26 Commits

Author SHA1 Message Date
ddb810e2f3 fix: drag-to-transfer drop not triggering transfer dialog
s_dropTargetIdx was reset to -1 unconditionally each frame, including
the release frame. Since drop target detection runs in PASS 2 (after
the drop handler), the target was always -1 when checked. Only reset
while mouse button is held so the previous frame's value is preserved.

Also bump version to 1.2.0-rc1 and add release notes.
2026-04-12 19:07:41 -05:00
aa26ab5fbd fix: sidebar nav text overflow for long translations
- Add text scaling for section labels (TOOLS, ADVANCED) in sidebar
- Separate explorer_section key from explorer nav label to fix ALL CAPS
- Shorten long sidebar translations: es/pt settings, pt overview, ru tools/advanced
- Fix explorer translations from ALL CAPS to proper case in all languages
2026-04-12 18:45:48 -05:00
40cec14ebf Add bootstrap download dialog and fix 100 missing translation keys
- New BootstrapDownloadDialog accessible from Settings page
  - Stops daemon before download, prevents auto-restart during bootstrap
  - Confirm/Downloading/Done/Failed states with progress display
  - Mirror support (bootstrap2.dragonx.is)
- Add bootstrap_downloading_ flag to prevent tryConnect() auto-reconnect
- Right-align Download Bootstrap + Setup Wizard buttons in settings
- Add 100 missing i18n keys to all 8 language files (de/es/fr/ja/ko/pt/ru/zh)
  - Includes bootstrap, explorer, mining benchmark, transfer, delete blockchain,
    force quit, address label, and settings section translations
- Update add_missing_translations.py with new translation batch
2026-04-12 18:19:01 -05:00
88d30c1612 feat: modernize address list with drag-transfer, labels, and UX polish
- Rewrite RenderSharedAddressList with two-pass layout architecture
- Add drag-to-transfer: drag address onto another to open transfer dialog
- Add AddressLabelDialog with custom label text and 20-icon picker
- Add AddressTransferDialog with amount input, fee, and balance preview
- Add AddressMeta persistence (label, icon, sortOrder) in settings.json
- Gold favorite border inset 2dp from container edge
- Show hide button on all addresses, not just zero-balance
- Smaller star/hide buttons to clear favorite border
- Semi-transparent dragged row with context-aware tooltip
- Copy-to-clipboard deferred to mouse-up (no copy on drag)
- Themed colors via resolveColor() with CSS variable fallbacks
- Keyboard nav (Up/Down/J/K, Enter to copy, F2 to edit label)
- Add i18n keys for all new UI strings
2026-04-12 17:29:56 -05:00
dbe6546f9f refactor: rewrite sidebar layout with two-pass architecture
Replace fragile Dummy()-based cursor flow with a deterministic two-pass
layout system:
- Pass 1: compute exact Y positions for all elements (pure math)
- Pass 2: render at computed positions using SetCursorScreenPos + draw list

Eliminates the dual-coordinate mismatch that caused persistent centering
and overflow bugs. Height is computed once, not estimated then measured.

Also tune sidebar spacing via ui.toml:
- button-spacing: 4 → 6
- section-gap: 4 → 8
- Add section-label-pad-bottom (4px) below category labels
- bottom-padding: 0 → 4
2026-04-12 16:34:31 -05:00
6e2db50675 fix: accurate sync speed display, add missing i18n keys, native language names
- Fix blk/s calculation that was inflated ~10x due to resetting the
  time baseline every frame instead of only when blocks advanced
- Add decay when no new blocks arrive for 10s so rate doesn't stay stale
- Add 7 missing translation keys (timeout_off/1min/5min/15min/30min/1hour,
  slider_off) to all 8 language files so settings dropdowns translate
- Show language names in native script (中文, Русский, 日本語, 한국어)
2026-04-12 15:12:36 -05:00
d2dccbac05 feat: non-blocking warmup — connect during daemon initialization
Instead of blocking the entire UI with "Activating best chain..." until
the daemon finishes warmup, treat warmup responses as a successful
connection. The wallet now:

- Sets connected=true + warming_up=true when daemon returns RPC -28
- Shows warmup status with block progress in the loading overlay
- Polls getinfo every few seconds to detect warmup completion
- Allows Console, Peers, Settings tabs during warmup
- Shows orange status indicator with warmup message in status bar
- Skips balance/tx/address refresh until warmup completes
- Triggers full data refresh once daemon is ready

Also: fix curl handle/header leak on reconnect, fill in empty
externalDetected error branch, bump version to v1.2.0 in build scripts.
2026-04-12 14:32:57 -05:00
1860e9b277 fix: auto-refresh peers list, show warmup status during daemon startup
- Fix peer timer calling refreshEncryptionState() instead of
  refreshPeerInfo(), so the Network tab now auto-updates every 5s
- Reorder RPC error handling so warmup messages (Loading block index,
  Verifying blocks, etc.) display in the status bar instead of being
  masked by the generic "Waiting for dragonxd" message
2026-04-12 13:43:45 -05:00
648a6c29e0 feat: use DragonX DNS seed nodes, pass -maxconnections to daemon, show sync speed
- Replace hardcoded IP addnodes with node.dragonx.is, node1–4.dragonx.is
  in both daemon launch params and auto-generated DRAGONX.conf
- Add max_connections setting (persisted, default 0 = daemon default);
  passed as -maxconnections= flag to dragonxd on startup
- Show blocks/sec in status bar during sync with exponential smoothing
  (e.g. "Syncing 45.2% (12340 left, 85 blk/s)")
2026-04-12 13:22:22 -05:00
c013038ef7 feat: CJK font rendering, force quit confirmation, settings i18n
- Rebuild CJK font subset (1421 glyphs) and convert CFF→TTF for
  stb_truetype compatibility, fixing Chinese/Japanese/Korean rendering
- Add force quit confirmation dialog with cancel/confirm actions
- Show force quit tooltip immediately on hover (no delay)
- Translate hardcoded English strings in settings dropdowns
  (auto-lock timeouts, slider "Off" labels)
- Fix mojibake en-dashes in 7 translation JSON files
- Add helper scripts: build_cjk_subset, convert_cjk_to_ttf,
  check_font_coverage, fix_mojibake
2026-04-12 10:32:58 -05:00
20cbad687d Redesign benchmark to measure sustained (thermally throttled) hashrate
instead of initial burst performance. Previously the benchmark used a
fixed 20s warmup + 10s peak measurement, which reported inflated
results on thermally constrained hardware (e.g. 179 H/s vs actual
sustained 117 H/s on a MacBook Pro).

- Adaptive warmup with stability detection: mine for at least 90s,
  then compare rolling 10s hashrate windows. Require 3 consecutive
  windows within 5% before declaring thermal equilibrium (cap 300s)
- Average-based measurement: record mean hashrate over 30s instead
  of peak, reflecting real sustained throughput
- Start candidates at half the system cores — lower thread counts
  are rarely optimal and waste time warming up
- Add CoolingDown phase: 5s idle pause between tests so each starts
  from a similar thermal baseline
- Adaptive time estimates: use observed warmup durations from
  completed tests to predict remaining time
- UI shows Stabilizing when waiting for thermal equilibrium past
  the minimum warmup, Cooling during idle pauses"
2026-04-06 13:51:56 -05:00
ddca8b2e43 v1.2.0: UX audit — security fixes, accessibility, and polish
Security (P0):
- Fix sidebar remaining interactive behind lock screen
- Extend auto-lock idle detection to include active widget interactions
- Distinguish missing PIN vault from wrong PIN; auto-switch to passphrase

Blocking UX (P1):
- Add 15s timeout for encryption state check to prevent indefinite loading
- Show restart reason in loading overlay after wallet encryption
- Add Force Quit button on shutdown screen after 10s
- Warn user if embedded daemon fails to start during wizard completion

Polish (P2):
- Use configured explorer URL in Receive tab instead of hardcoded URL
- Increase request memo buffer from 256 to 512 bytes to match Send tab
- Extend notification duration to 5s for critical operations (tx sent,
  wallet encrypted, key import, backup, export)
- Add Reduce Motion accessibility setting (disables page fade + balance lerp)
- Show estimated remaining time during mining thread benchmark
- Add staleness indicator to market price data (warning after 5 min)

New i18n keys: incorrect_pin, incorrect_passphrase, pin_not_set,
restarting_after_encryption, force_quit, reduce_motion, tt_reduce_motion,
ago, wizard_daemon_start_failed
2026-04-04 19:10:58 -05:00
50e9e7d75e refactor: tab-aware prioritized refresh system
Split monolithic refreshData() into independent sub-functions
(refreshCoreData, refreshAddressData, refreshTransactionData,
refreshEncryptionState) each with its own timer and atomic guard.

Per-category timers replace the single 5s refresh_timer_:
- core_timer_: balance + blockchain info (5s default)
- transaction_timer_: tx list + enrichment (10s default)
- address_timer_: z/t address lists (15s default)
- peer_timer_: encryption state (10s default)

Tab-switching via setCurrentPage() adjusts active intervals so
the current tab's data refreshes faster (e.g. 3s core on Overview,
5s transactions on History) while background categories slow down.

Use fast_worker_ for core data on Overview tab to avoid blocking
behind the main refresh batch.

Bump version to 1.1.2.
2026-04-04 13:05:00 -05:00
d755f6816b refactor: extract AI/agent files into separate repo
ObsidianDragon-agent/ is now a standalone git repo (future submodule)
so AI configuration files are not pushed to the main repository.

- Remove copilot-instructions.md and ARCHITECTURE.md from main tracking
- Remove symlinks from .github/ and docs/
- Add ObsidianDragon-agent/ and .github/ to .gitignore
2026-04-04 11:36:04 -05:00
84d2b9c39d refactor: move AI/agent files into ObsidianDragon-agent/
- copilot-instructions.md → ObsidianDragon-agent/copilot-instructions.md
- ARCHITECTURE.md → ObsidianDragon-agent/ARCHITECTURE.md
- Symlinks at original locations preserve Copilot auto-discovery
2026-04-04 11:29:12 -05:00
27e9a8df26 docs: add ARCHITECTURE.md with project overview
Covers directory layout, threading model, RPC architecture,
connection lifecycle, UI system, build system, and key conventions.
2026-04-04 11:17:21 -05:00
8d51f374cd docs: add copilot-instructions.md and file-level comments
- Create .github/copilot-instructions.md with project coding standards,
  architecture overview, threading model, and key rules for AI sessions
- Add module description comments to app.cpp, rpc_client.cpp, rpc_worker.cpp,
  embedded_daemon.cpp, xmrig_manager.cpp, console_tab.cpp, settings.cpp
- Add ASCII connection state diagram to app_network.cpp
- Remove /.github/ from .gitignore so instructions file is tracked
2026-04-04 11:14:31 -05:00
7ab8f5d82c fix: console not connected when fast-lane RPC still connecting
The console tab was passed fast_rpc_ even before its async connection
completed, causing 'Not connected to daemon' errors despite the main
RPC being connected and sync data flowing. Fall back to the main
rpc_/worker_ until fast_rpc_ reports isConnected().
2026-04-03 11:34:32 -05:00
e4b1b644b3 build: macOS universal binary (arm64+x86_64) with deployment target 11.0
- Set CMAKE_OSX_DEPLOYMENT_TARGET and CMAKE_OSX_ARCHITECTURES before
  project() so they propagate to all FetchContent dependencies (SDL3, etc.)
- build.sh: native mac release builds universal binary, detects and
  rebuilds single-arch libsodium, verifies with lipo, exports
  MACOSX_DEPLOYMENT_TARGET; dev build uses correct build/mac directory
- fetch-libsodium.sh: build arm64 and x86_64 separately then merge with
  lipo on native macOS; fix sha256sum unavailable on macOS (use shasum)
2026-04-03 10:55:07 -05:00
8ef8abeb37 feat: thread benchmark, GPU-aware idle mining, thread scaling fix
- Add pool mining thread benchmark: cycles through thread counts with
  20s warmup + 10s measurement to find optimal setting for CPU
- Add GPU-aware idle detection: GPU utilization >= 10% (video, games)
  treats system as active; toggle in mining tab header (default: on)
  Supports AMD sysfs, NVIDIA nvidia-smi, Intel freq ratio; -1 on macOS
- Fix idle thread scaling: use getRequestedThreads() for immediate
  thread count instead of xmrig API threads_active which lags on restart
- Apply active thread count on initial mining start when user is active
- Skip idle mining adjustments while benchmark is running
- Disable thread grid drag-to-select during benchmark
- Add idle_gpu_aware setting with JSON persistence (default: true)
- Add 7 i18n English strings for benchmark and GPU-aware tooltips
2026-04-01 17:06:05 -05:00
09f876eb60 update build output filenames to include version info 2026-03-25 11:24:21 -05:00
aa3bd4e304 update hardcoded version for mac dmg build 2026-03-25 11:18:03 -05:00
801fa2b96b feat: track shielded send txids via z_viewtransaction
Extract txids from completed z_sendmany operations and store in
send_txids_ so pure shielded sends are discoverable. The network
thread includes them in the enrichment set, calls z_viewtransaction,
caches results in viewtx_cache_, and removes them from send_txids_.
2026-03-25 11:06:09 -05:00
e0bfeb2f29 fix: macOS block index corruption, dbcache auto-sizing, import key rescan height
- Shutdown: 3-phase stop (wait for RPC stop → SIGTERM → SIGKILL) prevents
  LevelDB flush interruption on macOS/APFS that caused full re-sync on restart
- dbcache: auto-detect RAM and set -dbcache to 12.5% (clamped 450-4096 MB)
  on macOS (sysctl), Linux (sysconf), and Windows (GlobalMemoryStatusEx)
- Import key: pass user-entered start height to z_importkey and trigger
  rescanblockchain from that height for t-key imports
- Bump version to 1.1.1
2026-03-25 11:00:14 -05:00
9ed4fbc476 update mac icons 2026-03-19 14:46:33 -05:00
2b3277529e macOS port: build, rendering, daemon, and mining fixes
Build & setup:
- Fix setup.sh and build.sh for macOS (bundle daemon, xmrig, sapling params, asmap.dat into .app)
- Fix CMakeLists.txt libsodium linking for macOS
- Fix incbin.h to use __DATA,__const section on macOS
- Remove vendored libsodium-1.0.18 source tree (use fetch script instead)
- Remove prebuilt-binaries/xmrig (replaced by xmrig-hac)
- Add .DS_Store to .gitignore

Rendering & UI:
- Use GLSL #version 150 and OpenGL 3.2 Core Profile on macOS
- Force dpiScale=1.0 on macOS to fix Retina double-scaling
- Set default window/UI opacity to 100% on Mac/Linux
- Add scroll fade shader guard for macOS GL compatibility
- Add ImGui error recovery around render loop and mining tab

Daemon & bootstrap:
- Fix getDragonXDataDir() to return ~/Library/Application Support/Hush/DRAGONX/ on macOS
- Fix isPortInUse() with connect() fallback (no /proc/net/tcp on macOS)
- Increase daemon watchdog timeout from 3s to 15s
- Add daemon status indicator (colored dot + label) in wizard bootstrap phases

Mining tab:
- Fix EmbeddedDaemon::getMemoryUsageMB() crash on macOS (was using Linux /proc)
- Fix XmrigManager::getMemoryUsageMB() to use ps on macOS instead of /proc
- Restructure RenderMiningTab with wrapper pattern for exception safety
- Fix default pool URL to include port (pool.dragonx.is:3433)
2026-03-19 14:26:04 -05:00
235 changed files with 52366 additions and 36027 deletions

6
.gitignore vendored
View File

@@ -41,9 +41,3 @@ asmap.dat
# macOS # macOS
.DS_Store .DS_Store
# Local-only archive of superseded lite-wallet design/planning docs (untracked)
docs/_archive/
# ed25519 release-signing keys — the secret key must NEVER be committed
*.ed25519.key
*.ed25519.pub.b64

View File

@@ -1,96 +0,0 @@
# CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
## What this is
ObsidianDragon is a portable, full-node GUI wallet for DragonX (DRGX), written in C++17 using SDL3 + Dear ImGui (immediate-mode). It drives a `dragonxd` full node over JSON-RPC and can embed/extract the daemon itself. A separate **Lite** variant (`ObsidianDragonLite`) drops the full node and instead talks to an external lite-wallet backend library.
## Build & run
`build.sh` is the single entry point for all builds. `setup.sh` (repo root) installs/validates dependencies.
```bash
./build.sh # Dev build (native, no packaging) -> build/linux/bin/ObsidianDragon
./build.sh --lite # Dev build of the Lite variant -> build/linux/bin/ObsidianDragonLite
./build.sh --clean # Wipe the build dir first
./build.sh --linux-release # Release zip + AppImage -> release/linux/
./build.sh --win-release # Windows cross-compile (mingw-w64) -> release/windows/
./build.sh --mac-release # macOS .app bundle + DMG
./setup.sh --check # Report missing build deps without installing
```
Dev builds use `build/linux/` (or `build/mac/`). To re-build incrementally without re-running CMake config: `cmake --build build/linux -j$(nproc)`.
The wallet connects to the daemon using credentials in `~/.hush/DRAGONX/DRAGONX.conf` (`rpcuser`/`rpcpassword`/`rpcport`). It searches for `dragonxd`/`dragonx-cli` binaries in the **executable's own directory first**, so dropping custom node builds next to the wallet binary overrides the bundled ones.
## Tests
Tests live in `tests/test_phase4.cpp` — a single large translation unit using a custom assertion harness (`EXPECT_TRUE`/`EXPECT_EQ`/`EXPECT_NEAR` macros, one `main()`, exit code = failure count). `include(CTest)` enables `BUILD_TESTING=ON` by default, so the `ObsidianDragonTests` executable is built alongside the app.
```bash
cd build/linux && ctest --output-on-failure # run the suite
./build/linux/bin/ObsidianDragonTests # run the binary directly (same thing)
```
There is no per-test filtering — it is one binary that runs every assertion. The suite exercises the services layer, lite-wallet bridge, and pure helpers (parsers, formatters, model classes) without launching the GUI. Fixtures are under `tests/fixtures/` (path injected as `DRAGONX_TEST_FIXTURE_DIR`).
## Architecture
**Entry & main loop.** `src/main.cpp` owns SDL3 window creation, ImGui/OpenGL(or DX11 on Windows) setup, and the frame loop. The `App` class is the central controller; because it is large it is split across four files that all implement the same class:
- `src/app.cpp` — core lifecycle, the per-frame `render()`, tab dispatch
- `src/app_network.cpp` — RPC orchestration, sync, peers, daemon lifecycle
- `src/app_security.cpp` — encryption, PIN/lock screen, key import/export, backup
- `src/app_wizard.cpp` — first-run wizard
**RPC.** All daemon calls go through `src/rpc/` (`rpc_client`, `connection`, `rpc_worker`). **Never block the main/UI thread with synchronous network I/O — dispatch through `RPCWorker`** (async). `rpc/types.h` holds the shared DTOs.
**Services** (`src/services/`) hold the non-UI state machines that the `App` owns: `NetworkRefreshService` + `RefreshScheduler` (polling/refresh of balance, peers, txs on intervals) and the `WalletSecurity*` controller/workflow stack (encryption & unlock flows).
**Data model** (`src/data/`): `WalletState`, `address_book`, `transaction_history_cache`, `exchange_info`. UI reads from these.
**UI** (`src/ui/`): `windows/` are the tabs and dialogs (one pair per screen, e.g. `send_tab`, `mining_tab`, `console_tab`), `pages/` are multi-section screens (Settings), `material/` is the design-system layer (the live helpers `color_theme`, `colors`, `type`/`typography`, `draw_helpers`, `layout`, `project_icons`, `components/buttons`), `schema/` loads the TOML UI schema/skins, `effects/` is GL post-processing (blur/acrylic).
**Lite wallet** (`src/wallet/`): the bridge to an external `litelib_*` C-ABI backend. `lite_client_bridge` loads the backend (via direct `litelib_*` externs in `linkedSdxl()`) and owns each Rust string through `lite_owned_string` (copy-before-free / free-once). On top sit `lite_connection_service`, `lite_sync_service`, `lite_result_parsers`, `lite_wallet_gateway`, `lite_wallet_state_mapper`, and `lite_wallet_lifecycle_service`, all driven by `lite_wallet_controller`. The real frontend entry points are `lite_wallet_lifecycle_ui_adapter` and `lite_wallet_server_selection_adapter` (used by `src/ui/pages/settings_page.cpp`); everything else is reachable through them. (The prebuilt-backend symbol check for `DRAGONX_ENABLE_LITE_BACKEND` is done in CMake against the symbols inventory — see below — not in C++.)
> ⚠️ **Do not regrow the `_plan`/`_batch` churn.** This directory previously held ~160 dead `lite_wallet_*_plan` / `*_batch*_receipt_custody_acceptance_confirmation_archive_handoff_*` files (filenames up to 250 chars) — auto-generated scaffolding that never reached the shipping binary. They were deleted. When extending lite-wallet behavior, **edit the named service/bridge/runtime files in place**; never add another "promotion/receipt/custody/handoff/stewardship" wrapper layer. `scripts/check-source-hygiene.sh` (wired as a `.git/hooks/pre-commit` hook) blocks >80-char filenames and chained churn-token names — run it in CI too.
**Chat** (`src/chat/chat_protocol.cpp`): experimental HushChat protocol, compiled in only when `DRAGONX_ENABLE_CHAT=ON`.
## Build variants & feature gating
Variants are selected with CMake options (set by `build.sh` flags), surfaced to C++ as compile definitions:
- `DRAGONX_BUILD_LITE` (`--lite`) → `DRAGONX_LITE_BUILD` define; renames the app to `ObsidianDragonLite` and excludes embedded-daemon / full-node assets (Sapling params, asmap, dragonxd).
- `DRAGONX_ENABLE_LITE_BACKEND` → links a real external lite backend. Requires `--lite`, link mode `imported`, ABI `sdxl-c-v1`, and a symbols inventory file (built by `scripts/build-lite-backend-artifact.sh`); CMake hard-fails if any required `litelib_*` symbol is missing.
- `DRAGONX_ENABLE_CHAT``DRAGONX_ENABLE_CHAT` define gating the chat module.
Guard full-node-only code paths with `#if DRAGONX_LITE_BUILD` / chat code with `DRAGONX_ENABLE_CHAT`.
## Lite wallet status
The Lite variant is **functionally complete and runtime-verified on Linux + Windows** (work lives on branch `cleanup/lite-plan-churn`, **local-only — not pushed yet**):
- **Implemented:** lifecycle (create/open/restore + auto-open on startup), sync, refresh, send / shield / import / export / seed, persistence (the backend does *not* auto-save after sync/send/shield — the controller triggers `save` at those points), and passphrase **encryption** (encrypt/unlock/lock/decrypt + Settings UI + send-time & startup unlock; the backend locks immediately on `encrypt`). All controller-tested against the fake backend (`tests/fake_lite_backend.h`) and smoke-verified against the real SDXL backend via `tools/lite_smoke` (incl. a full sync). GUI is wired end-to-end with lite-appropriate wording; the full-node RPC connect loop / wizard / daemon strings are gated out of lite (lite "online" is derived from `lite_wallet_->walletOpen()`, not RPC).
- **Packaging:** `./build.sh --lite-backend --linux-release` (zip + AppImage, **verified**) and `--win-release` (cross-compiled `.exe`, **verified**; first build the Windows backend artifact with `scripts/build-lite-backend-artifact.sh --platform windows`). macOS `--lite-backend --mac-release` is **wired but not yet verified on this Linux box** (needs macOS/osxcross): the `.app`/launcher/rpath/`CFBundleExecutable` follow `ObsidianDragonLite`, full-node assets are skipped, and the lite variant gets its own `CFBundleName` ("DragonX Wallet Lite"), bundle id (`is.hush.dragonx.lite`), and DMG name so it can coexist with the full-node app. All variants correctly exclude full-node assets.
- **Rollout / kill-switch (implemented):** `wallet/lite_rollout_policy.{h,cpp}` is a pure, fail-open gate (local-only, no network) feeding `LiteWalletLifecycleService::availability()` (new `RolloutDisabled` reason). Inputs: the emergency env var `DRAGONX_LITE_KILL_SWITCH` (absolute — not even `force_on` bypasses it); a `lite_rollout` setting (`auto`/`force_on`/`force_off`); and an optional **locally-cached** manifest at `<config-dir>/lite_rollout.json` (`global_enabled`, `min_version`/`max_version`, `blocked_versions`, `rollout_permille`, `message`) keyed for staged rollout on a hashed, never-transmitted per-install id. A signed remote fetcher can populate that cache later without touching the policy. Resolved in `App::rebuildLiteWallet()`; the disable message surfaces via the lifecycle status. Unit-tested + runtime-verified (env / manifest / control).
- **Remaining (M5b):** verify the wired macOS `--lite` packaging on a Mac/osxcross, CI backend-artifact build + signing.
- **To publish:** rename branch → `feat/lite-wallet`, base the PR on `dev` (the full-node UX is already there), and handle the dormant gated-OFF HushChat content bundled in commit `af06b8b`.
The detailed milestone plan and design history (the v2 plan, backend artifact/ABI/signing design docs, the v1 plan, chat specs, etc.) are kept **untracked** under `docs/_archive/`.
## Miner updater (xmrig)
The mining tab's pool section has an **"Update miner…"** button that downloads/verifies/installs the latest DRG-XMRig from the project Gitea (`util/XmrigUpdater` + `ui/windows/xmrig_download_dialog.h`). Flow: query `git.dragonx.is/api/v1/repos/DragonX/drg-xmrig/releases/latest` → pick the asset for this platform (`linux-x64` / `win-x64` / `macos-x86_64`; no match → "Unavailable") → libcurl download (TLS verified) → verify the archive **SHA-256** (from the release body) **and** a detached **ed25519 signature** → miniz-extract the binary (flattening the versioned subdir) into `resources::getDaemonDirectory()`. The whole archive is verified, so extracted members are trusted by transitivity (no per-member hash check). The pure, no-I/O core is split into `xmrig_updater_core.cpp` for unit tests; an env-gated (`DRAGONX_TEST_NETWORK=1`) test exercises the worker live.
**Signature verification is enforced** (`kXmrigRequireSignature = true` in `src/util/xmrig_updater.h`), checked against the public key pinned in `kXmrigSignaturePublicKeyBase64`. **Consequence for releases:** every `drg-xmrig` release MUST ship a detached signature per archive or the in-app updater refuses it. To cut a release: build the archives, then `scripts/sign-xmrig-release.sh sign <secret.key> <archive.zip>...` (OpenSSL-based, no extra deps) and upload each `<archive>.sig` as a release asset alongside its `.zip`. The signing **secret key must stay offline** (it is gitignored: `*.ed25519.key`); only its base64 public key is pinned in the source. To rotate the key, regenerate (`scripts/sign-xmrig-release.sh keygen`) and update `kXmrigSignaturePublicKeyBase64`. An emergency env override is not provided — disabling verification means setting `kXmrigSignaturePublicKeyBase64` empty (and rebuilding).
## Versioning
The version has a **single source of truth**: `project(... VERSION 1.2.0 ...)` plus `DRAGONX_VERSION_SUFFIX` in `CMakeLists.txt`. CMake generates `build/.../generated/dragonx_generated_version.h` from `src/config/version.h.in`. Do not hand-edit generated version output or hardcode version strings — bump the `project()` version in `CMakeLists.txt`.
## Conventions
- **C++17.** Match the surrounding code's style per file.
- **Icons:** use the Material Design icon font defines (`ICON_MD_*`); never raw Unicode glyphs.
- **UI layout values** belong in `res/themes/ui.toml`, read via `schema::UI()` — do not hardcode pixel sizes/offsets in code.
- **i18n:** user-facing strings are translated via `src/util/i18n`; translation JSON lives in `res/lang/` (`de`, `es`, `fr`, `ja`, `ko`, `pt`, `ru`, `zh`, English fallback in code). Translation/font helper scripts are in `scripts/` (`gen_*.py`, CJK subset tooling).
- **Commits:** the history uses Conventional Commits (`feat(scope): …`, `fix(scope): …`). PRs target `master`.

View File

@@ -15,19 +15,13 @@ if(APPLE)
endif() endif()
project(ObsidianDragon project(ObsidianDragon
VERSION 1.3.0 VERSION 1.2.0
LANGUAGES C CXX LANGUAGES C CXX
DESCRIPTION "DragonX Cryptocurrency Wallet" DESCRIPTION "DragonX Cryptocurrency Wallet"
) )
# Pre-release suffix (e.g. "-rc1", "-beta2"). Leave empty for stable releases. # Pre-release suffix (e.g. "-rc1", "-beta2"). Leave empty for stable releases.
set(DRAGONX_VERSION_SUFFIX "") set(DRAGONX_VERSION_SUFFIX "-rc1")
# ObsidianDragonLite is versioned INDEPENDENTLY of the full-node app above. The active variant's
# version flows to the generated header, the Windows .rc/manifest, and build.sh's release names via
# DRAGONX_APP_VERSION* (resolved in the lite/full block below).
set(DRAGONX_LITE_VERSION "1.0.0")
set(DRAGONX_LITE_VERSION_SUFFIX "")
# C++17 standard # C++17 standard
set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD 17)
@@ -42,132 +36,6 @@ endif()
# Options # Options
option(DRAGONX_USE_SYSTEM_SDL3 "Use system SDL3 instead of fetching" ON) option(DRAGONX_USE_SYSTEM_SDL3 "Use system SDL3 instead of fetching" ON)
option(DRAGONX_ENABLE_EMBEDDED_DAEMON "Enable embedded dragonxd support" ON) option(DRAGONX_ENABLE_EMBEDDED_DAEMON "Enable embedded dragonxd support" ON)
option(DRAGONX_BUILD_LITE "Build ObsidianDragonLite variant without full-node features" OFF)
option(DRAGONX_ENABLE_LITE_BACKEND "Enable real lite wallet backend integration" OFF)
option(DRAGONX_ENABLE_CHAT "Enable experimental HushChat protocol/UI integration" OFF)
set(DRAGONX_LITE_BACKEND_LIBRARY "" CACHE FILEPATH "Path to a prebuilt SDXL-compatible lite backend library")
set(DRAGONX_LITE_BACKEND_INCLUDE_DIR "" CACHE PATH "Optional include directory for SDXL-compatible lite backend headers")
set(DRAGONX_LITE_BACKEND_EXTRA_LIBS "" CACHE STRING "Additional libraries needed by the SDXL-compatible lite backend")
set(DRAGONX_LITE_BACKEND_LINK_MODE "imported" CACHE STRING "Lite backend link mode; Phase 1 supports imported only")
set_property(CACHE DRAGONX_LITE_BACKEND_LINK_MODE PROPERTY STRINGS imported)
set(DRAGONX_LITE_BACKEND_ABI "sdxl-c-v1" CACHE STRING "Expected lite backend C ABI version")
set(DRAGONX_LITE_BACKEND_SYMBOLS_FILE "" CACHE FILEPATH "Path to generated lite backend exported-symbol inventory")
set(DRAGONX_LITE_BACKEND_MANIFEST "" CACHE FILEPATH "Optional path to generated lite backend artifact manifest")
option(DRAGONX_LITE_BACKEND_REQUIRE_SIGNATURE "Require verified signature metadata in the lite backend artifact manifest" OFF)
set(DRAGONX_LITE_BACKEND_REQUIRED_SYMBOLS
litelib_wallet_exists
litelib_initialize_new
litelib_initialize_new_from_phrase
litelib_initialize_existing
litelib_execute
litelib_rust_free_string
litelib_check_server_online
litelib_shutdown
)
if(DRAGONX_BUILD_LITE)
set(DRAGONX_APP_NAME "ObsidianDragonLite")
set(DRAGONX_BINARY_NAME "ObsidianDragonLite")
# NOTE: do NOT FORCE-write DRAGONX_ENABLE_EMBEDDED_DAEMON=OFF into the cache here. A forced
# cache write persists into a later full-node reconfigure of the same build dir and silently
# disables the embedded daemon — the binary still embeds/extracts, but isUsingEmbeddedDaemon()
# returns false, so it "unpacks dragonxd but never starts" (the 1.3.0 regression). It is also
# redundant: makeWalletCapabilities() already forces the embedded-daemon capability off for any
# lite build via `fullNodeBuild && embeddedDaemonCompiled`, so lite never launches a daemon
# regardless of this flag. build.sh sets the flag explicitly per variant to defeat stale caches.
set(DRAGONX_APP_VERSION "${DRAGONX_LITE_VERSION}")
set(DRAGONX_APP_VERSION_SUFFIX "${DRAGONX_LITE_VERSION_SUFFIX}")
else()
set(DRAGONX_APP_NAME "ObsidianDragon")
set(DRAGONX_BINARY_NAME "ObsidianDragon")
set(DRAGONX_APP_VERSION "${PROJECT_VERSION}")
set(DRAGONX_APP_VERSION_SUFFIX "${DRAGONX_VERSION_SUFFIX}")
endif()
# Split the active version into numeric components for the generated header + Windows VERSIONINFO.
string(REPLACE "." ";" _dragonx_ver_parts "${DRAGONX_APP_VERSION}")
list(GET _dragonx_ver_parts 0 DRAGONX_APP_VERSION_MAJOR)
list(GET _dragonx_ver_parts 1 DRAGONX_APP_VERSION_MINOR)
list(GET _dragonx_ver_parts 2 DRAGONX_APP_VERSION_PATCH)
set(DRAGONX_LITE_BACKEND_READY OFF)
if(DRAGONX_ENABLE_LITE_BACKEND)
if(NOT DRAGONX_BUILD_LITE)
message(FATAL_ERROR "DRAGONX_ENABLE_LITE_BACKEND is only supported with DRAGONX_BUILD_LITE=ON")
endif()
if(NOT DRAGONX_LITE_BACKEND_LINK_MODE STREQUAL "imported")
message(FATAL_ERROR "DRAGONX_LITE_BACKEND_LINK_MODE currently supports only 'imported'; runtime dynamic loading is a later bridge-runtime phase")
endif()
if(NOT DRAGONX_LITE_BACKEND_ABI STREQUAL "sdxl-c-v1")
message(FATAL_ERROR "DRAGONX_LITE_BACKEND_ABI must be sdxl-c-v1")
endif()
if(NOT DRAGONX_LITE_BACKEND_LIBRARY)
message(FATAL_ERROR "DRAGONX_ENABLE_LITE_BACKEND requires DRAGONX_LITE_BACKEND_LIBRARY to point at an SDXL-compatible artifact")
endif()
if(NOT EXISTS "${DRAGONX_LITE_BACKEND_LIBRARY}")
message(FATAL_ERROR "DRAGONX_LITE_BACKEND_LIBRARY does not exist: ${DRAGONX_LITE_BACKEND_LIBRARY}")
endif()
if(NOT DRAGONX_LITE_BACKEND_SYMBOLS_FILE)
message(FATAL_ERROR "DRAGONX_ENABLE_LITE_BACKEND requires DRAGONX_LITE_BACKEND_SYMBOLS_FILE generated by scripts/build-lite-backend-artifact.sh")
endif()
if(NOT EXISTS "${DRAGONX_LITE_BACKEND_SYMBOLS_FILE}")
message(FATAL_ERROR "DRAGONX_LITE_BACKEND_SYMBOLS_FILE does not exist: ${DRAGONX_LITE_BACKEND_SYMBOLS_FILE}")
endif()
file(STRINGS "${DRAGONX_LITE_BACKEND_SYMBOLS_FILE}" DRAGONX_LITE_BACKEND_SYMBOL_LINES)
if(NOT DRAGONX_LITE_BACKEND_SYMBOL_LINES)
message(FATAL_ERROR "DRAGONX_LITE_BACKEND_SYMBOLS_FILE is empty: ${DRAGONX_LITE_BACKEND_SYMBOLS_FILE}")
endif()
foreach(DRAGONX_LITE_REQUIRED_SYMBOL IN LISTS DRAGONX_LITE_BACKEND_REQUIRED_SYMBOLS)
list(FIND DRAGONX_LITE_BACKEND_SYMBOL_LINES "${DRAGONX_LITE_REQUIRED_SYMBOL}" DRAGONX_LITE_SYMBOL_INDEX)
if(DRAGONX_LITE_SYMBOL_INDEX EQUAL -1)
message(FATAL_ERROR "DRAGONX_LITE_BACKEND_SYMBOLS_FILE is missing required symbol: ${DRAGONX_LITE_REQUIRED_SYMBOL}")
endif()
endforeach()
if(DRAGONX_LITE_BACKEND_MANIFEST AND NOT EXISTS "${DRAGONX_LITE_BACKEND_MANIFEST}")
message(FATAL_ERROR "DRAGONX_LITE_BACKEND_MANIFEST does not exist: ${DRAGONX_LITE_BACKEND_MANIFEST}")
endif()
if(DRAGONX_LITE_BACKEND_REQUIRE_SIGNATURE)
if(NOT DRAGONX_LITE_BACKEND_MANIFEST)
message(FATAL_ERROR "DRAGONX_LITE_BACKEND_REQUIRE_SIGNATURE requires DRAGONX_LITE_BACKEND_MANIFEST")
endif()
file(READ "${DRAGONX_LITE_BACKEND_MANIFEST}" DRAGONX_LITE_BACKEND_MANIFEST_JSON)
string(JSON DRAGONX_LITE_SIGNATURE_STATUS ERROR_VARIABLE DRAGONX_LITE_SIGNATURE_STATUS_ERROR GET "${DRAGONX_LITE_BACKEND_MANIFEST_JSON}" signature_verification verification_status)
if(DRAGONX_LITE_SIGNATURE_STATUS_ERROR)
message(FATAL_ERROR "DRAGONX_LITE_BACKEND_MANIFEST is missing signature verification status")
endif()
if(NOT DRAGONX_LITE_SIGNATURE_STATUS STREQUAL "verified")
message(FATAL_ERROR "DRAGONX_LITE_BACKEND_REQUIRE_SIGNATURE requires verified signature metadata")
endif()
string(JSON DRAGONX_LITE_SIGNATURE_VERIFIED_SHA ERROR_VARIABLE DRAGONX_LITE_SIGNATURE_VERIFIED_SHA_ERROR GET "${DRAGONX_LITE_BACKEND_MANIFEST_JSON}" signature_verification verified_artifact_sha256)
string(JSON DRAGONX_LITE_ARTIFACT_SHA ERROR_VARIABLE DRAGONX_LITE_ARTIFACT_SHA_ERROR GET "${DRAGONX_LITE_BACKEND_MANIFEST_JSON}" artifact sha256)
if(DRAGONX_LITE_SIGNATURE_VERIFIED_SHA_ERROR OR DRAGONX_LITE_ARTIFACT_SHA_ERROR)
message(FATAL_ERROR "DRAGONX_LITE_BACKEND_MANIFEST is missing artifact/signature SHA-256 metadata")
endif()
if(NOT DRAGONX_LITE_SIGNATURE_VERIFIED_SHA STREQUAL DRAGONX_LITE_ARTIFACT_SHA)
message(FATAL_ERROR "DRAGONX_LITE_BACKEND_MANIFEST signature metadata does not verify the artifact SHA-256")
endif()
string(JSON DRAGONX_LITE_SIGNATURE_PERFORMED ERROR_VARIABLE DRAGONX_LITE_SIGNATURE_PERFORMED_ERROR GET "${DRAGONX_LITE_BACKEND_MANIFEST_JSON}" signature_verification verification_performed)
if(DRAGONX_LITE_SIGNATURE_PERFORMED_ERROR OR NOT DRAGONX_LITE_SIGNATURE_PERFORMED)
message(FATAL_ERROR "DRAGONX_LITE_BACKEND_REQUIRE_SIGNATURE requires verification_performed=true")
endif()
endif()
add_library(dragonx_lite_backend UNKNOWN IMPORTED)
set_target_properties(dragonx_lite_backend PROPERTIES
IMPORTED_LOCATION "${DRAGONX_LITE_BACKEND_LIBRARY}"
)
if(DRAGONX_LITE_BACKEND_INCLUDE_DIR)
if(NOT IS_DIRECTORY "${DRAGONX_LITE_BACKEND_INCLUDE_DIR}")
message(FATAL_ERROR "DRAGONX_LITE_BACKEND_INCLUDE_DIR does not exist: ${DRAGONX_LITE_BACKEND_INCLUDE_DIR}")
endif()
set_target_properties(dragonx_lite_backend PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${DRAGONX_LITE_BACKEND_INCLUDE_DIR}"
)
endif()
set(DRAGONX_LITE_BACKEND_READY ON)
endif()
include(CTest)
# Output directories # Output directories
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
@@ -240,32 +108,6 @@ FetchContent_Declare(
) )
FetchContent_MakeAvailable(tomlplusplus) FetchContent_MakeAvailable(tomlplusplus)
# SQLite amalgamation - local Explorer block-summary cache
FetchContent_Declare(
sqlite3
URL https://www.sqlite.org/2024/sqlite-amalgamation-3450300.zip
URL_HASH SHA256=ea170e73e447703e8359308ca2e4366a3ae0c4304a8665896f068c736781c651
)
FetchContent_GetProperties(sqlite3)
if(NOT sqlite3_POPULATED)
FetchContent_Populate(sqlite3)
endif()
file(GLOB SQLITE3_AMALGAMATION_C CONFIGURE_DEPENDS
${sqlite3_SOURCE_DIR}/sqlite3.c
${sqlite3_SOURCE_DIR}/*/sqlite3.c
)
if(NOT SQLITE3_AMALGAMATION_C)
message(FATAL_ERROR "SQLite amalgamation source not found")
endif()
list(GET SQLITE3_AMALGAMATION_C 0 SQLITE3_SOURCE_FILE)
get_filename_component(SQLITE3_INCLUDE_DIR ${SQLITE3_SOURCE_FILE} DIRECTORY)
add_library(sqlite3_amalgamation STATIC ${SQLITE3_SOURCE_FILE})
target_include_directories(sqlite3_amalgamation PUBLIC ${SQLITE3_INCLUDE_DIR})
target_compile_definitions(sqlite3_amalgamation PRIVATE
SQLITE_THREADSAFE=1
SQLITE_OMIT_LOAD_EXTENSION
)
# libcurl for HTTPS RPC connections (more reliable than cpp-httplib with OpenSSL 3.x) # libcurl for HTTPS RPC connections (more reliable than cpp-httplib with OpenSSL 3.x)
if(WIN32) if(WIN32)
# For Windows cross-compilation, fetch and build libcurl statically # For Windows cross-compilation, fetch and build libcurl statically
@@ -405,61 +247,22 @@ set(APP_SOURCES
src/app_network.cpp src/app_network.cpp
src/app_security.cpp src/app_security.cpp
src/app_wizard.cpp src/app_wizard.cpp
src/services/network_refresh_service.cpp
src/services/refresh_scheduler.cpp
src/services/wallet_security_controller.cpp
src/services/wallet_security_workflow.cpp
src/services/wallet_security_workflow_executor.cpp
src/chat/chat_protocol.cpp
src/wallet/lite_owned_string.cpp
src/wallet/lite_rollout_policy.cpp
src/wallet/lite_client_bridge.cpp
src/wallet/lite_connection_service.cpp
src/wallet/lite_diagnostics.cpp
src/wallet/lite_wallet_controller.cpp
src/wallet/lite_result_parsers.cpp
src/wallet/lite_sync_service.cpp
src/wallet/lite_wallet_gateway.cpp
src/wallet/lite_wallet_state_mapper.cpp
src/wallet/lite_wallet_lifecycle_ui_adapter.cpp
src/wallet/lite_wallet_server_selection_adapter.cpp
src/wallet/lite_wallet_server_lifecycle_readiness.cpp
src/wallet/lite_wallet_lifecycle_service.cpp
src/data/wallet_state.cpp src/data/wallet_state.cpp
src/data/transaction_history_cache.cpp
src/ui/theme.cpp src/ui/theme.cpp
src/ui/theme_loader.cpp src/ui/theme_loader.cpp
src/ui/explorer/explorer_block_cache.cpp
src/ui/material/color_theme.cpp src/ui/material/color_theme.cpp
src/ui/material/typography.cpp src/ui/material/typography.cpp
src/ui/notifications.cpp src/ui/notifications.cpp
src/ui/windows/main_window.cpp src/ui/windows/main_window.cpp
src/ui/windows/balance_tab.cpp src/ui/windows/balance_tab.cpp
src/ui/windows/balance_components.cpp
src/ui/windows/balance_address_list.cpp
src/ui/windows/balance_recent_tx.cpp
src/ui/windows/balance_tab_helpers.cpp
src/ui/windows/send_tab.cpp src/ui/windows/send_tab.cpp
src/ui/windows/receive_tab.cpp src/ui/windows/receive_tab.cpp
src/ui/windows/transactions_tab.cpp src/ui/windows/transactions_tab.cpp
src/ui/windows/mining_tab.cpp src/ui/windows/mining_tab.cpp
src/ui/windows/mining_earnings.cpp
src/ui/windows/mining_stats.cpp
src/ui/windows/mining_controls.cpp
src/ui/windows/mining_mode_toggle.cpp
src/ui/windows/mining_benchmark.cpp
src/ui/windows/mining_pool_panel.cpp
src/ui/windows/mining_tab_helpers.cpp
src/ui/windows/peers_tab.cpp src/ui/windows/peers_tab.cpp
src/ui/windows/network_tab.cpp
src/ui/windows/lite_console_tab.cpp
src/ui/windows/explorer_tab.cpp src/ui/windows/explorer_tab.cpp
src/ui/windows/market_tab.cpp src/ui/windows/market_tab.cpp
src/ui/windows/console_tab.cpp src/ui/windows/console_tab.cpp
src/ui/windows/console_command_reference.cpp
src/ui/windows/console_input_model.cpp
src/ui/windows/console_output_model.cpp
src/ui/windows/console_tab_helpers.cpp
src/ui/windows/settings_window.cpp src/ui/windows/settings_window.cpp
src/ui/pages/settings_page.cpp src/ui/pages/settings_page.cpp
src/ui/windows/about_dialog.cpp src/ui/windows/about_dialog.cpp
@@ -483,25 +286,16 @@ set(APP_SOURCES
src/data/address_book.cpp src/data/address_book.cpp
src/data/exchange_info.cpp src/data/exchange_info.cpp
src/util/logger.cpp src/util/logger.cpp
src/util/async_task_manager.cpp
src/util/amount_format.cpp
src/util/address_validation.cpp
src/util/base64.cpp src/util/base64.cpp
src/util/single_instance.cpp src/util/single_instance.cpp
src/util/i18n.cpp src/util/i18n.cpp
src/util/text_format.cpp
src/util/platform.cpp src/util/platform.cpp
src/util/payment_uri.cpp src/util/payment_uri.cpp
src/util/texture_loader.cpp src/util/texture_loader.cpp
src/util/noise_texture.cpp src/util/noise_texture.cpp
src/daemon/embedded_daemon.cpp src/daemon/embedded_daemon.cpp
src/daemon/daemon_controller.cpp
src/daemon/lifecycle_adapters.cpp
src/daemon/xmrig_manager.cpp src/daemon/xmrig_manager.cpp
src/util/bootstrap.cpp src/util/bootstrap.cpp
src/util/lite_server_probe.cpp
src/util/xmrig_updater.cpp
src/util/xmrig_updater_core.cpp
src/util/secure_vault.cpp src/util/secure_vault.cpp
src/ui/effects/framebuffer.cpp src/ui/effects/framebuffer.cpp
src/ui/effects/blur_shader.cpp src/ui/effects/blur_shader.cpp
@@ -532,53 +326,20 @@ endif()
set(APP_HEADERS set(APP_HEADERS
src/app.h src/app.h
src/services/network_refresh_service.h
src/services/refresh_scheduler.h
src/services/wallet_security_controller.h
src/services/wallet_security_workflow.h
src/services/wallet_security_workflow_executor.h
src/wallet/wallet_capabilities.h
src/wallet/wallet_backend.h
src/wallet/lite_owned_string.h
src/wallet/lite_rollout_policy.h
src/wallet/lite_client_bridge.h
src/wallet/lite_connection_service.h
src/wallet/lite_result_parsers.h
src/wallet/lite_sync_service.h
src/wallet/lite_wallet_gateway.h
src/wallet/lite_wallet_state_mapper.h
src/wallet/lite_wallet_lifecycle_ui_adapter.h
src/wallet/lite_wallet_server_selection_adapter.h
src/wallet/lite_wallet_server_lifecycle_readiness.h
src/wallet/lite_wallet_lifecycle_service.h
src/chat/chat_protocol.h
src/config/version.h src/config/version.h
src/data/wallet_state.h src/data/wallet_state.h
src/data/transaction_history_cache.h
src/ui/theme.h src/ui/theme.h
src/ui/theme_loader.h src/ui/theme_loader.h
src/ui/explorer/explorer_block_cache.h
src/ui/notifications.h src/ui/notifications.h
src/ui/windows/main_window.h src/ui/windows/main_window.h
src/ui/windows/balance_tab.h src/ui/windows/balance_tab.h
src/ui/windows/balance_address_list.h
src/ui/windows/balance_recent_tx.h
src/ui/windows/balance_tab_helpers.h
src/ui/windows/send_tab.h src/ui/windows/send_tab.h
src/ui/windows/receive_tab.h src/ui/windows/receive_tab.h
src/ui/windows/transactions_tab.h src/ui/windows/transactions_tab.h
src/ui/windows/mining_tab.h src/ui/windows/mining_tab.h
src/ui/windows/mining_benchmark.h
src/ui/windows/mining_pool_panel.h
src/ui/windows/mining_tab_helpers.h
src/ui/windows/peers_tab.h src/ui/windows/peers_tab.h
src/ui/windows/explorer_tab.h src/ui/windows/explorer_tab.h
src/ui/windows/market_tab.h src/ui/windows/market_tab.h
src/ui/windows/console_command_reference.h
src/ui/windows/console_input_model.h
src/ui/windows/console_output_model.h
src/ui/windows/console_tab.h
src/ui/windows/console_tab_helpers.h
src/ui/windows/settings_window.h src/ui/windows/settings_window.h
src/ui/windows/about_dialog.h src/ui/windows/about_dialog.h
src/ui/windows/key_export_dialog.h src/ui/windows/key_export_dialog.h
@@ -602,8 +363,6 @@ set(APP_HEADERS
src/data/address_book.h src/data/address_book.h
src/data/exchange_info.h src/data/exchange_info.h
src/util/logger.h src/util/logger.h
src/util/async_task_manager.h
src/util/amount_format.h
src/util/base64.h src/util/base64.h
src/util/single_instance.h src/util/single_instance.h
src/util/i18n.h src/util/i18n.h
@@ -611,8 +370,6 @@ set(APP_HEADERS
src/util/payment_uri.h src/util/payment_uri.h
src/util/secure_vault.h src/util/secure_vault.h
src/daemon/embedded_daemon.h src/daemon/embedded_daemon.h
src/daemon/daemon_controller.h
src/daemon/lifecycle_adapters.h
src/daemon/xmrig_manager.h src/daemon/xmrig_manager.h
src/ui/effects/framebuffer.h src/ui/effects/framebuffer.h
src/ui/effects/blur_shader.h src/ui/effects/blur_shader.h
@@ -651,12 +408,10 @@ if(WIN32)
set(WIN_RC_FILE ${CMAKE_BINARY_DIR}/generated/ObsidianDragon.rc) set(WIN_RC_FILE ${CMAKE_BINARY_DIR}/generated/ObsidianDragon.rc)
endif() endif()
# Generate version values from the single project(VERSION ...) declaration. # Generate version.h from the single project(VERSION ...) declaration
# Keep the build-specific app name in the build tree so full/lite configures do
# not rewrite a tracked source header.
configure_file( configure_file(
${CMAKE_SOURCE_DIR}/src/config/version.h.in ${CMAKE_SOURCE_DIR}/src/config/version.h.in
${CMAKE_BINARY_DIR}/generated/dragonx_generated_version.h ${CMAKE_SOURCE_DIR}/src/config/version.h
@ONLY @ONLY
) )
@@ -678,7 +433,6 @@ set_source_files_properties(
${CMAKE_SOURCE_DIR}/res/fonts/Ubuntu-Light.ttf;\ ${CMAKE_SOURCE_DIR}/res/fonts/Ubuntu-Light.ttf;\
${CMAKE_SOURCE_DIR}/res/fonts/Ubuntu-Medium.ttf;\ ${CMAKE_SOURCE_DIR}/res/fonts/Ubuntu-Medium.ttf;\
${CMAKE_SOURCE_DIR}/res/fonts/MaterialIcons-Regular.ttf;\ ${CMAKE_SOURCE_DIR}/res/fonts/MaterialIcons-Regular.ttf;\
${CMAKE_SOURCE_DIR}/res/fonts/MaterialDesignIcons-Pickaxe-Subset.ttf;\
${CMAKE_SOURCE_DIR}/res/fonts/NotoSansCJK-Subset.ttf" ${CMAKE_SOURCE_DIR}/res/fonts/NotoSansCJK-Subset.ttf"
) )
@@ -692,8 +446,6 @@ add_executable(ObsidianDragon
${WIN_RC_FILE} ${WIN_RC_FILE}
) )
set_target_properties(ObsidianDragon PROPERTIES OUTPUT_NAME "${DRAGONX_BINARY_NAME}")
target_include_directories(ObsidianDragon PRIVATE target_include_directories(ObsidianDragon PRIVATE
${CMAKE_SOURCE_DIR}/src ${CMAKE_SOURCE_DIR}/src
${CMAKE_SOURCE_DIR}/src/embedded ${CMAKE_SOURCE_DIR}/src/embedded
@@ -713,39 +465,10 @@ target_link_libraries(ObsidianDragon PRIVATE
SDL3::SDL3 SDL3::SDL3
nlohmann_json::nlohmann_json nlohmann_json::nlohmann_json
tomlplusplus::tomlplusplus tomlplusplus::tomlplusplus
sqlite3_amalgamation
${CURL_LIBRARIES} ${CURL_LIBRARIES}
${SODIUM_LIBRARY} ${SODIUM_LIBRARY}
) )
if(DRAGONX_LITE_BACKEND_READY)
target_link_libraries(ObsidianDragon PRIVATE dragonx_lite_backend ${DRAGONX_LITE_BACKEND_EXTRA_LIBS})
# Real-backend smoke tool (only built when a real lite backend is linked).
add_executable(lite_smoke
tools/lite_smoke.cpp
src/wallet/lite_client_bridge.cpp
src/wallet/lite_owned_string.cpp
src/wallet/lite_rollout_policy.cpp
src/wallet/lite_connection_service.cpp
src/wallet/lite_result_parsers.cpp
)
target_include_directories(lite_smoke PRIVATE
${CMAKE_SOURCE_DIR}/src
${CMAKE_BINARY_DIR}/generated
${SODIUM_INCLUDE_DIR}
)
target_compile_definitions(lite_smoke PRIVATE DRAGONX_ENABLE_LITE_BACKEND=1)
target_link_libraries(lite_smoke PRIVATE
dragonx_lite_backend ${DRAGONX_LITE_BACKEND_EXTRA_LIBS}
nlohmann_json::nlohmann_json
${SODIUM_LIBRARY}
)
if(UNIX)
target_link_libraries(lite_smoke PRIVATE ${CMAKE_DL_LIBS} pthread)
endif()
endif()
# Platform-specific settings # Platform-specific settings
if(WIN32) if(WIN32)
target_link_libraries(ObsidianDragon PRIVATE ws2_32 winmm imm32 version setupapi dwmapi crypt32 wldap32 psapi iphlpapi d3d11 dxgi d3dcompiler dcomp) target_link_libraries(ObsidianDragon PRIVATE ws2_32 winmm imm32 version setupapi dwmapi crypt32 wldap32 psapi iphlpapi d3d11 dxgi d3dcompiler dcomp)
@@ -774,10 +497,6 @@ endif()
# Compile definitions # Compile definitions
target_compile_definitions(ObsidianDragon PRIVATE target_compile_definitions(ObsidianDragon PRIVATE
DRAGONX_DEBUG DRAGONX_DEBUG
DRAGONX_LITE_BUILD=$<BOOL:${DRAGONX_BUILD_LITE}>
DRAGONX_ENABLE_EMBEDDED_DAEMON=$<BOOL:${DRAGONX_ENABLE_EMBEDDED_DAEMON}>
DRAGONX_ENABLE_LITE_BACKEND=$<BOOL:${DRAGONX_LITE_BACKEND_READY}>
DRAGONX_ENABLE_CHAT=$<BOOL:${DRAGONX_ENABLE_CHAT}>
) )
if(WIN32) if(WIN32)
target_compile_definitions(ObsidianDragon PRIVATE DRAGONX_USE_DX11) target_compile_definitions(ObsidianDragon PRIVATE DRAGONX_USE_DX11)
@@ -785,25 +504,6 @@ else()
target_compile_definitions(ObsidianDragon PRIVATE DRAGONX_HAS_GLAD) target_compile_definitions(ObsidianDragon PRIVATE DRAGONX_HAS_GLAD)
endif() endif()
add_executable(HushChatFixtureCheck
tools/hushchat_fixture_check.cpp
src/chat/chat_protocol.cpp
)
target_include_directories(HushChatFixtureCheck PRIVATE
${CMAKE_SOURCE_DIR}/src
${SODIUM_INCLUDE_DIR}
)
target_link_libraries(HushChatFixtureCheck PRIVATE
nlohmann_json::nlohmann_json
${SODIUM_LIBRARY}
)
target_compile_definitions(HushChatFixtureCheck PRIVATE
DRAGONX_ENABLE_CHAT=0
)
# ----------------------------------------------------------------------------- # -----------------------------------------------------------------------------
# Copy resources # Copy resources
# ----------------------------------------------------------------------------- # -----------------------------------------------------------------------------
@@ -827,12 +527,6 @@ endif()
# so edits to res/lang/*.json are picked up by 'make' without re-running cmake. # so edits to res/lang/*.json are picked up by 'make' without re-running cmake.
file(GLOB LANG_FILES ${CMAKE_SOURCE_DIR}/res/lang/*.json) file(GLOB LANG_FILES ${CMAKE_SOURCE_DIR}/res/lang/*.json)
if(LANG_FILES) if(LANG_FILES)
find_program(XXD_EXECUTABLE NAMES xxd)
if(NOT XXD_EXECUTABLE)
message(WARNING "xxd not found; runtime language JSON files will be copied, but embedded build/generated/embedded/lang_*.h files will not be regenerated")
endif()
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/generated/embedded)
foreach(LANG_FILE ${LANG_FILES}) foreach(LANG_FILE ${LANG_FILES})
get_filename_component(LANG_FILENAME ${LANG_FILE} NAME) get_filename_component(LANG_FILENAME ${LANG_FILE} NAME)
add_custom_command( add_custom_command(
@@ -846,18 +540,16 @@ if(LANG_FILES)
list(APPEND LANG_OUTPUTS ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/res/lang/${LANG_FILENAME}) list(APPEND LANG_OUTPUTS ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/res/lang/${LANG_FILENAME})
# Also regenerate the embedded header so the binary always has fresh translations # Also regenerate the embedded header so the binary always has fresh translations
if(XXD_EXECUTABLE)
get_filename_component(LANG_CODE ${LANG_FILENAME} NAME_WE) get_filename_component(LANG_CODE ${LANG_FILENAME} NAME_WE)
set(LANG_HEADER ${CMAKE_BINARY_DIR}/generated/embedded/lang_${LANG_CODE}.h) set(LANG_HEADER ${CMAKE_SOURCE_DIR}/src/embedded/lang_${LANG_CODE}.h)
add_custom_command( add_custom_command(
OUTPUT ${LANG_HEADER} OUTPUT ${LANG_HEADER}
COMMAND ${XXD_EXECUTABLE} -i "res/lang/${LANG_FILENAME}" > "${LANG_HEADER}" COMMAND xxd -i "res/lang/${LANG_FILENAME}" > "src/embedded/lang_${LANG_CODE}.h"
DEPENDS ${LANG_FILE} DEPENDS ${LANG_FILE}
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Embedding lang_${LANG_CODE}.h" COMMENT "Embedding lang_${LANG_CODE}.h"
) )
list(APPEND LANG_OUTPUTS ${LANG_HEADER}) list(APPEND LANG_OUTPUTS ${LANG_HEADER})
endif()
endforeach() endforeach()
add_custom_target(copy_langs ALL DEPENDS ${LANG_OUTPUTS}) add_custom_target(copy_langs ALL DEPENDS ${LANG_OUTPUTS})
add_dependencies(ObsidianDragon copy_langs) add_dependencies(ObsidianDragon copy_langs)
@@ -904,7 +596,6 @@ if(THEME_FILES AND Python3_EXECUTABLE)
message(STATUS " Theme files: ${THEME_FILES} (build-time expansion via Python)") message(STATUS " Theme files: ${THEME_FILES} (build-time expansion via Python)")
elseif(THEME_FILES) elseif(THEME_FILES)
# Fallback: plain copy if Python is not available # Fallback: plain copy if Python is not available
message(WARNING "Python3 not found; copying theme files without expand_themes.py layout merge")
foreach(THEME_FILE ${THEME_FILES}) foreach(THEME_FILE ${THEME_FILES})
get_filename_component(THEME_FILENAME ${THEME_FILE} NAME) get_filename_component(THEME_FILENAME ${THEME_FILE} NAME)
add_custom_command( add_custom_command(
@@ -954,120 +645,20 @@ install(TARGETS ObsidianDragon
) )
install(DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/res install(DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/res
DESTINATION share/${DRAGONX_BINARY_NAME} DESTINATION share/ObsidianDragon
OPTIONAL OPTIONAL
) )
# -----------------------------------------------------------------------------
# Tests
# -----------------------------------------------------------------------------
if(BUILD_TESTING)
add_executable(ObsidianDragonTests
tests/test_phase4.cpp
src/services/network_refresh_service.cpp
src/services/refresh_scheduler.cpp
src/services/wallet_security_controller.cpp
src/services/wallet_security_workflow.cpp
src/services/wallet_security_workflow_executor.cpp
src/chat/chat_protocol.cpp
src/wallet/lite_owned_string.cpp
src/wallet/lite_rollout_policy.cpp
src/wallet/lite_client_bridge.cpp
src/wallet/lite_connection_service.cpp
src/wallet/lite_diagnostics.cpp
src/wallet/lite_wallet_controller.cpp
src/wallet/lite_result_parsers.cpp
src/wallet/lite_sync_service.cpp
src/wallet/lite_wallet_gateway.cpp
src/wallet/lite_wallet_state_mapper.cpp
src/wallet/lite_wallet_lifecycle_ui_adapter.cpp
src/wallet/lite_wallet_server_selection_adapter.cpp
src/wallet/lite_wallet_server_lifecycle_readiness.cpp
src/wallet/lite_wallet_lifecycle_service.cpp
src/ui/explorer/explorer_block_cache.cpp
src/ui/windows/balance_address_list.cpp
src/ui/windows/balance_recent_tx.cpp
src/ui/windows/console_input_model.cpp
src/ui/windows/console_output_model.cpp
src/ui/windows/console_tab_helpers.cpp
src/ui/windows/mining_benchmark.cpp
src/ui/windows/mining_pool_panel.cpp
src/ui/windows/mining_tab_helpers.cpp
src/util/payment_uri.cpp
src/util/amount_format.cpp
src/util/address_validation.cpp
src/util/i18n.cpp
src/util/text_format.cpp
src/data/wallet_state.cpp
src/data/transaction_history_cache.cpp
src/daemon/lifecycle_adapters.cpp
src/rpc/connection.cpp
src/config/settings.cpp
src/resources/embedded_resources.cpp
src/util/secure_vault.cpp
src/util/platform.cpp
src/util/logger.cpp
src/util/lite_server_probe.cpp
src/util/xmrig_updater.cpp
src/util/xmrig_updater_core.cpp
${MINIZ_SOURCES}
)
target_include_directories(ObsidianDragonTests PRIVATE
${CMAKE_SOURCE_DIR}/src
${CMAKE_SOURCE_DIR}/src/resources
${CMAKE_SOURCE_DIR}/libs
${CMAKE_BINARY_DIR}/generated
${IMGUI_DIR}
${SODIUM_INCLUDE_DIR}
${CURL_INCLUDE_DIRS}
${MINIZ_DIR}
)
target_link_libraries(ObsidianDragonTests PRIVATE
nlohmann_json::nlohmann_json
sqlite3_amalgamation
${SODIUM_LIBRARY}
${CURL_LIBRARIES}
)
target_compile_definitions(ObsidianDragonTests PRIVATE
DRAGONX_ENABLE_CHAT=$<BOOL:${DRAGONX_ENABLE_CHAT}>
DRAGONX_LITE_BUILD=$<BOOL:${DRAGONX_BUILD_LITE}>
DRAGONX_ENABLE_EMBEDDED_DAEMON=$<BOOL:${DRAGONX_ENABLE_EMBEDDED_DAEMON}>
DRAGONX_ENABLE_LITE_BACKEND=$<BOOL:${DRAGONX_LITE_BACKEND_READY}>
DRAGONX_TEST_FIXTURE_DIR="${CMAKE_SOURCE_DIR}/tests/fixtures"
)
if(DRAGONX_LITE_BACKEND_READY)
target_link_libraries(ObsidianDragonTests PRIVATE dragonx_lite_backend ${DRAGONX_LITE_BACKEND_EXTRA_LIBS})
endif()
if(UNIX)
target_link_libraries(ObsidianDragonTests PRIVATE ${CMAKE_DL_LIBS})
endif()
add_test(NAME ObsidianDragonPhase4Tests COMMAND ObsidianDragonTests)
endif()
# ----------------------------------------------------------------------------- # -----------------------------------------------------------------------------
# Summary # Summary
# ----------------------------------------------------------------------------- # -----------------------------------------------------------------------------
message(STATUS "") message(STATUS "")
message(STATUS "DragonX ImGui Wallet Configuration:") message(STATUS "DragonX ImGui Wallet Configuration:")
message(STATUS " Version: ${DRAGONX_APP_VERSION}${DRAGONX_APP_VERSION_SUFFIX} (${DRAGONX_APP_NAME})") message(STATUS " Version: ${PROJECT_VERSION}")
message(STATUS " Build type: ${CMAKE_BUILD_TYPE}") message(STATUS " Build type: ${CMAKE_BUILD_TYPE}")
message(STATUS " C++ Standard: ${CMAKE_CXX_STANDARD}") message(STATUS " C++ Standard: ${CMAKE_CXX_STANDARD}")
message(STATUS " ImGui dir: ${IMGUI_DIR}") message(STATUS " ImGui dir: ${IMGUI_DIR}")
message(STATUS " SDL3 found: ${SDL3_FOUND}") message(STATUS " SDL3 found: ${SDL3_FOUND}")
message(STATUS " Sodium lib: ${SODIUM_LIBRARY}") message(STATUS " Sodium lib: ${SODIUM_LIBRARY}")
message(STATUS " Lite build: ${DRAGONX_BUILD_LITE}")
message(STATUS " Lite requested: ${DRAGONX_ENABLE_LITE_BACKEND}")
message(STATUS " Lite backend: ${DRAGONX_LITE_BACKEND_READY}")
message(STATUS " Lite lib: ${DRAGONX_LITE_BACKEND_LIBRARY}")
message(STATUS " Lite symbols: ${DRAGONX_LITE_BACKEND_SYMBOLS_FILE}")
message(STATUS " Lite manifest: ${DRAGONX_LITE_BACKEND_MANIFEST}")
message(STATUS " Lite signature: ${DRAGONX_LITE_BACKEND_REQUIRE_SIGNATURE}")
message(STATUS "") message(STATUS "")

