Commit Graph

23 Commits

Author SHA1 Message Date
255d9399fa fix(build): stop disabling the embedded daemon on full-node builds (1.3.0 regression)
The 1.3.0 lite-capability work gated isUsingEmbeddedDaemon() on the compile flag
DRAGONX_ENABLE_EMBEDDED_DAEMON (in 1.2.0 it was hardcoded true, so the daemon
always launched). The lite branch in CMakeLists set that flag OFF with
`CACHE BOOL ... FORCE`, which POISONS the build dir's cache: a later full-node
reconfigure of the same dir keeps the forced-OFF value (the full-node branch
never re-asserts it), so embeddedDaemonAvailable=false and the wallet extracts
dragonxd but never starts it — exactly the reported "unpacks dragonxd.exe but
does not start the daemon, manual start works."

Note the two gates are independent: the binary is EMBEDDED/extracted via build.sh
(HAS_EMBEDDED_DAEMON), while LAUNCHING is gated by DRAGONX_ENABLE_EMBEDDED_DAEMON
— so they diverged (extract yes, launch no).

The forced cache write was also pointless: makeWalletCapabilities() already
forces the embedded-daemon capability off for any lite build via
`fullNodeBuild && embeddedDaemonCompiled`, so lite never launches a daemon
regardless of the flag.

Fix:
- CMakeLists: remove the FORCE cache poisoning (the root cause).
- build.sh: set DRAGONX_ENABLE_EMBEDDED_DAEMON explicitly per variant (ON for
  full-node, OFF for lite), mirroring the existing DRAGONX_BUILD_LITE handling,
  so an already-poisoned build dir is HEALED on the next build rather than
  silently keeping the stale OFF.

Verified: a poisoned Windows cache (=0) flips to =1 on reconfigure; full-node
builds define =1, lite =0; tests + hygiene green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-09 21:50:34 -05:00
afd612be7e fix(build): don't clobber the other variant's release artifacts
The linux/windows release packaging did `rm -rf "$out"` on the whole output dir, so building
ObsidianDragonLite into release/<os>/ wiped the ObsidianDragon artifacts already there (both
variants share release/linux and release/windows). Remove only the CURRENT variant's prior
artifacts (by APP_BASENAME, which can't cross-match — "ObsidianDragon-*" excludes
"ObsidianDragonLite-*"), so full-node and lite releases coexist.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 10:17:37 -05:00
0e1b19d0f2 build: bump full-node to 1.3.0 + give ObsidianDragonLite an independent version (1.0.0)
The full-node app and ObsidianDragonLite are now versioned separately:
- project() VERSION -> 1.3.0 (suffix cleared); DRAGONX_LITE_VERSION -> 1.0.0.
- A DRAGONX_APP_VERSION* set (resolved per variant in the lite/full block) feeds the generated
  header (version.h.in), the Windows VERSIONINFO/.rc + manifest, and the build summary — so each
  variant reports its own version. The .rc/manifest name fields also follow DRAGONX_APP_NAME so a
  lite .exe's properties read "ObsidianDragonLite".
- build.sh resolves the release-filename version per variant by parsing CMakeLists (single source
  of truth) instead of a hardcoded string.

Also fixes a latent variant-bleed: build.sh now passes DRAGONX_BUILD_LITE and
DRAGONX_ENABLE_LITE_BACKEND explicitly (ON *and* OFF), so switching variants in a shared build dir
can't reuse a stale cached value (a prior --lite build was making a subsequent full-node build
produce the lite name/version).

Both variants build + report the right version (full 1.3.0, lite 1.0.0); suite passes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 09:51:28 -05:00
f5561c0dac build(lite): wire macOS --lite packaging in build.sh (M5b)
The mac-release path was mostly ObsidianDragon-hardcoded, so `--lite --mac-release`
would produce a broken bundle. Make it variant-aware, mirroring the linux/win lite
handling that already keys off APP_BASENAME + should_bundle_full_node_assets:

- SDL3 rpath fix, the launcher script + its .bin pair, and CFBundleExecutable now
  follow ${APP_BASENAME} (ObsidianDragonLite), so the bundle's executable resolves.
- Lite variant gets its own CFBundleName/CFBundleDisplayName ("DragonX Wallet Lite"),
  CFBundleIdentifier (is.hush.dragonx.lite), DMG filename (DragonX_Wallet_Lite-…)
  and volume name, so it can coexist with the full-node app.
- Full-node assets (daemon, Sapling params, asmap) were already gated out for lite;
  the lite backend artifact is auto-selected for the macos platform by the existing
  --lite-backend logic, and CMAKE_LITE_ARGS already reaches the mac configure.

