Commit Graph

4 Commits

Author SHA1 Message Date
e84cea27d9 feat(theme): overarching light-theme contrast (buttons, dividers, accent bars)
From the theme sweep review, three overarching light-theme fixes:
- Buttons: bump ImGuiCol_Button light overlays 13/20/28% -> 16/23/30% so the
  small/secondary buttons read as clearly as the main ones.
- Dividers + outlines: raise --divider (0.12-0.14 -> 0.20) and --outline
  (-> 0.24) across all light skins so section/list dividers are visible on white.
- Ratio/balance bars: deepen the muted --success/--warning greens/ambers in the
  light skins that were pale (light, marble, dune) so the shielded/transparent
  bars + success text are vivid (color-pop-light + iridescent were already vivid).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 18:19:31 -05:00
7c90d72ded feat(theme): define light-theme buttons (TactileButton glass)
The settings-page buttons (TactileButton = ImGui::Button + a glass overlay) looked
faint in light themes: --glass-fill was a 55-62% WHITE wash that paled the button
body, and --rim-light was a 6-10% (sometimes light-colored) edge that was invisible
on light surfaces, so buttons had no defined border. Across all light skins:
- --glass-fill white wash 0.55-0.62 -> 0.20 (button body no longer washed out;
  panels use the acrylic blur on capable systems, so only low-spec panel fills are
  affected).
- --rim-light -> each skin's on-surface tint @ 0.22 (a defined dark button edge
  instead of an invisible/light rim).
- --hover-overlay alpha -> 0.10 (visible hover).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 17:07:09 -05:00
bb2337b552 feat(theme): darker text + buttons in light themes (revert modal backing)
Replace the light-theme modal backing (19e3138, now reverted) with a root-cause
fix: darken the light themes' UI elements for contrast.
- Buttons: the light-theme ImGuiCol_Button overlays were barely-there grey
  (5/8/12% black); bump to 13/20/28% so buttons read as buttons on light
  surfaces (one edit in ApplyColorThemeToImGui covers all light skins).
- Text: raise --on-surface-medium (60-72% -> 86%) and --on-surface-disabled
  (38-40% -> 52%) across the light skins (light, color-pop-light, dune, marble,
  iridescent) — the dominant secondary/label text was too faint. Base
  --on-surface was already near-black, left as-is.
The active theme is TOML-skin-driven, so the code GetMaterialLightTheme() is not
the live source; edits are in the skin TOMLs + the ImGui-style mapping.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-04 16:57:38 -05:00
3aee55b49c ObsidianDragon - DragonX ImGui Wallet
Full-node GUI wallet for DragonX cryptocurrency.
Built with Dear ImGui, SDL3, and OpenGL3/DX11.

Features:
- Send/receive shielded and transparent transactions
- Autoshield with merged transaction display
- Built-in CPU mining (xmrig)
- Peer management and network monitoring
- Wallet encryption with PIN lock
- QR code generation for receive addresses
- Transaction history with pagination
- Console for direct RPC commands
- Cross-platform (Linux, Windows)
2026-02-27 00:26:01 -06:00