View File

@@ -1,8 +1,6 @@
# ObsidianDragon - DragonX Wallet # DragonX Wallet - ImGui Edition
A lightweight, portable full-node cryptocurrency wallet for DragonX (DRGX), built with Dear ImGui. A lightweight, portable cryptocurrency wallet for DragonX (DRGX), built with Dear ImGui.
Current pre-release: **1.2.0-rc1**.
![License](https://img.shields.io/badge/License-GPLv3-blue.svg) ![License](https://img.shields.io/badge/License-GPLv3-blue.svg)
![Platform](https://img.shields.io/badge/Platform-Linux%20%7C%20Windows%20%7C%20macOS-green.svg) ![Platform](https://img.shields.io/badge/Platform-Linux%20%7C%20Windows%20%7C%20macOS-green.svg)
@@ -11,13 +9,10 @@ Current pre-release: **1.2.0-rc1**.
- **Full Node Support**: Connects to dragonxd for complete blockchain verification - **Full Node Support**: Connects to dragonxd for complete blockchain verification
- **Shielded Transactions**: Full z-address support with encrypted memos - **Shielded Transactions**: Full z-address support with encrypted memos
- **Address Management**: Labels, icons, favorites, hidden addresses, and address-to-address transfers - **Integrated Mining**: CPU mining controls with hashrate monitoring
- **Integrated Mining**: Solo CPU mining plus pool mining through xmrig, with idle-mining controls
- **Explorer Tools**: Block/transaction lookup and bootstrap snapshot download
- **Market Data**: Real-time price charts from CoinGecko - **Market Data**: Real-time price charts from CoinGecko
- **QR Codes**: Generate and display QR codes for receiving addresses - **QR Codes**: Generate and display QR codes for receiving addresses
- **Multi-language**: i18n support for English, German, Spanish, French, Japanese, Korean, Portuguese, Russian, and Chinese - **Multi-language**: i18n support (English, Spanish, more coming)
- **CJK Fonts**: Bundled CJK subset font for translated interfaces
- **Lightweight**: ~5-10MB binary vs ~50MB+ for Qt version - **Lightweight**: ~5-10MB binary vs ~50MB+ for Qt version
- **Fast Builds**: Compiles in seconds, not minutes - **Fast Builds**: Compiles in seconds, not minutes
@@ -121,8 +116,7 @@ cd ObsidianDragon/
./ObsidianDragon ./ObsidianDragon
``` ```
The wallet will automatically connect to the daemon using credentials from `~/.hush/DRAGONX/DRAGONX.conf`. The wallet will automatically connect to the daemon using credentials from \`~/.hush/DRAGONX/DRAGONX.conf\`.
### Using Custom Node Binaries ### Using Custom Node Binaries
The wallet checks its **own directory first** when looking for DragonX node binaries. This means you can test new or different branch builds of `hush-arrakis-chain`/`hushd` without waiting for a new wallet release: The wallet checks its **own directory first** when looking for DragonX node binaries. This means you can test new or different branch builds of `hush-arrakis-chain`/`hushd` without waiting for a new wallet release:
@@ -137,10 +131,9 @@ The wallet checks its **own directory first** when looking for DragonX node bina
3. System-wide locations (`/usr/local/bin`, `~/dragonx/src`, etc.) 3. System-wide locations (`/usr/local/bin`, `~/dragonx/src`, etc.)
This is useful for testing new branches or hotfixes to the node software before they are bundled into a wallet release. This is useful for testing new branches or hotfixes to the node software before they are bundled into a wallet release.
## Configuration ## Configuration
Configuration is stored in `~/.hush/DRAGONX/DRAGONX.conf`: Configuration is stored in \`~/.hush/DRAGONX/DRAGONX.conf\`:
``` ```
rpcuser=your_rpc_user rpcuser=your_rpc_user
@@ -155,46 +148,44 @@ ObsidianDragon/
├── src/ ├── src/
│ ├── main.cpp # Entry point, SDL/ImGui setup │ ├── main.cpp # Entry point, SDL/ImGui setup
│ ├── app.cpp/h # Main application class │ ├── app.cpp/h # Main application class
│ ├── data/ # WalletState, address book, exchange info │ ├── wallet_state.h # Wallet data structures
│ ├── config/ # Settings persistence and committed/generated version.h │ ├── version.h # Version definitions
│ ├── ui/ │ ├── ui/
│ │ ├── schema/ # TOML UI schema and skin manager │ │ ├── theme.cpp/h # DragonX theme
│ │ ── material/ # Material components, typography, layout │ │ ── windows/ # UI tabs and dialogs
│ │ ├── windows/ # Tabs and dialogs
│ │ └── pages/ # Multi-page screens such as Settings
│ ├── rpc/ │ ├── rpc/
│ │ ├── rpc_client.cpp # JSON-RPC client │ │ ├── rpc_client.cpp # JSON-RPC client
│ │ └── connection.cpp # Daemon connection │ │ └── connection.cpp # Daemon connection
│ ├── resources/ # Embedded resource extraction │ ├── config/
├── platform/ # Windows DX11/backdrop helpers │ └── settings.cpp # Settings persistence
│ ├── util/ │ ├── util/
│ │ ├── i18n.cpp # Internationalization │ │ ├── i18n.cpp # Internationalization
│ │ └── ... │ │ └── ...
│ └── daemon/ │ └── daemon/
│ └── embedded_daemon.cpp │ └── embedded_daemon.cpp
├── res/ ├── res/
│ ├── fonts/ # Ubuntu, icon, and CJK fonts │ ├── fonts/ # Ubuntu font
│ └── lang/ # Translation files │ └── lang/ # Translation files
├── libs/ ├── libs/
│ └── qrcode/ # QR code generation │ └── qrcode/ # QR code generation
├── CMakeLists.txt ├── CMakeLists.txt
├── build.sh # Release/cross-platform build script ├── build-release.sh # Build script
└── scripts/create-appimage.sh # AppImage packaging └── create-appimage.sh # AppImage packaging
``` ```
## Dependencies ## Dependencies
Fetched or discovered by CMake: Fetched automatically by CMake (no manual install needed):
- **[SDL3](https://github.com/libsdl-org/SDL)** — Cross-platform windowing/input - **[SDL3](https://github.com/libsdl-org/SDL)** — Cross-platform windowing/input
- **[nlohmann/json](https://github.com/nlohmann/json)** — JSON parsing - **[nlohmann/json](https://github.com/nlohmann/json)** — JSON parsing
- **[toml++](https://github.com/marzer/tomlplusplus)** — TOML parsing (UI schema/themes) - **[toml++](https://github.com/marzer/tomlplusplus)** — TOML parsing (UI schema/themes)
- **[libcurl](https://curl.se/libcurl/)** — HTTP/HTTPS transport for daemon RPC and network calls (system on Linux/macOS, fetched on Windows) - **[libcurl](https://curl.se/libcurl/)** — HTTPS RPC transport (system on Linux, fetched on Windows)
Bundled in `libs/`: Bundled in `libs/`:
- **[Dear ImGui](https://github.com/ocornut/imgui)** — Immediate mode GUI - **[Dear ImGui](https://github.com/ocornut/imgui)** — Immediate mode GUI
- **[libsodium](https://libsodium.org)** — Cryptographic operations (system on Linux or fetched by `scripts/fetch-libsodium.sh`) - **[libsodium](https://libsodium.org)** — Cryptographic operations (fetched by `scripts/fetch-libsodium.sh`)
- **[QR-Code-generator](https://github.com/nayuki/QR-Code-generator)** — QR code rendering - **[QR-Code-generator](https://github.com/nayuki/QR-Code-generator)** — QR code rendering
- **[miniz](https://github.com/richgel999/miniz)** — ZIP compression - **[miniz](https://github.com/richgel999/miniz)** — ZIP compression
- **[GLAD](https://glad.dav1d.de/)** — OpenGL loader (Linux/macOS) - **[GLAD](https://glad.dav1d.de/)** — OpenGL loader (Linux/macOS)
@@ -211,11 +202,9 @@ Bundled in `libs/`:
## Translation ## Translation
Current language files live in `res/lang/` as `de`, `es`, `fr`, `ja`, `ko`, `pt`, `ru`, and `zh` JSON files, with built-in English fallbacks.
To add a new language: To add a new language:
1. Copy `res/lang/es.json` to `res/lang/<code>.json` 1. Copy \`res/lang/es.json\` to \`res/lang/<code>.json\`
2. Translate all strings 2. Translate all strings
3. The language will appear in Settings automatically 3. The language will appear in Settings automatically

View File

@@ -361,22 +361,7 @@ https://www.apache.org/licenses/LICENSE-2.0
--- ---
## 13. Material Design Icons Pickaxe Subset Font ## 13. IconFontCppHeaders
- **Location:** `res/fonts/MaterialDesignIcons-Pickaxe-Subset.ttf`
- **Source:** https://github.com/Templarian/MaterialDesign-Webfont
- **Derived from:** Pictogrammers Material Design Icons webfont (`materialdesignicons-webfont.ttf`)
- **Copyright:** Pictogrammers contributors
- **License:** Apache License 2.0
This bundled font is a local one-glyph subset containing only the MDI pickaxe
icon, remapped onto a BMP private-use codepoint for Dear ImGui compatibility.
The full text of the Apache License 2.0 is available at:
https://www.apache.org/licenses/LICENSE-2.0
---
## 14. IconFontCppHeaders
- **Location:** `src/embedded/IconsMaterialDesign.h` - **Location:** `src/embedded/IconsMaterialDesign.h`
- **Source:** https://github.com/juliettef/IconFontCppHeaders - **Source:** https://github.com/juliettef/IconFontCppHeaders
@@ -405,7 +390,7 @@ freely, subject to the following restrictions:
--- ---
## 15. Ubuntu Font Family ## 14. Ubuntu Font Family
- **Location:** `res/fonts/Ubuntu-Light.ttf`, `Ubuntu-Medium.ttf`, `Ubuntu-R.ttf` - **Location:** `res/fonts/Ubuntu-Light.ttf`, `Ubuntu-Medium.ttf`, `Ubuntu-R.ttf`
- **Source:** https://design.ubuntu.com/font - **Source:** https://design.ubuntu.com/font

289
build.sh
View File

@@ -20,9 +20,7 @@
set -e set -e
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
# VERSION is resolved per-variant from CMakeLists.txt (the single source of truth) after arg VERSION="1.2.0-rc1"
# parsing — see the APP_BASENAME block below. Placeholder until then.
VERSION=""
# ── Colours ────────────────────────────────────────────────────────────────── # ── Colours ──────────────────────────────────────────────────────────────────
RED='\033[0;31m' RED='\033[0;31m'
@@ -43,8 +41,6 @@ DO_DEV=false
DO_LINUX=false DO_LINUX=false
DO_WIN=false DO_WIN=false
DO_MAC=false DO_MAC=false
DO_LITE=false
DO_LITE_BACKEND=false
CLEAN=false CLEAN=false
BUILD_TYPE="Release" BUILD_TYPE="Release"
@@ -58,10 +54,6 @@ Targets (at least one required, or none for dev build):
--linux-release Linux release (zip + AppImage) -> release/linux/ --linux-release Linux release (zip + AppImage) -> release/linux/
--win-release Windows cross-compile (mingw-w64) -> release/windows/ --win-release Windows cross-compile (mingw-w64) -> release/windows/
--mac-release macOS .app bundle + DMG -> release/mac/ --mac-release macOS .app bundle + DMG -> release/mac/
--lite Build ObsidianDragonLite variant (no embedded daemon/full-node features)
--lite-backend Like --lite, and link the real SDXL litelib backend artifact
(auto-discovers build/lite-backend/<platform>/; build it with
scripts/build-lite-backend-artifact.sh, or set DRAGONX_LITE_BACKEND_DIR)
Build trees are stored under build/{linux,windows,mac}/ Build trees are stored under build/{linux,windows,mac}/
@@ -82,7 +74,6 @@ Examples:
$0 --linux-release # Linux release (zip + AppImage) $0 --linux-release # Linux release (zip + AppImage)
$0 --win-release # Windows cross-compile $0 --win-release # Windows cross-compile
$0 --mac-release # macOS bundle + DMG (native or osxcross) $0 --mac-release # macOS bundle + DMG (native or osxcross)
$0 --lite-backend --mac-release # macOS ObsidianDragonLite.app + DMG (lite backend)
$0 --clean --linux-release --win-release # Clean + both $0 --clean --linux-release --win-release # Clean + both
EOF EOF
exit 0 exit 0
@@ -94,8 +85,6 @@ while [[ $# -gt 0 ]]; do
--linux-release) DO_LINUX=true; shift ;; --linux-release) DO_LINUX=true; shift ;;
--win-release) DO_WIN=true; shift ;; --win-release) DO_WIN=true; shift ;;
--mac-release) DO_MAC=true; shift ;; --mac-release) DO_MAC=true; shift ;;
--lite) DO_LITE=true; shift ;;
--lite-backend) DO_LITE=true; DO_LITE_BACKEND=true; shift ;;
-c|--clean) CLEAN=true; shift ;; -c|--clean) CLEAN=true; shift ;;
-d|--debug) BUILD_TYPE="Debug"; shift ;; -d|--debug) BUILD_TYPE="Debug"; shift ;;
-j) JOBS="$2"; shift 2 ;; -j) JOBS="$2"; shift 2 ;;
@@ -109,92 +98,6 @@ if ! $DO_LINUX && ! $DO_WIN && ! $DO_MAC; then
DO_DEV=true DO_DEV=true
fi fi
APP_BASENAME="ObsidianDragon"
CMAKE_LITE_ARGS=()
# Always set the variant flag EXPLICITLY (ON and OFF) so switching variants in a shared build dir
# can't reuse a stale cached value (e.g. a prior --lite build leaving DRAGONX_BUILD_LITE=ON).
if $DO_LITE; then
APP_BASENAME="ObsidianDragonLite"
CMAKE_LITE_ARGS+=("-DDRAGONX_BUILD_LITE=ON")
# Lite never embeds/launches a daemon; set it explicitly too for cache hygiene.
CMAKE_LITE_ARGS+=("-DDRAGONX_ENABLE_EMBEDDED_DAEMON=OFF")
info "Lite mode enabled: building ${APP_BASENAME}"
else
CMAKE_LITE_ARGS+=("-DDRAGONX_BUILD_LITE=OFF")
# Re-assert the embedded daemon ON for full-node builds, EXPLICITLY, so a build dir whose cache
# was poisoned OFF by a prior --lite configure (or any stale value) is healed — otherwise the
# full-node app extracts dragonxd but never launches it (isUsingEmbeddedDaemon() == false).
CMAKE_LITE_ARGS+=("-DDRAGONX_ENABLE_EMBEDDED_DAEMON=ON")
fi
# Resolve the release version string for the active variant from CMakeLists.txt (single source of
# truth): the full-node app uses project() VERSION + DRAGONX_VERSION_SUFFIX; ObsidianDragonLite uses
# DRAGONX_LITE_VERSION + DRAGONX_LITE_VERSION_SUFFIX.
_cml="$SCRIPT_DIR/CMakeLists.txt"
_full_ver=$(sed -n 's/^[[:space:]]*VERSION[[:space:]]\+\([0-9][0-9.]*\).*/\1/p' "$_cml" | head -1)
_full_suffix=$(sed -n 's/^set(DRAGONX_VERSION_SUFFIX[[:space:]]*"\([^"]*\)").*/\1/p' "$_cml" | head -1)
_lite_ver=$(sed -n 's/^set(DRAGONX_LITE_VERSION[[:space:]]*"\([^"]*\)").*/\1/p' "$_cml" | head -1)
_lite_suffix=$(sed -n 's/^set(DRAGONX_LITE_VERSION_SUFFIX[[:space:]]*"\([^"]*\)").*/\1/p' "$_cml" | head -1)
if $DO_LITE; then
VERSION="${_lite_ver}${_lite_suffix}"
else
VERSION="${_full_ver}${_full_suffix}"
fi
[ -n "$_full_ver" ] && [ -n "$VERSION" ] || { err "Could not parse version from CMakeLists.txt"; exit 1; }
info "Release version: ${VERSION} (${APP_BASENAME})"
# ── Lite backend (real SDXL litelib) linking ─────────────────────────────────
# Enables DRAGONX_ENABLE_LITE_BACKEND with an imported artifact produced by
# scripts/build-lite-backend-artifact.sh. Auto-discovers build/lite-backend/<platform>/;
# override the directory with DRAGONX_LITE_BACKEND_DIR.
if $DO_LITE_BACKEND; then
# Artifact platform follows the cross target when exactly one non-host release is requested,
# so `--lite-backend --win-release` links the Windows backend (not the host's) automatically.
case "$(uname -s)" in
Linux) lb_platform="linux" ;;
Darwin) lb_platform="macos" ;;
*) lb_platform="linux" ;;
esac
if $DO_WIN && ! $DO_LINUX && ! $DO_MAC; then lb_platform="windows"; fi
if $DO_MAC && ! $DO_LINUX && ! $DO_WIN; then lb_platform="macos"; fi
lb_dir="${DRAGONX_LITE_BACKEND_DIR:-$SCRIPT_DIR/build/lite-backend/$lb_platform}"
lb_lib=""
for cand in "$lb_dir"/libsilentdragonxlite.a "$lb_dir"/libsilentdragonxlite.so "$lb_dir"/silentdragonxlite.lib; do
[[ -f "$cand" ]] && { lb_lib="$cand"; break; }
done
lb_symbols="$lb_dir/lite-backend-symbols.txt"
lb_manifest="$lb_dir/lite-backend-artifact-manifest.json"
if [[ -z "$lb_lib" || ! -f "$lb_symbols" ]]; then
err "Lite backend artifact not found under: $lb_dir"
err "Build it first: ./scripts/build-lite-backend-artifact.sh --platform $lb_platform"
err "Or set DRAGONX_LITE_BACKEND_DIR to an existing artifact directory."
exit 1
fi
CMAKE_LITE_ARGS+=(
"-DDRAGONX_ENABLE_LITE_BACKEND=ON"
"-DDRAGONX_LITE_BACKEND_LIBRARY=$lb_lib"
"-DDRAGONX_LITE_BACKEND_SYMBOLS_FILE=$lb_symbols"
"-DDRAGONX_LITE_BACKEND_LINK_MODE=imported"
"-DDRAGONX_LITE_BACKEND_ABI=sdxl-c-v1"
)
[[ -f "$lb_manifest" ]] && CMAKE_LITE_ARGS+=("-DDRAGONX_LITE_BACKEND_MANIFEST=$lb_manifest")
# A Rust x86_64-pc-windows-gnu staticlib pulls in Win32 system libs (rustls/schannel, ring,
# dirs, std) that the app doesn't already link. The set is rustc's `--print native-static-libs`
# for the backend (winapi_* shims mapped to the real mingw import libs); all exist in mingw-w64.
if [[ "$lb_platform" == "windows" ]]; then
CMAKE_LITE_ARGS+=("-DDRAGONX_LITE_BACKEND_EXTRA_LIBS=advapi32;ws2_32;kernel32;bcrypt;cfgmgr32;credui;crypt32;cryptnet;fwpuclnt;gdi32;msimg32;ncrypt;ntdll;ole32;opengl32;secur32;shell32;synchronization;user32;winspool;userenv")
fi
info "Lite backend enabled ($lb_platform): $lb_lib"
else
# Explicit OFF so a prior --lite-backend configure in a shared build dir can't leave it ON
# (which would then fail the BUILD_LITE=OFF guard in CMake).
CMAKE_LITE_ARGS+=("-DDRAGONX_ENABLE_LITE_BACKEND=OFF")
fi
should_bundle_full_node_assets() {
! $DO_LITE
}
# ── Helper: find resource files ────────────────────────────────────────────── # ── Helper: find resource files ──────────────────────────────────────────────
find_sapling_params() { find_sapling_params() {
local dirs=( local dirs=(
@@ -312,14 +215,13 @@ build_dev() {
cmake "$SCRIPT_DIR" \ cmake "$SCRIPT_DIR" \
-DCMAKE_BUILD_TYPE="$BUILD_TYPE" \ -DCMAKE_BUILD_TYPE="$BUILD_TYPE" \
-DCMAKE_CXX_FLAGS_RELEASE="-O3 -DNDEBUG" \ -DCMAKE_CXX_FLAGS_RELEASE="-O3 -DNDEBUG" \
-DDRAGONX_USE_SYSTEM_SDL3=ON \ -DDRAGONX_USE_SYSTEM_SDL3=ON
"${CMAKE_LITE_ARGS[@]}"
info "Building with $JOBS jobs ..." info "Building with $JOBS jobs ..."
cmake --build . -j "$JOBS" cmake --build . -j "$JOBS"
[[ -f "bin/${APP_BASENAME}" ]] || { err "Build failed"; exit 1; } [[ -f "bin/ObsidianDragon" ]] || { err "Build failed"; exit 1; }
info "Dev binary: $bd/bin/${APP_BASENAME} ($(du -h "bin/${APP_BASENAME}" | cut -f1))" info "Dev binary: $bd/bin/ObsidianDragon ($(du -h bin/ObsidianDragon | cut -f1))"
} }
# ═══════════════════════════════════════════════════════════════════════════════ # ═══════════════════════════════════════════════════════════════════════════════
@@ -340,51 +242,42 @@ build_release_linux() {
cmake "$SCRIPT_DIR" \ cmake "$SCRIPT_DIR" \
-DCMAKE_BUILD_TYPE=Release \ -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_CXX_FLAGS_RELEASE="-O3 -DNDEBUG" \ -DCMAKE_CXX_FLAGS_RELEASE="-O3 -DNDEBUG" \
-DDRAGONX_USE_SYSTEM_SDL3=ON \ -DDRAGONX_USE_SYSTEM_SDL3=ON
"${CMAKE_LITE_ARGS[@]}"
info "Building with $JOBS jobs ..." info "Building with $JOBS jobs ..."
cmake --build . -j "$JOBS" cmake --build . -j "$JOBS"
[[ -f "bin/${APP_BASENAME}" ]] || { err "Linux build failed"; exit 1; } [[ -f "bin/ObsidianDragon" ]] || { err "Linux build failed"; exit 1; }
info "Stripping ..." info "Stripping ..."
strip "bin/${APP_BASENAME}" strip bin/ObsidianDragon
info "Binary: $(du -h "bin/${APP_BASENAME}" | cut -f1)" info "Binary: $(du -h bin/ObsidianDragon | cut -f1)"
if should_bundle_full_node_assets; then # ── Bundle daemon ────────────────────────────────────────────────────────
# ── Bundle daemon ────────────────────────────────────────────────────
bundle_linux_daemon "bin" || warn "Daemon not bundled — wallet-only build" bundle_linux_daemon "bin" || warn "Daemon not bundled — wallet-only build"
# ── Bundle Sapling params ──────────────────────────────────────────── # ── Bundle Sapling params ────────────────────────────────────────────────
SAPLING_SPEND="" SAPLING_OUTPUT="" SAPLING_SPEND="" SAPLING_OUTPUT=""
find_sapling_params && { find_sapling_params && {
cp -f "$SAPLING_SPEND" "bin/sapling-spend.params" cp -f "$SAPLING_SPEND" "bin/sapling-spend.params"
cp -f "$SAPLING_OUTPUT" "bin/sapling-output.params" cp -f "$SAPLING_OUTPUT" "bin/sapling-output.params"
info "Bundled Sapling params" info "Bundled Sapling params"
} || warn "Sapling params not found — not bundled" } || warn "Sapling params not found — not bundled"
else
info "Lite mode: skipping daemon and Sapling/asmap bundling"
fi
# ── Package: release/linux/ ────────────────────────────────────────────── # ── Package: release/linux/ ──────────────────────────────────────────────
# Remove only THIS variant's prior artifacts so full-node and lite releases can coexist in the rm -rf "$out"
# same output dir (both ObsidianDragon* and ObsidianDragonLite* end up under release/linux/).
mkdir -p "$out" mkdir -p "$out"
rm -rf "$out/${APP_BASENAME}-"* "$out/${APP_BASENAME}.AppImage"
local DIST="${APP_BASENAME}-${VERSION}-Linux-x64" local DIST="ObsidianDragon-${VERSION}-Linux-x64"
local dist_dir="$out/$DIST" local dist_dir="$out/$DIST"
mkdir -p "$dist_dir" mkdir -p "$dist_dir"
cp "bin/${APP_BASENAME}" "$dist_dir/" cp bin/ObsidianDragon "$dist_dir/"
if should_bundle_full_node_assets; then
[[ -f bin/dragonxd ]] && cp bin/dragonxd "$dist_dir/" [[ -f bin/dragonxd ]] && cp bin/dragonxd "$dist_dir/"
[[ -f bin/dragonx-cli ]] && cp bin/dragonx-cli "$dist_dir/" [[ -f bin/dragonx-cli ]] && cp bin/dragonx-cli "$dist_dir/"
[[ -f bin/asmap.dat ]] && cp bin/asmap.dat "$dist_dir/" [[ -f bin/asmap.dat ]] && cp bin/asmap.dat "$dist_dir/"
[[ -f bin/sapling-spend.params ]] && cp bin/sapling-spend.params "$dist_dir/" [[ -f bin/sapling-spend.params ]] && cp bin/sapling-spend.params "$dist_dir/"
[[ -f bin/sapling-output.params ]] && cp bin/sapling-output.params "$dist_dir/" [[ -f bin/sapling-output.params ]] && cp bin/sapling-output.params "$dist_dir/"
fi
# Bundle xmrig for mining support # Bundle xmrig for mining support
local XMRIG_LINUX="$SCRIPT_DIR/prebuilt-binaries/xmrig-hac/xmrig" local XMRIG_LINUX="$SCRIPT_DIR/prebuilt-binaries/xmrig-hac/xmrig"
[[ -f "$XMRIG_LINUX" ]] && { cp "$XMRIG_LINUX" "$dist_dir/"; chmod +x "$dist_dir/xmrig"; info "Bundled xmrig"; } || warn "xmrig not found — mining unavailable in zip" [[ -f "$XMRIG_LINUX" ]] && { cp "$XMRIG_LINUX" "$dist_dir/"; chmod +x "$dist_dir/xmrig"; info "Bundled xmrig"; } || warn "xmrig not found — mining unavailable in zip"
@@ -406,10 +299,9 @@ build_release_linux() {
"$APPDIR/usr/share/icons/hicolor/256x256/apps" \ "$APPDIR/usr/share/icons/hicolor/256x256/apps" \
"$APPDIR/usr/share/ObsidianDragon/res" "$APPDIR/usr/share/ObsidianDragon/res"
cp "bin/${APP_BASENAME}" "$APPDIR/usr/bin/" cp bin/ObsidianDragon "$APPDIR/usr/bin/"
cp -r bin/res/* "$APPDIR/usr/share/ObsidianDragon/res/" 2>/dev/null || true cp -r bin/res/* "$APPDIR/usr/share/ObsidianDragon/res/" 2>/dev/null || true
if should_bundle_full_node_assets; then
[[ -f bin/dragonxd ]] && cp bin/dragonxd "$APPDIR/usr/bin/" [[ -f bin/dragonxd ]] && cp bin/dragonxd "$APPDIR/usr/bin/"
[[ -f bin/dragonx-cli ]] && cp bin/dragonx-cli "$APPDIR/usr/bin/" [[ -f bin/dragonx-cli ]] && cp bin/dragonx-cli "$APPDIR/usr/bin/"
# Daemon data files must be alongside the daemon binary (usr/bin/) # Daemon data files must be alongside the daemon binary (usr/bin/)
@@ -417,18 +309,17 @@ build_release_linux() {
[[ -f bin/asmap.dat ]] && cp bin/asmap.dat "$APPDIR/usr/bin/" [[ -f bin/asmap.dat ]] && cp bin/asmap.dat "$APPDIR/usr/bin/"
[[ -f bin/sapling-spend.params ]] && cp bin/sapling-spend.params "$APPDIR/usr/bin/" [[ -f bin/sapling-spend.params ]] && cp bin/sapling-spend.params "$APPDIR/usr/bin/"
[[ -f bin/sapling-output.params ]] && cp bin/sapling-output.params "$APPDIR/usr/bin/" [[ -f bin/sapling-output.params ]] && cp bin/sapling-output.params "$APPDIR/usr/bin/"
fi
# Bundle xmrig for mining support # Bundle xmrig for mining support
local XMRIG_LINUX_AI="$SCRIPT_DIR/prebuilt-binaries/xmrig-hac/xmrig" local XMRIG_LINUX_AI="$SCRIPT_DIR/prebuilt-binaries/xmrig-hac/xmrig"
[[ -f "$XMRIG_LINUX_AI" ]] && { cp "$XMRIG_LINUX_AI" "$APPDIR/usr/bin/"; chmod +x "$APPDIR/usr/bin/xmrig"; } [[ -f "$XMRIG_LINUX_AI" ]] && { cp "$XMRIG_LINUX_AI" "$APPDIR/usr/bin/"; chmod +x "$APPDIR/usr/bin/xmrig"; }
# Desktop entry # Desktop entry
cat > "$APPDIR/usr/share/applications/ObsidianDragon.desktop" <<DESK cat > "$APPDIR/usr/share/applications/ObsidianDragon.desktop" <<'DESK'
[Desktop Entry] [Desktop Entry]
Type=Application Type=Application
Name=DragonX Wallet Name=DragonX Wallet
Comment=DragonX Cryptocurrency Wallet Comment=DragonX Cryptocurrency Wallet
Exec=${APP_BASENAME} Exec=ObsidianDragon
Icon=ObsidianDragon Icon=ObsidianDragon
Categories=Finance;Network; Categories=Finance;Network;
Terminal=false Terminal=false
@@ -459,14 +350,14 @@ SVG
cp "$APPDIR/ObsidianDragon.svg" "$APPDIR/ObsidianDragon.png" 2>/dev/null || true cp "$APPDIR/ObsidianDragon.svg" "$APPDIR/ObsidianDragon.png" 2>/dev/null || true
# AppRun # AppRun
cat > "$APPDIR/AppRun" <<APPRUN cat > "$APPDIR/AppRun" <<'APPRUN'
#!/bin/bash #!/bin/bash
SELF=\$(readlink -f "\$0") SELF=$(readlink -f "$0")
HERE=\${SELF%/*} HERE=${SELF%/*}
export DRAGONX_RES_PATH="\${HERE}/usr/share/ObsidianDragon/res" export DRAGONX_RES_PATH="${HERE}/usr/share/ObsidianDragon/res"
export LD_LIBRARY_PATH="\${HERE}/usr/lib:\${LD_LIBRARY_PATH}" export LD_LIBRARY_PATH="${HERE}/usr/lib:${LD_LIBRARY_PATH}"
cd "\${HERE}/usr/share/ObsidianDragon" cd "${HERE}/usr/share/ObsidianDragon"
exec "\${HERE}/usr/bin/${APP_BASENAME}" "\$@" exec "${HERE}/usr/bin/ObsidianDragon" "$@"
APPRUN APPRUN
chmod +x "$APPDIR/AppRun" chmod +x "$APPDIR/AppRun"
@@ -495,9 +386,9 @@ APPRUN
local ARCH local ARCH
ARCH=$(uname -m) ARCH=$(uname -m)
cd "$bd" cd "$bd"
ARCH="$ARCH" "$APPIMAGETOOL" "$APPDIR" "${APP_BASENAME}-${VERSION}-${ARCH}.AppImage" 2>/dev/null && { ARCH="$ARCH" "$APPIMAGETOOL" "$APPDIR" "ObsidianDragon-${VERSION}-${ARCH}.AppImage" 2>/dev/null && {
cp "${APP_BASENAME}-${VERSION}-${ARCH}.AppImage" "$out/${APP_BASENAME}-${VERSION}.AppImage" cp "ObsidianDragon-${VERSION}-${ARCH}.AppImage" "$out/ObsidianDragon-${VERSION}.AppImage"
info "AppImage: $out/${APP_BASENAME}-${VERSION}.AppImage ($(du -h "$out/${APP_BASENAME}-${VERSION}.AppImage" | cut -f1))" info "AppImage: $out/ObsidianDragon-${VERSION}.AppImage ($(du -h "$out/ObsidianDragon-${VERSION}.AppImage" | cut -f1))"
} || warn "AppImage creation failed — binaries zip still in release/linux/" } || warn "AppImage creation failed — binaries zip still in release/linux/"
info "Linux release artifacts: $out/" info "Linux release artifacts: $out/"
@@ -606,7 +497,6 @@ HDR
# ── Daemon binaries ────────────────────────────────────────────── # ── Daemon binaries ──────────────────────────────────────────────
local DD="$SCRIPT_DIR/prebuilt-binaries/dragonxd-win" local DD="$SCRIPT_DIR/prebuilt-binaries/dragonxd-win"
if should_bundle_full_node_assets; then
if [[ -d "$DD" && -f "$DD/dragonxd.exe" ]]; then if [[ -d "$DD" && -f "$DD/dragonxd.exe" ]]; then
info "Embedding daemon binaries ..." info "Embedding daemon binaries ..."
echo -e "\n#define HAS_EMBEDDED_DAEMON 1\n" >> "$GEN/embedded_data.h" echo -e "\n#define HAS_EMBEDDED_DAEMON 1\n" >> "$GEN/embedded_data.h"
@@ -624,30 +514,9 @@ HDR
else else
warn "prebuilt-binaries/dragonxd-win/ not found — wallet-only build" warn "prebuilt-binaries/dragonxd-win/ not found — wallet-only build"
fi fi
else
info "Lite mode: skipping embedded daemon binaries"
fi
# ── xmrig binary (from prebuilt-binaries/xmrig-hac/) ──────────────── # ── xmrig binary (from prebuilt-binaries/xmrig-hac/) ────────────────
local XMRIG_DIR="$SCRIPT_DIR/prebuilt-binaries/xmrig-hac" local XMRIG_DIR="$SCRIPT_DIR/prebuilt-binaries/xmrig-hac"
# The published DRG-XMRig archives ship the binary inside a versioned subdir, not as a flat
# xmrig.exe. Extract it from the matching win-x64 zip if it isn't already staged — otherwise
# the embed below never fires (HAS_EMBEDDED_XMRIG stays undefined) and the wallet ships with
# no miner ("xmrig binary not found" at runtime).
if [[ ! -f "$XMRIG_DIR/xmrig.exe" ]]; then
local _xz; _xz=$(ls "$XMRIG_DIR"/drg-xmrig-*-win-x64.zip 2>/dev/null | head -1)
if [[ -n "$_xz" ]] && command -v unzip >/dev/null 2>&1; then
local _xtmp; _xtmp=$(mktemp -d)
# -j flattens the versioned subdir; check the file (not unzip's exit code, which is
# non-zero if a pattern matches nothing).
unzip -j -o "$_xz" '*xmrig.exe' -d "$_xtmp" >/dev/null 2>&1 || true
if [[ -f "$_xtmp/xmrig.exe" ]]; then
cp -f "$_xtmp/xmrig.exe" "$XMRIG_DIR/xmrig.exe"
info " Extracted xmrig.exe from $(basename "$_xz")"
fi
rm -rf "$_xtmp"
fi
fi
if [[ -f "$XMRIG_DIR/xmrig.exe" ]]; then if [[ -f "$XMRIG_DIR/xmrig.exe" ]]; then
cp -f "$XMRIG_DIR/xmrig.exe" "$RES/xmrig.exe" cp -f "$XMRIG_DIR/xmrig.exe" "$RES/xmrig.exe"
info " Staged xmrig.exe ($(du -h "$XMRIG_DIR/xmrig.exe" | cut -f1))" info " Staged xmrig.exe ($(du -h "$XMRIG_DIR/xmrig.exe" | cut -f1))"
@@ -730,27 +599,24 @@ HDR
cmake "$SCRIPT_DIR" \ cmake "$SCRIPT_DIR" \
-DCMAKE_TOOLCHAIN_FILE="$bd/mingw-toolchain.cmake" \ -DCMAKE_TOOLCHAIN_FILE="$bd/mingw-toolchain.cmake" \
-DCMAKE_BUILD_TYPE=Release \ -DCMAKE_BUILD_TYPE=Release \
-DDRAGONX_USE_SYSTEM_SDL3=OFF \ -DDRAGONX_USE_SYSTEM_SDL3=OFF
"${CMAKE_LITE_ARGS[@]}"
info "Building with $JOBS jobs ..." info "Building with $JOBS jobs ..."
cmake --build . -j "$JOBS" cmake --build . -j "$JOBS"
[[ -f "bin/${APP_BASENAME}.exe" ]] || { err "Windows build failed"; exit 1; } [[ -f "bin/ObsidianDragon.exe" ]] || { err "Windows build failed"; exit 1; }
info "Binary: $(du -h "bin/${APP_BASENAME}.exe" | cut -f1)" info "Binary: $(du -h bin/ObsidianDragon.exe | cut -f1)"
# ── Package: release/windows/ ──────────────────────────────────────────── # ── Package: release/windows/ ────────────────────────────────────────────
# Remove only THIS variant's prior artifacts so full-node and lite releases coexist here. rm -rf "$out"
mkdir -p "$out" mkdir -p "$out"
rm -rf "$out/${APP_BASENAME}-"* "$out/${APP_BASENAME}.exe"
local DIST="${APP_BASENAME}-${VERSION}-Windows-x64" local DIST="ObsidianDragon-${VERSION}-Windows-x64"
local dist_dir="$out/$DIST" local dist_dir="$out/$DIST"
mkdir -p "$dist_dir" mkdir -p "$dist_dir"
cp "bin/${APP_BASENAME}.exe" "$dist_dir/" cp bin/ObsidianDragon.exe "$dist_dir/"
local DD="$SCRIPT_DIR/prebuilt-binaries/dragonxd-win" local DD="$SCRIPT_DIR/prebuilt-binaries/dragonxd-win"
if should_bundle_full_node_assets; then
for f in dragonxd.exe dragonx-cli.exe dragonx-tx.exe; do for f in dragonxd.exe dragonx-cli.exe dragonx-tx.exe; do
[[ -f "$DD/$f" ]] && cp "$DD/$f" "$dist_dir/" [[ -f "$DD/$f" ]] && cp "$DD/$f" "$dist_dir/"
done done
@@ -761,9 +627,6 @@ HDR
for f in sapling-spend.params sapling-output.params asmap.dat; do for f in sapling-spend.params sapling-output.params asmap.dat; do
[[ -f "$DD/$f" ]] && cp "$DD/$f" "$dist_dir/" [[ -f "$DD/$f" ]] && cp "$DD/$f" "$dist_dir/"
done done
else
info "Lite mode: skipping daemon and Sapling/asmap assets in Windows zip"
fi
# Bundle xmrig for mining support # Bundle xmrig for mining support
local XMRIG_WIN="$SCRIPT_DIR/prebuilt-binaries/xmrig-hac/xmrig.exe" local XMRIG_WIN="$SCRIPT_DIR/prebuilt-binaries/xmrig-hac/xmrig.exe"
@@ -772,8 +635,8 @@ HDR
cp -r bin/res "$dist_dir/" 2>/dev/null || true cp -r bin/res "$dist_dir/" 2>/dev/null || true
# ── Single-file exe (all resources embedded) ──────────────────────────── # ── Single-file exe (all resources embedded) ────────────────────────────
cp "bin/${APP_BASENAME}.exe" "$out/${APP_BASENAME}-${VERSION}.exe" cp bin/ObsidianDragon.exe "$out/ObsidianDragon-${VERSION}.exe"
info "Single-file exe: $out/${APP_BASENAME}-${VERSION}.exe ($(du -h "$out/${APP_BASENAME}-${VERSION}.exe" | cut -f1))" info "Single-file exe: $out/ObsidianDragon-${VERSION}.exe ($(du -h "$out/ObsidianDragon-${VERSION}.exe" | cut -f1))"
# ── Zip ────────────────────────────────────────────────────────────────── # ── Zip ──────────────────────────────────────────────────────────────────
if command -v zip &>/dev/null; then if command -v zip &>/dev/null; then
@@ -955,8 +818,7 @@ TOOLCHAIN
-DCMAKE_CXX_FLAGS_RELEASE="-O3 -DNDEBUG" \ -DCMAKE_CXX_FLAGS_RELEASE="-O3 -DNDEBUG" \
-DDRAGONX_USE_SYSTEM_SDL3=OFF \ -DDRAGONX_USE_SYSTEM_SDL3=OFF \
-DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 \ -DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 \
${COMPILER_RT:+-DOSXCROSS_COMPILER_RT="$COMPILER_RT"} \ ${COMPILER_RT:+-DOSXCROSS_COMPILER_RT="$COMPILER_RT"}
"${CMAKE_LITE_ARGS[@]}"
else else
# Build libsodium as universal if needed # Build libsodium as universal if needed
local need_sodium=false local need_sodium=false
@@ -982,40 +844,39 @@ TOOLCHAIN
-DCMAKE_CXX_FLAGS_RELEASE="-O3 -DNDEBUG" \ -DCMAKE_CXX_FLAGS_RELEASE="-O3 -DNDEBUG" \
-DDRAGONX_USE_SYSTEM_SDL3=OFF \ -DDRAGONX_USE_SYSTEM_SDL3=OFF \
-DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 \ -DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 \
-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \ -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64"
"${CMAKE_LITE_ARGS[@]}"
fi fi
info "Building with $JOBS jobs ..." info "Building with $JOBS jobs ..."
cmake --build . -j "$JOBS" cmake --build . -j "$JOBS"
[[ -f "bin/${APP_BASENAME}" ]] || { err "macOS build failed"; exit 1; } [[ -f "bin/ObsidianDragon" ]] || { err "macOS build failed"; exit 1; }
# Strip — use osxcross strip for cross-builds # Strip — use osxcross strip for cross-builds
if $IS_CROSS; then if $IS_CROSS; then
local STRIP_CMD="${OSXCROSS}/target/bin/${OSXCROSS_TRIPLE}-strip" local STRIP_CMD="${OSXCROSS}/target/bin/${OSXCROSS_TRIPLE}-strip"
if [[ -x "$STRIP_CMD" ]]; then if [[ -x "$STRIP_CMD" ]]; then
info "Stripping (osxcross) ..." info "Stripping (osxcross) ..."
"$STRIP_CMD" "bin/${APP_BASENAME}" "$STRIP_CMD" bin/ObsidianDragon
else else
warn "osxcross strip not found at $STRIP_CMD — skipping" warn "osxcross strip not found at $STRIP_CMD — skipping"
fi fi
else else
info "Stripping ..." info "Stripping ..."
strip "bin/${APP_BASENAME}" strip bin/ObsidianDragon
# Verify universal binary # Verify universal binary
if command -v lipo &>/dev/null; then if command -v lipo &>/dev/null; then
info "Architecture info:" info "Architecture info:"
lipo -info "bin/${APP_BASENAME}" lipo -info bin/ObsidianDragon
fi fi
fi fi
info "Binary: $(du -h "bin/${APP_BASENAME}" | cut -f1)" info "Binary: $(du -h bin/ObsidianDragon | cut -f1)"
# ── Create .app bundle ─────────────────────────────────────────────────── # ── Create .app bundle ───────────────────────────────────────────────────
rm -rf "$out" rm -rf "$out"
mkdir -p "$out" mkdir -p "$out"
local APP="$out/${APP_BASENAME}.app" local APP="$out/ObsidianDragon.app"
local CONTENTS="$APP/Contents" local CONTENTS="$APP/Contents"
local MACOS="$CONTENTS/MacOS" local MACOS="$CONTENTS/MacOS"
local RESOURCES="$CONTENTS/Resources" local RESOURCES="$CONTENTS/Resources"
@@ -1024,13 +885,12 @@ TOOLCHAIN
mkdir -p "$MACOS" "$RESOURCES/res" "$FRAMEWORKS" mkdir -p "$MACOS" "$RESOURCES/res" "$FRAMEWORKS"
# Main binary # Main binary
cp "bin/${APP_BASENAME}" "$MACOS/" cp bin/ObsidianDragon "$MACOS/"
chmod +x "$MACOS/${APP_BASENAME}" chmod +x "$MACOS/ObsidianDragon"
# Resources # Resources
cp -r bin/res/* "$RESOURCES/res/" 2>/dev/null || true cp -r bin/res/* "$RESOURCES/res/" 2>/dev/null || true
if should_bundle_full_node_assets; then
# Daemon binaries (macOS native, from dragonxd-mac/) # Daemon binaries (macOS native, from dragonxd-mac/)
local daemon_dir="$SCRIPT_DIR/prebuilt-binaries/dragonxd-mac" local daemon_dir="$SCRIPT_DIR/prebuilt-binaries/dragonxd-mac"
if [[ -d "$daemon_dir" ]]; then if [[ -d "$daemon_dir" ]]; then
@@ -1059,9 +919,6 @@ TOOLCHAIN
else else
warn "prebuilt-binaries/dragonxd-mac/ not found — place macOS daemon binaries there for bundling" warn "prebuilt-binaries/dragonxd-mac/ not found — place macOS daemon binaries there for bundling"
fi fi
else
info "Lite mode: skipping macOS daemon and Sapling/asmap bundling"
fi
# xmrig binary (from prebuilt-binaries/xmrig-hac/) # xmrig binary (from prebuilt-binaries/xmrig-hac/)
local XMRIG_MAC="$SCRIPT_DIR/prebuilt-binaries/xmrig-hac/xmrig" local XMRIG_MAC="$SCRIPT_DIR/prebuilt-binaries/xmrig-hac/xmrig"
@@ -1073,13 +930,11 @@ TOOLCHAIN
warn "xmrig not found — mining unavailable in .app" warn "xmrig not found — mining unavailable in .app"
fi fi
if should_bundle_full_node_assets; then
# asmap.dat — placed in MacOS/ so the daemon finds it next to its binary # asmap.dat — placed in MacOS/ so the daemon finds it next to its binary
find_asmap 2>/dev/null && { find_asmap 2>/dev/null && {
cp "$ASMAP_DAT" "$MACOS/asmap.dat" cp "$ASMAP_DAT" "$MACOS/asmap.dat"
info " Bundled asmap.dat" info " Bundled asmap.dat"
} }
fi
# Bundle SDL3 dylib # Bundle SDL3 dylib
local sdl_dylib="" local sdl_dylib=""
@@ -1099,34 +954,26 @@ TOOLCHAIN
# Fix the rpath so the binary finds SDL3 in Frameworks/ # Fix the rpath so the binary finds SDL3 in Frameworks/
if $IS_CROSS; then if $IS_CROSS; then
local INSTALL_NAME_TOOL="${OSXCROSS}/target/bin/${OSXCROSS_TRIPLE}-install_name_tool" local INSTALL_NAME_TOOL="${OSXCROSS}/target/bin/${OSXCROSS_TRIPLE}-install_name_tool"
[[ -x "$INSTALL_NAME_TOOL" ]] && "$INSTALL_NAME_TOOL" -change "@rpath/$sdl_name" "@executable_path/../Frameworks/$sdl_name" "$MACOS/${APP_BASENAME}" 2>/dev/null || true [[ -x "$INSTALL_NAME_TOOL" ]] && "$INSTALL_NAME_TOOL" -change "@rpath/$sdl_name" "@executable_path/../Frameworks/$sdl_name" "$MACOS/ObsidianDragon" 2>/dev/null || true
else else
install_name_tool -change "@rpath/$sdl_name" "@executable_path/../Frameworks/$sdl_name" "$MACOS/${APP_BASENAME}" 2>/dev/null || true install_name_tool -change "@rpath/$sdl_name" "@executable_path/../Frameworks/$sdl_name" "$MACOS/ObsidianDragon" 2>/dev/null || true
fi fi
info " Bundled $sdl_name" info " Bundled $sdl_name"
fi fi
# Launcher script (ensures working dir + dylib path). Uses ${APP_BASENAME} so the lite # Launcher script (ensures working dir + dylib path)
# variant (ObsidianDragonLite) gets a correctly-named launcher + .bin pair. mv "$MACOS/ObsidianDragon" "$MACOS/ObsidianDragon.bin"
mv "$MACOS/${APP_BASENAME}" "$MACOS/${APP_BASENAME}.bin" cat > "$MACOS/ObsidianDragon" <<'LAUNCH'
cat > "$MACOS/${APP_BASENAME}" <<LAUNCH
#!/bin/bash #!/bin/bash
DIR="\$(cd "\$(dirname "\$0")" && pwd)" DIR="$(cd "$(dirname "$0")" && pwd)"
export DYLD_LIBRARY_PATH="\$DIR/../Frameworks:\$DYLD_LIBRARY_PATH" export DYLD_LIBRARY_PATH="$DIR/../Frameworks:$DYLD_LIBRARY_PATH"
export DRAGONX_RES_PATH="\$DIR/../Resources/res" export DRAGONX_RES_PATH="$DIR/../Resources/res"
cd "\$DIR/../Resources" cd "$DIR/../Resources"
exec "\$DIR/${APP_BASENAME}.bin" "\$@" exec "$DIR/ObsidianDragon.bin" "$@"
LAUNCH LAUNCH
chmod +x "$MACOS/${APP_BASENAME}" chmod +x "$MACOS/ObsidianDragon"
# Info.plist — display name + bundle id differ per variant so lite and full-node .apps # Info.plist
# can coexist; the executable matches the launcher (${APP_BASENAME}); the icon is shared.
local APP_DISPLAY_NAME="DragonX Wallet"
local APP_BUNDLE_ID="is.hush.dragonx"
if $DO_LITE; then
APP_DISPLAY_NAME="DragonX Wallet Lite"
APP_BUNDLE_ID="is.hush.dragonx.lite"
fi
cat > "$CONTENTS/Info.plist" <<PLIST cat > "$CONTENTS/Info.plist" <<PLIST
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN"
@@ -1134,17 +981,17 @@ LAUNCH
<plist version="1.0"> <plist version="1.0">
<dict> <dict>
<key>CFBundleName</key> <key>CFBundleName</key>
<string>${APP_DISPLAY_NAME}</string> <string>DragonX Wallet</string>
<key>CFBundleDisplayName</key> <key>CFBundleDisplayName</key>
<string>${APP_DISPLAY_NAME}</string> <string>DragonX Wallet</string>
<key>CFBundleIdentifier</key> <key>CFBundleIdentifier</key>
<string>${APP_BUNDLE_ID}</string> <string>is.hush.dragonx</string>
<key>CFBundleVersion</key> <key>CFBundleVersion</key>
<string>${VERSION}</string> <string>${VERSION}</string>
<key>CFBundleShortVersionString</key> <key>CFBundleShortVersionString</key>
<string>${VERSION}</string> <string>${VERSION}</string>
<key>CFBundleExecutable</key> <key>CFBundleExecutable</key>
<string>${APP_BASENAME}</string> <string>ObsidianDragon</string>
<key>CFBundleIconFile</key> <key>CFBundleIconFile</key>
<string>ObsidianDragon</string> <string>ObsidianDragon</string>
<key>CFBundlePackageType</key> <key>CFBundlePackageType</key>
@@ -1206,27 +1053,25 @@ PLIST
info ".app bundle created: $APP" info ".app bundle created: $APP"
# ── Zip the .app bundle ────────────────────────────────────────────────── # ── Zip the .app bundle ──────────────────────────────────────────────────
local APP_ZIP="${APP_BASENAME}-${VERSION}-macOS-${MAC_ARCH}.app.zip" local APP_ZIP="ObsidianDragon-${VERSION}-macOS-${MAC_ARCH}.app.zip"
if command -v zip &>/dev/null; then if command -v zip &>/dev/null; then
(cd "$out" && zip -r "$APP_ZIP" "${APP_BASENAME}.app") (cd "$out" && zip -r "$APP_ZIP" "ObsidianDragon.app")
info "App zip: $out/$APP_ZIP ($(du -h "$out/$APP_ZIP" | cut -f1))" info "App zip: $out/$APP_ZIP ($(du -h "$out/$APP_ZIP" | cut -f1))"
fi fi
# ── Create DMG ─────────────────────────────────────────────────────────── # ── Create DMG ───────────────────────────────────────────────────────────
local DMG_BASENAME="DragonX_Wallet" local DMG_NAME="DragonX_Wallet-${VERSION}-macOS-${MAC_ARCH}.dmg"
$DO_LITE && DMG_BASENAME="DragonX_Wallet_Lite"
local DMG_NAME="${DMG_BASENAME}-${VERSION}-macOS-${MAC_ARCH}.dmg"
if command -v create-dmg &>/dev/null; then if command -v create-dmg &>/dev/null; then
# create-dmg (works on macOS; also available on Linux via npm) # create-dmg (works on macOS; also available on Linux via npm)
info "Creating DMG with create-dmg ..." info "Creating DMG with create-dmg ..."
create-dmg \ create-dmg \
--volname "${APP_DISPLAY_NAME}" \ --volname "DragonX Wallet" \
--volicon "$RESOURCES/ObsidianDragon.icns" \ --volicon "$RESOURCES/ObsidianDragon.icns" \
--window-pos 200 120 \ --window-pos 200 120 \
--window-size 600 400 \ --window-size 600 400 \
--icon-size 100 \ --icon-size 100 \
--icon "${APP_BASENAME}.app" 150 190 \ --icon "ObsidianDragon.app" 150 190 \
--app-drop-link 450 190 \ --app-drop-link 450 190 \
--no-internet-enable \ --no-internet-enable \
"$out/$DMG_NAME" \ "$out/$DMG_NAME" \
@@ -1241,7 +1086,7 @@ PLIST
mkdir -p "$staging" mkdir -p "$staging"
cp -a "$APP" "$staging/" cp -a "$APP" "$staging/"
ln -s /Applications "$staging/Applications" ln -s /Applications "$staging/Applications"
hdiutil create -volname "${APP_DISPLAY_NAME}" \ hdiutil create -volname "DragonX Wallet" \
-srcfolder "$staging" \ -srcfolder "$staging" \
-ov -format UDZO \ -ov -format UDZO \
"$out/$DMG_NAME" 2>/dev/null && { "$out/$DMG_NAME" 2>/dev/null && {
@@ -1257,7 +1102,7 @@ PLIST
cp -a "$APP" "$staging/" cp -a "$APP" "$staging/"
# Can't create a real symlink to /Applications in an ISO, but the .app # Can't create a real symlink to /Applications in an ISO, but the .app
# is the important part — users drag it to Applications manually. # is the important part — users drag it to Applications manually.
genisoimage -V "${APP_DISPLAY_NAME}" \ genisoimage -V "DragonX Wallet" \
-D -R -apple -no-pad \ -D -R -apple -no-pad \
-o "$out/$DMG_NAME" \ -o "$out/$DMG_NAME" \
"$staging" 2>/dev/null && { "$staging" 2>/dev/null && {

View File

@@ -5,7 +5,7 @@
<assemblyIdentity <assemblyIdentity
type="win32" type="win32"
name="DragonX.ObsidianDragon.Wallet" name="DragonX.ObsidianDragon.Wallet"
version="@DRAGONX_APP_VERSION_MAJOR@.@DRAGONX_APP_VERSION_MINOR@.@DRAGONX_APP_VERSION_PATCH@.0" version="@PROJECT_VERSION_MAJOR@.@PROJECT_VERSION_MINOR@.@PROJECT_VERSION_PATCH@.0"
processorArchitecture="amd64" processorArchitecture="amd64"
/> />

View File

@@ -19,8 +19,8 @@
#include <winver.h> #include <winver.h>
VS_VERSION_INFO VERSIONINFO VS_VERSION_INFO VERSIONINFO
FILEVERSION @DRAGONX_APP_VERSION_MAJOR@,@DRAGONX_APP_VERSION_MINOR@,@DRAGONX_APP_VERSION_PATCH@,0 FILEVERSION @PROJECT_VERSION_MAJOR@,@PROJECT_VERSION_MINOR@,@PROJECT_VERSION_PATCH@,0
PRODUCTVERSION @DRAGONX_APP_VERSION_MAJOR@,@DRAGONX_APP_VERSION_MINOR@,@DRAGONX_APP_VERSION_PATCH@,0 PRODUCTVERSION @PROJECT_VERSION_MAJOR@,@PROJECT_VERSION_MINOR@,@PROJECT_VERSION_PATCH@,0
FILEFLAGSMASK VS_FFI_FILEFLAGSMASK FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
FILEFLAGS 0x0L FILEFLAGS 0x0L
FILEOS VOS_NT_WINDOWS32 FILEOS VOS_NT_WINDOWS32
@@ -32,13 +32,13 @@ BEGIN
BLOCK "040904B0" // US-English, Unicode BLOCK "040904B0" // US-English, Unicode
BEGIN BEGIN
VALUE "CompanyName", "DragonX Developers\0" VALUE "CompanyName", "DragonX Developers\0"
VALUE "FileDescription", "@DRAGONX_APP_NAME@ Wallet\0" VALUE "FileDescription", "ObsidianDragon Wallet\0"
VALUE "FileVersion", "@DRAGONX_APP_VERSION@@DRAGONX_APP_VERSION_SUFFIX@\0" VALUE "FileVersion", "@PROJECT_VERSION@\0"
VALUE "InternalName", "@DRAGONX_APP_NAME@\0" VALUE "InternalName", "ObsidianDragon\0"
VALUE "LegalCopyright", "Copyright 2024-2026 DragonX Developers. GPLv3.\0" VALUE "LegalCopyright", "Copyright 2024-2026 DragonX Developers. GPLv3.\0"
VALUE "OriginalFilename", "@DRAGONX_APP_NAME@.exe\0" VALUE "OriginalFilename", "ObsidianDragon.exe\0"
VALUE "ProductName", "@DRAGONX_APP_NAME@\0" VALUE "ProductName", "ObsidianDragon\0"
VALUE "ProductVersion", "@DRAGONX_APP_VERSION@@DRAGONX_APP_VERSION_SUFFIX@\0" VALUE "ProductVersion", "@PROJECT_VERSION@\0"
END END
END END
BLOCK "VarFileInfo" BLOCK "VarFileInfo"

View File

@@ -346,7 +346,6 @@
"market_now": "Jetzt", "market_now": "Jetzt",
"market_pct_shielded": "%.0f%% Abgeschirmt", "market_pct_shielded": "%.0f%% Abgeschirmt",
"market_portfolio": "PORTFOLIO", "market_portfolio": "PORTFOLIO",
"market_price_loading": "Preisdaten werden geladen...",
"market_price_unavailable": "Preisdaten nicht verfügbar", "market_price_unavailable": "Preisdaten nicht verfügbar",
"market_refresh_price": "Preisdaten aktualisieren", "market_refresh_price": "Preisdaten aktualisieren",
"market_trade_on": "Handeln auf %s", "market_trade_on": "Handeln auf %s",

View File

@@ -346,7 +346,6 @@
"market_now": "Ahora", "market_now": "Ahora",
"market_pct_shielded": "%.0f%% Protegido", "market_pct_shielded": "%.0f%% Protegido",
"market_portfolio": "PORTAFOLIO", "market_portfolio": "PORTAFOLIO",
"market_price_loading": "Cargando datos de precio...",
"market_price_unavailable": "Datos de precio no disponibles", "market_price_unavailable": "Datos de precio no disponibles",
"market_refresh_price": "Actualizar datos de precio", "market_refresh_price": "Actualizar datos de precio",
"market_trade_on": "Operar en %s", "market_trade_on": "Operar en %s",

View File

@@ -346,7 +346,6 @@
"market_now": "Maintenant", "market_now": "Maintenant",
"market_pct_shielded": "%.0f%% Blindé", "market_pct_shielded": "%.0f%% Blindé",
"market_portfolio": "PORTEFEUILLE", "market_portfolio": "PORTEFEUILLE",
"market_price_loading": "Chargement des données de prix...",
"market_price_unavailable": "Données de prix indisponibles", "market_price_unavailable": "Données de prix indisponibles",
"market_refresh_price": "Actualiser les données de prix", "market_refresh_price": "Actualiser les données de prix",
"market_trade_on": "Échanger sur %s", "market_trade_on": "Échanger sur %s",

View File

@@ -346,7 +346,6 @@
"market_now": "現在", "market_now": "現在",
"market_pct_shielded": "%.0f%% シールド済み", "market_pct_shielded": "%.0f%% シールド済み",
"market_portfolio": "ポートフォリオ", "market_portfolio": "ポートフォリオ",
"market_price_loading": "価格データを読み込み中...",
"market_price_unavailable": "価格データが利用できません", "market_price_unavailable": "価格データが利用できません",
"market_refresh_price": "価格データを更新", "market_refresh_price": "価格データを更新",
"market_trade_on": "%s で取引", "market_trade_on": "%s で取引",

View File

@@ -346,7 +346,6 @@
"market_now": "현재", "market_now": "현재",
"market_pct_shielded": "%.0f%% 차폐됨", "market_pct_shielded": "%.0f%% 차폐됨",
"market_portfolio": "포트폴리오", "market_portfolio": "포트폴리오",
"market_price_loading": "가격 데이터를 불러오는 중...",
"market_price_unavailable": "가격 데이터를 사용할 수 없습니다", "market_price_unavailable": "가격 데이터를 사용할 수 없습니다",
"market_refresh_price": "가격 데이터 새로고침", "market_refresh_price": "가격 데이터 새로고침",
"market_trade_on": "%s에서 거래", "market_trade_on": "%s에서 거래",

View File

@@ -346,7 +346,6 @@
"market_now": "Agora", "market_now": "Agora",
"market_pct_shielded": "%.0f%% Blindado", "market_pct_shielded": "%.0f%% Blindado",
"market_portfolio": "PORTFÓLIO", "market_portfolio": "PORTFÓLIO",
"market_price_loading": "Carregando dados de preço...",
"market_price_unavailable": "Dados de preço indisponíveis", "market_price_unavailable": "Dados de preço indisponíveis",
"market_refresh_price": "Atualizar dados de preço", "market_refresh_price": "Atualizar dados de preço",
"market_trade_on": "Negociar no %s", "market_trade_on": "Negociar no %s",

View File

@@ -346,7 +346,6 @@
"market_now": "Сейчас", "market_now": "Сейчас",
"market_pct_shielded": "%.0f%% Экранировано", "market_pct_shielded": "%.0f%% Экранировано",
"market_portfolio": "ПОРТФЕЛЬ", "market_portfolio": "ПОРТФЕЛЬ",
"market_price_loading": "Загрузка данных о ценах...",
"market_price_unavailable": "Данные о ценах недоступны", "market_price_unavailable": "Данные о ценах недоступны",
"market_refresh_price": "Обновить данные о ценах", "market_refresh_price": "Обновить данные о ценах",
"market_trade_on": "Торговать на %s", "market_trade_on": "Торговать на %s",

View File

@@ -346,7 +346,6 @@
"market_now": "现在", "market_now": "现在",
"market_pct_shielded": "%.0f%% 屏蔽", "market_pct_shielded": "%.0f%% 屏蔽",
"market_portfolio": "投资组合", "market_portfolio": "投资组合",
"market_price_loading": "正在加载价格数据...",
"market_price_unavailable": "价格数据不可用", "market_price_unavailable": "价格数据不可用",
"market_refresh_price": "刷新价格数据", "market_refresh_price": "刷新价格数据",
"market_trade_on": "在 %s 交易", "market_trade_on": "在 %s 交易",

View File

@@ -485,12 +485,12 @@ suggestion-trunc-len = { size = 50 }
fee-rounding = { size = 10.0 } fee-rounding = { size = 10.0 }
amount-bar-max-btn-width = { size = 80.0 } amount-bar-max-btn-width = { size = 80.0 }
amount-bar-height = { size = 22.0 } amount-bar-height = { size = 22.0 }
confirm-popup-max-width = { size = 560.0 } confirm-popup-max-width = { size = 420.0 }
confirm-addr-card-height = { size = 28.0 } confirm-addr-card-height = { size = 28.0 }
confirm-amount-card-height = { size = 96.0 } confirm-amount-card-height = { size = 70.0 }
confirm-row-step = { size = 24.0 } confirm-row-step = { size = 16.0 }
confirm-val-col-x = { size = 150.0 } confirm-val-col-x = { size = 90.0 }
confirm-usd-col-x = { size = 116.0 } confirm-usd-col-x = { size = 80.0 }
progress-card-height = { size = 36.0 } progress-card-height = { size = 36.0 }
progress-card-height-txid = { size = 52.0 } progress-card-height-txid = { size = 52.0 }
progress-card-pad-x = { size = 12.0 } progress-card-pad-x = { size = 12.0 }
@@ -516,10 +516,10 @@ error-icon-inset = { size = 20.0 }
error-btn-rounding = { size = 4.0 } error-btn-rounding = { size = 4.0 }
progress-glass-rounding-ratio = { size = 0.75 } progress-glass-rounding-ratio = { size = 0.75 }
confirm-addr-card-min-height = { size = 24.0 } confirm-addr-card-min-height = { size = 24.0 }
confirm-val-col-min-x = { size = 112.0 } confirm-val-col-min-x = { size = 70.0 }
confirm-usd-col-min-x = { size = 92.0 } confirm-usd-col-min-x = { size = 60.0 }
confirm-amount-card-min-height = { size = 82.0 } confirm-amount-card-min-height = { size = 54.0 }
confirm-row-step-min = { size = 20.0 } confirm-row-step-min = { size = 12.0 }
action-btn-min-height = { size = 26.0 } action-btn-min-height = { size = 26.0 }
recent-icon-min-size = { size = 3.5 } recent-icon-min-size = { size = 3.5 }
recent-icon-size = { size = 5.0 } recent-icon-size = { size = 5.0 }
@@ -566,7 +566,7 @@ txid-trunc-len = { size = 14 }
txid-label-x-offset = { size = 20.0 } txid-label-x-offset = { size = 20.0 }
txid-copy-btn-right-offset = { size = 50.0 } txid-copy-btn-right-offset = { size = 50.0 }
txid-copy-btn-y-offset = { size = 2.0 } txid-copy-btn-y-offset = { size = 2.0 }
confirm-popup-width-ratio = { size = 0.92 } confirm-popup-width-ratio = { size = 0.85 }
confirm-glass-rounding-ratio = { size = 0.75 } confirm-glass-rounding-ratio = { size = 0.75 }
confirm-addr-trunc-len = { size = 48 } confirm-addr-trunc-len = { size = 48 }
confirm-divider-thickness = { size = 1.0 } confirm-divider-thickness = { size = 1.0 }
@@ -1279,7 +1279,7 @@ page-fade-speed = { size = 8.0 }
collapse-hysteresis = { size = 60.0 } collapse-hysteresis = { size = 60.0 }
header-icon = { icon-dark = "logos/logo_ObsidianDragon_dark.png", icon-light = "logos/logo_ObsidianDragon_light.png" } header-icon = { icon-dark = "logos/logo_ObsidianDragon_dark.png", icon-light = "logos/logo_ObsidianDragon_light.png" }
coin-icon = { icon = "logos/logo_dragonx_128.png" } coin-icon = { icon = "logos/logo_dragonx_128.png" }
header-title = { font = "subtitle1", size = 12.0, pad-x = 8.0, pad-y = 10.0, logo-gap = 4.0, opacity = 0.7, offset-y = -2.0 } header-title = { font = "subtitle1", size = 14.0, pad-x = 22.0, pad-y = 6.0, logo-gap = 4.0, opacity = 0.7, offset-y = 4.0 }
[components.main-window.window] [components.main-window.window]
padding = [12, 36] padding = [12, 36]
@@ -1378,17 +1378,6 @@ summary = { min-width = 280.0, max-width = 400.0, width-ratio = 0.32, min-height
side-panel = { min-width = 280.0, max-width = 450.0, width-ratio = 0.4, min-height = 200.0, max-height = 350.0, height-ratio = 0.8 } side-panel = { min-width = 280.0, max-width = 450.0, width-ratio = 0.4, min-height = 200.0, max-height = 350.0, height-ratio = 0.8 }
table = { min-height = 150.0, height-ratio = 0.45, min-remaining = 100.0, default-reserve = 30.0 } table = { min-height = 150.0, height-ratio = 0.45, min-remaining = 100.0, default-reserve = 30.0 }
[dialog]
width-default = 480.0
width-lg = 600.0
width-xl = 660.0
min-width = 280.0
form-width = 400.0
action-width = 100.0
action-gap = 8.0
max-height-ratio = 0.94
compact-bottom-ratio = 0.64
[button] [button]
min-width = 180.0 min-width = 180.0
width = 140.0 width = 140.0

View File

@@ -1,769 +0,0 @@
#!/usr/bin/env bash
set -euo pipefail
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
PROJECT_ROOT="$(cd "$SCRIPT_DIR/.." && pwd)"
ABI_VERSION="sdxl-c-v1"
LINK_MODE="imported"
BACKEND_DIR="$PROJECT_ROOT/external/SilentDragonXLite/lib"
BACKEND_SOURCE_DIR=""
BUILD_BACKEND_DIR=""
BACKEND_DEPENDENCY_DIR=""
BACKEND_DEPENDENCY_OVERRIDE_REQUESTED=false
OUT_DIR="$PROJECT_ROOT/build/lite-backend"
PLATFORM=""
RUST_TARGET=""
CARGO_TARGET_DIR_VALUE="${CARGO_TARGET_DIR:-}"
ARTIFACT_PATH=""
BUILD_ARTIFACT=true
BUILDER="${DRAGONX_LITE_BACKEND_BUILDER:-local}"
JOBS="${JOBS:-}"
SOURCE_DATE_EPOCH_VALUE="${SOURCE_DATE_EPOCH:-}"
REPRODUCIBLE=false
SIGNATURE_REQUIRED=false
SIGNATURE_FILE=""
SIGNATURE_FORMAT=""
SIGNATURE_VERIFICATION_TOOL=""
SIGNATURE_VERIFICATION_COMMAND=""
SIGNATURE_KEY_FINGERPRINT=""
SIGNATURE_CERTIFICATE_IDENTITY=""
SIGNATURE_CERTIFICATE_ISSUER=""
SIGNATURE_TRANSPARENCY_LOG_URL=""
SIGNATURE_VERIFIED_SHA256=""
SIGNATURE_POLICY_NAME="dragonx-lite-backend-signature-policy-v1"
SIGNATURE_POLICY_DEFINED_MANIFEST_VALUE=true
SIGNATURE_REQUIRED_MANIFEST_VALUE=false
SIGNATURE_METADATA_PROVIDED=false
SIGNATURE_VERIFICATION_PERFORMED=false
SIGNATURE_VERIFICATION_STATUS="not-provided"
SIGNATURE_FILE_SHA256=""
REQUIRED_SYMBOLS=(
litelib_wallet_exists
litelib_initialize_new
litelib_initialize_new_from_phrase
litelib_initialize_existing
litelib_execute
litelib_rust_free_string
litelib_check_server_online
litelib_shutdown
)
EXTRA_CARGO_ARGS=()
EXTRA_REMAP_PATH_PREFIXES=()
usage() {
cat <<EOF
Build or inventory the SDXL-compatible lite backend artifact.
Usage: $0 [options]
Options:
--platform linux|windows|macos Artifact platform. Defaults to host platform.
--rust-target TRIPLE Cargo target triple for cross builds.
--cargo-target-dir PATH Isolated Cargo target directory for clean builds.
--backend-dir PATH SilentDragonXLite/lib source directory.
--silentdragonxlitelib-dir PATH Override the wrapper's silentdragonxlitelib dependency path.
--out-dir PATH Output directory for copied artifact and metadata.
--artifact PATH Inventory an existing artifact instead of building.
--no-build Do not run cargo; requires --artifact.
--reproducible Add deterministic Rust path remaps for clean builds.
--remap-path-prefix FROM=TO Extra rustc path remap used with --reproducible.
--builder NAME Redacted builder/provenance label. Default: local.
--signature-required Fail if verified signature metadata is not supplied.
--signature-file PATH Existing sidecar signature file to record.
--signature-format FORMAT Signature format: minisign, gpg, sigstore, external, or other.
--signature-verification-tool T Verification tool and version used by the release builder.
--signature-verification-command C
Verification command already run by the release builder.
--signature-key-fingerprint F Reviewed public-key fingerprint, when applicable.
--signature-certificate-identity ID
Reviewed certificate identity, when applicable.
--signature-certificate-issuer I
Reviewed certificate issuer, when applicable.
--signature-transparency-log-url URL
Transparency log entry, when applicable.
--signature-verified-sha256 SHA Artifact SHA-256 verified by the signature check.
-j, --jobs N Cargo parallel jobs.
--cargo-arg ARG Extra argument forwarded to cargo build.
-h, --help Show this help.
Outputs:
<out>/<platform>/<artifact>
<out>/<platform>/lite-backend-symbols.txt
<out>/<platform>/lite-backend-artifact-manifest.json
The script captures symbols, checksums, and optional read-only signature
verification metadata only. It does not load the library, resolve function
pointers, call SDXL, sign, upload, or publish artifacts.
EOF
}
info() { printf '[lite-backend] %s\n' "$*"; }
warn() { printf '[lite-backend] warning: %s\n' "$*" >&2; }
die() { printf '[lite-backend] ERROR: %s\n' "$*" >&2; exit 1; }
absolute_path() {
local path="$1"
if [[ "$path" = /* ]]; then
printf '%s\n' "$path"
else
printf '%s/%s\n' "$PWD" "$path"
fi
}
host_platform() {
case "$(uname -s)" in
Linux) printf 'linux\n' ;;
Darwin) printf 'macos\n' ;;
MINGW*|MSYS*|CYGWIN*) printf 'windows\n' ;;
*) die "unsupported host platform: $(uname -s)" ;;
esac
}
normalize_platform() {
case "$1" in
linux|Linux) printf 'linux\n' ;;
windows|win|Win|Windows) printf 'windows\n' ;;
macos|mac|darwin|Darwin) printf 'macos\n' ;;
"") host_platform ;;
*) die "unsupported platform: $1" ;;
esac
}
while [[ $# -gt 0 ]]; do
case "$1" in
--platform)
[[ $# -ge 2 ]] || die "--platform requires a value"
PLATFORM="$(normalize_platform "$2")"
shift 2
;;
--rust-target)
[[ $# -ge 2 ]] || die "--rust-target requires a value"
RUST_TARGET="$2"
shift 2
;;
--cargo-target-dir)
[[ $# -ge 2 ]] || die "--cargo-target-dir requires a value"
CARGO_TARGET_DIR_VALUE="$(absolute_path "$2")"
shift 2
;;
--backend-dir)
[[ $# -ge 2 ]] || die "--backend-dir requires a value"
BACKEND_DIR="$(absolute_path "$2")"
shift 2
;;
--silentdragonxlitelib-dir)
[[ $# -ge 2 ]] || die "--silentdragonxlitelib-dir requires a value"
BACKEND_DEPENDENCY_DIR="$(absolute_path "$2")"
BACKEND_DEPENDENCY_OVERRIDE_REQUESTED=true
shift 2
;;
--out-dir)
[[ $# -ge 2 ]] || die "--out-dir requires a value"
OUT_DIR="$(absolute_path "$2")"
shift 2
;;
--artifact)
[[ $# -ge 2 ]] || die "--artifact requires a value"
ARTIFACT_PATH="$(absolute_path "$2")"
BUILD_ARTIFACT=false
shift 2
;;
--no-build)
BUILD_ARTIFACT=false
shift
;;
--reproducible)
REPRODUCIBLE=true
shift
;;
--remap-path-prefix)
[[ $# -ge 2 ]] || die "--remap-path-prefix requires FROM=TO"
[[ "$2" == *=* ]] || die "--remap-path-prefix requires FROM=TO"
EXTRA_REMAP_PATH_PREFIXES+=("$2")
shift 2
;;
--builder)
[[ $# -ge 2 ]] || die "--builder requires a value"
BUILDER="$2"
shift 2
;;
--signature-required)
SIGNATURE_REQUIRED=true
shift
;;
--signature-file|--signature-path)
[[ $# -ge 2 ]] || die "$1 requires a value"
SIGNATURE_FILE="$(absolute_path "$2")"
shift 2
;;
--signature-format)
[[ $# -ge 2 ]] || die "--signature-format requires a value"
SIGNATURE_FORMAT="$2"
shift 2
;;
--signature-verification-tool|--signature-tool)
[[ $# -ge 2 ]] || die "$1 requires a value"
SIGNATURE_VERIFICATION_TOOL="$2"
shift 2
;;
--signature-verification-command)
[[ $# -ge 2 ]] || die "--signature-verification-command requires a value"
SIGNATURE_VERIFICATION_COMMAND="$2"
shift 2
;;
--signature-key-fingerprint)
[[ $# -ge 2 ]] || die "--signature-key-fingerprint requires a value"
SIGNATURE_KEY_FINGERPRINT="$2"
shift 2
;;
--signature-certificate-identity)
[[ $# -ge 2 ]] || die "--signature-certificate-identity requires a value"
SIGNATURE_CERTIFICATE_IDENTITY="$2"
shift 2
;;
--signature-certificate-issuer)
[[ $# -ge 2 ]] || die "--signature-certificate-issuer requires a value"
SIGNATURE_CERTIFICATE_ISSUER="$2"
shift 2
;;
--signature-transparency-log-url)
[[ $# -ge 2 ]] || die "--signature-transparency-log-url requires a value"
SIGNATURE_TRANSPARENCY_LOG_URL="$2"
shift 2
;;
--signature-verified-sha256)
[[ $# -ge 2 ]] || die "--signature-verified-sha256 requires a value"
SIGNATURE_VERIFIED_SHA256="$2"
shift 2
;;
-j|--jobs)
[[ $# -ge 2 ]] || die "--jobs requires a value"
JOBS="$2"
shift 2
;;
--cargo-arg)
[[ $# -ge 2 ]] || die "--cargo-arg requires a value"
EXTRA_CARGO_ARGS+=("$2")
shift 2
;;
-h|--help)
usage
exit 0
;;
*) die "unknown option: $1" ;;
esac
done
PLATFORM="$(normalize_platform "$PLATFORM")"
BACKEND_SOURCE_DIR="$BACKEND_DIR"
BUILD_BACKEND_DIR="$BACKEND_SOURCE_DIR"
if [[ "$PLATFORM" == "windows" && -z "$RUST_TARGET" ]]; then
RUST_TARGET="x86_64-pc-windows-gnu"
fi
if [[ "$PLATFORM" == "macos" && -z "$RUST_TARGET" && "$(host_platform)" != "macos" ]]; then
die "macOS artifacts require --rust-target when not running on macOS"
fi
if [[ "$BUILD_ARTIFACT" == false && -z "$ARTIFACT_PATH" ]]; then
die "--no-build requires --artifact"
fi
backend_dependency_path_from_cargo() {
local cargo_toml="$1"
awk '
/^[[:space:]]*silentdragonxlitelib[[:space:]]*=/ {
original = $0
path = $0
sub(/.*path[[:space:]]*=[[:space:]]*"/, "", path)
sub(/".*/, "", path)
if (path != original) print path
exit
}
' "$cargo_toml"
}
canonical_dependency_path() {
local path="$1"
if [[ -d "$path" ]]; then
(cd "$path" && pwd -P)
else
absolute_path "$path"
fi
}
validate_backend_dependency_source() {
[[ -n "$BACKEND_DEPENDENCY_DIR" ]] || return
if [[ ! -f "$BACKEND_DEPENDENCY_DIR/Cargo.toml" ]]; then
if [[ "$BUILD_ARTIFACT" == true || "$BACKEND_DEPENDENCY_OVERRIDE_REQUESTED" == true ]]; then
die "Cargo.toml not found in $BACKEND_DEPENDENCY_DIR"
fi
warn "Cargo.toml not found in silentdragonxlitelib source: $BACKEND_DEPENDENCY_DIR"
return
fi
if ! grep -Eq '^[[:space:]]*name[[:space:]]*=[[:space:]]*"silentdragonxlitelib"' "$BACKEND_DEPENDENCY_DIR/Cargo.toml"; then
if [[ "$BUILD_ARTIFACT" == true || "$BACKEND_DEPENDENCY_OVERRIDE_REQUESTED" == true ]]; then
die "dependency path does not look like silentdragonxlitelib: $BACKEND_DEPENDENCY_DIR"
fi
warn "dependency path does not look like silentdragonxlitelib: $BACKEND_DEPENDENCY_DIR"
fi
}
prepare_backend_source() {
BUILD_BACKEND_DIR="$BACKEND_SOURCE_DIR"
if [[ "$BACKEND_DEPENDENCY_OVERRIDE_REQUESTED" == false ]]; then
if [[ -f "$BACKEND_SOURCE_DIR/Cargo.toml" ]]; then
local configured_dependency_path
configured_dependency_path="$(backend_dependency_path_from_cargo "$BACKEND_SOURCE_DIR/Cargo.toml")"
if [[ -n "$configured_dependency_path" ]]; then
if [[ "$configured_dependency_path" = /* ]]; then
BACKEND_DEPENDENCY_DIR="$(canonical_dependency_path "$configured_dependency_path")"
warn "backend Cargo.toml uses an absolute silentdragonxlitelib path; use --silentdragonxlitelib-dir for portable builders"
else
BACKEND_DEPENDENCY_DIR="$(canonical_dependency_path "$BACKEND_SOURCE_DIR/$configured_dependency_path")"
info "using relative silentdragonxlitelib dependency at $BACKEND_DEPENDENCY_DIR"
fi
validate_backend_dependency_source
fi
fi
return
fi
[[ -f "$BACKEND_SOURCE_DIR/Cargo.toml" ]] || die "Cargo.toml not found in $BACKEND_SOURCE_DIR"
validate_backend_dependency_source
[[ "$BACKEND_DEPENDENCY_DIR" != *\"* ]] || die "--silentdragonxlitelib-dir path cannot contain a double quote"
local prepared_root="$OUT_DIR/.prepared-backend/$PLATFORM"
[[ "$prepared_root" == */.prepared-backend/* ]] || die "refusing unsafe prepared backend path: $prepared_root"
rm -rf "$prepared_root"
mkdir -p "$prepared_root"
ln -s "$BACKEND_SOURCE_DIR/src" "$prepared_root/src"
[[ -f "$BACKEND_SOURCE_DIR/Cargo.lock" ]] && ln -s "$BACKEND_SOURCE_DIR/Cargo.lock" "$prepared_root/Cargo.lock"
[[ -d "$BACKEND_SOURCE_DIR/.cargo" ]] && ln -s "$BACKEND_SOURCE_DIR/.cargo" "$prepared_root/.cargo"
[[ -d "$BACKEND_SOURCE_DIR/libsodium-mingw" ]] && ln -s "$BACKEND_SOURCE_DIR/libsodium-mingw" "$prepared_root/libsodium-mingw"
[[ -f "$BACKEND_SOURCE_DIR/silentdragonxlitelib.h" ]] && ln -s "$BACKEND_SOURCE_DIR/silentdragonxlitelib.h" "$prepared_root/silentdragonxlitelib.h"
local replacement="silentdragonxlitelib = { path = \"$BACKEND_DEPENDENCY_DIR\" }"
awk -v replacement="$replacement" '
BEGIN { replaced = 0 }
/^[[:space:]]*silentdragonxlitelib[[:space:]]*=/ {
print replacement
replaced = 1
next
}
{ print }
END { if (replaced != 1) exit 42 }
' "$BACKEND_SOURCE_DIR/Cargo.toml" > "$prepared_root/Cargo.toml" \
|| die "failed to prepare backend Cargo.toml with portable silentdragonxlitelib path"
BUILD_BACKEND_DIR="$prepared_root"
info "prepared backend source at $BUILD_BACKEND_DIR with silentdragonxlitelib from $BACKEND_DEPENDENCY_DIR"
}
prepare_backend_source
artifact_kind() {
local name="${1##*/}"
case "$name" in
*.a|*.lib) printf 'static-library\n' ;;
*.so|*.dylib|*.dll) printf 'shared-library\n' ;;
*) printf 'unknown\n' ;;
esac
}
cargo_output_candidates() {
local cargo_target_root="$BUILD_BACKEND_DIR/target"
if [[ -n "$CARGO_TARGET_DIR_VALUE" ]]; then
cargo_target_root="$CARGO_TARGET_DIR_VALUE"
fi
local base="$cargo_target_root/release"
if [[ -n "$RUST_TARGET" ]]; then
base="$cargo_target_root/$RUST_TARGET/release"
fi
case "$PLATFORM" in
linux)
printf '%s\n' "$base/libsilentdragonxlite.a" "$base/silentdragonxlite.a" "$base/libsilentdragonxlite.so"
;;
windows)
printf '%s\n' "$base/silentdragonxlite.lib" "$base/libsilentdragonxlite.a" "$base/silentdragonxlite.dll"
;;
macos)
printf '%s\n' "$base/libsilentdragonxlite.a" "$base/silentdragonxlite.a" "$base/libsilentdragonxlite.dylib" "$base/silentdragonxlite.dylib"
;;
esac
}
source_revision_for() {
local dir="$1"
local revision_file
for revision_file in "$dir/DRAGONX_SOURCE_REVISION" "$dir/../DRAGONX_SOURCE_REVISION"; do
if [[ -f "$revision_file" ]]; then
sed -n '1p' "$revision_file"
return
fi
done
if git -C "$dir" rev-parse --is-inside-work-tree >/dev/null 2>&1; then
git -C "$dir" rev-parse HEAD 2>/dev/null || printf 'unknown'
else
printf 'unknown'
fi
}
default_source_date_epoch() {
if git -C "$PROJECT_ROOT" rev-parse --is-inside-work-tree >/dev/null 2>&1; then
git -C "$PROJECT_ROOT" log -1 --format=%ct 2>/dev/null || printf '0'
else
printf '0'
fi
}
append_rustflag() {
local rustflag="$1"
if [[ -n "${RUSTFLAGS:-}" ]]; then
export RUSTFLAGS="${RUSTFLAGS} ${rustflag}"
else
export RUSTFLAGS="$rustflag"
fi
}
append_rust_path_remap() {
local from_path="$1"
local to_path="$2"
[[ -n "$from_path" && -n "$to_path" ]] || return
append_rustflag "--remap-path-prefix=${from_path}=${to_path}"
}
apply_reproducible_rustflags() {
local cargo_target_root="$BUILD_BACKEND_DIR/target"
if [[ -n "$CARGO_TARGET_DIR_VALUE" ]]; then
cargo_target_root="$CARGO_TARGET_DIR_VALUE"
fi
append_rust_path_remap "$PROJECT_ROOT" "/dragonx-project"
append_rust_path_remap "$BACKEND_SOURCE_DIR" "/dragonx-lite-backend"
if [[ "$BUILD_BACKEND_DIR" != "$BACKEND_SOURCE_DIR" ]]; then
append_rust_path_remap "$BUILD_BACKEND_DIR" "/dragonx-lite-backend"
fi
append_rust_path_remap "$BACKEND_DEPENDENCY_DIR" "/dragonx-lite-backend-dependency"
for path_remap in "${EXTRA_REMAP_PATH_PREFIXES[@]}"; do
append_rustflag "--remap-path-prefix=${path_remap}"
done
local cargo_home="${CARGO_HOME:-}"
if [[ -z "$cargo_home" && -n "${HOME:-}" ]]; then
cargo_home="$HOME/.cargo"
fi
if [[ -n "$cargo_home" && -d "$cargo_home" ]]; then
append_rust_path_remap "$cargo_home" "/cargo-home"
fi
append_rust_path_remap "$cargo_target_root" "/dragonx-lite-cargo-target"
}
build_with_cargo() {
command -v cargo >/dev/null 2>&1 || die "cargo was not found"
[[ -f "$BUILD_BACKEND_DIR/Cargo.toml" ]] || die "Cargo.toml not found in $BUILD_BACKEND_DIR"
if [[ -z "$SOURCE_DATE_EPOCH_VALUE" ]]; then
SOURCE_DATE_EPOCH_VALUE="$(default_source_date_epoch)"
fi
export CARGO_INCREMENTAL=0
export SOURCE_DATE_EPOCH="$SOURCE_DATE_EPOCH_VALUE"
if [[ -n "$CARGO_TARGET_DIR_VALUE" ]]; then
export CARGO_TARGET_DIR="$CARGO_TARGET_DIR_VALUE"
fi
if [[ "$REPRODUCIBLE" == true ]]; then
apply_reproducible_rustflags
fi
if [[ "$PLATFORM" == "windows" && -d "$BUILD_BACKEND_DIR/libsodium-mingw" ]]; then
export SODIUM_LIB_DIR="$BUILD_BACKEND_DIR/libsodium-mingw"
fi
local cargo_cmd=(cargo build --locked --lib --release)
if [[ -n "$RUST_TARGET" ]]; then
cargo_cmd+=(--target "$RUST_TARGET")
fi
if [[ -n "$JOBS" ]]; then
cargo_cmd+=(-j "$JOBS")
fi
cargo_cmd+=("${EXTRA_CARGO_ARGS[@]}")
info "building backend in $BUILD_BACKEND_DIR"
(cd "$BUILD_BACKEND_DIR" && "${cargo_cmd[@]}")
while IFS= read -r candidate; do
if [[ -f "$candidate" ]]; then
ARTIFACT_PATH="$candidate"
return
fi
done < <(cargo_output_candidates)
die "cargo finished, but no expected backend artifact was found under $BUILD_BACKEND_DIR/target"
}
select_nm_tool() {
if [[ "$PLATFORM" == "windows" ]] && command -v x86_64-w64-mingw32-nm >/dev/null 2>&1; then
printf 'x86_64-w64-mingw32-nm\n'
return
fi
if command -v llvm-nm >/dev/null 2>&1; then
printf 'llvm-nm\n'
return
fi
if command -v nm >/dev/null 2>&1; then
printf 'nm\n'
return
fi
die "no symbol inventory tool found; install nm, llvm-nm, or x86_64-w64-mingw32-nm"
}
compute_sha256() {
local file="$1"
if command -v sha256sum >/dev/null 2>&1; then
sha256sum "$file" | awk '{print $1}'
elif command -v shasum >/dev/null 2>&1; then
shasum -a 256 "$file" | awk '{print $1}'
else
die "sha256sum or shasum is required"
fi
}
json_escape() {
local value="$1"
value="${value//\\/\\\\}"
value="${value//\"/\\\"}"
value="${value//$'\n'/\\n}"
value="${value//$'\r'/}"
value="${value//$'\t'/\\t}"
printf '"%s"' "$value"
}
json_array() {
local first=true
printf '['
for value in "$@"; do
if [[ "$first" == true ]]; then
first=false
else
printf ','
fi
json_escape "$value"
done
printf ']'
}
json_array_from_file() {
local file="$1"
local values=()
if [[ -f "$file" ]]; then
mapfile -t values < "$file"
fi
json_array "${values[@]}"
}
signature_metadata_requested() {
[[ "$SIGNATURE_REQUIRED" == true || \
-n "$SIGNATURE_FILE" || \
-n "$SIGNATURE_FORMAT" || \
-n "$SIGNATURE_VERIFICATION_TOOL" || \
-n "$SIGNATURE_VERIFICATION_COMMAND" || \
-n "$SIGNATURE_KEY_FINGERPRINT" || \
-n "$SIGNATURE_CERTIFICATE_IDENTITY" || \
-n "$SIGNATURE_CERTIFICATE_ISSUER" || \
-n "$SIGNATURE_TRANSPARENCY_LOG_URL" || \
-n "$SIGNATURE_VERIFIED_SHA256" ]]
}
validate_signature_metadata() {
SIGNATURE_REQUIRED_MANIFEST_VALUE=false
if [[ "$SIGNATURE_REQUIRED" == true ]]; then
SIGNATURE_REQUIRED_MANIFEST_VALUE=true
fi
if ! signature_metadata_requested; then
return
fi
[[ -n "$SIGNATURE_FILE" ]] || die "signature metadata requires --signature-file"
[[ -f "$SIGNATURE_FILE" ]] || die "signature file does not exist: $SIGNATURE_FILE"
[[ -n "$SIGNATURE_FORMAT" ]] || die "signature metadata requires --signature-format"
case "$SIGNATURE_FORMAT" in
minisign|gpg|sigstore|external|other) ;;
*) die "unsupported --signature-format: $SIGNATURE_FORMAT" ;;
esac
[[ -n "$SIGNATURE_VERIFICATION_TOOL" ]] || die "signature metadata requires --signature-verification-tool"
[[ -n "$SIGNATURE_VERIFIED_SHA256" ]] || die "signature metadata requires --signature-verified-sha256"
[[ "$SIGNATURE_VERIFIED_SHA256" == "$SHA256_DIGEST" ]] || die "signature verified SHA-256 does not match artifact SHA-256"
if [[ -z "$SIGNATURE_KEY_FINGERPRINT" && -z "$SIGNATURE_CERTIFICATE_IDENTITY" ]]; then
die "signature metadata requires --signature-key-fingerprint or --signature-certificate-identity"
fi
SIGNATURE_METADATA_PROVIDED=true
SIGNATURE_VERIFICATION_PERFORMED=true
SIGNATURE_VERIFICATION_STATUS="verified"
SIGNATURE_FILE_SHA256="$(compute_sha256 "$SIGNATURE_FILE")"
}
if [[ "$BUILD_ARTIFACT" == true ]]; then
build_with_cargo
fi
if [[ -z "$SOURCE_DATE_EPOCH_VALUE" ]]; then
SOURCE_DATE_EPOCH_VALUE="$(default_source_date_epoch)"
fi
[[ -f "$ARTIFACT_PATH" ]] || die "artifact not found: $ARTIFACT_PATH"
KIND="$(artifact_kind "$ARTIFACT_PATH")"
[[ "$KIND" != "unknown" ]] || die "artifact kind is unsupported: $ARTIFACT_PATH"
PLATFORM_OUT_DIR="$OUT_DIR/$PLATFORM"
mkdir -p "$PLATFORM_OUT_DIR"
ARTIFACT_NAME="$(basename "$ARTIFACT_PATH")"
ARTIFACT_OUTPUT="$PLATFORM_OUT_DIR/$ARTIFACT_NAME"
if [[ "$(absolute_path "$ARTIFACT_PATH")" != "$(absolute_path "$ARTIFACT_OUTPUT")" ]]; then
cp -p "$ARTIFACT_PATH" "$ARTIFACT_OUTPUT"
fi
SYMBOLS_FILE="$PLATFORM_OUT_DIR/lite-backend-symbols.txt"
RAW_SYMBOLS_FILE="$PLATFORM_OUT_DIR/lite-backend-symbols.raw.txt"
NM_TOOL="$(select_nm_tool)"
info "capturing exported symbols with $NM_TOOL"
if ! "$NM_TOOL" -g --defined-only "$ARTIFACT_OUTPUT" > "$RAW_SYMBOLS_FILE" 2> "$PLATFORM_OUT_DIR/lite-backend-symbols.err.txt"; then
die "symbol inventory failed; see $PLATFORM_OUT_DIR/lite-backend-symbols.err.txt"
fi
awk '{print $NF}' "$RAW_SYMBOLS_FILE" \
| sed 's/^_//' \
| grep -E '^(litelib_[A-Za-z0-9_]*|blake3_PW)$' \
| sort -u > "$SYMBOLS_FILE" || true
[[ -s "$SYMBOLS_FILE" ]] || die "no SDXL C ABI symbols were found in $ARTIFACT_OUTPUT"
MISSING_SYMBOLS=()
for required in "${REQUIRED_SYMBOLS[@]}"; do
if ! grep -Fxq "$required" "$SYMBOLS_FILE"; then
MISSING_SYMBOLS+=("$required")
fi
done
if [[ ${#MISSING_SYMBOLS[@]} -ne 0 ]]; then
printf '%s\n' "${MISSING_SYMBOLS[@]}" > "$PLATFORM_OUT_DIR/lite-backend-missing-symbols.txt"
die "artifact is missing required symbols; see $PLATFORM_OUT_DIR/lite-backend-missing-symbols.txt"
fi
SHA256_DIGEST="$(compute_sha256 "$ARTIFACT_OUTPUT")"
validate_signature_metadata
ARTIFACT_SIZE_BYTES="$(wc -c < "$ARTIFACT_OUTPUT" | tr -d ' ')"
PROJECT_REVISION="$(source_revision_for "$PROJECT_ROOT")"
BACKEND_REVISION="$(source_revision_for "$BACKEND_SOURCE_DIR")"
BACKEND_DEPENDENCY_REVISION=""
if [[ -n "$BACKEND_DEPENDENCY_DIR" ]]; then
BACKEND_DEPENDENCY_REVISION="$(source_revision_for "$BACKEND_DEPENDENCY_DIR")"
fi
ARTIFACT_SET_ID="$PLATFORM-${SHA256_DIGEST:0:16}"
REPRODUCIBLE_MANIFEST_VALUE=false
if [[ "$BUILD_ARTIFACT" == true && "$REPRODUCIBLE" == true ]]; then
REPRODUCIBLE_MANIFEST_VALUE=true
fi
PORTABLE_DEPENDENCY_OVERRIDE_MANIFEST_VALUE=false
if [[ "$BACKEND_DEPENDENCY_OVERRIDE_REQUESTED" == true ]]; then
PORTABLE_DEPENDENCY_OVERRIDE_MANIFEST_VALUE=true
fi
FILE_DESCRIPTION="unknown"
if command -v file >/dev/null 2>&1; then
FILE_DESCRIPTION="$(file -b "$ARTIFACT_OUTPUT")"
fi
MANIFEST_FILE="$PLATFORM_OUT_DIR/lite-backend-artifact-manifest.json"
{
printf '{\n'
printf ' "schema": "dragonx.lite.backend-artifact.v1",\n'
printf ' "generated_by": "scripts/build-lite-backend-artifact.sh",\n'
printf ' "read_only_inventory": true,\n'
printf ' "artifact_mutation_requested": false,\n'
printf ' "upload_requested": false,\n'
printf ' "signing_requested": false,\n'
printf ' "publication_requested": false,\n'
printf ' "signature_verification": {\n'
printf ' "policy_name": '; json_escape "$SIGNATURE_POLICY_NAME"; printf ',\n'
printf ' "policy_defined": %s,\n' "$SIGNATURE_POLICY_DEFINED_MANIFEST_VALUE"
printf ' "required_for_release": %s,\n' "$SIGNATURE_REQUIRED_MANIFEST_VALUE"
printf ' "metadata_read_only": true,\n'
printf ' "metadata_provided": %s,\n' "$SIGNATURE_METADATA_PROVIDED"
printf ' "verification_performed": %s,\n' "$SIGNATURE_VERIFICATION_PERFORMED"
printf ' "verification_status": '; json_escape "$SIGNATURE_VERIFICATION_STATUS"; printf ',\n'
printf ' "signature_format": '; json_escape "$SIGNATURE_FORMAT"; printf ',\n'
printf ' "signature_path": '; json_escape "$SIGNATURE_FILE"; printf ',\n'
printf ' "signature_file_sha256": '; json_escape "$SIGNATURE_FILE_SHA256"; printf ',\n'
printf ' "verification_tool": '; json_escape "$SIGNATURE_VERIFICATION_TOOL"; printf ',\n'
printf ' "verification_command": '; json_escape "$SIGNATURE_VERIFICATION_COMMAND"; printf ',\n'
printf ' "key_fingerprint": '; json_escape "$SIGNATURE_KEY_FINGERPRINT"; printf ',\n'
printf ' "certificate_identity": '; json_escape "$SIGNATURE_CERTIFICATE_IDENTITY"; printf ',\n'
printf ' "certificate_issuer": '; json_escape "$SIGNATURE_CERTIFICATE_ISSUER"; printf ',\n'
printf ' "transparency_log_url": '; json_escape "$SIGNATURE_TRANSPARENCY_LOG_URL"; printf ',\n'
printf ' "verified_artifact_sha256": '; json_escape "$SIGNATURE_VERIFIED_SHA256"; printf '\n'
printf ' },\n'
printf ' "abi_version": '; json_escape "$ABI_VERSION"; printf ',\n'
printf ' "link_mode": '; json_escape "$LINK_MODE"; printf ',\n'
printf ' "platform": '; json_escape "$PLATFORM"; printf ',\n'
printf ' "rust_target": '; json_escape "$RUST_TARGET"; printf ',\n'
printf ' "artifact": {\n'
printf ' "path": '; json_escape "$ARTIFACT_OUTPUT"; printf ',\n'
printf ' "kind": '; json_escape "$KIND"; printf ',\n'
printf ' "size_bytes": %s,\n' "$ARTIFACT_SIZE_BYTES"
printf ' "sha256": '; json_escape "$SHA256_DIGEST"; printf ',\n'