Authored + validated on Linux (bash -n; launcher heredoc, plist, and DMG naming
render correctly for the lite variant) but NOT yet built/run — that needs macOS or
osxcross, neither available here. CLAUDE.md updated to reflect the wired-but-unverified
status; remaining M5b is verifying it on a Mac plus CI backend-artifact build + signing.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 12:09:41 -05:00
9d7054b245 build(lite): enable Windows lite-backend cross-compile (.exe verified)
`build.sh --lite-backend --win-release` now cross-compiles a working
ObsidianDragonLite.exe with the real SDXL backend:

- Artifact platform follows the cross target: when only --win-release is
  requested, auto-select build/lite-backend/windows/ (previously always the host
  artifact, which would link a Linux .a into a Windows .exe).
- Link the Win32 system libs a Rust x86_64-pc-windows-gnu staticlib pulls in
  (rustls/schannel, ring, dirs, std) via DRAGONX_LITE_BACKEND_EXTRA_LIBS. The set
  is rustc's `--print native-static-libs` for the backend (winapi_* shims mapped
  to real mingw import libs); all 21 exist in mingw-w64.

Verified end to end on Linux:
- scripts/build-lite-backend-artifact.sh --platform windows cross-builds the
  backend to x86_64-pc-windows-gnu (~105 MB .a); rustls/ring cross-compile clean
  (no openssl blocker); all required litelib_* symbols present.
- build.sh --lite-backend --win-release -> release/windows/ObsidianDragonLite-
  <ver>.exe (PE32+ GUI x86-64, INCBIN-embedded, ~170 MB) + zip, with the same
  full-node-asset exclusion as Linux.

Not yet done: running the .exe on real Windows (cross-compiled only). Plan
updated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 15:45:48 -05:00
5586f334a4 feat(lite): real backend integration — controller, M0-M2a wiring, smoke tool, tests
- LiteWalletController (src/wallet/lite_wallet_controller.*): App-owned; runs real
  create/open/restore via the linked SDXL bridge with allowBridgeCalls=true; wipes
  seed/passphrase with sodium_memzero; persists on a ready wallet. M2a:
  applyLiteRefreshModelToWalletState maps a parsed refresh bundle into WalletState
  (zatoshi->DRGX, z/t split, tx typing + confirmations, sync progress).
- App wiring: liteWallet() accessor + init() construction when supportsLiteBackend();
  persist -> settings save.
- settings_page: "Validate" reroutes to the controller for real execution (validation-
  only fallback otherwise); wipes UI secret buffers after submit.
- chain name default -> "main" with load-time migration of legacy "DRAGONX"
  (settings.cpp), preventing the backend "Unknown chain" panic.
- M0: build.sh --lite-backend flag; lite_smoke real-backend tool + CMake targets;
  tests/fake_lite_backend.h deterministic harness.
- Tests (test_phase4): injectable-fake bridge, controller lifecycle, chain-name
  migration, refresh->WalletState mapping; plus the lite test-suite churn-cleanup rewrite.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-04 21:15:44 -05:00
e95ad50e41 feat(lite): add ObsidianDragonLite build mode and gate full-node features
Add --lite build flow and ObsidianDragonLite target naming, hide full-node pages/features in lite mode, enforce pool-only mining in lite, and include chat port feasibility audit documentation.
2026-05-06 03:42:05 -05:00
ddb810e2f3 fix: drag-to-transfer drop not triggering transfer dialog
s_dropTargetIdx was reset to -1 unconditionally each frame, including
the release frame. Since drop target detection runs in PASS 2 (after
the drop handler), the target was always -1 when checked. Only reset
while mouse button is held so the previous frame's value is preserved.

