The image picker laid out and drew every cell in the directory and image
grids, including the many cells scrolled out of view.
- A cell whose rectangle is not visible now reserves the same space with
a dummy of the cell size, so the scroll extent is unchanged, and skips
the hit-test and draw.
No visible change; only off-screen cells are skipped.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The image picker decoded up to 6 full-size images per frame on the UI
thread to make its thumbnails (1.5-2.7 s per frame with 12 MP photos,
until the visible grid filled) and read every .gif/.webp a second time
just to see whether it animates. Thumbnails were freed only on navigate
or close, so a large folder and every hovered animation (up to ~20 MB
each) stayed resident.
Thumbnails now decode on util::StartImageDecode workers (at most 2 at
once, so the top of the visible grid fills first) and the UI thread
uploads up to 8 small textures per frame. The animation badge comes from
the same decode, with no second read. Hover previews get their own
2-slot lane, and the picker asks for a frame every 100 ms while anything
is pending; under idle pacing a deferred thumbnail used to wait for input
or the 2 s tick.
Behaviour changes:
- thumbnails and hover frames are LRU-capped at 64 MiB per folder;
evicted ones re-decode when they are needed again;
- leaving an animated thumbnail before its preview finishes decoding
cancels it (re-hover restarts it); a finished preview is kept;
- animated WebP files get a real thumbnail instead of the placeholder;
- images above the decoder's limits show the placeholder.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adversarial review of the off-thread decode found the one real defect: a
detached decode worker decremented the static s_animInFlight counter, which at
process exit could run after static destruction begins (shutdown UB). Make the
counter a heap std::shared_ptr<atomic> the worker co-owns, so it safely outlives
teardown; the worker now touches only heap objects it holds a share of. Also
noted s_animatingThisFrame is intentionally main-thread-only.
(Review confirmed the rest: worker never touches the thumb map, done
release/acquire publishes the frames, GL upload stays on the UI thread, stb is
thread_local + libwebp per-instance so concurrent decodes are safe, the
in-flight slot is never leaked, and growth is bounded/cleared on navigate.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Hovering an animated GIF/WebP previously decoded ALL frames + uploaded every
texture synchronously on the UI thread — a big/long animation froze the UI for
that first hover (stb's GIF decode is monolithic).
Now the decode runs on a detached background worker (bounded to 2 concurrent),
and frames are uploaded to GPU textures a few per UI frame; the still thumbnail
keeps showing until the sequence is ready, then it animates. A shared_ptr job
keeps the worker's result alive if the thumbnail is destroyed mid-decode (e.g.
navigating away), so nothing blocks. Only images the cheap badge-probe already
flagged as animated ever spawn a worker.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Animated thumbnails now show a small play-arrow badge (bottom-right) so users can
spot which images move before hovering; it's hidden while the image plays on
hover.
Detection is cheap — a new util::IsAnimatedImageFile probes without a full
decode: animated WebP via WebPGetFeatures.has_animation, and a multi-frame GIF
via a lightweight image-descriptor block walk (stops at the 2nd frame). The
picker only probes .gif/.webp thumbnails and caches the result on the Thumb.
Verified: animated GIF + animated WebP report animated; still GIF/WebP/PNG do not.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Hovering a GIF/WebP thumbnail in the picker now previews its animation:
- The picker's Thumb gains a lazily-loaded frame sequence (via LoadAnimatedRGBA)
fetched the first time an animatable (.gif/.webp) thumbnail is hovered; still
images and other formats keep their single static thumbnail (no re-decode).
- On hover the current frame is drawn on the ImGui clock; leaving the thumbnail
returns it to the still frame-0 preview.
- A clear-on-read flag (ImagePicker::consumeAnimationActive) is OR'd into
ConsumeContactsAvatarAnimation so the render loop keeps drawing while a hover
preview plays and idles otherwise. clearThumbs frees all frame textures too.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Broaden avatar/image support:
- Add libwebp (FetchContent, static, decode-only) so WebP loads. Built from
source for Linux / mingw-Windows / macOS-osxcross identically — the cross
sysroots have no webp, so vendoring from source is the one portable path;
encode/tool builds are disabled to avoid pulling in libpng/zlib. Linked as
webp + webpdemux (the latter for animated WebP, wired next).
- texture_loader routes all decode through DecodeImageRGBA: sniffs the RIFF/
WEBP header and uses libwebp (WebPDecodeRGBAInto into a free()-able buffer),
else stb — so every existing caller (avatars, QR, thumbnails) gains WebP for
free with no allocator mismatch.
- Enable stb's TGA / PSD / PNM / PIC decoders and add .webp/.tga/.psd/.pnm/
.ppm/.pgm/.pic to the image-picker + avatar-library extension lists.
Verified: libwebp builds static and a real .webp decodes to correct RGBA.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Fix the thumbnail grid to a constant 6 columns whose square cells scale to the
available width, instead of fixed 96px cells that left dead space on the right.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Smooth (lerped) wheel scrolling via ApplySmoothScroll on the list, matching
the app's other modal lists.
- The list is now a bordered/rounded outer frame whose 6px padding insets the
scrollbar so it clears the card's rounded corners; the inner scroll child is
transparent (the frame draws the single background — no more box-in-a-box
from the ChildBg being left on the stack across both BeginChild calls).
- Folders render as a 2-column grid of thin rounded rectangles (folder icon +
name) instead of full-width rows, so more folders are visible at a glance.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Wrap the picker body in a padded inner child so the filled directory list and
thumbnail grid keep a clear margin from the card's rounded corners instead of
running edge-to-edge past them.
- Center the Use image / Cancel buttons and drop the stray separator line above
them (the faint artifact at the footer's left edge).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Rebuild the add/edit contact dialog on the portfolio-editor design language:
- A live preview card at the top shows the contact exactly as it renders in the
list (avatar + name + address), updating as you type and pick an avatar.
- An avatar picker (Badge / Icon / Image segmented control) lets you keep the
default Z/T type badge, choose a Material wallet icon from a searchable grid,
or set a custom image. The picker area is fixed-height so the modal doesn't
jump when switching modes.
- Custom images go through a new in-app ImagePicker (image_picker.h): a
Material overlay that browses the filesystem starting at the user's Pictures
folder, shows a thumbnail grid (decoded to raw pixels, box-downscaled to a
small texture, cached per directory and freed on navigate/close, budgeted a
few decodes per frame so large folders don't hitch), and returns the chosen
path. The chosen image is copied into <config>/contact-avatars/ (named by an
FNV hash of the source path, so re-picking is idempotent) and stored as
"img:<path>". Like FolderPicker, it takes over the modal surface while open.
- Paste is now available on both add and edit; buttons are content-sized.
Adds three sweep surfaces (contacts-edit-{icon,badge,image}) that open the
dialog on a seeded contact in each avatar mode, plus i18n keys (+ 8-language
translations; reworded two zh/ja strings to stay within the existing CJK
subset, so no font rebuild).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>