printf ' "file_description": '; json_escape "$FILE_DESCRIPTION"; printf '\n'
printf ' },\n'
printf ' "symbol_inventory": {\n'
printf ' "tool": '; json_escape "$NM_TOOL"; printf ',\n'
printf ' "symbols_path": '; json_escape "$SYMBOLS_FILE"; printf ',\n'
printf ' "raw_symbols_path": '; json_escape "$RAW_SYMBOLS_FILE"; printf ',\n'
printf ' "required_symbols": '; json_array "${REQUIRED_SYMBOLS[@]}"; printf ',\n'
printf ' "exported_symbols": '; json_array_from_file "$SYMBOLS_FILE"; printf ',\n'
printf ' "missing_required_symbols": []\n'
printf ' },\n'
printf ' "provenance": {\n'
printf ' "owner_ready": true,\n'
printf ' "metadata_provided": true,\n'
printf ' "source": '; json_escape "$BACKEND_SOURCE_DIR"; printf ',\n'
printf ' "cargo_build_source": '; json_escape "$BUILD_BACKEND_DIR"; printf ',\n'
printf ' "portable_dependency_override": %s,\n' "$PORTABLE_DEPENDENCY_OVERRIDE_MANIFEST_VALUE"
printf ' "silentdragonxlitelib_source": '; json_escape "$BACKEND_DEPENDENCY_DIR"; printf ',\n'
printf ' "builder": '; json_escape "$BUILDER"; printf ',\n'
printf ' "source_revision": '; json_escape "$BACKEND_REVISION"; printf ',\n'
printf ' "silentdragonxlitelib_revision": '; json_escape "$BACKEND_DEPENDENCY_REVISION"; printf ',\n'
printf ' "project_revision": '; json_escape "$PROJECT_REVISION"; printf ',\n'
printf ' "artifact_set_id": '; json_escape "$ARTIFACT_SET_ID"; printf ',\n'
printf ' "source_date_epoch": '; json_escape "$SOURCE_DATE_EPOCH_VALUE"; printf ',\n'
printf ' "reproducible": %s,\n' "$REPRODUCIBLE_MANIFEST_VALUE"
printf ' "redacted": true\n'
printf ' }\n'
printf '}\n'
} > "$MANIFEST_FILE"
info "artifact: $ARTIFACT_OUTPUT"
info "symbols: $SYMBOLS_FILE"
info "manifest: $MANIFEST_FILE"
info "sha256: $SHA256_DIGEST"
cat <<EOF
CMake configure example:
cmake -S "$PROJECT_ROOT" -B "$PROJECT_ROOT/build/lite" \\
-DDRAGONX_BUILD_LITE=ON \\
-DDRAGONX_ENABLE_LITE_BACKEND=ON \\
-DDRAGONX_LITE_BACKEND_LIBRARY="$ARTIFACT_OUTPUT" \\
-DDRAGONX_LITE_BACKEND_SYMBOLS_FILE="$SYMBOLS_FILE" \\
-DDRAGONX_LITE_BACKEND_MANIFEST="$MANIFEST_FILE" \\
-DDRAGONX_LITE_BACKEND_LINK_MODE=$LINK_MODE \\
-DDRAGONX_LITE_BACKEND_ABI=$ABI_VERSION
EOF

View File

@@ -1,56 +0,0 @@
#!/bin/bash
# Source-tree hygiene guard.
#
# Blocks two failure modes that an AI coding session previously introduced in
# src/wallet/ (the lite-wallet "_plan"/"_batch" churn): pathologically long
# filenames (which also break the Windows MAX_PATH 260-char limit during the
# cross-build) and the runaway "receipt/custody/handoff/stewardship" naming
# explosion where each session wrapped the previous artifact in one more layer.
#
# Usage:
# scripts/check-source-hygiene.sh # check working-tree src/
# scripts/check-source-hygiene.sh --staged # check staged files (pre-commit)
#
# Install as a git pre-commit hook:
# ln -sf ../../scripts/check-source-hygiene.sh .git/hooks/pre-commit
# # (the hook invokes it with --staged automatically when named pre-commit)
set -euo pipefail
MAX_LEN=80
# Naming-explosion tokens. Two or more chained in one basename is the smell.
CHURN_RE='receipt|custody|handoff|stewardship|promotion_activation|acceptance_confirmation|archive_handoff|post_closure'
mode="${1:-}"
if [[ "$mode" == "--staged" || "$(basename "$0")" == "pre-commit" ]]; then
mapfile -t files < <(git diff --cached --name-only --diff-filter=AR | grep -E '\.(cpp|h|hpp|cc)$' || true)
else
mapfile -t files < <(git ls-files 'src/**/*.cpp' 'src/**/*.h' 2>/dev/null; \
find src -type f \( -name '*.cpp' -o -name '*.h' \) 2>/dev/null)
# de-dup
mapfile -t files < <(printf '%s\n' "${files[@]}" | sort -u)
fi
fail=0
for f in "${files[@]}"; do
[[ -z "$f" ]] && continue
base="$(basename "$f")"
len=${#base}
if (( len > MAX_LEN )); then
echo "✗ filename too long ($len > $MAX_LEN chars): $f" >&2
fail=1
fi
# count distinct churn tokens in the basename ( || true: grep exits 1 on no match)
n=$(printf '%s' "$base" | grep -oE "$CHURN_RE" | sort -u | wc -l || true)
if (( n >= 2 )); then
echo "✗ runaway naming pattern ($n churn tokens) — refactor in place, don't add a layer: $f" >&2
fail=1
fi
done
if (( fail )); then
echo "" >&2
echo "Source hygiene check failed. See docs in scripts/check-source-hygiene.sh." >&2
exit 1
fi
echo "source hygiene OK (${#files[@]} files checked)"

View File

@@ -1,66 +0,0 @@
#!/usr/bin/env bash
# Sign DRG-XMRig release archives for the wallet's in-app updater (opt-in ed25519 signatures).
#
# The wallet verifies a detached ed25519 signature over the EXACT archive bytes against a public
# key pinned in src/util/xmrig_updater.h (kXmrigSignaturePublicKeyBase64). For each archive
# <name>.zip this produces <name>.zip.sig holding the base64 of the raw 64-byte ed25519 signature —
# upload that .sig next to the .zip as a release asset.
#
# Uses OpenSSL (>= 1.1.1) only — no Python/PyNaCl needed. OpenSSL's ed25519 is PureEdDSA (RFC 8032),
# the same primitive libsodium's crypto_sign_verify_detached checks, so signatures are compatible
# (verified by the wallet's unit tests + an interop check).
#
# Usage:
# scripts/sign-xmrig-release.sh keygen [out-prefix] # -> <prefix>.ed25519.{key,pub.b64}
# scripts/sign-xmrig-release.sh pubkey <secret.key> # print the base64 public key to pin
# scripts/sign-xmrig-release.sh sign <secret.key> <file>...# -> <file>.sig per file
#
# Keep the secret key (.ed25519.key) OFFLINE. Paste the base64 public key into
# kXmrigSignaturePublicKeyBase64 in src/util/xmrig_updater.h.
set -euo pipefail
die() { echo "error: $*" >&2; exit 1; }
command -v openssl >/dev/null || die "openssl not found (need >= 1.1.1 with ed25519)"
# Raw 32-byte ed25519 public key (base64) from a private key file. The DER SubjectPublicKeyInfo for
# ed25519 is a fixed 12-byte prefix + the 32-byte key, so the trailing 32 bytes are the raw key.
pubkey_b64() { openssl pkey -in "$1" -pubout -outform DER | tail -c 32 | openssl base64 -A; }
cmd="${1:-}"; shift || true
case "$cmd" in
keygen)
prefix="${1:-drg-xmrig}"
[ -e "$prefix.ed25519.key" ] && die "$prefix.ed25519.key already exists — refusing to overwrite"
openssl genpkey -algorithm ed25519 -out "$prefix.ed25519.key"
chmod 600 "$prefix.ed25519.key"
pub="$(pubkey_b64 "$prefix.ed25519.key")"
printf '%s\n' "$pub" > "$prefix.ed25519.pub.b64"
echo "secret key : $prefix.ed25519.key (KEEP OFFLINE, mode 600)"
echo "public key : $prefix.ed25519.pub.b64"
echo
echo "Pin this in src/util/xmrig_updater.h (kXmrigSignaturePublicKeyBase64):"
echo " $pub"
;;
pubkey)
[ $# -ge 1 ] || die "usage: pubkey <secret.key>"
pubkey_b64 "$1"
;;
sign)
[ $# -ge 2 ] || die "usage: sign <secret.key> <file>..."
key="$1"; shift
[ -f "$key" ] || die "no such key: $key"
for f in "$@"; do
[ -f "$f" ] || die "no such file: $f"
raw="$(mktemp)"
openssl pkeyutl -sign -inkey "$key" -rawin -in "$f" -out "$raw"
openssl base64 -A -in "$raw" > "$f.sig"
printf '\n' >> "$f.sig"
rm -f "$raw"
echo "signed: $f -> $f.sig"
done
echo "Upload each .sig as a release asset next to its archive."
;;
*)
die "usage: $0 {keygen [prefix] | pubkey <secret.key> | sign <secret.key> <file>...}"
;;
esac

View File

@@ -120,20 +120,20 @@ pkgs_core_debian="build-essential cmake git pkg-config
libgl1-mesa-dev libx11-dev libxcursor-dev libxrandr-dev libgl1-mesa-dev libx11-dev libxcursor-dev libxrandr-dev
libxinerama-dev libxi-dev libxkbcommon-dev libwayland-dev libxinerama-dev libxi-dev libxkbcommon-dev libwayland-dev
libsodium-dev libcurl4-openssl-dev libsodium-dev libcurl4-openssl-dev
autoconf automake libtool wget python3 xxd" autoconf automake libtool wget"
pkgs_core_fedora="gcc gcc-c++ cmake git pkg-config pkgs_core_fedora="gcc gcc-c++ cmake git pkg-config
mesa-libGL-devel libX11-devel libXcursor-devel libXrandr-devel mesa-libGL-devel libX11-devel libXcursor-devel libXrandr-devel
libXinerama-devel libXi-devel libxkbcommon-devel wayland-devel libXinerama-devel libXi-devel libxkbcommon-devel wayland-devel
libsodium-devel libcurl-devel libsodium-devel libcurl-devel
autoconf automake libtool wget python3 vim-common" autoconf automake libtool wget"
pkgs_core_arch="base-devel cmake git pkg-config pkgs_core_arch="base-devel cmake git pkg-config
mesa libx11 libxcursor libxrandr libxinerama libxi mesa libx11 libxcursor libxrandr libxinerama libxi
libxkbcommon wayland libsodium curl libxkbcommon wayland libsodium curl
autoconf automake libtool wget python xxd" autoconf automake libtool wget"
pkgs_core_macos="cmake python xxd" pkgs_core_macos="cmake"
# Windows cross-compile (from Linux) # Windows cross-compile (from Linux)
pkgs_win_debian="mingw-w64 zip" pkgs_win_debian="mingw-w64 zip"
@@ -245,7 +245,7 @@ if [[ -z "$core_pkgs" ]]; then
else else
# Check if key tools are already present # Check if key tools are already present
NEED_CORE=false NEED_CORE=false
has_cmd cmake && has_cmd g++ && has_cmd pkg-config && has_cmd python3 && has_cmd xxd || NEED_CORE=true has_cmd cmake && has_cmd g++ && has_cmd pkg-config || NEED_CORE=true
if $NEED_CORE; then if $NEED_CORE; then
install_pkgs "$core_pkgs" "core build" install_pkgs "$core_pkgs" "core build"
@@ -258,8 +258,6 @@ check_tool cmake "cmake"
check_tool g++ "g++ (C++ compiler)" check_tool g++ "g++ (C++ compiler)"
check_tool git "git" check_tool git "git"
check_tool make "make" check_tool make "make"
check_tool python3 "python3 (theme expansion)"
check_tool xxd "xxd (embedded language headers)"
# ── 2. libsodium ──────────────────────────────────────────────────────────── # ── 2. libsodium ────────────────────────────────────────────────────────────
header "libsodium" header "libsodium"
@@ -442,53 +440,6 @@ copy_daemon_data() {
done done
} }
# ── Stale-daemon guard ───────────────────────────────────────────────────────
# A prebuilt daemon binary is only rebuilt on its platform's flag (--win/--mac),
# and build.sh merely BUNDLES whatever binary already exists — so a daemon left
# over from an old source revision silently ships in the wallet (e.g. the Network
# tab once reported v1.0.1 while the source was v1.0.2). These helpers compare the
# version baked into a prebuilt binary against the dragonx source and flag drift.
STALE_DAEMON=0
# MAJOR.MINOR.REVISION from the checked-out dragonx source (empty if unavailable).
dragonx_source_version() {
local hdr="$DRAGONX_SRC/src/clientversion.h"
[[ -f "$hdr" ]] || return 1
local maj min rev
maj=$(awk '/#define[ \t]+CLIENT_VERSION_MAJOR/{print $3; exit}' "$hdr")
min=$(awk '/#define[ \t]+CLIENT_VERSION_MINOR/{print $3; exit}' "$hdr")
rev=$(awk '/#define[ \t]+CLIENT_VERSION_REVISION/{print $3; exit}' "$hdr")
[[ -n "$maj" && -n "$min" && -n "$rev" ]] || return 1
printf '%s.%s.%s' "$maj" "$min" "$rev"
}
# vX.Y.Z baked into a built daemon binary (the daemon embeds "vX.Y.Z-<githash>").
# Uses grep -a so no `strings`/binutils dependency is required.
dragonx_binary_version() {
local bin="$1"
[[ -f "$bin" ]] || return 1
LC_ALL=C grep -aoE 'v[0-9]+\.[0-9]+\.[0-9]+-[0-9a-f]{6,}' "$bin" 2>/dev/null \
| head -1 | sed -E 's/^v([0-9]+\.[0-9]+\.[0-9]+).*/\1/'
}
# Compare a prebuilt daemon against the source; warn (and set STALE_DAEMON) on drift.
# $1 = label, $2 = binary path, $3 = rebuild flag(s) (e.g. "--win", "" for Linux)
daemon_version_guard() {
local label="$1" bin="$2" rebuild_hint="$3"
[[ -f "$bin" ]] || return 0
local src bv
src=$(dragonx_source_version) || return 0 # no source checked out → can't compare
bv=$(dragonx_binary_version "$bin")
[[ -n "$bv" ]] || return 0 # couldn't read the binary's version
if [[ "$bv" == "$src" ]]; then
ok " $label daemon is v$bv (matches dragonx source)"
else
warn " $label daemon is v$bv but dragonx source is v$src — STALE"
warn " rebuild so the wallet ships the current daemon: ./setup.sh${rebuild_hint:+ $rebuild_hint}"
STALE_DAEMON=1
fi
}
# ── Linux daemon ───────────────────────────────────────────────────────────── # ── Linux daemon ─────────────────────────────────────────────────────────────
# Skip Linux daemon build if only cross-compile targets were requested # Skip Linux daemon build if only cross-compile targets were requested
@@ -508,13 +459,11 @@ fi
if $CHECK_ONLY; then if $CHECK_ONLY; then
if [[ -f "$DRAGONXD_LINUX/dragonxd" ]] || [[ -f "$DRAGONXD_LINUX/hushd" ]]; then if [[ -f "$DRAGONXD_LINUX/dragonxd" ]] || [[ -f "$DRAGONXD_LINUX/hushd" ]]; then
ok "dragonxd daemon (Linux) present" ok "dragonxd daemon (Linux) present"
daemon_version_guard "Linux" "$DRAGONXD_LINUX/dragonxd" ""
else else
miss "dragonxd daemon (Linux) not built" miss "dragonxd daemon (Linux) not built"
fi fi
elif $SKIP_LINUX_DAEMON; then elif $SKIP_LINUX_DAEMON; then
skip "dragonxd (Linux) — skipped, binaries already present (cross-compile only)" skip "dragonxd (Linux) — skipped, binaries already present (cross-compile only)"
daemon_version_guard "Linux" "$DRAGONXD_LINUX/dragonxd" ""
else else
clone_dragonx_if_needed clone_dragonx_if_needed
@@ -549,11 +498,9 @@ fi
if ! $SETUP_WIN; then if ! $SETUP_WIN; then
skip "dragonxd (Windows) — use --win to cross-compile" skip "dragonxd (Windows) — use --win to cross-compile"
daemon_version_guard "Windows" "$DRAGONXD_WIN/dragonxd.exe" "--win"
elif $CHECK_ONLY; then elif $CHECK_ONLY; then
if [[ -f "$DRAGONXD_WIN/dragonxd.exe" ]] || [[ -f "$DRAGONXD_WIN/hushd.exe" ]]; then if [[ -f "$DRAGONXD_WIN/dragonxd.exe" ]] || [[ -f "$DRAGONXD_WIN/hushd.exe" ]]; then
ok "dragonxd daemon (Windows) present" ok "dragonxd daemon (Windows) present"
daemon_version_guard "Windows" "$DRAGONXD_WIN/dragonxd.exe" "--win"
else else
miss "dragonxd daemon (Windows) not built" miss "dragonxd daemon (Windows) not built"
fi fi
@@ -609,11 +556,9 @@ fi
if ! $SETUP_MAC; then if ! $SETUP_MAC; then
skip "dragonxd (macOS) — use --mac to cross-compile" skip "dragonxd (macOS) — use --mac to cross-compile"
daemon_version_guard "macOS" "$DRAGONXD_MAC/dragonxd" "--mac"
elif $CHECK_ONLY; then elif $CHECK_ONLY; then
if [[ -f "$DRAGONXD_MAC/dragonxd" ]] || [[ -f "$DRAGONXD_MAC/hushd" ]]; then if [[ -f "$DRAGONXD_MAC/dragonxd" ]] || [[ -f "$DRAGONXD_MAC/hushd" ]]; then
ok "dragonxd daemon (macOS) present" ok "dragonxd daemon (macOS) present"
daemon_version_guard "macOS" "$DRAGONXD_MAC/dragonxd" "--mac"
else else
miss "dragonxd daemon (macOS) not built" miss "dragonxd daemon (macOS) not built"
fi fi
@@ -676,14 +621,6 @@ else
fi fi
fi fi
# Prominent reminder if any prebuilt daemon drifted from the source — these are bundled verbatim
# by build.sh, so a stale binary ships in the wallet (and shows an old version in the Network tab).
if [[ "$STALE_DAEMON" -eq 1 ]]; then
warn "One or more prebuilt daemons are OLDER than the dragonx source (see above)."
warn "build.sh bundles them as-is, so rebuild the stale platform(s) before releasing:"
warn " Linux: ./setup.sh · Windows: ./setup.sh --win · macOS: ./setup.sh --mac"
fi
# ── 7. xmrig-hac (mining binary) ──────────────────────────────────────────── # ── 7. xmrig-hac (mining binary) ────────────────────────────────────────────
header "xmrig-hac Mining Binary" header "xmrig-hac Mining Binary"

File diff suppressed because it is too large Load Diff

252
src/app.h
View File

@@ -12,14 +12,8 @@
#include <chrono> #include <chrono>
#include <unordered_map> #include <unordered_map>
#include <unordered_set> #include <unordered_set>
#include "data/transaction_history_cache.h"
#include "data/wallet_state.h" #include "data/wallet_state.h"
#include "rpc/connection.h" #include "rpc/connection.h"
#include "services/network_refresh_service.h"
#include "services/wallet_security_controller.h"
#include "services/wallet_security_workflow.h"
#include "util/async_task_manager.h"
#include "wallet/wallet_capabilities.h"
#include "ui/sidebar.h" #include "ui/sidebar.h"
#include "ui/windows/console_tab.h" #include "ui/windows/console_tab.h"
#include "imgui.h" #include "imgui.h"
@@ -31,9 +25,8 @@ namespace dragonx {
class RPCWorker; class RPCWorker;
} }
namespace config { class Settings; } namespace config { class Settings; }
namespace daemon { class DaemonController; class EmbeddedDaemon; class XmrigManager; } namespace daemon { class EmbeddedDaemon; class XmrigManager; }
namespace util { class Bootstrap; class SecureVault; } namespace util { class Bootstrap; class SecureVault; }
namespace wallet { class LiteWalletController; }
} }
namespace dragonx { namespace dragonx {
@@ -132,13 +125,6 @@ public:
* @brief Whether we are in the shutdown phase * @brief Whether we are in the shutdown phase
*/ */
bool isShuttingDown() const { return shutting_down_; } bool isShuttingDown() const { return shutting_down_; }
wallet::WalletCapabilities walletCapabilities() const { return wallet::currentWalletCapabilities(); }
bool isLiteBuild() const { return wallet::isLiteBuild(walletCapabilities()); }
bool supportsEmbeddedDaemon() const { return wallet::supportsEmbeddedDaemon(walletCapabilities()); }
bool supportsFullNodeLifecycleActions() const { return wallet::supportsFullNodeLifecycleActions(walletCapabilities()); }
bool supportsSoloMining() const { return wallet::supportsSoloMining(walletCapabilities()); }
bool supportsPoolMining() const { return wallet::supportsPoolMining(walletCapabilities()); }
bool supportsLiteBackend() const { return wallet::supportsLiteBackend(walletCapabilities()); }
/** /**
* @brief Render the shutdown overlay (called instead of normal UI during shutdown) * @brief Render the shutdown overlay (called instead of normal UI during shutdown)
@@ -155,15 +141,6 @@ public:
rpc::RPCClient* rpc() { return rpc_.get(); } rpc::RPCClient* rpc() { return rpc_.get(); }
rpc::RPCWorker* worker() { return worker_.get(); } rpc::RPCWorker* worker() { return worker_.get(); }
config::Settings* settings() { return settings_.get(); } config::Settings* settings() { return settings_.get(); }
// Lite wallet controller (non-null only in lite builds with a linked backend).
wallet::LiteWalletController* liteWallet() { return lite_wallet_.get(); }
// Reason the lite wallet failed to auto-open this session (empty if none / opened OK).
const std::string& liteOpenError() const { return lite_open_error_; }
// Show the lite send-time unlock modal (called when a spend is attempted on a locked wallet).
void requestLiteUnlock() { lite_unlock_prompt_ = true; }
// (Re)build the lite controller from current settings so a changed lite-server selection
// takes effect. No-op on non-lite/unlinked builds; preserves a live wallet (see app.cpp).
void rebuildLiteWallet(bool force = false);
WalletState& state() { return state_; } WalletState& state() { return state_; }
const WalletState& state() const { return state_; } const WalletState& state() const { return state_; }
const WalletState& getWalletState() const { return state_; } const WalletState& getWalletState() const { return state_; }
@@ -199,10 +176,6 @@ public:
int getXmrigRequestedThreads() const { int getXmrigRequestedThreads() const {
return xmrig_manager_ ? xmrig_manager_->getRequestedThreads() : 0; return xmrig_manager_ ? xmrig_manager_->getRequestedThreads() : 0;
} }
// True while the pool miner process is live — used to refuse replacing the binary under it.
bool isPoolMinerRunning() const {
return xmrig_manager_ && xmrig_manager_->isRunning();
}
// Mine-when-idle state query // Mine-when-idle state query
bool isIdleMiningActive() const { return idle_mining_active_; } bool isIdleMiningActive() const { return idle_mining_active_; }
@@ -210,9 +183,7 @@ public:
// Peers // Peers
const std::vector<PeerInfo>& getPeers() const { return state_.peers; } const std::vector<PeerInfo>& getPeers() const { return state_.peers; }
const std::vector<BannedPeer>& getBannedPeers() const { return state_.bannedPeers; } const std::vector<BannedPeer>& getBannedPeers() const { return state_.bannedPeers; }
bool isPeerRefreshInProgress() const { bool isPeerRefreshInProgress() const { return peer_refresh_in_progress_.load(std::memory_order_relaxed); }
return network_refresh_.jobInProgress(services::NetworkRefreshService::Job::Peers);
}
void banPeer(const std::string& ip, int duration_seconds = 86400); void banPeer(const std::string& ip, int duration_seconds = 86400);
void unbanPeer(const std::string& ip); void unbanPeer(const std::string& ip);
void clearBans(); void clearBans();
@@ -240,9 +211,6 @@ public:
void setAddressSortOrder(const std::string& addr, int order); void setAddressSortOrder(const std::string& addr, int order);
int getNextSortOrder() const; int getNextSortOrder() const;
void swapAddressOrder(const std::string& a, const std::string& b); void swapAddressOrder(const std::string& a, const std::string& b);
bool isMiningAddress(const std::string& addr) const;
void setMiningAddress(const std::string& addr, bool mining);
void invalidateAddressValidationCache();
// Key export/import // Key export/import
void exportPrivateKey(const std::string& address, std::function<void(const std::string&)> callback); void exportPrivateKey(const std::string& address, std::function<void(const std::string&)> callback);
@@ -257,13 +225,6 @@ public:
double amount, double fee, const std::string& memo, double amount, double fee, const std::string& memo,
std::function<void(bool success, const std::string& result)> callback); std::function<void(bool success, const std::string& result)> callback);
// Register a daemon async operation id (z_shieldcoinbase / z_mergetoaddress /
// auto-shield) with the shared opid poller so its eventual success/failure is
// surfaced and balances/transactions refresh on completion. z_sendmany uses the
// richer pending-send path internally; this is for operations with no optimistic
// transaction row of their own.
void trackOperation(const std::string& opid);
// Force refresh // Force refresh
void refreshNow(); void refreshNow();
void refreshMiningInfo(); void refreshMiningInfo();
@@ -271,7 +232,12 @@ public:
void refreshMarketData(); void refreshMarketData();
/// @brief Per-category refresh intervals, adjusted by active tab /// @brief Per-category refresh intervals, adjusted by active tab
using RefreshIntervals = services::NetworkRefreshService::Intervals; struct RefreshIntervals {
float core; // balance + sync status
float transactions; // tx list + enrichment
float addresses; // address lists + balances
float peers; // peer info (0 = disabled)
};
/// @brief Get recommended refresh intervals for a given page /// @brief Get recommended refresh intervals for a given page
static RefreshIntervals getIntervalsForPage(ui::NavPage page); static RefreshIntervals getIntervalsForPage(ui::NavPage page);
@@ -303,8 +269,8 @@ public:
bool startEmbeddedDaemon(); bool startEmbeddedDaemon();
void stopEmbeddedDaemon(); void stopEmbeddedDaemon();
bool isEmbeddedDaemonRunning() const; bool isEmbeddedDaemonRunning() const;
bool isUsingEmbeddedDaemon() const { return supportsEmbeddedDaemon() && use_embedded_daemon_; } bool isUsingEmbeddedDaemon() const { return use_embedded_daemon_; }
void setUseEmbeddedDaemon(bool use) { use_embedded_daemon_ = use && supportsEmbeddedDaemon(); } void setUseEmbeddedDaemon(bool use) { use_embedded_daemon_ = use; }
void rescanBlockchain(); // restart daemon with -rescan flag void rescanBlockchain(); // restart daemon with -rescan flag
void deleteBlockchainData(); // stop daemon, delete chain data, restart fresh void deleteBlockchainData(); // stop daemon, delete chain data, restart fresh
bool stopDaemonForBootstrap(); // stop daemon + disconnect for bootstrap, returns true if was running bool stopDaemonForBootstrap(); // stop daemon + disconnect for bootstrap, returns true if was running
@@ -374,7 +340,10 @@ public:
void showChangePassphraseDialog() { show_change_passphrase_ = true; } void showChangePassphraseDialog() { show_change_passphrase_ = true; }
void showDecryptDialog() { void showDecryptDialog() {
show_decrypt_dialog_ = true; show_decrypt_dialog_ = true;
wallet_security_workflow_.reset(); decrypt_phase_ = 0; // passphrase entry
decrypt_step_ = 0;
decrypt_status_.clear();
decrypt_in_progress_ = false;
memset(decrypt_pass_buf_, 0, sizeof(decrypt_pass_buf_)); memset(decrypt_pass_buf_, 0, sizeof(decrypt_pass_buf_));
} }
@@ -386,50 +355,8 @@ public:
/// @brief Check if RPC worker has queued results waiting to be processed /// @brief Check if RPC worker has queued results waiting to be processed
bool hasPendingRPCResults() const; bool hasPendingRPCResults() const;
bool hasTransactionSendProgress() const { return send_progress_active_ || send_submissions_in_flight_ > 0 || !pending_opids_.empty(); }
std::string transactionSendProgressText() const;
std::string transactionRefreshProgressText() const;
// Copy a SECRET (seed phrase, private key) to the clipboard and arm an auto-clear: after a
// short delay the clipboard is wiped IF it still holds this secret (so we don't clobber
// something the user copied afterwards). Only a hash of the secret is retained, never the
// plaintext. Call pumpSecretClipboardClear() each frame to action the clear.
void copySecretToClipboard(const std::string& secret);
void pumpSecretClipboardClear();
bool isTransactionRefreshInProgress() const {
return network_refresh_.jobInProgress(services::NetworkRefreshService::Job::Transactions);
}
private: private:
friend class AppDaemonLifecycleRuntime;
friend class AppDaemonLifecycleTaskContext;
bool sendStopCommandSafely(rpc::RPCClient& client, const char* context);
void maybeFinishTransactionSendProgress();
void upsertPendingSendTransaction(const std::string& opid,
const std::string& from,
const std::string& to,
double amount,
const std::string& memo);
void markPendingSendTransactionSucceeded(const std::string& opid,
const std::string& txid);
void removePendingSendTransactions(const std::vector<std::string>& opids,
bool restoreBalances);
// Deliver a deferred z_sendmany result to its waiting UI callback once the opid
// reaches a terminal status. Returns true if a callback was registered (and fired).
bool invokeSendResultCallback(const std::string& opid, bool ok,
const std::string& result);
void applyPendingSendBalanceDeltas(bool includeAggregateBalances);
std::string transactionHistoryCacheWalletIdentity() const;
bool ensureTransactionHistoryCacheUnlockedFor(const std::string& walletIdentity);
void unlockTransactionHistoryCacheWithPassphrase(const std::string& passphrase);
void loadTransactionHistoryCacheIfAvailable();
void storeTransactionHistoryCacheIfAvailable();
void wipePendingTransactionHistoryCachePassphrase();
void resetTransactionHistoryCacheSession();
void pruneShieldedHistoryScanProgress();
void invalidateShieldedHistoryScanProgress(bool persistCache);
// Subsystems // Subsystems
std::unique_ptr<rpc::RPCClient> rpc_; std::unique_ptr<rpc::RPCClient> rpc_;
std::unique_ptr<rpc::RPCWorker> worker_; std::unique_ptr<rpc::RPCWorker> worker_;
@@ -444,26 +371,8 @@ private:
rpc::ConnectionConfig saved_config_; rpc::ConnectionConfig saved_config_;
std::unique_ptr<config::Settings> settings_; std::unique_ptr<config::Settings> settings_;
std::unique_ptr<wallet::LiteWalletController> lite_wallet_; // lite builds w/ linked backend std::unique_ptr<daemon::EmbeddedDaemon> embedded_daemon_;
// Pending send_tab callback for an in-flight lite send (delivered in update() once the
// controller's async broadcast result arrives). Only one lite send runs at a time.
std::function<void(bool, const std::string&)> lite_send_callback_;
// One-shot guard: auto-open an existing lite wallet on the first update() tick (kept off
// init() so a slow initialize_existing network call doesn't freeze startup before the window).
bool lite_autoopen_done_ = false;
double lite_open_last_attempt_ = 0.0; // ImGui time of the last async open attempt (retry timer)
// Reason an existing lite wallet failed to auto-open (e.g. server unreachable). Surfaced in
// the UI so a stuck "disconnected" state isn't silent; cleared once a wallet opens.
std::string lite_open_error_;
// Lite first-run welcome prompt: dismissed for the session once the user picks an action.
bool lite_firstrun_dismissed_ = false;
// Lite send-time unlock: set to show the unlock modal when a spend is attempted while locked.
bool lite_unlock_prompt_ = false;
// One-shot: prompt to unlock on startup once we learn the auto-opened wallet is encrypted+locked.
bool lite_startup_lock_checked_ = false;
std::unique_ptr<daemon::DaemonController> daemon_controller_;
std::unique_ptr<daemon::XmrigManager> xmrig_manager_; std::unique_ptr<daemon::XmrigManager> xmrig_manager_;
util::AsyncTaskManager async_tasks_;
bool pending_antivirus_dialog_ = false; // Show Windows Defender help dialog bool pending_antivirus_dialog_ = false; // Show Windows Defender help dialog
// Wallet state // Wallet state
@@ -481,6 +390,7 @@ private:
// Daemon restart (e.g. after changing debug log categories) // Daemon restart (e.g. after changing debug log categories)
std::atomic<bool> daemon_restarting_{false}; std::atomic<bool> daemon_restarting_{false};
std::thread daemon_restart_thread_;
// Encryption state check timeout // Encryption state check timeout
float encryption_check_timer_ = 0.0f; float encryption_check_timer_ = 0.0f;
@@ -496,7 +406,7 @@ private:
bool show_address_book_ = false; bool show_address_book_ = false;
// Embedded daemon state // Embedded daemon state
bool use_embedded_daemon_ = wallet::supportsEmbeddedDaemon(wallet::currentWalletCapabilities()); bool use_embedded_daemon_ = true;
std::string daemon_status_; std::string daemon_status_;
mutable std::string daemon_mem_diag_; // diagnostic info for daemon memory detection mutable std::string daemon_mem_diag_; // diagnostic info for daemon memory detection
size_t daemon_output_offset_ = 0; // for incremental output parsing (rescan detection) size_t daemon_output_offset_ = 0; // for incremental output parsing (rescan detection)
@@ -513,16 +423,6 @@ private:
// Connection // Connection
std::string connection_status_ = "Disconnected"; std::string connection_status_ = "Disconnected";
bool connection_in_progress_ = false; bool connection_in_progress_ = false;
bool remote_rpc_plaintext_warning_shown_ = false;
// Startup daemon-launch diagnostics: bound the "RPC port busy, no config" wait before warning,
// and show the embedded-daemon start failure (binary/params/spawn) only once. Reset on connect.
int daemon_wait_attempts_ = 0;
bool daemon_start_error_shown_ = false;
int daemon_last_seen_crashes_ = 0; // surface each new embedded-daemon crash reason once
bool refresh_policy_syncing_ = false; // whether the sync-throttle refresh profile is active
// Auto-clear for secrets copied to the clipboard. Only a hash of the copied secret is kept.
std::uint64_t clipboard_secret_hash_ = 0;
double clipboard_clear_deadline_ = 0.0;
float loading_timer_ = 0.0f; // spinner animation for loading overlay float loading_timer_ = 0.0f; // spinner animation for loading overlay
// Current page (sidebar navigation) // Current page (sidebar navigation)
@@ -560,31 +460,64 @@ private:
std::string pending_memo_; std::string pending_memo_;
std::string pending_label_; std::string pending_label_;
// Per-category refresh timers, policy, and worker queue guards. // Per-category timers (in seconds since last refresh)
services::NetworkRefreshService network_refresh_; float core_timer_ = 0.0f; // balance + sync status
float address_timer_ = 0.0f; // address lists
float transaction_timer_ = 0.0f; // transaction list
float peer_timer_ = 0.0f; // peer info
float price_timer_ = 0.0f;
float fast_refresh_timer_ = 0.0f; // For mining stats
// Default refresh intervals (seconds)
static constexpr float CORE_INTERVAL_DEFAULT = 5.0f;
static constexpr float ADDRESS_INTERVAL_DEFAULT = 15.0f;
static constexpr float TX_INTERVAL_DEFAULT = 10.0f;
static constexpr float PEER_INTERVAL_DEFAULT = 10.0f;
static constexpr float PRICE_INTERVAL = 60.0f;
static constexpr float FAST_REFRESH_INTERVAL = 1.0f;
// Active intervals — adjusted by tab priority via applyRefreshPolicy()
float active_core_interval_ = CORE_INTERVAL_DEFAULT;
float active_tx_interval_ = TX_INTERVAL_DEFAULT;
float active_addr_interval_ = ADDRESS_INTERVAL_DEFAULT;
float active_peer_interval_ = PEER_INTERVAL_DEFAULT;
// Per-category refresh guards (prevent worker queue pileup)
std::atomic<bool> core_refresh_in_progress_{false};
std::atomic<bool> address_refresh_in_progress_{false};
std::atomic<bool> tx_refresh_in_progress_{false};
// Mining refresh guard (prevents worker queue pileup)
std::atomic<bool> mining_refresh_in_progress_{false};
int mining_slow_counter_ = 0; // counts fast ticks; fires slow refresh every N int mining_slow_counter_ = 0; // counts fast ticks; fires slow refresh every N
// Mining toggle guard (prevents concurrent setgenerate calls) // Mining toggle guard (prevents concurrent setgenerate calls)
std::atomic<bool> mining_toggle_in_progress_{false}; std::atomic<bool> mining_toggle_in_progress_{false};
// Peer refresh guard (visual feedback for refresh button)
std::atomic<bool> peer_refresh_in_progress_{false};
// Auto-shield guard (prevents concurrent auto-shield operations) // Auto-shield guard (prevents concurrent auto-shield operations)
std::atomic<bool> auto_shield_pending_{false}; std::atomic<bool> auto_shield_pending_{false};
// P4: Incremental transaction cache // P4: Incremental transaction cache
int last_tx_block_height_ = -1; // block height at last full tx fetch int last_tx_block_height_ = -1; // block height at last full tx fetch
float tx_age_timer_ = 0.0f; // seconds since last tx fetch
static constexpr float TX_MAX_AGE = 15.0f; // force tx refresh every N seconds even without new blocks
static constexpr int MAX_VIEWTX_PER_CYCLE = 25; // cap z_viewtransaction calls per refresh static constexpr int MAX_VIEWTX_PER_CYCLE = 25; // cap z_viewtransaction calls per refresh
std::size_t shielded_history_scan_cursor_ = 0;
bool shielded_history_scan_pending_ = false;
// False until the first full shielded-history scan finishes. Drives the History tab's
// "Loading older history…" progress so the user knows transactions are still streaming in
// after the first batch appears; goes quiet for the routine per-block re-scans afterward.
bool initial_history_scan_complete_ = false;
std::unordered_map<std::string, int> shielded_history_scan_heights_;
// P4b: z_viewtransaction result cache — avoids re-calling the RPC for // P4b: z_viewtransaction result cache — avoids re-calling the RPC for
// txids we've already enriched. Keyed by txid. // txids we've already enriched. Keyed by txid.
using ViewTxCacheEntry = services::NetworkRefreshService::TransactionViewCacheEntry; struct ViewTxCacheEntry {
services::NetworkRefreshService::TransactionViewCache viewtx_cache_; std::string from_address; // first spend address
struct Output {
std::string address;
double value = 0.0;
std::string memo;
};
std::vector<Output> outgoing_outputs;
};
std::unordered_map<std::string, ViewTxCacheEntry> viewtx_cache_;
// P4c: Confirmed transaction cache — deeply-confirmed txns (>= 10 confs) // P4c: Confirmed transaction cache — deeply-confirmed txns (>= 10 confs)
// are accumulated here and reused across refresh cycles. Only // are accumulated here and reused across refresh cycles. Only
@@ -595,35 +528,14 @@ private:
// Dirty flags for demand-driven refresh // Dirty flags for demand-driven refresh
bool addresses_dirty_ = true; // true → refreshAddresses() will run bool addresses_dirty_ = true; // true → refreshAddresses() will run
bool address_validation_cache_dirty_ = true;
bool transactions_dirty_ = false; // true → force tx refresh regardless of block height bool transactions_dirty_ = false; // true → force tx refresh regardless of block height
bool encryption_state_prefetched_ = false; // suppress duplicate getwalletinfo on connect bool encryption_state_prefetched_ = false; // suppress duplicate getwalletinfo on connect
bool rescan_status_poll_in_progress_ = false;
// True once we've actually observed the rescan running (daemon restarted into -rescan warmup).
// Gates the "rescan complete" detection so a getrescaninfo poll that hits the still-running
// pre-restart daemon (which reports rescanning=false) can't fire a false "complete" instantly.
bool rescan_confirmed_active_ = false;
bool opid_poll_in_progress_ = false;
// Consecutive Core-refresh cycles where BOTH core RPCs failed → likely a dead
// connection. After kCoreFailuresBeforeDisconnect, tear down and reconnect.
int consecutive_core_failures_ = 0;
// Pending z_sendmany operation tracking // Pending z_sendmany operation tracking
bool send_progress_active_ = false;
int send_submissions_in_flight_ = 0;
std::vector<std::string> pending_opids_; // opids to poll for completion std::vector<std::string> pending_opids_; // opids to poll for completion
struct PendingSendInfo { float opid_poll_timer_ = 0.0f;
std::string from; static constexpr float OPID_POLL_INTERVAL = 2.0f;
std::string to;
std::string memo;
double amount = 0.0;
std::int64_t timestamp = 0;
};
std::unordered_map<std::string, PendingSendInfo> pending_send_info_;
// z_sendmany UI callbacks held until the opid reaches a terminal status, so the
// user isn't told "sent successfully" before the tx is actually built/broadcast.
std::unordered_map<std::string, std::function<void(bool, const std::string&)>>
pending_send_callbacks_;
// Txids from completed z_sendmany operations. // Txids from completed z_sendmany operations.
// Ensures shielded sends are discoverable by z_viewtransaction // Ensures shielded sends are discoverable by z_viewtransaction
// even when they don't appear in listtransactions or // even when they don't appear in listtransactions or
@@ -637,19 +549,18 @@ private:
std::string wizard_pending_passphrase_; // held until daemon connects std::string wizard_pending_passphrase_; // held until daemon connects
std::string wizard_saved_passphrase_; // held until PinSetup completes/skipped std::string wizard_saved_passphrase_; // held until PinSetup completes/skipped
// Wallet security flow state shared by wizard/settings encryption paths. // Deferred encryption (wizard background task)
services::WalletSecurityController wallet_security_; std::string deferred_encrypt_passphrase_;
services::WalletSecurityWorkflow wallet_security_workflow_; std::string deferred_encrypt_pin_;
bool deferred_encrypt_pending_ = false;
// Wizard: stopping an external daemon before bootstrap // Wizard: stopping an external daemon before bootstrap
bool wizard_stopping_external_ = false; bool wizard_stopping_external_ = false;
std::string wizard_stop_status_; std::string wizard_stop_status_;
std::thread wizard_stop_thread_;
// PIN vault // PIN vault
std::unique_ptr<util::SecureVault> vault_; std::unique_ptr<util::SecureVault> vault_;
data::TransactionHistoryCache transaction_history_cache_;
std::string pending_transaction_history_cache_passphrase_;
bool transaction_history_cache_loaded_ = false;
// Lock screen state // Lock screen state
bool lock_screen_was_visible_ = false; // tracks lock→unlock transitions for auto-focus bool lock_screen_was_visible_ = false; // tracks lock→unlock transitions for auto-focus
@@ -691,7 +602,14 @@ private:
// Decrypt wallet dialog state // Decrypt wallet dialog state
bool show_decrypt_dialog_ = false; bool show_decrypt_dialog_ = false;
int decrypt_phase_ = 0; // 0=passphrase, 1=working, 2=done, 3=error
int decrypt_step_ = 0; // 0=unlock, 1=export, 2=stop, 3=rename, 4=restart, 5=import
char decrypt_pass_buf_[256] = {}; char decrypt_pass_buf_[256] = {};
std::string decrypt_status_;
bool decrypt_in_progress_ = false;
std::chrono::steady_clock::time_point decrypt_step_start_time_{};
std::chrono::steady_clock::time_point decrypt_overall_start_time_{};
std::atomic<bool> decrypt_import_active_{false}; // background z_importwallet running
// Wizard PIN setup state // Wizard PIN setup state
char wizard_pin_buf_[16] = {}; char wizard_pin_buf_[16] = {};
@@ -708,8 +626,6 @@ private:
// Private methods - rendering // Private methods - rendering
void renderStatusBar(); void renderStatusBar();
void renderAboutDialog(); void renderAboutDialog();
void renderLiteFirstRunPrompt(); // lite-only welcome modal when no wallet exists yet
void renderLiteUnlockPrompt(); // lite-only send-time unlock modal
void renderImportKeyDialog(); void renderImportKeyDialog();
void renderExportKeyDialog(); void renderExportKeyDialog();
void renderBackupDialog(); void renderBackupDialog();
@@ -725,16 +641,6 @@ private:
void tryConnect(); void tryConnect();
void onConnected(); void onConnected();
void onDisconnected(const std::string& reason); void onDisconnected(const std::string& reason);
// Set the "node is initializing" UI state (status line + overlay description) from the
// embedded/external daemon's launch state and its own console output (current phase + block
// height), so a connect probe that times out while the daemon loads shows WHAT it's doing.
// `reachableButBusy` is true when the probe connected but got no RPC reply (a timeout),
// false when the daemon is merely launching (not bound yet). Returns the status title.
std::string applyDaemonInitStatus(bool reachableButBusy);
// Tear down a connection that died mid-session (daemon crash / restart / dropped
// socket) so update()'s reconnect branch re-enters tryConnect(). Unlike onDisconnected
// alone, this also rpc_->disconnect()s so rpc_->isConnected() actually flips to false.
void handleLostConnection(const std::string& reason);
void applyDefaultBanlist(); void applyDefaultBanlist();
// Private methods - data refresh // Private methods - data refresh
@@ -742,17 +648,13 @@ private:
void refreshCoreData(); // Balance + blockchain info (can use fast_worker_) void refreshCoreData(); // Balance + blockchain info (can use fast_worker_)
void refreshAddressData(); // Address lists + balances void refreshAddressData(); // Address lists + balances
void refreshTransactionData(); // Transaction list + z_viewtransaction enrichment void refreshTransactionData(); // Transaction list + z_viewtransaction enrichment
void refreshRecentTransactionData(); // Lightweight recent/unconfirmed tx poll void refreshEncryptionState(); // Wallet encryption/lock state
bool refreshEncryptionState(); // Wallet encryption/lock state
void refreshBalance(); // Legacy: balance-only refresh (used by specific callers) void refreshBalance(); // Legacy: balance-only refresh (used by specific callers)
void refreshAddresses(); // Legacy: standalone address refresh void refreshAddresses(); // Legacy: standalone address refresh
void refreshPrice(); void refreshPrice();
void refreshWalletEncryptionState(); void refreshWalletEncryptionState();
void applyRefreshPolicy(ui::NavPage page); void applyRefreshPolicy(ui::NavPage page);
bool currentPageNeedsWalletDataRefresh() const;
bool shouldRunWalletTransactionRefresh() const;
bool shouldRefreshTransactions() const; bool shouldRefreshTransactions() const;
bool shouldRefreshRecentTransactions() const;
void checkAutoLock(); void checkAutoLock();
void checkIdleMining(); void checkIdleMining();
}; };

File diff suppressed because it is too large Load Diff

View File

@@ -9,7 +9,6 @@
#include "rpc/rpc_client.h" #include "rpc/rpc_client.h"
#include "rpc/rpc_worker.h" #include "rpc/rpc_worker.h"
#include "rpc/connection.h" #include "rpc/connection.h"
#include "services/wallet_security_workflow_executor.h"
#include "config/settings.h" #include "config/settings.h"
#include "daemon/embedded_daemon.h" #include "daemon/embedded_daemon.h"
#include "ui/notifications.h" #include "ui/notifications.h"
@@ -28,203 +27,13 @@
#include "imgui.h" #include "imgui.h"
#include <nlohmann/json.hpp> #include <nlohmann/json.hpp>
#include <algorithm>
#include <cstring> #include <cstring>
#include <ctime>
#include <cstdint>
#include <filesystem> #include <filesystem>
#include <functional>
#include <memory>
#include <utility>
namespace dragonx { namespace dragonx {
using json = nlohmann::json; using json = nlohmann::json;
namespace {
class WalletSecurityRpcAdapter : public services::WalletSecurityController::RpcGateway {
public:
explicit WalletSecurityRpcAdapter(rpc::RPCClient* rpc, std::string source = "Security settings")
: rpc_(rpc), source_(std::move(source)) {}
bool encryptWallet(const std::string& passphrase, std::string& error) override {
return callWithError([&] { rpc_->call("encryptwallet", {passphrase}); }, error);
}
bool unlockWallet(const std::string& passphrase, int timeoutSeconds, std::string& error) override {
return callWithError([&] { rpc_->call("walletpassphrase", {passphrase, timeoutSeconds}); }, error);
}
bool exportWallet(const std::string& fileName, long timeoutSeconds, std::string& error) override {
return callWithError([&] { rpc_->call("z_exportwallet", {fileName}, timeoutSeconds); }, error);
}
bool importWallet(const std::string& filePath, long timeoutSeconds, std::string& error) override {
return callWithError([&] { rpc_->call("z_importwallet", {filePath}, timeoutSeconds); }, error);
}
private:
template <typename Fn>
bool callWithError(Fn&& fn, std::string& error) {
if (!rpc_) {
error = "RPC client unavailable";
return false;
}
try {
rpc::RPCClient::TraceScope trace(source_);
fn();
return true;
} catch (const std::exception& e) {
error = e.what();
return false;
}
}
rpc::RPCClient* rpc_ = nullptr;
std::string source_;
};
class WalletSecurityVaultAdapter : public services::WalletSecurityController::VaultGateway {
public:
explicit WalletSecurityVaultAdapter(util::SecureVault* vault) : vault_(vault) {}
bool storePin(const std::string& pin, const std::string& passphrase) override {
return vault_ && vault_->store(pin, passphrase);
}
private:
util::SecureVault* vault_ = nullptr;
};
class WalletSecurityDecryptRpcAdapter : public services::WalletSecurityWorkflowExecutor::RpcGateway {
public:
using StopFn = std::function<bool(rpc::RPCClient&, const char*)>;
WalletSecurityDecryptRpcAdapter(rpc::RPCClient* rpc, StopFn stopFn,
std::string source = "Security / Decrypt wallet workflow")
: rpc_(rpc), stopFn_(std::move(stopFn)), source_(std::move(source)) {}
bool unlockWallet(const std::string& passphrase, int timeoutSeconds, std::string& error) override {
return callWithError([&] { rpc_->call("walletpassphrase", {passphrase, timeoutSeconds}); }, error);
}
bool exportWallet(const std::string& fileName, long timeoutSeconds, std::string& error) override {
return callWithError([&] { rpc_->call("z_exportwallet", {fileName}, timeoutSeconds); }, error);
}
bool requestDaemonStop(std::string& error) override {
if (!rpc_) {
error = "RPC client unavailable";
return false;
}
bool ok = stopFn_ ? stopFn_(*rpc_, "Decrypt export daemon stop") : false;
if (!ok) error = "Stop RPC failed";
return ok;
}
bool probeDaemon(std::string& error) override {
return callWithError([&] { rpc_->call("getinfo"); }, error);
}
private:
template <typename Fn>
bool callWithError(Fn&& fn, std::string& error) {
if (!rpc_) {
error = "RPC client unavailable";
return false;
}
try {
rpc::RPCClient::TraceScope trace(source_);
fn();
return true;
} catch (const std::exception& e) {
error = e.what();
return false;
}
}
rpc::RPCClient* rpc_ = nullptr;
StopFn stopFn_;
std::string source_;
};
class WalletSecurityImportRpcAdapter : public services::WalletSecurityWorkflowExecutor::ImportGateway {
public:
WalletSecurityImportRpcAdapter(rpc::RPCClient* fallbackRpc, rpc::ConnectionConfig config)
: fallbackRpc_(fallbackRpc), config_(std::move(config)) {}
bool importWallet(const std::string& exportPath, long timeoutSeconds, std::string& error) override {
auto importRpc = std::make_unique<rpc::RPCClient>();
bool importRpcOk = importRpc->connect(config_.host, config_.port,
config_.rpcuser, config_.rpcpassword,
config_.use_tls);
if (!importRpcOk) importRpc.reset();
auto* rpcForImport = importRpc ? importRpc.get() : fallbackRpc_;
if (!rpcForImport) {
error = "RPC client unavailable";
return false;
}
try {
rpc::RPCClient::TraceScope trace("Security / Import wallet workflow");
rpcForImport->call("z_importwallet", {exportPath}, timeoutSeconds);
if (importRpc) importRpc->disconnect();
return true;
} catch (const std::exception& e) {
if (importRpc) importRpc->disconnect();
error = e.what();
return false;
}
}
private:
rpc::RPCClient* fallbackRpc_ = nullptr;
rpc::ConnectionConfig config_;
};
class WalletSecurityFileAdapter : public services::WalletSecurityWorkflowExecutor::FileGateway {
public:
std::string dataDir() override { return util::Platform::getDragonXDataDir(); }
bool backupEncryptedWallet(const services::WalletSecurityWorkflowExecutor::WalletFilePlan& filePlan,
std::string& error) override {
std::error_code ec;
if (!std::filesystem::exists(filePlan.walletPath, ec)) return true;
std::filesystem::remove(filePlan.backupPath, ec);
ec.clear();
std::filesystem::rename(filePlan.walletPath, filePlan.backupPath, ec);
if (ec) {
error = ec.message();
return false;
}
return true;
}
};
class WalletSecurityDaemonAdapter : public services::WalletSecurityWorkflowExecutor::DaemonGateway {
public:
WalletSecurityDaemonAdapter(App& app, const util::AsyncTaskManager::Token& token)
: app_(app), token_(token) {}
bool isUsingEmbeddedDaemon() const override { return app_.isUsingEmbeddedDaemon(); }
void stopEmbeddedDaemon() override { app_.stopEmbeddedDaemon(); }
bool startEmbeddedDaemon() override { return app_.startEmbeddedDaemon(); }
bool cancelled() const override { return token_.cancelled(); }
bool shuttingDown() const override { return app_.isShuttingDown(); }
void sleepForMs(int milliseconds) override {
std::this_thread::sleep_for(std::chrono::milliseconds(std::max(0, milliseconds)));
}
private:
App& app_;
const util::AsyncTaskManager::Token& token_;
};
} // namespace
// =========================================================================== // ===========================================================================
// Wallet encryption helpers // Wallet encryption helpers
@@ -236,11 +45,9 @@ void App::encryptWalletWithPassphrase(const std::string& passphrase) {
encrypt_status_ = "Encrypting wallet..."; encrypt_status_ = "Encrypting wallet...";
if (worker_) { if (worker_) {
worker_->post([this, passphrase]() mutable -> rpc::RPCWorker::MainCb { worker_->post([this, passphrase]() -> rpc::RPCWorker::MainCb {
WalletSecurityRpcAdapter rpcAdapter(rpc_.get()); try {
auto result = wallet_security_.runDeferredEncryption( auto result = rpc_->call("encryptwallet", {passphrase});
{std::move(passphrase), {}}, rpcAdapter, nullptr);
if (result.encrypted) {
return [this]() { return [this]() {
encrypt_in_progress_ = false; encrypt_in_progress_ = false;
encrypt_status_ = "Wallet encrypted. Restarting daemon..."; encrypt_status_ = "Wallet encrypted. Restarting daemon...";
@@ -271,22 +78,22 @@ void App::encryptWalletWithPassphrase(const std::string& passphrase) {
connection_status_ = TR("restarting_after_encryption"); connection_status_ = TR("restarting_after_encryption");
// Give daemon a moment to shut down, then restart // Give daemon a moment to shut down, then restart
// (do this off the main thread to avoid stalling the UI) // (do this off the main thread to avoid stalling the UI)
async_tasks_.submit("encrypt-daemon-restart", [this](const util::AsyncTaskManager::Token& token) { std::thread([this]() {
for (int i = 0; i < 20 && !token.cancelled() && !shutting_down_; ++i) for (int i = 0; i < 20 && !shutting_down_; ++i)
std::this_thread::sleep_for(std::chrono::milliseconds(100)); std::this_thread::sleep_for(std::chrono::milliseconds(100));
if (token.cancelled() || shutting_down_) return; if (shutting_down_) return;
stopEmbeddedDaemon(); stopEmbeddedDaemon();
if (token.cancelled() || shutting_down_) return; if (shutting_down_) return;
startEmbeddedDaemon(); startEmbeddedDaemon();
// tryConnect will be called by the update loop // tryConnect will be called by the update loop
}); }).detach();
} else { } else {
ui::Notifications::instance().warning( ui::Notifications::instance().warning(
"Please restart your daemon for encryption to take effect."); "Please restart your daemon for encryption to take effect.");
} }
}; };
} else { } catch (const std::exception& e) {
std::string err = result.error; std::string err = e.what();
return [this, err]() { return [this, err]() {
encrypt_in_progress_ = false; encrypt_in_progress_ = false;
encrypt_status_ = "Encryption failed: " + err; encrypt_status_ = "Encryption failed: " + err;
@@ -311,11 +118,15 @@ void App::encryptWalletWithPassphrase(const std::string& passphrase) {
// Called every frame from render() until the task completes. // Called every frame from render() until the task completes.
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
void App::processDeferredEncryption() { void App::processDeferredEncryption() {
if (!wallet_security_.hasDeferredEncryption()) return; if (!deferred_encrypt_pending_) return;
// Phase 1: wait for daemon connection // Phase 1: wait for daemon connection
if (!state_.connected || !rpc_ || !rpc_->isConnected()) { if (!state_.connected || !rpc_ || !rpc_->isConnected()) {
if (wallet_security_.shouldAttemptDeferredConnect(ImGui::GetTime())) { // Throttle connection attempts to every 3 seconds
static double s_lastAttempt = -10.0;
double now = ImGui::GetTime();
if (now - s_lastAttempt >= 3.0) {
s_lastAttempt = now;
if (!connection_in_progress_) { if (!connection_in_progress_) {
// Just try to connect — tryConnect is now async // Just try to connect — tryConnect is now async
tryConnect(); tryConnect();
@@ -329,29 +140,31 @@ void App::processDeferredEncryption() {
// Phase 2: connected — launch encryption // Phase 2: connected — launch encryption
if (!encrypt_in_progress_) { if (!encrypt_in_progress_) {
auto deferredEncryption = wallet_security_.deferredEncryption(); std::string passphrase = deferred_encrypt_passphrase_;
std::string passphrase = std::move(deferredEncryption.passphrase); std::string pin = deferred_encrypt_pin_;
std::string pin = std::move(deferredEncryption.pin);
encrypt_in_progress_ = true; encrypt_in_progress_ = true;
encrypt_status_ = "Encrypting wallet..."; encrypt_status_ = "Encrypting wallet...";
if (worker_) { if (worker_) {
worker_->post([this, request = services::WalletSecurityController::DeferredEncryptionSnapshot{std::move(passphrase), std::move(pin)}]() mutable -> rpc::RPCWorker::MainCb { worker_->post([this, passphrase, pin]() -> rpc::RPCWorker::MainCb {
WalletSecurityRpcAdapter rpcAdapter(rpc_.get()); try {
WalletSecurityVaultAdapter vaultAdapter(vault_.get()); rpc_->call("encryptwallet", {passphrase});
auto result = wallet_security_.runDeferredEncryption(
std::move(request), rpcAdapter, vault_ ? &vaultAdapter : nullptr);
if (result.encrypted) { // Store PIN vault on the worker thread (Argon2id is expensive)
return [this, result]() { bool pinStored = false;
if (!pin.empty() && vault_) {
pinStored = vault_->store(pin, passphrase);
}
return [this, pinStored, pin]() {
encrypt_in_progress_ = false; encrypt_in_progress_ = false;
encrypt_status_.clear(); encrypt_status_.clear();
DEBUG_LOGF("[App] Wallet encrypted (deferred)\n"); DEBUG_LOGF("[App] Wallet encrypted (deferred)\n");
// Finalize PIN settings on main thread // Finalize PIN settings on main thread
if (result.pinProvided) { if (!pin.empty()) {
if (result.pinStored) { if (pinStored) {
settings_->setPinEnabled(true); settings_->setPinEnabled(true);
settings_->save(); settings_->save();
ui::Notifications::instance().info("Wallet encrypted & PIN set", 5.0f); ui::Notifications::instance().info("Wallet encrypted & PIN set", 5.0f);
@@ -363,32 +176,59 @@ void App::processDeferredEncryption() {
ui::Notifications::instance().info("Wallet encrypted successfully", 5.0f); ui::Notifications::instance().info("Wallet encrypted successfully", 5.0f);
} }
wallet_security_.clearDeferredEncryption(); // Securely clear deferred state
if (!deferred_encrypt_passphrase_.empty()) {
util::SecureVault::secureZero(
&deferred_encrypt_passphrase_[0],
deferred_encrypt_passphrase_.size());
deferred_encrypt_passphrase_.clear();
}
if (!deferred_encrypt_pin_.empty()) {
util::SecureVault::secureZero(
&deferred_encrypt_pin_[0],
deferred_encrypt_pin_.size());
deferred_encrypt_pin_.clear();
}
deferred_encrypt_pending_ = false;
// Restart daemon (it shuts itself down after encryptwallet) // Restart daemon (it shuts itself down after encryptwallet)
if (isUsingEmbeddedDaemon()) { if (isUsingEmbeddedDaemon()) {
async_tasks_.submit("deferred-encrypt-daemon-restart", [this](const util::AsyncTaskManager::Token& token) { std::thread([this]() {
for (int i = 0; i < 20 && !token.cancelled() && !shutting_down_; ++i) for (int i = 0; i < 20 && !shutting_down_; ++i)
std::this_thread::sleep_for(std::chrono::milliseconds(100)); std::this_thread::sleep_for(std::chrono::milliseconds(100));
if (token.cancelled() || shutting_down_) return; if (shutting_down_) return;
stopEmbeddedDaemon(); stopEmbeddedDaemon();
if (token.cancelled() || shutting_down_) return; if (shutting_down_) return;
startEmbeddedDaemon(); startEmbeddedDaemon();
// tryConnect will be called by the update loop // tryConnect will be called by the update loop
}); }).detach();
} else { } else {
ui::Notifications::instance().warning( ui::Notifications::instance().warning(
"Please restart your daemon for encryption to take effect."); "Please restart your daemon for encryption to take effect.");
} }
}; };
} else { } catch (const std::exception& e) {
std::string err = result.error; std::string err = e.what();
return [this, err]() { return [this, err]() {
encrypt_in_progress_ = false; encrypt_in_progress_ = false;
encrypt_status_ = "Encryption failed: " + err; encrypt_status_ = "Encryption failed: " + err;
deferred_encrypt_pending_ = false;
DEBUG_LOGF("[App] Deferred encryptwallet failed: %s\n", err.c_str()); DEBUG_LOGF("[App] Deferred encryptwallet failed: %s\n", err.c_str());
ui::Notifications::instance().error("Encryption failed: " + err); ui::Notifications::instance().error("Encryption failed: " + err);
wallet_security_.clearDeferredEncryption();
// Clean up sensitive data on failure
if (!deferred_encrypt_passphrase_.empty()) {
util::SecureVault::secureZero(
&deferred_encrypt_passphrase_[0],
deferred_encrypt_passphrase_.size());
deferred_encrypt_passphrase_.clear();
}
if (!deferred_encrypt_pin_.empty()) {
util::SecureVault::secureZero(
&deferred_encrypt_pin_[0],
deferred_encrypt_pin_.size());
deferred_encrypt_pin_.clear();
}
}; };
} }
}); });
@@ -403,14 +243,17 @@ void App::unlockWallet(const std::string& passphrase, int timeout) {
// Use fast-lane worker to bypass head-of-line blocking behind refreshData. // Use fast-lane worker to bypass head-of-line blocking behind refreshData.
auto* w = (fast_worker_ && fast_worker_->isRunning()) ? fast_worker_.get() : worker_.get(); auto* w = (fast_worker_ && fast_worker_->isRunning()) ? fast_worker_.get() : worker_.get();
auto* r = (fast_rpc_ && fast_rpc_->isConnected()) ? fast_rpc_.get() : rpc_.get(); auto* r = (fast_rpc_ && fast_rpc_->isConnected()) ? fast_rpc_.get() : rpc_.get();
w->post([this, r, passphrase = std::string(passphrase), timeout]() mutable -> rpc::RPCWorker::MainCb { w->post([this, r, passphrase, timeout]() -> rpc::RPCWorker::MainCb {
bool ok = false;
std::string err_msg; std::string err_msg;
WalletSecurityRpcAdapter rpcAdapter(r); try {
bool ok = rpcAdapter.unlockWallet(passphrase, timeout, err_msg); r->call("walletpassphrase", {passphrase, timeout});
std::string cachePassphrase = passphrase; ok = true;
util::SecureVault::secureZero(passphrase.data(), passphrase.size()); } catch (const std::exception& e) {
err_msg = e.what();
}
return [this, ok, err_msg, timeout, passphrase = std::move(cachePassphrase)]() mutable { return [this, ok, err_msg, timeout]() {
lock_unlock_in_progress_ = false; lock_unlock_in_progress_ = false;
if (ok) { if (ok) {
lock_error_msg_.clear(); lock_error_msg_.clear();
@@ -422,7 +265,6 @@ void App::unlockWallet(const std::string& passphrase, int timeout) {
state_.encrypted = true; state_.encrypted = true;
state_.locked = false; state_.locked = false;
state_.unlocked_until = std::time(nullptr) + timeout; state_.unlocked_until = std::time(nullptr) + timeout;
unlockTransactionHistoryCacheWithPassphrase(passphrase);
} else { } else {
lock_attempts_++; lock_attempts_++;
lock_error_msg_ = TR("incorrect_passphrase"); lock_error_msg_ = TR("incorrect_passphrase");
@@ -436,7 +278,6 @@ void App::unlockWallet(const std::string& passphrase, int timeout) {
} }
DEBUG_LOGF("[App] Wallet unlock failed (attempt %d): %s\n", lock_attempts_, err_msg.c_str()); DEBUG_LOGF("[App] Wallet unlock failed (attempt %d): %s\n", lock_attempts_, err_msg.c_str());
} }
util::SecureVault::secureZero(passphrase.data(), passphrase.size());
}; };
}); });
} }
@@ -461,7 +302,6 @@ void App::lockWallet() {
if (ok) { if (ok) {
state_.locked = true; state_.locked = true;
state_.unlocked_until = 0; state_.unlocked_until = 0;
resetTransactionHistoryCacheSession();
DEBUG_LOGF("[App] Wallet locked\n"); DEBUG_LOGF("[App] Wallet locked\n");
} }
}; };
@@ -475,10 +315,7 @@ void App::changePassphrase(const std::string& oldPass, const std::string& newPas
auto* w = (fast_worker_ && fast_worker_->isRunning()) ? fast_worker_.get() : worker_.get(); auto* w = (fast_worker_ && fast_worker_->isRunning()) ? fast_worker_.get() : worker_.get();
auto* r = (fast_rpc_ && fast_rpc_->isConnected()) ? fast_rpc_.get() : rpc_.get(); auto* r = (fast_rpc_ && fast_rpc_->isConnected()) ? fast_rpc_.get() : rpc_.get();
w->post([this, w->post([this, r, oldPass, newPass]() -> rpc::RPCWorker::MainCb {
r,
oldPass = std::string(oldPass),
newPass = std::string(newPass)]() mutable -> rpc::RPCWorker::MainCb {
bool ok = false; bool ok = false;
std::string err_msg; std::string err_msg;
try { try {
@@ -487,14 +324,8 @@ void App::changePassphrase(const std::string& oldPass, const std::string& newPas
} catch (const std::exception& e) { } catch (const std::exception& e) {
err_msg = e.what(); err_msg = e.what();
} }
std::string cacheNewPass = newPass;
util::SecureVault::secureZero(oldPass.data(), oldPass.size());
util::SecureVault::secureZero(newPass.data(), newPass.size());
return [this, return [this, ok, err_msg]() {
ok,
err_msg,
newPass = std::move(cacheNewPass)]() mutable {
encrypt_in_progress_ = false; encrypt_in_progress_ = false;
if (ok) { if (ok) {
encrypt_status_.clear(); encrypt_status_.clear();
@@ -502,13 +333,10 @@ void App::changePassphrase(const std::string& oldPass, const std::string& newPas
memset(change_old_pass_buf_, 0, sizeof(change_old_pass_buf_)); memset(change_old_pass_buf_, 0, sizeof(change_old_pass_buf_));
memset(change_new_pass_buf_, 0, sizeof(change_new_pass_buf_)); memset(change_new_pass_buf_, 0, sizeof(change_new_pass_buf_));
memset(change_confirm_buf_, 0, sizeof(change_confirm_buf_)); memset(change_confirm_buf_, 0, sizeof(change_confirm_buf_));
unlockTransactionHistoryCacheWithPassphrase(newPass);
storeTransactionHistoryCacheIfAvailable();
ui::Notifications::instance().info("Passphrase changed successfully"); ui::Notifications::instance().info("Passphrase changed successfully");
} else { } else {
encrypt_status_ = "Failed: " + err_msg; encrypt_status_ = "Failed: " + err_msg;
} }
util::SecureVault::secureZero(newPass.data(), newPass.size());
}; };
}); });
} }
@@ -524,7 +352,6 @@ void App::refreshWalletEncryptionState() {
json result; json result;
bool ok = false; bool ok = false;
try { try {
rpc::RPCClient::TraceScope trace("Security / Wallet encryption state");
result = rpc_->call("getwalletinfo"); result = rpc_->call("getwalletinfo");
ok = true; ok = true;
} catch (...) {} } catch (...) {}
@@ -538,24 +365,10 @@ void App::refreshWalletEncryptionState() {
int64_t until = result["unlocked_until"].get<int64_t>(); int64_t until = result["unlocked_until"].get<int64_t>();
state_.unlocked_until = until; state_.unlocked_until = until;
state_.locked = (until == 0); state_.locked = (until == 0);
state_.encryption_state_known = true;
if (state_.locked) {
resetTransactionHistoryCacheSession();
} else if (state_.transactions.empty()) {
loadTransactionHistoryCacheIfAvailable();
} else {
storeTransactionHistoryCacheIfAvailable();
}
} else { } else {
state_.encrypted = false; state_.encrypted = false;
state_.locked = false; state_.locked = false;
state_.unlocked_until = 0; state_.unlocked_until = 0;
state_.encryption_state_known = true;
if (state_.transactions.empty()) {
loadTransactionHistoryCacheIfAvailable();
} else {
storeTransactionHistoryCacheIfAvailable();
}
// Wallet is no longer encrypted — if a PIN vault exists, // Wallet is no longer encrypted — if a PIN vault exists,
// it's stale (passphrase it protects is gone). Reset PIN // it's stale (passphrase it protects is gone). Reset PIN
@@ -569,6 +382,7 @@ void App::refreshWalletEncryptionState() {
settings_->save(); settings_->save();
} }
} }
state_.encryption_state_known = true;
} catch (...) {} } catch (...) {}
}; };
}); });
@@ -616,7 +430,7 @@ void App::checkIdleMining() {
if (idle_mining_active_) { if (idle_mining_active_) {
idle_mining_active_ = false; idle_mining_active_ = false;
idle_scaled_to_idle_ = false; idle_scaled_to_idle_ = false;
if (settings_ && (settings_->getPoolMode() || !supportsSoloMining())) { if (settings_ && settings_->getPoolMode()) {
if (xmrig_manager_ && xmrig_manager_->isRunning()) if (xmrig_manager_ && xmrig_manager_->isRunning())
stopPoolMining(); stopPoolMining();
} else { } else {
@@ -634,8 +448,7 @@ void App::checkIdleMining() {
int idleSec = util::Platform::getSystemIdleSeconds(); int idleSec = util::Platform::getSystemIdleSeconds();
int delay = settings_->getMineIdleDelay(); int delay = settings_->getMineIdleDelay();
bool isPool = settings_->getPoolMode() || !supportsSoloMining(); bool isPool = settings_->getPoolMode();
if (isPool && !supportsPoolMining()) return;
bool threadScaling = settings_->getIdleThreadScaling(); bool threadScaling = settings_->getIdleThreadScaling();
int maxThreads = std::max(1, (int)std::thread::hardware_concurrency()); int maxThreads = std::max(1, (int)std::thread::hardware_concurrency());
@@ -1013,8 +826,11 @@ void App::renderLockScreen() {
rpcErr = e.what(); rpcErr = e.what();
} }
// Securely wipe passphrase
util::SecureVault::secureZero(&passphrase[0], passphrase.size());
if (rpcOk) { if (rpcOk) {
return [this, timeout, passphrase = std::move(passphrase)]() mutable { return [this, timeout]() {
lock_unlock_in_progress_ = false; lock_unlock_in_progress_ = false;
lock_error_msg_.clear(); lock_error_msg_.clear();
lock_attempts_ = 0; lock_attempts_ = 0;
@@ -1025,16 +841,13 @@ void App::renderLockScreen() {
state_.encrypted = true; state_.encrypted = true;
state_.locked = false; state_.locked = false;
state_.unlocked_until = std::time(nullptr) + timeout; state_.unlocked_until = std::time(nullptr) + timeout;
unlockTransactionHistoryCacheWithPassphrase(passphrase);
util::SecureVault::secureZero(passphrase.data(), passphrase.size());
}; };
} else { } else {
return [this, rpcErr, passphrase = std::move(passphrase)]() mutable { return [this, rpcErr]() {
lock_unlock_in_progress_ = false; lock_unlock_in_progress_ = false;
lock_attempts_++; lock_attempts_++;
lock_error_msg_ = "Unlock failed: " + rpcErr; lock_error_msg_ = "Unlock failed: " + rpcErr;
lock_error_timer_ = 3.0f; lock_error_timer_ = 3.0f;
util::SecureVault::secureZero(passphrase.data(), passphrase.size());
}; };
} }
}); });
@@ -1333,18 +1146,14 @@ void App::renderEncryptWalletDialog() {
void App::renderDecryptWalletDialog() { void App::renderDecryptWalletDialog() {
if (!show_decrypt_dialog_) return; if (!show_decrypt_dialog_) return;
using namespace ui::material; using namespace ui::material;
using DecryptPhase = services::WalletSecurityWorkflow::DecryptPhase;
using DecryptStep = services::WalletSecurityWorkflow::DecryptStep;
auto decryptState = wallet_security_workflow_.snapshot(); bool canClose = (decrypt_phase_ != 1); // don't close while working
bool canClose = wallet_security_workflow_.canClose();
bool* pOpen = canClose ? &show_decrypt_dialog_ : nullptr; bool* pOpen = canClose ? &show_decrypt_dialog_ : nullptr;
if (BeginOverlayDialog("Remove Wallet Encryption", pOpen, 480.0f, 0.94f)) { if (BeginOverlayDialog("Remove Wallet Encryption", pOpen, 480.0f, 0.94f)) {
// ---- Phase 0: Passphrase entry ---- // ---- Phase 0: Passphrase entry ----
if (decryptState.phase == DecryptPhase::PassphraseEntry) { if (decrypt_phase_ == 0) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1, 0.7f, 0.3f, 1)); ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1, 0.7f, 0.3f, 1));
ImGui::TextWrapped(ICON_MD_WARNING ImGui::TextWrapped(ICON_MD_WARNING
" This will remove encryption from your wallet. " " This will remove encryption from your wallet. "
@@ -1367,110 +1176,143 @@ void App::renderDecryptWalletDialog() {
ImGuiInputTextFlags_EnterReturnsTrue); ImGuiInputTextFlags_EnterReturnsTrue);
ImGui::PopItemWidth(); ImGui::PopItemWidth();
if (!decryptState.status.empty()) { if (!decrypt_status_.empty()) {
ImGui::TextColored(ImVec4(1, 0.4f, 0.4f, 1), "%s", decryptState.status.c_str()); ImGui::TextColored(ImVec4(1, 0.4f, 0.4f, 1), "%s", decrypt_status_.c_str());
} }
ImGui::Spacing(); ImGui::Spacing();
bool valid = strlen(decrypt_pass_buf_) >= 1; bool valid = strlen(decrypt_pass_buf_) >= 1;
float btnW = (ImGui::GetContentRegionAvail().x - ImGui::GetStyle().ItemSpacing.x) * 0.5f; float btnW = (ImGui::GetContentRegionAvail().x - ImGui::GetStyle().ItemSpacing.x) * 0.5f;
ImGui::BeginDisabled(!valid || decryptState.inProgress); ImGui::BeginDisabled(!valid || decrypt_in_progress_);
if (ImGui::Button("Remove Encryption", ImVec2(btnW, 40)) || (enterPressed && valid)) { if (ImGui::Button("Remove Encryption", ImVec2(btnW, 40)) || (enterPressed && valid)) {
std::string passphrase(decrypt_pass_buf_); std::string passphrase(decrypt_pass_buf_);
memset(decrypt_pass_buf_, 0, sizeof(decrypt_pass_buf_)); memset(decrypt_pass_buf_, 0, sizeof(decrypt_pass_buf_));
wallet_security_workflow_.start(std::chrono::steady_clock::now()); decrypt_phase_ = 1;
decrypt_step_ = 0;
decrypt_in_progress_ = true;
decrypt_status_ = "Unlocking wallet...";
decrypt_overall_start_time_ = std::chrono::steady_clock::now();
decrypt_step_start_time_ = decrypt_overall_start_time_;
// Run entire decrypt flow on worker thread // Run entire decrypt flow on worker thread
if (worker_) { if (worker_) {
worker_->post([this, passphrase]() -> rpc::RPCWorker::MainCb { worker_->post([this, passphrase]() -> rpc::RPCWorker::MainCb {
WalletSecurityDecryptRpcAdapter decryptRpc(rpc_.get(), // Step 1: Unlock wallet
[this](rpc::RPCClient& client, const char* context) { try {
return sendStopCommandSafely(client, context); rpc_->call("walletpassphrase", {passphrase, 600});
}); } catch (const std::exception& e) {
auto unlock = services::WalletSecurityWorkflowExecutor::unlockWallet(passphrase, decryptRpc); std::string err = e.what();
if (!unlock.ok) { return [this, err]() {
return [this]() { decrypt_in_progress_ = false;
wallet_security_workflow_.failEntry("Incorrect passphrase"); decrypt_status_ = "Incorrect passphrase";
decrypt_phase_ = 0; // back to entry
}; };
} }
// Update step on main thread // Update step on main thread
return [this]() { return [this]() {
wallet_security_workflow_.advanceTo(DecryptStep::ExportKeys, decrypt_step_ = 1;
services::WalletSecurityWorkflow::stepStatus(DecryptStep::ExportKeys), decrypt_step_start_time_ = std::chrono::steady_clock::now();
std::chrono::steady_clock::now()); decrypt_status_ = "Exporting wallet keys...";
// Continue with step 2 // Continue with step 2
worker_->post([this]() -> rpc::RPCWorker::MainCb { worker_->post([this]() -> rpc::RPCWorker::MainCb {
WalletSecurityDecryptRpcAdapter decryptRpc(rpc_.get(), std::string dataDir = util::Platform::getDragonXDataDir();
[this](rpc::RPCClient& client, const char* context) { std::string exportFile = "obsidiandecryptexport" +
return sendStopCommandSafely(client, context); std::to_string(std::time(nullptr));
}); std::string exportPath = dataDir + exportFile;
WalletSecurityFileAdapter files;
auto exportOutcome = services::WalletSecurityWorkflowExecutor::exportWallet( try {
decryptRpc, files, static_cast<std::uint64_t>(std::time(nullptr))); rpc_->call("z_exportwallet", {exportFile}, 300L);
if (!exportOutcome.ok) { } catch (const std::exception& e) {
std::string err = exportOutcome.error; std::string err = e.what();
return [this, err]() { return [this, err]() {
wallet_security_workflow_.fail(err); decrypt_in_progress_ = false;
decrypt_status_ = "Export failed: " + err;
decrypt_phase_ = 3;
}; };
} }
auto filePlan = exportOutcome.filePlan; return [this, exportPath]() {
decrypt_step_ = 2;
return [this, filePlan]() { decrypt_step_start_time_ = std::chrono::steady_clock::now();
wallet_security_workflow_.advanceTo(DecryptStep::StopDaemon, decrypt_status_ = "Stopping daemon...";
services::WalletSecurityWorkflow::stepStatus(DecryptStep::StopDaemon),
std::chrono::steady_clock::now());
// Continue with step 3 // Continue with step 3
worker_->post([this, filePlan]() -> rpc::RPCWorker::MainCb { worker_->post([this, exportPath]() -> rpc::RPCWorker::MainCb {
WalletSecurityDecryptRpcAdapter decryptRpc(rpc_.get(), try {
[this](rpc::RPCClient& client, const char* context) { rpc_->call("stop");
return sendStopCommandSafely(client, context); } catch (...) {
}); // stop often throws because connection drops
services::WalletSecurityWorkflowExecutor::stopDaemon(decryptRpc); }
// Wait for daemon to fully stop // Wait for daemon to fully stop
for (int i = 0; i < 30 && !shutting_down_; ++i) for (int i = 0; i < 30 && !shutting_down_; ++i)
std::this_thread::sleep_for(std::chrono::milliseconds(100)); std::this_thread::sleep_for(std::chrono::milliseconds(100));
return [this, filePlan]() { return [this, exportPath]() {
wallet_security_workflow_.advanceTo(DecryptStep::BackupWallet, decrypt_step_ = 3;
services::WalletSecurityWorkflow::stepStatus(DecryptStep::BackupWallet), decrypt_step_start_time_ = std::chrono::steady_clock::now();
std::chrono::steady_clock::now()); decrypt_status_ = "Backing up encrypted wallet...";
// Continue with step 4 (rename) // Continue with step 4 (rename)
worker_->post([this, filePlan]() -> rpc::RPCWorker::MainCb { worker_->post([this, exportPath]() -> rpc::RPCWorker::MainCb {
WalletSecurityFileAdapter files; std::string dataDir = util::Platform::getDragonXDataDir();
auto backup = services::WalletSecurityWorkflowExecutor::backupEncryptedWallet(files, filePlan); std::string walletPath = dataDir + "wallet.dat";
if (!backup.ok) { std::string backupPath = dataDir + "wallet.dat.encrypted.bak";
std::string err = backup.error; std::error_code ec;
if (std::filesystem::exists(walletPath, ec)) {
std::filesystem::remove(backupPath, ec);
std::filesystem::rename(walletPath, backupPath, ec);
if (ec) {
std::string err = ec.message();
return [this, err]() { return [this, err]() {
wallet_security_workflow_.fail(err); decrypt_in_progress_ = false;
decrypt_status_ = "Failed to rename wallet.dat: " + err;
decrypt_phase_ = 3;
}; };
} }
}
return [this, exportPath = filePlan.exportPath]() { return [this, exportPath]() {
wallet_security_workflow_.advanceTo(DecryptStep::RestartDaemon, decrypt_step_ = 4;
services::WalletSecurityWorkflow::stepStatus(DecryptStep::RestartDaemon), decrypt_step_start_time_ = std::chrono::steady_clock::now();
std::chrono::steady_clock::now()); decrypt_status_ = "Restarting daemon...";
auto restartAndImport = [this, exportPath](const util::AsyncTaskManager::Token& token) { auto restartAndImport = [this, exportPath]() {
WalletSecurityDaemonAdapter daemonAdapter(*this, token); for (int i = 0; i < 20 && !shutting_down_; ++i)
WalletSecurityDecryptRpcAdapter decryptRpc(rpc_.get(), std::this_thread::sleep_for(std::chrono::milliseconds(100));
[this](rpc::RPCClient& client, const char* context) { if (shutting_down_) return;
return sendStopCommandSafely(client, context);
}); if (isUsingEmbeddedDaemon()) {
auto restart = services::WalletSecurityWorkflowExecutor::restartDaemonAndWait( stopEmbeddedDaemon();
daemonAdapter, decryptRpc); if (shutting_down_) return;
if (!restart.ok) { for (int i = 0; i < 10 && !shutting_down_; ++i)
if (restart.error.empty()) return; std::this_thread::sleep_for(std::chrono::milliseconds(100));