Also bump version to 1.2.0-rc1 and add release notes.
2026-04-12 19:07:41 -05:00
d2dccbac05 feat: non-blocking warmup — connect during daemon initialization
Instead of blocking the entire UI with "Activating best chain..." until
the daemon finishes warmup, treat warmup responses as a successful
connection. The wallet now:

- Sets connected=true + warming_up=true when daemon returns RPC -28
- Shows warmup status with block progress in the loading overlay
- Polls getinfo every few seconds to detect warmup completion
- Allows Console, Peers, Settings tabs during warmup
- Shows orange status indicator with warmup message in status bar
- Skips balance/tx/address refresh until warmup completes
- Triggers full data refresh once daemon is ready

Also: fix curl handle/header leak on reconnect, fill in empty
externalDetected error branch, bump version to v1.2.0 in build scripts.
2026-04-12 14:32:57 -05:00
e4b1b644b3 build: macOS universal binary (arm64+x86_64) with deployment target 11.0
- Set CMAKE_OSX_DEPLOYMENT_TARGET and CMAKE_OSX_ARCHITECTURES before
  project() so they propagate to all FetchContent dependencies (SDL3, etc.)
- build.sh: native mac release builds universal binary, detects and
  rebuilds single-arch libsodium, verifies with lipo, exports
  MACOSX_DEPLOYMENT_TARGET; dev build uses correct build/mac directory
- fetch-libsodium.sh: build arm64 and x86_64 separately then merge with
  lipo on native macOS; fix sha256sum unavailable on macOS (use shasum)
2026-04-03 10:55:07 -05:00
09f876eb60 update build output filenames to include version info 2026-03-25 11:24:21 -05:00
aa3bd4e304 update hardcoded version for mac dmg build 2026-03-25 11:18:03 -05:00
2b3277529e macOS port: build, rendering, daemon, and mining fixes
Build & setup:
- Fix setup.sh and build.sh for macOS (bundle daemon, xmrig, sapling params, asmap.dat into .app)
- Fix CMakeLists.txt libsodium linking for macOS
- Fix incbin.h to use __DATA,__const section on macOS
- Remove vendored libsodium-1.0.18 source tree (use fetch script instead)
- Remove prebuilt-binaries/xmrig (replaced by xmrig-hac)
- Add .DS_Store to .gitignore

Rendering & UI:
- Use GLSL #version 150 and OpenGL 3.2 Core Profile on macOS
- Force dpiScale=1.0 on macOS to fix Retina double-scaling
- Set default window/UI opacity to 100% on Mac/Linux
- Add scroll fade shader guard for macOS GL compatibility
- Add ImGui error recovery around render loop and mining tab

Daemon & bootstrap:
- Fix getDragonXDataDir() to return ~/Library/Application Support/Hush/DRAGONX/ on macOS
- Fix isPortInUse() with connect() fallback (no /proc/net/tcp on macOS)
- Increase daemon watchdog timeout from 3s to 15s
- Add daemon status indicator (colored dot + label) in wizard bootstrap phases

Mining tab:
- Fix EmbeddedDaemon::getMemoryUsageMB() crash on macOS (was using Linux /proc)
- Fix XmrigManager::getMemoryUsageMB() to use ps on macOS instead of /proc
- Restructure RenderMiningTab with wrapper pattern for exception safety
- Fix default pool URL to include port (pool.dragonx.is:3433)
2026-03-19 14:26:04 -05:00
474250bb50 v1.1.0: explorer tab, bootstrap fixes, full theme overlay merge
Explorer tab:
- New block explorer tab with search, chain stats, mempool info,
  recent blocks table, block detail modal with tx expansion
- Sidebar nav entry, i18n strings, ui.toml layout values

Bootstrap fixes:
- Move wizard Done handler into render() — was dead code, preventing
  startEmbeddedDaemon() and tryConnect() from firing post-wizard
- Stop deleting BDB database/ dir during cleanup — caused LSN mismatch
  that salvaged wallet.dat into wallet.{timestamp}.bak
- Add banlist.dat, db.log, .lock to cleanup file list
- Fatal extraction failure for blocks/ and chainstate/ files
- Verification progress: split SHA-256 (0-50%) and MD5 (50-100%)

Theme system:
- Expand overlay merge to apply ALL sections (tabs, dialogs, components,
  screens, flat sections), not just theme+backdrop+effects
- Add screens and security section parsing to UISchema
- Build-time theme expansion via expand_themes.py (CMake + build.sh)

