatarFrame()
  advances animated avatars by the ImGui clock and is used everywhere avatars
  draw (list, cards, table, grid, preview). When a live animated frame is drawn
  it flags the render loop (ConsumeContactsAvatarAnimation, clear-on-read) so
  main.cpp keeps producing frames while animation plays and idles when it stops
  or the contacts view is hidden.
- New animate_avatars setting (default on) + a Settings appearance toggle
  ("Animate avatars"); off shows the first frame only. currentAvatarFrame
  honors it. +i18n (8 langs, CJK subset rebuilt for 帧/播/첫).

Verified: a 3-frame GIF and a 3-frame animated WebP both decode to 3 frames
with correct 120ms delays through the exact libwebp/stb calls used here.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 11:11:06 -05:00
DanSandClaude Opus 4.8 923d086092 feat(images): WebP decode via libwebp + more stb formats
Broaden avatar/image support:

- Add libwebp (FetchContent, static, decode-only) so WebP loads. Built from
  source for Linux / mingw-Windows / macOS-osxcross identically — the cross
  sysroots have no webp, so vendoring from source is the one portable path;
  encode/tool builds are disabled to avoid pulling in libpng/zlib. Linked as
  webp + webpdemux (the latter for animated WebP, wired next).
- texture_loader routes all decode through DecodeImageRGBA: sniffs the RIFF/
  WEBP header and uses libwebp (WebPDecodeRGBAInto into a free()-able buffer),
  else stb — so every existing caller (avatars, QR, thumbnails) gains WebP for
  free with no allocator mismatch.
- Enable stb's TGA / PSD / PNM / PIC decoders and add .webp/.tga/.psd/.pnm/
  .ppm/.pgm/.pic to the image-picker + avatar-library extension lists.

Verified: libwebp builds static and a real .webp decodes to correct RGBA.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 10:57:01 -05:00
DanSandClaude Opus 4.8 9649654c3c fix(contacts): adversarial-review fixes — delete UB, JPEG decode, footer clip
From an adversarial review of the avatar edit-dialog + image picker:

- HIGH: the per-row Delete icon called doDelete() (which erases from
  book.entries()) INSIDE the loop iterating that same vector — out-of-bounds
  reads / wrong rows on the confirming click. Defer it until after the loop.
- HIGH: the decode stack was compiled PNG-only (STBI_ONLY_PNG) while the image
  picker accepts .jpg/.jpeg/.bmp/.gif, so picking a JPEG (the common photo
  case) silently produced a non-loading avatar + an orphaned copy on disk.
  Enable JPEG/BMP/GIF decoders, and guard the pick: verify the source decodes
  before copying/committing (new contact_avatar_bad_image string, 8 langs).
- MED: the fixed, non-scrolling edit card floored bodyH at 260*dp, which could
  push Save/Cancel below the card on short windows — floor lowered so the
  footer always stays inside.
- LOW: the live-preview panel rounding is now dp-scaled (10*dp) to match the
  real list card it mirrors.
- LOW: re-picking the same source path after its contents changed showed a
  stale cached texture — evict the avatar texture cache entry on re-pick.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 09:49:34 -05:00
DanS 3aee55b49c ObsidianDragon - DragonX ImGui Wallet
Full-node GUI wallet for DragonX cryptocurrency.
Built with Dear ImGui, SDL3, and OpenGL3/DX11.

Features:
- Send/receive shielded and transparent transactions
- Autoshield with merged transaction display
- Built-in CPU mining (xmrig)
- Peer management and network monitoring
- Wallet encryption with PIN lock
- QR code generation for receive addresses
- Transaction history with pagination
- Console for direct RPC commands
- Cross-platform (Linux, Windows)
2026-02-27 00:26:01 -06:00