if (shutting_down_) return;
startEmbeddedDaemon();
}
// Wait for daemon to become available
int maxWait = 60;
bool daemonUp = false;
for (int i = 0; i < maxWait && !shutting_down_; i++) {
std::this_thread::sleep_for(std::chrono::seconds(1));
try {
rpc_->call("getinfo");
daemonUp = true;
break;
} catch (...) {}
}
if (!daemonUp) {
if (worker_) { if (worker_) {
worker_->post([this, err = restart.error]() -> rpc::RPCWorker::MainCb { worker_->post([this]() -> rpc::RPCWorker::MainCb {
return [this, err]() { return [this]() {
wallet_security_workflow_.fail(err); decrypt_in_progress_ = false;
decrypt_status_ = "Daemon failed to restart";
decrypt_phase_ = 3;
}; };
}); });
} }
@@ -1482,8 +1324,9 @@ void App::renderDecryptWalletDialog() {
worker_->post([this]() -> rpc::RPCWorker::MainCb { worker_->post([this]() -> rpc::RPCWorker::MainCb {
return [this]() { return [this]() {
// Close the decrypt dialog — user can use the wallet now // Close the decrypt dialog — user can use the wallet now
wallet_security_workflow_.closeDialogForImport(); decrypt_in_progress_ = false;
show_decrypt_dialog_ = false; show_decrypt_dialog_ = false;
decrypt_import_active_ = true;
// Mark rescanning so status bar picks it up immediately // Mark rescanning so status bar picks it up immediately
state_.sync.rescanning = true; state_.sync.rescanning = true;
@@ -1491,7 +1334,6 @@ void App::renderDecryptWalletDialog() {
// Clear encryption state early — vault/PIN removed now, // Clear encryption state early — vault/PIN removed now,
// wallet file is already unencrypted // wallet file is already unencrypted
services::WalletSecurityWorkflowExecutor::cleanupVaultAndPin([this]() {
if (vault_ && vault_->hasVault()) { if (vault_ && vault_->hasVault()) {
vault_->removeVault(); vault_->removeVault();
} }
@@ -1499,7 +1341,6 @@ void App::renderDecryptWalletDialog() {
settings_->setPinEnabled(false); settings_->setPinEnabled(false);
settings_->save(); settings_->save();
} }
});
ui::Notifications::instance().info( ui::Notifications::instance().info(
"Importing keys & rescanning blockchain — wallet is usable while this runs", "Importing keys & rescanning blockchain — wallet is usable while this runs",
@@ -1508,17 +1349,32 @@ void App::renderDecryptWalletDialog() {
}); });
} }
WalletSecurityImportRpcAdapter importAdapter(rpc_.get(), saved_config_); // Step 6: Import wallet in background (use full path)
auto importResult = services::WalletSecurityWorkflowExecutor::importWallet( // Use a SEPARATE RPC client so the main rpc_'s
importAdapter, exportPath); // curl_mutex isn't held for the entire import duration.
if (!importResult.ok) { // Blocking rpc_ prevents refreshData/refreshPeerInfo
std::string err = importResult.error; // from running, which leaves the UI with no peers.
auto importRpc = std::make_unique<rpc::RPCClient>();
bool importRpcOk = importRpc->connect(
saved_config_.host, saved_config_.port,
saved_config_.rpcuser, saved_config_.rpcpassword);
if (!importRpcOk) {
// Fall back to main client if temp connect fails
importRpc.reset();
}
auto* rpcForImport = importRpc ? importRpc.get() : rpc_.get();
// Use 20-minute timeout — import + rescan can be very slow
try {
rpcForImport->call("z_importwallet", {exportPath}, 1200L);
} catch (const std::exception& e) {
std::string err = e.what();
if (worker_) { if (worker_) {
worker_->post([this, err]() -> rpc::RPCWorker::MainCb { worker_->post([this, err]() -> rpc::RPCWorker::MainCb {
return [this, err]() { return [this, err]() {
wallet_security_workflow_.finishImport(); decrypt_import_active_ = false;
ui::Notifications::instance().error( ui::Notifications::instance().error(
err + "Key import failed: " + err +
"\nEncrypted backup: wallet.dat.encrypted.bak", "\nEncrypted backup: wallet.dat.encrypted.bak",
12.0f); 12.0f);
}; };
@@ -1527,15 +1383,20 @@ void App::renderDecryptWalletDialog() {
return; return;
} }
// Disconnect the temporary RPC client
if (importRpc) {
importRpc->disconnect();
importRpc.reset();
}
// Success — force full state refresh so peers, // Success — force full state refresh so peers,
// balances, and addresses are fetched immediately. // balances, and addresses are fetched immediately.
if (worker_) { if (worker_) {
worker_->post([this]() -> rpc::RPCWorker::MainCb { worker_->post([this]() -> rpc::RPCWorker::MainCb {
return [this]() { return [this]() {
wallet_security_workflow_.finishImport(); decrypt_import_active_ = false;
// Force address + peer refresh // Force address + peer refresh
invalidateAddressValidationCache();
addresses_dirty_ = true; addresses_dirty_ = true;
transactions_dirty_ = true; transactions_dirty_ = true;
last_tx_block_height_ = -1; last_tx_block_height_ = -1;
@@ -1553,7 +1414,7 @@ void App::renderDecryptWalletDialog() {
} }
}; };
async_tasks_.submit("decrypt-restart-import", restartAndImport); std::thread(restartAndImport).detach();
}; };
}); });
}; };
@@ -1573,7 +1434,7 @@ void App::renderDecryptWalletDialog() {
} }
// ---- Phase 1: Working ---- // ---- Phase 1: Working ----
} else if (decryptState.phase == DecryptPhase::Working) { } else if (decrypt_phase_ == 1) {
// Step checklist // Step checklist
const char* stepLabels[] = { const char* stepLabels[] = {
"Unlocking wallet", "Unlocking wallet",
@@ -1587,18 +1448,17 @@ void App::renderDecryptWalletDialog() {
// Compute elapsed times // Compute elapsed times
auto now = std::chrono::steady_clock::now(); auto now = std::chrono::steady_clock::now();
auto stepElapsed = std::chrono::duration_cast<std::chrono::seconds>( auto stepElapsed = std::chrono::duration_cast<std::chrono::seconds>(
now - decryptState.stepStarted).count(); now - decrypt_step_start_time_).count();
auto totalElapsed = std::chrono::duration_cast<std::chrono::seconds>( auto totalElapsed = std::chrono::duration_cast<std::chrono::seconds>(
now - decryptState.overallStarted).count(); now - decrypt_overall_start_time_).count();
ImGui::Spacing(); ImGui::Spacing();
for (int i = 0; i < numSteps; i++) { for (int i = 0; i < numSteps; i++) {
ImGui::PushFont(Type().iconMed()); ImGui::PushFont(Type().iconMed());
if (services::WalletSecurityWorkflow::stepIsComplete(decryptState.step, if (i < decrypt_step_) {
services::WalletSecurityWorkflow::stepFromIndex(i))) {
// Completed // Completed
ImGui::TextColored(ImVec4(0.3f, 0.9f, 0.4f, 1.0f), ICON_MD_CHECK_CIRCLE); ImGui::TextColored(ImVec4(0.3f, 0.9f, 0.4f, 1.0f), ICON_MD_CHECK_CIRCLE);
} else if (i == services::WalletSecurityWorkflow::stepIndex(decryptState.step)) { } else if (i == decrypt_step_) {
// In progress - animate // In progress - animate
float alpha = 0.5f + 0.5f * sinf((float)ImGui::GetTime() * 4.0f); float alpha = 0.5f + 0.5f * sinf((float)ImGui::GetTime() * 4.0f);
ImGui::TextColored(ImVec4(1.0f, 0.85f, 0.0f, alpha), ICON_MD_PENDING); ImGui::TextColored(ImVec4(1.0f, 0.85f, 0.0f, alpha), ICON_MD_PENDING);
@@ -1609,7 +1469,7 @@ void App::renderDecryptWalletDialog() {
ImGui::PopFont(); ImGui::PopFont();
ImGui::SameLine(); ImGui::SameLine();
if (i == services::WalletSecurityWorkflow::stepIndex(decryptState.step)) { if (i == decrypt_step_) {
// Show step label with elapsed time // Show step label with elapsed time
int mins = (int)(stepElapsed / 60); int mins = (int)(stepElapsed / 60);
int secs = (int)(stepElapsed % 60); int secs = (int)(stepElapsed % 60);
@@ -1620,8 +1480,7 @@ void App::renderDecryptWalletDialog() {
ImGui::TextColored(ImVec4(1.0f, 0.9f, 0.6f, 1.0f), ImGui::TextColored(ImVec4(1.0f, 0.9f, 0.6f, 1.0f),
"%s... (%ds)", stepLabels[i], secs); "%s... (%ds)", stepLabels[i], secs);
} }
} else if (services::WalletSecurityWorkflow::stepIsComplete(decryptState.step, } else if (i < decrypt_step_) {
services::WalletSecurityWorkflow::stepFromIndex(i))) {
ImGui::TextColored(ImVec4(0.6f, 0.8f, 0.6f, 1.0f), "%s", stepLabels[i]); ImGui::TextColored(ImVec4(0.6f, 0.8f, 0.6f, 1.0f), "%s", stepLabels[i]);
} else { } else {
ImGui::TextDisabled("%s", stepLabels[i]); ImGui::TextDisabled("%s", stepLabels[i]);
@@ -1656,7 +1515,7 @@ void App::renderDecryptWalletDialog() {
ImGui::Spacing(); ImGui::Spacing();
// Step-specific hints // Step-specific hints
if (decryptState.step == DecryptStep::RestartDaemon) { if (decrypt_step_ == 4) {
ImGui::TextWrapped("Waiting for the daemon to finish starting up..."); ImGui::TextWrapped("Waiting for the daemon to finish starting up...");
} else { } else {
ImGui::TextWrapped("Please wait. The daemon is exporting keys, restarting, " ImGui::TextWrapped("Please wait. The daemon is exporting keys, restarting, "
@@ -1672,7 +1531,7 @@ void App::renderDecryptWalletDialog() {
} }
// ---- Phase 2: Success ---- // ---- Phase 2: Success ----
} else if (decryptState.phase == DecryptPhase::Success) { } else if (decrypt_phase_ == 2) {
ImGui::PushFont(Type().iconLarge()); ImGui::PushFont(Type().iconLarge());
ImGui::TextColored(ImVec4(0.3f, 1.0f, 0.5f, 1.0f), ICON_MD_CHECK_CIRCLE); ImGui::TextColored(ImVec4(0.3f, 1.0f, 0.5f, 1.0f), ICON_MD_CHECK_CIRCLE);
ImGui::PopFont(); ImGui::PopFont();
@@ -1690,7 +1549,7 @@ void App::renderDecryptWalletDialog() {
} }
// ---- Phase 3: Error ---- // ---- Phase 3: Error ----
} else if (decryptState.phase == DecryptPhase::Error) { } else if (decrypt_phase_ == 3) {
ImGui::PushFont(Type().iconLarge()); ImGui::PushFont(Type().iconLarge());
ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), ICON_MD_ERROR); ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), ICON_MD_ERROR);
ImGui::PopFont(); ImGui::PopFont();
@@ -1698,12 +1557,14 @@ void App::renderDecryptWalletDialog() {
ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "Decryption failed"); ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "Decryption failed");
ImGui::Spacing(); ImGui::Spacing();
ImGui::TextWrapped("%s", decryptState.status.c_str()); ImGui::TextWrapped("%s", decrypt_status_.c_str());
ImGui::Spacing(); ImGui::Spacing();
float btnW = (ImGui::GetContentRegionAvail().x - ImGui::GetStyle().ItemSpacing.x) * 0.5f; float btnW = (ImGui::GetContentRegionAvail().x - ImGui::GetStyle().ItemSpacing.x) * 0.5f;
if (ImGui::Button("Try Again", ImVec2(btnW, 40))) { if (ImGui::Button("Try Again", ImVec2(btnW, 40))) {
wallet_security_workflow_.reset(); decrypt_phase_ = 0;
decrypt_step_ = 0;
decrypt_status_.clear();
} }
ImGui::SameLine(); ImGui::SameLine();
if (ImGui::Button("Close", ImVec2(btnW, 40))) { if (ImGui::Button("Close", ImVec2(btnW, 40))) {
@@ -1778,7 +1639,6 @@ void App::renderPinDialogs() {
worker_->post([this, passphrase, pin]() -> rpc::RPCWorker::MainCb { worker_->post([this, passphrase, pin]() -> rpc::RPCWorker::MainCb {
// Verify passphrase via RPC (worker thread) // Verify passphrase via RPC (worker thread)
try { try {
rpc::RPCClient::TraceScope trace("Security / PIN setup");
rpc_->call("walletpassphrase", {passphrase, 5}); rpc_->call("walletpassphrase", {passphrase, 5});
} catch (const std::exception& e) { } catch (const std::exception& e) {
return [this]() { return [this]() {
@@ -1792,7 +1652,6 @@ void App::renderPinDialogs() {
// Lock wallet back // Lock wallet back
try { try {
rpc::RPCClient::TraceScope trace("Security / PIN setup");
rpc_->call("walletlock"); rpc_->call("walletlock");
} catch (...) {} } catch (...) {}

View File

@@ -10,7 +10,6 @@
#include "rpc/rpc_worker.h" #include "rpc/rpc_worker.h"
#include "rpc/connection.h" #include "rpc/connection.h"
#include "config/settings.h" #include "config/settings.h"
#include "daemon/daemon_controller.h"
#include "daemon/embedded_daemon.h" #include "daemon/embedded_daemon.h"
#include "ui/notifications.h" #include "ui/notifications.h"
#include "ui/material/color_theme.h" #include "ui/material/color_theme.h"
@@ -40,48 +39,13 @@ namespace dragonx {
using json = nlohmann::json; using json = nlohmann::json;
namespace {
struct WizardLowSpecSnapshot {
bool valid = false;
float blur = 0.0f;
float uiOp = 0.0f;
bool fx = false;
bool scanline = false;
};
struct WizardUiState {
float blur_amount = 1.5f;
bool theme_effects = true;
float ui_opacity = 1.0f;
bool low_spec = false;
bool scanline = true;
std::string balance_layout = "classic";
int language_index = 0;
bool appearance_init = false;
WizardLowSpecSnapshot low_spec_snapshot;
float card0_max_h = 0.0f;
float card1_max_h = 0.0f;
double external_last_check = -10.0;
bool daemon_prestarted = false;
};
WizardUiState s_wizardUi;
} // namespace
void App::restartWizard() void App::restartWizard()
{ {
if (!supportsFullNodeLifecycleActions()) {
ui::Notifications::instance().warning("Lite wallet lifecycle requests are available from Settings as dry-run readiness checks");
return;
}
DEBUG_LOGF("[App] Restarting setup wizard — stopping daemon...\n"); DEBUG_LOGF("[App] Restarting setup wizard — stopping daemon...\n");
// Reset crash counter for fresh wizard attempt // Reset crash counter for fresh wizard attempt
if (daemon_controller_) { if (embedded_daemon_) {
daemon_controller_->resetCrashCount(); embedded_daemon_->resetCrashCount();
} }
// Disconnect RPC // Disconnect RPC
@@ -92,11 +56,10 @@ void App::restartWizard()
// Stop the embedded daemon in a background thread to avoid // Stop the embedded daemon in a background thread to avoid
// blocking the UI for up to 32 seconds (RPC stop + process wait). // blocking the UI for up to 32 seconds (RPC stop + process wait).
if (daemon_controller_ && isEmbeddedDaemonRunning()) { if (embedded_daemon_ && isEmbeddedDaemonRunning()) {
async_tasks_.submit("wizard-restart-stop-daemon", [this](const util::AsyncTaskManager::Token& token) { std::thread([this]() {
if (token.cancelled()) return;
stopEmbeddedDaemon(); stopEmbeddedDaemon();
}); }).detach();
} }
// Enter wizard — the wizard completion handler already calls // Enter wizard — the wizard completion handler already calls
@@ -110,7 +73,6 @@ void App::restartWizard()
// =========================================================================== // ===========================================================================
void App::renderFirstRunWizard() { void App::renderFirstRunWizard() {
auto& wizardUi = s_wizardUi;
ImGuiViewport* viewport = ImGui::GetMainViewport(); ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->WorkPos); ImGui::SetNextWindowPos(viewport->WorkPos);
ImGui::SetNextWindowSize(viewport->WorkSize); ImGui::SetNextWindowSize(viewport->WorkSize);
@@ -281,14 +243,15 @@ void App::renderFirstRunWizard() {
(textCol & 0x00FFFFFF) | IM_COL32(0,0,0,40), 1.0f * dp); (textCol & 0x00FFFFFF) | IM_COL32(0,0,0,40), 1.0f * dp);
cy += 14.0f * dp; cy += 14.0f * dp;
float& wiz_blur_amount = wizardUi.blur_amount; // Statics for appearance settings
bool& wiz_theme_effects = wizardUi.theme_effects; static float wiz_blur_amount = 1.5f;
float& wiz_ui_opacity = wizardUi.ui_opacity; static bool wiz_theme_effects = true;
bool& wiz_low_spec = wizardUi.low_spec; static float wiz_ui_opacity = 1.0f;
bool& wiz_scanline = wizardUi.scanline; static bool wiz_low_spec = false;
std::string& wiz_balance_layout = wizardUi.balance_layout; static bool wiz_scanline = true;
int& wiz_language_index = wizardUi.language_index; static std::string wiz_balance_layout = "classic";
bool& wiz_appearance_init = wizardUi.appearance_init; static int wiz_language_index = 0;
static bool wiz_appearance_init = false;
if (!wiz_appearance_init) { if (!wiz_appearance_init) {
wiz_blur_amount = settings_->getBlurMultiplier(); wiz_blur_amount = settings_->getBlurMultiplier();
wiz_theme_effects = settings_->getThemeEffectsEnabled(); wiz_theme_effects = settings_->getThemeEffectsEnabled();
@@ -435,7 +398,7 @@ void App::renderFirstRunWizard() {
// --- Low-spec mode checkbox --- // --- Low-spec mode checkbox ---
// Snapshot for restoring settings when low-spec is turned off // Snapshot for restoring settings when low-spec is turned off
WizardLowSpecSnapshot& wiz_lsSnap = wizardUi.low_spec_snapshot; static struct { bool valid; float blur; float uiOp; bool fx; bool scanline; } wiz_lsSnap = {};
ImGui::SetCursorScreenPos(ImVec2(cx, cy)); ImGui::SetCursorScreenPos(ImVec2(cx, cy));
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f * dp); ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 4.0f * dp);
@@ -633,7 +596,7 @@ void App::renderFirstRunWizard() {
cy += cardPad; cy += cardPad;
// Lock card height to the tallest content ever seen // Lock card height to the tallest content ever seen
float& card0MaxH = wizardUi.card0_max_h; static float card0MaxH = 0.0f;
card0MaxH = std::max(card0MaxH, cy - card0Top); card0MaxH = std::max(card0MaxH, cy - card0Top);
card0Bot = card0Top + card0MaxH; card0Bot = card0Top + card0MaxH;
@@ -809,16 +772,21 @@ void App::renderFirstRunWizard() {
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGui::ColorConvertU32ToFloat4(ui::material::PrimaryVariant())); ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGui::ColorConvertU32ToFloat4(ui::material::PrimaryVariant()));
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::ColorConvertU32ToFloat4(ui::material::OnPrimary())); ImGui::PushStyleColor(ImGuiCol_Text, ImGui::ColorConvertU32ToFloat4(ui::material::OnPrimary()));
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 8.0f * dp); ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 8.0f * dp);
ImGui::BeginDisabled(!supportsFullNodeLifecycleActions());
if (ImGui::Button("Retry##bs", ImVec2(btnW2, btnH2))) { if (ImGui::Button("Retry##bs", ImVec2(btnW2, btnH2))) {
// Stop embedded daemon before bootstrap to avoid chain data corruption // Stop embedded daemon before bootstrap to avoid chain data corruption
stopDaemonForBootstrap(); if (isEmbeddedDaemonRunning()) {
DEBUG_LOGF("[Wizard] Stopping embedded daemon before bootstrap retry...\n");
if (rpc_ && rpc_->isConnected()) {
try { rpc_->call("stop"); } catch (...) {}
rpc_->disconnect();
}
onDisconnected("Bootstrap retry");
}
bootstrap_ = std::make_unique<util::Bootstrap>(); bootstrap_ = std::make_unique<util::Bootstrap>();
std::string dataDir = util::Platform::getDragonXDataDir(); std::string dataDir = util::Platform::getDragonXDataDir();
bootstrap_->start(dataDir); bootstrap_->start(dataDir);
wizard_phase_ = WizardPhase::BootstrapInProgress; wizard_phase_ = WizardPhase::BootstrapInProgress;
} }
ImGui::EndDisabled();
ImGui::PopStyleVar(); ImGui::PopStyleVar();
ImGui::PopStyleColor(3); ImGui::PopStyleColor(3);
@@ -840,23 +808,17 @@ void App::renderFirstRunWizard() {
if (isFocused) { if (isFocused) {
static std::atomic<bool> s_extCached{false}; static std::atomic<bool> s_extCached{false};
static std::atomic<bool> s_checkInFlight{false}; static std::atomic<bool> s_checkInFlight{false};
double& s_extLastCheck = wizardUi.external_last_check; static double s_extLastCheck = -10.0;
double now = ImGui::GetTime(); double now = ImGui::GetTime();
if (now - s_extLastCheck >= 2.0 && !s_checkInFlight.load()) { if (now - s_extLastCheck >= 2.0 && !s_checkInFlight.load()) {
s_extLastCheck = now; s_extLastCheck = now;
bool embeddedRunning = isEmbeddedDaemonRunning(); bool embeddedRunning = isEmbeddedDaemonRunning();
s_checkInFlight.store(true); s_checkInFlight.store(true);
async_tasks_.submit("wizard-external-daemon-check", [embeddedRunning](const util::AsyncTaskManager::Token& token) { std::thread([embeddedRunning]() {
if (token.cancelled()) {
s_checkInFlight.store(false);
return;
}
bool inUse = daemon::EmbeddedDaemon::isRpcPortInUse(); bool inUse = daemon::EmbeddedDaemon::isRpcPortInUse();
if (!token.cancelled()) {
s_extCached.store(inUse && !embeddedRunning); s_extCached.store(inUse && !embeddedRunning);
}
s_checkInFlight.store(false); s_checkInFlight.store(false);
}); }).detach();
} }
externalRunning = s_extCached.load(); externalRunning = s_extCached.load();
} }
@@ -897,19 +859,19 @@ void App::renderFirstRunWizard() {
if (ImGui::Button("Stop Daemon##wiz", ImVec2(stopW, btnH2))) { if (ImGui::Button("Stop Daemon##wiz", ImVec2(stopW, btnH2))) {
wizard_stopping_external_ = true; wizard_stopping_external_ = true;
wizard_stop_status_ = "Sending stop command..."; wizard_stop_status_ = "Sending stop command...";
async_tasks_.submit("wizard-stop-external-daemon", [this](const util::AsyncTaskManager::Token& token) { if (wizard_stop_thread_.joinable()) wizard_stop_thread_.join();
wizard_stop_thread_ = std::thread([this]() {
auto config = rpc::Connection::autoDetectConfig(); auto config = rpc::Connection::autoDetectConfig();
if (!config.rpcuser.empty() && !config.rpcpassword.empty()) { if (!config.rpcuser.empty() && !config.rpcpassword.empty()) {
auto tmp_rpc = std::make_unique<rpc::RPCClient>(); auto tmp_rpc = std::make_unique<rpc::RPCClient>();
if (tmp_rpc->connect(config.host, config.port, if (tmp_rpc->connect(config.host, config.port,
config.rpcuser, config.rpcpassword, config.rpcuser, config.rpcpassword)) {
config.use_tls)) { try { tmp_rpc->call("stop"); } catch (...) {}
sendStopCommandSafely(*tmp_rpc, "Wizard external daemon stop");
tmp_rpc->disconnect(); tmp_rpc->disconnect();
} }
} }
wizard_stop_status_ = "Waiting for daemon to shut down..."; wizard_stop_status_ = "Waiting for daemon to shut down...";
for (int i = 0; i < 60 && !token.cancelled(); i++) { for (int i = 0; i < 60; i++) {
std::this_thread::sleep_for(std::chrono::seconds(1)); std::this_thread::sleep_for(std::chrono::seconds(1));
if (!daemon::EmbeddedDaemon::isRpcPortInUse()) { if (!daemon::EmbeddedDaemon::isRpcPortInUse()) {
wizard_stop_status_ = "Daemon stopped."; wizard_stop_status_ = "Daemon stopped.";
@@ -917,7 +879,6 @@ void App::renderFirstRunWizard() {
return; return;
} }
} }
if (token.cancelled()) return;
wizard_stop_status_ = "Daemon did not stop — try manually."; wizard_stop_status_ = "Daemon did not stop — try manually.";
wizard_stopping_external_ = false; wizard_stopping_external_ = false;
}); });
@@ -992,16 +953,21 @@ void App::renderFirstRunWizard() {
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGui::ColorConvertU32ToFloat4(ui::material::PrimaryVariant())); ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGui::ColorConvertU32ToFloat4(ui::material::PrimaryVariant()));
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::ColorConvertU32ToFloat4(ui::material::OnPrimary())); ImGui::PushStyleColor(ImGuiCol_Text, ImGui::ColorConvertU32ToFloat4(ui::material::OnPrimary()));
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 8.0f * dp); ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 8.0f * dp);
ImGui::BeginDisabled(!supportsFullNodeLifecycleActions());
if (ImGui::Button("Download##bs", ImVec2(dlBtnW, btnH2))) { if (ImGui::Button("Download##bs", ImVec2(dlBtnW, btnH2))) {
// Stop embedded daemon before bootstrap to avoid chain data corruption // Stop embedded daemon before bootstrap to avoid chain data corruption
stopDaemonForBootstrap(); if (isEmbeddedDaemonRunning()) {
DEBUG_LOGF("[Wizard] Stopping embedded daemon before bootstrap...\n");
if (rpc_ && rpc_->isConnected()) {
try { rpc_->call("stop"); } catch (...) {}
rpc_->disconnect();
}
onDisconnected("Bootstrap");
}
bootstrap_ = std::make_unique<util::Bootstrap>(); bootstrap_ = std::make_unique<util::Bootstrap>();
std::string dataDir = util::Platform::getDragonXDataDir(); std::string dataDir = util::Platform::getDragonXDataDir();
bootstrap_->start(dataDir); bootstrap_->start(dataDir);
wizard_phase_ = WizardPhase::BootstrapInProgress; wizard_phase_ = WizardPhase::BootstrapInProgress;
} }
ImGui::EndDisabled();
ImGui::PopStyleVar(); ImGui::PopStyleVar();
ImGui::PopStyleColor(3); ImGui::PopStyleColor(3);
@@ -1011,16 +977,21 @@ void App::renderFirstRunWizard() {
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGui::ColorConvertU32ToFloat4(ui::material::PrimaryVariant())); ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGui::ColorConvertU32ToFloat4(ui::material::PrimaryVariant()));
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::ColorConvertU32ToFloat4(ui::material::OnSurface())); ImGui::PushStyleColor(ImGuiCol_Text, ImGui::ColorConvertU32ToFloat4(ui::material::OnSurface()));
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 8.0f * dp); ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 8.0f * dp);
ImGui::BeginDisabled(!supportsFullNodeLifecycleActions());
if (ImGui::Button("Mirror##bs_mirror", ImVec2(mirrorW, btnH2))) { if (ImGui::Button("Mirror##bs_mirror", ImVec2(mirrorW, btnH2))) {
stopDaemonForBootstrap(); if (isEmbeddedDaemonRunning()) {
DEBUG_LOGF("[Wizard] Stopping embedded daemon before bootstrap (mirror)...\n");
if (rpc_ && rpc_->isConnected()) {
try { rpc_->call("stop"); } catch (...) {}
rpc_->disconnect();
}
onDisconnected("Bootstrap");
}
bootstrap_ = std::make_unique<util::Bootstrap>(); bootstrap_ = std::make_unique<util::Bootstrap>();
std::string dataDir = util::Platform::getDragonXDataDir(); std::string dataDir = util::Platform::getDragonXDataDir();
std::string mirrorUrl = std::string(util::Bootstrap::kMirrorUrl) + "/" + util::Bootstrap::kZipName; std::string mirrorUrl = std::string(util::Bootstrap::kMirrorUrl) + "/" + util::Bootstrap::kZipName;
bootstrap_->start(dataDir, mirrorUrl); bootstrap_->start(dataDir, mirrorUrl);
wizard_phase_ = WizardPhase::BootstrapInProgress; wizard_phase_ = WizardPhase::BootstrapInProgress;
} }
ImGui::EndDisabled();
if (ImGui::IsItemHovered()) { if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Download from mirror (bootstrap2.dragonx.is).\nUse this if the main download is slow or failing."); ImGui::SetTooltip("Download from mirror (bootstrap2.dragonx.is).\nUse this if the main download is slow or failing.");
} }
@@ -1041,7 +1012,7 @@ void App::renderFirstRunWizard() {
cy += cardPad; cy += cardPad;
// Lock card height to the tallest content ever seen (but not when collapsed) // Lock card height to the tallest content ever seen (but not when collapsed)
float& card1MaxH = wizardUi.card1_max_h; static float card1MaxH = 0.0f;
if (isCollapsed) { if (isCollapsed) {
card1Bot = card1Top + (cy - card1Top); card1Bot = card1Top + (cy - card1Top);
} else { } else {
@@ -1066,7 +1037,7 @@ void App::renderFirstRunWizard() {
// Pre-start daemon when encrypt card becomes focused so it's ready // Pre-start daemon when encrypt card becomes focused so it's ready
// by the time the user finishes typing their passphrase // by the time the user finishes typing their passphrase
if (isFocused) { if (isFocused) {
bool& wiz_daemon_prestarted = wizardUi.daemon_prestarted; static bool wiz_daemon_prestarted = false;
if (!wiz_daemon_prestarted) { if (!wiz_daemon_prestarted) {
wiz_daemon_prestarted = true; wiz_daemon_prestarted = true;
if (!state_.connected && isUsingEmbeddedDaemon() && !isEmbeddedDaemonRunning()) { if (!state_.connected && isUsingEmbeddedDaemon() && !isEmbeddedDaemonRunning()) {
@@ -1310,9 +1281,10 @@ void App::renderFirstRunWizard() {
ImGui::BeginDisabled(!canEncrypt); ImGui::BeginDisabled(!canEncrypt);
if (ImGui::Button("Encrypt & Continue##wiz", ImVec2(encBtnW, btnH2))) { if (ImGui::Button("Encrypt & Continue##wiz", ImVec2(encBtnW, btnH2))) {
// Save passphrase + optional PIN for background processing // Save passphrase + optional PIN for background processing
wallet_security_.beginDeferredEncryption( deferred_encrypt_passphrase_ = std::string(encrypt_pass_buf_);
std::string(encrypt_pass_buf_), if (pinEntered && pinOk)
(pinEntered && pinOk) ? pinStr : std::string()); deferred_encrypt_pin_ = pinStr;
deferred_encrypt_pending_ = true;
// Clear sensitive buffers // Clear sensitive buffers
memset(encrypt_pass_buf_, 0, sizeof(encrypt_pass_buf_)); memset(encrypt_pass_buf_, 0, sizeof(encrypt_pass_buf_));

File diff suppressed because it is too large Load Diff

View File

@@ -1,586 +0,0 @@
#pragma once
#include <cstddef>
#include <string>
#include <vector>
#ifndef DRAGONX_ENABLE_CHAT
#define DRAGONX_ENABLE_CHAT 0
#endif
namespace dragonx::chat {
enum class HushChatHeaderType {
Message,
ContactRequest
};
struct HushChatHeader {
int header_number = 0;
int version = 0;
std::string reply_zaddr;
std::string conversation_id;
HushChatHeaderType type = HushChatHeaderType::Message;
std::string secretstream_header_hex;
std::string public_key_hex;
};
struct HushChatHeaderParseResult {
bool ok = false;
HushChatHeader header;
std::string error;
};
struct HushChatMemoOutput {
std::size_t position = 0;
std::string memo;
};
struct HushChatMemoPair {
HushChatHeader header;
std::size_t header_position = 0;
std::size_t payload_position = 0;
std::string payload_memo;
};
enum class HushChatMemoGroupingIssue {
InvalidHeader,
MissingPayload,
DuplicateHeader,
OversizedMemo
};
struct HushChatMemoGroupingIssueInfo {
HushChatMemoGroupingIssue issue = HushChatMemoGroupingIssue::InvalidHeader;
std::size_t position = 0;
std::string detail;
};
struct HushChatMemoGroupingResult {
std::vector<HushChatMemoPair> pairs;
std::vector<HushChatMemoGroupingIssueInfo> issues;
std::size_t ignored_memo_count = 0;
};
struct HushChatTransactionInput {
std::string txid;
std::vector<HushChatMemoOutput> outputs;
};
struct HushChatTransactionMetadata {
std::string txid;
HushChatHeaderType type = HushChatHeaderType::Message;
std::string conversation_id;
std::string reply_zaddr;
std::size_t header_position = 0;
std::size_t payload_position = 0;
std::size_t payload_size = 0;
};
struct HushChatTransactionExtractionResult {
bool feature_enabled = false;
std::vector<HushChatTransactionMetadata> metadata;
std::vector<HushChatMemoGroupingIssueInfo> issues;
std::size_t ignored_memo_count = 0;
};
enum class HushChatDecryptPreflightError {
None,
FeatureDisabled,
NonMessageHeader,
InvalidHeaderNumber,
UnsupportedVersion,
MissingReplyAddress,
MissingConversationId,
InvalidSecretstreamHeader,
InvalidPublicKey,
EmptyCiphertext,
OversizedCiphertext,
OddLengthCiphertext,
InvalidCiphertextHex,
TruncatedCiphertext
};
struct HushChatDecryptPreflightInput {
HushChatHeader header;
std::string ciphertext_hex;
};
struct HushChatDecryptPreflightResult {
bool ok = false;
bool feature_enabled = false;
HushChatDecryptPreflightError error = HushChatDecryptPreflightError::None;
const char* error_name = "None";
std::size_t ciphertext_size = 0;
};
enum class HushChatHexDecodeError {
None,
Empty,
OddLength,
InvalidHex,
UnexpectedByteLength
};
struct HushChatHexDecodeResult {
bool ok = false;
HushChatHexDecodeError error = HushChatHexDecodeError::None;
const char* error_name = "None";
std::vector<unsigned char> bytes;
};
enum class HushChatDecryptDirection {
Incoming,
Outgoing
};
enum class HushChatSessionKeySelection {
ClientRx,
ServerTx
};
enum class HushChatDecryptInputError {
None,
FeatureDisabled,
InvalidStoredChatKey,
DecryptPreflightFailed,
InvalidPeerPublicKey,
InvalidStreamHeader,
InvalidCiphertext
};
struct HushChatDecryptInputMaterial {
std::string stored_chat_key_hex;
HushChatHeader header;
std::string ciphertext_hex;
HushChatDecryptDirection direction = HushChatDecryptDirection::Incoming;
std::string peer_public_key_hex;
};
struct HushChatPreparedDecryptInput {
std::vector<unsigned char> stored_chat_key_bytes;
std::vector<unsigned char> seed_bytes;
std::vector<unsigned char> peer_public_key_bytes;
std::vector<unsigned char> stream_header_bytes;
std::vector<unsigned char> ciphertext_bytes;
HushChatDecryptDirection direction = HushChatDecryptDirection::Incoming;
HushChatSessionKeySelection session_key_selection = HushChatSessionKeySelection::ClientRx;
std::size_t plaintext_capacity = 0;
};
struct HushChatDecryptInputPreparationResult {
bool ok = false;
bool feature_enabled = false;
HushChatDecryptInputError error = HushChatDecryptInputError::None;
const char* error_name = "None";
HushChatHexDecodeError hex_error = HushChatHexDecodeError::None;
HushChatDecryptPreflightError preflight_error = HushChatDecryptPreflightError::None;
HushChatPreparedDecryptInput prepared;
};
struct HushChatDecryptFixtureReadinessResult {
bool ready = false;
std::size_t stored_chat_key_size = 0;
std::size_t seed_size = 0;
std::size_t peer_public_key_size = 0;
std::size_t stream_header_size = 0;
std::size_t ciphertext_size = 0;
std::size_t plaintext_capacity = 0;
HushChatSessionKeySelection session_key_selection = HushChatSessionKeySelection::ClientRx;
};
enum class HushChatCompatibilityFixtureError {
None,
FeatureDisabled,
MissingFixtureId,
InvalidLocalPublicKey,
InvalidPeerPublicKey,
InvalidHeaderMemo,
InvalidMemoPair,
NonMemoHeader,
HeaderPublicKeyMismatch,
DecryptInputFailed,
NotFixtureReady,
ExpectedStoredChatKeyLengthMismatch,
ExpectedSeedLengthMismatch,
ExpectedLocalPublicKeyLengthMismatch,
ExpectedPeerPublicKeyLengthMismatch,
ExpectedStreamHeaderLengthMismatch,
ExpectedCiphertextLengthMismatch,
ExpectedPlaintextLengthMismatch,
ExpectedRoleMismatch,
InvalidPlaintextHash
};
struct HushChatCompatibilityFixture {
std::string fixture_id;
std::string stored_chat_key_hex;
std::string local_public_key_hex;
std::string peer_public_key_hex;
std::string header_memo;
std::string ciphertext_memo;
HushChatDecryptDirection direction = HushChatDecryptDirection::Incoming;
HushChatSessionKeySelection expected_session_key_selection = HushChatSessionKeySelection::ClientRx;
std::size_t expected_stored_chat_key_size = 32;
std::size_t expected_seed_size = 32;
std::size_t expected_local_public_key_size = 32;
std::size_t expected_peer_public_key_size = 32;
std::size_t expected_stream_header_size = 24;
std::size_t expected_ciphertext_size = 0;
std::size_t expected_plaintext_size = 0;
std::string expected_plaintext_hash_hex;
};
struct HushChatCompatibilityFixtureVerificationResult {
bool ok = false;
bool feature_enabled = false;
HushChatCompatibilityFixtureError error = HushChatCompatibilityFixtureError::None;
const char* error_name = "None";
HushChatHexDecodeError hex_error = HushChatHexDecodeError::None;
HushChatDecryptInputError decrypt_input_error = HushChatDecryptInputError::None;
HushChatDecryptPreflightError preflight_error = HushChatDecryptPreflightError::None;
HushChatHeader header;
HushChatDecryptInputPreparationResult preparation;
HushChatDecryptFixtureReadinessResult readiness;
std::size_t local_public_key_size = 0;
std::size_t peer_public_key_size = 0;
std::size_t plaintext_hash_size = 0;
};
enum class HushChatCompatibilityFixtureKind {
IncomingMemo,
OutgoingMemo,
SeedPublicKeyProjection,
CorruptedAuthFailure,
ContactExclusion
};
enum class HushChatCompatibilityFixtureFileStatus {
Pending,
Ready
};
enum class HushChatCompatibilityFixtureFileError {
None,
FeatureDisabled,
InvalidJson,
JsonNotObject,
InvalidSchema,
MissingKind,
UnknownKind,
MissingStatus,
UnknownStatus,
MissingFixtureId,
MissingPendingReason,
MissingFixtureObject,
InvalidFixtureField,
FixtureVerificationFailed,
ContactFixtureNotExcluded,
FileReadFailed
};
struct HushChatCompatibilityFixtureFile {
std::string schema;
HushChatCompatibilityFixtureKind kind = HushChatCompatibilityFixtureKind::IncomingMemo;
HushChatCompatibilityFixtureFileStatus status = HushChatCompatibilityFixtureFileStatus::Pending;
std::string fixture_id;
std::string pending_reason;
HushChatCompatibilityFixture fixture;
};
struct HushChatCompatibilityFixtureFileParseResult {
bool ok = false;
bool feature_enabled = false;
bool pending = false;
bool verified = false;
bool excluded_from_decrypt = false;
HushChatCompatibilityFixtureFileError error = HushChatCompatibilityFixtureFileError::None;
const char* error_name = "None";
HushChatCompatibilityFixtureFile file;
HushChatCompatibilityFixtureVerificationResult verification;
};
enum class HushChatSeedPublicKeyProjectionError {
None,
FeatureDisabled,
MissingFixtureId,
InvalidStoredChatKey,
InvalidLocalPublicKey,
ExpectedStoredChatKeyLengthMismatch,
ExpectedSeedLengthMismatch,
ExpectedLocalPublicKeyLengthMismatch,
SodiumInitializationFailed,
KeypairProjectionFailed,
ProjectedPublicKeyMismatch
};
struct HushChatSeedPublicKeyProjectionResult {
bool ok = false;
bool feature_enabled = false;
HushChatSeedPublicKeyProjectionError error = HushChatSeedPublicKeyProjectionError::None;
const char* error_name = "None";
HushChatHexDecodeError hex_error = HushChatHexDecodeError::None;
std::size_t stored_chat_key_size = 0;
std::size_t seed_size = 0;
std::size_t local_public_key_size = 0;
std::size_t projected_public_key_size = 0;
};
enum class HushChatCorruptedAuthFailureReadinessError {
None,
FeatureDisabled,
FixturePending,
WrongFixtureKind,
FixtureNotVerified,
SeedProjectionNotVerified
};
struct HushChatCorruptedAuthFailureReadinessResult {
bool ok = false;
bool feature_enabled = false;
bool structurally_ready_for_future_auth_check = false;
bool requires_future_secretstream_auth_failure = false;
bool decrypted = false;
bool authenticated = false;
HushChatCorruptedAuthFailureReadinessError error = HushChatCorruptedAuthFailureReadinessError::None;
const char* error_name = "None";
};
enum class HushChatCompatibilityFixtureImportError {
None,
FeatureDisabled,
MissingRequiredKind,
DuplicateKind,
FixtureLoadFailed,
FixtureKindMismatch,
FixturePending,
FixtureInvalid,
FixtureNotVerified,
SeedProjectionFailed,
AuthFailureScaffoldFailed,
ContactFixtureNotExcluded
};
struct HushChatCompatibilityFixtureImportCandidate {
HushChatCompatibilityFixtureKind expected_kind = HushChatCompatibilityFixtureKind::IncomingMemo;
std::string path;
};
struct HushChatCompatibilityFixtureImportItem {
HushChatCompatibilityFixtureKind expected_kind = HushChatCompatibilityFixtureKind::IncomingMemo;
HushChatCompatibilityFixtureKind loaded_kind = HushChatCompatibilityFixtureKind::IncomingMemo;
std::string path;
bool supplied = false;
bool pending = false;
bool replacement_eligible = false;
bool seed_projection_verified = false;
bool future_auth_failure_required = false;
bool structurally_ready_for_future_auth_check = false;
HushChatCompatibilityFixtureImportError error = HushChatCompatibilityFixtureImportError::None;
const char* error_name = "None";
HushChatCompatibilityFixtureFileParseResult parsed;
HushChatSeedPublicKeyProjectionResult seed_projection;
HushChatCorruptedAuthFailureReadinessResult auth_failure_readiness;
};
struct HushChatCompatibilityFixtureImportChecklistResult {
bool ok = false;
bool feature_enabled = false;
bool replacement_ready = false;
HushChatCompatibilityFixtureImportError error = HushChatCompatibilityFixtureImportError::None;
const char* error_name = "None";
std::size_t required_count = 0;
std::size_t supplied_count = 0;
std::size_t missing_count = 0;
std::size_t pending_count = 0;
std::size_t verified_count = 0;
std::size_t seed_projection_verified_count = 0;
std::size_t future_auth_failure_required_count = 0;
std::size_t auth_failure_structural_ready_count = 0;
std::size_t excluded_count = 0;
std::size_t rejected_count = 0;
std::vector<HushChatCompatibilityFixtureImportItem> items;
};
struct HushChatCompatibilityFixtureReplacementReportItem {
HushChatCompatibilityFixtureKind expected_kind = HushChatCompatibilityFixtureKind::IncomingMemo;
HushChatCompatibilityFixtureKind loaded_kind = HushChatCompatibilityFixtureKind::IncomingMemo;
std::string path;
bool supplied = false;
bool pending = false;
bool replacement_eligible = false;
bool refused = true;
bool seed_projection_verified = false;
bool future_auth_failure_required = false;
bool structurally_ready_for_future_auth_check = false;
bool cont_excluded = false;
bool decrypted = false;
bool authenticated = false;
HushChatCompatibilityFixtureImportError error = HushChatCompatibilityFixtureImportError::None;
const char* error_name = "None";
};
struct HushChatCompatibilityFixtureReplacementDryRunResult {
bool ok = false;
bool feature_enabled = false;
bool dry_run_only = true;
bool redacted_report = true;
bool would_replace = false;
bool replacement_refused = true;
HushChatCompatibilityFixtureImportError error = HushChatCompatibilityFixtureImportError::None;
const char* error_name = "None";
std::size_t required_count = 0;
std::size_t supplied_count = 0;
std::size_t missing_count = 0;
std::size_t pending_count = 0;
std::size_t verified_count = 0;
std::size_t seed_projection_verified_count = 0;
std::size_t future_auth_failure_required_count = 0;
std::size_t auth_failure_structural_ready_count = 0;
std::size_t excluded_count = 0;
std::size_t rejected_count = 0;
std::vector<HushChatCompatibilityFixtureReplacementReportItem> report_items;
};
enum class HushChatCaptureManifestError {
None,
FeatureDisabled,
FileReadFailed,
InvalidJson,
JsonNotObject,
InvalidSchema,
MissingManifestId,
MissingStatus,
UnknownStatus,
MissingFixtureDirectory,
MissingDryRunCommand,
InvalidDryRunCommand,
MissingProvenance,
MissingSourceClient,
InvalidSourceClient,
MissingSourceClientVersion,
MissingCaptureDate,
MissingNetwork,
MissingCaptureMethod,
MissingHandling,
MissingHandlingFlag,
HandlingFlagNotTrue,
MissingCategories,
InvalidCategoryEntry,
UnknownCategory,
DuplicateCategory,
MissingRequiredCategory,
ProhibitedFieldPresent
};
enum class HushChatCaptureManifestStatus {
Staged
};
struct HushChatCaptureManifestCategoryReport {
HushChatCompatibilityFixtureKind kind = HushChatCompatibilityFixtureKind::IncomingMemo;
std::string staged_filename;
bool declared = false;
};
struct HushChatCaptureManifestValidationResult {
bool ok = false;
bool feature_enabled = false;
bool redacted_report = true;
bool validates_provenance_only = true;
bool no_sensitive_material_declared = false;
bool has_dry_run_command = false;
HushChatCaptureManifestError error = HushChatCaptureManifestError::None;
const char* error_name = "None";
HushChatCaptureManifestStatus status = HushChatCaptureManifestStatus::Staged;
std::string manifest_path;
std::string fixture_directory;
std::size_t required_count = 0;
std::size_t declared_count = 0;
std::size_t missing_count = 0;
std::size_t duplicate_count = 0;
std::size_t prohibited_field_count = 0;
std::size_t handling_flag_count = 0;
std::vector<HushChatCaptureManifestCategoryReport> categories;
};
constexpr int kHushChatSupportedVersion = 0;
constexpr std::size_t kHushChatMemoByteLimit = 512;
constexpr std::size_t kHushChatPublicKeyHexLength = 64;
constexpr std::size_t kHushChatSecretstreamHeaderHexLength = 48;
constexpr std::size_t kHushChatSecretstreamABytes = 17;
constexpr std::size_t kHushChatStoredChatKeyByteLength = 32;
constexpr std::size_t kHushChatStoredChatKeyHexLength = kHushChatStoredChatKeyByteLength * 2;
constexpr std::size_t kHushChatSeedByteLength = 32;
constexpr std::size_t kHushChatPublicKeyByteLength = kHushChatPublicKeyHexLength / 2;
constexpr std::size_t kHushChatSecretstreamHeaderByteLength = kHushChatSecretstreamHeaderHexLength / 2;
constexpr const char* kHushChatCompatibilityFixtureSchema = "dragonx.hushchat.compat-fixture.v1";
constexpr const char* kHushChatCaptureManifestSchema = "dragonx.hushchat.capture-manifest.v1";
constexpr bool hushChatFeatureEnabledAtBuild()
{
return DRAGONX_ENABLE_CHAT != 0;
}
HushChatHeaderParseResult parseHushChatHeaderMemo(const std::string& memo);
HushChatMemoGroupingResult groupHushChatMemoOutputs(const std::vector<HushChatMemoOutput>& outputs);
HushChatTransactionExtractionResult extractHushChatTransactionMetadata(
const HushChatTransactionInput& transaction,
bool featureEnabled = hushChatFeatureEnabledAtBuild());
HushChatDecryptPreflightResult validateHushChatMemoDecryptPreflight(
const HushChatDecryptPreflightInput& input,
bool featureEnabled = hushChatFeatureEnabledAtBuild());
HushChatHexDecodeResult decodeHushChatHexBytes(const std::string& hex,
std::size_t expectedByteLength);
HushChatDecryptInputPreparationResult prepareHushChatDecryptInput(
const HushChatDecryptInputMaterial& material,
bool featureEnabled = hushChatFeatureEnabledAtBuild());
HushChatDecryptFixtureReadinessResult inspectHushChatDecryptFixtureReadiness(
const HushChatPreparedDecryptInput& prepared);
HushChatSessionKeySelection hushChatSessionKeySelectionForDirection(HushChatDecryptDirection direction);
HushChatCompatibilityFixtureVerificationResult verifyHushChatCompatibilityFixture(
const HushChatCompatibilityFixture& fixture,
bool featureEnabled = hushChatFeatureEnabledAtBuild());
HushChatCompatibilityFixtureFileParseResult parseHushChatCompatibilityFixtureFile(
const std::string& jsonText,
bool featureEnabled = hushChatFeatureEnabledAtBuild());
HushChatCompatibilityFixtureFileParseResult loadHushChatCompatibilityFixtureFile(
const std::string& path,
bool featureEnabled = hushChatFeatureEnabledAtBuild());
HushChatSeedPublicKeyProjectionResult verifyHushChatSeedPublicKeyProjection(
const HushChatCompatibilityFixture& fixture,
bool featureEnabled = hushChatFeatureEnabledAtBuild());
HushChatCorruptedAuthFailureReadinessResult inspectHushChatCorruptedAuthFailureReadiness(
const HushChatCompatibilityFixtureFileParseResult& parsed,
const HushChatSeedPublicKeyProjectionResult& seedProjection,
bool featureEnabled = hushChatFeatureEnabledAtBuild());
std::vector<HushChatCompatibilityFixtureKind> hushChatRequiredCompatibilityFixtureKinds();
HushChatCompatibilityFixtureImportChecklistResult inspectHushChatCompatibilityFixtureImportChecklist(
const std::vector<HushChatCompatibilityFixtureImportCandidate>& candidates,
bool featureEnabled = hushChatFeatureEnabledAtBuild());
HushChatCompatibilityFixtureReplacementDryRunResult inspectHushChatCompatibilityFixtureReplacementDryRun(
const std::vector<HushChatCompatibilityFixtureImportCandidate>& candidates,
bool featureEnabled = hushChatFeatureEnabledAtBuild());
HushChatCaptureManifestValidationResult validateHushChatCaptureManifest(
const std::string& jsonText,
bool featureEnabled = hushChatFeatureEnabledAtBuild());
HushChatCaptureManifestValidationResult loadHushChatCaptureManifestFile(
const std::string& path,
bool featureEnabled = hushChatFeatureEnabledAtBuild());
const char* hushChatHeaderTypeName(HushChatHeaderType type);
const char* hushChatMemoGroupingIssueName(HushChatMemoGroupingIssue issue);
const char* hushChatDecryptPreflightErrorName(HushChatDecryptPreflightError error);
const char* hushChatHexDecodeErrorName(HushChatHexDecodeError error);
const char* hushChatDecryptDirectionName(HushChatDecryptDirection direction);
const char* hushChatSessionKeySelectionName(HushChatSessionKeySelection selection);
const char* hushChatDecryptInputErrorName(HushChatDecryptInputError error);
const char* hushChatCompatibilityFixtureErrorName(HushChatCompatibilityFixtureError error);
const char* hushChatCompatibilityFixtureKindName(HushChatCompatibilityFixtureKind kind);
const char* hushChatCompatibilityFixtureFileStatusName(HushChatCompatibilityFixtureFileStatus status);
const char* hushChatCompatibilityFixtureFileErrorName(HushChatCompatibilityFixtureFileError error);
const char* hushChatSeedPublicKeyProjectionErrorName(HushChatSeedPublicKeyProjectionError error);
const char* hushChatCorruptedAuthFailureReadinessErrorName(HushChatCorruptedAuthFailureReadinessError error);
const char* hushChatCompatibilityFixtureImportErrorName(HushChatCompatibilityFixtureImportError error);
const char* hushChatCaptureManifestErrorName(HushChatCaptureManifestError error);
} // namespace dragonx::chat

View File

@@ -11,10 +11,8 @@
#include <nlohmann/json.hpp> #include <nlohmann/json.hpp>
#include <fstream> #include <fstream>
#include <filesystem> #include <filesystem>
#include <ctime>
#include "../util/logger.h" #include "../util/logger.h"
#include "../util/platform.h"
#ifdef _WIN32 #ifdef _WIN32
#include <shlobj.h> #include <shlobj.h>
@@ -32,39 +30,12 @@ namespace config {
Settings::Settings() = default; Settings::Settings() = default;
Settings::~Settings() = default; Settings::~Settings() = default;
namespace {
Settings::LiteServerSelectionPreferenceMode parseLiteServerSelectionPreferenceMode(
const json& value)
{
if (!value.is_string()) return Settings::LiteServerSelectionPreferenceMode::Sticky;
const std::string mode = value.get<std::string>();
if (mode == "random" || mode == "Random") {
return Settings::LiteServerSelectionPreferenceMode::Random;
}
return Settings::LiteServerSelectionPreferenceMode::Sticky;
}
const char* liteServerSelectionPreferenceModeName(
Settings::LiteServerSelectionPreferenceMode mode)
{
switch (mode) {
case Settings::LiteServerSelectionPreferenceMode::Sticky:
return "sticky";
case Settings::LiteServerSelectionPreferenceMode::Random:
return "random";
}
return "sticky";
}
} // namespace
std::string Settings::getDefaultPath() std::string Settings::getDefaultPath()
{ {
#ifdef _WIN32 #ifdef _WIN32
char path[MAX_PATH]; char path[MAX_PATH];
if (SUCCEEDED(SHGetFolderPathA(NULL, CSIDL_APPDATA, NULL, 0, path))) { if (SUCCEEDED(SHGetFolderPathA(NULL, CSIDL_APPDATA, NULL, 0, path))) {
std::string dir = std::string(path) + "\\" DRAGONX_APP_NAME; std::string dir = std::string(path) + "\\ObsidianDragon";
fs::create_directories(dir); fs::create_directories(dir);
return dir + "\\settings.json"; return dir + "\\settings.json";
} }
@@ -75,7 +46,7 @@ std::string Settings::getDefaultPath()
struct passwd* pw = getpwuid(getuid()); struct passwd* pw = getpwuid(getuid());
home = pw->pw_dir; home = pw->pw_dir;
} }
std::string dir = std::string(home) + "/Library/Application Support/" DRAGONX_APP_NAME; std::string dir = std::string(home) + "/Library/Application Support/ObsidianDragon";
fs::create_directories(dir); fs::create_directories(dir);
return dir + "/settings.json"; return dir + "/settings.json";
#else #else
@@ -84,7 +55,7 @@ std::string Settings::getDefaultPath()
struct passwd* pw = getpwuid(getuid()); struct passwd* pw = getpwuid(getuid());
home = pw->pw_dir; home = pw->pw_dir;
} }
std::string dir = std::string(home) + "/.config/" DRAGONX_APP_NAME; std::string dir = std::string(home) + "/.config/ObsidianDragon";
fs::create_directories(dir); fs::create_directories(dir);
return dir + "/settings.json"; return dir + "/settings.json";
#endif #endif
@@ -165,8 +136,6 @@ bool Settings::load(const std::string& path)
m.icon = meta["icon"].get<std::string>(); m.icon = meta["icon"].get<std::string>();
if (meta.contains("order") && meta["order"].is_number_integer()) if (meta.contains("order") && meta["order"].is_number_integer())
m.sortOrder = meta["order"].get<int>(); m.sortOrder = meta["order"].get<int>();
if (meta.contains("mining") && meta["mining"].is_boolean())
m.mining = meta["mining"].get<bool>();
address_meta_[addr] = m; address_meta_[addr] = m;
} }
} }
@@ -177,66 +146,6 @@ bool Settings::load(const std::string& path)
if (j.contains("keep_daemon_running")) keep_daemon_running_ = j["keep_daemon_running"].get<bool>(); if (j.contains("keep_daemon_running")) keep_daemon_running_ = j["keep_daemon_running"].get<bool>();
if (j.contains("stop_external_daemon")) stop_external_daemon_ = j["stop_external_daemon"].get<bool>(); if (j.contains("stop_external_daemon")) stop_external_daemon_ = j["stop_external_daemon"].get<bool>();
if (j.contains("max_connections")) max_connections_ = j["max_connections"].get<int>(); if (j.contains("max_connections")) max_connections_ = j["max_connections"].get<int>();
if (j.contains("lite_wallet") && j["lite_wallet"].is_object()) {
const auto& lite = j["lite_wallet"];
if (lite.contains("server_selection_mode")) {
lite_server_selection_mode_ = parseLiteServerSelectionPreferenceMode(
lite["server_selection_mode"]);
}
if (lite.contains("sticky_server_url") && lite["sticky_server_url"].is_string()) {
lite_sticky_server_url_ = lite["sticky_server_url"].get<std::string>();
}
if (lite.contains("chain_name") && lite["chain_name"].is_string()) {
lite_chain_name_ = lite["chain_name"].get<std::string>();
}
// Migration: the SDXL backend only accepts main/test/regtest and hard-panics
// (process abort) on any other chain name. Older builds persisted the "DRAGONX"
// ticker here, which crashed the lite backend on launch. Rewrite any invalid
// value to "main" and flag a re-save so the corrected setting persists.
if (lite_chain_name_ != "main" && lite_chain_name_ != "test" &&
lite_chain_name_ != "regtest") {
lite_chain_name_ = "main";
needs_upgrade_save_ = true;
}
if (lite.contains("random_selection_seed") && lite["random_selection_seed"].is_number_unsigned()) {
lite_random_selection_seed_ = lite["random_selection_seed"].get<std::size_t>();
} else if (lite.contains("random_selection_seed") && lite["random_selection_seed"].is_number_integer()) {
const auto seed = lite["random_selection_seed"].get<long long>();
lite_random_selection_seed_ = seed > 0 ? static_cast<std::size_t>(seed) : 0;
}
if (lite.contains("persist_selected_server") && lite["persist_selected_server"].is_boolean()) {
lite_persist_selected_server_ = lite["persist_selected_server"].get<bool>();
}
if (lite.contains("servers") && lite["servers"].is_array()) {
lite_servers_.clear();
for (const auto& server : lite["servers"]) {
if (!server.is_object()) continue;
LiteServerPreference preference;
if (server.contains("url") && server["url"].is_string()) {
preference.url = server["url"].get<std::string>();
}
if (server.contains("label") && server["label"].is_string()) {
preference.label = server["label"].get<std::string>();
}
if (server.contains("enabled") && server["enabled"].is_boolean()) {
preference.enabled = server["enabled"].get<bool>();
}
lite_servers_.push_back(preference);
}
}
if (lite.contains("rollout_override") && lite["rollout_override"].is_string()) {
const auto v = lite["rollout_override"].get<std::string>();
lite_rollout_override_ = (v == "force_on" || v == "force_off") ? v : "auto";
}
if (lite.contains("install_id") && lite["install_id"].is_string()) {
lite_install_id_ = lite["install_id"].get<std::string>();
}
if (lite.contains("hidden_servers") && lite["hidden_servers"].is_array()) {
lite_hidden_servers_.clear();
for (const auto& u : lite["hidden_servers"])
if (u.is_string()) lite_hidden_servers_.insert(u.get<std::string>());
}
}
if (j.contains("verbose_logging")) verbose_logging_ = j["verbose_logging"].get<bool>(); if (j.contains("verbose_logging")) verbose_logging_ = j["verbose_logging"].get<bool>();
if (j.contains("debug_categories") && j["debug_categories"].is_array()) { if (j.contains("debug_categories") && j["debug_categories"].is_array()) {
debug_categories_.clear(); debug_categories_.clear();
@@ -258,7 +167,6 @@ bool Settings::load(const std::string& path)
if (j.contains("pool_hugepages")) pool_hugepages_ = j["pool_hugepages"].get<bool>(); if (j.contains("pool_hugepages")) pool_hugepages_ = j["pool_hugepages"].get<bool>();
if (j.contains("pool_mode")) pool_mode_ = j["pool_mode"].get<bool>(); if (j.contains("pool_mode")) pool_mode_ = j["pool_mode"].get<bool>();
if (j.contains("mine_when_idle")) mine_when_idle_ = j["mine_when_idle"].get<bool>(); if (j.contains("mine_when_idle")) mine_when_idle_ = j["mine_when_idle"].get<bool>();
if (j.contains("xmrig_version")) xmrig_version_ = j["xmrig_version"].get<std::string>();
if (j.contains("mine_idle_delay")) mine_idle_delay_= std::max(30, j["mine_idle_delay"].get<int>()); if (j.contains("mine_idle_delay")) mine_idle_delay_= std::max(30, j["mine_idle_delay"].get<int>());
if (j.contains("idle_thread_scaling")) idle_thread_scaling_ = j["idle_thread_scaling"].get<bool>(); if (j.contains("idle_thread_scaling")) idle_thread_scaling_ = j["idle_thread_scaling"].get<bool>();
if (j.contains("idle_threads_active")) idle_threads_active_ = j["idle_threads_active"].get<int>(); if (j.contains("idle_threads_active")) idle_threads_active_ = j["idle_threads_active"].get<int>();
@@ -293,17 +201,6 @@ bool Settings::load(const std::string& path)
return true; return true;
} catch (const std::exception& e) { } catch (const std::exception& e) {
DEBUG_LOGF("Failed to parse settings: %s\n", e.what()); DEBUG_LOGF("Failed to parse settings: %s\n", e.what());
// The file exists but is unparseable (truncated/corrupt). Quarantine it so the
// next save() doesn't silently overwrite it with defaults — the user's data stays
// recoverable. Proceed with in-memory defaults.
file.close();
std::error_code ec;
const std::string quarantine =
path + ".corrupt-" + std::to_string(static_cast<long long>(std::time(nullptr)));
fs::rename(path, quarantine, ec);
if (!ec) {
DEBUG_LOGF("Quarantined corrupt settings to %s\n", quarantine.c_str());
}
return false; return false;
} }
} }
@@ -349,12 +246,11 @@ bool Settings::save(const std::string& path)
{ {
json meta_obj = json::object(); json meta_obj = json::object();
for (const auto& [addr, m] : address_meta_) { for (const auto& [addr, m] : address_meta_) {
if (m.label.empty() && m.icon.empty() && m.sortOrder < 0 && !m.mining) continue; if (m.label.empty() && m.icon.empty() && m.sortOrder < 0) continue;
json entry = json::object(); json entry = json::object();
if (!m.label.empty()) entry["label"] = m.label; if (!m.label.empty()) entry["label"] = m.label;
if (!m.icon.empty()) entry["icon"] = m.icon; if (!m.icon.empty()) entry["icon"] = m.icon;
if (m.sortOrder >= 0) entry["order"] = m.sortOrder; if (m.sortOrder >= 0) entry["order"] = m.sortOrder;
if (m.mining) entry["mining"] = true;
meta_obj[addr] = entry; meta_obj[addr] = entry;
} }
j["address_meta"] = meta_obj; j["address_meta"] = meta_obj;
@@ -366,27 +262,6 @@ bool Settings::save(const std::string& path)
j["keep_daemon_running"] = keep_daemon_running_; j["keep_daemon_running"] = keep_daemon_running_;
j["stop_external_daemon"] = stop_external_daemon_; j["stop_external_daemon"] = stop_external_daemon_;
j["max_connections"] = max_connections_; j["max_connections"] = max_connections_;
{
json lite = json::object();
lite["server_selection_mode"] = liteServerSelectionPreferenceModeName(lite_server_selection_mode_);
lite["sticky_server_url"] = lite_sticky_server_url_;
lite["chain_name"] = lite_chain_name_;
lite["random_selection_seed"] = lite_random_selection_seed_;
lite["persist_selected_server"] = lite_persist_selected_server_;
lite["servers"] = json::array();
for (const auto& server : lite_servers_) {
json entry = json::object();
entry["url"] = server.url;
entry["label"] = server.label;
entry["enabled"] = server.enabled;
lite["servers"].push_back(entry);
}
lite["rollout_override"] = lite_rollout_override_;
lite["install_id"] = lite_install_id_;
lite["hidden_servers"] = json::array();
for (const auto& u : lite_hidden_servers_) lite["hidden_servers"].push_back(u);
j["lite_wallet"] = lite;
}
j["verbose_logging"] = verbose_logging_; j["verbose_logging"] = verbose_logging_;
j["debug_categories"] = json::array(); j["debug_categories"] = json::array();
for (const auto& cat : debug_categories_) for (const auto& cat : debug_categories_)
@@ -404,7 +279,6 @@ bool Settings::save(const std::string& path)
j["pool_hugepages"] = pool_hugepages_; j["pool_hugepages"] = pool_hugepages_;
j["pool_mode"] = pool_mode_; j["pool_mode"] = pool_mode_;
j["mine_when_idle"] = mine_when_idle_; j["mine_when_idle"] = mine_when_idle_;
j["xmrig_version"] = xmrig_version_;
j["mine_idle_delay"]= mine_idle_delay_; j["mine_idle_delay"]= mine_idle_delay_;
j["idle_thread_scaling"] = idle_thread_scaling_; j["idle_thread_scaling"] = idle_thread_scaling_;
j["idle_threads_active"] = idle_threads_active_; j["idle_threads_active"] = idle_threads_active_;
@@ -424,11 +298,17 @@ bool Settings::save(const std::string& path)
} }
try { try {
// Atomic + durable: write to a temp file, fsync, then rename over the real file. // Ensure directory exists
// A crash mid-write can no longer truncate settings.json (which would silently fs::path p(path);
// reset every preference on the next launch). Owner-only (0600) — it carries the fs::create_directories(p.parent_path());
// lite-server list and address metadata.
return util::Platform::writeFileAtomically(path, j.dump(4), /*restrictPermissions=*/true); std::ofstream file(path);
if (!file.is_open()) {
return false;
}
file << j.dump(4);
return true;
} catch (const std::exception& e) { } catch (const std::exception& e) {
DEBUG_LOGF("Failed to save settings: %s\n", e.what()); DEBUG_LOGF("Failed to save settings: %s\n", e.what());
return false; return false;

View File

@@ -5,7 +5,6 @@
#pragma once #pragma once
#include <algorithm> #include <algorithm>
#include <cstddef>
#include <map> #include <map>
#include <string> #include <string>
#include <set> #include <set>
@@ -55,17 +54,6 @@ public:
*/ */
static std::string getDefaultPath(); static std::string getDefaultPath();
enum class LiteServerSelectionPreferenceMode {
Sticky,
Random
};
struct LiteServerPreference {
std::string url;
std::string label;
bool enabled = true;
};
// Theme // Theme
std::string getTheme() const { return theme_; } std::string getTheme() const { return theme_; }
void setTheme(const std::string& theme) { theme_ = theme; } void setTheme(const std::string& theme) { theme_ = theme; }
@@ -159,7 +147,6 @@ public:
std::string label; std::string label;
std::string icon; // material icon name, e.g. "savings" std::string icon; // material icon name, e.g. "savings"
int sortOrder = -1; // -1 = auto (use default sort) int sortOrder = -1; // -1 = auto (use default sort)
bool mining = false;
}; };
const AddressMeta& getAddressMeta(const std::string& addr) const { const AddressMeta& getAddressMeta(const std::string& addr) const {
static const AddressMeta empty{}; static const AddressMeta empty{};
@@ -175,20 +162,6 @@ public:
void setAddressSortOrder(const std::string& addr, int order) { void setAddressSortOrder(const std::string& addr, int order) {
address_meta_[addr].sortOrder = order; address_meta_[addr].sortOrder = order;
} }
bool isMiningAddress(const std::string& addr) const {
auto it = address_meta_.find(addr);
return it != address_meta_.end() && it->second.mining;
}
void setMiningAddress(const std::string& addr, bool mining) {
address_meta_[addr].mining = mining;
}
std::set<std::string> getMiningAddresses() const {
std::set<std::string> addresses;
for (const auto& [addr, meta] : address_meta_) {
if (meta.mining) addresses.insert(addr);
}
return addresses;
}
int getNextSortOrder() const { int getNextSortOrder() const {
int mx = -1; int mx = -1;
for (const auto& [k, v] : address_meta_) for (const auto& [k, v] : address_meta_)
@@ -230,35 +203,6 @@ public:
int getMaxConnections() const { return max_connections_; } int getMaxConnections() const { return max_connections_; }
void setMaxConnections(int v) { max_connections_ = std::max(0, v); } void setMaxConnections(int v) { max_connections_ = std::max(0, v); }
// Lite wallet server selection
LiteServerSelectionPreferenceMode getLiteServerSelectionMode() const { return lite_server_selection_mode_; }
void setLiteServerSelectionMode(LiteServerSelectionPreferenceMode mode) { lite_server_selection_mode_ = mode; }
std::string getLiteStickyServerUrl() const { return lite_sticky_server_url_; }
void setLiteStickyServerUrl(const std::string& url) { lite_sticky_server_url_ = url; }
std::string getLiteChainName() const { return lite_chain_name_; }
void setLiteChainName(const std::string& chainName) { lite_chain_name_ = chainName; }
std::size_t getLiteRandomSelectionSeed() const { return lite_random_selection_seed_; }
void setLiteRandomSelectionSeed(std::size_t seed) { lite_random_selection_seed_ = seed; }
bool getLitePersistSelectedServer() const { return lite_persist_selected_server_; }
void setLitePersistSelectedServer(bool persist) { lite_persist_selected_server_ = persist; }
const std::vector<LiteServerPreference>& getLiteServers() const { return lite_servers_; }
void setLiteServers(const std::vector<LiteServerPreference>& servers) { lite_servers_ = servers; }
// Lite servers the user has hidden from the Network tab (kept by URL, shown via a toggle).
const std::set<std::string>& getLiteHiddenServers() const { return lite_hidden_servers_; }
bool isLiteServerHidden(const std::string& url) const { return lite_hidden_servers_.count(url) > 0; }
void hideLiteServer(const std::string& url) { lite_hidden_servers_.insert(url); }
void unhideLiteServer(const std::string& url) { lite_hidden_servers_.erase(url); }
// Lite wallet rollout / kill-switch (see wallet/lite_rollout_policy.h).
// Override: "auto" (honor rollout manifest), "force_on", or "force_off".
std::string getLiteRolloutOverride() const { return lite_rollout_override_; }
void setLiteRolloutOverride(const std::string& v) { lite_rollout_override_ = v; }
// Stable, locally-generated install id used only to derive the staged-rollout bucket.
// Never transmitted; carries no PII. Generated on first use if empty.
std::string getLiteInstallId() const { return lite_install_id_; }
void setLiteInstallId(const std::string& v) { lite_install_id_ = v; }
// Verbose diagnostic logging (connection attempts, daemon state, port owner, etc.) // Verbose diagnostic logging (connection attempts, daemon state, port owner, etc.)
bool getVerboseLogging() const { return verbose_logging_; } bool getVerboseLogging() const { return verbose_logging_; }
void setVerboseLogging(bool v) { verbose_logging_ = v; } void setVerboseLogging(bool v) { verbose_logging_ = v; }
@@ -306,10 +250,6 @@ public:
bool getPoolMode() const { return pool_mode_; } bool getPoolMode() const { return pool_mode_; }
void setPoolMode(bool v) { pool_mode_ = v; } void setPoolMode(bool v) { pool_mode_ = v; }
// Installed DRG-XMRig release tag (for in-app miner update detection); empty if unknown/bundled.
std::string getXmrigVersion() const { return xmrig_version_; }
void setXmrigVersion(const std::string& v) { xmrig_version_ = v; }
// Mine when idle (auto-start mining when system is idle) // Mine when idle (auto-start mining when system is idle)
bool getMineWhenIdle() const { return mine_when_idle_; } bool getMineWhenIdle() const { return mine_when_idle_; }
void setMineWhenIdle(bool v) { mine_when_idle_ = v; } void setMineWhenIdle(bool v) { mine_when_idle_ = v; }
@@ -403,26 +343,6 @@ private:
bool keep_daemon_running_ = false; bool keep_daemon_running_ = false;
bool stop_external_daemon_ = false; bool stop_external_daemon_ = false;
int max_connections_ = 0; // 0 = daemon default int max_connections_ = 0; // 0 = daemon default
// Lite wallet server preferences. These are user/server settings only;
// wallet secrets, wallet files, and lifecycle state are never stored here.
LiteServerSelectionPreferenceMode lite_server_selection_mode_ = LiteServerSelectionPreferenceMode::Sticky;
std::string lite_sticky_server_url_ = "https://lite.dragonx.is";
std::string lite_chain_name_ = "main"; // SDXL backend chain id; must be main/test/regtest
std::size_t lite_random_selection_seed_ = 0;
bool lite_persist_selected_server_ = true;
std::string lite_rollout_override_ = "auto"; // auto|force_on|force_off
std::string lite_install_id_; // random local-only id; rollout-bucket source
std::vector<LiteServerPreference> lite_servers_ = {
{"https://lite.dragonx.is", "DragonX Lite", true},
{"https://lite1.dragonx.is", "DragonX Lite 1", true},
{"https://lite2.dragonx.is", "DragonX Lite 2", true},
{"https://lite3.dragonx.is", "DragonX Lite 3", true},
{"https://lite4.dragonx.is", "DragonX Lite 4", true},
{"https://lite5.dragonx.is", "DragonX Lite 5", true}
};
std::set<std::string> lite_hidden_servers_; // server URLs hidden from the Network tab
bool verbose_logging_ = false; bool verbose_logging_ = false;
std::set<std::string> debug_categories_; std::set<std::string> debug_categories_;
bool theme_effects_enabled_ = true; bool theme_effects_enabled_ = true;
@@ -439,7 +359,6 @@ private:
bool pool_tls_ = false; bool pool_tls_ = false;
bool pool_hugepages_ = true; bool pool_hugepages_ = true;
bool pool_mode_ = false; // false=solo, true=pool bool pool_mode_ = false; // false=solo, true=pool
std::string xmrig_version_; // installed DRG-XMRig release tag (update detection)
bool mine_when_idle_ = false; // auto-start mining when system idle bool mine_when_idle_ = false; // auto-start mining when system idle
int mine_idle_delay_= 120; // seconds of idle before mining starts int mine_idle_delay_= 120; // seconds of idle before mining starts
bool idle_thread_scaling_ = false; // scale threads instead of start/stop bool idle_thread_scaling_ = false; // scale threads instead of start/stop

View File

@@ -1,3 +1,31 @@
// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#pragma once #pragma once
#include "dragonx_generated_version.h" // !! DO NOT EDIT version.h — it is generated from version.h.in by CMake.
// !! Change the version in CMakeLists.txt: project(... VERSION x.y.z ...)
#define DRAGONX_VERSION "1.2.0-rc1"
#define DRAGONX_VERSION_MAJOR 1
#define DRAGONX_VERSION_MINOR 2
#define DRAGONX_VERSION_PATCH 0
#define DRAGONX_APP_NAME "ObsidianDragon"
#define DRAGONX_ORG_NAME "Hush"
// Default RPC settings
#define DRAGONX_DEFAULT_RPC_HOST "127.0.0.1"
#define DRAGONX_DEFAULT_RPC_PORT "21769"
// Coin parameters
#define DRAGONX_TICKER "DRGX"
#define DRAGONX_COIN_NAME "DragonX"
#define DRAGONX_URI_SCHEME "drgx"
#define DRAGONX_ZATOSHI_PER_COIN 100000000
#define DRAGONX_DEFAULT_FEE 0.0001
// Config file names
#define DRAGONX_CONF_FILENAME "DRAGONX.conf"
#define DRAGONX_WALLET_FILENAME "wallet.dat"

View File

@@ -4,16 +4,15 @@
#pragma once #pragma once
// !! DO NOT EDIT generated version output — it is generated from version.h.in by CMake. // !! DO NOT EDIT version.h — it is generated from version.h.in by CMake.
// !! Change the version in CMakeLists.txt: project(... VERSION x.y.z ...) for the full-node app, // !! Change the version in CMakeLists.txt: project(... VERSION x.y.z ...)
// !! or DRAGONX_LITE_VERSION for ObsidianDragonLite. DRAGONX_APP_VERSION is the active variant.
#define DRAGONX_VERSION "@DRAGONX_APP_VERSION@@DRAGONX_APP_VERSION_SUFFIX@" #define DRAGONX_VERSION "@PROJECT_VERSION@@DRAGONX_VERSION_SUFFIX@"
#define DRAGONX_VERSION_MAJOR @DRAGONX_APP_VERSION_MAJOR@ #define DRAGONX_VERSION_MAJOR @PROJECT_VERSION_MAJOR@
#define DRAGONX_VERSION_MINOR @DRAGONX_APP_VERSION_MINOR@ #define DRAGONX_VERSION_MINOR @PROJECT_VERSION_MINOR@
#define DRAGONX_VERSION_PATCH @DRAGONX_APP_VERSION_PATCH@ #define DRAGONX_VERSION_PATCH @PROJECT_VERSION_PATCH@
#define DRAGONX_APP_NAME "@DRAGONX_APP_NAME@" #define DRAGONX_APP_NAME "ObsidianDragon"
#define DRAGONX_ORG_NAME "Hush" #define DRAGONX_ORG_NAME "Hush"
// Default RPC settings // Default RPC settings

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@@ -1,117 +0,0 @@
#include "daemon_controller.h"
#include "../config/settings.h"
#include <algorithm>
namespace dragonx {
namespace daemon {
DaemonController::DaemonController()
: daemon_(std::make_unique<EmbeddedDaemon>())
{
}
DaemonController::~DaemonController() = default;
void DaemonController::setStateCallback(StateCallback callback)
{
daemon_->setStateCallback(std::move(callback));
}
void DaemonController::syncSettings(const config::Settings* settings)
{
if (!settings) return;
daemon_->setDebugCategories(settings->getDebugCategories());
daemon_->setMaxConnections(settings->getMaxConnections());
}
bool DaemonController::start(const config::Settings* settings)
{
syncSettings(settings);
return daemon_->start();
}
void DaemonController::stop(int waitMs)
{
daemon_->stop(waitMs);
}
bool DaemonController::isRunning() const
{
return daemon_->isRunning();
}
bool DaemonController::externalDaemonDetected() const
{
return daemon_->externalDaemonDetected();
}
DaemonController::State DaemonController::state() const
{
return daemon_->getState();
}
const std::string& DaemonController::lastError() const
{
return daemon_->getLastError();
}
int DaemonController::crashCount() const
{
return daemon_->getCrashCount();
}
int DaemonController::lastBlockHeight() const
{
return daemon_ ? daemon_->getLastBlockHeight() : 0;
}
double DaemonController::memoryUsageMB() const
{
return daemon_ ? daemon_->getMemoryUsageMB() : 0.0;
}
std::vector<std::string> DaemonController::recentLines(std::size_t count) const
{
return daemon_ ? daemon_->getRecentLines(count) : std::vector<std::string>{};
}
std::string DaemonController::outputSince(std::size_t& offset) const
{
return daemon_ ? daemon_->getOutputSince(offset) : std::string{};
}
void DaemonController::resetCrashCount()
{
daemon_->resetCrashCount();
}
void DaemonController::setRescanOnNextStart(bool enabled)
{
daemon_->setRescanOnNextStart(enabled);
}
bool DaemonController::rescanOnNextStart() const
{
return daemon_->rescanOnNextStart();
}
void DaemonController::prepareLifecycleOperation(const LifecycleDecision& decision,
const config::Settings* settings)
{
if (settings) syncSettings(settings);
if (decision.resetCrashCount) resetCrashCount();
if (decision.setRescanOnNextStart) setRescanOnNextStart(true);
}
DaemonController::ShutdownDecision DaemonController::shutdownDecision(
bool keepDaemonRunning, bool stopExternalDaemon) const
{
return evaluateShutdownPolicy(static_cast<bool>(daemon_),
daemon_ && daemon_->externalDaemonDetected(),
keepDaemonRunning,
stopExternalDaemon);
}
} // namespace daemon
} // namespace dragonx

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@@ -1,225 +0,0 @@
#pragma once
#include "embedded_daemon.h"
#include <algorithm>
#include <cstddef>
#include <memory>
#include <string>
#include <vector>
namespace dragonx {
namespace config { class Settings; }
namespace daemon {
class DaemonController {
public:
using State = EmbeddedDaemon::State;
using StateCallback = EmbeddedDaemon::StateCallback;
enum class ShutdownAction {
DisconnectOnly,
StopDaemon
};
struct ShutdownDecision {
ShutdownAction action = ShutdownAction::DisconnectOnly;
const char* logReason = "no embedded daemon";
const char* status = "Disconnecting...";
};
enum class LifecycleOperation {
ManualRestart,
Rescan,
DeleteBlockchainData,
BootstrapStop
};
struct LifecycleDecision {
LifecycleOperation operation = LifecycleOperation::ManualRestart;
bool allowed = false;
bool wasRunning = false;
const char* taskName = "";
const char* status = "";
const char* warning = "";
bool resetCrashCount = false;
bool setRescanOnNextStart = false;
bool disconnectRpc = false;
int restartDelayMs = 0;
};
class LifecycleTaskContext {
public:
virtual ~LifecycleTaskContext() = default;
virtual bool cancelled() const = 0;
virtual bool shuttingDown() const = 0;
virtual void sleepForMs(int milliseconds) = 0;
};
class LifecycleRuntime {
public:
virtual ~LifecycleRuntime() = default;
virtual void stopDaemonWithPolicy() = 0;
virtual bool startDaemon() = 0;
virtual int deleteBlockchainData() = 0;
virtual void resetOutputOffset() = 0;
virtual void requestRpcStopAndDisconnect(const char* context, const char* reason) = 0;
};
struct LifecycleExecutionResult {
bool completed = false;
bool cancelled = false;
bool stopped = false;
bool started = false;
int deletedItems = 0;
};
DaemonController();
~DaemonController();
DaemonController(const DaemonController&) = delete;
DaemonController& operator=(const DaemonController&) = delete;
EmbeddedDaemon* daemon() { return daemon_.get(); }
const EmbeddedDaemon* daemon() const { return daemon_.get(); }
void setStateCallback(StateCallback callback);
void syncSettings(const config::Settings* settings);
bool start(const config::Settings* settings);
void stop(int waitMs);
bool isRunning() const;
bool externalDaemonDetected() const;
State state() const;
const std::string& lastError() const;
int crashCount() const;
int lastBlockHeight() const;
double memoryUsageMB() const;
std::vector<std::string> recentLines(std::size_t count) const;
std::string outputSince(std::size_t& offset) const;
void resetCrashCount();
void setRescanOnNextStart(bool enabled);
bool rescanOnNextStart() const;
static ShutdownDecision evaluateShutdownPolicy(bool hasDaemon,
bool externalDaemonDetected,
bool keepDaemonRunning,
bool stopExternalDaemon) {
if (!hasDaemon) {
return {};
}
if (keepDaemonRunning) {
return {ShutdownAction::DisconnectOnly,
"keep_daemon_running enabled",
"Disconnecting (daemon stays running)..."};
}
if (externalDaemonDetected && !stopExternalDaemon) {
return {ShutdownAction::DisconnectOnly,
"external daemon (not ours to stop)",
"Disconnecting (daemon stays running)..."};
}
return {ShutdownAction::StopDaemon,
"stopping managed daemon",
"Sending stop command to daemon..."};
}
static LifecycleDecision evaluateLifecycleOperation(LifecycleOperation operation,
bool usingEmbeddedDaemon,
bool hasDaemon,
bool daemonRunning,
bool restartInProgress = false) {
switch (operation) {
case LifecycleOperation::ManualRestart:
if (!usingEmbeddedDaemon || restartInProgress) return {};
return {operation, true, daemonRunning, "daemon-restart", "Restarting daemon...", "",
true, false, true, 500};