Other:
- Version bump to 1.1.0
- WalletState::clear() resets all fields (sync, daemon info, etc.)
- Sidebar item-height 42 → 36
2026-03-17 18:49:46 -05:00
40dd6d45b2 daemon version check, idle mining control, bootstrap mirror, import key paste, and cleanup
- Add startup binary version checking for dragonxd/xmrig
- Display daemon version in UI
- Add idle mining thread count adjustment
- Add bootstrap mirror option (bootstrap2.dragonx.is) in setup wizard
- Add paste button to import private key dialog with address validation
- Add z-address generation UI feedback (loading indicator)
- Add option to delete blockchain data while preserving wallet.dat
- Add font scale slider hotkey tooltip (Ctrl+Plus/Ctrl+Minus)
- Fix Windows RPC auth: trim \r from config values, add .cookie fallback
- Fix connection status message during block index loading
- Improve application shutdown to prevent lingering background process
2026-03-17 14:57:12 -05:00
39f193a264 fix xmrig bundling issues 2026-03-11 21:14:03 -05:00
853e3e0f17 build: Linux release outputs binaries zip + AppImage, bundle sapling params
- Linux --linux-release now produces both ObsidianDragon-Linux-x64.zip
  (raw binaries) and ObsidianDragon.AppImage (single-file)
- Windows --win-release keeps standalone exe alongside zip with binaries
- Bundle sapling-spend.params and sapling-output.params in Linux release
2026-03-11 01:38:59 -05:00
b3a0ce29ed fix: Windows identity, async address creation, mining UI, and chart artifacts
Windows identity:
- Add VERSIONINFO resource (.rc) with ObsidianDragon file description
- Embed application manifest for DPI awareness and shell identity
- Patch libwinpthread/libpthread to remove competing VERSIONINFO
- Set AppUserModelID and HWND property store to override Task Manager cache
- Link patched pthread libs to eliminate "POSIX WinThreads" description

Address creation (+New button):
- Move z_getnewaddress/getnewaddress off UI thread to async worker
- Inject new address into state immediately for instant UI selection
- Trigger background refresh for balance updates

Mining tab:
- Add pool mining dropdown with saved URLs/workers and bookmarks
- Add solo mining log panel from daemon output with chart/log toggle
- Fix toggle button cursor (render after InputTextMultiline)
- Auto-restart miner on pool config change
- Migrate default pool URL to include stratum port

Transactions:
- Sort pending (0-conf) transactions to top of history
- Fall back to timereceived when timestamp is missing

Shutdown:
- Replace blocking sleep_for calls with 100ms polling loops
- Check shutting_down_ flag throughout daemon restart/bootstrap flows
- Reduce daemon stop timeout from 30s to 10s

Other:
- Fix market chart fill artifact (single concave polygon vs per-segment quads)
- Add bootstrap checksum verification state display
- Rename daemon client identifier to ObsidianDragon
2026-03-05 22:43:27 -06:00
0da1657b12 Rename hush→dragonx across wallet codebase
- Rename RESOURCE_HUSHD/HUSH_CLI/HUSH_TX to RESOURCE_DRAGONXD/DRAGONX_CLI/DRAGONX_TX
- Remove unused .bat resource constants (DRAGONXD_BAT, DRAGONX_CLI_BAT)
- Update INCBIN symbols: g_hushd_exe → g_dragonxd_exe, etc.
- Update daemon search paths, removing hush-arrakis-chain fallbacks
- Update process detection (Windows findProcessByName, Linux /proc/comm, macOS pgrep)
- Update build.sh: embed dragonxd.exe/dragonx-cli.exe/dragonx-tx.exe
- Overhaul setup.sh: fix binary names, release paths, add -j passthrough
- Update getDaemonPath/needsDaemonExtraction/hasDaemonAvailable for new names
2026-03-04 03:17:32 -06:00
c778e03f37 update links 2026-03-03 01:20:03 -06:00
0a3f68f1eb change release output names 2026-02-28 15:28:40 -06:00
1a5c4e8744 feat: blockchain rescan via daemon restart + status bar progress
- Fix z_importwallet to use full path instead of filename only
- Add rescanBlockchain() method that restarts daemon with -rescan flag
- Track rescan progress via daemon output parsing and getrescaninfo RPC
- Display rescan progress in status bar with animated indicator when starting
- Improve dark theme card contrast: lighter surface-variant, tinted borders, stronger rim-light
2026-02-28 15:06:35 -06:00
3aee55b49c ObsidianDragon - DragonX ImGui Wallet
Full-node GUI wallet for DragonX cryptocurrency.
Built with Dear ImGui, SDL3, and OpenGL3/DX11.

Features:
- Send/receive shielded and transparent transactions
- Autoshield with merged transaction display
- Built-in CPU mining (xmrig)
- Peer management and network monitoring
- Wallet encryption with PIN lock
- QR code generation for receive addresses
- Transaction history with pagination
- Console for direct RPC commands
- Cross-platform (Linux, Windows)
2026-02-27 00:26:01 -06:00