case LifecycleOperation::Rescan:
if (!usingEmbeddedDaemon || !hasDaemon) {
return {operation, false, daemonRunning, "", "",
"Rescan requires embedded daemon. Restart your daemon with -rescan manually."};
}
return {operation, true, daemonRunning, "rescan-blockchain", "Starting rescan...", "",
false, true, false, 3000};
case LifecycleOperation::DeleteBlockchainData:
if (!usingEmbeddedDaemon || !hasDaemon) {
return {operation, false, daemonRunning, "", "",
"Delete blockchain requires embedded daemon. Stop your daemon manually and delete the data directory."};
}
return {operation, true, daemonRunning, "delete-blockchain-data", "Deleting blockchain data...", "",
false, false, false, 3000};
case LifecycleOperation::BootstrapStop:
return {operation, true, daemonRunning, "bootstrap-stop-daemon", "Stopping daemon for bootstrap...", "",
false, false, true, 0};
}
return {};
}
void prepareLifecycleOperation(const LifecycleDecision& decision,
const config::Settings* settings = nullptr);
static inline LifecycleExecutionResult executeLifecycleOperation(const LifecycleDecision& decision,
LifecycleRuntime& runtime,
LifecycleTaskContext& task)
{
LifecycleExecutionResult result;
if (!decision.allowed) return result;
auto waitForDelay = [&]() {
int waitTicks = std::max(0, decision.restartDelayMs / 100);
for (int i = 0; i < waitTicks && !task.cancelled() && !task.shuttingDown(); ++i) {
task.sleepForMs(100);
}
};
auto cancelled = [&]() {
result.cancelled = task.cancelled() || task.shuttingDown();
return result.cancelled;
};
switch (decision.operation) {
case LifecycleOperation::BootstrapStop:
if (decision.wasRunning) {
runtime.requestRpcStopAndDisconnect("Bootstrap daemon stop", "Bootstrap");
result.stopped = true;
}
result.completed = true;
return result;
case LifecycleOperation::ManualRestart:
if (decision.wasRunning) {
runtime.stopDaemonWithPolicy();
result.stopped = true;
}
break;
case LifecycleOperation::Rescan:
case LifecycleOperation::DeleteBlockchainData:
runtime.stopDaemonWithPolicy();
result.stopped = true;
break;
}
if (cancelled()) return result;
waitForDelay();
if (cancelled()) return result;
if (decision.operation == LifecycleOperation::DeleteBlockchainData) {
result.deletedItems = runtime.deleteBlockchainData();
if (cancelled()) return result;
}
if (decision.operation == LifecycleOperation::Rescan ||
decision.operation == LifecycleOperation::DeleteBlockchainData) {
runtime.resetOutputOffset();
}
result.started = runtime.startDaemon();
result.completed = !cancelled();
return result;
}
ShutdownDecision shutdownDecision(bool keepDaemonRunning,
bool stopExternalDaemon) const;
private:
std::unique_ptr<EmbeddedDaemon> daemon_;
};
} // namespace daemon
} // namespace dragonx

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@@ -1,93 +0,0 @@
#include "lifecycle_adapters.h"
#include "../util/logger.h"
#include <algorithm>
#include <array>
#include <chrono>
#include <thread>
namespace dragonx {
namespace daemon {
AsyncLifecycleTaskContext::AsyncLifecycleTaskContext(
const util::AsyncTaskManager::Token& token,
const std::atomic<bool>& shuttingDown)
: token_(token), shuttingDown_(shuttingDown)
{
}
bool AsyncLifecycleTaskContext::cancelled() const
{
return token_.cancelled();
}
bool AsyncLifecycleTaskContext::shuttingDown() const
{
return shuttingDown_.load(std::memory_order_relaxed);
}
void AsyncLifecycleTaskContext::sleepForMs(int milliseconds)
{
std::this_thread::sleep_for(std::chrono::milliseconds(std::max(0, milliseconds)));
}
bool ImmediateLifecycleTaskContext::cancelled() const
{
return false;
}
bool ImmediateLifecycleTaskContext::shuttingDown() const
{
return false;
}
void ImmediateLifecycleTaskContext::sleepForMs(int)
{
}
int BlockchainDataCleaner::removeBlockchainData(const std::filesystem::path& dataDir)
{
namespace fs = std::filesystem;
static constexpr std::array<const char*, 4> directories = {
"blocks", "chainstate", "database", "notarizations"
};
static constexpr std::array<const char*, 5> files = {
"peers.dat", "fee_estimates.dat", "banlist.dat", "db.log", ".lock"
};
int removed = 0;
for (const char* directoryName : directories) {
fs::path path = dataDir / directoryName;
std::error_code existsError;
if (!fs::exists(path, existsError)) continue;
std::error_code removeError;
auto count = fs::remove_all(path, removeError);
if (!removeError) {
removed += static_cast<int>(count);
DEBUG_LOGF("[DaemonLifecycle] Removed %s (%d entries)\n",
directoryName, static_cast<int>(count));
} else {
DEBUG_LOGF("[DaemonLifecycle] Failed to remove %s: %s\n",
directoryName, removeError.message().c_str());
}
}
for (const char* fileName : files) {
fs::path path = dataDir / fileName;
std::error_code removeError;
if (fs::remove(path, removeError)) {
++removed;
DEBUG_LOGF("[DaemonLifecycle] Removed %s\n", fileName);
} else if (removeError) {
DEBUG_LOGF("[DaemonLifecycle] Failed to remove %s: %s\n",
fileName, removeError.message().c_str());
}
}
return removed;
}
} // namespace daemon
} // namespace dragonx

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@@ -1,39 +0,0 @@
#pragma once
#include "daemon_controller.h"
#include "../util/async_task_manager.h"
#include <atomic>
#include <filesystem>
namespace dragonx {
namespace daemon {
class AsyncLifecycleTaskContext final : public DaemonController::LifecycleTaskContext {
public:
AsyncLifecycleTaskContext(const util::AsyncTaskManager::Token& token,
const std::atomic<bool>& shuttingDown);
bool cancelled() const override;
bool shuttingDown() const override;
void sleepForMs(int milliseconds) override;
private:
const util::AsyncTaskManager::Token& token_;
const std::atomic<bool>& shuttingDown_;
};
class ImmediateLifecycleTaskContext final : public DaemonController::LifecycleTaskContext {
public:
bool cancelled() const override;
bool shuttingDown() const override;
void sleepForMs(int milliseconds) override;
};
class BlockchainDataCleaner final {
public:
static int removeBlockchainData(const std::filesystem::path& dataDir);
};
} // namespace daemon
} // namespace dragonx

View File

@@ -9,7 +9,6 @@
#include <filesystem> #include <filesystem>
#include "../util/logger.h" #include "../util/logger.h"
#include "../util/platform.h"
#ifdef _WIN32 #ifdef _WIN32
#include <shlobj.h> #include <shlobj.h>
@@ -114,13 +113,17 @@ bool AddressBook::save()
j["entries"].push_back(e); j["entries"].push_back(e);
} }
// Atomic + durable: temp file + fsync + rename, so a crash mid-write can't // Ensure directory exists
// truncate addressbook.json (which is fully rewritten on every entry change). fs::path p(file_path_);
// Owner-only (0600) — it holds the user's saved contacts. fs::create_directories(p.parent_path());
if (!util::Platform::writeFileAtomically(file_path_, j.dump(2), /*restrictPermissions=*/true)) {
DEBUG_LOGF("Could not write address book: %s\n", file_path_.c_str()); std::ofstream file(file_path_);
if (!file.is_open()) {
DEBUG_LOGF("Could not open address book for writing: %s\n", file_path_.c_str());
return false; return false;
} }
file << j.dump(2);
DEBUG_LOGF("Address book saved: %zu entries\n", entries_.size()); DEBUG_LOGF("Address book saved: %zu entries\n", entries_.size());
return true; return true;

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@@ -1,538 +0,0 @@
#include "transaction_history_cache.h"
#include "../util/logger.h"
#include "../util/platform.h"
#include <nlohmann/json.hpp>
#include <sqlite3.h>
#include <sodium.h>
#include <algorithm>
#include <cstdio>
#include <filesystem>
#include <utility>
#ifndef _WIN32
#include <sys/stat.h>
#endif
namespace fs = std::filesystem;
using json = nlohmann::json;
namespace dragonx {
namespace data {
namespace {
constexpr int kSchemaVersion = 1;
constexpr std::size_t kKeyBytes = 32;
struct Statement {
sqlite3_stmt* handle = nullptr;
Statement(sqlite3* db, const char* sql)
{
if (sqlite3_prepare_v2(db, sql, -1, &handle, nullptr) != SQLITE_OK) {
handle = nullptr;
}
}
~Statement()
{
if (handle) sqlite3_finalize(handle);
}
Statement(const Statement&) = delete;
Statement& operator=(const Statement&) = delete;
};
bool bindText(sqlite3_stmt* statement, int index, const std::string& value)
{
return sqlite3_bind_text(statement, index, value.c_str(), -1, SQLITE_TRANSIENT) == SQLITE_OK;
}
bool bindBlob(sqlite3_stmt* statement, int index, const std::vector<unsigned char>& value)
{
return sqlite3_bind_blob(statement, index, value.data(), static_cast<int>(value.size()), SQLITE_TRANSIENT) == SQLITE_OK;
}
std::vector<unsigned char> readBlob(sqlite3_stmt* statement, int index)
{
const void* data = sqlite3_column_blob(statement, index);
int bytes = sqlite3_column_bytes(statement, index);
if (!data || bytes <= 0) return {};
const auto* begin = static_cast<const unsigned char*>(data);
return std::vector<unsigned char>(begin, begin + bytes);
}
std::string hexEncode(const unsigned char* bytes, std::size_t length)
{
static constexpr char kHex[] = "0123456789abcdef";
std::string output;
output.resize(length * 2);
for (std::size_t index = 0; index < length; ++index) {
output[index * 2] = kHex[(bytes[index] >> 4) & 0x0F];
output[index * 2 + 1] = kHex[bytes[index] & 0x0F];
}
return output;
}
json transactionToJson(const TransactionInfo& transaction)
{
return json{
{"txid", transaction.txid},
{"type", transaction.type},
{"amount", transaction.amount},
{"timestamp", transaction.timestamp},
{"confirmations", transaction.confirmations},
{"address", transaction.address},
{"from_address", transaction.from_address},
{"memo", transaction.memo}
};
}
TransactionInfo transactionFromJson(const json& source)
{
TransactionInfo transaction;
transaction.txid = source.value("txid", std::string());
transaction.type = source.value("type", std::string());
transaction.amount = source.value("amount", 0.0);
transaction.timestamp = source.value("timestamp", static_cast<std::int64_t>(0));
transaction.confirmations = source.value("confirmations", 0);
transaction.address = source.value("address", std::string());
transaction.from_address = source.value("from_address", std::string());
transaction.memo = source.value("memo", std::string());
return transaction;
}
std::string associatedDataForWallet(const std::string& walletHash)
{
return std::string("obsidian-dragon-tx-history-v1:") + walletHash;
}
} // namespace
TransactionHistoryCache::TransactionHistoryCache()
: TransactionHistoryCache(defaultDatabasePath())
{
}
TransactionHistoryCache::TransactionHistoryCache(std::string databasePath)
: database_path_(std::move(databasePath))
{
if (sodium_init() < 0) {
DEBUG_LOGF("Failed to initialize libsodium for transaction history cache\n");
}
}
TransactionHistoryCache::~TransactionHistoryCache()
{
lockKey();
close();
}
std::string TransactionHistoryCache::defaultDatabasePath()
{
return (fs::path(util::Platform::getConfigDir()) / "transaction_history.sqlite").string();
}
std::string TransactionHistoryCache::walletIdentityFromAddresses(
const std::vector<std::string>& shieldedAddresses,
const std::vector<std::string>& transparentAddresses)
{
std::vector<std::string> addresses;
addresses.reserve(shieldedAddresses.size() + transparentAddresses.size());
for (const auto& address : shieldedAddresses) {
if (!address.empty()) addresses.push_back("z:" + address);
}
for (const auto& address : transparentAddresses) {
if (!address.empty()) addresses.push_back("t:" + address);
}
if (addresses.empty()) return {};
std::sort(addresses.begin(), addresses.end());
std::string identity = "wallet-addresses-v1\n";
for (const auto& address : addresses) {
identity += address;
identity += '\n';
}
return identity;
}
std::string TransactionHistoryCache::walletIdentityHash(const std::string& walletIdentity)
{
unsigned char digest[crypto_generichash_BYTES];
crypto_generichash(digest, sizeof(digest),
reinterpret_cast<const unsigned char*>(walletIdentity.data()),
walletIdentity.size(), nullptr, 0);
return hexEncode(digest, sizeof(digest));
}
bool TransactionHistoryCache::ensureOpen()
{
if (db_) return true;
try {
fs::path path(database_path_);
if (!path.parent_path().empty()) fs::create_directories(path.parent_path());
} catch (const std::exception& exception) {
DEBUG_LOGF("Failed to create transaction history cache directory: %s\n", exception.what());
return false;
}
sqlite3* openedDb = nullptr;
if (sqlite3_open(database_path_.c_str(), &openedDb) != SQLITE_OK) {
DEBUG_LOGF("Failed to open transaction history cache: %s\n",
openedDb ? sqlite3_errmsg(openedDb) : "unknown error");
if (openedDb) sqlite3_close(openedDb);
return false;
}
db_ = openedDb;
sqlite3_busy_timeout(db_, 2000);
exec("PRAGMA journal_mode=WAL");
exec("PRAGMA synchronous=NORMAL");
if (!createSchema()) {
close();
return false;
}
#ifndef _WIN32
// Owner-only (0600): although the payload is encrypted, don't leave the cache (or its
// WAL/SHM sidecars) world-readable. Best-effort; sidecars may not exist until first write.
::chmod(database_path_.c_str(), 0600);
::chmod((database_path_ + "-wal").c_str(), 0600);
::chmod((database_path_ + "-shm").c_str(), 0600);
#endif
return true;
}
bool TransactionHistoryCache::unlockWithPassphrase(const std::string& walletIdentity,
const std::string& passphrase)
{
if (walletIdentity.empty() || passphrase.empty() || !ensureOpen()) return false;
std::string walletHash = walletIdentityHash(walletIdentity);
std::vector<unsigned char> salt = getOrCreateSalt(walletHash);
if (salt.empty()) return false;
if (!deriveKey(passphrase, salt)) return false;
unlocked_wallet_hash_ = std::move(walletHash);
key_ready_ = true;
return true;
}
void TransactionHistoryCache::lockKey()
{
if (key_ready_) sodium_memzero(key_.data(), key_.size());
key_ready_ = false;
unlocked_wallet_hash_.clear();
}
bool TransactionHistoryCache::isUnlockedFor(const std::string& walletIdentity) const
{
return key_ready_ && !walletIdentity.empty() &&
unlocked_wallet_hash_ == walletIdentityHash(walletIdentity);
}
TransactionHistoryCache::LoadResult TransactionHistoryCache::load(
const std::string& walletIdentity,
int currentTipHeight,
const std::string& currentTipHash)
{
LoadResult result;
if (!isUnlockedFor(walletIdentity) || !ensureOpen()) return result;
std::string walletHash = walletIdentityHash(walletIdentity);
int tipHeight = 0;
std::string tipHash;
std::time_t updatedAt = 0;
std::vector<unsigned char> nonce;
std::vector<unsigned char> cipherText;
if (!readSnapshot(walletHash, tipHeight, tipHash, updatedAt, nonce, cipherText)) return result;
if ((currentTipHeight > 0 && tipHeight > currentTipHeight) ||
(currentTipHeight > 0 && tipHeight == currentTipHeight &&
!currentTipHash.empty() && !tipHash.empty() && tipHash != currentTipHash)) {
clearWalletByHash(walletHash);
result.invalidated = true;
return result;
}
std::string plainText;
if (!decryptPayload(walletHash, nonce, cipherText, plainText)) return result;
try {
json payload = json::parse(plainText);
if (payload.value("schema_version", 0) != kSchemaVersion) return result;
if (payload.value("wallet_hash", std::string()) != walletHash) return result;
if (!payload.contains("transactions") || !payload["transactions"].is_array()) return result;
result.transactions.reserve(payload["transactions"].size());
for (const auto& transactionJson : payload["transactions"]) {
if (transactionJson.is_object()) {
result.transactions.push_back(transactionFromJson(transactionJson));
}
}
if (payload.contains("shielded_scan_heights") && payload["shielded_scan_heights"].is_object()) {
for (auto it = payload["shielded_scan_heights"].begin();
it != payload["shielded_scan_heights"].end(); ++it) {
if (!it.key().empty() && it.value().is_number_integer()) {
result.shieldedScanHeights[it.key()] = it.value().get<int>();
}
}
}
result.tipHeight = tipHeight;
result.tipHash = tipHash;
result.updatedAt = updatedAt;
result.loaded = true;
} catch (...) {
result.transactions.clear();
}
sodium_memzero(plainText.data(), plainText.size());
return result;
}
bool TransactionHistoryCache::replace(const std::string& walletIdentity,
int tipHeight,
const std::string& tipHash,
const std::vector<TransactionInfo>& transactions,
std::time_t updatedAt,
const std::unordered_map<std::string, int>& shieldedScanHeights)
{
if (!isUnlockedFor(walletIdentity) || !ensureOpen()) return false;
std::string walletHash = walletIdentityHash(walletIdentity);
json payload;
payload["schema_version"] = kSchemaVersion;
payload["wallet_hash"] = walletHash;
payload["tip_height"] = tipHeight;
payload["tip_hash"] = tipHash;
payload["updated_at"] = static_cast<std::int64_t>(updatedAt);
payload["transactions"] = json::array();
for (const auto& transaction : transactions) {
payload["transactions"].push_back(transactionToJson(transaction));
}
payload["shielded_scan_heights"] = json::object();
for (const auto& [address, height] : shieldedScanHeights) {
if (!address.empty() && height >= 0) {
payload["shielded_scan_heights"][address] = height;
}
}
std::string plainText = payload.dump();
std::vector<unsigned char> nonce;
std::vector<unsigned char> cipherText;
bool encrypted = encryptPayload(walletHash, plainText, nonce, cipherText);
sodium_memzero(plainText.data(), plainText.size());
if (!encrypted) return false;
Statement statement(db_,
"INSERT OR REPLACE INTO transaction_history_snapshots "
"(wallet_hash, schema_version, tip_height, tip_hash, updated_at, nonce, ciphertext) "
"VALUES (?, ?, ?, ?, ?, ?, ?)");
if (!statement.handle) return false;
if (!bindText(statement.handle, 1, walletHash)) return false;
sqlite3_bind_int(statement.handle, 2, kSchemaVersion);
sqlite3_bind_int(statement.handle, 3, std::max(0, tipHeight));
if (!bindText(statement.handle, 4, tipHash)) return false;
sqlite3_bind_int64(statement.handle, 5, static_cast<sqlite3_int64>(updatedAt));
if (!bindBlob(statement.handle, 6, nonce)) return false;
if (!bindBlob(statement.handle, 7, cipherText)) return false;
if (sqlite3_step(statement.handle) != SQLITE_DONE) return false;
pruneOtherWallets(walletHash); // bound DB growth — drop stale-hash snapshots/salts
return true;
}
void TransactionHistoryCache::clearWallet(const std::string& walletIdentity)
{
if (walletIdentity.empty()) return;
clearWalletByHash(walletIdentityHash(walletIdentity));
}
int TransactionHistoryCache::snapshotCount()
{
if (!ensureOpen()) return 0;
Statement statement(db_, "SELECT COUNT(*) FROM transaction_history_snapshots");
if (!statement.handle || sqlite3_step(statement.handle) != SQLITE_ROW) return 0;
return sqlite3_column_int(statement.handle, 0);
}
bool TransactionHistoryCache::exec(const char* sql)
{
if (!db_) return false;
char* error = nullptr;
int result = sqlite3_exec(db_, sql, nullptr, nullptr, &error);
if (result != SQLITE_OK) {
DEBUG_LOGF("Transaction history cache SQL error: %s\n", error ? error : sqlite3_errmsg(db_));
if (error) sqlite3_free(error);
return false;
}
return true;
}
bool TransactionHistoryCache::createSchema()
{
return exec("CREATE TABLE IF NOT EXISTS transaction_history_keys ("
"wallet_hash TEXT PRIMARY KEY,"
"salt BLOB NOT NULL)") &&
exec("CREATE TABLE IF NOT EXISTS transaction_history_snapshots ("
"wallet_hash TEXT PRIMARY KEY,"
"schema_version INTEGER NOT NULL,"
"tip_height INTEGER NOT NULL,"
"tip_hash TEXT NOT NULL,"
"updated_at INTEGER NOT NULL,"
"nonce BLOB NOT NULL,"
"ciphertext BLOB NOT NULL)");
}
std::vector<unsigned char> TransactionHistoryCache::getOrCreateSalt(const std::string& walletHash)
{
if (!ensureOpen()) return {};
{
Statement statement(db_, "SELECT salt FROM transaction_history_keys WHERE wallet_hash = ?");
if (!statement.handle) return {};
if (!bindText(statement.handle, 1, walletHash)) return {};
if (sqlite3_step(statement.handle) == SQLITE_ROW) {
auto salt = readBlob(statement.handle, 0);
if (salt.size() == crypto_pwhash_SALTBYTES) return salt;
}
}
std::vector<unsigned char> salt(crypto_pwhash_SALTBYTES);
randombytes_buf(salt.data(), salt.size());
Statement insert(db_,
"INSERT OR REPLACE INTO transaction_history_keys (wallet_hash, salt) VALUES (?, ?)");
if (!insert.handle) return {};
if (!bindText(insert.handle, 1, walletHash)) return {};
if (!bindBlob(insert.handle, 2, salt)) return {};
if (sqlite3_step(insert.handle) != SQLITE_DONE) return {};
return salt;
}
bool TransactionHistoryCache::deriveKey(const std::string& passphrase,
const std::vector<unsigned char>& salt)
{
if (salt.size() != crypto_pwhash_SALTBYTES) return false;
unsigned char derived[kKeyBytes];
int result = crypto_pwhash(derived, sizeof(derived),
passphrase.c_str(), passphrase.size(),
salt.data(),
crypto_pwhash_OPSLIMIT_INTERACTIVE,
crypto_pwhash_MEMLIMIT_INTERACTIVE,
crypto_pwhash_ALG_ARGON2ID13);
if (result != 0) return false;
std::copy(derived, derived + sizeof(derived), key_.begin());
sodium_memzero(derived, sizeof(derived));
return true;
}
bool TransactionHistoryCache::encryptPayload(const std::string& walletHash,
const std::string& plainText,
std::vector<unsigned char>& nonce,
std::vector<unsigned char>& cipherText) const
{
if (!key_ready_) return false;
nonce.resize(crypto_aead_xchacha20poly1305_ietf_NPUBBYTES);
randombytes_buf(nonce.data(), nonce.size());
std::string associatedData = associatedDataForWallet(walletHash);
cipherText.resize(plainText.size() + crypto_aead_xchacha20poly1305_ietf_ABYTES);
unsigned long long cipherLength = 0;
int result = crypto_aead_xchacha20poly1305_ietf_encrypt(
cipherText.data(), &cipherLength,
reinterpret_cast<const unsigned char*>(plainText.data()), plainText.size(),
reinterpret_cast<const unsigned char*>(associatedData.data()), associatedData.size(),
nullptr, nonce.data(), key_.data());
if (result != 0) return false;
cipherText.resize(static_cast<std::size_t>(cipherLength));
return true;
}
bool TransactionHistoryCache::decryptPayload(const std::string& walletHash,
const std::vector<unsigned char>& nonce,
const std::vector<unsigned char>& cipherText,
std::string& plainText) const
{
if (!key_ready_ || nonce.size() != crypto_aead_xchacha20poly1305_ietf_NPUBBYTES ||
cipherText.size() < crypto_aead_xchacha20poly1305_ietf_ABYTES) {
return false;
}
std::string associatedData = associatedDataForWallet(walletHash);
std::vector<unsigned char> plain(cipherText.size() - crypto_aead_xchacha20poly1305_ietf_ABYTES);
unsigned long long plainLength = 0;
int result = crypto_aead_xchacha20poly1305_ietf_decrypt(
plain.data(), &plainLength, nullptr,
cipherText.data(), cipherText.size(),
reinterpret_cast<const unsigned char*>(associatedData.data()), associatedData.size(),
nonce.data(), key_.data());
if (result != 0) return false;
plainText.assign(reinterpret_cast<const char*>(plain.data()), static_cast<std::size_t>(plainLength));
sodium_memzero(plain.data(), plain.size());
return true;
}
bool TransactionHistoryCache::readSnapshot(const std::string& walletHash,
int& tipHeight,
std::string& tipHash,
std::time_t& updatedAt,
std::vector<unsigned char>& nonce,
std::vector<unsigned char>& cipherText)
{
Statement statement(db_,
"SELECT tip_height, tip_hash, updated_at, nonce, ciphertext "
"FROM transaction_history_snapshots WHERE wallet_hash = ?");
if (!statement.handle) return false;
if (!bindText(statement.handle, 1, walletHash)) return false;
if (sqlite3_step(statement.handle) != SQLITE_ROW) return false;
tipHeight = sqlite3_column_int(statement.handle, 0);
const unsigned char* tipHashText = sqlite3_column_text(statement.handle, 1);
tipHash = tipHashText ? reinterpret_cast<const char*>(tipHashText) : std::string();
updatedAt = static_cast<std::time_t>(sqlite3_column_int64(statement.handle, 2));
nonce = readBlob(statement.handle, 3);
cipherText = readBlob(statement.handle, 4);
return !nonce.empty() && !cipherText.empty();
}
void TransactionHistoryCache::clearWalletByHash(const std::string& walletHash)
{
if (!ensureOpen()) return;
Statement statement(db_, "DELETE FROM transaction_history_snapshots WHERE wallet_hash = ?");
if (!statement.handle) return;
if (!bindText(statement.handle, 1, walletHash)) return;
sqlite3_step(statement.handle);
}
void TransactionHistoryCache::pruneOtherWallets(const std::string& keepWalletHash)
{
if (!ensureOpen() || keepWalletHash.empty()) return;
// Table names are hardcoded literals (no injection surface). Prune both the snapshot
// blobs and the now-orphaned salt rows so a stale salt can't outlive its ciphertext.
for (const char* table : {"transaction_history_snapshots", "transaction_history_keys"}) {
const std::string sql = std::string("DELETE FROM ") + table + " WHERE wallet_hash <> ?";
Statement statement(db_, sql.c_str());
if (!statement.handle) continue;
if (!bindText(statement.handle, 1, keepWalletHash)) continue;
sqlite3_step(statement.handle);
}
}
void TransactionHistoryCache::close()
{
if (!db_) return;
sqlite3_close(db_);
db_ = nullptr;
}
} // namespace data
} // namespace dragonx

View File

@@ -1,93 +0,0 @@
#pragma once
#include "wallet_state.h"
#include <array>
#include <cstdint>
#include <ctime>
#include <string>
#include <unordered_map>
#include <vector>
struct sqlite3;
namespace dragonx {
namespace data {
class TransactionHistoryCache {
public:
struct LoadResult {
bool loaded = false;
bool invalidated = false;
int tipHeight = 0;
std::string tipHash;
std::time_t updatedAt = 0;
std::vector<TransactionInfo> transactions;
std::unordered_map<std::string, int> shieldedScanHeights;
};
TransactionHistoryCache();
explicit TransactionHistoryCache(std::string databasePath);
~TransactionHistoryCache();
TransactionHistoryCache(const TransactionHistoryCache&) = delete;
TransactionHistoryCache& operator=(const TransactionHistoryCache&) = delete;
static std::string defaultDatabasePath();
static std::string walletIdentityFromAddresses(const std::vector<std::string>& shieldedAddresses,
const std::vector<std::string>& transparentAddresses);
static std::string walletIdentityHash(const std::string& walletIdentity);
bool ensureOpen();
bool unlockWithPassphrase(const std::string& walletIdentity, const std::string& passphrase);
void lockKey();
bool hasKey() const { return key_ready_; }
bool isUnlockedFor(const std::string& walletIdentity) const;
LoadResult load(const std::string& walletIdentity,
int currentTipHeight,
const std::string& currentTipHash);
bool replace(const std::string& walletIdentity,
int tipHeight,
const std::string& tipHash,
const std::vector<TransactionInfo>& transactions,
std::time_t updatedAt,
const std::unordered_map<std::string, int>& shieldedScanHeights = {});
void clearWallet(const std::string& walletIdentity);
int snapshotCount();
private:
bool exec(const char* sql);
bool createSchema();
std::vector<unsigned char> getOrCreateSalt(const std::string& walletHash);
bool deriveKey(const std::string& passphrase,
const std::vector<unsigned char>& salt);
bool encryptPayload(const std::string& walletHash,
const std::string& plainText,
std::vector<unsigned char>& nonce,
std::vector<unsigned char>& cipherText) const;
bool decryptPayload(const std::string& walletHash,
const std::vector<unsigned char>& nonce,
const std::vector<unsigned char>& cipherText,
std::string& plainText) const;
bool readSnapshot(const std::string& walletHash,
int& tipHeight,
std::string& tipHash,
std::time_t& updatedAt,
std::vector<unsigned char>& nonce,
std::vector<unsigned char>& cipherText);
void clearWalletByHash(const std::string& walletHash);
// Delete snapshot + salt rows for every wallet hash except the live one, bounding the
// DB so generating a new address (which changes the hash) doesn't orphan history forever.
void pruneOtherWallets(const std::string& keepWalletHash);
void close();
sqlite3* db_ = nullptr;
std::string database_path_;
std::array<unsigned char, 32> key_{};
bool key_ready_ = false;
std::string unlocked_wallet_hash_;
};
} // namespace data
} // namespace dragonx

View File

@@ -3,44 +3,12 @@
// Released under the GPLv3 // Released under the GPLv3
#include "wallet_state.h" #include "wallet_state.h"
#include <algorithm>
#include <ctime> #include <ctime>
#include <sstream> #include <sstream>
#include <iomanip> #include <iomanip>
namespace dragonx { namespace dragonx {
std::vector<size_t> sortedSpendableAddressIndices(const std::vector<AddressInfo>& addresses,
bool requirePositiveBalance)
{
std::vector<size_t> indices;
indices.reserve(addresses.size());
for (size_t i = 0; i < addresses.size(); ++i) {
const auto& address = addresses[i];
if (!address.isSpendable()) continue;
if (requirePositiveBalance && address.balance <= 0.0) continue;
indices.push_back(i);
}
std::sort(indices.begin(), indices.end(), [&](size_t lhs, size_t rhs) {
return addresses[lhs].balance > addresses[rhs].balance;
});
return indices;
}
int bestSpendableAddressIndex(const std::vector<AddressInfo>& addresses)
{
int bestIndex = -1;
double bestBalance = 0.0;
for (size_t i = 0; i < addresses.size(); ++i) {
if (addresses[i].isSpendable() && addresses[i].balance > bestBalance) {
bestBalance = addresses[i].balance;
bestIndex = static_cast<int>(i);
}
}
return bestIndex;
}
std::string TransactionInfo::getTimeString() const std::string TransactionInfo::getTimeString() const
{ {
if (timestamp == 0) return "Unknown"; if (timestamp == 0) return "Unknown";

View File

@@ -18,7 +18,6 @@ struct AddressInfo {
std::string address; std::string address;
double balance = 0.0; double balance = 0.0;
std::string type; // "shielded" or "transparent" std::string type; // "shielded" or "transparent"
bool has_spending_key = true; // false for view-only (imported via z_importviewingkey)
// For display // For display
std::string label; std::string label;
@@ -26,13 +25,8 @@ struct AddressInfo {
// Derived // Derived
bool isZAddr() const { return !address.empty() && address[0] == 'z'; } bool isZAddr() const { return !address.empty() && address[0] == 'z'; }
bool isShielded() const { return type == "shielded"; } bool isShielded() const { return type == "shielded"; }
bool isSpendable() const { return has_spending_key; }
}; };
std::vector<size_t> sortedSpendableAddressIndices(const std::vector<AddressInfo>& addresses,
bool requirePositiveBalance = true);
int bestSpendableAddressIndex(const std::vector<AddressInfo>& addresses);
/** /**
* @brief Represents a wallet transaction * @brief Represents a wallet transaction
*/ */
@@ -141,8 +135,6 @@ struct MarketInfo {
double market_cap = 0.0; double market_cap = 0.0;
std::string last_updated; std::string last_updated;
std::chrono::steady_clock::time_point last_fetch_time{}; std::chrono::steady_clock::time_point last_fetch_time{};
bool price_loading = false;
std::string price_error;
// Price history for chart // Price history for chart
std::vector<double> price_history; std::vector<double> price_history;
@@ -189,12 +181,6 @@ struct WalletState {
// Connection // Connection
bool connected = false; bool connected = false;
bool warming_up = false; // daemon reachable but in RPC warmup (error -28) bool warming_up = false; // daemon reachable but in RPC warmup (error -28)
// True when the daemon is up/launching but not yet answering RPC (e.g. the connect probe
// times out because the node is loading the block index). Distinct from warming_up, which
// needs a JSON-RPC -28 reply; here getinfo never returns, so we infer the state from the
// daemon's launch state + its own console output. Drives the same loading overlay so the
// user sees WHAT the node is doing instead of a bare "Connection failed".
bool daemon_initializing = false;
std::string warmup_status; // user-friendly title, e.g. "Processing blocks..." std::string warmup_status; // user-friendly title, e.g. "Processing blocks..."
std::string warmup_description; // subtitle explaining the stage std::string warmup_description; // subtitle explaining the stage
int daemon_version = 0; int daemon_version = 0;
@@ -268,7 +254,6 @@ struct WalletState {
void clear() { void clear() {
connected = false; connected = false;
warming_up = false; warming_up = false;
daemon_initializing = false;
warmup_status.clear(); warmup_status.clear();
warmup_description.clear(); warmup_description.clear();
daemon_version = 0; daemon_version = 0;

View File

@@ -12,5 +12,4 @@ INCBIN(ubuntu_regular, "@CMAKE_SOURCE_DIR@/res/fonts/Ubuntu-R.ttf");
INCBIN(ubuntu_light, "@CMAKE_SOURCE_DIR@/res/fonts/Ubuntu-Light.ttf"); INCBIN(ubuntu_light, "@CMAKE_SOURCE_DIR@/res/fonts/Ubuntu-Light.ttf");
INCBIN(ubuntu_medium, "@CMAKE_SOURCE_DIR@/res/fonts/Ubuntu-Medium.ttf"); INCBIN(ubuntu_medium, "@CMAKE_SOURCE_DIR@/res/fonts/Ubuntu-Medium.ttf");
INCBIN(material_icons, "@CMAKE_SOURCE_DIR@/res/fonts/MaterialIcons-Regular.ttf"); INCBIN(material_icons, "@CMAKE_SOURCE_DIR@/res/fonts/MaterialIcons-Regular.ttf");
INCBIN(mdi_pickaxe_subset, "@CMAKE_SOURCE_DIR@/res/fonts/MaterialDesignIcons-Pickaxe-Subset.ttf");
INCBIN(noto_cjk_subset, "@CMAKE_SOURCE_DIR@/res/fonts/NotoSansCJK-Subset.ttf"); INCBIN(noto_cjk_subset, "@CMAKE_SOURCE_DIR@/res/fonts/NotoSansCJK-Subset.ttf");

View File

@@ -27,9 +27,6 @@ extern "C" {
extern const unsigned char g_material_icons_data[]; extern const unsigned char g_material_icons_data[];
extern const unsigned int g_material_icons_size; extern const unsigned int g_material_icons_size;
extern const unsigned char g_mdi_pickaxe_subset_data[];
extern const unsigned int g_mdi_pickaxe_subset_size;
extern const unsigned char g_noto_cjk_subset_data[]; extern const unsigned char g_noto_cjk_subset_data[];
extern const unsigned int g_noto_cjk_subset_size; extern const unsigned int g_noto_cjk_subset_size;
} }

4142
src/embedded/lang_de.h Normal file

File diff suppressed because it is too large Load Diff

4145
src/embedded/lang_es.h Normal file

File diff suppressed because it is too large Load Diff

4276
src/embedded/lang_fr.h Normal file

File diff suppressed because it is too large Load Diff

4623
src/embedded/lang_ja.h Normal file

File diff suppressed because it is too large Load Diff

4093
src/embedded/lang_ko.h Normal file

File diff suppressed because it is too large Load Diff

4107
src/embedded/lang_pt.h Normal file

File diff suppressed because it is too large Load Diff

5558
src/embedded/lang_ru.h Normal file

File diff suppressed because it is too large Load Diff

3731
src/embedded/lang_zh.h Normal file

File diff suppressed because it is too large Load Diff

65
src/embedded/resources.h Normal file
View File

@@ -0,0 +1,65 @@
// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
// Embedded Resources Header
// This provides access to resources embedded in the binary
#pragma once
#include <cstddef>
#include <cstdint>
#include <string>
#include <unordered_map>
namespace dragonx {
namespace embedded {
// Forward declarations for embedded data (generated at build time)
struct EmbeddedResource {
const unsigned char* data;
size_t size;
};
// Resource registry
class Resources {
public:
static Resources& instance() {
static Resources inst;
return inst;
}
// Get embedded resource by name
// Returns nullptr if not found
const EmbeddedResource* get(const std::string& name) const {
auto it = resources_.find(name);
if (it != resources_.end()) {
return &it->second;
}
return nullptr;
}
// Check if resource exists
bool has(const std::string& name) const {
return resources_.find(name) != resources_.end();
}
// Register a resource (called during static init)
void registerResource(const std::string& name, const unsigned char* data, size_t size) {
resources_[name] = {data, size};
}
private:
Resources() = default;
std::unordered_map<std::string, EmbeddedResource> resources_;
};
// Helper macro for registering resources
#define REGISTER_EMBEDDED_RESOURCE(name, data, size) \
static struct _EmbeddedResourceRegister_##name { \
_EmbeddedResourceRegister_##name() { \
dragonx::embedded::Resources::instance().registerResource(#name, data, size); \
} \
} _embedded_resource_register_##name
} // namespace embedded
} // namespace dragonx

View File

@@ -1224,8 +1224,6 @@ int main(int argc, char* argv[])
// Immediate triggers: async RPC results or visible notifications // Immediate triggers: async RPC results or visible notifications
bool hasImmediateWork = app.hasPendingRPCResults() bool hasImmediateWork = app.hasPendingRPCResults()
|| app.hasTransactionSendProgress()
|| app.isTransactionRefreshInProgress()
|| dragonx::ui::Notifications::instance().hasActive(); || dragonx::ui::Notifications::instance().hasActive();
// Periodic maintenance: fire refresh timers in app.update() // Periodic maintenance: fire refresh timers in app.update()
@@ -1803,8 +1801,6 @@ int main(int argc, char* argv[])
&& !opaqueBackground; && !opaqueBackground;
bool animating = app.isShuttingDown() bool animating = app.isShuttingDown()
|| backdropNeedsFrames || backdropNeedsFrames
|| app.hasTransactionSendProgress()
|| app.isTransactionRefreshInProgress()
|| dragonx::ui::effects::ThemeEffects::instance().hasActiveAnimation() || dragonx::ui::effects::ThemeEffects::instance().hasActiveAnimation()
|| dragonx::ui::Notifications::instance().hasActive() || dragonx::ui::Notifications::instance().hasActive()
|| dragonx::ui::material::SmoothScrollAnimating(); || dragonx::ui::material::SmoothScrollAnimating();

View File

@@ -273,32 +273,10 @@ static bool extractResource(const EmbeddedResource* res, const std::string& dest
// Write file // Write file
std::ofstream file(destPath, std::ios::binary); std::ofstream file(destPath, std::ios::binary);
if (!file) {
// The destination may be locked because the previous daemon is still using the binary:
// Windows locks a running .exe against truncation, Linux returns ETXTBSY. Both platforms
// DO allow renaming/moving such a file — the running process keeps the moved copy — so move
// the stale binary aside and write a fresh one at the original path.
std::error_code ec;
if (std::filesystem::exists(destPath)) {
std::string sidelined = destPath + ".old";
std::filesystem::remove(sidelined, ec); // clear any leftover from a prior swap
ec.clear();
std::filesystem::rename(destPath, sidelined, ec);
if (!ec) {
file.clear();
file.open(destPath, std::ios::binary);
if (file)
DEBUG_LOGF("[INFO] Replaced in-use %s (old copy moved to .old)\n", destPath.c_str());
} else {
DEBUG_LOGF("[WARN] Could not move stale %s aside: %s\n",
destPath.c_str(), ec.message().c_str());
}
}
if (!file) { if (!file) {
DEBUG_LOGF("[ERROR] Failed to open %s for writing\n", destPath.c_str()); DEBUG_LOGF("[ERROR] Failed to open %s for writing\n", destPath.c_str());
return false; return false;
} }
}
file.write(reinterpret_cast<const char*>(res->data), res->size); file.write(reinterpret_cast<const char*>(res->data), res->size);
if (!file) { if (!file) {
@@ -436,17 +414,6 @@ bool extractEmbeddedResources()
} }
#endif #endif
// Best-effort cleanup of any ".old" binaries left behind by a previous in-use replacement.
// Once the old daemon/xmrig process has exited, the file is no longer locked and removes cleanly;
// if it's still running, the remove fails harmlessly and we retry on the next startup.
{
std::error_code ec;
for (const char* name : { RESOURCE_DRAGONXD, RESOURCE_XMRIG }) {
std::filesystem::remove(daemonDir + pathSep + name + std::string(".old"), ec);
ec.clear();
}
}
return success; return success;
} }

View File

@@ -6,14 +6,11 @@
#include "../config/version.h" #include "../config/version.h"
#include "../resources/embedded_resources.h" #include "../resources/embedded_resources.h"
#include <sodium.h>
#include <fstream> #include <fstream>
#include <sstream> #include <sstream>
#include <cstdlib> #include <cstdlib>
#include <ctime>
#include <filesystem> #include <filesystem>
#include <algorithm>
#include <cctype>
#include "../util/logger.h" #include "../util/logger.h"
@@ -29,56 +26,6 @@ namespace fs = std::filesystem;
namespace dragonx { namespace dragonx {
namespace rpc { namespace rpc {
namespace {
std::string generateSecureRandomString(size_t length)
{
static constexpr char charset[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
static constexpr uint32_t charsetSize = static_cast<uint32_t>(sizeof(charset) - 1);
if (sodium_init() < 0) {
DEBUG_LOGF("Failed to initialize libsodium for RPC credential generation\n");
return {};
}
std::string result;
result.reserve(length);
for (size_t i = 0; i < length; ++i) {
result.push_back(charset[randombytes_uniform(charsetSize)]);
}
return result;
}
std::string lowercase(std::string value)
{
std::transform(value.begin(), value.end(), value.begin(), [](unsigned char c) {
return static_cast<char>(std::tolower(c));
});
return value;
}
bool parseBoolValue(const std::string& value)
{
std::string lowered = lowercase(value);
return lowered == "1" || lowered == "true" || lowered == "yes" || lowered == "on";
}
bool applyCookieAuth(ConnectionConfig& config, const std::string& dataDir)
{
std::string cookieUser, cookiePass;
if (!Connection::readAuthCookie(dataDir, cookieUser, cookiePass)) {
return false;
}
config.rpcuser = cookieUser;
config.rpcpassword = cookiePass;
config.auth_source = AuthSource::Cookie;
if (config.hush_dir.empty()) config.hush_dir = dataDir;
return true;
}
} // namespace
Connection::Connection() = default; Connection::Connection() = default;
Connection::~Connection() = default; Connection::~Connection() = default;
@@ -193,15 +140,9 @@ ConnectionConfig Connection::parseConfFile(const std::string& path)
config.host = value; config.host = value;
} else if (key == "proxy") { } else if (key == "proxy") {
config.proxy = value; config.proxy = value;
} else if (key == "rpctls" || key == "rpcssl" || key == "use_tls" || key == "rpcuse_tls") {
config.use_tls = parseBoolValue(value);
} }
} }
if (!config.rpcuser.empty() || !config.rpcpassword.empty()) {
config.auth_source = AuthSource::ConfigFile;
}
return config; return config;
} }
@@ -236,7 +177,10 @@ ConnectionConfig Connection::autoDetectConfig()
// If rpcpassword is empty, the daemon may be using .cookie auth // If rpcpassword is empty, the daemon may be using .cookie auth
if (config.rpcpassword.empty()) { if (config.rpcpassword.empty()) {
if (applyCookieAuth(config, data_dir)) { std::string cookieUser, cookiePass;
if (readAuthCookie(data_dir, cookieUser, cookiePass)) {
config.rpcuser = cookieUser;
config.rpcpassword = cookiePass;
DEBUG_LOGF("Using .cookie authentication (no rpcpassword in config)\n"); DEBUG_LOGF("Using .cookie authentication (no rpcpassword in config)\n");
} }
} }
@@ -252,57 +196,23 @@ ConnectionConfig Connection::autoDetectConfig()
return config; return config;
} }
bool Connection::buildCookieAuthConfig(const ConnectionConfig& base, ConnectionConfig& cookieConfig)
{
if (base.auth_source == AuthSource::Cookie) {
return false;
}
std::string dataDir = base.hush_dir.empty() ? getDefaultDataDir() : base.hush_dir;
ConnectionConfig fallback = base;
if (!applyCookieAuth(fallback, dataDir)) {
return false;
}
cookieConfig = std::move(fallback);
return true;
}
bool Connection::isLocalHost(const std::string& host)
{
std::string lowered = lowercase(host);
if (!lowered.empty() && lowered.front() == '[' && lowered.back() == ']') {
lowered = lowered.substr(1, lowered.size() - 2);
}
return lowered == "localhost" || lowered == "localhost." ||
lowered == "::1" || lowered == "0:0:0:0:0:0:0:1" ||
lowered == "127.0.0.1" || lowered.rfind("127.", 0) == 0;
}
bool Connection::usesPlaintextRemote(const ConnectionConfig& config)
{
return !config.use_tls && !isLocalHost(config.host);
}
const char* Connection::authSourceName(AuthSource source)
{
switch (source) {
case AuthSource::ConfigFile: return "config";
case AuthSource::Cookie: return "cookie";
case AuthSource::Missing: return "missing";
}
return "unknown";
}
bool Connection::createDefaultConfig(const std::string& path) bool Connection::createDefaultConfig(const std::string& path)
{ {
std::string rpcuser = generateSecureRandomString(16); // Generate random rpcuser/rpcpassword
std::string rpcpassword = generateSecureRandomString(32); auto generateRandomString = [](int length) -> std::string {
if (rpcuser.empty() || rpcpassword.empty()) { const char charset[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
DEBUG_LOGF("Failed to generate secure RPC credentials for config file: %s\n", path.c_str()); std::string result;
return false; result.reserve(length);
std::srand(static_cast<unsigned>(std::time(nullptr)));
for (int i = 0; i < length; i++) {
result += charset[std::rand() % (sizeof(charset) - 1)];
} }
return result;
};
std::string rpcuser = generateRandomString(16);
std::string rpcpassword = generateRandomString(32);
std::ofstream file(path); std::ofstream file(path);
if (!file.is_open()) { if (!file.is_open()) {
@@ -332,17 +242,6 @@ bool Connection::createDefaultConfig(const std::string& path)
file.close(); file.close();
// The file holds the freshly-generated rpcuser/rpcpassword in plaintext. ofstream creates it
// with the process umask (typically world-readable 0644), so restrict it to owner read/write
// before another local user can read the credentials.
{
namespace fs = std::filesystem;
std::error_code ec;
fs::permissions(path, fs::perms::owner_read | fs::perms::owner_write,
fs::perm_options::replace, ec);
if (ec) DEBUG_LOGF("Could not restrict config permissions on %s: %s\n", path.c_str(), ec.message().c_str());
}
DEBUG_LOGF("Created default config file: %s\n", path.c_str()); DEBUG_LOGF("Created default config file: %s\n", path.c_str());
return true; return true;
} }

View File

@@ -12,12 +12,6 @@ namespace rpc {
/** /**
* @brief Connection configuration * @brief Connection configuration
*/ */
enum class AuthSource {
Missing,
ConfigFile,
Cookie
};
struct ConnectionConfig { struct ConnectionConfig {
std::string host = "127.0.0.1"; std::string host = "127.0.0.1";
std::string port = "21769"; std::string port = "21769";
@@ -26,8 +20,6 @@ struct ConnectionConfig {
std::string hush_dir; std::string hush_dir;
std::string proxy; // SOCKS5 proxy for Tor std::string proxy; // SOCKS5 proxy for Tor
bool use_embedded = true; bool use_embedded = true;
bool use_tls = false;
AuthSource auth_source = AuthSource::Missing;
}; };
/** /**
@@ -104,23 +96,6 @@ public:
*/ */
static bool readAuthCookie(const std::string& dataDir, std::string& user, std::string& password); static bool readAuthCookie(const std::string& dataDir, std::string& user, std::string& password);
/**
* @brief Build a cookie-auth retry config from a failed config-auth attempt
*/
static bool buildCookieAuthConfig(const ConnectionConfig& base, ConnectionConfig& cookieConfig);
/**
* @brief Whether a host is local enough for plaintext HTTP RPC
*/
static bool isLocalHost(const std::string& host);
/**
* @brief Whether this config would send RPC credentials over plaintext to a remote host
*/
static bool usesPlaintextRemote(const ConnectionConfig& config);
static const char* authSourceName(AuthSource source);
private: private:
}; };

View File

@@ -6,82 +6,17 @@
// All calls are blocking; run on RPCWorker threads, never on main thread. // All calls are blocking; run on RPCWorker threads, never on main thread.
#include "rpc_client.h" #include "rpc_client.h"
#include "connection.h"
#include "../config/version.h" #include "../config/version.h"
#include "../util/base64.h" #include "../util/base64.h"
#include <curl/curl.h> #include <curl/curl.h>
#include <sodium.h>
#include <atomic>
#include <cstdio> #include <cstdio>
#include <cstring> #include <cstring>
#include <utility>
#include "../util/logger.h" #include "../util/logger.h"
namespace dragonx { namespace dragonx {
namespace rpc { namespace rpc {
namespace {
std::mutex g_trace_mutex;
RPCClient::TraceCallback g_trace_callback;
std::atomic_bool g_trace_enabled{false};
thread_local std::string g_trace_source;
void emitRpcTrace(const std::string& method)
{
if (!g_trace_enabled.load(std::memory_order_relaxed)) return;
RPCClient::TraceCallback callback;
{
std::lock_guard<std::mutex> lock(g_trace_mutex);
callback = g_trace_callback;
}
if (!callback) return;
std::string source = g_trace_source.empty() ? std::string("App") : g_trace_source;
callback(source, method);
}
} // namespace
RPCClient::TraceScope::TraceScope(std::string source)
: previous_(RPCClient::currentTraceSource())
{
RPCClient::setTraceSource(std::move(source));
}
RPCClient::TraceScope::~TraceScope()
{
RPCClient::setTraceSource(std::move(previous_));
}
void RPCClient::setTraceCallback(TraceCallback callback)
{
std::lock_guard<std::mutex> lock(g_trace_mutex);
g_trace_callback = std::move(callback);
}
void RPCClient::setTraceEnabled(bool enabled)
{
g_trace_enabled.store(enabled, std::memory_order_relaxed);
}
bool RPCClient::isTraceEnabled()
{
return g_trace_enabled.load(std::memory_order_relaxed);
}
std::string RPCClient::currentTraceSource()
{
return g_trace_source;
}
void RPCClient::setTraceSource(std::string source)
{
g_trace_source = std::move(source);
}
// Callback for libcurl to write response data // Callback for libcurl to write response data
static size_t WriteCallback(void* contents, size_t size, size_t nmemb, std::string* userp) { static size_t WriteCallback(void* contents, size_t size, size_t nmemb, std::string* userp) {
size_t totalSize = size * nmemb; size_t totalSize = size * nmemb;
@@ -89,14 +24,6 @@ static size_t WriteCallback(void* contents, size_t size, size_t nmemb, std::stri
return totalSize; return totalSize;
} }
// curl progress callback: a non-zero return aborts the in-flight transfer. This lets a
// requestAbort() from another thread (disconnect/shutdown) unblock curl_easy_perform so the
// UI thread's worker join() returns promptly instead of waiting out the request timeout.
static int xferInfoCallback(void* clientp, curl_off_t, curl_off_t, curl_off_t, curl_off_t) {
const auto* self = static_cast<const RPCClient*>(clientp);
return (self != nullptr && self->abortRequested()) ? 1 : 0;
}
// Private implementation using libcurl // Private implementation using libcurl
class RPCClient::Impl { class RPCClient::Impl {
public: public:
@@ -133,26 +60,17 @@ RPCClient::~RPCClient() = default;
bool RPCClient::connect(const std::string& host, const std::string& port, bool RPCClient::connect(const std::string& host, const std::string& port,
const std::string& user, const std::string& password) const std::string& user, const std::string& password)
{
return connect(host, port, user, password, false);
}
bool RPCClient::connect(const std::string& host, const std::string& port,
const std::string& user, const std::string& password,
bool useTls)
{ {
std::lock_guard<std::recursive_mutex> lk(curl_mutex_); std::lock_guard<std::recursive_mutex> lk(curl_mutex_);
host_ = host; host_ = host;
port_ = port; port_ = port;
last_connect_info_ = json();
// Create Basic auth header with proper base64 encoding, then wipe the plaintext // Create Basic auth header with proper base64 encoding
// "user:password" temporary (std::string does not zero its buffer on destruction).
std::string credentials = user + ":" + password; std::string credentials = user + ":" + password;
auth_ = util::base64_encode(credentials); auth_ = util::base64_encode(credentials);
if (!credentials.empty()) sodium_memzero(credentials.data(), credentials.size());
impl_->url = std::string(useTls ? "https://" : "http://") + host + ":" + port + "/"; // Build URL - use HTTP for localhost RPC (TLS not always enabled)
impl_->url = "http://" + host + ":" + port + "/";
VERBOSE_LOGF("Connecting to dragonxd at %s\n", impl_->url.c_str()); VERBOSE_LOGF("Connecting to dragonxd at %s\n", impl_->url.c_str());
// Clean up previous curl handle/headers to avoid leaks on retries // Clean up previous curl handle/headers to avoid leaks on retries
@@ -181,31 +99,17 @@ bool RPCClient::connect(const std::string& host, const std::string& port,
curl_easy_setopt(impl_->curl, CURLOPT_URL, impl_->url.c_str()); curl_easy_setopt(impl_->curl, CURLOPT_URL, impl_->url.c_str());
curl_easy_setopt(impl_->curl, CURLOPT_HTTPHEADER, impl_->headers); curl_easy_setopt(impl_->curl, CURLOPT_HTTPHEADER, impl_->headers);
curl_easy_setopt(impl_->curl, CURLOPT_WRITEFUNCTION, WriteCallback); curl_easy_setopt(impl_->curl, CURLOPT_WRITEFUNCTION, WriteCallback);
// Progress callback so requestAbort() can unblock an in-flight curl_easy_perform.
clearAbort(); // a fresh connection must not start in the aborted state
curl_easy_setopt(impl_->curl, CURLOPT_NOPROGRESS, 0L);
curl_easy_setopt(impl_->curl, CURLOPT_XFERINFOFUNCTION, xferInfoCallback);
curl_easy_setopt(impl_->curl, CURLOPT_XFERINFODATA, this);
curl_easy_setopt(impl_->curl, CURLOPT_TIMEOUT, 30L); curl_easy_setopt(impl_->curl, CURLOPT_TIMEOUT, 30L);
// Localhost fails fast if nothing is listening; a remote/TLS daemon needs a larger curl_easy_setopt(impl_->curl, CURLOPT_CONNECTTIMEOUT, 1L); // localhost fails fast if not listening
// budget for the TCP + TLS handshake over real network latency (1s would spuriously fail).
const long connectTimeout = Connection::isLocalHost(host) ? 2L : 10L;
curl_easy_setopt(impl_->curl, CURLOPT_CONNECTTIMEOUT, connectTimeout);
// Test connection with getinfo. Use a SHORT timeout for the probe on localhost: a healthy // Test connection with getinfo
// local daemon answers in milliseconds and a warming one returns -28 just as fast, so a long
// hang means a wedged/loading occupant — no point blocking the full 30s before we retry and
// update the UI. (call(timeoutSec) restores the persistent 30s afterwards, so normal RPC calls
// that legitimately take longer are unaffected.) Remote/TLS daemons keep the full budget.
const long probeTimeout = Connection::isLocalHost(host) ? 8L : 30L;
try { try {
json result = call("getinfo", json::array(), probeTimeout); json result = call("getinfo");
if (result.contains("version")) { if (result.contains("version")) {
connected_ = true; connected_ = true;
warming_up_ = false; warming_up_ = false;
warmup_status_.clear(); warmup_status_.clear();
last_connect_error_.clear(); last_connect_error_.clear();
last_connect_info_ = result;
DEBUG_LOGF("Connected to dragonxd v%d\n", result["version"].get<int>()); DEBUG_LOGF("Connected to dragonxd v%d\n", result["version"].get<int>());
return true; return true;
} }
@@ -216,12 +120,7 @@ bool RPCClient::connect(const std::string& host, const std::string& port,
// it just hasn't finished initializing yet. Mark as connected+warmup // it just hasn't finished initializing yet. Mark as connected+warmup
// so the wallet can show the UI instead of a blocking overlay. // so the wallet can show the UI instead of a blocking overlay.
std::string msg = e.what(); std::string msg = e.what();
// Warmup is JSON-RPC error code -28 (RPC_IN_WARMUP) — the robust signal. Fall back bool isWarmup = (msg.find("Loading") != std::string::npos ||
// to message substrings for any path that didn't carry the numeric code.
int code = 0;
if (const auto* re = dynamic_cast<const RpcError*>(&e)) code = re->code;
bool isWarmup = (code == -28) ||
(msg.find("Loading") != std::string::npos ||
msg.find("Verifying") != std::string::npos || msg.find("Verifying") != std::string::npos ||
msg.find("Activating") != std::string::npos || msg.find("Activating") != std::string::npos ||
msg.find("Rewinding") != std::string::npos || msg.find("Rewinding") != std::string::npos ||
@@ -241,35 +140,15 @@ bool RPCClient::connect(const std::string& host, const std::string& port,
connected_ = false; connected_ = false;
warming_up_ = false; warming_up_ = false;
warmup_status_.clear(); warmup_status_.clear();
last_connect_info_ = json();
return false; return false;
} }
json RPCClient::getLastConnectInfo() const
{
std::lock_guard<std::recursive_mutex> lk(curl_mutex_);
return last_connect_info_;
}
void RPCClient::requestAbort()
{
// Deliberately NOT taking curl_mutex_ — the whole point is to interrupt a call() that is
// currently holding it inside curl_easy_perform. The atomic is read by xferInfoCallback.
abort_.store(true, std::memory_order_relaxed);
}
void RPCClient::clearAbort()
{
abort_.store(false, std::memory_order_relaxed);
}
void RPCClient::disconnect() void RPCClient::disconnect()
{ {
std::lock_guard<std::recursive_mutex> lk(curl_mutex_); std::lock_guard<std::recursive_mutex> lk(curl_mutex_);
connected_ = false; connected_ = false;
warming_up_ = false; warming_up_ = false;
warmup_status_.clear(); warmup_status_.clear();
last_connect_info_ = json();
if (impl_->curl) { if (impl_->curl) {
curl_easy_cleanup(impl_->curl); curl_easy_cleanup(impl_->curl);
impl_->curl = nullptr; impl_->curl = nullptr;
@@ -297,8 +176,6 @@ json RPCClient::call(const std::string& method, const json& params)
throw std::runtime_error("Not connected"); throw std::runtime_error("Not connected");
} }
emitRpcTrace(method);
json payload = makePayload(method, params); json payload = makePayload(method, params);
std::string body = payload.dump(); std::string body = payload.dump();
std::string response_data; std::string response_data;
@@ -323,36 +200,23 @@ json RPCClient::call(const std::string& method, const json& params)
// (insufficient funds, bad params, etc.) with a valid JSON body. // (insufficient funds, bad params, etc.) with a valid JSON body.
// Parse the body first to extract the real error message. // Parse the body first to extract the real error message.
if (http_code != 200) { if (http_code != 200) {
int errCode = 0;
try { try {
json response = json::parse(response_data); json response = json::parse(response_data);
if (response.contains("error") && response["error"].is_object()) { if (response.contains("error") && !response["error"].is_null()) {
if (response["error"].contains("code") && response["error"]["code"].is_number_integer()) std::string err_msg = response["error"]["message"].get<std::string>();
errCode = response["error"]["code"].get<int>(); throw std::runtime_error(err_msg);
if (response["error"].contains("message") && response["error"]["message"].is_string())
throw RpcError(errCode, response["error"]["message"].get<std::string>());
// message missing/non-string — keep the detail instead of a bare HTTP code
throw RpcError(errCode, "RPC error: " + response["error"].dump());
} }
} catch (const json::exception&) { } catch (const json::exception&) {
// Body wasn't valid JSON — fall through to generic HTTP error // Body wasn't valid JSON — fall through to generic HTTP error
} }
throw RpcError(errCode, "RPC error: HTTP " + std::to_string(http_code)); throw std::runtime_error("RPC error: HTTP " + std::to_string(http_code));
} }
json response = json::parse(response_data); json response = json::parse(response_data);
if (response.contains("error") && !response["error"].is_null()) { if (response.contains("error") && !response["error"].is_null()) {
int errCode = 0; std::string err_msg = response["error"]["message"].get<std::string>();
std::string err_msg; throw std::runtime_error("RPC error: " + err_msg);
if (response["error"].is_object()) {
if (response["error"].contains("code") && response["error"]["code"].is_number_integer())
errCode = response["error"]["code"].get<int>();
if (response["error"].contains("message") && response["error"]["message"].is_string())
err_msg = response["error"]["message"].get<std::string>();
}
if (err_msg.empty()) err_msg = response["error"].dump();
throw RpcError(errCode, "RPC error: " + err_msg);
} }
return response["result"]; return response["result"];
@@ -365,8 +229,6 @@ json RPCClient::call(const std::string& method, const json& params, long timeout
throw std::runtime_error("Not connected"); throw std::runtime_error("Not connected");
} }
emitRpcTrace(method);
// Temporarily override timeout // Temporarily override timeout
long prevTimeout = 30L; long prevTimeout = 30L;
curl_easy_setopt(impl_->curl, CURLOPT_TIMEOUT, timeoutSec); curl_easy_setopt(impl_->curl, CURLOPT_TIMEOUT, timeoutSec);
@@ -395,32 +257,20 @@ json RPCClient::call(const std::string& method, const json& params, long timeout
curl_easy_getinfo(impl_->curl, CURLINFO_RESPONSE_CODE, &http_code); curl_easy_getinfo(impl_->curl, CURLINFO_RESPONSE_CODE, &http_code);
if (http_code != 200) { if (http_code != 200) {
int errCode = 0;
try { try {
json response = json::parse(response_data); json response = json::parse(response_data);
if (response.contains("error") && response["error"].is_object()) { if (response.contains("error") && !response["error"].is_null()) {
if (response["error"].contains("code") && response["error"]["code"].is_number_integer()) std::string err_msg = response["error"]["message"].get<std::string>();
errCode = response["error"]["code"].get<int>(); throw std::runtime_error(err_msg);
if (response["error"].contains("message") && response["error"]["message"].is_string())
throw RpcError(errCode, response["error"]["message"].get<std::string>());
throw RpcError(errCode, "RPC error: " + response["error"].dump());
} }
} catch (const json::exception&) {} } catch (const json::exception&) {}
throw RpcError(errCode, "RPC error: HTTP " + std::to_string(http_code)); throw std::runtime_error("RPC error: HTTP " + std::to_string(http_code));
} }
json response = json::parse(response_data); json response = json::parse(response_data);
if (response.contains("error") && !response["error"].is_null()) { if (response.contains("error") && !response["error"].is_null()) {
int errCode = 0; std::string err_msg = response["error"]["message"].get<std::string>();
std::string err_msg; throw std::runtime_error("RPC error: " + err_msg);
if (response["error"].is_object()) {
if (response["error"].contains("code") && response["error"]["code"].is_number_integer())
errCode = response["error"]["code"].get<int>();
if (response["error"].contains("message") && response["error"]["message"].is_string())
err_msg = response["error"]["message"].get<std::string>();
}
if (err_msg.empty()) err_msg = response["error"].dump();
throw RpcError(errCode, "RPC error: " + err_msg);
} }
return response["result"]; return response["result"];
@@ -438,8 +288,6 @@ std::string RPCClient::callRaw(const std::string& method, const json& params)
throw std::runtime_error("Not connected"); throw std::runtime_error("Not connected");
} }
emitRpcTrace(method);
json payload = makePayload(method, params); json payload = makePayload(method, params);
std::string body = payload.dump(); std::string body = payload.dump();
std::string response_data; std::string response_data;
@@ -470,14 +318,7 @@ std::string RPCClient::callRaw(const std::string& method, const json& params)
// Parse with ordered_json to preserve the daemon's original key order // Parse with ordered_json to preserve the daemon's original key order
nlohmann::ordered_json oj = nlohmann::ordered_json::parse(response_data); nlohmann::ordered_json oj = nlohmann::ordered_json::parse(response_data);
if (oj.contains("error") && !oj["error"].is_null()) { if (oj.contains("error") && !oj["error"].is_null()) {
// A daemon error object normally has a string "message", but don't assume it — a malformed std::string err_msg = oj["error"]["message"].get<std::string>();
// error (missing/non-string message) must yield a clean RPC error, not a json type-exception.
const auto& err = oj["error"];
std::string err_msg;
if (err.is_object() && err.contains("message") && err["message"].is_string())
err_msg = err["message"].get<std::string>();
else
err_msg = err.dump();
throw std::runtime_error("RPC error: " + err_msg); throw std::runtime_error("RPC error: " + err_msg);
} }

View File

@@ -5,12 +5,10 @@
#pragma once #pragma once
#include "types.h" #include "types.h"
#include <atomic>
#include <string> #include <string>
#include <functional> #include <functional>
#include <memory> #include <memory>
#include <mutex> #include <mutex>
#include <stdexcept>
#include <nlohmann/json.hpp> #include <nlohmann/json.hpp>
namespace dragonx { namespace dragonx {
@@ -20,21 +18,6 @@ using json = nlohmann::json;
using Callback = std::function<void(const json&)>; using Callback = std::function<void(const json&)>;
using ErrorCallback = std::function<void(const std::string&)>; using ErrorCallback = std::function<void(const std::string&)>;
/**
* @brief A JSON-RPC error carrying the daemon's numeric error code.
*
* what() preserves the exact human-readable message (so existing string matching
* still works); `code` exposes the JSON-RPC error code — notably -28 (RPC_IN_WARMUP)
* for a daemon still starting up. Derives from std::runtime_error, so every existing
* `catch (const std::exception&)` continues to handle it unchanged.
*/
class RpcError : public std::runtime_error {
public:
RpcError(int errorCode, const std::string& message)
: std::runtime_error(message), code(errorCode) {}
int code = 0;
};
/** /**
* @brief JSON-RPC client for dragonxd * @brief JSON-RPC client for dragonxd
* *
@@ -42,20 +25,6 @@ public:
*/ */
class RPCClient { class RPCClient {
public: public:
using TraceCallback = std::function<void(const std::string& source, const std::string& method)>;
class TraceScope {
public:
explicit TraceScope(std::string source);
~TraceScope();
TraceScope(const TraceScope&) = delete;
TraceScope& operator=(const TraceScope&) = delete;
private:
std::string previous_;
};
RPCClient(); RPCClient();
~RPCClient(); ~RPCClient();
@@ -74,10 +43,6 @@ public:
bool connect(const std::string& host, const std::string& port, bool connect(const std::string& host, const std::string& port,
const std::string& user, const std::string& password); const std::string& user, const std::string& password);
bool connect(const std::string& host, const std::string& port,
const std::string& user, const std::string& password,
bool useTls);
/** /**
* @brief Disconnect from dragonxd * @brief Disconnect from dragonxd
*/ */
@@ -88,18 +53,6 @@ public:
*/ */
bool isConnected() const { return connected_; } bool isConnected() const { return connected_; }
/**
* @brief Ask an in-flight call() to abort as soon as possible (thread-safe).
*
* Set from another thread (e.g. before stop()-ing the worker on disconnect/shutdown):
* a curl progress callback aborts the transfer, so a blocked curl_easy_perform returns
* promptly instead of freezing the UI thread's join() until the request timeout. Cleared
* on the next connect(); abortRequested() is read by the progress callback.
*/
void requestAbort();
void clearAbort();
bool abortRequested() const noexcept { return abort_.load(std::memory_order_relaxed); }
/** /**
* @brief True if the last connect() succeeded but daemon returned a warmup error. * @brief True if the last connect() succeeded but daemon returned a warmup error.
* The curl handle is valid and auth succeeded — RPC calls will throw warmup errors * The curl handle is valid and auth succeeded — RPC calls will throw warmup errors
@@ -117,13 +70,6 @@ public:
* @brief Get the error message from the last failed connect() attempt. * @brief Get the error message from the last failed connect() attempt.
*/ */
const std::string& getLastConnectError() const { return last_connect_error_; } const std::string& getLastConnectError() const { return last_connect_error_; }
json getLastConnectInfo() const;
static void setTraceCallback(TraceCallback callback);
static void setTraceEnabled(bool enabled);
static bool isTraceEnabled();
static std::string currentTraceSource();
static void setTraceSource(std::string source);
/** /**
* @brief Make a raw RPC call * @brief Make a raw RPC call
@@ -249,11 +195,9 @@ private:
std::string port_; std::string port_;
std::string auth_; // Base64 encoded "user:password" std::string auth_; // Base64 encoded "user:password"
bool connected_ = false; bool connected_ = false;
std::atomic<bool> abort_{false}; // set cross-thread to abort an in-flight transfer
bool warming_up_ = false; bool warming_up_ = false;
std::string warmup_status_; std::string warmup_status_;
std::string last_connect_error_; std::string last_connect_error_;
json last_connect_info_;
mutable std::recursive_mutex curl_mutex_; // serializes all curl handle access mutable std::recursive_mutex curl_mutex_; // serializes all curl handle access
// HTTP client (implementation hidden) // HTTP client (implementation hidden)

View File

@@ -97,18 +97,6 @@ bool RPCWorker::hasPendingResults() const
return !results_.empty(); return !results_.empty();
} }
std::size_t RPCWorker::pendingTaskCount() const
{
std::lock_guard<std::mutex> lk(taskMtx_);
return tasks_.size();
}
std::size_t RPCWorker::pendingResultCount() const
{
std::lock_guard<std::mutex> lk(resultMtx_);
return results_.size();
}
void RPCWorker::run() void RPCWorker::run()
{ {
while (true) { while (true) {

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@@ -6,7 +6,6 @@
#include <atomic> #include <atomic>
#include <condition_variable> #include <condition_variable>
#include <cstddef>
#include <deque> #include <deque>
#include <functional> #include <functional>
#include <mutex> #include <mutex>
@@ -70,8 +69,6 @@ public:
/// True when there are completed results waiting for the main thread. /// True when there are completed results waiting for the main thread.
bool hasPendingResults() const; bool hasPendingResults() const;
std::size_t pendingTaskCount() const;
std::size_t pendingResultCount() const;
/// True when the worker thread is running. /// True when the worker thread is running.
bool isRunning() const { return running_.load(std::memory_order_relaxed); } bool isRunning() const { return running_.load(std::memory_order_relaxed); }
@@ -83,7 +80,7 @@ private:
std::atomic<bool> running_{false}; std::atomic<bool> running_{false};
// ---- Task queue (produced by main thread, consumed by worker) ---- // ---- Task queue (produced by main thread, consumed by worker) ----
mutable std::mutex taskMtx_; std::mutex taskMtx_;
std::condition_variable taskCv_; std::condition_variable taskCv_;
std::deque<WorkFn> tasks_; std::deque<WorkFn> tasks_;

File diff suppressed because it is too large Load Diff

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@@ -1,397 +0,0 @@
#pragma once
#include "chat/chat_protocol.h"
#include "data/wallet_state.h"
#include "refresh_scheduler.h"
#include "rpc/rpc_worker.h"
#include <nlohmann/json.hpp>
#include <array>
#include <atomic>
#include <chrono>
#include <cstddef>
#include <cstdint>
#include <ctime>
#include <optional>
#include <set>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>
namespace dragonx {
namespace services {
class NetworkRefreshService {
public:
using Timer = RefreshScheduler::Timer;
using Intervals = RefreshScheduler::Intervals;
class RefreshRpcGateway {
public:
virtual ~RefreshRpcGateway() = default;
virtual nlohmann::json call(const std::string& method,
const nlohmann::json& params) = 0;
};
enum class Job {
Core,
Addresses,
Transactions,
Mining,
Peers,
Price,
Encryption,
ConnectionInit,
Count
};
struct DispatchTicket {
Job job = Job::Core;
std::uint64_t generation = 0;
bool accepted = false;
};
struct JobStats {
std::uint64_t started = 0;
std::uint64_t finished = 0;
std::uint64_t skippedInFlight = 0;
std::uint64_t skippedQueuePressure = 0;
std::uint64_t staleCallbacks = 0;
std::size_t lastQueueDepth = 0;
};
struct EnqueueResult {
DispatchTicket ticket;
bool enqueued = false;
std::size_t queueDepth = 0;
};
struct ConnectionInfoResult {
bool ok = false;
std::optional<int> daemonVersion;
std::optional<int> protocolVersion;
std::optional<int> p2pPort;
std::optional<int> longestChain;
std::optional<int> notarized;
std::optional<int> blocks;
};
struct WalletEncryptionResult {
bool ok = false;
bool encrypted = false;
std::int64_t unlockedUntil = 0;
};
struct WarmupPollResult {
bool ready = false;
ConnectionInfoResult info;
std::string errorMessage;
};
struct ConnectionInitResult {
ConnectionInfoResult info;
WalletEncryptionResult encryption;
};
struct CoreRefreshResult {
bool balanceOk = false;
std::optional<double> shieldedBalance;
std::optional<double> transparentBalance;
std::optional<double> totalBalance;
bool blockchainOk = false;
std::optional<int> blocks;
std::optional<int> headers;
std::optional<std::string> bestBlockHash;
std::optional<double> verificationProgress;
std::optional<int> longestChain;
std::optional<int> notarized;
};
struct MiningRefreshResult {
std::optional<double> localHashrate;
bool miningOk = false;
std::optional<bool> generate;
std::optional<int> genproclimit;
std::optional<int> blocks;
std::optional<double> difficulty;
std::optional<double> networkHashrate;
std::optional<std::string> chain;
double daemonMemoryMb = 0.0;
};
struct PeerRefreshResult {
std::vector<PeerInfo> peers;
std::vector<BannedPeer> bannedPeers;
};
struct PriceRefreshResult {
MarketInfo market;
};
struct PriceHttpResponse {
bool transportOk = false;
long httpStatus = 0;
std::string body;
std::string transportError;
};
struct PriceHttpResult {
std::optional<PriceRefreshResult> price;
std::string errorMessage;
};
struct AddressRefreshResult {
std::vector<AddressInfo> shieldedAddresses;
std::vector<AddressInfo> transparentAddresses;
};
struct AddressRefreshSnapshot {
std::unordered_map<std::string, bool> shieldedSpendingKeys;
};
struct TransactionViewCacheEntry {
std::string from_address;
std::int64_t timestamp = 0;
int confirmations = 0;
struct Output {
std::string address;
double value = 0.0;
std::string memo;
std::size_t position = 0;
};
std::vector<Output> outgoing_outputs;
};
using TransactionViewCache = std::unordered_map<std::string, TransactionViewCacheEntry>;
struct TransactionRefreshSnapshot {
std::vector<std::string> shieldedAddresses;
std::unordered_set<std::string> fullyEnrichedTxids;
TransactionViewCache viewTxCache;
std::unordered_set<std::string> sendTxids;
std::unordered_set<std::string> pendingOpids;
std::vector<TransactionInfo> previousTransactions;
std::set<std::string> miningAddresses;
std::unordered_map<std::string, int> shieldedScanHeights;
std::size_t shieldedScanStartIndex = 0;
std::size_t maxShieldedReceiveScans = 0;
// How many blocks the tip may advance past an address's last scan before it counts as stale
// and needs re-scanning. 0 = strict (must be scanned at the exact current tip). A small
// tolerance lets a multi-cycle pass over many shielded addresses COMPLETE even though new
// blocks arrive mid-pass — otherwise the "scanned at tip" bar moves every block and the scan
// (and the transactions_dirty_ flag it drives) never finishes. It also naturally throttles
// full rescans to roughly once per `tolerance` blocks.
int shieldedScanTipTolerance = 0;
};
struct TransactionRefreshResult {
std::vector<TransactionInfo> transactions;
std::vector<chat::HushChatTransactionMetadata> hushChatMetadata;
int blockHeight = -1;
TransactionViewCache newViewTxEntries;
std::size_t nextShieldedScanStartIndex = 0;
std::size_t shieldedAddressesScanned = 0;
std::size_t shieldedAddressCount = 0;
std::unordered_map<std::string, int> shieldedScanHeights;
bool shieldedScanComplete = true;
};
struct OperationStatusPollResult {
std::vector<std::string> doneOpids;
std::vector<std::string> staleOpids;
std::vector<std::string> successTxids;
std::unordered_map<std::string, std::string> successTxidsByOpid;
std::vector<std::string> failureMessages;
std::unordered_map<std::string, std::string> failureByOpid; // opid -> error message
bool anySuccess = false;
};
struct TransactionCacheUpdate {
TransactionViewCache& viewTxCache;
std::unordered_set<std::string>& sendTxids;
std::vector<TransactionInfo>& confirmedTxCache;
std::unordered_set<std::string>& confirmedTxIds;
int& confirmedCacheBlock;
int& lastTxBlockHeight;
};
static Intervals intervalsForPage(ui::NavPage page) { return RefreshScheduler::intervalsForPage(page); }
static ConnectionInfoResult parseConnectionInfoResult(const nlohmann::json& info);
static WalletEncryptionResult parseWalletEncryptionResult(const nlohmann::json& walletInfo);
static WarmupPollResult collectWarmupPollResult(RefreshRpcGateway& rpc);
static ConnectionInitResult collectConnectionInitResult(
RefreshRpcGateway& rpc,
const std::optional<ConnectionInfoResult>& prefetchedInfo = std::nullopt);
static CoreRefreshResult parseCoreRefreshResult(const nlohmann::json& totalBalance,
bool balanceOk,
const nlohmann::json& blockInfo,
bool blockOk);
// includeBalance=false skips z_gettotalbalance (which takes the wallet lock + cs_main) and only
// fetches getblockchaininfo — used while syncing, where the balance is incomplete anyway and the
// wallet should minimise lock contention with block connection.
static CoreRefreshResult collectCoreRefreshResult(RefreshRpcGateway& rpc, bool includeBalance = true);
static MiningRefreshResult parseMiningRefreshResult(const nlohmann::json& miningInfo,
bool miningOk,
const nlohmann::json& localHashrate,
bool hashrateOk,
double daemonMemoryMb);
static MiningRefreshResult collectMiningRefreshResult(RefreshRpcGateway& rpc,
double daemonMemoryMb,
bool includeSlowRefresh,
bool includeLocalHashrate = true);
static PeerRefreshResult parsePeerRefreshResult(const nlohmann::json& peers,
const nlohmann::json& bannedPeers);
static PeerRefreshResult collectPeerRefreshResult(RefreshRpcGateway& rpc);
static std::optional<PriceRefreshResult> parseCoinGeckoPriceResponse(const std::string& response,
std::time_t fetchedAt);
static PriceHttpResult parsePriceHttpResponse(const PriceHttpResponse& response,
std::time_t fetchedAt);
static AddressInfo buildShieldedAddressInfo(const std::string& address,
const nlohmann::json& validation,
bool validationSucceeded);
static AddressInfo buildTransparentAddressInfo(const std::string& address);
static std::vector<AddressInfo> parseTransparentAddressList(const nlohmann::json& addressList);
static void applyShieldedBalancesFromUnspent(std::vector<AddressInfo>& addresses,
const nlohmann::json& unspent);
static void applyTransparentBalancesFromUnspent(std::vector<AddressInfo>& addresses,
const nlohmann::json& unspent);
static AddressRefreshSnapshot buildAddressRefreshSnapshot(const WalletState& state);
static AddressRefreshResult collectAddressRefreshResult(
RefreshRpcGateway& rpc,
const AddressRefreshSnapshot& snapshot = {});
static TransactionRefreshSnapshot buildTransactionRefreshSnapshot(const WalletState& state,
const TransactionViewCache& viewTxCache,
const std::unordered_set<std::string>& sendTxids);
static void appendTransparentTransactions(std::vector<TransactionInfo>& transactions,
std::set<std::string>& knownTxids,
const nlohmann::json& result,
const std::set<std::string>& miningAddresses = {});
static void appendShieldedReceivedTransactions(std::vector<TransactionInfo>& transactions,
std::set<std::string>& knownTxids,
const std::string& address,
const nlohmann::json& received,
const std::set<std::string>& miningAddresses = {},
std::unordered_map<std::string, std::vector<chat::HushChatMemoOutput>>* chatMemoOutputs = nullptr);
static TransactionViewCacheEntry parseViewTransactionCacheEntry(const nlohmann::json& viewTransaction);
static void appendViewTransactionOutputs(std::vector<TransactionInfo>& transactions,
const std::string& txid,
const TransactionViewCacheEntry& entry);
static void sortTransactionsNewestFirst(std::vector<TransactionInfo>& transactions);
static TransactionRefreshResult collectTransactionRefreshResult(RefreshRpcGateway& rpc,
const TransactionRefreshSnapshot& snapshot,
int currentBlockHeight,
int maxViewTransactionsPerCycle);
static TransactionRefreshResult collectRecentTransactionRefreshResult(
RefreshRpcGateway& rpc,
const TransactionRefreshSnapshot& snapshot,
int currentBlockHeight,
int pageSize = 100);
static OperationStatusPollResult parseOperationStatusPoll(const nlohmann::json& result,
const std::vector<std::string>& requestedOpids);
static void applyConnectionInfoResult(WalletState& state, const ConnectionInfoResult& result);
static void applyWalletEncryptionResult(WalletState& state, const WalletEncryptionResult& result);
static void applyConnectionInitResult(WalletState& state, const ConnectionInitResult& result);
static void applyCoreRefreshResult(WalletState& state,
const CoreRefreshResult& result,
std::time_t updatedAt);
static void applyMiningRefreshResult(WalletState& state,
const MiningRefreshResult& result,
std::time_t updatedAt);
static void applyPeerRefreshResult(WalletState& state,
PeerRefreshResult&& result,
std::time_t updatedAt);
static void markPriceRefreshStarted(WalletState& state);
static void applyPriceRefreshResult(WalletState& state,
const PriceRefreshResult& result,
std::chrono::steady_clock::time_point fetchedAt);
static void applyPriceRefreshFailure(WalletState& state,
const std::string& errorMessage);
static void applyAddressRefreshResult(WalletState& state,
AddressRefreshResult&& result);
static void applyTransactionRefreshResult(WalletState& state,
TransactionCacheUpdate cacheUpdate,
TransactionRefreshResult&& result,
std::time_t updatedAt);
void applyPage(ui::NavPage page) { scheduler_.applyPage(page); }
void setIntervals(Intervals intervals) { scheduler_.setIntervals(intervals); }
const Intervals& intervals() const { return scheduler_.intervals(); }
void tick(float deltaSeconds) { scheduler_.tick(deltaSeconds); }
bool isDue(Timer timer) const { return scheduler_.isDue(timer); }
bool consumeDue(Timer timer) { return scheduler_.consumeDue(timer); }
void reset(Timer timer) { scheduler_.reset(timer); }
void markDue(Timer timer) { scheduler_.markDue(timer); }
void setTimer(Timer timer, float seconds) { scheduler_.setTimer(timer, seconds); }
float timer(Timer timer) const { return scheduler_.timer(timer); }
float interval(Timer timer) const { return scheduler_.interval(timer); }
void markImmediateRefresh() { scheduler_.markImmediateRefresh(); }
void markWalletMutationRefresh() { scheduler_.markWalletMutationRefresh(); }
void resetTxAge() { scheduler_.resetTxAge(); }
bool shouldRefreshTransactions(int lastTxBlockHeight,
int currentBlockHeight,
bool transactionsDirty) const;
bool beginJob(Job job);
bool beginJob(Job job, std::size_t queuedWork, std::size_t maxQueuedWork);
void finishJob(Job job);
bool jobInProgress(Job job) const;
void resetJobs();
DispatchTicket beginDispatch(Job job, std::size_t queuedWork = 0, std::size_t maxQueuedWork = 0);
bool completeDispatch(const DispatchTicket& ticket);
void cancelDispatch(const DispatchTicket& ticket);
JobStats stats(Job job) const;
template <typename Worker, typename WorkFn>
EnqueueResult enqueue(Job job, Worker& worker, WorkFn&& work, std::size_t maxQueuedWork = 0)
{
std::size_t queueDepth = worker.pendingTaskCount();
auto ticket = beginDispatch(job, queueDepth, maxQueuedWork);
if (!ticket.accepted) return {ticket, false, queueDepth};
worker.post([this, ticket, work = std::forward<WorkFn>(work)]() mutable -> rpc::RPCWorker::MainCb {
rpc::RPCWorker::MainCb mainCallback;
try {
mainCallback = work();
} catch (...) {
mainCallback = nullptr;
}
return [this, ticket, mainCallback = std::move(mainCallback)]() mutable {
if (!completeDispatch(ticket)) return;
if (mainCallback) mainCallback();
};
});
return {ticket, true, queueDepth};
}
private:
std::atomic<bool>& jobFlag(Job job);
const std::atomic<bool>& jobFlag(Job job) const;
static std::size_t jobIndex(Job job);
RefreshScheduler scheduler_;
std::atomic<bool> coreInProgress_{false};
std::atomic<bool> addressesInProgress_{false};
std::atomic<bool> transactionsInProgress_{false};
std::atomic<bool> miningInProgress_{false};
std::atomic<bool> peersInProgress_{false};
std::atomic<bool> priceInProgress_{false};
std::atomic<bool> encryptionInProgress_{false};
std::atomic<bool> connectionInitInProgress_{false};
std::array<std::atomic<std::uint64_t>, static_cast<std::size_t>(Job::Count)> generations_{};
std::array<std::atomic<std::uint64_t>, static_cast<std::size_t>(Job::Count)> started_{};
std::array<std::atomic<std::uint64_t>, static_cast<std::size_t>(Job::Count)> finished_{};
std::array<std::atomic<std::uint64_t>, static_cast<std::size_t>(Job::Count)> skippedInFlight_{};
std::array<std::atomic<std::uint64_t>, static_cast<std::size_t>(Job::Count)> skippedQueuePressure_{};
std::array<std::atomic<std::uint64_t>, static_cast<std::size_t>(Job::Count)> staleCallbacks_{};
std::array<std::atomic<std::size_t>, static_cast<std::size_t>(Job::Count)> lastQueueDepth_{};
};
} // namespace services
} // namespace dragonx

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@@ -1,161 +0,0 @@
#include "refresh_scheduler.h"
#include <algorithm>
namespace dragonx {
namespace services {
RefreshScheduler::Intervals RefreshScheduler::intervalsForPage(ui::NavPage page)
{
using NP = ui::NavPage;
// Intervals are {core, transactions, addresses, peers} in seconds (0 = disabled).
// The peers value keeps the status-bar peer count current on EVERY tab — previously it was 0
// off the Peers tab, so the count never updated until you opened Peers. A slow 20s cadence is
// plenty for a status-bar number; the Peers tab itself stays fast (5s) for its live list. During
// sync this is overridden by kSyncProfile (peers 0) so it can't contend with block download.
switch (page) {
case NP::Overview: return {2.0f, 10.0f, 15.0f, 20.0f};
case NP::Send: return {3.0f, 10.0f, 5.0f, 20.0f};
case NP::Receive: return {5.0f, 15.0f, 5.0f, 20.0f};
case NP::History: return {5.0f, 3.0f, 15.0f, 20.0f};
case NP::Mining: return {5.0f, 15.0f, 15.0f, 20.0f};
case NP::Peers: return {5.0f, 15.0f, 15.0f, 5.0f};
case NP::Market: return {5.0f, 15.0f, 15.0f, 20.0f};
case NP::Console: return {10.0f, 30.0f, 30.0f, 30.0f};
default: return {5.0f, 15.0f, 15.0f, 20.0f};
}
}
void RefreshScheduler::applyPage(ui::NavPage page)
{
setIntervals(intervalsForPage(page));
}
void RefreshScheduler::setIntervals(Intervals intervals)
{
intervals_ = intervals;
}
void RefreshScheduler::tick(float deltaSeconds)
{
float delta = std::max(0.0f, deltaSeconds);
timers_.core += delta;
timers_.transactions += delta;
timers_.addresses += delta;
timers_.peers += delta;
timers_.price += delta;
timers_.fast += delta;
timers_.txAge += delta;
timers_.opid += delta;
}
bool RefreshScheduler::isDue(Timer timer) const
{
float timerInterval = interval(timer);
return timerInterval > 0.0f && timerRef(timer) >= timerInterval;
}
bool RefreshScheduler::consumeDue(Timer timer)
{
if (!isDue(timer)) return false;
reset(timer);
return true;
}
void RefreshScheduler::reset(Timer timer)
{
timerRef(timer) = 0.0f;
}
void RefreshScheduler::markDue(Timer timer)
{
float timerInterval = interval(timer);
timerRef(timer) = timerInterval > 0.0f ? timerInterval : 0.0f;
}
void RefreshScheduler::setTimer(Timer timer, float seconds)
{
timerRef(timer) = std::max(0.0f, seconds);
}
float RefreshScheduler::timer(Timer timer) const
{
return timerRef(timer);
}
float RefreshScheduler::interval(Timer timer) const
{
switch (timer) {
case Timer::Core: return intervals_.core;
case Timer::Transactions: return intervals_.transactions;
case Timer::Addresses: return intervals_.addresses;
case Timer::Peers: return intervals_.peers;
case Timer::Price: return kPrice;
case Timer::Fast: return kFast;
case Timer::TxAge: return kTxMaxAge;
case Timer::Opid: return kOpidPoll;
}
return 0.0f;
}
void RefreshScheduler::markImmediateRefresh()
{
markDue(Timer::Core);
markDue(Timer::Transactions);
markDue(Timer::Addresses);
markDue(Timer::Peers);
}
void RefreshScheduler::markWalletMutationRefresh()
{
markDue(Timer::Core);
markDue(Timer::Transactions);
markDue(Timer::Addresses);
}
void RefreshScheduler::resetTxAge()
{
reset(Timer::TxAge);
}
bool RefreshScheduler::shouldRefreshTransactions(int lastTxBlockHeight,
int currentBlockHeight,
bool transactionsDirty) const
{
return lastTxBlockHeight < 0
|| currentBlockHeight != lastTxBlockHeight
|| transactionsDirty;
}
float& RefreshScheduler::timerRef(Timer timer)
{
switch (timer) {
case Timer::Core: return timers_.core;
case Timer::Transactions: return timers_.transactions;
case Timer::Addresses: return timers_.addresses;
case Timer::Peers: return timers_.peers;
case Timer::Price: return timers_.price;
case Timer::Fast: return timers_.fast;
case Timer::TxAge: return timers_.txAge;
case Timer::Opid: return timers_.opid;
}
return timers_.core;
}
const float& RefreshScheduler::timerRef(Timer timer) const
{
switch (timer) {
case Timer::Core: return timers_.core;
case Timer::Transactions: return timers_.transactions;
case Timer::Addresses: return timers_.addresses;
case Timer::Peers: return timers_.peers;
case Timer::Price: return timers_.price;
case Timer::Fast: return timers_.fast;
case Timer::TxAge: return timers_.txAge;
case Timer::Opid: return timers_.opid;
}
return timers_.core;
}
} // namespace services
} // namespace dragonx

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@@ -1,88 +0,0 @@
#pragma once
#include "ui/sidebar.h"
namespace dragonx {
namespace services {
class RefreshScheduler {
public:
enum class Timer {
Core,
Transactions,
Addresses,
Peers,
Price,
Fast,
TxAge,
Opid
};
struct Intervals {
float core;
float transactions;
float addresses;
float peers;
};
static constexpr float kCoreDefault = 5.0f;
static constexpr float kAddressDefault = 15.0f;
static constexpr float kTransactionDefault = 10.0f;
static constexpr float kPeerDefault = 10.0f;
static constexpr float kPrice = 60.0f;
static constexpr float kFast = 1.0f;
static constexpr float kTxMaxAge = 15.0f;
static constexpr float kOpidPoll = 2.0f;
// Low-impact polling profile applied while the daemon is SYNCING, regardless of the active tab.
// Only a slow progress poll runs (core, 10s); transactions/addresses/peers are disabled (0).
// Frequent getpeerinfo, per-block transaction scans, and balance polls all contend for the
// daemon's cs_main lock and measurably slow block connection during sync — this is exactly why
// the lightweight Console tab syncs faster than the Peers tab. Reverts to the per-tab profile
// once sync completes. (Tx/address/balance data is incomplete mid-sync anyway.)
static constexpr Intervals kSyncProfile{10.0f, 0.0f, 0.0f, 0.0f};
static Intervals intervalsForPage(ui::NavPage page);
void applyPage(ui::NavPage page);
void setIntervals(Intervals intervals);
const Intervals& intervals() const { return intervals_; }
void tick(float deltaSeconds);
bool isDue(Timer timer) const;
bool consumeDue(Timer timer);
void reset(Timer timer);
void markDue(Timer timer);
void setTimer(Timer timer, float seconds);
float timer(Timer timer) const;
float interval(Timer timer) const;
void markImmediateRefresh();
void markWalletMutationRefresh();
void resetTxAge();
bool shouldRefreshTransactions(int lastTxBlockHeight,
int currentBlockHeight,
bool transactionsDirty) const;
private:
struct Timers {
float core = 0.0f;
float transactions = 0.0f;
float addresses = 0.0f;
float peers = 0.0f;
float price = 0.0f;
float fast = 0.0f;
float txAge = 0.0f;
float opid = 0.0f;
};
float& timerRef(Timer timer);
const float& timerRef(Timer timer) const;
Intervals intervals_{kCoreDefault, kTransactionDefault, kAddressDefault, kPeerDefault};
Timers timers_;
};
} // namespace services
} // namespace dragonx

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@@ -1,127 +0,0 @@
#include "wallet_security_controller.h"
#include "../util/secure_vault.h"
#include <cctype>
#include <cstdio>
#include <utility>
namespace dragonx {
namespace services {
WalletSecurityController::~WalletSecurityController()
{
clearDeferredEncryption();
}
void WalletSecurityController::beginDeferredEncryption(std::string passphrase, std::string pin)
{
clearDeferredEncryption();
deferred_.passphrase = std::move(passphrase);
deferred_.pin = std::move(pin);
deferred_.pending = true;
deferred_.lastConnectAttempt = -10.0;
}
WalletSecurityController::DeferredEncryptionSnapshot WalletSecurityController::deferredEncryption() const
{
return {deferred_.passphrase, deferred_.pin};
}
bool WalletSecurityController::shouldAttemptDeferredConnect(double nowSeconds, double minIntervalSeconds)
{
if (!deferred_.pending) return false;
if (nowSeconds - deferred_.lastConnectAttempt < minIntervalSeconds) return false;
deferred_.lastConnectAttempt = nowSeconds;
return true;
}
void WalletSecurityController::clearDeferredEncryption()
{
secureClear(deferred_.passphrase);
secureClear(deferred_.pin);
deferred_.pending = false;
deferred_.lastConnectAttempt = -10.0;
}
WalletSecurityController::DeferredEncryptionResult WalletSecurityController::runDeferredEncryption(
DeferredEncryptionSnapshot request, RpcGateway& rpc, VaultGateway* vault)
{
DeferredEncryptionResult result;
result.pinProvided = !request.pin.empty();
std::string error;
if (!rpc.encryptWallet(request.passphrase, error)) {
result.error = error.empty() ? "encryptwallet failed" : error;
secureClear(request.passphrase);
secureClear(request.pin);
return result;
}
result.encrypted = true;
result.restartRequired = true;
if (result.pinProvided && vault) {
result.pinStored = vault->storePin(request.pin, request.passphrase);
}
secureClear(request.passphrase);
secureClear(request.pin);
return result;
}
WalletSecurityController::PinValidationResult WalletSecurityController::validatePinSetup(
const std::string& pin, const std::string& confirmation, bool allowEmpty, std::size_t minLength)
{
if (pin.empty() && confirmation.empty()) {
return allowEmpty
? PinValidationResult{true, PinValidationError::None, ""}
: PinValidationResult{false, PinValidationError::Empty, "PIN is required"};
}
if (pin != confirmation) {
return {false, PinValidationError::Mismatch, "PINs do not match"};
}
if (pin.size() < minLength) {
return {false, PinValidationError::TooShort, "PIN is too short"};
}
for (unsigned char c : pin) {
if (!std::isdigit(c)) {
return {false, PinValidationError::NonDigit, "PIN must contain only digits"};
}
}
return {true, PinValidationError::None, ""};
}
WalletSecurityController::KeyKind WalletSecurityController::classifyAddress(const std::string& address)
{
return !address.empty() && address[0] == 'z' ? KeyKind::Shielded : KeyKind::Transparent;
}
WalletSecurityController::KeyKind WalletSecurityController::classifyPrivateKey(const std::string& key)
{
return !key.empty() && key[0] == 's' ? KeyKind::Shielded : KeyKind::Transparent;
}
const char* WalletSecurityController::importSuccessMessage(KeyKind kind)
{
return kind == KeyKind::Shielded
? "Z-address key imported successfully. Wallet is rescanning."
: "T-address key imported successfully. Wallet is rescanning.";
}
std::string WalletSecurityController::decryptExportFileName(std::uint64_t timestampSeconds)
{
char buffer[64];
snprintf(buffer, sizeof(buffer), "obsidiandecryptexport%llu",
static_cast<unsigned long long>(timestampSeconds));
return std::string(buffer);
}
void WalletSecurityController::secureClear(std::string& value)
{
if (!value.empty()) {
util::SecureVault::secureZero(&value[0], value.size());
value.clear();
}
}
} // namespace services
} // namespace dragonx

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@@ -1,93 +0,0 @@
#pragma once
#include <cstddef>
#include <cstdint>
#include <string>
namespace dragonx {
namespace services {
class WalletSecurityController {
public:
enum class PinValidationError {
None,
Empty,
Mismatch,
TooShort,
NonDigit
};
struct PinValidationResult {
bool ok = false;
PinValidationError error = PinValidationError::None;
const char* message = "";
};
struct DeferredEncryptionSnapshot {
std::string passphrase;
std::string pin;
};
class RpcGateway {
public:
virtual ~RpcGateway() = default;
virtual bool encryptWallet(const std::string& passphrase, std::string& error) = 0;
virtual bool unlockWallet(const std::string& passphrase, int timeoutSeconds, std::string& error) = 0;
virtual bool exportWallet(const std::string& fileName, long timeoutSeconds, std::string& error) = 0;
virtual bool importWallet(const std::string& filePath, long timeoutSeconds, std::string& error) = 0;
};
class VaultGateway {
public:
virtual ~VaultGateway() = default;
virtual bool storePin(const std::string& pin, const std::string& passphrase) = 0;
};
enum class KeyKind {
Transparent,
Shielded
};
struct DeferredEncryptionResult {
bool encrypted = false;
bool pinProvided = false;
bool pinStored = false;
bool restartRequired = false;
std::string error;
};
~WalletSecurityController();
void beginDeferredEncryption(std::string passphrase, std::string pin = {});
bool hasDeferredEncryption() const { return deferred_.pending; }
DeferredEncryptionSnapshot deferredEncryption() const;
bool shouldAttemptDeferredConnect(double nowSeconds, double minIntervalSeconds = 3.0);
void clearDeferredEncryption();
DeferredEncryptionResult runDeferredEncryption(DeferredEncryptionSnapshot request,
RpcGateway& rpc,
VaultGateway* vault);
static PinValidationResult validatePinSetup(const std::string& pin,
const std::string& confirmation,
bool allowEmpty = false,
std::size_t minLength = 4);
static KeyKind classifyAddress(const std::string& address);
static KeyKind classifyPrivateKey(const std::string& key);
static const char* importSuccessMessage(KeyKind kind);
static std::string decryptExportFileName(std::uint64_t timestampSeconds);
static void secureClear(std::string& value);
private:
struct DeferredEncryptionState {
std::string passphrase;
std::string pin;
bool pending = false;
double lastConnectAttempt = -10.0;
};
DeferredEncryptionState deferred_;
};
} // namespace services
} // namespace dragonx

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@@ -1,114 +0,0 @@
#include "wallet_security_workflow.h"
#include <utility>
namespace dragonx {
namespace services {
void WalletSecurityWorkflow::reset()
{
state_ = {};
}
void WalletSecurityWorkflow::start(std::chrono::steady_clock::time_point now)
{
state_.phase = DecryptPhase::Working;
state_.step = DecryptStep::Unlock;
state_.status = stepStatus(DecryptStep::Unlock);
state_.inProgress = true;
state_.stepStarted = now;
state_.overallStarted = now;
}
void WalletSecurityWorkflow::advanceTo(DecryptStep step, std::string status,
std::chrono::steady_clock::time_point now)
{
state_.phase = DecryptPhase::Working;
state_.step = step;
state_.status = std::move(status);
state_.inProgress = true;
state_.stepStarted = now;
}
void WalletSecurityWorkflow::failEntry(std::string status)
{
state_.phase = DecryptPhase::PassphraseEntry;
state_.step = DecryptStep::Unlock;
state_.status = std::move(status);
state_.inProgress = false;
}
void WalletSecurityWorkflow::fail(std::string status)
{
state_.phase = DecryptPhase::Error;
state_.status = std::move(status);
state_.inProgress = false;
}
void WalletSecurityWorkflow::closeDialogForImport()
{
state_.inProgress = false;
state_.importActive = true;
}
void WalletSecurityWorkflow::finishImport()
{
state_.importActive = false;
}
WalletSecurityWorkflow::WalletFilePlan WalletSecurityWorkflow::planWalletFiles(
const std::string& dataDir,
std::uint64_t timestampSeconds)
{
WalletFilePlan plan;
plan.dataDir = dataDir;
plan.exportFile = WalletSecurityController::decryptExportFileName(timestampSeconds);
plan.exportPath = dataDir + plan.exportFile;
plan.walletPath = dataDir + "wallet.dat";
plan.backupPath = dataDir + "wallet.dat.encrypted.bak";
return plan;
}
const char* WalletSecurityWorkflow::stepStatus(DecryptStep step)
{
switch (step) {
case DecryptStep::Unlock: return "Unlocking wallet...";
case DecryptStep::ExportKeys: return "Exporting wallet keys...";
case DecryptStep::StopDaemon: return "Stopping daemon...";
case DecryptStep::BackupWallet: return "Backing up encrypted wallet...";
case DecryptStep::RestartDaemon: return "Restarting daemon...";
case DecryptStep::ImportKeys: return "Importing wallet keys...";
}
return "";
}
const char* WalletSecurityWorkflow::stepLabel(DecryptStep step)
{
switch (step) {
case DecryptStep::Unlock: return "Unlocking wallet";
case DecryptStep::ExportKeys: return "Exporting wallet keys";
case DecryptStep::StopDaemon: return "Stopping daemon";
case DecryptStep::BackupWallet: return "Backing up encrypted wallet";
case DecryptStep::RestartDaemon: return "Restarting daemon";
case DecryptStep::ImportKeys: return "Importing wallet keys";
}
return "";
}
WalletSecurityWorkflow::DecryptStep WalletSecurityWorkflow::stepFromIndex(int step)
{
if (step <= 0) return DecryptStep::Unlock;
if (step == 1) return DecryptStep::ExportKeys;
if (step == 2) return DecryptStep::StopDaemon;
if (step == 3) return DecryptStep::BackupWallet;
if (step == 4) return DecryptStep::RestartDaemon;
return DecryptStep::ImportKeys;
}
bool WalletSecurityWorkflow::stepIsComplete(DecryptStep current, DecryptStep candidate)
{
return stepIndex(candidate) < stepIndex(current);
}
} // namespace services
} // namespace dragonx

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@@ -1,78 +0,0 @@
#pragma once
#include "wallet_security_controller.h"
#include <chrono>
#include <cstdint>
#include <string>
namespace dragonx {
namespace services {
class WalletSecurityWorkflow {
public:
enum class DecryptPhase {
PassphraseEntry = 0,
Working = 1,
Success = 2,
Error = 3
};
enum class DecryptStep {
Unlock = 0,
ExportKeys = 1,
StopDaemon = 2,
BackupWallet = 3,
RestartDaemon = 4,
ImportKeys = 5
};
struct DecryptSnapshot {
DecryptPhase phase = DecryptPhase::PassphraseEntry;
DecryptStep step = DecryptStep::Unlock;
std::string status;
bool inProgress = false;
bool importActive = false;
std::chrono::steady_clock::time_point stepStarted{};
std::chrono::steady_clock::time_point overallStarted{};
};
struct WalletFilePlan {
std::string dataDir;
std::string exportFile;
std::string exportPath;
std::string walletPath;
std::string backupPath;
};
void reset();
void start(std::chrono::steady_clock::time_point now);
void advanceTo(DecryptStep step, std::string status,
std::chrono::steady_clock::time_point now);
void failEntry(std::string status);
void fail(std::string status);
void closeDialogForImport();
void finishImport();
DecryptSnapshot snapshot() const { return state_; }
DecryptPhase phase() const { return state_.phase; }
DecryptStep step() const { return state_.step; }
const std::string& status() const { return state_.status; }
bool inProgress() const { return state_.inProgress; }
bool importActive() const { return state_.importActive; }
bool canClose() const { return state_.phase != DecryptPhase::Working; }
static WalletFilePlan planWalletFiles(const std::string& dataDir,
std::uint64_t timestampSeconds);
static const char* stepStatus(DecryptStep step);
static const char* stepLabel(DecryptStep step);
static int stepIndex(DecryptStep step) { return static_cast<int>(step); }
static DecryptStep stepFromIndex(int step);
static bool stepIsComplete(DecryptStep current, DecryptStep candidate);
private:
DecryptSnapshot state_;
};
} // namespace services
} // namespace dragonx

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@@ -1,104 +0,0 @@
#include "wallet_security_workflow_executor.h"
namespace dragonx {
namespace services {
WalletSecurityWorkflowExecutor::Outcome WalletSecurityWorkflowExecutor::unlockWallet(
const std::string& passphrase, RpcGateway& rpc, int timeoutSeconds)
{
std::string error;
if (!rpc.unlockWallet(passphrase, timeoutSeconds, error)) {
return {false, error.empty() ? "Incorrect passphrase" : error, true};
}
return {true, {}, false};
}
WalletSecurityWorkflowExecutor::ExportOutcome WalletSecurityWorkflowExecutor::exportWallet(
RpcGateway& rpc, FileGateway& files, std::uint64_t timestampSeconds, long timeoutSeconds)
{
ExportOutcome outcome;
outcome.filePlan = WalletSecurityWorkflow::planWalletFiles(files.dataDir(), timestampSeconds);
std::string error;
if (!rpc.exportWallet(outcome.filePlan.exportFile, timeoutSeconds, error)) {
outcome.ok = false;
outcome.error = error.empty() ? "Export failed" : "Export failed: " + error;
return outcome;
}
outcome.ok = true;
return outcome;
}
WalletSecurityWorkflowExecutor::Outcome WalletSecurityWorkflowExecutor::stopDaemon(RpcGateway& rpc)
{
std::string error;
(void)rpc.requestDaemonStop(error);
return {true, {}, false};
}
WalletSecurityWorkflowExecutor::Outcome WalletSecurityWorkflowExecutor::backupEncryptedWallet(
FileGateway& files, const WalletFilePlan& filePlan)
{
std::string error;
if (!files.backupEncryptedWallet(filePlan, error)) {
return {false, error.empty() ? "Failed to rename wallet.dat" : "Failed to rename wallet.dat: " + error, false};
}
return {true, {}, false};
}
WalletSecurityWorkflowExecutor::Outcome WalletSecurityWorkflowExecutor::restartDaemonAndWait(
DaemonGateway& daemon, RpcGateway& rpc, int preRestartDelayMs,
int embeddedRestartSettleMs, int maxProbeSeconds)
{
auto waitForMs = [&](int milliseconds) -> bool {
int remaining = milliseconds;
while (remaining > 0 && !daemon.cancelled() && !daemon.shuttingDown()) {
int slice = remaining >= 100 ? 100 : remaining;
daemon.sleepForMs(slice);
remaining -= slice;
}
return !daemon.cancelled() && !daemon.shuttingDown();
};
if (!waitForMs(preRestartDelayMs)) return {false, "", false};
if (daemon.isUsingEmbeddedDaemon()) {
daemon.stopEmbeddedDaemon();
if (daemon.cancelled() || daemon.shuttingDown()) return {false, "", false};
if (!waitForMs(embeddedRestartSettleMs)) return {false, "", false};
daemon.startEmbeddedDaemon();
}
bool daemonUp = false;
std::string lastError;
for (int i = 0; i < maxProbeSeconds && !daemon.cancelled() && !daemon.shuttingDown(); ++i) {
daemon.sleepForMs(1000);
if (rpc.probeDaemon(lastError)) {
daemonUp = true;
break;
}
}
if (daemon.cancelled() || daemon.shuttingDown()) return {false, "", false};
if (!daemonUp) return {false, "Daemon failed to restart", false};
return {true, {}, false};
}
WalletSecurityWorkflowExecutor::Outcome WalletSecurityWorkflowExecutor::importWallet(
ImportGateway& importer, const std::string& exportPath, long timeoutSeconds)
{
std::string error;
if (!importer.importWallet(exportPath, timeoutSeconds, error)) {
return {false, error.empty() ? "Key import failed" : "Key import failed: " + error, false};
}
return {true, {}, false};
}
void WalletSecurityWorkflowExecutor::cleanupVaultAndPin(const VaultCleanupGateway& cleanup)
{
if (cleanup) cleanup();
}
} // namespace services
} // namespace dragonx

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@@ -1,83 +0,0 @@
#pragma once
#include "wallet_security_workflow.h"
#include <cstdint>
#include <functional>
#include <string>
namespace dragonx {
namespace services {
class WalletSecurityWorkflowExecutor {
public:
using WalletFilePlan = WalletSecurityWorkflow::WalletFilePlan;
struct Outcome {
bool ok = false;
std::string error;
bool passphraseRejected = false;
};
struct ExportOutcome : Outcome {
WalletFilePlan filePlan;
};
class RpcGateway {
public:
virtual ~RpcGateway() = default;
virtual bool unlockWallet(const std::string& passphrase, int timeoutSeconds, std::string& error) = 0;
virtual bool exportWallet(const std::string& fileName, long timeoutSeconds, std::string& error) = 0;
virtual bool requestDaemonStop(std::string& error) = 0;
virtual bool probeDaemon(std::string& error) = 0;
};
class ImportGateway {
public:
virtual ~ImportGateway() = default;
virtual bool importWallet(const std::string& exportPath, long timeoutSeconds, std::string& error) = 0;
};
class FileGateway {
public:
virtual ~FileGateway() = default;
virtual std::string dataDir() = 0;
virtual bool backupEncryptedWallet(const WalletFilePlan& filePlan, std::string& error) = 0;
};
class DaemonGateway {
public:
virtual ~DaemonGateway() = default;
virtual bool isUsingEmbeddedDaemon() const = 0;
virtual void stopEmbeddedDaemon() = 0;
virtual bool startEmbeddedDaemon() = 0;
virtual bool cancelled() const = 0;
virtual bool shuttingDown() const = 0;
virtual void sleepForMs(int milliseconds) = 0;
};
using VaultCleanupGateway = std::function<void()>;
static Outcome unlockWallet(const std::string& passphrase,
RpcGateway& rpc,
int timeoutSeconds = 600);
static ExportOutcome exportWallet(RpcGateway& rpc,
FileGateway& files,
std::uint64_t timestampSeconds,
long timeoutSeconds = 300L);
static Outcome stopDaemon(RpcGateway& rpc);
static Outcome backupEncryptedWallet(FileGateway& files,
const WalletFilePlan& filePlan);
static Outcome restartDaemonAndWait(DaemonGateway& daemon,
RpcGateway& rpc,
int preRestartDelayMs = 2000,
int embeddedRestartSettleMs = 1000,
int maxProbeSeconds = 60);
static Outcome importWallet(ImportGateway& importer,
const std::string& exportPath,
long timeoutSeconds = 1200L);
static void cleanupVaultAndPin(const VaultCleanupGateway& cleanup);
};
} // namespace services
} // namespace dragonx

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@@ -0,0 +1,418 @@
// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
//
// Offscreen render-target scroll fade — the ImGui equivalent of CSS mask-image.
// Renders scrollable content to an offscreen surface, then composites it back
// as a textured mesh strip with vertex alpha for edge fading.
// This produces a true per-pixel fade that works with any background
// (including acrylic/backdrop transparency).
//
// Supports both OpenGL (DRAGONX_HAS_GLAD) and DX11 (DRAGONX_USE_DX11).
#pragma once
#include "imgui.h"
#include "imgui_internal.h"
#include <cstdio>
// ============================================================================
// Platform detection
// ============================================================================
#if defined(DRAGONX_USE_DX11)
#include <d3d11.h>
#define SCROLL_FADE_HAS_OFFSCREEN 1
#define SCROLL_FADE_DX11 1
#elif defined(DRAGONX_HAS_GLAD)
#include <glad/gl.h>
#include "../../util/logger.h"
#ifndef GL_FRAMEBUFFER_BINDING
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#endif
#ifndef GL_VIEWPORT
#define GL_VIEWPORT 0x0BA2
#endif
#ifndef GL_SCISSOR_TEST
#define GL_SCISSOR_TEST 0x0C11
#endif
#define SCROLL_FADE_HAS_OFFSCREEN 1
#define SCROLL_FADE_GL 1
#endif
#ifdef SCROLL_FADE_HAS_OFFSCREEN
namespace dragonx {
namespace ui {
namespace effects {
// ============================================================================
// ScrollFadeRT — manages an offscreen render target for scroll-fade rendering
// ============================================================================
class ScrollFadeRT {
public:
ScrollFadeRT() = default;
~ScrollFadeRT() { destroy(); }
// Non-copyable
ScrollFadeRT(const ScrollFadeRT&) = delete;
ScrollFadeRT& operator=(const ScrollFadeRT&) = delete;
/// Ensure RT matches the required dimensions. Returns true if ready.
bool ensure(int w, int h) {
if (w <= 0 || h <= 0) return false;
if (isValid() && w == width_ && h == height_) return true;
return init(w, h);
}
void destroy();
bool isValid() const;
/// Get the texture as an ImTextureID for compositing.
ImTextureID textureID() const;
int width() const { return width_; }
int height() const { return height_; }
#ifdef SCROLL_FADE_DX11
ID3D11RenderTargetView* rtv() const { return rtv_; }
#endif
#ifdef SCROLL_FADE_GL
unsigned int fbo() const { return fbo_; }
#endif
private:
bool init(int w, int h);
int width_ = 0;
int height_ = 0;
#ifdef SCROLL_FADE_DX11
ID3D11Texture2D* tex_ = nullptr;
ID3D11RenderTargetView* rtv_ = nullptr;
ID3D11ShaderResourceView* srv_ = nullptr;
#endif
#ifdef SCROLL_FADE_GL
unsigned int fbo_ = 0;
unsigned int colorTex_ = 0;
#endif
};
// ============================================================================
// Implementations
// ============================================================================
#ifdef SCROLL_FADE_DX11
// --- DX11 helpers to get device/context from ImGui backend ---
inline ID3D11Device* GetDX11Device() {
ImGuiIO& io = ImGui::GetIO();
if (!io.BackendRendererUserData) return nullptr;
return *reinterpret_cast<ID3D11Device**>(io.BackendRendererUserData);
}
inline ID3D11DeviceContext* GetDX11Context() {
ID3D11Device* dev = GetDX11Device();
if (!dev) return nullptr;
ID3D11DeviceContext* ctx = nullptr;
dev->GetImmediateContext(&ctx);
return ctx; // caller must Release()
}
inline bool ScrollFadeRT::init(int w, int h) {
destroy();
ID3D11Device* dev = GetDX11Device();
if (!dev) return false;
width_ = w;
height_ = h;
// Create texture
D3D11_TEXTURE2D_DESC td = {};
td.Width = (UINT)w;
td.Height = (UINT)h;
td.MipLevels = 1;
td.ArraySize = 1;
td.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
td.SampleDesc.Count = 1;
td.Usage = D3D11_USAGE_DEFAULT;
td.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
if (FAILED(dev->CreateTexture2D(&td, nullptr, &tex_))) {
DEBUG_LOGF("ScrollFadeRT: CreateTexture2D failed\n");
destroy();
return false;
}
// Render target view
if (FAILED(dev->CreateRenderTargetView(tex_, nullptr, &rtv_))) {
DEBUG_LOGF("ScrollFadeRT: CreateRenderTargetView failed\n");
destroy();
return false;
}
// Shader resource view (for sampling as texture)
if (FAILED(dev->CreateShaderResourceView(tex_, nullptr, &srv_))) {
DEBUG_LOGF("ScrollFadeRT: CreateShaderResourceView failed\n");
destroy();
return false;
}
return true;
}
inline void ScrollFadeRT::destroy() {
if (srv_) { srv_->Release(); srv_ = nullptr; }
if (rtv_) { rtv_->Release(); rtv_ = nullptr; }
if (tex_) { tex_->Release(); tex_ = nullptr; }
width_ = height_ = 0;
}
inline bool ScrollFadeRT::isValid() const { return rtv_ != nullptr; }
inline ImTextureID ScrollFadeRT::textureID() const {
return (ImTextureID)srv_;
}
#endif // SCROLL_FADE_DX11
#ifdef SCROLL_FADE_GL
inline bool ScrollFadeRT::init(int w, int h) {
destroy();
width_ = w;
height_ = h;
glGenFramebuffers(1, &fbo_);
glBindFramebuffer(GL_FRAMEBUFFER, fbo_);
glGenTextures(1, &colorTex_);
glBindTexture(GL_TEXTURE_2D, colorTex_);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, colorTex_, 0);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glBindTexture(GL_TEXTURE_2D, 0);
if (status != GL_FRAMEBUFFER_COMPLETE) {
DEBUG_LOGF("ScrollFadeRT: FBO incomplete (0x%X)\n", status);
destroy();
return false;
}
return true;
}
inline void ScrollFadeRT::destroy() {
if (colorTex_) { glDeleteTextures(1, &colorTex_); colorTex_ = 0; }
if (fbo_) { glDeleteFramebuffers(1, &fbo_); fbo_ = 0; }
width_ = height_ = 0;
}
inline bool ScrollFadeRT::isValid() const { return fbo_ != 0; }
inline ImTextureID ScrollFadeRT::textureID() const {
return (ImTextureID)(intptr_t)colorTex_;
}
#endif // SCROLL_FADE_GL
// ============================================================================
// Callback state — singleton storage for bind/unbind data
// ============================================================================
struct ScrollFadeState {
#ifdef SCROLL_FADE_DX11
ID3D11RenderTargetView* offscreenRTV = nullptr;
ID3D11RenderTargetView* savedRTV = nullptr;
ID3D11DepthStencilView* savedDSV = nullptr;
D3D11_VIEWPORT savedVP = {};
#endif
#ifdef SCROLL_FADE_GL
unsigned int fbo = 0;
int savedFBO = 0;
int savedVP[4] = {};
bool savedScissorEnabled = true; // ImGui always has scissor enabled
#endif
int vpW = 0, vpH = 0; // framebuffer pixel dimensions for viewport
};
inline ScrollFadeState& GetScrollFadeState() {
static ScrollFadeState s;
return s;
}
// ============================================================================
// Callbacks — inserted into the draw list via AddCallback
// ============================================================================
#ifdef SCROLL_FADE_DX11
inline void BindRTCallback(const ImDrawList*, const ImDrawCmd*) {
auto& st = GetScrollFadeState();
ID3D11DeviceContext* ctx = GetDX11Context();
if (!ctx) return;
// Save current RT and viewport
UINT numVP = 1;
ctx->OMGetRenderTargets(1, &st.savedRTV, &st.savedDSV);
ctx->RSGetViewports(&numVP, &st.savedVP);
// Bind offscreen RT
ctx->OMSetRenderTargets(1, &st.offscreenRTV, nullptr);
// Set viewport to match RT size
D3D11_VIEWPORT vp = {};
vp.Width = (FLOAT)st.vpW;
vp.Height = (FLOAT)st.vpH;
vp.MaxDepth = 1.0f;
ctx->RSSetViewports(1, &vp);
// Clear to transparent
float clearColor[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
ctx->ClearRenderTargetView(st.offscreenRTV, clearColor);
ctx->Release();
}
inline void UnbindRTCallback(const ImDrawList*, const ImDrawCmd*) {
auto& st = GetScrollFadeState();
ID3D11DeviceContext* ctx = GetDX11Context();
if (!ctx) return;
// Restore previous RT and viewport
ctx->OMSetRenderTargets(1, &st.savedRTV, st.savedDSV);
ctx->RSSetViewports(1, &st.savedVP);
// Release the refs from OMGetRenderTargets
if (st.savedRTV) { st.savedRTV->Release(); st.savedRTV = nullptr; }
if (st.savedDSV) { st.savedDSV->Release(); st.savedDSV = nullptr; }
ctx->Release();
}
#endif // SCROLL_FADE_DX11
#ifdef SCROLL_FADE_GL
inline void BindRTCallback(const ImDrawList*, const ImDrawCmd*) {
auto& st = GetScrollFadeState();
// Save current FBO and viewport
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &st.savedFBO);
glGetIntegerv(GL_VIEWPORT, st.savedVP);
glBindFramebuffer(GL_FRAMEBUFFER, st.fbo);
glViewport(0, 0, st.vpW, st.vpH);
// Disable scissor test inside the FBO. ImGui's renderer computes
// scissor rects relative to the main framebuffer dimensions — those
// coordinates would be wrong for our offscreen surface. The child
// window's content is already bounded by ImGui's layout, and the
// composite step applies its own clip rect, so skipping scissor
// in the FBO is safe.
glDisable(GL_SCISSOR_TEST);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
inline void UnbindRTCallback(const ImDrawList*, const ImDrawCmd*) {
auto& st = GetScrollFadeState();
glBindFramebuffer(GL_FRAMEBUFFER, (unsigned int)st.savedFBO);
glViewport(st.savedVP[0], st.savedVP[1], st.savedVP[2], st.savedVP[3]);
if (st.savedScissorEnabled)
glEnable(GL_SCISSOR_TEST);
}
#endif // SCROLL_FADE_GL
// ============================================================================
// Composite helper — draw the RT texture as a mesh strip with alpha fade
// ============================================================================
/// Draw the offscreen texture onto `dl` as a vertical strip with alpha=0 at
/// the faded edges and alpha=1 in the middle. Produces a true CSS-like
/// mask-image: linear-gradient() result.
///
/// @param logicalW, logicalH Logical display dimensions (DisplaySize) for
/// UV calculation — NOT the RT pixel dimensions. ImGui screen coords
/// are in logical units, and the FBO projection maps them 1:1 to the
/// logical coordinate space, so UVs must divide by logical size.
inline void CompositeWithFade(ImDrawList* dl,
ImTextureID texID,
const ImVec2& screenMin,
const ImVec2& screenMax,
int logicalW, int logicalH,
float fadeTop, float fadeBot,
bool needTop, bool needBot)
{
float left = screenMin.x;
float right = screenMax.x;
float y0 = screenMin.y;
float y1 = screenMin.y + (needTop ? fadeTop : 0.0f);
float y2 = screenMax.y - (needBot ? fadeBot : 0.0f);
float y3 = screenMax.y;
// Clamp in case fade zones overlap
if (y1 > y2) { float mid = (y0 + y3) * 0.5f; y1 = y2 = mid; }
// UV coordinates — map screen position (logical) to render target texture.
// Screen coords are in logical (DisplaySize) space. The FBO projection
// maps these 1:1, so divide by logical dimensions to get [0,1] UVs.
float uL = screenMin.x / (float)logicalW;
float uR = screenMax.x / (float)logicalW;
#ifdef SCROLL_FADE_GL
// OpenGL: FBO Y is flipped (ImGui top=0 → GL bottom=0)
auto uvY = [&](float y) -> float { return 1.0f - y / (float)logicalH; };
#else
// DX11: no Y flip (both ImGui and DX11 have (0,0) at top-left)
auto uvY = [&](float y) -> float { return y / (float)logicalH; };
#endif
ImU32 colOpaque = IM_COL32(255, 255, 255, 255);
ImU32 colClear = IM_COL32(255, 255, 255, 0);
ImU32 colTop = needTop ? colClear : colOpaque;
ImU32 colBot = needBot ? colClear : colOpaque;
dl->PushTextureID(texID);
dl->PrimReserve(18, 8);
ImDrawVert* vtx = dl->_VtxWritePtr;
ImDrawIdx* idx = dl->_IdxWritePtr;
ImDrawIdx base = (ImDrawIdx)dl->_VtxCurrentIdx;
vtx[0] = { ImVec2(left, y0), ImVec2(uL, uvY(y0)), colTop };
vtx[1] = { ImVec2(right, y0), ImVec2(uR, uvY(y0)), colTop };
vtx[2] = { ImVec2(left, y1), ImVec2(uL, uvY(y1)), colOpaque };
vtx[3] = { ImVec2(right, y1), ImVec2(uR, uvY(y1)), colOpaque };
vtx[4] = { ImVec2(left, y2), ImVec2(uL, uvY(y2)), colOpaque };
vtx[5] = { ImVec2(right, y2), ImVec2(uR, uvY(y2)), colOpaque };
vtx[6] = { ImVec2(left, y3), ImVec2(uL, uvY(y3)), colBot };
vtx[7] = { ImVec2(right, y3), ImVec2(uR, uvY(y3)), colBot };
idx[0] = base+0; idx[1] = base+1; idx[2] = base+3;
idx[3] = base+0; idx[4] = base+3; idx[5] = base+2;
idx[6] = base+2; idx[7] = base+3; idx[8] = base+5;
idx[9] = base+2; idx[10] = base+5; idx[11] = base+4;
idx[12] = base+4; idx[13] = base+5; idx[14] = base+7;
idx[15] = base+4; idx[16] = base+7; idx[17] = base+6;
dl->_VtxWritePtr += 8;
dl->_IdxWritePtr += 18;
dl->_VtxCurrentIdx += 8;
dl->PopTextureID();
}
} // namespace effects
} // namespace ui
} // namespace dragonx
#endif // SCROLL_FADE_HAS_OFFSCREEN

View File

@@ -1,401 +0,0 @@
#include "explorer_block_cache.h"
#include "../../util/logger.h"
#include "../../util/platform.h"
#include <nlohmann/json.hpp>
#include <sqlite3.h>
#include <algorithm>
#include <filesystem>
#include <fstream>
#include <utility>
namespace fs = std::filesystem;
using json = nlohmann::json;
namespace dragonx {
namespace ui {
namespace {
constexpr int kCacheSchemaVersion = 1;
struct Statement {
sqlite3_stmt* handle = nullptr;
Statement(sqlite3* db, const char* sql)
{
if (sqlite3_prepare_v2(db, sql, -1, &handle, nullptr) != SQLITE_OK) {
handle = nullptr;
}
}
~Statement()
{
if (handle) sqlite3_finalize(handle);
}
Statement(const Statement&) = delete;
Statement& operator=(const Statement&) = delete;
};
bool bindText(sqlite3_stmt* statement, int index, const std::string& value)
{
return sqlite3_bind_text(statement, index, value.c_str(), -1, SQLITE_TRANSIENT) == SQLITE_OK;
}
bool blockSummaryFromJson(const json& source, ExplorerBlockSummary& block)
{
if (!source.is_object()) return false;
try {
block.height = source.value("height", 0);
block.hash = source.value("hash", std::string());
block.tx_count = source.value("tx_count", 0);
block.size = source.value("size", 0);
block.time = source.value("time", static_cast<std::int64_t>(0));
block.difficulty = source.value("difficulty", 0.0);
} catch (...) {
return false;
}
return block.height > 0 && !block.hash.empty();
}
} // namespace
ExplorerBlockCache::ExplorerBlockCache()
: ExplorerBlockCache(defaultDatabasePath(), defaultLegacyJsonPath())
{
}
ExplorerBlockCache::ExplorerBlockCache(std::string databasePath, std::string legacyJsonPath)
: database_path_(std::move(databasePath)), legacy_json_path_(std::move(legacyJsonPath))
{
}
ExplorerBlockCache::~ExplorerBlockCache()
{
close();
}
std::string ExplorerBlockCache::defaultDatabasePath()
{
return (fs::path(util::Platform::getConfigDir()) / "explorer_blocks.sqlite").string();
}
std::string ExplorerBlockCache::defaultLegacyJsonPath()
{
return (fs::path(util::Platform::getConfigDir()) / "explorer_blocks_cache.json").string();
}
bool ExplorerBlockCache::ensureOpen()
{
if (db_) return true;
try {
fs::path path(database_path_);
if (!path.parent_path().empty()) fs::create_directories(path.parent_path());
} catch (const std::exception& e) {
DEBUG_LOGF("Failed to create explorer cache directory: %s\n", e.what());
return false;
}
sqlite3* openedDb = nullptr;
if (sqlite3_open(database_path_.c_str(), &openedDb) != SQLITE_OK) {
DEBUG_LOGF("Failed to open explorer block cache: %s\n",
openedDb ? sqlite3_errmsg(openedDb) : "unknown error");
if (openedDb) sqlite3_close(openedDb);
return false;
}
db_ = openedDb;
sqlite3_busy_timeout(db_, 2000);
exec("PRAGMA journal_mode=WAL");
exec("PRAGMA synchronous=NORMAL");
if (!createSchema()) {
close();
return false;
}
migrateLegacyJsonIfNeeded();
return true;
}
std::map<int, ExplorerBlockSummary> ExplorerBlockCache::loadRange(int minHeight, int maxHeight)
{
std::map<int, ExplorerBlockSummary> blocks;
if (minHeight > maxHeight) std::swap(minHeight, maxHeight);
if (minHeight < 1 || maxHeight < 1 || !ensureOpen()) return blocks;
Statement statement(db_,
"SELECT height, hash, tx_count, size, time, difficulty "
"FROM explorer_blocks WHERE height BETWEEN ? AND ? ORDER BY height DESC");
if (!statement.handle) return blocks;
sqlite3_bind_int(statement.handle, 1, minHeight);
sqlite3_bind_int(statement.handle, 2, maxHeight);
while (sqlite3_step(statement.handle) == SQLITE_ROW) {
ExplorerBlockSummary block;
block.height = sqlite3_column_int(statement.handle, 0);
const unsigned char* hashText = sqlite3_column_text(statement.handle, 1);
if (hashText) block.hash = reinterpret_cast<const char*>(hashText);
block.tx_count = sqlite3_column_int(statement.handle, 2);
block.size = sqlite3_column_int(statement.handle, 3);
block.time = static_cast<std::int64_t>(sqlite3_column_int64(statement.handle, 4));
block.difficulty = sqlite3_column_double(statement.handle, 5);
if (block.height > 0 && !block.hash.empty()) {
blocks[block.height] = std::move(block);
}
}
return blocks;
}
std::vector<ExplorerBlockSummary> ExplorerBlockCache::searchBlocks(const std::string& query, int limit)
{
std::vector<ExplorerBlockSummary> results;
if (query.empty() || limit < 1 || !ensureOpen()) return results;
// Escape LIKE wildcards in the user input so '%' / '_' are matched literally.
std::string escaped;
escaped.reserve(query.size());
for (char c : query) {
if (c == '%' || c == '_' || c == '\\') escaped.push_back('\\');
escaped.push_back(c);
}
std::string pattern = "%" + escaped + "%";
Statement statement(db_,
"SELECT height, hash, tx_count, size, time, difficulty "
"FROM explorer_blocks "
"WHERE CAST(height AS TEXT) LIKE ?1 ESCAPE '\\' OR hash LIKE ?1 ESCAPE '\\' "
"ORDER BY height DESC LIMIT ?2");
if (!statement.handle) return results;
sqlite3_bind_text(statement.handle, 1, pattern.c_str(), -1, SQLITE_TRANSIENT);
sqlite3_bind_int(statement.handle, 2, limit);
while (sqlite3_step(statement.handle) == SQLITE_ROW) {
ExplorerBlockSummary block;
block.height = sqlite3_column_int(statement.handle, 0);
const unsigned char* hashText = sqlite3_column_text(statement.handle, 1);
if (hashText) block.hash = reinterpret_cast<const char*>(hashText);
block.tx_count = sqlite3_column_int(statement.handle, 2);
block.size = sqlite3_column_int(statement.handle, 3);
block.time = static_cast<std::int64_t>(sqlite3_column_int64(statement.handle, 4));
block.difficulty = sqlite3_column_double(statement.handle, 5);
if (block.height > 0 && !block.hash.empty()) results.push_back(std::move(block));
}
return results;
}
bool ExplorerBlockCache::storeBlock(const ExplorerBlockSummary& block)
{
if (block.height < 1 || block.hash.empty() || !ensureOpen()) return false;
Statement statement(db_,
"INSERT OR REPLACE INTO explorer_blocks "
"(height, hash, tx_count, size, time, difficulty) VALUES (?, ?, ?, ?, ?, ?)");
if (!statement.handle) return false;
sqlite3_bind_int(statement.handle, 1, block.height);
if (!bindText(statement.handle, 2, block.hash)) return false;
sqlite3_bind_int(statement.handle, 3, block.tx_count);
sqlite3_bind_int(statement.handle, 4, block.size);
sqlite3_bind_int64(statement.handle, 5, static_cast<sqlite3_int64>(block.time));
sqlite3_bind_double(statement.handle, 6, block.difficulty);
return sqlite3_step(statement.handle) == SQLITE_DONE;
}
int ExplorerBlockCache::cachedBlockCount()
{
if (!ensureOpen()) return 0;
Statement statement(db_, "SELECT COUNT(*) FROM explorer_blocks");
if (!statement.handle || sqlite3_step(statement.handle) != SQLITE_ROW) return 0;
return sqlite3_column_int(statement.handle, 0);
}
void ExplorerBlockCache::clearBlocks()
{
if (!ensureOpen()) return;
exec("DELETE FROM explorer_blocks");
}
ExplorerBlockCache::SavedTipValidation ExplorerBlockCache::prepareValidation(
int currentHeight, const std::string& currentBestHash)
{
SavedTipValidation validation;
if (currentHeight <= 0 || !ensureOpen()) return validation;
int savedHeight = getMetaInt("tip_height", 0);
std::string savedHash = getMetaValue("tip_hash");
if (savedHeight <= 0 || savedHash.empty()) {
if (!currentBestHash.empty()) updateTip(currentHeight, currentBestHash);
return validation;
}
if (currentHeight < savedHeight) {
clearBlocks();
if (!currentBestHash.empty()) updateTip(currentHeight, currentBestHash);
else updateTip(0, std::string());
return validation;
}
if (currentHeight == savedHeight) {
if (currentBestHash.empty()) return validation;
if (currentBestHash != savedHash) clearBlocks();
updateTip(currentHeight, currentBestHash);
return validation;
}
if (currentBestHash.empty()) return validation;
validation.needed = true;
validation.height = savedHeight;
validation.expectedHash = savedHash;
return validation;
}
void ExplorerBlockCache::applySavedTipValidation(const SavedTipValidation& validation,
const std::string& actualHash,
int currentHeight,
const std::string& currentBestHash)
{
if (!validation.needed || !ensureOpen()) return;
if (actualHash.empty()) return;
if (actualHash != validation.expectedHash) {
clearBlocks();
}
if (currentHeight > 0 && !currentBestHash.empty()) {
updateTip(currentHeight, currentBestHash);
}
}
void ExplorerBlockCache::updateTip(int height, const std::string& hash)
{
if (!ensureOpen()) return;
setMetaValue("tip_height", std::to_string(std::max(0, height)));
setMetaValue("tip_hash", hash);
}
bool ExplorerBlockCache::exec(const char* sql)
{
if (!db_) return false;
char* error = nullptr;
int result = sqlite3_exec(db_, sql, nullptr, nullptr, &error);
if (result != SQLITE_OK) {
DEBUG_LOGF("Explorer block cache SQL error: %s\n", error ? error : sqlite3_errmsg(db_));
if (error) sqlite3_free(error);
return false;
}
return true;
}
std::string ExplorerBlockCache::getMetaValue(const std::string& key)
{
if (!ensureOpen()) return {};
Statement statement(db_, "SELECT value FROM explorer_cache_meta WHERE key = ?");
if (!statement.handle) return {};
if (!bindText(statement.handle, 1, key)) return {};
if (sqlite3_step(statement.handle) != SQLITE_ROW) return {};
const unsigned char* valueText = sqlite3_column_text(statement.handle, 0);
return valueText ? reinterpret_cast<const char*>(valueText) : std::string();
}
int ExplorerBlockCache::getMetaInt(const std::string& key, int fallback)
{
std::string value = getMetaValue(key);
if (value.empty()) return fallback;
try {
return std::stoi(value);
} catch (...) {
return fallback;
}
}
void ExplorerBlockCache::setMetaValue(const std::string& key, const std::string& value)
{
if (!ensureOpen()) return;
Statement statement(db_,
"INSERT OR REPLACE INTO explorer_cache_meta (key, value) VALUES (?, ?)");
if (!statement.handle) return;
if (!bindText(statement.handle, 1, key)) return;
if (!bindText(statement.handle, 2, value)) return;
sqlite3_step(statement.handle);
}
bool ExplorerBlockCache::createSchema()
{
return exec("CREATE TABLE IF NOT EXISTS explorer_blocks ("
"height INTEGER PRIMARY KEY,"
"hash TEXT NOT NULL,"
"tx_count INTEGER NOT NULL,"
"size INTEGER NOT NULL,"
"time INTEGER NOT NULL,"
"difficulty REAL NOT NULL)") &&
exec("CREATE TABLE IF NOT EXISTS explorer_cache_meta ("
"key TEXT PRIMARY KEY,"
"value TEXT NOT NULL)") &&
exec("INSERT OR IGNORE INTO explorer_cache_meta (key, value) VALUES "
"('schema_version', '1')");
}
void ExplorerBlockCache::migrateLegacyJsonIfNeeded()
{
if (!db_ || getMetaValue("json_migrated") == "1") return;
bool migrated = false;
try {
if (!legacy_json_path_.empty() && fs::exists(legacy_json_path_)) {
std::ifstream file(legacy_json_path_);
json cache;
file >> cache;
if (cache.is_object() && cache.value("version", 0) == kCacheSchemaVersion) {
exec("BEGIN IMMEDIATE TRANSACTION");
if (cache.contains("blocks") && cache["blocks"].is_array()) {
for (const auto& entry : cache["blocks"]) {
ExplorerBlockSummary block;
if (blockSummaryFromJson(entry, block)) {
storeBlock(block);
}
}
}
exec("COMMIT");
int tipHeight = cache.value("tip_height", 0);
std::string tipHash = cache.value("tip_hash", std::string());
if (tipHeight > 0 && !tipHash.empty()) {
updateTip(tipHeight, tipHash);
}
}
}
migrated = true;
} catch (const std::exception& e) {
exec("ROLLBACK");
DEBUG_LOGF("Failed to migrate explorer JSON cache: %s\n", e.what());
migrated = true;
}
if (migrated) setMetaValue("json_migrated", "1");
}
void ExplorerBlockCache::close()
{
if (!db_) return;
sqlite3_close(db_);
db_ = nullptr;
}
} // namespace ui
} // namespace dragonx

View File

@@ -1,74 +0,0 @@
#pragma once
#include <cstdint>
#include <map>
#include <string>
#include <vector>
struct sqlite3;
namespace dragonx {
namespace ui {
struct ExplorerBlockSummary {
int height = 0;
std::string hash;
int tx_count = 0;
int size = 0;
std::int64_t time = 0;
double difficulty = 0.0;
};
class ExplorerBlockCache {
public:
struct SavedTipValidation {
bool needed = false;
int height = 0;
std::string expectedHash;
};
ExplorerBlockCache();
ExplorerBlockCache(std::string databasePath, std::string legacyJsonPath);
~ExplorerBlockCache();
ExplorerBlockCache(const ExplorerBlockCache&) = delete;
ExplorerBlockCache& operator=(const ExplorerBlockCache&) = delete;
static std::string defaultDatabasePath();
static std::string defaultLegacyJsonPath();
bool ensureOpen();
bool isOpen() const { return db_ != nullptr; }
const std::string& databasePath() const { return database_path_; }
std::map<int, ExplorerBlockSummary> loadRange(int minHeight, int maxHeight);
// Fuzzy search over cached blocks: matches when the query is a substring of the height (as text)
// or the block hash (case-insensitive). Returns newest-first, capped at `limit`.
std::vector<ExplorerBlockSummary> searchBlocks(const std::string& query, int limit);
bool storeBlock(const ExplorerBlockSummary& block);
int cachedBlockCount();
void clearBlocks();
SavedTipValidation prepareValidation(int currentHeight, const std::string& currentBestHash);
void applySavedTipValidation(const SavedTipValidation& validation,
const std::string& actualHash,
int currentHeight,
const std::string& currentBestHash);
void updateTip(int height, const std::string& hash);
private:
bool exec(const char* sql);
std::string getMetaValue(const std::string& key);
int getMetaInt(const std::string& key, int fallback);
void setMetaValue(const std::string& key, const std::string& value);
bool createSchema();
void migrateLegacyJsonIfNeeded();
void close();
sqlite3* db_ = nullptr;
std::string database_path_;
std::string legacy_json_path_;
};
} // namespace ui
} // namespace dragonx

View File

@@ -432,20 +432,6 @@ inline float columnOffset(float ratio, float availW) {
return availW * ratio; return availW * ratio;
} }
// ============================================================================
// Dialogs
// ============================================================================
inline float kDialogDefaultWidth() { return schema::UI().drawElement("dialog", "width-default").sizeOr(480.0f) * dpiScale(); }
inline float kDialogLargeWidth() { return schema::UI().drawElement("dialog", "width-lg").sizeOr(600.0f) * dpiScale(); }
inline float kDialogExtraLargeWidth() { return schema::UI().drawElement("dialog", "width-xl").sizeOr(660.0f) * dpiScale(); }
inline float kDialogMinWidth() { return schema::UI().drawElement("dialog", "min-width").sizeOr(280.0f) * dpiScale(); }
inline float kDialogFormWidth() { return schema::UI().drawElement("dialog", "form-width").sizeOr(400.0f) * dpiScale(); }
inline float kDialogActionWidth() { return schema::UI().drawElement("dialog", "action-width").sizeOr(100.0f) * dpiScale(); }
inline float kDialogActionGap() { return schema::UI().drawElement("dialog", "action-gap").sizeOr(8.0f) * dpiScale(); }
inline float kDialogMaxHeightRatio() { return schema::UI().drawElement("dialog", "max-height-ratio").sizeOr(0.94f); }
inline float kDialogCompactBottomRatio() { return schema::UI().drawElement("dialog", "compact-bottom-ratio").sizeOr(0.64f); }
// ============================================================================ // ============================================================================
// Buttons // Buttons
// ============================================================================ // ============================================================================
@@ -576,7 +562,7 @@ inline float mainCardTargetH(float formW, float vs) {
float innerW = formW - pad * 2; float innerW = formW - pad * 2;
float qrColW = innerW * 0.35f; float qrColW = innerW * 0.35f;
float qrPad = spacingMd(); float qrPad = spacingMd();
float maxQrSz = std::min(std::max(0.0f, qrColW - qrPad * 2), 280.0f * dp); float maxQrSz = std::min(qrColW - qrPad * 2, 280.0f * dp);
float qrSize = std::max(100.0f * dp, maxQrSz); float qrSize = std::max(100.0f * dp, maxQrSz);
float totalQr = qrSize + qrPad * 2; float totalQr = qrSize + qrPad * 2;
float innerGap = spacingLg(); float innerGap = spacingLg();

View File

@@ -0,0 +1,501 @@
// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#pragma once
#include "layout.h"
#include "colors.h"
#include "typography.h"
namespace dragonx {
namespace ui {
namespace material {
// ============================================================================
// App Layout Manager
// ============================================================================
// Manages the overall application layout following Material Design patterns.
//
// Usage:
// // In your main render loop:
// auto& layout = AppLayout::instance();
// layout.beginFrame();
//
// // Render app bar
// if (layout.beginAppBar("DragonX Wallet")) {
// // App bar content (menu items, etc.)
// layout.endAppBar();
// }
//
// // Render navigation
// if (layout.beginNavigation()) {
// layout.navItem("Balance", ICON_WALLET, currentTab == 0);
// layout.navItem("Send", ICON_SEND, currentTab == 1);
// layout.endNavigation();
// }
//
// // Render main content
// if (layout.beginContent()) {
// // Your content here
// layout.endContent();
// }
//
// layout.endFrame();
class AppLayout {
public:
static AppLayout& instance() {
static AppLayout s_instance;
return s_instance;
}
// ========================================================================
// Frame Management
// ========================================================================
/**
* @brief Begin a new frame layout
*
* Call this at the start of each frame before any layout calls.
* Updates responsive breakpoints and calculates regions.
*/
void beginFrame();
/**
* @brief End the frame layout
*/
void endFrame();
// ========================================================================
// Layout Regions
// ========================================================================
/**
* @brief Begin the app bar region
*
* @param title App title to display
* @param showBack Show back button (for sub-pages)
* @return true if app bar is visible
*/
bool beginAppBar(const char* title, bool showBack = false);
void endAppBar();
/**
* @brief Begin the navigation region (drawer/rail/bottom)
*
* @return true if navigation region is visible
*/
bool beginNavigation();
void endNavigation();
/**
* @brief Render a navigation item
*
* @param label Item label
* @param icon Icon glyph (can be nullptr)
* @param selected Whether this item is currently selected
* @return true if clicked
*/
bool navItem(const char* label, const char* icon, bool selected);
/**
* @brief Add a navigation section divider
*
* @param title Optional section title
*/
void navSection(const char* title = nullptr);
/**
* @brief Begin the main content region
*
* @return true if content region is visible
*/
bool beginContent();
void endContent();
// ========================================================================
// Card Helpers
// ========================================================================
/**
* @brief Begin a Material Design card
*
* @param id Unique ID for the card
* @param layout Card layout configuration
* @return true if card is visible
*/
bool beginCard(const char* id, const CardLayout& layout = CardLayout());
void endCard();
// ========================================================================
// Layout Queries
// ========================================================================
/**
* @brief Get current breakpoint category
*/
breakpoint::Category getBreakpoint() const { return breakpoint_; }
/**
* @brief Get current navigation style
*/
breakpoint::NavStyle getNavStyle() const { return navStyle_; }
/**
* @brief Get content region available width
*/
float getContentWidth() const { return contentWidth_; }
/**
* @brief Get content region available height
*/
float getContentHeight() const { return contentHeight_; }
/**
* @brief Check if navigation drawer is expanded
*/
bool isNavExpanded() const { return navExpanded_; }
/**
* @brief Toggle navigation drawer expansion
*/
void toggleNav() { navExpanded_ = !navExpanded_; }
/**
* @brief Set navigation drawer expansion state
*/
void setNavExpanded(bool expanded) { navExpanded_ = expanded; }
private:
AppLayout();
~AppLayout() = default;
AppLayout(const AppLayout&) = delete;
AppLayout& operator=(const AppLayout&) = delete;
// Layout state
breakpoint::Category breakpoint_ = breakpoint::Category::Md;
breakpoint::NavStyle navStyle_ = breakpoint::NavStyle::NavDrawer;
float windowWidth_ = 0;
float windowHeight_ = 0;
float contentWidth_ = 0;
float contentHeight_ = 0;
bool navExpanded_ = true;
// Region tracking
bool inAppBar_ = false;
bool inNav_ = false;
bool inContent_ = false;
// Calculated regions
ImVec2 appBarPos_;
ImVec2 appBarSize_;
ImVec2 navPos_;
ImVec2 navSize_;
ImVec2 contentPos_;
ImVec2 contentSize_;
void calculateRegions();
};
// ============================================================================
// Inline Implementation
// ============================================================================
inline AppLayout::AppLayout() {
// Initialize with reasonable defaults
navExpanded_ = true;
}
inline void AppLayout::beginFrame() {
// Get main viewport size
ImGuiViewport* viewport = ImGui::GetMainViewport();
windowWidth_ = viewport->WorkSize.x;
windowHeight_ = viewport->WorkSize.y;
// Update responsive state
breakpoint_ = breakpoint::GetCategory(windowWidth_);
navStyle_ = breakpoint::GetNavStyle(breakpoint_);
// Auto-collapse nav on small screens
if (breakpoint_ == breakpoint::Category::Xs) {
navExpanded_ = false;
}
calculateRegions();
}
inline void AppLayout::endFrame() {
// Reset state
inAppBar_ = false;
inNav_ = false;
inContent_ = false;
}
inline void AppLayout::calculateRegions() {
// App bar at top
appBarPos_ = ImVec2(0, 0);
appBarSize_ = ImVec2(windowWidth_, size::AppBarHeight);
float belowAppBar = size::AppBarHeight;
float contentAreaHeight = windowHeight_ - belowAppBar;
// Navigation region
switch (navStyle_) {
case breakpoint::NavStyle::NavDrawer:
if (navExpanded_) {
navSize_ = ImVec2(size::NavDrawerWidth, contentAreaHeight);
} else {
navSize_ = ImVec2(size::NavRailWidth, contentAreaHeight);
}
navPos_ = ImVec2(0, belowAppBar);
break;
case breakpoint::NavStyle::NavRail:
navSize_ = ImVec2(size::NavRailWidth, contentAreaHeight);
navPos_ = ImVec2(0, belowAppBar);
break;
case breakpoint::NavStyle::BottomNav:
// Bottom nav handled separately
navSize_ = ImVec2(windowWidth_, size::NavItemHeight);
navPos_ = ImVec2(0, windowHeight_ - size::NavItemHeight);
contentAreaHeight -= size::NavItemHeight;
break;
}
// Content region
if (navStyle_ == breakpoint::NavStyle::BottomNav) {
contentPos_ = ImVec2(0, belowAppBar);
contentSize_ = ImVec2(windowWidth_, contentAreaHeight);
} else {
contentPos_ = ImVec2(navSize_.x, belowAppBar);
contentSize_ = ImVec2(windowWidth_ - navSize_.x, contentAreaHeight);
}
contentWidth_ = contentSize_.x;
contentHeight_ = contentSize_.y;
}
inline bool AppLayout::beginAppBar(const char* title, bool showBack) {
ImGui::SetNextWindowPos(appBarPos_);
ImGui::SetNextWindowSize(appBarSize_);
ImGuiWindowFlags flags =
ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoScrollbar |
ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoBringToFrontOnFocus;
// Use elevated surface color for app bar
ImGui::PushStyleColor(ImGuiCol_WindowBg, SurfaceVec4(4));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(size::AppBarPadding, 0));
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0);
bool visible = ImGui::Begin("##AppBar", nullptr, flags);
if (visible) {
inAppBar_ = true;
// Center content vertically
float centerY = (size::AppBarHeight - Typography::instance().getFont(TypeStyle::H6)->FontSize) * 0.5f;
ImGui::SetCursorPosY(centerY);
// Menu/back button
if (showBack) {
if (ImGui::Button("<")) {
// Back action - handled by caller
}
ImGui::SameLine();
} else if (navStyle_ != breakpoint::NavStyle::BottomNav) {
// Menu button to toggle nav
if (ImGui::Button("=")) {
toggleNav();
}
ImGui::SameLine();
}
// Title
Typography::instance().text(TypeStyle::H6, title);
}
return visible;
}
inline void AppLayout::endAppBar() {
ImGui::End();
ImGui::PopStyleVar(2);
ImGui::PopStyleColor();
inAppBar_ = false;
}
inline bool AppLayout::beginNavigation() {
if (navStyle_ == breakpoint::NavStyle::BottomNav) {
ImGui::SetNextWindowPos(navPos_);
} else {
ImGui::SetNextWindowPos(navPos_);
}
ImGui::SetNextWindowSize(navSize_);
ImGuiWindowFlags flags =
ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoBringToFrontOnFocus;
// Nav drawer has higher elevation
int elevation = (navStyle_ == breakpoint::NavStyle::NavDrawer) ? 16 : 0;
ImGui::PushStyleColor(ImGuiCol_WindowBg, SurfaceVec4(elevation));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, size::NavSectionPadding));
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0);
bool visible = ImGui::Begin("##Navigation", nullptr, flags);
if (visible) {
inNav_ = true;
}
return visible;
}
inline void AppLayout::endNavigation() {
ImGui::End();
ImGui::PopStyleVar(2);
ImGui::PopStyleColor();
inNav_ = false;
}
inline bool AppLayout::navItem(const char* label, const char* icon, bool selected) {
bool compact = !navExpanded_ || navStyle_ == breakpoint::NavStyle::NavRail;
float itemWidth = navSize_.x;
float itemHeight = size::NavItemHeight;
ImGui::PushID(label);
// Selection highlight
if (selected) {
ImVec2 pos = ImGui::GetCursorScreenPos();
ImDrawList* drawList = ImGui::GetWindowDrawList();
drawList->AddRectFilled(
pos,
ImVec2(pos.x + itemWidth, pos.y + itemHeight),
StateSelected()
);
}
// Padding
ImGui::SetCursorPosX(size::NavItemPadding);
// Content
bool clicked = false;
ImGui::BeginGroup();
if (compact) {
// Rail/collapsed: Icon only, centered
CenterHorizontally(size::IconSize);
clicked = ImGui::Selectable(icon ? icon : "?", selected, 0, ImVec2(size::IconSize, itemHeight));
} else {
// Drawer: Icon + label
if (icon) {
ImGui::Text("%s", icon);
ImGui::SameLine();
}
float selectableWidth = itemWidth - size::NavItemPadding * 2 - (icon ? size::IconSize + spacing::Sm : 0);
clicked = ImGui::Selectable(label, selected, 0, ImVec2(selectableWidth, itemHeight));
}
ImGui::EndGroup();
ImGui::PopID();
return clicked;
}
inline void AppLayout::navSection(const char* title) {
VSpace(1);
if (title && navExpanded_) {
ImGui::SetCursorPosX(size::NavItemPadding);
Typography::instance().textColored(TypeStyle::Caption, OnSurfaceMedium(), title);
}
// Divider
ImGui::Separator();
VSpace(1);
}
inline bool AppLayout::beginContent() {
ImGui::SetNextWindowPos(contentPos_);
ImGui::SetNextWindowSize(contentSize_);
ImGuiWindowFlags flags =
ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoScrollbar |
ImGuiWindowFlags_NoCollapse |
ImGuiWindowFlags_NoBringToFrontOnFocus;
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImGui::ColorConvertU32ToFloat4(Background()));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(spacing::Md, spacing::Md));
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0);
bool visible = ImGui::Begin("##Content", nullptr, flags);
if (visible) {
inContent_ = true;
}
return visible;
}
inline void AppLayout::endContent() {
ImGui::End();
ImGui::PopStyleVar(2);
ImGui::PopStyleColor();
inContent_ = false;
}
inline bool AppLayout::beginCard(const char* id, const CardLayout& layout) {
float width = layout.width > 0 ? layout.width : ImGui::GetContentRegionAvail().x;
ImGui::PushID(id);
// Card background
ImGui::PushStyleColor(ImGuiCol_ChildBg, SurfaceVec4(layout.elevation));
ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, layout.cornerRadius);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(layout.padding, layout.padding));
ImVec2 size(width, layout.minHeight > 0 ? layout.minHeight : 0);
bool visible = ImGui::BeginChild(id, size, ImGuiChildFlags_AutoResizeY);
return visible;
}
inline void AppLayout::endCard() {
ImGui::EndChild();
ImGui::PopStyleVar(2);
ImGui::PopStyleColor();
ImGui::PopID();
// Add spacing after card
VSpace(2);
}
// ============================================================================
// Convenience Function
// ============================================================================
/**
* @brief Get the app layout instance
*/
inline AppLayout& Layout() {
return AppLayout::instance();
}
} // namespace material
} // namespace ui
} // namespace dragonx

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// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#pragma once
#include "../colors.h"
#include "../typography.h"
#include "../layout.h"
#include "../../schema/ui_schema.h"
#include "buttons.h"
#include "imgui.h"
#include "imgui_internal.h"
namespace dragonx {
namespace ui {
namespace material {
// ============================================================================
// Material Design App Bar Component
// ============================================================================
// Based on https://m2.material.io/components/app-bars-top
//
// The top app bar displays information and actions relating to the current
// screen.
enum class AppBarType {
Regular, // Standard height (56/64dp)
Prominent, // Extended height for larger titles
Dense // Smaller height for desktop
};
/**
* @brief App bar configuration
*/
struct AppBarSpec {
AppBarType type = AppBarType::Regular;
ImU32 backgroundColor = 0; // 0 = use elevated surface
bool elevated = true; // Show elevation
bool centerTitle = false; // Center title (default: left)
float elevation = 4.0f; // Elevation in dp
};
/**
* @brief Begin a top app bar
*
* @param id Unique identifier
* @param spec App bar configuration
* @return true if app bar is visible
*/
bool BeginAppBar(const char* id, const AppBarSpec& spec = AppBarSpec());
/**
* @brief End app bar
*/
void EndAppBar();
/**
* @brief Set app bar navigation icon (left side)
*
* @param icon Icon text (e.g., "☰" for menu)
* @param tooltip Optional tooltip
* @return true if clicked
*/
bool AppBarNavIcon(const char* icon, const char* tooltip = nullptr);
/**
* @brief Set app bar title
*/
void AppBarTitle(const char* title);
/**
* @brief Add app bar action button (right side)
*
* @param icon Icon text
* @param tooltip Optional tooltip
* @return true if clicked
*/
bool AppBarAction(const char* icon, const char* tooltip = nullptr);
/**
* @brief Begin app bar action menu (for overflow)
*/
bool BeginAppBarMenu(const char* icon);
/**
* @brief End app bar action menu
*/
void EndAppBarMenu();
/**
* @brief Add menu item to app bar menu
*/
bool AppBarMenuItem(const char* label, const char* icon = nullptr);
// ============================================================================
// Implementation
// ============================================================================
struct AppBarState {
ImVec2 barMin;
ImVec2 barMax;
float height;
float navIconWidth;
float actionsStartX;
float titleX;
bool hasNavIcon;
bool centerTitle;
ImU32 backgroundColor;
};
static AppBarState g_appBarState;
inline bool BeginAppBar(const char* id, const AppBarSpec& spec) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
ImGui::PushID(id);
ImGuiIO& io = ImGui::GetIO();
// Calculate height based on type
float barHeight;
switch (spec.type) {
case AppBarType::Prominent:
barHeight = 128.0f;
break;
case AppBarType::Dense:
barHeight = 48.0f;
break;
default:
barHeight = size::AppBarHeight; // 56dp
break;
}
g_appBarState.height = barHeight;
g_appBarState.hasNavIcon = false;
g_appBarState.centerTitle = spec.centerTitle;
g_appBarState.navIconWidth = 0;
g_appBarState.actionsStartX = io.DisplaySize.x; // Will be adjusted as actions added
// Bar position (always at top)
g_appBarState.barMin = ImVec2(0, 0);
g_appBarState.barMax = ImVec2(io.DisplaySize.x, barHeight);
// Background color
if (spec.backgroundColor != 0) {
g_appBarState.backgroundColor = spec.backgroundColor;
} else {
g_appBarState.backgroundColor = Surface(Elevation::Dp4);
}
// Draw app bar background
ImDrawList* drawList = window->DrawList;
drawList->AddRectFilled(g_appBarState.barMin, g_appBarState.barMax, g_appBarState.backgroundColor);
// Bottom divider/shadow
if (spec.elevated) {
drawList->AddLine(
ImVec2(g_appBarState.barMin.x, g_appBarState.barMax.y),
ImVec2(g_appBarState.barMax.x, g_appBarState.barMax.y),
schema::UI().resolveColor("var(--app-bar-shadow)", IM_COL32(0, 0, 0, 50))
);
}
// Set up layout
g_appBarState.titleX = spacing::dp(2); // Default title position
return true;
}
inline void EndAppBar() {
ImGui::PopID();
}
inline bool AppBarNavIcon(const char* icon, const char* tooltip) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
g_appBarState.hasNavIcon = true;
g_appBarState.navIconWidth = size::TouchTarget;
// Position nav icon on left
float iconX = spacing::dp(0.5f); // 4dp left margin
float centerY = g_appBarState.barMin.y + g_appBarState.height * 0.5f;
ImVec2 buttonPos(iconX, centerY - size::TouchTarget * 0.5f);
// Draw icon button
ImGui::SetCursorScreenPos(buttonPos);
bool clicked = IconButton(icon, tooltip);
// Update title position
g_appBarState.titleX = iconX + size::TouchTarget + spacing::dp(1);
return clicked;
}
inline void AppBarTitle(const char* title) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return;
float centerY = g_appBarState.barMin.y + g_appBarState.height * 0.5f;
// Calculate title position
float titleX;
if (g_appBarState.centerTitle) {
// Center title between nav icon and actions
float availableWidth = g_appBarState.actionsStartX - g_appBarState.titleX;
Typography::instance().pushFont(TypeStyle::H6);
float titleWidth = ImGui::CalcTextSize(title).x;
Typography::instance().popFont();
titleX = g_appBarState.titleX + (availableWidth - titleWidth) * 0.5f;
} else {
titleX = g_appBarState.titleX;
}
// Render title
Typography::instance().pushFont(TypeStyle::H6);
float titleY = centerY - ImGui::GetFontSize() * 0.5f;
ImDrawList* drawList = window->DrawList;
drawList->AddText(ImVec2(titleX, titleY), OnSurface(), title);
Typography::instance().popFont();
}
inline bool AppBarAction(const char* icon, const char* tooltip) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
// Actions are positioned from right edge
g_appBarState.actionsStartX -= size::TouchTarget;
float centerY = g_appBarState.barMin.y + g_appBarState.height * 0.5f;
ImVec2 buttonPos(g_appBarState.actionsStartX, centerY - size::TouchTarget * 0.5f);
ImGui::SetCursorScreenPos(buttonPos);
return IconButton(icon, tooltip);
}
inline bool BeginAppBarMenu(const char* icon) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
// Position menu button
g_appBarState.actionsStartX -= size::TouchTarget;
float centerY = g_appBarState.barMin.y + g_appBarState.height * 0.5f;
ImVec2 buttonPos(g_appBarState.actionsStartX, centerY - size::TouchTarget * 0.5f);
ImGui::SetCursorScreenPos(buttonPos);
bool menuOpen = false;
if (IconButton(icon, "More options")) {
ImGui::OpenPopup("##appbar_menu");
}
// Style the popup menu
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, spacing::dp(1)));
ImGui::PushStyleVar(ImGuiStyleVar_PopupRounding, size::MenuCornerRadius);
ImGui::PushStyleColor(ImGuiCol_PopupBg, ImGui::ColorConvertU32ToFloat4(Surface(Elevation::Dp8)));
if (ImGui::BeginPopup("##appbar_menu")) {
menuOpen = true;
}
return menuOpen;
}
inline void EndAppBarMenu() {
ImGui::EndPopup();
ImGui::PopStyleColor();
ImGui::PopStyleVar(2);
}
inline bool AppBarMenuItem(const char* label, const char* icon) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
const float itemHeight = size::ListItemHeight;
const float itemWidth = 200.0f; // Menu min width
ImVec2 pos = window->DC.CursorPos;
ImRect itemBB(pos, ImVec2(pos.x + itemWidth, pos.y + itemHeight));
ImGuiID id = window->GetID(label);
ImGui::ItemSize(itemBB);
if (!ImGui::ItemAdd(itemBB, id))
return false;
bool hovered, held;
bool pressed = ImGui::ButtonBehavior(itemBB, id, &hovered, &held);
// Draw
ImDrawList* drawList = window->DrawList;
if (hovered) {
drawList->AddRectFilled(itemBB.Min, itemBB.Max, schema::UI().resolveColor("var(--hover-overlay)", IM_COL32(255, 255, 255, 10)));
}
float contentX = pos.x + spacing::dp(2);
float centerY = pos.y + itemHeight * 0.5f;
// Icon
if (icon) {
drawList->AddText(ImVec2(contentX, centerY - 12.0f), OnSurfaceMedium(), icon);
contentX += 24.0f + spacing::dp(2);
}
// Label
Typography::instance().pushFont(TypeStyle::Body1);
float labelY = centerY - ImGui::GetFontSize() * 0.5f;
drawList->AddText(ImVec2(contentX, labelY), OnSurface(), label);
Typography::instance().popFont();
if (pressed) {
ImGui::CloseCurrentPopup();
}
return pressed;
}
} // namespace material
} // namespace ui
} // namespace dragonx

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// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#pragma once
#include "../colors.h"
#include "../typography.h"
#include "../layout.h"
#include "../draw_helpers.h"
#include "imgui.h"
namespace dragonx {
namespace ui {
namespace material {
// ============================================================================
// Material Design Card Component
// ============================================================================
// Based on https://m2.material.io/components/cards
//
// Cards contain content and actions about a single subject.
// They can be elevated (with shadow) or outlined (with border).
/**
* @brief Card configuration
*/
struct CardSpec {
int elevation = 1; // Elevation in dp (0-24)
bool outlined = false; // Use outline instead of elevation
float cornerRadius = 4.0f; // Corner radius in dp
bool clickable = false; // Make entire card clickable
float padding = 16.0f; // Content padding
float minHeight = 0.0f; // Minimum height (0 = auto)
};
/**
* @brief Begin a Material Design card
*
* @param id Unique identifier for the card
* @param spec Card configuration
* @return true if card is visible and content should be rendered
*/
bool BeginCard(const char* id, const CardSpec& spec = CardSpec());
/**
* @brief End the card
*/
void EndCard();
/**
* @brief Begin a clickable card that returns click state
*
* @param id Unique identifier
* @param spec Card configuration
* @param clicked Output: true if card was clicked
* @return true if card is visible
*/
bool BeginClickableCard(const char* id, const CardSpec& spec, bool* clicked);
/**
* @brief Card header with title and optional subtitle
*
* @param title Primary title text
* @param subtitle Optional secondary text
* @param avatar Optional avatar texture (rendered as circle)
*/
void CardHeader(const char* title, const char* subtitle = nullptr);
/**
* @brief Card supporting text/content
*
* @param text Body text content
*/
void CardContent(const char* text);
/**
* @brief Begin card action area (for buttons)
*
* Actions are typically placed at the bottom of the card.
*/
void CardActions();
/**
* @brief End card action area
*/
void CardActionsEnd();
/**
* @brief Add divider within card
*/
void CardDivider();
// ============================================================================
// Implementation
// ============================================================================
inline bool BeginCard(const char* id, const CardSpec& spec) {
ImGui::PushID(id);
// Calculate surface color based on elevation
ImU32 bgColor = spec.outlined ? Surface() : GetElevatedSurface(GetCurrentColorTheme(), spec.elevation);
// When acrylic backdrop is active, scale card bg alpha by UI opacity
// so cards smoothly transition from opaque (1.0) to see-through.
bool opaqueCards = dragonx::ui::effects::isLowSpecMode();
if (IsBackdropActive() && !opaqueCards) {
ImVec4 c = ImGui::ColorConvertU32ToFloat4(bgColor);
float uiOp = dragonx::ui::effects::ImGuiAcrylic::GetUIOpacity();
c.w *= uiOp;
ImGui::PushStyleColor(ImGuiCol_ChildBg, c);
} else {
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImGui::ColorConvertU32ToFloat4(bgColor));
}
ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, spec.cornerRadius);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(spec.padding, spec.padding));
// Border for outlined variant
if (spec.outlined) {
ImGui::PushStyleColor(ImGuiCol_Border, ImGui::ColorConvertU32ToFloat4(Outline()));
ImGui::PushStyleVar(ImGuiStyleVar_ChildBorderSize, 1.0f);
} else {
ImGui::PushStyleVar(ImGuiStyleVar_ChildBorderSize, 0.0f);
}
ImVec2 size(0, spec.minHeight); // 0 width = use available width
ImGuiChildFlags flags = ImGuiChildFlags_AutoResizeY;
if (spec.outlined) {
flags |= ImGuiChildFlags_Borders;
}
bool visible = ImGui::BeginChild(id, size, flags);
return visible;
}
inline void EndCard() {
ImGui::EndChild();
ImGui::PopStyleVar(3); // ChildRounding, WindowPadding, ChildBorderSize
ImGui::PopStyleColor(1); // ChildBg
// Check if we used outline style (need to pop extra color)
// Note: We always push the border size var, handle outline color in BeginCard
ImGui::PopID();
// Add spacing after card
VSpace(2);
}
inline bool BeginClickableCard(const char* id, const CardSpec& spec, bool* clicked) {
*clicked = false;
ImGui::PushID(id);
ImVec2 startPos = ImGui::GetCursorScreenPos();
// Render card background
ImU32 bgColor = spec.outlined ? Surface() : GetElevatedSurface(GetCurrentColorTheme(), spec.elevation);
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImGui::ColorConvertU32ToFloat4(bgColor));
ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, spec.cornerRadius);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(spec.padding, spec.padding));
ImGui::PushStyleVar(ImGuiStyleVar_ChildBorderSize, spec.outlined ? 1.0f : 0.0f);
if (spec.outlined) {
ImGui::PushStyleColor(ImGuiCol_Border, ImGui::ColorConvertU32ToFloat4(Outline()));
}
ImVec2 size(0, spec.minHeight);
ImGuiChildFlags flags = ImGuiChildFlags_AutoResizeY;
if (spec.outlined) {
flags |= ImGuiChildFlags_Borders;
}
bool visible = ImGui::BeginChild(id, size, flags);
return visible;
}
inline void CardHeader(const char* title, const char* subtitle) {
Typography::instance().text(TypeStyle::H6, title);
if (subtitle) {
Typography::instance().textColored(TypeStyle::Body2, OnSurfaceMedium(), subtitle);
}
VSpace(1);
}
inline void CardContent(const char* text) {
Typography::instance().textWrapped(TypeStyle::Body2, text);
VSpace(1);
}
inline void CardActions() {
ImGui::Separator();
VSpace(1);
ImGui::BeginGroup();
}
inline void CardActionsEnd() {
ImGui::EndGroup();
}
inline void CardDivider() {
ImGui::Separator();
VSpace(1);
}
} // namespace material
} // namespace ui
} // namespace dragonx

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// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#pragma once
#include "../colors.h"
#include "../typography.h"
#include "../layout.h"
#include "../../schema/ui_schema.h"
#include "../../embedded/IconsMaterialDesign.h"
#include "imgui.h"
#include "imgui_internal.h"
namespace dragonx {
namespace ui {
namespace material {
// ============================================================================
// Material Design Chips Component
// ============================================================================
// Based on https://m2.material.io/components/chips
//
// Chips are compact elements that represent an input, attribute, or action.
enum class ChipType {
Input, // User input (deletable)
Choice, // Single selection from set
Filter, // Filter/checkbox style
Action // Triggers action
};
/**
* @brief Chip configuration
*/
struct ChipSpec {
ChipType type = ChipType::Action;
const char* label = nullptr;
const char* icon = nullptr; // Leading icon
const char* avatar = nullptr; // Avatar text (overrides icon)
ImU32 avatarColor = 0; // Avatar background color
bool selected = false; // For choice/filter chips
bool disabled = false;
bool outlined = false; // Outlined vs filled style
};
/**
* @brief Render a chip
*
* @param spec Chip configuration
* @return For filter/choice: true if clicked (toggle selection)
* For input: true if delete clicked
* For action: true if clicked
*/
bool Chip(const ChipSpec& spec);
/**
* @brief Simple action chip
*/
bool Chip(const char* label);
/**
* @brief Filter chip (toggleable)
*/
bool FilterChip(const char* label, bool* selected);
/**
* @brief Choice chip (radio-style)
*/
bool ChoiceChip(const char* label, bool selected);
/**
* @brief Input chip with delete
*/
bool InputChip(const char* label, const char* avatar = nullptr);
/**
* @brief Begin a chip group for layout
*/
void BeginChipGroup();
/**
* @brief End a chip group
*/
void EndChipGroup();
// ============================================================================
// Implementation
// ============================================================================
inline bool Chip(const ChipSpec& spec) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
ImGui::PushID(spec.label);
// Chip dimensions
const float chipHeight = 32.0f;
const float cornerRadius = chipHeight * 0.5f;
const float horizontalPadding = 12.0f;
const float iconSize = 18.0f;
const float avatarSize = 24.0f;
const float deleteIconSize = 18.0f;
// Calculate content width
float contentWidth = horizontalPadding * 2;
bool hasLeading = spec.icon || spec.avatar;
bool hasDelete = (spec.type == ChipType::Input);
bool hasCheckmark = (spec.type == ChipType::Filter && spec.selected);
if (spec.avatar) {
contentWidth += avatarSize + 8.0f;
} else if (spec.icon || hasCheckmark) {
contentWidth += iconSize + 8.0f;
}
contentWidth += ImGui::CalcTextSize(spec.label).x;
if (hasDelete) {
contentWidth += deleteIconSize + 8.0f;
}
// Layout
ImVec2 pos = window->DC.CursorPos;
ImRect chipBB(pos, ImVec2(pos.x + contentWidth, pos.y + chipHeight));
// Interaction
ImGuiID id = window->GetID("##chip");
ImGui::ItemSize(chipBB);
if (!ImGui::ItemAdd(chipBB, id))
return false;
bool hovered, held;
bool clicked = ImGui::ButtonBehavior(chipBB, id, &hovered, &held) && !spec.disabled;
// Delete button hit test (for input chips)
bool deleteClicked = false;
if (hasDelete) {
float deleteX = chipBB.Max.x - horizontalPadding - deleteIconSize;
ImRect deleteBB(
ImVec2(deleteX, pos.y + (chipHeight - deleteIconSize) * 0.5f),
ImVec2(deleteX + deleteIconSize, pos.y + (chipHeight + deleteIconSize) * 0.5f)
);
ImGuiID deleteId = window->GetID("##delete");
bool deleteHovered, deleteHeld;
deleteClicked = ImGui::ButtonBehavior(deleteBB, deleteId, &deleteHovered, &deleteHeld);
}
// Draw
ImDrawList* drawList = window->DrawList;
// Background
ImU32 bgColor;
ImU32 borderColor = 0;
if (spec.disabled) {
bgColor = schema::UI().resolveColor("var(--surface-hover)", IM_COL32(255, 255, 255, 30));
} else if (spec.selected) {
bgColor = WithAlpha(Primary(), 51); // Primary at 20%
} else if (spec.outlined) {
bgColor = 0; // Transparent
borderColor = OnSurfaceMedium();
} else {
bgColor = schema::UI().resolveColor("var(--surface-hover)", IM_COL32(255, 255, 255, 30));
}
// Hover/press overlay
if (!spec.disabled) {
if (held) {
bgColor = IM_COL32_ADD(bgColor, schema::UI().resolveColor("var(--hover-overlay)", IM_COL32(255, 255, 255, 25)));
} else if (hovered) {
bgColor = IM_COL32_ADD(bgColor, schema::UI().resolveColor("var(--active-overlay)", IM_COL32(255, 255, 255, 10)));
}
}
// Draw background
if (bgColor) {
drawList->AddRectFilled(chipBB.Min, chipBB.Max, bgColor, cornerRadius);
}
// Draw border for outlined
if (borderColor) {
drawList->AddRect(chipBB.Min, chipBB.Max, borderColor, cornerRadius, 0, 1.0f);
}
// Content
float currentX = pos.x + horizontalPadding;
float centerY = pos.y + chipHeight * 0.5f;
ImU32 contentColor = spec.disabled ? OnSurfaceDisabled() : OnSurface();
ImU32 iconColor = spec.disabled ? OnSurfaceDisabled() :
spec.selected ? Primary() : OnSurfaceMedium();
// Avatar or icon
if (spec.avatar) {
// Avatar circle
ImVec2 avatarCenter(currentX + avatarSize * 0.5f - 4.0f, centerY);
ImU32 avatarBg = spec.avatarColor ? spec.avatarColor : Primary();
drawList->AddCircleFilled(avatarCenter, avatarSize * 0.5f, avatarBg);
// Avatar text
ImVec2 textSize = ImGui::CalcTextSize(spec.avatar);
ImVec2 textPos(avatarCenter.x - textSize.x * 0.5f, avatarCenter.y - textSize.y * 0.5f);
drawList->AddText(textPos, OnPrimary(), spec.avatar);
currentX += avatarSize + 4.0f;
} else if (hasCheckmark) {
// Checkmark for selected filter chips
ImFont* iconFont = Typography::instance().iconSmall();
ImVec2 chkSz = iconFont->CalcTextSizeA(iconFont->LegacySize, 1000.0f, 0.0f, ICON_MD_CHECK);
drawList->AddText(iconFont, iconFont->LegacySize,
ImVec2(currentX, centerY - chkSz.y * 0.5f), Primary(), ICON_MD_CHECK);
currentX += iconSize + 4.0f;
} else if (spec.icon) {
drawList->AddText(ImVec2(currentX, centerY - iconSize * 0.5f), iconColor, spec.icon);
currentX += iconSize + 4.0f;
}
// Label
Typography::instance().pushFont(TypeStyle::Body2);
float labelY = centerY - ImGui::GetFontSize() * 0.5f;
drawList->AddText(ImVec2(currentX, labelY), contentColor, spec.label);
Typography::instance().popFont();
// Delete icon (for input chips)
if (hasDelete) {
float deleteX = chipBB.Max.x - horizontalPadding - deleteIconSize;
ImFont* iconFont = Typography::instance().iconSmall();
ImVec2 delSz = iconFont->CalcTextSizeA(iconFont->LegacySize, 1000.0f, 0.0f, ICON_MD_CLOSE);
drawList->AddText(iconFont, iconFont->LegacySize,
ImVec2(deleteX, centerY - delSz.y * 0.5f),
OnSurfaceMedium(), ICON_MD_CLOSE
);
}
ImGui::PopID();
// Return value depends on chip type
if (spec.type == ChipType::Input) {
return deleteClicked;
}
return clicked;
}
inline bool Chip(const char* label) {
ChipSpec spec;
spec.label = label;
spec.type = ChipType::Action;
return Chip(spec);
}
inline bool FilterChip(const char* label, bool* selected) {
ChipSpec spec;
spec.label = label;
spec.type = ChipType::Filter;
spec.selected = *selected;
bool clicked = Chip(spec);
if (clicked) {
*selected = !*selected;
}
return clicked;
}
inline bool ChoiceChip(const char* label, bool selected) {
ChipSpec spec;
spec.label = label;
spec.type = ChipType::Choice;
spec.selected = selected;
return Chip(spec);
}
inline bool InputChip(const char* label, const char* avatar) {
ChipSpec spec;
spec.label = label;
spec.type = ChipType::Input;
spec.avatar = avatar;
return Chip(spec);
}
inline void BeginChipGroup() {
ImGui::BeginGroup();
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(spacing::dp(1), spacing::dp(1))); // 8dp spacing
}
inline void EndChipGroup() {
ImGui::PopStyleVar();
ImGui::EndGroup();
}
} // namespace material
} // namespace ui
} // namespace dragonx

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// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#pragma once
// ============================================================================
// Material Design Components - Unified Header
// ============================================================================
// Include this single header to get all Material Design components.
//
// Based on Material Design 2 (m2.material.io)
//
// All components are in the namespace: dragonx::ui::material
// Core dependencies
#include "../colors.h"
#include "../typography.h"
#include "../layout.h"
// Components
#include "buttons.h" // Button, IconButton, FAB
#include "cards.h" // Card, CardHeader, CardContent, CardActions
#include "text_fields.h" // TextField
#include "lists.h" // ListItem, ListDivider, ListSubheader
#include "dialogs.h" // Dialog, ConfirmDialog, AlertDialog
#include "inputs.h" // Switch, Checkbox, RadioButton
#include "progress.h" // LinearProgress, CircularProgress
#include "snackbar.h" // Snackbar, ShowSnackbar
#include "slider.h" // Slider, SliderDiscrete, SliderRange
#include "tabs.h" // TabBar, Tab
#include "chips.h" // Chip, FilterChip, ChoiceChip, InputChip
#include "nav_drawer.h" // NavDrawer, NavItem
#include "app_bar.h" // AppBar, AppBarTitle, AppBarAction
// ============================================================================
// Quick Reference
// ============================================================================
//
// BUTTONS:
// Button(label, spec) - Generic button with style config
// TextButton(label) - Text-only button
// OutlinedButton(label) - Button with outline
// ContainedButton(label) - Filled button (primary)
// IconButton(icon, tooltip) - Circular icon button
// FAB(icon) - Floating action button
//
// CARDS:
// BeginCard(spec)/EndCard() - Card container
// CardHeader(title, subtitle) - Card header section
// CardContent(text) - Card body text
// CardActions()/EndCardActions()- Card button area
//
// TEXT FIELDS:
// TextField(label, buf, size) - Text input field
// TextField(id, buf, size, spec)- Configurable text field
//
// LISTS:
// BeginList(id)/EndList() - List container
// ListItem(text) - Simple list item
// ListItem(primary, secondary) - Two-line item
// ListItem(spec) - Full config item
// ListDivider(inset) - Divider line
// ListSubheader(text) - Section header
//
// DIALOGS:
// BeginDialog(id, &open, spec) - Modal dialog
// EndDialog()
// ConfirmDialog(...) - Confirm/cancel dialog
// AlertDialog(...) - Single-action alert
//
// SELECTION CONTROLS:
// Switch(label, &value) - Toggle switch
// Checkbox(label, &value) - Checkbox
// RadioButton(label, active) - Radio button
// RadioButton(label, &sel, val) - Radio with int selection
//
// PROGRESS:
// LinearProgress(fraction) - Determinate progress bar
// LinearProgressIndeterminate() - Indeterminate progress bar
// CircularProgress(fraction) - Circular progress
// CircularProgressIndeterminate()- Spinner
//
// SNACKBAR:
// ShowSnackbar(msg, action) - Show notification
// DismissSnackbar() - Dismiss current snackbar
// RenderSnackbar() - Call each frame to render
//
// SLIDER:
// Slider(label, &val, min, max) - Continuous slider
// SliderInt(label, &val, ...) - Integer slider
// SliderDiscrete(...) - Stepped slider
// SliderRange(...) - Two-thumb range slider
//
// TABS:
// BeginTabBar(id, &idx) - Tab bar container
// Tab(label) - Tab item
// EndTabBar()
// TabBar(id, labels, count, &idx) - Simple tab bar
//
// CHIPS:
// Chip(label) - Action chip
// FilterChip(label, &selected) - Toggleable filter chip
// ChoiceChip(label, selected) - Choice chip
// InputChip(label, avatar) - Deletable input chip
// BeginChipGroup()/EndChipGroup()- Chip layout helper
//
// NAVIGATION DRAWER:
// BeginNavDrawer(id, &open, spec) - Navigation drawer
// EndNavDrawer()
// NavItem(icon, label, selected) - Navigation item
// NavDivider() - Drawer divider
// NavSubheader(text) - Section header
//
// APP BAR:
// BeginAppBar(id, spec) - Top app bar
// EndAppBar()
// AppBarNavIcon(icon) - Navigation icon (left)
// AppBarTitle(title) - App bar title
// AppBarAction(icon) - Action button (right)
// BeginAppBarMenu(icon) - Overflow menu
// AppBarMenuItem(label) - Menu item

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// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#pragma once
#include "../colors.h"
#include "../typography.h"
#include "../layout.h"
#include "../../schema/ui_schema.h"
#include "buttons.h"
#include "imgui.h"
#include "imgui_internal.h"
namespace dragonx {
namespace ui {
namespace material {
// ============================================================================
// Material Design Dialog Component
// ============================================================================
// Based on https://m2.material.io/components/dialogs
//
// Dialogs inform users about a task and can contain critical information,
// require decisions, or involve multiple tasks.
/**
* @brief Dialog configuration
*/
struct DialogSpec {
const char* title = nullptr; // Dialog title
float width = 560.0f; // Dialog width (280-560dp typical)
float maxHeight = 0; // Max height (0 = auto)
bool scrollableContent = false; // Enable content scrolling
bool fullWidth = false; // Actions span full width
};
/**
* @brief Begin a modal dialog
*
* @param id Unique identifier
* @param open Pointer to open state (will be set false when closed)
* @param spec Dialog configuration
* @return true if dialog is open
*/
bool BeginDialog(const char* id, bool* open, const DialogSpec& spec = DialogSpec());
/**
* @brief End a dialog
*/
void EndDialog();
/**
* @brief Simple dialog with just text content
*/
bool BeginDialog(const char* id, bool* open, const char* title);
/**
* @brief Dialog content area (scrollable if configured)
*/
void BeginDialogContent();
/**
* @brief End dialog content area
*/
void EndDialogContent();
/**
* @brief Dialog actions area (buttons)
*/
void BeginDialogActions();
/**
* @brief End dialog actions area
*/
void EndDialogActions();
/**
* @brief Standard confirm dialog
*
* @param id Unique identifier
* @param open Pointer to open state
* @param title Dialog title
* @param message Dialog message
* @param confirmText Confirm button text
* @param cancelText Cancel button text (nullptr for no cancel)
* @return 0 = still open, 1 = confirmed, -1 = cancelled
*/
int ConfirmDialog(const char* id, bool* open, const char* title, const char* message,
const char* confirmText = "Confirm", const char* cancelText = "Cancel");
/**
* @brief Alert dialog (single action)
*
* @param id Unique identifier
* @param open Pointer to open state
* @param title Dialog title
* @param message Dialog message
* @param buttonText Button text
* @return true when dismissed
*/
bool AlertDialog(const char* id, bool* open, const char* title, const char* message,
const char* buttonText = "OK");
// ============================================================================
// Implementation
// ============================================================================
// Internal state for dialog rendering
struct DialogState {
ImVec2 contentMin;
ImVec2 contentMax;
float contentScrollY;
bool scrollable;
float width;
};
static DialogState g_currentDialog;
inline bool BeginDialog(const char* id, bool* open, const DialogSpec& spec) {
if (!*open)
return false;
// Center dialog on screen
ImGuiIO& io = ImGui::GetIO();
ImVec2 center = ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f);
ImGui::SetNextWindowPos(center, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
// Set dialog size
float dialogWidth = spec.width;
ImGui::SetNextWindowSizeConstraints(
ImVec2(280.0f, 0), // Min size
ImVec2(dialogWidth, spec.maxHeight > 0 ? spec.maxHeight : io.DisplaySize.y * 0.9f)
);
// Style dialog
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, size::DialogCornerRadius);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImGui::ColorConvertU32ToFloat4(Surface(Elevation::Dp24)));
ImGui::PushStyleColor(ImGuiCol_PopupBg, ImGui::ColorConvertU32ToFloat4(Surface(Elevation::Dp24)));
// Modal background (scrim)
ImDrawList* bgDrawList = ImGui::GetBackgroundDrawList();
bgDrawList->AddRectFilled(
ImVec2(0, 0), io.DisplaySize,
schema::UI().resolveColor("var(--scrim)", IM_COL32(0, 0, 0, (int)(0.32f * 255)))
);
// Open popup
ImGui::OpenPopup(id);
bool isOpen = ImGui::BeginPopupModal(id, open,
ImGuiWindowFlags_AlwaysAutoResize |
ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoTitleBar);
if (isOpen) {
g_currentDialog.scrollable = spec.scrollableContent;
g_currentDialog.width = dialogWidth;
// Title
if (spec.title) {
ImGui::Dummy(ImVec2(0, spacing::dp(3))); // 24dp top padding
ImGui::SetCursorPosX(spacing::dp(3)); // 24dp left padding
Typography::instance().text(TypeStyle::H6, spec.title);
ImGui::Dummy(ImVec2(0, spacing::dp(2))); // 16dp below title
} else {
ImGui::Dummy(ImVec2(0, spacing::dp(2))); // 16dp top padding without title
}
}
ImGui::PopStyleColor(2);
ImGui::PopStyleVar(2);
return isOpen;
}
inline void EndDialog() {
ImGui::EndPopup();
}
inline bool BeginDialog(const char* id, bool* open, const char* title) {
DialogSpec spec;
spec.title = title;
return BeginDialog(id, open, spec);
}
inline void BeginDialogContent() {
ImGui::SetCursorPosX(spacing::dp(3)); // 24dp left padding
// Start content region
float maxWidth = g_currentDialog.width - spacing::dp(6); // 24dp padding each side
ImGui::PushTextWrapPos(ImGui::GetCursorPosX() + maxWidth);
if (g_currentDialog.scrollable) {
ImGui::BeginChild("##dialogContent", ImVec2(maxWidth, 200), false);
}
}
inline void EndDialogContent() {
if (g_currentDialog.scrollable) {
ImGui::EndChild();
}
ImGui::PopTextWrapPos();
ImGui::Dummy(ImVec2(0, spacing::dp(3))); // 24dp after content
}
inline void BeginDialogActions() {
// Actions area - right-aligned buttons with 8dp spacing
float contentWidth = ImGui::GetContentRegionAvail().x;
ImGui::SetCursorPosX(spacing::dp(1)); // 8dp left padding for actions
// Push style for action buttons
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(spacing::dp(1), 0)); // 8dp between buttons
// Right-align: use a dummy to push buttons right
// Buttons will be added inline with SameLine
}
inline void EndDialogActions() {
ImGui::PopStyleVar();
ImGui::Dummy(ImVec2(0, spacing::dp(1))); // 8dp bottom padding
}
inline int ConfirmDialog(const char* id, bool* open, const char* title, const char* message,
const char* confirmText, const char* cancelText) {
int result = 0;
if (BeginDialog(id, open, title)) {
BeginDialogContent();
Typography::instance().textWrapped(TypeStyle::Body1, message);
EndDialogContent();
BeginDialogActions();
// Calculate button positions for right alignment
float cancelWidth = cancelText ? ImGui::CalcTextSize(cancelText).x + spacing::dp(2) : 0;
float confirmWidth = ImGui::CalcTextSize(confirmText).x + spacing::dp(2);
float totalButtonWidth = cancelWidth + confirmWidth + (cancelText ? spacing::dp(1) : 0);
float startX = ImGui::GetContentRegionAvail().x - totalButtonWidth - spacing::dp(2);
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + startX);
if (cancelText) {
if (TextButton(cancelText)) {
*open = false;
result = -1;
}
ImGui::SameLine();
}
if (ContainedButton(confirmText)) {
*open = false;
result = 1;
}
EndDialogActions();
EndDialog();
}
return result;
}
inline bool AlertDialog(const char* id, bool* open, const char* title, const char* message,
const char* buttonText) {
bool dismissed = false;
if (BeginDialog(id, open, title)) {
BeginDialogContent();
Typography::instance().textWrapped(TypeStyle::Body1, message);
EndDialogContent();
BeginDialogActions();
// Right-align single button
float buttonWidth = ImGui::CalcTextSize(buttonText).x + spacing::dp(2);
float startX = ImGui::GetContentRegionAvail().x - buttonWidth - spacing::dp(2);
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + startX);
if (ContainedButton(buttonText)) {
*open = false;
dismissed = true;
}
EndDialogActions();
EndDialog();
}
return dismissed;
}
} // namespace material
} // namespace ui
} // namespace dragonx

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// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#pragma once
#include "../colors.h"
#include "../typography.h"
#include "../layout.h"
#include "../../schema/ui_schema.h"
#include "imgui.h"
#include "imgui_internal.h"
namespace dragonx {
namespace ui {
namespace material {
// ============================================================================
// Material Design Input Controls
// ============================================================================
// Based on https://m2.material.io/components/selection-controls
//
// Selection controls allow users to complete tasks that involve making choices:
// - Switch: Toggle single option on/off
// - Checkbox: Select multiple options
// - Radio: Select one option from a set
// ============================================================================
// Switch
// ============================================================================
/**
* @brief Material Design switch (toggle)
*
* @param label Text label
* @param value Pointer to boolean value
* @param disabled If true, switch is non-interactive
* @return true if value changed
*/
bool Switch(const char* label, bool* value, bool disabled = false);
// ============================================================================
// Checkbox
// ============================================================================
/**
* @brief Checkbox state
*/
enum class CheckboxState {
Unchecked,
Checked,
Indeterminate // For parent with mixed children
};
/**
* @brief Material Design checkbox
*
* @param label Text label
* @param value Pointer to boolean value
* @param disabled If true, checkbox is non-interactive
* @return true if value changed
*/
bool Checkbox(const char* label, bool* value, bool disabled = false);
/**
* @brief Tri-state checkbox
*/
bool Checkbox(const char* label, CheckboxState* state, bool disabled = false);
// ============================================================================
// Radio Button
// ============================================================================
/**
* @brief Material Design radio button
*
* @param label Text label
* @param active true if this option is selected
* @param disabled If true, radio is non-interactive
* @return true if clicked (caller should update selection)
*/
bool RadioButton(const char* label, bool active, bool disabled = false);
/**
* @brief Radio button with int selection
*
* @param label Text label
* @param selection Pointer to current selection
* @param value Value this radio represents
* @return true if clicked
*/
bool RadioButton(const char* label, int* selection, int value, bool disabled = false);
// ============================================================================
// Implementation
// ============================================================================
inline bool Switch(const char* label, bool* value, bool disabled) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
ImGui::PushID(label);
// Switch dimensions (Material spec: 36x14 track, 20dp thumb)
const float trackWidth = 36.0f;
const float trackHeight = 14.0f;
const float thumbRadius = 10.0f; // 20dp diameter
const float thumbTravel = trackWidth - thumbRadius * 2;
// Calculate layout
ImVec2 pos = window->DC.CursorPos;
float labelWidth = ImGui::CalcTextSize(label).x;
float totalWidth = trackWidth + spacing::dp(2) + labelWidth;
float totalHeight = ImMax(trackHeight + 6.0f, size::TouchTarget); // Min 48dp touch target
ImRect bb(pos, ImVec2(pos.x + totalWidth, pos.y + totalHeight));
// Interaction
ImGuiID id = window->GetID("##switch");
ImGui::ItemSize(bb);
if (!ImGui::ItemAdd(bb, id))
return false;
bool hovered, held;
bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held) && !disabled;
bool changed = false;
if (pressed) {
*value = !*value;
changed = true;
}
// Animation (simple snap for now)
float thumbX = *value ? (thumbTravel) : 0;
// Draw track
ImDrawList* drawList = window->DrawList;
float trackY = pos.y + totalHeight * 0.5f;
ImVec2 trackMin(pos.x, trackY - trackHeight * 0.5f);
ImVec2 trackMax(pos.x + trackWidth, trackY + trackHeight * 0.5f);
ImU32 trackColor;
if (disabled) {
trackColor = schema::UI().resolveColor("var(--switch-track-off)", IM_COL32(255, 255, 255, 30));
} else if (*value) {
trackColor = PrimaryVariant(); // Primary at 50% opacity
} else {
trackColor = schema::UI().resolveColor("var(--switch-track-on)", IM_COL32(255, 255, 255, 97));
}
drawList->AddRectFilled(trackMin, trackMax, trackColor, trackHeight * 0.5f);
// Draw thumb
ImVec2 thumbCenter(pos.x + thumbRadius + thumbX, trackY);
ImU32 thumbColor;
if (disabled) {
thumbColor = schema::UI().resolveColor("var(--switch-thumb-off)", IM_COL32(189, 189, 189, 255));
} else if (*value) {
thumbColor = Primary();
} else {
thumbColor = schema::UI().resolveColor("var(--switch-thumb-on)", IM_COL32(250, 250, 250, 255));
}
// Thumb shadow
drawList->AddCircleFilled(ImVec2(thumbCenter.x + 1, thumbCenter.y + 2), thumbRadius, schema::UI().resolveColor("var(--control-shadow)", IM_COL32(0, 0, 0, 60)));
drawList->AddCircleFilled(thumbCenter, thumbRadius, thumbColor);
// Hover ripple effect
if (hovered && !disabled) {
ImU32 ripple = *value ? WithAlpha(Primary(), 25) : schema::UI().resolveColor("var(--hover-overlay)", IM_COL32(255, 255, 255, 25));
drawList->AddCircleFilled(thumbCenter, thumbRadius + 12.0f, ripple);
}
// Draw label
ImVec2 labelPos(pos.x + trackWidth + spacing::dp(2), pos.y + (totalHeight - ImGui::GetFontSize()) * 0.5f);
ImU32 labelColor = disabled ? OnSurfaceDisabled() : OnSurface();
drawList->AddText(labelPos, labelColor, label);
ImGui::PopID();
return changed;
}
inline bool Checkbox(const char* label, bool* value, bool disabled) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
ImGui::PushID(label);
// Checkbox dimensions (18dp box, 48dp touch target)
const float boxSize = 18.0f;
// Calculate layout
ImVec2 pos = window->DC.CursorPos;
float labelWidth = ImGui::CalcTextSize(label).x;
float totalWidth = boxSize + spacing::dp(2) + labelWidth;
float totalHeight = size::TouchTarget;
ImRect bb(pos, ImVec2(pos.x + totalWidth, pos.y + totalHeight));
// Interaction
ImGuiID id = window->GetID("##checkbox");
ImGui::ItemSize(bb);
if (!ImGui::ItemAdd(bb, id))
return false;
bool hovered, held;
bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held) && !disabled;
bool changed = false;
if (pressed) {
*value = !*value;
changed = true;
}
// Draw checkbox
ImDrawList* drawList = window->DrawList;
float centerY = pos.y + totalHeight * 0.5f;
ImVec2 boxMin(pos.x, centerY - boxSize * 0.5f);
ImVec2 boxMax(pos.x + boxSize, centerY + boxSize * 0.5f);
ImU32 boxColor, checkColor;
if (disabled) {
boxColor = OnSurfaceDisabled();
checkColor = schema::UI().resolveColor("var(--checkbox-check)", IM_COL32(0, 0, 0, 255));
} else if (*value) {
boxColor = Primary();
checkColor = OnPrimary();
} else {
boxColor = OnSurfaceMedium();
checkColor = OnPrimary();
}
if (*value) {
// Filled checkbox with checkmark
drawList->AddRectFilled(boxMin, boxMax, boxColor, 2.0f);
// Draw checkmark
ImVec2 checkStart(boxMin.x + 4, centerY);
ImVec2 checkMid(boxMin.x + 7, centerY + 3);
ImVec2 checkEnd(boxMin.x + 14, centerY - 4);
drawList->AddLine(checkStart, checkMid, checkColor, 2.0f);
drawList->AddLine(checkMid, checkEnd, checkColor, 2.0f);
} else {
// Empty checkbox border
drawList->AddRect(boxMin, boxMax, boxColor, 2.0f, 0, 2.0f);
}
// Hover ripple
if (hovered && !disabled) {
ImVec2 boxCenter((boxMin.x + boxMax.x) * 0.5f, centerY);
drawList->AddCircleFilled(boxCenter, boxSize,
*value ? WithAlpha(Primary(), 25) : schema::UI().resolveColor("var(--hover-overlay)", IM_COL32(255, 255, 255, 25)));
}
// Draw label
ImVec2 labelPos(pos.x + boxSize + spacing::dp(2), pos.y + (totalHeight - ImGui::GetFontSize()) * 0.5f);
ImU32 labelColor = disabled ? OnSurfaceDisabled() : OnSurface();
drawList->AddText(labelPos, labelColor, label);
ImGui::PopID();
return changed;
}
inline bool Checkbox(const char* label, CheckboxState* state, bool disabled) {
bool checked = (*state == CheckboxState::Checked);
bool indeterminate = (*state == CheckboxState::Indeterminate);
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
ImGui::PushID(label);
const float boxSize = 18.0f;
ImVec2 pos = window->DC.CursorPos;
float labelWidth = ImGui::CalcTextSize(label).x;
float totalWidth = boxSize + spacing::dp(2) + labelWidth;
float totalHeight = size::TouchTarget;
ImRect bb(pos, ImVec2(pos.x + totalWidth, pos.y + totalHeight));
ImGuiID id = window->GetID("##checkbox");
ImGui::ItemSize(bb);
if (!ImGui::ItemAdd(bb, id))
return false;
bool hovered, held;
bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held) && !disabled;
bool changed = false;
if (pressed) {
// Cycle: Unchecked -> Checked -> Unchecked (indeterminate only set programmatically)
*state = (*state == CheckboxState::Checked) ? CheckboxState::Unchecked : CheckboxState::Checked;
changed = true;
}
ImDrawList* drawList = window->DrawList;
float centerY = pos.y + totalHeight * 0.5f;
ImVec2 boxMin(pos.x, centerY - boxSize * 0.5f);
ImVec2 boxMax(pos.x + boxSize, centerY + boxSize * 0.5f);
ImU32 boxColor = disabled ? OnSurfaceDisabled() : (checked || indeterminate) ? Primary() : OnSurfaceMedium();
if (checked || indeterminate) {
drawList->AddRectFilled(boxMin, boxMax, boxColor, 2.0f);
if (indeterminate) {
// Horizontal line for indeterminate
drawList->AddLine(
ImVec2(boxMin.x + 4, centerY),
ImVec2(boxMax.x - 4, centerY),
OnPrimary(), 2.0f
);
} else {
// Checkmark
ImVec2 checkStart(boxMin.x + 4, centerY);
ImVec2 checkMid(boxMin.x + 7, centerY + 3);
ImVec2 checkEnd(boxMin.x + 14, centerY - 4);
drawList->AddLine(checkStart, checkMid, OnPrimary(), 2.0f);
drawList->AddLine(checkMid, checkEnd, OnPrimary(), 2.0f);
}
} else {
drawList->AddRect(boxMin, boxMax, boxColor, 2.0f, 0, 2.0f);
}
if (hovered && !disabled) {
ImVec2 boxCenter((boxMin.x + boxMax.x) * 0.5f, centerY);
drawList->AddCircleFilled(boxCenter, boxSize, schema::UI().resolveColor("var(--hover-overlay)", IM_COL32(255, 255, 255, 25)));
}
ImVec2 labelPos(pos.x + boxSize + spacing::dp(2), pos.y + (totalHeight - ImGui::GetFontSize()) * 0.5f);
ImU32 labelColor = disabled ? OnSurfaceDisabled() : OnSurface();
drawList->AddText(labelPos, labelColor, label);
ImGui::PopID();
return changed;
}
inline bool RadioButton(const char* label, bool active, bool disabled) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
ImGui::PushID(label);
// Radio button dimensions (20dp outer, 10dp inner when selected)
const float outerRadius = 10.0f;
const float innerRadius = 5.0f;
ImVec2 pos = window->DC.CursorPos;
float labelWidth = ImGui::CalcTextSize(label).x;
float totalWidth = outerRadius * 2 + spacing::dp(2) + labelWidth;
float totalHeight = size::TouchTarget;
ImRect bb(pos, ImVec2(pos.x + totalWidth, pos.y + totalHeight));
ImGuiID id = window->GetID("##radio");
ImGui::ItemSize(bb);
if (!ImGui::ItemAdd(bb, id))
return false;
bool hovered, held;
bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held) && !disabled;
ImDrawList* drawList = window->DrawList;
float centerY = pos.y + totalHeight * 0.5f;
ImVec2 center(pos.x + outerRadius, centerY);
ImU32 ringColor = disabled ? OnSurfaceDisabled() : active ? Primary() : OnSurfaceMedium();
// Outer ring
drawList->AddCircle(center, outerRadius, ringColor, 0, 2.0f);
// Inner dot when active
if (active) {
drawList->AddCircleFilled(center, innerRadius, ringColor);
}
// Hover ripple
if (hovered && !disabled) {
drawList->AddCircleFilled(center, outerRadius + 12.0f,
active ? WithAlpha(Primary(), 25) : schema::UI().resolveColor("var(--hover-overlay)", IM_COL32(255, 255, 255, 25)));
}
// Label
ImVec2 labelPos(pos.x + outerRadius * 2 + spacing::dp(2), pos.y + (totalHeight - ImGui::GetFontSize()) * 0.5f);
ImU32 labelColor = disabled ? OnSurfaceDisabled() : OnSurface();
drawList->AddText(labelPos, labelColor, label);
ImGui::PopID();
return pressed;
}
inline bool RadioButton(const char* label, int* selection, int value, bool disabled) {
bool active = (*selection == value);
if (RadioButton(label, active, disabled)) {
*selection = value;
return true;
}
return false;
}
} // namespace material
} // namespace ui
} // namespace dragonx

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// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#pragma once
#include "../colors.h"
#include "../typography.h"
#include "../layout.h"
#include "../../schema/ui_schema.h"
#include "../../embedded/IconsMaterialDesign.h"
#include "imgui.h"
#include "imgui_internal.h"
namespace dragonx {
namespace ui {
namespace material {
// ============================================================================
// Material Design List Component
// ============================================================================
// Based on https://m2.material.io/components/lists
//
// Lists present content in a way that makes it easy to identify a specific
// item in a collection and act on it.
/**
* @brief List item configuration
*/
struct ListItemSpec {
const char* leadingIcon = nullptr; // Optional leading icon (text representation)
const char* leadingAvatar = nullptr; // Optional avatar text (for initials)
ImU32 leadingAvatarColor = 0; // Avatar background color (0 = primary)
bool leadingCheckbox = false; // Show checkbox instead of icon
bool checkboxChecked = false; // Checkbox state
const char* primaryText = nullptr; // Main text (required)
const char* secondaryText = nullptr; // Secondary text (optional)
const char* trailingIcon = nullptr; // Optional trailing icon
const char* trailingText = nullptr; // Optional trailing metadata text
bool selected = false; // Selected state (highlight)
bool disabled = false; // Disabled state
bool dividerBelow = false; // Draw divider below item
};
/**
* @brief Begin a list container
*
* @param id Unique identifier
* @param withPadding Add top/bottom padding
*/
void BeginList(const char* id, bool withPadding = true);
/**
* @brief End a list container
*/
void EndList();
/**
* @brief Render a list item
*
* @param spec Item configuration
* @return true if clicked
*/
bool ListItem(const ListItemSpec& spec);
/**
* @brief Simple single-line list item
*/
bool ListItem(const char* text);
/**
* @brief Two-line list item with primary and secondary text
*/
bool ListItem(const char* primary, const char* secondary);
/**
* @brief List divider (full width or inset)
*
* @param inset If true, indented to align with text
*/
void ListDivider(bool inset = false);
/**
* @brief List subheader text
*/
void ListSubheader(const char* text);
// ============================================================================
// Implementation
// ============================================================================
inline void BeginList(const char* id, bool withPadding) {
ImGui::PushID(id);
if (withPadding) {
ImGui::Dummy(ImVec2(0, spacing::dp(1))); // 8dp top padding
}
}
inline void EndList() {
ImGui::PopID();
}
inline bool ListItem(const ListItemSpec& spec) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
// Calculate item height based on content
bool hasSecondary = (spec.secondaryText != nullptr);
bool hasLeadingElement = (spec.leadingIcon || spec.leadingAvatar || spec.leadingCheckbox);
float itemHeight;
if (hasSecondary) {
itemHeight = size::ListItemTwoLineHeight; // 72dp for two-line
} else if (hasLeadingElement) {
itemHeight = size::ListItemHeight; // 56dp with leading element
} else {
itemHeight = 48.0f; // 48dp simple one-line
}
// Item dimensions
ImVec2 pos = window->DC.CursorPos;
float itemWidth = ImGui::GetContentRegionAvail().x;
ImRect bb(pos, ImVec2(pos.x + itemWidth, pos.y + itemHeight));
// Interaction
ImGuiID itemId = window->GetID(spec.primaryText);
ImGui::ItemSize(bb);
if (!ImGui::ItemAdd(bb, itemId))
return false;
bool hovered, held;
bool pressed = ImGui::ButtonBehavior(bb, itemId, &hovered, &held) && !spec.disabled;
// Draw background
ImDrawList* drawList = window->DrawList;
ImU32 bgColor = 0;
if (spec.selected) {
bgColor = PrimaryContainer();
} else if (held && !spec.disabled) {
bgColor = schema::UI().resolveColor("var(--hover-overlay)", IM_COL32(255, 255, 255, 25));
} else if (hovered && !spec.disabled) {
bgColor = schema::UI().resolveColor("var(--active-overlay)", IM_COL32(255, 255, 255, 10));
}
if (bgColor) {
drawList->AddRectFilled(bb.Min, bb.Max, bgColor);
}
// Layout positions
float leftPadding = spacing::dp(2); // 16dp left padding
float currentX = bb.Min.x + leftPadding;
float centerY = bb.Min.y + itemHeight * 0.5f;
// Draw leading element
if (spec.leadingAvatar) {
// Avatar circle with text
float avatarRadius = 20.0f; // 40dp diameter
ImVec2 avatarCenter(currentX + avatarRadius, centerY);
ImU32 avatarBg = spec.leadingAvatarColor ? spec.leadingAvatarColor : Primary();
drawList->AddCircleFilled(avatarCenter, avatarRadius, avatarBg);
// Avatar text (centered)
ImVec2 textSize = ImGui::CalcTextSize(spec.leadingAvatar);
ImVec2 textPos(avatarCenter.x - textSize.x * 0.5f, avatarCenter.y - textSize.y * 0.5f);
drawList->AddText(textPos, OnPrimary(), spec.leadingAvatar);
currentX += 40.0f + spacing::dp(2); // 40dp avatar + 16dp gap
} else if (spec.leadingIcon) {
// Icon
ImVec2 iconSize = ImGui::CalcTextSize(spec.leadingIcon);
float iconY = centerY - iconSize.y * 0.5f;
ImU32 iconColor = spec.disabled ? OnSurfaceDisabled() : OnSurfaceMedium();
drawList->AddText(ImVec2(currentX, iconY), iconColor, spec.leadingIcon);
currentX += 24.0f + spacing::dp(2); // 24dp icon + 16dp gap
} else if (spec.leadingCheckbox) {
// Checkbox (simplified visual)
float checkboxSize = 18.0f;
ImVec2 checkMin(currentX, centerY - checkboxSize * 0.5f);
ImVec2 checkMax(currentX + checkboxSize, centerY + checkboxSize * 0.5f);
if (spec.checkboxChecked) {
drawList->AddRectFilled(checkMin, checkMax, Primary(), 2.0f);
// Checkmark
ImFont* iconFont = Typography::instance().iconSmall();
ImVec2 chkSz = iconFont->CalcTextSizeA(iconFont->LegacySize, 1000.0f, 0.0f, ICON_MD_CHECK);
drawList->AddText(iconFont, iconFont->LegacySize,
ImVec2(checkMin.x + (checkboxSize - chkSz.x) * 0.5f, checkMin.y + (checkboxSize - chkSz.y) * 0.5f),
OnPrimary(), ICON_MD_CHECK);
} else {
drawList->AddRect(checkMin, checkMax, OnSurfaceMedium(), 2.0f, 0, 2.0f);
}
currentX += checkboxSize + spacing::dp(2);
}
// Calculate text area
float rightPadding = spacing::dp(2); // 16dp right padding
float trailingSpace = 0;
if (spec.trailingIcon) trailingSpace += 24.0f + spacing::dp(1);
if (spec.trailingText) trailingSpace += ImGui::CalcTextSize(spec.trailingText).x + spacing::dp(1);
float textMaxX = bb.Max.x - rightPadding - trailingSpace;
// Draw text
ImU32 primaryColor = spec.disabled ? OnSurfaceDisabled() : OnSurface();
ImU32 secondaryColor = spec.disabled ? OnSurfaceDisabled() : OnSurfaceMedium();
if (hasSecondary) {
// Two-line layout
float primaryY = bb.Min.y + 16.0f;
float secondaryY = primaryY + 20.0f;
Typography::instance().pushFont(TypeStyle::Body1);
drawList->AddText(ImVec2(currentX, primaryY), primaryColor, spec.primaryText);
Typography::instance().popFont();
Typography::instance().pushFont(TypeStyle::Body2);
drawList->AddText(ImVec2(currentX, secondaryY), secondaryColor, spec.secondaryText);
Typography::instance().popFont();
} else {
// Single-line layout
Typography::instance().pushFont(TypeStyle::Body1);
float textY = centerY - Typography::instance().getFont(TypeStyle::Body1)->FontSize * 0.5f;
drawList->AddText(ImVec2(currentX, textY), primaryColor, spec.primaryText);
Typography::instance().popFont();
}
// Draw trailing elements
float trailingX = bb.Max.x - rightPadding;
if (spec.trailingText) {
ImVec2 textSize = ImGui::CalcTextSize(spec.trailingText);
trailingX -= textSize.x;
float textY = centerY - textSize.y * 0.5f;
drawList->AddText(ImVec2(trailingX, textY), secondaryColor, spec.trailingText);
trailingX -= spacing::dp(1);
}
if (spec.trailingIcon) {
ImVec2 iconSize = ImGui::CalcTextSize(spec.trailingIcon);
trailingX -= 24.0f;
float iconY = centerY - iconSize.y * 0.5f;
drawList->AddText(ImVec2(trailingX, iconY), OnSurfaceMedium(), spec.trailingIcon);
}
// Draw divider
if (spec.dividerBelow) {
float dividerY = bb.Max.y - 0.5f;
drawList->AddLine(
ImVec2(bb.Min.x + leftPadding, dividerY),
ImVec2(bb.Max.x, dividerY),
OnSurfaceDisabled()
);
}
return pressed;
}
inline bool ListItem(const char* text) {
ListItemSpec spec;
spec.primaryText = text;
return ListItem(spec);
}
inline bool ListItem(const char* primary, const char* secondary) {
ListItemSpec spec;
spec.primaryText = primary;
spec.secondaryText = secondary;
return ListItem(spec);
}
inline void ListDivider(bool inset) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return;
float width = ImGui::GetContentRegionAvail().x;
float leftOffset = inset ? 72.0f : 0; // Align with text after avatar/icon
ImVec2 pos = window->DC.CursorPos;
ImDrawList* drawList = window->DrawList;
drawList->AddLine(
ImVec2(pos.x + leftOffset, pos.y),
ImVec2(pos.x + width, pos.y),
OnSurfaceDisabled()
);
ImGui::Dummy(ImVec2(width, 1.0f));
}
inline void ListSubheader(const char* text) {
ImGui::Dummy(ImVec2(0, spacing::dp(1))); // 8dp top padding
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + spacing::dp(2)); // 16dp left padding
Typography::instance().textColored(TypeStyle::Caption, Primary(), text);
ImGui::Dummy(ImVec2(0, spacing::dp(1))); // 8dp bottom padding
}
} // namespace material
} // namespace ui
} // namespace dragonx

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// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#pragma once
#include "../colors.h"
#include "../typography.h"
#include "../layout.h"
#include "../../schema/ui_schema.h"
#include "imgui.h"
#include "imgui_internal.h"
namespace dragonx {
namespace ui {
namespace material {
// ============================================================================
// Material Design Navigation Drawer Component
// ============================================================================
// Based on https://m2.material.io/components/navigation-drawer
//
// Navigation drawers provide access to destinations in your app.
enum class NavDrawerType {
Standard, // Permanent, always visible
Modal, // Overlay with scrim, can be dismissed
Dismissible // Can be shown/hidden, no scrim
};
/**
* @brief Navigation drawer configuration
*/
struct NavDrawerSpec {
NavDrawerType type = NavDrawerType::Standard;
float width = 256.0f; // 256dp standard width
bool showDividerBottom = true; // Divider at bottom
const char* headerTitle = nullptr; // Optional header title
const char* headerSubtitle = nullptr;
};
/**
* @brief Navigation item configuration
*/
struct NavItemSpec {
const char* icon = nullptr; // Leading icon
const char* label = nullptr; // Item label (required)
bool selected = false; // Selected state
bool disabled = false;
int badgeCount = 0; // Badge (0 = no badge)
};
/**
* @brief Begin a navigation drawer
*
* @param id Unique identifier
* @param open Pointer to open state (for modal/dismissible)
* @param spec Drawer configuration
* @return true if drawer is visible
*/
bool BeginNavDrawer(const char* id, bool* open, const NavDrawerSpec& spec = NavDrawerSpec());
/**
* @brief Begin standard (always visible) navigation drawer
*/
bool BeginNavDrawer(const char* id, const NavDrawerSpec& spec = NavDrawerSpec());
/**
* @brief End navigation drawer
*/
void EndNavDrawer();
/**
* @brief Render a navigation item
*
* @param spec Item configuration
* @return true if clicked
*/
bool NavItem(const NavItemSpec& spec);
/**
* @brief Simple navigation item
*/
bool NavItem(const char* icon, const char* label, bool selected = false);
/**
* @brief Navigation divider
*/
void NavDivider();
/**
* @brief Navigation subheader
*/
void NavSubheader(const char* text);
// ============================================================================
// Implementation
// ============================================================================
struct NavDrawerState {
float width;
ImVec2 contentMin;
ImVec2 contentMax;
bool isModal;
};
static NavDrawerState g_navDrawerState;
inline bool BeginNavDrawer(const char* id, bool* open, const NavDrawerSpec& spec) {
// For modal drawers, check open state
if (spec.type == NavDrawerType::Modal && !*open) {
return false;
}
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
ImGui::PushID(id);
g_navDrawerState.width = spec.width;
g_navDrawerState.isModal = (spec.type == NavDrawerType::Modal);
ImGuiIO& io = ImGui::GetIO();
ImDrawList* drawList = window->DrawList;
// For modal, draw scrim and handle dismiss
if (spec.type == NavDrawerType::Modal) {
ImDrawList* bgDrawList = ImGui::GetBackgroundDrawList();
bgDrawList->AddRectFilled(
ImVec2(0, 0), io.DisplaySize,
schema::UI().resolveColor("var(--scrim)", IM_COL32(0, 0, 0, (int)(0.32f * 255)))
);
// Click outside to dismiss
if (ImGui::IsMouseClicked(0)) {
ImVec2 mousePos = io.MousePos;
if (mousePos.x > spec.width) {
*open = false;
}
}
}
// Drawer position and size
ImVec2 drawerPos(0, 0);
ImVec2 drawerSize(spec.width, io.DisplaySize.y);
// If not modal, account for app bar
if (spec.type != NavDrawerType::Modal) {
drawerPos.y = size::AppBarHeight;
drawerSize.y = io.DisplaySize.y - size::AppBarHeight;
}
ImRect drawerBB(drawerPos, ImVec2(drawerPos.x + drawerSize.x, drawerPos.y + drawerSize.y));
// Draw drawer background
ImU32 bgColor = Surface(Elevation::Dp16);
drawList->AddRectFilled(drawerBB.Min, drawerBB.Max, bgColor);
// Store content region
g_navDrawerState.contentMin = ImVec2(drawerBB.Min.x, drawerBB.Min.y);
g_navDrawerState.contentMax = drawerBB.Max;
// Header
float currentY = drawerBB.Min.y;
if (spec.headerTitle || spec.headerSubtitle) {
// Header area (optional)
float headerHeight = 64.0f;
ImVec2 headerMin(drawerBB.Min.x, currentY);
ImVec2 headerMax(drawerBB.Max.x, currentY + headerHeight);
// Header background (slightly elevated)
drawList->AddRectFilled(headerMin, headerMax, Surface(Elevation::Dp16));
// Header title
if (spec.headerTitle) {
ImGui::SetCursorScreenPos(ImVec2(drawerBB.Min.x + spacing::dp(2), currentY + 20.0f));
Typography::instance().text(TypeStyle::H6, spec.headerTitle);
}
if (spec.headerSubtitle) {
ImGui::SetCursorScreenPos(ImVec2(drawerBB.Min.x + spacing::dp(2), currentY + 42.0f));
Typography::instance().textColored(TypeStyle::Body2, OnSurfaceMedium(), spec.headerSubtitle);
}
currentY += headerHeight;
// Divider under header
drawList->AddLine(
ImVec2(drawerBB.Min.x, currentY),
ImVec2(drawerBB.Max.x, currentY),
OnSurfaceDisabled()
);
}
// Set cursor for nav items
ImGui::SetCursorScreenPos(ImVec2(drawerBB.Min.x, currentY + spacing::dp(1)));
ImGui::BeginGroup();
return true;
}
inline bool BeginNavDrawer(const char* id, const NavDrawerSpec& spec) {
static bool alwaysOpen = true;
NavDrawerSpec standardSpec = spec;
standardSpec.type = NavDrawerType::Standard;
return BeginNavDrawer(id, &alwaysOpen, standardSpec);
}
inline void EndNavDrawer() {
ImGui::EndGroup();
// Divider at bottom if configured
ImGuiWindow* window = ImGui::GetCurrentWindow();
ImDrawList* drawList = window->DrawList;
// Right edge divider
drawList->AddLine(
ImVec2(g_navDrawerState.contentMax.x - 1, g_navDrawerState.contentMin.y),
ImVec2(g_navDrawerState.contentMax.x - 1, g_navDrawerState.contentMax.y),
OnSurfaceDisabled()
);
ImGui::PopID();
}
inline bool NavItem(const NavItemSpec& spec) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
ImGui::PushID(spec.label);
// Item dimensions
const float itemHeight = 48.0f;
const float iconSize = 24.0f;
const float horizontalPadding = spacing::dp(2); // 16dp
const float iconLabelGap = spacing::dp(4); // 32dp from left edge to label
float itemWidth = g_navDrawerState.width - spacing::dp(1); // 8dp margin right
ImVec2 pos = window->DC.CursorPos;
pos.x += spacing::dp(1); // 8dp margin left
ImRect itemBB(pos, ImVec2(pos.x + itemWidth, pos.y + itemHeight));
// Interaction
ImGuiID id = window->GetID("##navitem");
ImGui::ItemSize(ImRect(window->DC.CursorPos, ImVec2(window->DC.CursorPos.x + g_navDrawerState.width, window->DC.CursorPos.y + itemHeight)));
if (!ImGui::ItemAdd(itemBB, id))
return false;
bool hovered, held;
bool pressed = ImGui::ButtonBehavior(itemBB, id, &hovered, &held) && !spec.disabled;
// Draw background
ImDrawList* drawList = window->DrawList;
ImU32 bgColor = 0;
if (spec.selected) {
bgColor = WithAlpha(Primary(), 30); // Primary at ~12%
} else if (held && !spec.disabled) {
bgColor = schema::UI().resolveColor("var(--sidebar-hover)", IM_COL32(255, 255, 255, 25));
} else if (hovered && !spec.disabled) {
bgColor = schema::UI().resolveColor("var(--active-overlay)", IM_COL32(255, 255, 255, 10));
}
if (bgColor) {
drawList->AddRectFilled(itemBB.Min, itemBB.Max, bgColor, size::ButtonCornerRadius);
}
// Selected indicator (left edge)
if (spec.selected) {
drawList->AddRectFilled(
ImVec2(itemBB.Min.x, itemBB.Min.y + 8.0f),
ImVec2(itemBB.Min.x + 4.0f, itemBB.Max.y - 8.0f),
Primary(), 2.0f
);
}
// Content
float contentX = pos.x + horizontalPadding;
float centerY = pos.y + itemHeight * 0.5f;
ImU32 iconColor = spec.disabled ? OnSurfaceDisabled() :
spec.selected ? Primary() : OnSurfaceMedium();
ImU32 labelColor = spec.disabled ? OnSurfaceDisabled() :
spec.selected ? Primary() : OnSurface();
// Icon
if (spec.icon) {
drawList->AddText(
ImVec2(contentX, centerY - iconSize * 0.5f),
iconColor, spec.icon
);
contentX += iconSize + spacing::dp(2); // 16dp gap after icon
}
// Label
Typography::instance().pushFont(TypeStyle::Body1);
float labelY = centerY - ImGui::GetFontSize() * 0.5f;
drawList->AddText(ImVec2(contentX, labelY), labelColor, spec.label);
Typography::instance().popFont();
// Badge
if (spec.badgeCount > 0) {
char badgeText[8];
if (spec.badgeCount > 999) {
snprintf(badgeText, sizeof(badgeText), "999+");
} else {
snprintf(badgeText, sizeof(badgeText), "%d", spec.badgeCount);
}
ImVec2 badgeSize = ImGui::CalcTextSize(badgeText);
float badgeWidth = ImMax(24.0f, badgeSize.x + 12.0f);
float badgeHeight = 20.0f;
float badgeX = itemBB.Max.x - horizontalPadding - badgeWidth;
float badgeY = centerY - badgeHeight * 0.5f;
drawList->AddRectFilled(
ImVec2(badgeX, badgeY),
ImVec2(badgeX + badgeWidth, badgeY + badgeHeight),
Primary(), badgeHeight * 0.5f
);
Typography::instance().pushFont(TypeStyle::Caption);
ImVec2 textPos(badgeX + (badgeWidth - badgeSize.x) * 0.5f, badgeY + (badgeHeight - badgeSize.y) * 0.5f);
drawList->AddText(textPos, OnPrimary(), badgeText);
Typography::instance().popFont();
}
ImGui::PopID();
return pressed;
}
inline bool NavItem(const char* icon, const char* label, bool selected) {
NavItemSpec spec;
spec.icon = icon;
spec.label = label;
spec.selected = selected;
return NavItem(spec);
}
inline void NavDivider() {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return;
ImVec2 pos = window->DC.CursorPos;
ImDrawList* drawList = window->DrawList;
ImGui::Dummy(ImVec2(0, spacing::dp(1))); // 8dp spacing above
drawList->AddLine(
ImVec2(pos.x + spacing::dp(2), pos.y + spacing::dp(1)),
ImVec2(pos.x + g_navDrawerState.width - spacing::dp(2), pos.y + spacing::dp(1)),
OnSurfaceDisabled()
);
ImGui::Dummy(ImVec2(0, spacing::dp(1))); // 8dp spacing below
}
inline void NavSubheader(const char* text) {
ImGui::Dummy(ImVec2(0, spacing::dp(1))); // 8dp above
ImVec2 pos = ImGui::GetCursorScreenPos();
ImGui::SetCursorScreenPos(ImVec2(pos.x + spacing::dp(2), pos.y));
Typography::instance().textColored(TypeStyle::Caption, OnSurfaceMedium(), text);
ImGui::Dummy(ImVec2(0, spacing::dp(1))); // 8dp below
}
} // namespace material
} // namespace ui
} // namespace dragonx

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// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#pragma once
#include "../colors.h"
#include "../typography.h"
#include "../layout.h"
#include "imgui.h"
#include "imgui_internal.h"
namespace dragonx {
namespace ui {
namespace material {
// ============================================================================
// Material Design Progress Indicators
// ============================================================================
// Based on https://m2.material.io/components/progress-indicators
//
// Progress indicators express an unspecified wait time or display the length
// of a process.
// ============================================================================
// Linear Progress
// ============================================================================
/**
* @brief Determinate linear progress bar
*
* @param fraction Progress value 0.0 to 1.0
* @param width Width of bar (0 = full available width)
*/
void LinearProgress(float fraction, float width = 0);
/**
* @brief Indeterminate linear progress bar (animated)
*
* @param width Width of bar (0 = full available width)
*/
void LinearProgressIndeterminate(float width = 0);
/**
* @brief Buffer linear progress bar
*
* @param fraction Primary progress 0.0 to 1.0
* @param buffer Buffer progress 0.0 to 1.0
* @param width Width of bar (0 = full available width)
*/
void LinearProgressBuffer(float fraction, float buffer, float width = 0);
// ============================================================================
// Circular Progress
// ============================================================================
/**
* @brief Determinate circular progress indicator
*
* @param fraction Progress value 0.0 to 1.0
* @param radius Radius of circle (default 20dp)
*/
void CircularProgress(float fraction, float radius = 20.0f);
/**
* @brief Indeterminate circular progress (spinner)
*
* @param radius Radius of circle (default 20dp)
*/
void CircularProgressIndeterminate(float radius = 20.0f);
// ============================================================================
// Implementation
// ============================================================================
inline void LinearProgress(float fraction, float width) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return;
const float barHeight = 4.0f; // Material spec: 4dp height
float barWidth = width > 0 ? width : ImGui::GetContentRegionAvail().x;
ImVec2 pos = window->DC.CursorPos;
ImRect bb(pos, ImVec2(pos.x + barWidth, pos.y + barHeight));
ImGui::ItemSize(bb);
if (!ImGui::ItemAdd(bb, 0))
return;
ImDrawList* drawList = window->DrawList;
// Track (background)
ImU32 trackColor = WithAlpha(Primary(), 64); // Primary at 25%
drawList->AddRectFilled(bb.Min, bb.Max, trackColor, 0);
// Progress indicator
float progressWidth = barWidth * ImClamp(fraction, 0.0f, 1.0f);
if (progressWidth > 0) {
drawList->AddRectFilled(
bb.Min,
ImVec2(bb.Min.x + progressWidth, bb.Max.y),
Primary(), 0
);
}
}
inline void LinearProgressIndeterminate(float width) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return;
const float barHeight = 4.0f;
float barWidth = width > 0 ? width : ImGui::GetContentRegionAvail().x;
ImVec2 pos = window->DC.CursorPos;
ImRect bb(pos, ImVec2(pos.x + barWidth, pos.y + barHeight));
ImGui::ItemSize(bb);
if (!ImGui::ItemAdd(bb, 0))
return;
ImDrawList* drawList = window->DrawList;
// Track
ImU32 trackColor = WithAlpha(Primary(), 64);
drawList->AddRectFilled(bb.Min, bb.Max, trackColor, 0);
// Animated indicator - sliding back and forth
float time = (float)ImGui::GetTime();
float cycleTime = fmodf(time, 2.0f); // 2 second cycle
// Two bars: primary and secondary with different phases
float indicatorWidth = barWidth * 0.3f; // 30% of track
// Primary indicator
float primaryPhase = fmodf(time * 1.2f, 2.0f);
float primaryPos;
if (primaryPhase < 1.0f) {
// Accelerating from left
primaryPos = primaryPhase * primaryPhase * (barWidth + indicatorWidth) - indicatorWidth;
} else {
// Continue off right (reset happens at 2.0)
primaryPos = (2.0f - primaryPhase) * (2.0f - primaryPhase) * -(barWidth + indicatorWidth) + barWidth;
}
float primaryStart = ImMax(bb.Min.x, bb.Min.x + primaryPos);
float primaryEnd = ImMin(bb.Max.x, bb.Min.x + primaryPos + indicatorWidth);
if (primaryEnd > primaryStart) {
drawList->AddRectFilled(
ImVec2(primaryStart, bb.Min.y),
ImVec2(primaryEnd, bb.Max.y),
Primary(), 0
);
}
}
inline void LinearProgressBuffer(float fraction, float buffer, float width) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return;
const float barHeight = 4.0f;
float barWidth = width > 0 ? width : ImGui::GetContentRegionAvail().x;
ImVec2 pos = window->DC.CursorPos;
ImRect bb(pos, ImVec2(pos.x + barWidth, pos.y + barHeight));
ImGui::ItemSize(bb);
if (!ImGui::ItemAdd(bb, 0))
return;
ImDrawList* drawList = window->DrawList;
// Track
ImU32 trackColor = WithAlpha(Primary(), 38); // Primary at 15%
drawList->AddRectFilled(bb.Min, bb.Max, trackColor, 0);
// Buffer (lighter than progress)
float bufferWidth = barWidth * ImClamp(buffer, 0.0f, 1.0f);
if (bufferWidth > 0) {
drawList->AddRectFilled(
bb.Min,
ImVec2(bb.Min.x + bufferWidth, bb.Max.y),
WithAlpha(Primary(), 102), 0 // Primary at 40%
);
}
// Progress
float progressWidth = barWidth * ImClamp(fraction, 0.0f, 1.0f);
if (progressWidth > 0) {
drawList->AddRectFilled(
bb.Min,
ImVec2(bb.Min.x + progressWidth, bb.Max.y),
Primary(), 0
);
}
}
inline void CircularProgress(float fraction, float radius) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return;
const float thickness = 4.0f; // Stroke width
float diameter = radius * 2;
ImVec2 pos = window->DC.CursorPos;
ImVec2 center(pos.x + radius, pos.y + radius);
ImRect bb(pos, ImVec2(pos.x + diameter, pos.y + diameter));
ImGui::ItemSize(bb);
if (!ImGui::ItemAdd(bb, 0))
return;
ImDrawList* drawList = window->DrawList;
// Track circle
ImU32 trackColor = WithAlpha(Primary(), 64);
drawList->AddCircle(center, radius - thickness * 0.5f, trackColor, 0, thickness);
// Progress arc
float clampedFraction = ImClamp(fraction, 0.0f, 1.0f);
if (clampedFraction > 0) {
float startAngle = -IM_PI * 0.5f; // Start at top (12 o'clock)
float endAngle = startAngle + IM_PI * 2.0f * clampedFraction;
// Draw arc as line segments
const int segments = (int)(32 * clampedFraction) + 1;
float angleStep = (endAngle - startAngle) / segments;
for (int i = 0; i < segments; i++) {
float a1 = startAngle + angleStep * i;
float a2 = startAngle + angleStep * (i + 1);
ImVec2 p1(center.x + cosf(a1) * (radius - thickness * 0.5f),
center.y + sinf(a1) * (radius - thickness * 0.5f));
ImVec2 p2(center.x + cosf(a2) * (radius - thickness * 0.5f),
center.y + sinf(a2) * (radius - thickness * 0.5f));
drawList->AddLine(p1, p2, Primary(), thickness);
}
}
}
inline void CircularProgressIndeterminate(float radius) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return;
const float thickness = 4.0f;
float diameter = radius * 2;
ImVec2 pos = window->DC.CursorPos;
ImVec2 center(pos.x + radius, pos.y + radius);
ImRect bb(pos, ImVec2(pos.x + diameter, pos.y + diameter));
ImGui::ItemSize(bb);
if (!ImGui::ItemAdd(bb, 0))
return;
ImDrawList* drawList = window->DrawList;
float time = (float)ImGui::GetTime();
// Rotation animation
float rotation = fmodf(time * 2.0f * IM_PI / 1.4f, IM_PI * 2.0f); // ~1.4s rotation
// Arc length animation (grows and shrinks)
float cycleTime = fmodf(time, 1.333f); // ~1.333s cycle
float arcLength;
if (cycleTime < 0.666f) {
// Growing phase
arcLength = (cycleTime / 0.666f) * 0.75f + 0.1f; // 10% to 85%
} else {
// Shrinking phase
arcLength = ((1.333f - cycleTime) / 0.666f) * 0.75f + 0.1f;
}
float startAngle = rotation - IM_PI * 0.5f;
float endAngle = startAngle + IM_PI * 2.0f * arcLength;
// Draw arc
const int segments = (int)(32 * arcLength) + 1;
float angleStep = (endAngle - startAngle) / segments;
for (int i = 0; i < segments; i++) {
float a1 = startAngle + angleStep * i;
float a2 = startAngle + angleStep * (i + 1);
ImVec2 p1(center.x + cosf(a1) * (radius - thickness * 0.5f),
center.y + sinf(a1) * (radius - thickness * 0.5f));
ImVec2 p2(center.x + cosf(a2) * (radius - thickness * 0.5f),
center.y + sinf(a2) * (radius - thickness * 0.5f));
drawList->AddLine(p1, p2, Primary(), thickness);
}
}
} // namespace material
} // namespace ui
} // namespace dragonx

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// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#pragma once
#include "../colors.h"
#include "../typography.h"
#include "../layout.h"
#include "../../schema/ui_schema.h"
#include "imgui.h"
#include "imgui_internal.h"
namespace dragonx {
namespace ui {
namespace material {
// ============================================================================
// Material Design Slider Component
// ============================================================================
// Based on https://m2.material.io/components/sliders
//
// Sliders allow users to make selections from a range of values.
/**
* @brief Continuous slider
*
* @param label Label for the slider (hidden, used for ID)
* @param value Pointer to current value
* @param minValue Minimum value
* @param maxValue Maximum value
* @param format Printf format for value display (nullptr = no display)
* @param width Slider width (0 = full available)
* @return true if value changed
*/
bool Slider(const char* label, float* value, float minValue, float maxValue,
const char* format = nullptr, float width = 0);
/**
* @brief Integer slider
*/
bool SliderInt(const char* label, int* value, int minValue, int maxValue,
const char* format = nullptr, float width = 0);
/**
* @brief Discrete slider with steps
*
* @param label Label for the slider
* @param value Pointer to current value
* @param minValue Minimum value
* @param maxValue Maximum value
* @param step Step size
* @param showTicks Show tick marks
* @return true if value changed
*/
bool SliderDiscrete(const char* label, float* value, float minValue, float maxValue,
float step, bool showTicks = true, float width = 0);
/**
* @brief Range slider (two thumbs)
*
* @param label Label for the slider
* @param minVal Pointer to range minimum
* @param maxVal Pointer to range maximum
* @param rangeMin Allowed minimum
* @param rangeMax Allowed maximum
* @return true if either value changed
*/
bool SliderRange(const char* label, float* minVal, float* maxVal,
float rangeMin, float rangeMax, float width = 0);
// ============================================================================
// Implementation
// ============================================================================
inline bool Slider(const char* label, float* value, float minValue, float maxValue,
const char* format, float width) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
ImGui::PushID(label);
// Slider dimensions
const float trackHeight = 4.0f;
const float thumbRadius = 10.0f; // 20dp diameter
float sliderWidth = width > 0 ? width : ImGui::GetContentRegionAvail().x;
float totalHeight = size::TouchTarget; // 48dp touch target
ImVec2 pos = window->DC.CursorPos;
ImRect bb(pos, ImVec2(pos.x + sliderWidth, pos.y + totalHeight));
// Item interaction
ImGuiID id = window->GetID("##slider");
ImGui::ItemSize(bb);
if (!ImGui::ItemAdd(bb, id))
return false;
bool hovered, held;
bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held);
// Calculate thumb position
float trackLeft = pos.x + thumbRadius;
float trackRight = pos.x + sliderWidth - thumbRadius;
float trackWidth = trackRight - trackLeft;
float centerY = pos.y + totalHeight * 0.5f;
float fraction = (*value - minValue) / (maxValue - minValue);
fraction = ImClamp(fraction, 0.0f, 1.0f);
float thumbX = trackLeft + trackWidth * fraction;
// Handle dragging
bool changed = false;
if (held) {
float mouseX = ImGui::GetIO().MousePos.x;
float newFraction = (mouseX - trackLeft) / trackWidth;
newFraction = ImClamp(newFraction, 0.0f, 1.0f);
float newValue = minValue + newFraction * (maxValue - minValue);
if (newValue != *value) {
*value = newValue;
changed = true;
}
thumbX = trackLeft + trackWidth * newFraction;
}
// Draw
ImDrawList* drawList = window->DrawList;
// Track (inactive part)
ImU32 trackInactiveColor = WithAlpha(Primary(), 64); // Primary at 25%
drawList->AddRectFilled(
ImVec2(trackLeft, centerY - trackHeight * 0.5f),
ImVec2(trackRight, centerY + trackHeight * 0.5f),
trackInactiveColor, trackHeight * 0.5f
);
// Track (active part)
drawList->AddRectFilled(
ImVec2(trackLeft, centerY - trackHeight * 0.5f),
ImVec2(thumbX, centerY + trackHeight * 0.5f),
Primary(), trackHeight * 0.5f
);
// Thumb shadow
drawList->AddCircleFilled(ImVec2(thumbX + 1, centerY + 2), thumbRadius, schema::UI().resolveColor("var(--control-shadow)", IM_COL32(0, 0, 0, 60)));
// Thumb
drawList->AddCircleFilled(ImVec2(thumbX, centerY), thumbRadius, Primary());
// Hover/pressed ripple
if (hovered || held) {
ImU32 rippleColor = WithAlpha(Primary(), held ? 51 : 25);
drawList->AddCircleFilled(ImVec2(thumbX, centerY), thumbRadius + 12.0f, rippleColor);
}
// Value label (when held)
if (held && format) {
char valueText[64];
snprintf(valueText, sizeof(valueText), format, *value);
ImVec2 textSize = ImGui::CalcTextSize(valueText);
float labelY = centerY - thumbRadius - 32.0f;
float labelX = thumbX - textSize.x * 0.5f;
// Label background (rounded rectangle)
float labelPadX = 8.0f;
float labelPadY = 4.0f;
ImVec2 labelMin(labelX - labelPadX, labelY - labelPadY);
ImVec2 labelMax(labelX + textSize.x + labelPadX, labelY + textSize.y + labelPadY);
drawList->AddRectFilled(labelMin, labelMax, Primary(), 4.0f);
drawList->AddText(ImVec2(labelX, labelY), OnPrimary(), valueText);
}
ImGui::PopID();
return changed;
}
inline bool SliderInt(const char* label, int* value, int minValue, int maxValue,
const char* format, float width) {
float floatVal = (float)*value;
bool changed = Slider(label, &floatVal, (float)minValue, (float)maxValue, format, width);
if (changed) {
*value = (int)roundf(floatVal);
}
return changed;
}
inline bool SliderDiscrete(const char* label, float* value, float minValue, float maxValue,
float step, bool showTicks, float width) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
ImGui::PushID(label);
const float trackHeight = 4.0f;
const float thumbRadius = 10.0f;
const float tickRadius = 2.0f;
float sliderWidth = width > 0 ? width : ImGui::GetContentRegionAvail().x;
float totalHeight = size::TouchTarget;
ImVec2 pos = window->DC.CursorPos;
ImRect bb(pos, ImVec2(pos.x + sliderWidth, pos.y + totalHeight));
ImGuiID id = window->GetID("##slider");
ImGui::ItemSize(bb);
if (!ImGui::ItemAdd(bb, id))
return false;
bool hovered, held;
ImGui::ButtonBehavior(bb, id, &hovered, &held);
float trackLeft = pos.x + thumbRadius;
float trackRight = pos.x + sliderWidth - thumbRadius;
float trackWidth = trackRight - trackLeft;
float centerY = pos.y + totalHeight * 0.5f;
// Snap to step
float snappedValue = roundf((*value - minValue) / step) * step + minValue;
snappedValue = ImClamp(snappedValue, minValue, maxValue);
float fraction = (snappedValue - minValue) / (maxValue - minValue);
float thumbX = trackLeft + trackWidth * fraction;
bool changed = false;
if (held) {
float mouseX = ImGui::GetIO().MousePos.x;
float newFraction = (mouseX - trackLeft) / trackWidth;
newFraction = ImClamp(newFraction, 0.0f, 1.0f);
float rawValue = minValue + newFraction * (maxValue - minValue);
float newValue = roundf((rawValue - minValue) / step) * step + minValue;
newValue = ImClamp(newValue, minValue, maxValue);
if (newValue != *value) {
*value = newValue;
changed = true;
}
fraction = (newValue - minValue) / (maxValue - minValue);
thumbX = trackLeft + trackWidth * fraction;
}
ImDrawList* drawList = window->DrawList;
// Track
drawList->AddRectFilled(
ImVec2(trackLeft, centerY - trackHeight * 0.5f),
ImVec2(trackRight, centerY + trackHeight * 0.5f),
WithAlpha(Primary(), 64), trackHeight * 0.5f
);
drawList->AddRectFilled(
ImVec2(trackLeft, centerY - trackHeight * 0.5f),
ImVec2(thumbX, centerY + trackHeight * 0.5f),
Primary(), trackHeight * 0.5f
);
// Tick marks
if (showTicks) {
int numSteps = (int)((maxValue - minValue) / step);
for (int i = 0; i <= numSteps; i++) {
float tickFraction = (float)i / numSteps;
float tickX = trackLeft + trackWidth * tickFraction;
ImU32 tickColor = (tickX <= thumbX) ? OnPrimary() : WithAlpha(Primary(), 128);
drawList->AddCircleFilled(ImVec2(tickX, centerY), tickRadius, tickColor);
}
}
// Thumb
drawList->AddCircleFilled(ImVec2(thumbX + 1, centerY + 2), thumbRadius, schema::UI().resolveColor("var(--control-shadow)", IM_COL32(0, 0, 0, 60)));
drawList->AddCircleFilled(ImVec2(thumbX, centerY), thumbRadius, Primary());
if (hovered || held) {
ImU32 rippleColor = WithAlpha(Primary(), held ? 51 : 25);
drawList->AddCircleFilled(ImVec2(thumbX, centerY), thumbRadius + 12.0f, rippleColor);
}
ImGui::PopID();
return changed;
}
inline bool SliderRange(const char* label, float* minVal, float* maxVal,
float rangeMin, float rangeMax, float width) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
ImGui::PushID(label);
const float trackHeight = 4.0f;
const float thumbRadius = 10.0f;
float sliderWidth = width > 0 ? width : ImGui::GetContentRegionAvail().x;
float totalHeight = size::TouchTarget;
ImVec2 pos = window->DC.CursorPos;
ImRect bb(pos, ImVec2(pos.x + sliderWidth, pos.y + totalHeight));
ImGuiID id = window->GetID("##slider");
ImGui::ItemSize(bb);
if (!ImGui::ItemAdd(bb, id))
return false;
float trackLeft = pos.x + thumbRadius;
float trackRight = pos.x + sliderWidth - thumbRadius;
float trackWidth = trackRight - trackLeft;
float centerY = pos.y + totalHeight * 0.5f;
float minFraction = (*minVal - rangeMin) / (rangeMax - rangeMin);
float maxFraction = (*maxVal - rangeMin) / (rangeMax - rangeMin);
float minThumbX = trackLeft + trackWidth * minFraction;
float maxThumbX = trackLeft + trackWidth * maxFraction;
// Hit test both thumbs
ImVec2 mousePos = ImGui::GetIO().MousePos;
float distToMin = fabsf(mousePos.x - minThumbX);
float distToMax = fabsf(mousePos.x - maxThumbX);
bool nearMin = distToMin < distToMax;
ImGuiID minId = window->GetID("##min");
ImGuiID maxId = window->GetID("##max");
bool minHovered, minHeld;
bool maxHovered, maxHeld;
ImRect minHitBox(ImVec2(minThumbX - thumbRadius - 8, centerY - thumbRadius - 8),
ImVec2(minThumbX + thumbRadius + 8, centerY + thumbRadius + 8));
ImRect maxHitBox(ImVec2(maxThumbX - thumbRadius - 8, centerY - thumbRadius - 8),
ImVec2(maxThumbX + thumbRadius + 8, centerY + thumbRadius + 8));
ImGui::ButtonBehavior(nearMin ? minHitBox : maxHitBox, nearMin ? minId : maxId,
nearMin ? &minHovered : &maxHovered,
nearMin ? &minHeld : &maxHeld);
bool changed = false;
if (minHeld) {
float newFraction = (mousePos.x - trackLeft) / trackWidth;
newFraction = ImClamp(newFraction, 0.0f, maxFraction - 0.01f);
float newValue = rangeMin + newFraction * (rangeMax - rangeMin);
if (newValue != *minVal) {
*minVal = newValue;
changed = true;
}
minThumbX = trackLeft + trackWidth * newFraction;
}
if (maxHeld) {
float newFraction = (mousePos.x - trackLeft) / trackWidth;
newFraction = ImClamp(newFraction, minFraction + 0.01f, 1.0f);
float newValue = rangeMin + newFraction * (rangeMax - rangeMin);
if (newValue != *maxVal) {
*maxVal = newValue;
changed = true;
}
maxThumbX = trackLeft + trackWidth * newFraction;
}
ImDrawList* drawList = window->DrawList;
// Inactive track
drawList->AddRectFilled(
ImVec2(trackLeft, centerY - trackHeight * 0.5f),
ImVec2(trackRight, centerY + trackHeight * 0.5f),
WithAlpha(Primary(), 64), trackHeight * 0.5f
);
// Active track (between thumbs)
drawList->AddRectFilled(
ImVec2(minThumbX, centerY - trackHeight * 0.5f),
ImVec2(maxThumbX, centerY + trackHeight * 0.5f),
Primary(), trackHeight * 0.5f
);
// Min thumb
drawList->AddCircleFilled(ImVec2(minThumbX + 1, centerY + 2), thumbRadius, schema::UI().resolveColor("var(--control-shadow)", IM_COL32(0, 0, 0, 60)));
drawList->AddCircleFilled(ImVec2(minThumbX, centerY), thumbRadius, Primary());
if (minHovered || minHeld) {
ImU32 rippleColor = WithAlpha(Primary(), minHeld ? 51 : 25);
drawList->AddCircleFilled(ImVec2(minThumbX, centerY), thumbRadius + 12.0f, rippleColor);
}
// Max thumb
drawList->AddCircleFilled(ImVec2(maxThumbX + 1, centerY + 2), thumbRadius, schema::UI().resolveColor("var(--control-shadow)", IM_COL32(0, 0, 0, 60)));
drawList->AddCircleFilled(ImVec2(maxThumbX, centerY), thumbRadius, Primary());
if (maxHovered || maxHeld) {
ImU32 rippleColor = WithAlpha(Primary(), maxHeld ? 51 : 25);
drawList->AddCircleFilled(ImVec2(maxThumbX, centerY), thumbRadius + 12.0f, rippleColor);
}
ImGui::PopID();
return changed;
}
} // namespace material
} // namespace ui
} // namespace dragonx

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// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#pragma once
#include "../colors.h"
#include "../typography.h"
#include "../layout.h"
#include "../../schema/ui_schema.h"
#include "../draw_helpers.h"
#include "imgui.h"
#include "imgui_internal.h"
namespace dragonx {
namespace ui {
namespace material {
// ============================================================================
// Material Design Snackbar Component
// ============================================================================
// Based on https://m2.material.io/components/snackbars
//
// Snackbars provide brief messages about app processes at the bottom of the
// screen. They can include a single action.
/**
* @brief Snackbar configuration
*/
struct SnackbarSpec {
const char* message = nullptr; // Message text
const char* actionText = nullptr; // Optional action button text
float duration = 4.0f; // Duration in seconds (0 = indefinite)
bool multiLine = false; // Allow multi-line message
};
/**
* @brief Snackbar manager for showing notifications
*/
class Snackbar {
public:
static Snackbar& instance();
/**
* @brief Show a snackbar message
*
* @param message Message text
* @param actionText Optional action text
* @param duration Display duration (0 = until dismissed)
*/
void show(const char* message, const char* actionText = nullptr, float duration = 4.0f);
/**
* @brief Show a snackbar with full configuration
*/
void show(const SnackbarSpec& spec);
/**
* @brief Dismiss current snackbar
*/
void dismiss();
/**
* @brief Render snackbar (call each frame)
*
* @return true if action was clicked
*/
bool render();
/**
* @brief Check if snackbar is visible
*/
bool isVisible() const { return m_visible; }
private:
Snackbar() = default;
bool m_visible = false;
SnackbarSpec m_currentSpec;
float m_showTime = 0;
float m_animProgress = 0; // 0 = hidden, 1 = fully shown
};
// ============================================================================
// Convenience Functions
// ============================================================================
/**
* @brief Show a snackbar message
*/
inline void ShowSnackbar(const char* message, const char* action = nullptr, float duration = 4.0f) {
Snackbar::instance().show(message, action, duration);
}
/**
* @brief Dismiss current snackbar
*/
inline void DismissSnackbar() {
Snackbar::instance().dismiss();
}
/**
* @brief Render snackbar system (call once per frame in main render loop)
*
* @return true if action was clicked
*/
inline bool RenderSnackbar() {
return Snackbar::instance().render();
}
// ============================================================================
// Implementation
// ============================================================================
inline Snackbar& Snackbar::instance() {
static Snackbar s_instance;
return s_instance;
}
inline void Snackbar::show(const char* message, const char* actionText, float duration) {
SnackbarSpec spec;
spec.message = message;
spec.actionText = actionText;
spec.duration = duration;
show(spec);
}
inline void Snackbar::show(const SnackbarSpec& spec) {
m_currentSpec = spec;
m_visible = true;
m_showTime = (float)ImGui::GetTime();
m_animProgress = 0;
}
inline void Snackbar::dismiss() {
m_visible = false;
}
inline bool Snackbar::render() {
if (!m_visible && m_animProgress <= 0)
return false;
bool actionClicked = false;
float currentTime = (float)ImGui::GetTime();
// Check auto-dismiss
if (m_visible && m_currentSpec.duration > 0) {
if (currentTime - m_showTime > m_currentSpec.duration) {
m_visible = false;
}
}
// Animate in/out
float animTarget = m_visible ? 1.0f : 0.0f;
float animSpeed = 8.0f; // Animation speed
if (m_animProgress < animTarget) {
m_animProgress = ImMin(m_animProgress + ImGui::GetIO().DeltaTime * animSpeed, animTarget);
} else if (m_animProgress > animTarget) {
m_animProgress = ImMax(m_animProgress - ImGui::GetIO().DeltaTime * animSpeed, animTarget);
}
if (m_animProgress <= 0)
return false;
// Snackbar dimensions
const float snackbarHeight = m_currentSpec.multiLine ? 68.0f : 48.0f;
const float snackbarMinWidth = 344.0f;
const float snackbarMaxWidth = 672.0f;
const float margin = spacing::dp(3); // 24dp from edges
ImGuiIO& io = ImGui::GetIO();
// Calculate width based on content
float messageWidth = ImGui::CalcTextSize(m_currentSpec.message).x;
float actionWidth = m_currentSpec.actionText ?
ImGui::CalcTextSize(m_currentSpec.actionText).x + spacing::dp(2) : 0;
float contentWidth = messageWidth + actionWidth + spacing::dp(4); // 32dp padding
float snackbarWidth = ImClamp(contentWidth, snackbarMinWidth, snackbarMaxWidth);
// Position at bottom center
float bottomY = io.DisplaySize.y - margin - snackbarHeight;
float slideOffset = (1.0f - m_animProgress) * (snackbarHeight + margin);
ImVec2 snackbarPos(
(io.DisplaySize.x - snackbarWidth) * 0.5f,
bottomY + slideOffset
);
// Draw snackbar
ImDrawList* drawList = ImGui::GetForegroundDrawList();
// Background (elevation dp6 equivalent)
ImU32 snackBg = schema::UI().resolveColor("var(--snackbar-bg)", IM_COL32(50, 50, 50, 255));
ImU32 bgColor = ScaleAlpha(snackBg, m_animProgress);
ImVec2 snackbarMin = snackbarPos;
ImVec2 snackbarMax(snackbarPos.x + snackbarWidth, snackbarPos.y + snackbarHeight);
drawList->AddRectFilled(snackbarMin, snackbarMax, bgColor, 4.0f);
// Message text
float textY = snackbarPos.y + (snackbarHeight - ImGui::GetFontSize()) * 0.5f;
float textX = snackbarPos.x + spacing::dp(2); // 16dp left padding
ImU32 snackText = schema::UI().resolveColor("var(--snackbar-text)", IM_COL32(255, 255, 255, 222));
ImU32 textColor = ScaleAlpha(snackText, m_animProgress);
drawList->AddText(ImVec2(textX, textY), textColor, m_currentSpec.message);
// Action button
if (m_currentSpec.actionText) {
float actionX = snackbarMax.x - spacing::dp(2) - actionWidth;
// Hit test for action
ImVec2 actionMin(actionX, snackbarPos.y);
ImVec2 actionMax(snackbarMax.x, snackbarMax.y);
ImVec2 mousePos = io.MousePos;
bool hovered = (mousePos.x >= actionMin.x && mousePos.x < actionMax.x &&
mousePos.y >= actionMin.y && mousePos.y < actionMax.y);
// Action text color
ImU32 actionColor;
if (hovered) {
actionColor = ScaleAlpha(schema::UI().resolveColor("var(--snackbar-action-hover)", IM_COL32(255, 213, 79, 255)), m_animProgress);
} else {
actionColor = ScaleAlpha(schema::UI().resolveColor("var(--snackbar-action)", IM_COL32(255, 193, 7, 255)), m_animProgress);
}
drawList->AddText(ImVec2(actionX, textY), actionColor, m_currentSpec.actionText);
// Check click
if (hovered && io.MouseClicked[0]) {
actionClicked = true;
dismiss();
}
}
return actionClicked;
}
} // namespace material
} // namespace ui
} // namespace dragonx

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@@ -0,0 +1,319 @@
// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#pragma once
#include "../colors.h"
#include "../typography.h"
#include "../layout.h"
#include "../../schema/ui_schema.h"
#include "imgui.h"
#include "imgui_internal.h"
namespace dragonx {
namespace ui {
namespace material {
// ============================================================================
// Material Design Tabs Component
// ============================================================================
// Based on https://m2.material.io/components/tabs
//
// Tabs organize content across different screens, data sets, and other
// interactions.
/**
* @brief Tab bar configuration
*/
struct TabBarSpec {
bool scrollable = false; // Enable horizontal scrolling
bool fullWidth = true; // Tabs fill available width
bool showIndicator = true; // Show selection indicator
bool centered = false; // Center tabs (when not full width)
};
/**
* @brief Individual tab configuration
*/
struct TabSpec {
const char* label = nullptr;
const char* icon = nullptr; // Optional icon (text representation)
bool disabled = false;
int badgeCount = 0; // Badge count (0 = no badge)
};
/**
* @brief Begin a tab bar
*
* @param id Unique identifier
* @param selectedIndex Pointer to selected tab index
* @param spec Tab bar configuration
* @return true if tab bar is visible
*/
bool BeginTabBar(const char* id, int* selectedIndex, const TabBarSpec& spec = TabBarSpec());
/**
* @brief End a tab bar
*/
void EndTabBar();
/**
* @brief Add a tab to current tab bar
*
* @param spec Tab configuration
* @return true if this tab is selected
*/
bool Tab(const TabSpec& spec);
/**
* @brief Simple tab with just label
*/
bool Tab(const char* label);
/**
* @brief Simple tab bar - returns selected index
*
* @param id Unique identifier
* @param labels Array of tab labels
* @param count Number of tabs
* @param selectedIndex Current selected index (will be updated)
* @return true if selection changed
*/
bool TabBar(const char* id, const char** labels, int count, int* selectedIndex);
// ============================================================================
// Implementation
// ============================================================================
// Internal state for tab rendering
struct TabBarState {
int* selectedIndex;
int currentTabIndex;
TabBarSpec spec;
float tabBarWidth;
float tabWidth;
float indicatorX;
float indicatorWidth;
ImVec2 barPos;
};
static TabBarState g_tabBarState;
inline bool BeginTabBar(const char* id, int* selectedIndex, const TabBarSpec& spec) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
ImGui::PushID(id);
g_tabBarState.selectedIndex = selectedIndex;
g_tabBarState.currentTabIndex = 0;
g_tabBarState.spec = spec;
g_tabBarState.tabBarWidth = ImGui::GetContentRegionAvail().x;
g_tabBarState.tabWidth = 0; // Will be calculated if fullWidth
g_tabBarState.barPos = window->DC.CursorPos;
g_tabBarState.indicatorX = 0;
g_tabBarState.indicatorWidth = 0;
// Reserve space for tab bar
float barHeight = size::TabBarHeight;
ImRect bb(g_tabBarState.barPos,
ImVec2(g_tabBarState.barPos.x + g_tabBarState.tabBarWidth,
g_tabBarState.barPos.y + barHeight));
ImGui::ItemSize(bb);
// Draw tab bar background
ImDrawList* drawList = window->DrawList;
drawList->AddRectFilled(bb.Min, bb.Max, Surface(Elevation::Dp4));
// Begin horizontal layout for tabs
ImGui::SetCursorScreenPos(g_tabBarState.barPos);
ImGui::BeginGroup();
return true;
}
inline void EndTabBar() {
ImGui::EndGroup();
// Draw indicator line
if (g_tabBarState.spec.showIndicator && g_tabBarState.indicatorWidth > 0) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
ImDrawList* drawList = window->DrawList;
float indicatorY = g_tabBarState.barPos.y + size::TabBarHeight - 2.0f;
drawList->AddRectFilled(
ImVec2(g_tabBarState.indicatorX, indicatorY),
ImVec2(g_tabBarState.indicatorX + g_tabBarState.indicatorWidth, indicatorY + 2.0f),
Primary()
);
}
// Add bottom divider
ImGuiWindow* window = ImGui::GetCurrentWindow();
ImDrawList* drawList = window->DrawList;
float dividerY = g_tabBarState.barPos.y + size::TabBarHeight;
drawList->AddLine(
ImVec2(g_tabBarState.barPos.x, dividerY),
ImVec2(g_tabBarState.barPos.x + g_tabBarState.tabBarWidth, dividerY),
OnSurfaceDisabled()
);
ImGui::PopID();
}
inline bool Tab(const TabSpec& spec) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
int tabIndex = g_tabBarState.currentTabIndex++;
bool isSelected = (*g_tabBarState.selectedIndex == tabIndex);
// Calculate tab dimensions
float minTabWidth = spec.icon ? 72.0f : 90.0f; // Material min widths
float maxTabWidth = 360.0f;
float labelWidth = ImGui::CalcTextSize(spec.label).x;
float iconWidth = spec.icon ? 24.0f + spacing::dp(1) : 0;
float contentWidth = labelWidth + iconWidth + spacing::dp(4); // 32dp padding
float tabWidth;
if (g_tabBarState.spec.fullWidth) {
// Divide evenly (assuming we don't know total count here - simplified)
tabWidth = ImMax(minTabWidth, contentWidth);
} else {
tabWidth = ImClamp(contentWidth, minTabWidth, maxTabWidth);
}
float tabHeight = size::TabBarHeight;
ImVec2 tabPos = window->DC.CursorPos;
ImRect tabBB(tabPos, ImVec2(tabPos.x + tabWidth, tabPos.y + tabHeight));
// Interaction
ImGuiID id = window->GetID(spec.label);
bool hovered, held;
bool pressed = ImGui::ButtonBehavior(tabBB, id, &hovered, &held) && !spec.disabled;
if (pressed && !isSelected) {
*g_tabBarState.selectedIndex = tabIndex;
}
// Update indicator position for selected tab
if (isSelected) {
g_tabBarState.indicatorX = tabPos.x;
g_tabBarState.indicatorWidth = tabWidth;
}
// Draw
ImDrawList* drawList = window->DrawList;
// Hover/press state overlay
if (!spec.disabled) {
if (held) {
drawList->AddRectFilled(tabBB.Min, tabBB.Max, schema::UI().resolveColor("var(--hover-overlay)", IM_COL32(255, 255, 255, 25)));
} else if (hovered) {
drawList->AddRectFilled(tabBB.Min, tabBB.Max, schema::UI().resolveColor("var(--active-overlay)", IM_COL32(255, 255, 255, 10)));
}
}
// Content color
ImU32 contentColor;
if (spec.disabled) {
contentColor = OnSurfaceDisabled();
} else if (isSelected) {
contentColor = Primary();
} else {
contentColor = OnSurfaceMedium();
}
// Draw content (icon and/or label)
float contentX = tabPos.x + (tabWidth - labelWidth - iconWidth) * 0.5f;
float centerY = tabPos.y + tabHeight * 0.5f;
if (spec.icon) {
ImFont* iconFont = Type().iconMed();
ImVec2 iconSize = iconFont->CalcTextSizeA(iconFont->LegacySize, FLT_MAX, 0, spec.icon);
ImVec2 iconPos(contentX, centerY - iconSize.y * 0.5f);
drawList->AddText(iconFont, iconFont->LegacySize, iconPos, contentColor, spec.icon);
contentX += iconSize.x + spacing::Xs;
}
// Label (uppercase)
Typography::instance().pushFont(TypeStyle::Button);
float labelY = centerY - ImGui::GetFontSize() * 0.5f;
// Convert to uppercase
char upperLabel[128];
size_t i = 0;
for (const char* p = spec.label; *p && i < sizeof(upperLabel) - 1; p++, i++) {
upperLabel[i] = (*p >= 'a' && *p <= 'z') ? (*p - 32) : *p;
}
upperLabel[i] = '\0';
drawList->AddText(ImVec2(contentX, labelY), contentColor, upperLabel);
Typography::instance().popFont();
// Badge
if (spec.badgeCount > 0) {
float badgeX = tabPos.x + tabWidth - 16.0f;
float badgeY = tabPos.y + 8.0f;
float badgeRadius = 8.0f;
drawList->AddCircleFilled(ImVec2(badgeX, badgeY), badgeRadius, Error());
char badgeText[8];
if (spec.badgeCount > 99) {
snprintf(badgeText, sizeof(badgeText), "99+");
} else {
snprintf(badgeText, sizeof(badgeText), "%d", spec.badgeCount);
}
ImVec2 badgeTextSize = ImGui::CalcTextSize(badgeText);
ImVec2 badgeTextPos(badgeX - badgeTextSize.x * 0.5f, badgeY - badgeTextSize.y * 0.5f);
Typography::instance().pushFont(TypeStyle::Caption);
drawList->AddText(badgeTextPos, OnError(), badgeText);
Typography::instance().popFont();
}
// Advance cursor
ImGui::SameLine(0, 0);
ImGui::SetCursorScreenPos(ImVec2(tabPos.x + tabWidth, tabPos.y));
return isSelected;
}
inline bool Tab(const char* label) {
TabSpec spec;
spec.label = label;
return Tab(spec);
}
inline bool TabBar(const char* id, const char** labels, int count, int* selectedIndex) {
int oldIndex = *selectedIndex;
TabBarSpec spec;
spec.fullWidth = true;
if (BeginTabBar(id, selectedIndex, spec)) {
// Calculate tab width for full-width mode
float tabWidth = ImGui::GetContentRegionAvail().x / count;
for (int i = 0; i < count; i++) {
TabSpec tabSpec;
tabSpec.label = labels[i];
Tab(tabSpec);
}
EndTabBar();
}
return (*selectedIndex != oldIndex);
}
} // namespace material
} // namespace ui
} // namespace dragonx

View File

@@ -0,0 +1,227 @@
// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#pragma once
#include "../colors.h"
#include "../typography.h"
#include "../layout.h"
#include "imgui.h"
#include "imgui_internal.h"
namespace dragonx {
namespace ui {
namespace material {
// ============================================================================
// Material Design Text Field Component
// ============================================================================
// Based on https://m2.material.io/components/text-fields
//
// Two variants:
// - Filled: Background fill with bottom line indicator
// - Outlined: Border around entire field
enum class TextFieldStyle {
Filled, // Background fill
Outlined // Border only
};
/**
* @brief Text field configuration
*/
struct TextFieldSpec {
TextFieldStyle style = TextFieldStyle::Outlined;
const char* label = nullptr; // Floating label text
const char* hint = nullptr; // Placeholder when empty
const char* helperText = nullptr; // Helper text below field
const char* errorText = nullptr; // Error message (shows in error state)
const char* prefix = nullptr; // Prefix text (e.g., "$")
const char* suffix = nullptr; // Suffix text (e.g., "DRGX")
bool password = false; // Mask input
bool readOnly = false; // Read-only field
bool multiline = false; // Multi-line text area
int multilineRows = 3; // Number of rows for multiline
float width = 0; // Width (0 = full available)
};
/**
* @brief Render a Material Design text field
*
* @param id Unique identifier
* @param buf Text buffer
* @param bufSize Buffer size
* @param spec Field configuration
* @return true if value changed
*/
bool TextField(const char* id, char* buf, size_t bufSize, const TextFieldSpec& spec = TextFieldSpec());
/**
* @brief Render a simple text field with label
*/
inline bool TextField(const char* label, char* buf, size_t bufSize) {
TextFieldSpec spec;
spec.label = label;
return TextField(label, buf, bufSize, spec);
}
// ============================================================================
// Implementation
// ============================================================================
inline bool TextField(const char* id, char* buf, size_t bufSize, const TextFieldSpec& spec) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
ImGui::PushID(id);
bool hasError = (spec.errorText != nullptr);
bool hasValue = (buf[0] != '\0');
// Calculate dimensions
float fieldWidth = spec.width > 0 ? spec.width : ImGui::GetContentRegionAvail().x;
float fieldHeight = spec.multiline ?
(size::TextFieldHeight + (spec.multilineRows - 1) * Typography::instance().getFont(TypeStyle::Body1)->FontSize * 1.5f) :
size::TextFieldHeight;
ImVec2 pos = window->DC.CursorPos;
ImRect bb(pos, ImVec2(pos.x + fieldWidth, pos.y + fieldHeight));
// Interaction
ImGuiID inputId = window->GetID("##input");
bool focused = (ImGui::GetFocusID() == inputId);
// Colors
ImU32 bgColor, borderColor, labelColor;
if (hasError) {
borderColor = Error();
labelColor = Error();
} else if (focused) {
borderColor = Primary();
labelColor = Primary();
} else {
borderColor = OnSurfaceMedium();
labelColor = OnSurfaceMedium();
}
if (spec.style == TextFieldStyle::Filled) {
bgColor = GetElevatedSurface(GetCurrentColorTheme(), 1);
} else {
bgColor = 0; // Transparent for outlined
}
// Draw background/border
ImDrawList* drawList = window->DrawList;
if (spec.style == TextFieldStyle::Filled) {
// Filled style: background with bottom line
drawList->AddRectFilled(bb.Min, bb.Max, bgColor,
size::TextFieldCornerRadius, ImDrawFlags_RoundCornersTop);
// Bottom indicator line
float lineThickness = focused ? 2.0f : 1.0f;
drawList->AddLine(
ImVec2(bb.Min.x, bb.Max.y - lineThickness),
ImVec2(bb.Max.x, bb.Max.y - lineThickness),
borderColor, lineThickness
);
} else {
// Outlined style: border around entire field
float lineThickness = focused ? 2.0f : 1.0f;
drawList->AddRect(bb.Min, bb.Max, borderColor,
size::TextFieldCornerRadius, 0, lineThickness);
}
// Label (floating or inline)
bool labelFloating = focused || hasValue;
if (spec.label) {
ImVec2 labelPos;
TypeStyle labelStyle;
if (labelFloating) {
// Floating label (smaller, at top)
labelPos.x = bb.Min.x + size::TextFieldPadding;
labelPos.y = bb.Min.y + 4.0f;
labelStyle = TypeStyle::Caption;
} else {
// Inline label (body size, centered)
labelPos.x = bb.Min.x + size::TextFieldPadding;
labelPos.y = bb.Min.y + (fieldHeight - Typography::instance().getFont(TypeStyle::Body1)->FontSize) * 0.5f;
labelStyle = TypeStyle::Body1;
}
// For outlined style, need to clear background behind floating label
if (spec.style == TextFieldStyle::Outlined && labelFloating) {
ImVec2 labelSize = ImGui::CalcTextSize(spec.label);
ImVec2 clearMin(labelPos.x - 4.0f, bb.Min.y - 1.0f);
ImVec2 clearMax(labelPos.x + labelSize.x + 4.0f, bb.Min.y + Typography::instance().getFont(TypeStyle::Caption)->FontSize);
drawList->AddRectFilled(clearMin, clearMax, Background());
}
Typography::instance().pushFont(labelStyle);
drawList->AddText(labelPos, labelColor, spec.label);
Typography::instance().popFont();
}
// Input field
float inputY = spec.label && labelFloating ? bb.Min.y + 20.0f : bb.Min.y + 12.0f;
float inputHeight = bb.Max.y - inputY - 8.0f;
ImGui::SetCursorScreenPos(ImVec2(bb.Min.x + size::TextFieldPadding, inputY));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
ImGui::PushStyleColor(ImGuiCol_FrameBg, IM_COL32(0, 0, 0, 0));
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::ColorConvertU32ToFloat4(OnSurface()));
ImGuiInputTextFlags flags = 0;
if (spec.password) flags |= ImGuiInputTextFlags_Password;
if (spec.readOnly) flags |= ImGuiInputTextFlags_ReadOnly;
float inputWidth = fieldWidth - size::TextFieldPadding * 2;
if (spec.prefix) {
ImGui::TextUnformatted(spec.prefix);
ImGui::SameLine();
inputWidth -= ImGui::CalcTextSize(spec.prefix).x + 4.0f;
}
ImGui::PushItemWidth(inputWidth);
bool changed;
if (spec.multiline) {
changed = ImGui::InputTextMultiline("##input", buf, bufSize,
ImVec2(inputWidth, inputHeight), flags);
} else {
changed = ImGui::InputText("##input", buf, bufSize, flags);
}
ImGui::PopItemWidth();
if (spec.suffix) {
ImGui::SameLine();
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(OnSurfaceMedium()), "%s", spec.suffix);
}
ImGui::PopStyleColor(2);
ImGui::PopStyleVar();
// Helper/Error text below field
ImGui::SetCursorScreenPos(ImVec2(bb.Min.x, bb.Max.y + 4.0f));
if (spec.errorText) {
Typography::instance().textColored(TypeStyle::Caption, Error(), spec.errorText);
ImGui::SetCursorScreenPos(ImVec2(bb.Min.x, bb.Max.y + 4.0f + Typography::instance().getFont(TypeStyle::Caption)->FontSize + 4.0f));
} else if (spec.helperText) {
Typography::instance().textColored(TypeStyle::Caption, OnSurfaceMedium(), spec.helperText);
ImGui::SetCursorScreenPos(ImVec2(bb.Min.x, bb.Max.y + 4.0f + Typography::instance().getFont(TypeStyle::Caption)->FontSize + 4.0f));
}
// Advance cursor
ImGui::SetCursorScreenPos(ImVec2(pos.x, bb.Max.y + (spec.errorText || spec.helperText ? 24.0f : 8.0f)));
ImGui::PopID();
return changed;
}
} // namespace material
} // namespace ui
} // namespace dragonx

View File

@@ -21,7 +21,6 @@
#include <algorithm> #include <algorithm>
#include <unordered_map> #include <unordered_map>
#include <cmath> #include <cmath>
#include <string>
namespace dragonx { namespace dragonx {
namespace ui { namespace ui {
@@ -91,40 +90,10 @@ inline void DrawTextShadow(ImDrawList* dl, const ImVec2& pos, ImU32 col,
// and will return true even when a modal popup covers the rect, which // and will return true even when a modal popup covers the rect, which
// causes background elements to show hover highlights through dialogs. // causes background elements to show hover highlights through dialogs.
inline int& OverlayDialogActiveFrame()
{
static int s_frame = -1;
return s_frame;
}
inline void MarkOverlayDialogActive()
{
OverlayDialogActiveFrame() = ImGui::GetFrameCount();
}
inline bool IsCurrentWindowOverlayDialog()
{
ImGuiWindow* window = ImGui::GetCurrentWindow();
for (ImGuiWindow* node = window; node; node = node->ParentWindow) {
if (node->Name && strcmp(node->Name, "##OverlayScrim") == 0)
return true;
}
return false;
}
inline bool IsOverlayDialogBlockingInput()
{
int activeFrame = OverlayDialogActiveFrame();
int currentFrame = ImGui::GetFrameCount();
return activeFrame == currentFrame || activeFrame == (currentFrame - 1);
}
inline bool IsRectHovered(const ImVec2& r_min, const ImVec2& r_max, bool clip = true) inline bool IsRectHovered(const ImVec2& r_min, const ImVec2& r_max, bool clip = true)
{ {
if (!ImGui::IsMouseHoveringRect(r_min, r_max, clip)) if (!ImGui::IsMouseHoveringRect(r_min, r_max, clip))
return false; return false;
if (IsOverlayDialogBlockingInput() && !IsCurrentWindowOverlayDialog())
return false;
// If a modal popup is open and it is not the current window, treat // If a modal popup is open and it is not the current window, treat
// the content as non-hoverable (same logic ImGui uses internally // the content as non-hoverable (same logic ImGui uses internally
// inside IsWindowContentHoverable for modal blocking). // inside IsWindowContentHoverable for modal blocking).
@@ -916,29 +885,12 @@ inline bool DrawDialogTitleBar(const char* title, bool* p_open, ImU32 accent_col
// Creates a fullscreen semi-transparent overlay with a centered card dialog. // Creates a fullscreen semi-transparent overlay with a centered card dialog.
// Similar to the shutdown screen pattern but for interactive dialogs. // Similar to the shutdown screen pattern but for interactive dialogs.
// Per-dialog content height (keyed by the child's id) measured at the end of each frame, so the next inline bool BeginOverlayDialog(const char* title, bool* p_open, float cardWidth = 460.0f, float scrimOpacity = 0.92f)
// frame can size the glass card to its content instead of a fixed viewport band. g_overlayCurrentKey
// carries the active dialog's key from BeginOverlayDialog to EndOverlayDialog (overlays don't nest).
inline std::unordered_map<std::string, float> g_overlayCardHeights;
inline std::string g_overlayCurrentKey;
inline bool BeginOverlayDialog(const char* title, bool* p_open, float cardWidth = 460.0f, float scrimOpacity = 0.92f,
float cardBottomViewportRatio = 0.85f, const char* idSuffix = nullptr)
{ {
MarkOverlayDialogActive();
ImGuiViewport* vp = ImGui::GetMainViewport(); ImGuiViewport* vp = ImGui::GetMainViewport();
ImVec2 vp_pos = vp->Pos; ImVec2 vp_pos = vp->Pos;
ImVec2 vp_size = vp->Size; ImVec2 vp_size = vp->Size;
// Dialog widths are authored as raw pixels, but the fonts/spacing inside scale with
// Layout::dpiScale() (which includes the user's font-size setting). Scale the card by the same
// factor so the content doesn't outgrow a fixed card and overflow/misalign at non-default
// scales. No-op at the default scale (dpiScale() == 1). Clamped to the viewport so a large scale
// can't push the card off-screen.
cardWidth *= Layout::dpiScale();
cardWidth = std::min(cardWidth, vp_size.x - 32.0f);
// Fullscreen scrim overlay // Fullscreen scrim overlay
ImGui::SetNextWindowPos(vp_pos); ImGui::SetNextWindowPos(vp_pos);
ImGui::SetNextWindowSize(vp_size); ImGui::SetNextWindowSize(vp_size);
@@ -948,16 +900,7 @@ inline bool BeginOverlayDialog(const char* title, bool* p_open, float cardWidth
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
std::string scrimId = "##OverlayScrim"; bool opened = ImGui::Begin("##OverlayScrim", nullptr,
std::string childId = "##OverlayDialogContent";
if (idSuffix && idSuffix[0] != '\0') {
scrimId += "_";
scrimId += idSuffix;
childId += "_";
childId += idSuffix;
}
bool opened = ImGui::Begin(scrimId.c_str(), nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar |
ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoNav |
@@ -972,33 +915,13 @@ inline bool BeginOverlayDialog(const char* title, bool* p_open, float cardWidth
ImDrawList* dl = ImGui::GetWindowDrawList(); ImDrawList* dl = ImGui::GetWindowDrawList();
// Consume pointer input on the scrim so the overlay owns clicks and wheel
// events even when the click lands outside the card content.
ImGui::SetCursorScreenPos(vp_pos);
ImGui::InvisibleButton("##OverlayInputBlocker", vp_size,
ImGuiButtonFlags_MouseButtonLeft |
ImGuiButtonFlags_MouseButtonRight |
ImGuiButtonFlags_MouseButtonMiddle);
// Calculate card position (centered) // Calculate card position (centered)
float cardX = vp_pos.x + (vp_size.x - cardWidth) * 0.5f; float cardX = vp_pos.x + (vp_size.x - cardWidth) * 0.5f;
float cardY = vp_pos.y + vp_size.y * 0.15f; float cardY = vp_pos.y + vp_size.y * 0.15f;
// Size the card height to its content. The content child below is AutoResizeY, so a glass card
// drawn to a fixed viewport ratio left a tall band of empty glass under short dialogs. Reuse the
// height the child reported LAST frame (content is stable frame-to-frame, so no visible lag) and
// fall back to the ratio on the first frame. Still capped at the ratio so a very tall dialog can't
// run off-screen (its content spills/scrolls as before).
g_overlayCurrentKey = childId;
float ratioMaxY = vp_pos.y + vp_size.y * cardBottomViewportRatio;
auto prevHeightIt = g_overlayCardHeights.find(childId);
float cardBottomY = (prevHeightIt != g_overlayCardHeights.end() && prevHeightIt->second > 0.0f)
? std::min(cardY + prevHeightIt->second, ratioMaxY)
: ratioMaxY;
// Draw glass card background // Draw glass card background
ImVec2 cardMin(cardX, cardY); ImVec2 cardMin(cardX, cardY);
ImVec2 cardMax(cardX + cardWidth, cardBottomY); ImVec2 cardMax(cardX + cardWidth, vp_pos.y + vp_size.y * 0.85f);
// Card background with glass effect // Card background with glass effect
GlassPanelSpec cardGlass; GlassPanelSpec cardGlass;
@@ -1008,21 +931,13 @@ inline bool BeginOverlayDialog(const char* title, bool* p_open, float cardWidth
cardGlass.borderWidth = 1.0f; cardGlass.borderWidth = 1.0f;
DrawGlassPanel(dl, cardMin, cardMax, cardGlass); DrawGlassPanel(dl, cardMin, cardMax, cardGlass);
// Click outside the card dismisses the dialog — but NOT on the frame it first appears, otherwise
// the very click that opened it (a button fired the same frame) is read as an outside-click and
// the dialog flashes open then instantly closes.
if (p_open && !ImGui::IsWindowAppearing() && ImGui::IsMouseClicked(ImGuiMouseButton_Left) &&
!ImGui::IsMouseHoveringRect(cardMin, cardMax, false)) {
*p_open = false;
}
// Set up child region for card content // Set up child region for card content
ImGui::SetCursorScreenPos(ImVec2(cardX, cardY)); ImGui::SetCursorScreenPos(ImVec2(cardX, cardY));
ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 16.0f); ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 16.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(28, 24)); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(28, 24));
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0, 0, 0, 0)); // Transparent - glass already drawn ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0, 0, 0, 0)); // Transparent - glass already drawn
bool childVisible = ImGui::BeginChild(childId.c_str(), bool childVisible = ImGui::BeginChild("##OverlayDialogContent",
ImVec2(cardWidth, 0), // 0 height = auto-size ImVec2(cardWidth, 0), // 0 height = auto-size
ImGuiChildFlags_AutoResizeY | ImGuiChildFlags_AlwaysUseWindowPadding, ImGuiChildFlags_AutoResizeY | ImGuiChildFlags_AlwaysUseWindowPadding,
ImGuiWindowFlags_NoScrollbar); ImGuiWindowFlags_NoScrollbar);
@@ -1038,11 +953,6 @@ inline bool BeginOverlayDialog(const char* title, bool* p_open, float cardWidth
inline void EndOverlayDialog() inline void EndOverlayDialog()
{ {
ImGui::EndChild(); ImGui::EndChild();
// Remember the rendered card height (the child is the last item) so the next frame's
// BeginOverlayDialog can size the glass to the content — kills the empty band under short dialogs.
if (!g_overlayCurrentKey.empty()) {
g_overlayCardHeights[g_overlayCurrentKey] = ImGui::GetItemRectSize().y;
}
ImGui::PopStyleColor(); // ChildBg ImGui::PopStyleColor(); // ChildBg
ImGui::PopStyleVar(2); // ChildRounding, WindowPadding (for child) ImGui::PopStyleVar(2); // ChildRounding, WindowPadding (for child)
@@ -1051,23 +961,6 @@ inline void EndOverlayDialog()
ImGui::PopStyleColor(); // WindowBg scrim ImGui::PopStyleColor(); // WindowBg scrim
} }
inline void PlaceOverlayDialogActions(float totalWidth)
{
float rowStartX = ImGui::GetCursorPosX();
float contentW = ImGui::GetContentRegionAvail().x;
ImGui::SetCursorPosX(rowStartX + std::max(0.0f, (contentW - totalWidth) * 0.5f));
}
inline void BeginOverlayDialogFooter(float totalActionWidth, bool drawSeparator = true)
{
ImGui::Spacing();
if (drawSeparator) {
ImGui::Separator();
ImGui::Spacing();
}
PlaceOverlayDialogActions(totalActionWidth);
}
} // namespace material } // namespace material
} // namespace ui } // namespace ui
} // namespace dragonx } // namespace dragonx

345
src/ui/material/elevation.h Normal file
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@@ -0,0 +1,345 @@
// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#pragma once
#include "colors.h"
#include "../effects/low_spec.h"
#include "../schema/ui_schema.h"
#include "imgui.h"
#include "imgui_internal.h"
#include <cmath>
namespace dragonx {
namespace ui {
namespace material {
// ============================================================================
// Material Design Elevation and Shadow System
// ============================================================================
// Based on https://m2.material.io/design/environment/elevation.html
//
// Material Design uses two light sources to create shadows:
// - Key light: Creates sharper, directional shadows
// - Ambient light: Creates softer, omnidirectional shadows
//
// In dark themes, elevation is primarily shown through surface color overlays
// rather than shadows. However, shadows can still enhance depth perception.
// ============================================================================
// Shadow Specifications
// ============================================================================
/**
* @brief Individual shadow layer specification
*
* Material shadows are composed of multiple layers with different
* blur radii and offsets to simulate real-world lighting.
*/
struct ShadowLayer {
float offsetX; // Horizontal offset (typically 0)
float offsetY; // Vertical offset (key light from above)
float blurRadius; // Blur spread
float spreadRadius; // Size adjustment
float opacity; // Alpha 0.0-1.0
};
/**
* @brief Complete shadow specification for an elevation level
*/
struct ShadowSpec {
ShadowLayer umbra; // Darkest part, sharp edge
ShadowLayer penumbra; // Mid-tone, softer
ShadowLayer ambient; // Lightest, most diffuse
};
/**
* @brief Get shadow specification for elevation level
*
* @param elevationDp Elevation in dp (0, 1, 2, 3, 4, 6, 8, 12, 16, 24)
* @return ShadowSpec for the elevation
*/
ShadowSpec GetShadowSpec(int elevationDp);
// ============================================================================
// Shadow Rendering
// ============================================================================
/**
* @brief Draw Material Design shadow for a rectangle
*
* Uses multi-layer soft shadow rendering to approximate Material shadows.
*
* @param drawList ImGui draw list
* @param rect Rectangle bounds
* @param elevationDp Elevation in dp
* @param cornerRadius Corner radius for rounded rectangles
*/
void DrawShadow(ImDrawList* drawList, const ImRect& rect, int elevationDp, float cornerRadius = 0);
/**
* @brief Draw shadow with position/size parameters
*/
void DrawShadow(ImDrawList* drawList, const ImVec2& pos, const ImVec2& size,
int elevationDp, float cornerRadius = 0);
/**
* @brief Draw soft shadow (single layer, for custom effects)
*
* @param drawList ImGui draw list
* @param rect Rectangle bounds
* @param color Shadow color with alpha
* @param blurRadius Blur amount
* @param offset Shadow offset
* @param cornerRadius Corner radius
*/
void DrawSoftShadow(ImDrawList* drawList, const ImRect& rect, ImU32 color,
float blurRadius, const ImVec2& offset = ImVec2(0, 0),
float cornerRadius = 0);
// ============================================================================
// Elevation Transition Helper
// ============================================================================
/**
* @brief Animated elevation value
*
* Use this to smoothly transition between elevation levels (e.g., card hover)
*/
class ElevationAnimator {
public:
ElevationAnimator(int initialElevation = 0);
/**
* @brief Set target elevation (will animate towards it)
*/
void setTarget(int targetElevation);
/**
* @brief Update animation (call each frame)
* @param deltaTime Frame delta time
*/
void update(float deltaTime);
/**
* @brief Get current animated elevation value
*/
float getCurrent() const { return m_current; }
/**
* @brief Get current elevation as integer (for shadow lookup)
*/
int getCurrentInt() const { return static_cast<int>(m_current + 0.5f); }
/**
* @brief Check if currently animating
*/
bool isAnimating() const { return m_current != m_target; }
private:
float m_current;
float m_target;
float m_animationSpeed = 16.0f; // dp per second
};
// ============================================================================
// Implementation
// ============================================================================
inline ShadowSpec GetShadowSpec(int elevationDp) {
// Material Design shadow values adapted from the spec
// These approximate the CSS box-shadow values from material.io
switch (elevationDp) {
case 0:
return {
{0, 0, 0, 0, 0}, // No shadow
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0}
};
case 1:
return {
{0, 2, 1, -1, 0.2f}, // Umbra
{0, 1, 1, 0, 0.14f}, // Penumbra
{0, 1, 3, 0, 0.12f} // Ambient
};
case 2:
return {
{0, 3, 1, -2, 0.2f},
{0, 2, 2, 0, 0.14f},
{0, 1, 5, 0, 0.12f}
};
case 3:
return {
{0, 3, 3, -2, 0.2f},
{0, 3, 4, 0, 0.14f},
{0, 1, 8, 0, 0.12f}
};
case 4:
return {
{0, 2, 4, -1, 0.2f},
{0, 4, 5, 0, 0.14f},
{0, 1, 10, 0, 0.12f}
};
case 6:
return {
{0, 3, 5, -1, 0.2f},
{0, 6, 10, 0, 0.14f},
{0, 1, 18, 0, 0.12f}
};
case 8:
return {
{0, 5, 5, -3, 0.2f},
{0, 8, 10, 1, 0.14f},
{0, 3, 14, 2, 0.12f}
};
case 12:
return {
{0, 7, 8, -4, 0.2f},
{0, 12, 17, 2, 0.14f},
{0, 5, 22, 4, 0.12f}
};
case 16:
return {
{0, 8, 10, -5, 0.2f},
{0, 16, 24, 2, 0.14f},
{0, 6, 30, 5, 0.12f}
};
case 24:
return {
{0, 11, 15, -7, 0.2f},
{0, 24, 38, 3, 0.14f},
{0, 9, 46, 8, 0.12f}
};
default:
// Interpolate for non-standard elevations
if (elevationDp < 0) return GetShadowSpec(0);
if (elevationDp > 24) return GetShadowSpec(24);
// Find nearest standard elevation
int lower = 0, upper = 1;
int standards[] = {0, 1, 2, 3, 4, 6, 8, 12, 16, 24};
for (int i = 0; i < 9; i++) {
if (standards[i] <= elevationDp && standards[i + 1] >= elevationDp) {
lower = standards[i];
upper = standards[i + 1];
break;
}
}
// Use nearest
return GetShadowSpec((elevationDp - lower < upper - elevationDp) ? lower : upper);
}
}
inline void DrawSoftShadow(ImDrawList* drawList, const ImRect& rect, ImU32 color,
float blurRadius, const ImVec2& offset, float cornerRadius) {
if (blurRadius <= 0 || (color & IM_COL32_A_MASK) == 0)
return;
// For ImGui, we'll simulate soft shadows using multiple semi-transparent layers
// This is a performance-friendly approximation
// In low-spec mode use only 1 layer instead of up to 8
const int numLayers = dragonx::ui::effects::isLowSpecMode()
? 1
: ImClamp((int)(blurRadius / 2), 2, 8);
const float layerStep = blurRadius / numLayers;
// Extract base alpha
float baseAlpha = ((color >> IM_COL32_A_SHIFT) & 0xFF) / 255.0f;
ImU32 baseColor = color & ~IM_COL32_A_MASK;
for (int i = numLayers - 1; i >= 0; i--) {
float expansion = layerStep * (i + 1);
float alpha = baseAlpha * (1.0f - (float)i / numLayers) / numLayers;
ImU32 layerColor = baseColor | (((ImU32)(alpha * 255)) << IM_COL32_A_SHIFT);
ImRect expandedRect(
rect.Min.x - expansion + offset.x,
rect.Min.y - expansion + offset.y,
rect.Max.x + expansion + offset.x,
rect.Max.y + expansion + offset.y
);
drawList->AddRectFilled(expandedRect.Min, expandedRect.Max, layerColor,
cornerRadius + expansion * 0.5f);
}
}
inline void DrawShadow(ImDrawList* drawList, const ImRect& rect, int elevationDp, float cornerRadius) {
if (elevationDp <= 0)
return;
ShadowSpec spec = GetShadowSpec(elevationDp);
// Shadow multiplier: light themes need stronger shadows for card depth,
// dark themes rely more on surface color overlay for elevation.
// Configurable via ui.toml [style] shadow-multiplier / shadow-multiplier-light.
const float shadowMultiplier = schema::UI().isDarkTheme()
? schema::UI().drawElement("style", "shadow-multiplier").sizeOr(0.6f)
: schema::UI().drawElement("style", "shadow-multiplier-light").sizeOr(1.0f);
// Draw ambient shadow (largest, most diffuse)
if (spec.ambient.opacity > 0) {
ImU32 ambientColor = IM_COL32(0, 0, 0, (int)(spec.ambient.opacity * shadowMultiplier * 255));
ImRect ambientRect = rect;
ambientRect.Expand(spec.ambient.spreadRadius);
DrawSoftShadow(drawList, ambientRect, ambientColor, spec.ambient.blurRadius,
ImVec2(spec.ambient.offsetX, spec.ambient.offsetY), cornerRadius);
}
// Draw penumbra (medium)
if (spec.penumbra.opacity > 0) {
ImU32 penumbraColor = IM_COL32(0, 0, 0, (int)(spec.penumbra.opacity * shadowMultiplier * 255));
ImRect penumbraRect = rect;
penumbraRect.Expand(spec.penumbra.spreadRadius);
DrawSoftShadow(drawList, penumbraRect, penumbraColor, spec.penumbra.blurRadius,
ImVec2(spec.penumbra.offsetX, spec.penumbra.offsetY), cornerRadius);
}
// Draw umbra (sharpest, darkest)
if (spec.umbra.opacity > 0) {
ImU32 umbraColor = IM_COL32(0, 0, 0, (int)(spec.umbra.opacity * shadowMultiplier * 255));
ImRect umbraRect = rect;
umbraRect.Expand(spec.umbra.spreadRadius);
DrawSoftShadow(drawList, umbraRect, umbraColor, spec.umbra.blurRadius,
ImVec2(spec.umbra.offsetX, spec.umbra.offsetY), cornerRadius);
}
}
inline void DrawShadow(ImDrawList* drawList, const ImVec2& pos, const ImVec2& size,
int elevationDp, float cornerRadius) {
ImRect rect(pos, ImVec2(pos.x + size.x, pos.y + size.y));
DrawShadow(drawList, rect, elevationDp, cornerRadius);
}
inline ElevationAnimator::ElevationAnimator(int initialElevation)
: m_current(static_cast<float>(initialElevation))
, m_target(static_cast<float>(initialElevation))
{
}
inline void ElevationAnimator::setTarget(int targetElevation) {
m_target = static_cast<float>(targetElevation);
}
inline void ElevationAnimator::update(float deltaTime) {
if (m_current == m_target)
return;
float diff = m_target - m_current;
float change = m_animationSpeed * deltaTime;
if (std::abs(diff) <= change) {
m_current = m_target;
} else {
m_current += (diff > 0 ? 1 : -1) * change;
}
}
} // namespace material
} // namespace ui
} // namespace dragonx

190
src/ui/material/gpu_mask.h Normal file
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@@ -0,0 +1,190 @@
// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
//
// GPU alpha mask — the ImGui equivalent of CSS mask-image: linear-gradient().
// Uses AddCallback to switch the GPU blend mode so that gradient quads
// multiply the framebuffer's alpha (and RGB) by the source alpha, producing
// a smooth per-pixel fade without vertex-spacing artefacts.
#pragma once
#include "imgui.h"
#ifdef DRAGONX_USE_DX11
#include <d3d11.h>
#else
#ifdef DRAGONX_HAS_GLAD
#include <glad/gl.h>
#else
#include <SDL3/SDL_opengl.h>
#endif
#include <SDL3/SDL.h> // for SDL_GL_GetProcAddress
#endif
namespace dragonx {
namespace ui {
namespace material {
// ============================================================================
// Blend-mode callbacks — called by ImGui's backend during draw list rendering
// ============================================================================
#ifdef DRAGONX_USE_DX11
// Cached DX11 blend state for the mask pass
inline ID3D11BlendState* GetMaskBlendState() {
static ID3D11BlendState* s_maskBlend = nullptr;
if (!s_maskBlend) {
ImGuiIO& io = ImGui::GetIO();
if (!io.BackendRendererUserData) return nullptr;
ID3D11Device* dev = *reinterpret_cast<ID3D11Device**>(io.BackendRendererUserData);
if (!dev) return nullptr;
D3D11_BLEND_DESC desc = {};
desc.RenderTarget[0].BlendEnable = TRUE;
desc.RenderTarget[0].SrcBlend = D3D11_BLEND_ZERO;
desc.RenderTarget[0].DestBlend = D3D11_BLEND_SRC_ALPHA;
desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ZERO;
desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_SRC_ALPHA;
desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
dev->CreateBlendState(&desc, &s_maskBlend);
}
return s_maskBlend;
}
// Switch to mask blend: dst *= srcAlpha (both RGB and A)
inline void MaskBlendCallback(const ImDrawList*, const ImDrawCmd*) {
ImGuiIO& io = ImGui::GetIO();
if (!io.BackendRendererUserData) return;
// The ImGui DX11 backend stores the device as the first pointer
ID3D11Device* dev = *reinterpret_cast<ID3D11Device**>(io.BackendRendererUserData);
if (!dev) return;
ID3D11DeviceContext* ctx = nullptr;
dev->GetImmediateContext(&ctx);
if (!ctx) return;
ID3D11BlendState* bs = GetMaskBlendState();
if (bs) {
float blendFactor[4] = {0, 0, 0, 0};
ctx->OMSetBlendState(bs, blendFactor, 0xFFFFFFFF);
}
ctx->Release();
}
// Restore normal ImGui blend: src*srcA + dst*(1-srcA)
inline void RestoreBlendCallback(const ImDrawList*, const ImDrawCmd*) {
ImGuiIO& io = ImGui::GetIO();
if (!io.BackendRendererUserData) return;
ID3D11Device* dev = *reinterpret_cast<ID3D11Device**>(io.BackendRendererUserData);
if (!dev) return;
ID3D11DeviceContext* ctx = nullptr;
dev->GetImmediateContext(&ctx);
if (!ctx) return;
// Setting nullptr restores the default blend state that ImGui's DX11
// backend configures at the start of each frame.
ctx->OMSetBlendState(nullptr, nullptr, 0xFFFFFFFF);
ctx->Release();
}
#else // OpenGL
// glBlendFuncSeparate may not be in the GLAD profile — load it once via SDL.
typedef void (*PFN_glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum);
inline PFN_glBlendFuncSeparate GetBlendFuncSeparate() {
static PFN_glBlendFuncSeparate fn = nullptr;
static bool resolved = false;
if (!resolved) {
resolved = true;
fn = (PFN_glBlendFuncSeparate)(void*)SDL_GL_GetProcAddress("glBlendFuncSeparate");
}
return fn;
}
inline void MaskBlendCallback(const ImDrawList*, const ImDrawCmd*) {
// dst.rgb = dst.rgb * srcAlpha (erase content where mask alpha < 1)
// dst.a = dst.a * srcAlpha (match alpha channel)
auto fn = GetBlendFuncSeparate();
if (fn)
fn(GL_ZERO, GL_SRC_ALPHA, GL_ZERO, GL_SRC_ALPHA);
else
glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
}
inline void RestoreBlendCallback(const ImDrawList*, const ImDrawCmd*) {
// Restore ImGui's exact blend state:
// RGB: src*srcA + dst*(1-srcA)
// Alpha: src*1 + dst*(1-srcA)
auto fn = GetBlendFuncSeparate();
if (fn)
fn(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
else
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
#endif
// ============================================================================
// DrawScrollFadeMask — draw gradient quads that mask the top/bottom edges
// of a scrollable child region, producing a smooth per-pixel fade.
//
// Call this on the child's draw list BEFORE EndChild().
// The gradient quads use the mask blend mode to multiply the existing
// framebuffer content by their alpha, so alpha=1 means "keep" and
// alpha=0 means "erase to transparent/black".
//
// Parameters:
// dl — the child window's draw list (ImGui::GetWindowDrawList())
// clipMin/Max — the child window's visible area (screen coords)
// fadeH — the height of the fade zone in pixels
// scrollY — current scroll offset (ImGui::GetScrollY())
// scrollMaxY — maximum scroll offset (ImGui::GetScrollMaxY())
// ============================================================================
inline void DrawScrollFadeMask(ImDrawList* dl,
const ImVec2& clipMin, const ImVec2& clipMax,
float fadeH,
float scrollY, float scrollMaxY)
{
if (fadeH <= 0.0f) return;
bool needTop = scrollY > 1.0f;
bool needBottom = scrollMaxY > 0 && scrollY < scrollMaxY - 1.0f;
if (!needTop && !needBottom) return;
float left = clipMin.x;
float right = clipMax.x;
// Switch to mask blend mode
dl->AddCallback(MaskBlendCallback, nullptr);
if (needTop) {
// Top gradient: alpha=0 at top edge (erase) → alpha=1 at top+fadeH (keep)
ImVec2 tMin(left, clipMin.y);
ImVec2 tMax(right, clipMin.y + fadeH);
ImU32 transparent = IM_COL32(0, 0, 0, 0);
ImU32 opaque = IM_COL32(0, 0, 0, 255);
dl->AddRectFilledMultiColor(tMin, tMax,
transparent, transparent, // top-left, top-right
opaque, opaque); // bottom-left, bottom-right
}
if (needBottom) {
// Bottom gradient: alpha=1 at bottom-fadeH (keep) → alpha=0 at bottom (erase)
ImVec2 bMin(left, clipMax.y - fadeH);
ImVec2 bMax(right, clipMax.y);
ImU32 opaque = IM_COL32(0, 0, 0, 255);
ImU32 transparent = IM_COL32(0, 0, 0, 0);
dl->AddRectFilledMultiColor(bMin, bMax,
opaque, opaque, // top-left, top-right
transparent, transparent); // bottom-left, bottom-right
}
// Restore normal blend mode
dl->AddCallback(RestoreBlendCallback, nullptr);
}
} // namespace material
} // namespace ui
} // namespace dragonx

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// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#pragma once
// ============================================================================
// Material Design 2 - Complete UI System
// ============================================================================
// Based on https://m2.material.io/design/foundation-overview
//
// This header provides the complete Material Design 2 implementation for
// the DragonX Wallet ImGui interface.
//
// Namespace: dragonx::ui::material
// Foundation
#include "color_theme.h" // ColorTheme struct, theme presets
#include "colors.h" // Color accessor functions
#include "typography.h" // Typography system, type scale
#include "layout.h" // Spacing grid, breakpoints, sizes
// Effects
#include "elevation.h" // Shadow rendering, elevation animation
#include "ripple.h" // Touch ripple effect
#include "draw_helpers.h" // DrawTextShadow, DrawGlassPanel
// Motion
#include "motion.h" // Easing curves, AnimatedValue, StaggerAnimation
#include "transitions.h" // View transitions, FadeTransition, ExpandableSection
// Layout
#include "app_layout.h" // Application layout manager
// Components
#include "components/components.h" // All Material components
// ============================================================================
// Quick Start Guide
// ============================================================================
//
// 1. INITIALIZATION
// In your app startup, initialize the material system:
//
// ```cpp
// using namespace dragonx::ui::material;
//
// // Initialize color theme (creates global theme)
// SetDragonXTheme(); // or SetHushTheme() for HUSH variant
//
// // Initialize typography (load fonts)
// Typography::instance().initialize(io);
// ```
//
// 2. FRAME SETUP
// At the start of each frame:
//
// ```cpp
// // Update ripple animations
// UpdateRipples();
// ```
//
// 3. USING COLORS
// Access theme colors with helper functions:
//
// ```cpp
// ImU32 bg = Background(); // App background
// ImU32 primary = Primary(); // Brand color
// ImU32 cardBg = Surface(Elevation::Dp4); // Elevated surface
// ImU32 text = OnSurface(); // Text on surfaces
// ```
//
// 4. USING TYPOGRAPHY
// Render text with the type scale:
//
// ```cpp
// Typography::instance().text(TypeStyle::H6, "Section Title");
// Typography::instance().text(TypeStyle::Body1, "Body text here...");
// Typography::instance().textColored(TypeStyle::Caption, OnSurfaceMedium(), "Hint");
// ```
//
// 5. USING COMPONENTS
// Components follow Material Design patterns:
//
// ```cpp
// // Buttons
// if (ContainedButton("Send")) { ... }
// if (OutlinedButton("Cancel")) { ... }
// if (TextButton("Learn More")) { ... }
//
// // Cards
// BeginCard(myCardSpec);
// CardHeader("Card Title", "Subtitle");
// CardContent("Card body content...");
// CardActions();
// TextButton("Action 1");
// TextButton("Action 2");
// CardActionsEnd();
// EndCard();
//
// // Lists
// BeginList("myList");
// if (ListItem("Item 1")) { ... }
// if (ListItem("Item 2", "Secondary text")) { ... }
// ListDivider();
// if (ListItem("Item 3")) { ... }
// EndList();
//
// // Dialogs
// static bool showDialog = false;
// if (ContainedButton("Open Dialog")) showDialog = true;
// int result = ConfirmDialog("confirm", &showDialog, "Confirm",
// "Are you sure?", "Yes", "No");
// ```
//
// 6. LAYOUT
// Use the spacing system for consistent layouts:
//
// ```cpp
// ImGui::Dummy(ImVec2(0, spacing::dp(2))); // 16dp vertical space
// ImGui::SetCursorPosX(spacing::dp(3)); // 24dp indent
// ```
//
// ============================================================================
// Module Reference
// ============================================================================
//
// COLORS (colors.h)
// Primary(), PrimaryVariant(), PrimaryContainer()
// Secondary(), SecondaryVariant()
// Background(), Surface(elevation), SurfaceVariant()
// OnPrimary(), OnSecondary(), OnBackground(), OnSurface()
// OnSurfaceMedium(), OnSurfaceDisabled()
// Error(), OnError()
// StateHover(), StateFocus(), StatePressed(), StateSelected()
//
// TYPOGRAPHY (typography.h)
// TypeStyle: H1-H6, Subtitle1-2, Body1-2, Button, Caption, Overline
// Typography::text(style, text)
// Typography::textColored(style, color, text)
// Typography::textWrapped(style, text)
// Typography::pushFont(style) / popFont()
//
// LAYOUT (layout.h)
// spacing::dp(n) - n * 8dp
// spacing::Unit - 8dp
// size::TouchTarget - 48dp
// size::ButtonHeight - 36dp
// breakpoint::current() - Get current breakpoint
//
// ELEVATION (elevation.h)
// DrawShadow(drawList, rect, elevationDp, cornerRadius)
// ElevationAnimator - Smooth elevation transitions
//
// RIPPLE (ripple.h)
// DrawRippleEffect(drawList, rect, id, cornerRadius, hovered, held)
// UpdateRipples() - Call each frame
//
// COMPONENTS (components/components.h)
// See components.h for full component reference

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// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#pragma once
#include "imgui.h"
#include <cmath>
#include <functional>
namespace dragonx {
namespace ui {
namespace material {
// ============================================================================
// Material Design Motion System
// ============================================================================
// Based on https://m2.material.io/design/motion/speed.html
// and https://m2.material.io/design/motion/customization.html
//
// Material motion uses specific easing curves and durations to create
// natural, responsive animations that feel connected to user input.
// ============================================================================
// Standard Durations (in seconds)
// ============================================================================
namespace duration {
// Simple transitions (toggle, fade)
constexpr float Instant = 0.0f;
constexpr float VeryFast = 0.05f; // 50ms
constexpr float Fast = 0.1f; // 100ms - simple toggles
constexpr float Short = 0.15f; // 150ms
// Standard transitions
constexpr float Medium = 0.2f; // 200ms - collapse, simple move
constexpr float Standard = 0.25f; // 250ms - expand, standard
constexpr float Long = 0.3f; // 300ms - large transforms
// Complex transitions
constexpr float Complex = 0.375f; // 375ms
constexpr float VeryLong = 0.5f; // 500ms - elaborate sequences
// Screen transitions
constexpr float EnterScreen = 0.225f; // Entering screen
constexpr float ExitScreen = 0.195f; // Leaving screen
constexpr float ScreenChange = 0.3f; // Full screen transition
}
// ============================================================================
// Easing Curves
// ============================================================================
/**
* @brief Cubic bezier curve evaluation
*
* Evaluates a cubic bezier curve defined by control points (0,0), (x1,y1), (x2,y2), (1,1)
*
* @param t Progress 0.0-1.0
* @param x1 First control point X
* @param y1 First control point Y
* @param x2 Second control point X
* @param y2 Second control point Y
* @return Eased value
*/
float CubicBezier(float t, float x1, float y1, float x2, float y2);
/**
* @brief Standard easing - for objects moving between on-screen positions
*
* CSS: cubic-bezier(0.4, 0.0, 0.2, 1.0)
* Starts quickly, slows down to rest
*/
float EaseStandard(float t);
/**
* @brief Deceleration easing - for objects entering the screen
*
* CSS: cubic-bezier(0.0, 0.0, 0.2, 1.0)
* Starts at full velocity, decelerates to rest
*/
float EaseDecelerate(float t);
/**
* @brief Acceleration easing - for objects leaving the screen
*
* CSS: cubic-bezier(0.4, 0.0, 1.0, 1.0)
* Accelerates from rest, exits at full speed
*/
float EaseAccelerate(float t);
/**
* @brief Sharp easing - for objects that may return to screen
*
* CSS: cubic-bezier(0.4, 0.0, 0.6, 1.0)
* Quicker than standard, maintains connection
*/
float EaseSharp(float t);
/**
* @brief Linear interpolation (no easing)
*/
float EaseLinear(float t);
/**
* @brief Overshoot easing - goes past target then settles
*
* Good for bouncy, playful animations
*/
float EaseOvershoot(float t, float overshoot = 1.70158f);
/**
* @brief Elastic easing - springy oscillation
*/
float EaseElastic(float t);
// ============================================================================
// Easing Function Type
// ============================================================================
using EasingFunction = float(*)(float);
// ============================================================================
// Animated Value
// ============================================================================
/**
* @brief Animated value with automatic interpolation
*
* Template class for smooth value transitions.
*/
template<typename T>
class AnimatedValue {
public:
AnimatedValue(const T& initialValue = T())
: m_current(initialValue)
, m_target(initialValue)
, m_start(initialValue)
, m_duration(duration::Standard)
, m_elapsed(0)
, m_easingFunc(EaseStandard)
, m_animating(false)
{}
/**
* @brief Set target value with animation
*/
void animateTo(const T& target, float dur = duration::Standard,
EasingFunction easing = EaseStandard) {
if (target == m_target && m_animating)
return; // Already animating to this target
m_start = m_current;
m_target = target;
m_duration = dur;
m_elapsed = 0;
m_easingFunc = easing;
m_animating = true;
}
/**
* @brief Set value immediately (no animation)
*/
void set(const T& value) {
m_current = value;
m_target = value;
m_start = value;
m_animating = false;
}
/**
* @brief Update animation (call each frame)
* @param deltaTime Frame delta time in seconds
*/
void update(float deltaTime) {
if (!m_animating)
return;
m_elapsed += deltaTime;
if (m_elapsed >= m_duration) {
m_current = m_target;
m_animating = false;
} else {
float t = m_elapsed / m_duration;
float eased = m_easingFunc(t);
m_current = lerp(m_start, m_target, eased);
}
}
/**
* @brief Get current value
*/
const T& get() const { return m_current; }
/**
* @brief Get target value
*/
const T& getTarget() const { return m_target; }
/**
* @brief Check if currently animating
*/
bool isAnimating() const { return m_animating; }
/**
* @brief Get animation progress (0-1)
*/
float getProgress() const {
if (!m_animating) return 1.0f;
return m_elapsed / m_duration;
}
/**
* @brief Implicit conversion to value type
*/
operator const T&() const { return m_current; }
private:
T m_current;
T m_target;
T m_start;
float m_duration;
float m_elapsed;
EasingFunction m_easingFunc;
bool m_animating;
// Lerp specializations
static T lerp(const T& a, const T& b, float t) {
return a + (b - a) * t;
}
};
// Specialization for ImVec2
template<>
inline ImVec2 AnimatedValue<ImVec2>::lerp(const ImVec2& a, const ImVec2& b, float t) {
return ImVec2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t);
}
// Specialization for ImVec4/color
template<>
inline ImVec4 AnimatedValue<ImVec4>::lerp(const ImVec4& a, const ImVec4& b, float t) {
return ImVec4(
a.x + (b.x - a.x) * t,
a.y + (b.y - a.y) * t,
a.z + (b.z - a.z) * t,
a.w + (b.w - a.w) * t
);
}
// ============================================================================
// Animation Sequencer
// ============================================================================
/**
* @brief Staggered animation for lists
*
* Creates staggered entrance animations for list items.
*/
class StaggerAnimation {
public:
StaggerAnimation(int itemCount, float staggerDelay = 0.05f,
float itemDuration = duration::EnterScreen)
: m_itemCount(itemCount)
, m_staggerDelay(staggerDelay)
, m_itemDuration(itemDuration)
, m_elapsed(0)
, m_running(false)
{}
/**
* @brief Start the stagger animation
*/
void start() {
m_elapsed = 0;
m_running = true;
}
/**
* @brief Update animation
*/
void update(float deltaTime) {
if (!m_running) return;
m_elapsed += deltaTime;
// Check if all items have finished
float totalDuration = m_staggerDelay * (m_itemCount - 1) + m_itemDuration;
if (m_elapsed >= totalDuration) {
m_running = false;
}
}
/**
* @brief Get animation progress for a specific item
*
* @param itemIndex Item index (0-based)
* @return Progress 0.0-1.0 (clamped)
*/
float getItemProgress(int itemIndex) const {
if (!m_running && m_elapsed > 0)
return 1.0f; // Animation complete
if (itemIndex < 0 || itemIndex >= m_itemCount)
return 0.0f;
float itemStart = m_staggerDelay * itemIndex;
float itemElapsed = m_elapsed - itemStart;
if (itemElapsed <= 0) return 0.0f;
if (itemElapsed >= m_itemDuration) return 1.0f;
return EaseDecelerate(itemElapsed / m_itemDuration);
}
/**
* @brief Get eased alpha for item (for fade-in)
*/
float getItemAlpha(int itemIndex) const {
return getItemProgress(itemIndex);
}
/**
* @brief Get Y offset for item (for slide-in from bottom)
*/
float getItemYOffset(int itemIndex, float maxOffset = 20.0f) const {
float progress = getItemProgress(itemIndex);
return maxOffset * (1.0f - progress);
}
bool isRunning() const { return m_running; }
private:
int m_itemCount;
float m_staggerDelay;
float m_itemDuration;
float m_elapsed;
bool m_running;
};
// ============================================================================
// Container Transform
// ============================================================================
/**
* @brief Container transform animation state
*
* For hero-style transitions where a card expands into a full dialog/page.
*/
struct ContainerTransform {
ImRect startRect; // Starting bounds (e.g., card)
ImRect endRect; // Ending bounds (e.g., dialog)
float progress; // 0 = start, 1 = end
bool expanding; // Direction
ContainerTransform()
: progress(0)
, expanding(true)
{}
/**
* @brief Get interpolated bounds at current progress
*/
ImRect getCurrentRect() const {
float t = expanding ? progress : (1.0f - progress);
float eased = EaseStandard(t);
return ImRect(
ImLerp(startRect.Min, endRect.Min, eased),
ImLerp(startRect.Max, endRect.Max, eased)
);
}
/**
* @brief Get corner radius (shrinks as container expands)
*/
float getCornerRadius(float startRadius, float endRadius) const {
float t = expanding ? progress : (1.0f - progress);
float eased = EaseStandard(t);
return startRadius + (endRadius - startRadius) * eased;
}
};
// ============================================================================
// Implementation
// ============================================================================
inline float CubicBezier(float t, float x1, float y1, float x2, float y2) {
// Attempt to find t value for given x (Newton-Raphson approximation)
// This is needed because CSS bezier curves are defined in terms of x
// For simplicity, we'll use a direct parametric approach
// which is accurate enough for UI animations
float cx = 3.0f * x1;
float bx = 3.0f * (x2 - x1) - cx;
float ax = 1.0f - cx - bx;
float cy = 3.0f * y1;
float by = 3.0f * (y2 - y1) - cy;
float ay = 1.0f - cy - by;
// Sample y at parameter t
// Note: This assumes t directly maps to time, which is an approximation
// For more accuracy, we'd need to solve for the bezier parameter given x=t
float t2 = t * t;
float t3 = t2 * t;
return ay * t3 + by * t2 + cy * t;
}
inline float EaseStandard(float t) {
// cubic-bezier(0.4, 0.0, 0.2, 1.0)
return CubicBezier(t, 0.4f, 0.0f, 0.2f, 1.0f);
}
inline float EaseDecelerate(float t) {
// cubic-bezier(0.0, 0.0, 0.2, 1.0)
return CubicBezier(t, 0.0f, 0.0f, 0.2f, 1.0f);
}
inline float EaseAccelerate(float t) {
// cubic-bezier(0.4, 0.0, 1.0, 1.0)
return CubicBezier(t, 0.4f, 0.0f, 1.0f, 1.0f);
}
inline float EaseSharp(float t) {
// cubic-bezier(0.4, 0.0, 0.6, 1.0)
return CubicBezier(t, 0.4f, 0.0f, 0.6f, 1.0f);
}
inline float EaseLinear(float t) {
return t;
}
inline float EaseOvershoot(float t, float overshoot) {
// Back ease out
t = t - 1.0f;
return t * t * ((overshoot + 1.0f) * t + overshoot) + 1.0f;
}
inline float EaseElastic(float t) {
if (t == 0.0f || t == 1.0f) return t;
float p = 0.3f;
float s = p / 4.0f;
return std::pow(2.0f, -10.0f * t) * std::sin((t - s) * (2.0f * IM_PI) / p) + 1.0f;
}
} // namespace material
} // namespace ui
} // namespace dragonx

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// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#pragma once
#include "typography.h"
#include "../../embedded/IconsMaterialDesign.h"
#include "imgui.h"
#include <string>
namespace dragonx {
namespace ui {
namespace material {
namespace project_icons {
struct ProjectIcon {
const char* name;
const char* glyph;
};
inline constexpr const char* kPickaxeName = "pickaxe";
inline constexpr const char* kPickaxeGlyph = "\xEE\x80\x81";
inline constexpr ProjectIcon kWalletIcons[] = {
{"savings", ICON_MD_SAVINGS}, {"account_balance", ICON_MD_ACCOUNT_BALANCE}, {"account_balance_wallet", ICON_MD_ACCOUNT_BALANCE_WALLET}, {"wallet", ICON_MD_WALLET},
{"payments", ICON_MD_PAYMENTS}, {"credit_card", ICON_MD_CREDIT_CARD}, {"local_atm", ICON_MD_LOCAL_ATM}, {"diamond", ICON_MD_DIAMOND},
{"attach_money", ICON_MD_ATTACH_MONEY}, {"currency_bitcoin", ICON_MD_CURRENCY_BITCOIN}, {"currency_exchange", ICON_MD_CURRENCY_EXCHANGE}, {"balance", ICON_MD_BALANCE},
{"calculate", ICON_MD_CALCULATE}, {"trending_up", ICON_MD_TRENDING_UP}, {"euro", ICON_MD_EURO}, {"leaderboard", ICON_MD_LEADERBOARD},
{"paid", ICON_MD_PAID}, {"sell", ICON_MD_SELL}, {"receipt", ICON_MD_RECEIPT}, {"percent", ICON_MD_PERCENT},
{"price_change", ICON_MD_PRICE_CHANGE}, {"price_check", ICON_MD_PRICE_CHECK}, {"toll", ICON_MD_TOLL}, {"money", ICON_MD_MONEY},
{"show_chart", ICON_MD_SHOW_CHART}, {"candlestick_chart", ICON_MD_CANDLESTICK_CHART}, {"bar_chart", ICON_MD_BAR_CHART}, {"pie_chart", ICON_MD_PIE_CHART},
{"area_chart", ICON_MD_AREA_CHART}, {"stacked_bar_chart", ICON_MD_STACKED_BAR_CHART}, {"waterfall_chart", ICON_MD_WATERFALL_CHART}, {"scatter_plot", ICON_MD_SCATTER_PLOT},
{"query_stats", ICON_MD_QUERY_STATS}, {"speed", ICON_MD_SPEED}, {"donut_large", ICON_MD_DONUT_LARGE},
{kPickaxeName, nullptr},
{"hardware", ICON_MD_HARDWARE}, {"construction", ICON_MD_CONSTRUCTION}, {"handyman", ICON_MD_HANDYMAN}, {"build", ICON_MD_BUILD},
{"carpenter", ICON_MD_CARPENTER}, {"plumbing", ICON_MD_PLUMBING}, {"home_repair_service", ICON_MD_HOME_REPAIR_SERVICE}, {"precision_manufacturing", ICON_MD_PRECISION_MANUFACTURING},
{"factory", ICON_MD_FACTORY}, {"warehouse", ICON_MD_WAREHOUSE}, {"inventory", ICON_MD_INVENTORY}, {"recycling", ICON_MD_RECYCLING},
{"oil_barrel", ICON_MD_OIL_BARREL}, {"offline_bolt", ICON_MD_OFFLINE_BOLT}, {"thunderstorm", ICON_MD_THUNDERSTORM}, {"terminal", ICON_MD_TERMINAL},
{"storage", ICON_MD_STORAGE}, {"memory", ICON_MD_MEMORY}, {"developer_board", ICON_MD_DEVELOPER_BOARD},
{"shield", ICON_MD_SHIELD}, {"security", ICON_MD_SECURITY}, {"lock", ICON_MD_LOCK}, {"swap_horiz", ICON_MD_SWAP_HORIZ},
{"verified", ICON_MD_VERIFIED}, {"verified_user", ICON_MD_VERIFIED_USER}, {"key", ICON_MD_KEY}, {"badge", ICON_MD_BADGE},
{"store", ICON_MD_STORE}, {"storefront", ICON_MD_STOREFRONT}, {"shopping_bag", ICON_MD_SHOPPING_BAG}, {"business", ICON_MD_BUSINESS},
{"work", ICON_MD_WORK}, {"real_estate_agent", ICON_MD_REAL_ESTATE_AGENT}, {"gavel", ICON_MD_GAVEL}, {"local_shipping", ICON_MD_LOCAL_SHIPPING},
{"home", ICON_MD_HOME}, {"apartment", ICON_MD_APARTMENT}, {"cottage", ICON_MD_COTTAGE}, {"landscape", ICON_MD_LANDSCAPE},
{"account_circle", ICON_MD_ACCOUNT_CIRCLE}, {"face", ICON_MD_FACE}, {"manage_accounts", ICON_MD_MANAGE_ACCOUNTS}, {"groups", ICON_MD_GROUPS}, {"mood", ICON_MD_MOOD},
{"rocket_launch", ICON_MD_ROCKET_LAUNCH}, {"flight", ICON_MD_FLIGHT}, {"directions_car", ICON_MD_DIRECTIONS_CAR}, {"travel_explore", ICON_MD_TRAVEL_EXPLORE},
{"explore", ICON_MD_EXPLORE}, {"location_on", ICON_MD_LOCATION_ON}, {"map", ICON_MD_MAP}, {"luggage", ICON_MD_LUGGAGE}, {"anchor", ICON_MD_ANCHOR},
{"public", ICON_MD_PUBLIC}, {"language", ICON_MD_LANGUAGE}, {"forest", ICON_MD_FOREST}, {"park", ICON_MD_PARK},
{"water_drop", ICON_MD_WATER_DROP}, {"beach_access", ICON_MD_BEACH_ACCESS}, {"energy_savings_leaf", ICON_MD_ENERGY_SAVINGS_LEAF}, {"solar_power", ICON_MD_SOLAR_POWER},
{"favorite", ICON_MD_FAVORITE}, {"star", ICON_MD_STAR}, {"celebration", ICON_MD_CELEBRATION}, {"casino", ICON_MD_CASINO},
{"auto_awesome", ICON_MD_AUTO_AWESOME}, {"emoji_events", ICON_MD_EMOJI_EVENTS}, {"military_tech", ICON_MD_MILITARY_TECH}, {"flag", ICON_MD_FLAG},
{"bolt", ICON_MD_BOLT}, {"tungsten", ICON_MD_TUNGSTEN}, {"lightbulb", ICON_MD_LIGHTBULB}, {"insights", ICON_MD_INSIGHTS},
{"hub", ICON_MD_HUB}, {"token", ICON_MD_TOKEN}, {"electric_bolt", ICON_MD_ELECTRIC_BOLT}, {"science", ICON_MD_SCIENCE}, {"biotech", ICON_MD_BIOTECH},
{"category", ICON_MD_CATEGORY}, {"label", ICON_MD_LABEL}, {"school", ICON_MD_SCHOOL}, {"local_hospital", ICON_MD_LOCAL_HOSPITAL}, {"local_florist", ICON_MD_LOCAL_FLORIST},
{"coffee", ICON_MD_LOCAL_CAFE}, {"restaurant", ICON_MD_RESTAURANT}, {"wine_bar", ICON_MD_WINE_BAR}, {"liquor", ICON_MD_LIQUOR},
{"outdoor_grill", ICON_MD_OUTDOOR_GRILL}, {"nightlife", ICON_MD_NIGHTLIFE}, {"sports_bar", ICON_MD_SPORTS_BAR},
{"pets", ICON_MD_PETS}, {"fitness_center", ICON_MD_FITNESS_CENTER}, {"spa", ICON_MD_SPA}, {"self_improvement", ICON_MD_SELF_IMPROVEMENT},
{"psychology", ICON_MD_PSYCHOLOGY}, {"sports_soccer", ICON_MD_SPORTS_SOCCER}, {"sports_esports", ICON_MD_SPORTS_ESPORTS},
{"hiking", ICON_MD_HIKING}, {"palette", ICON_MD_PALETTE}, {"museum", ICON_MD_MUSEUM}, {"church", ICON_MD_CHURCH}, {"surfing", ICON_MD_SURFING},
{"redeem", ICON_MD_REDEEM}, {"handshake", ICON_MD_HANDSHAKE}, {"healing", ICON_MD_HEALING}, {"volunteer", ICON_MD_VOLUNTEER_ACTIVISM},
{"stadium", ICON_MD_STADIUM}, {"temple_buddhist", ICON_MD_TEMPLE_BUDDHIST}, {"theater_comedy", ICON_MD_THEATER_COMEDY}, {"watch", ICON_MD_WATCH},
};
inline int walletIconCount()
{
return static_cast<int>(sizeof(kWalletIcons) / sizeof(kWalletIcons[0]));
}
inline const char* walletIconName(int index)
{
return (index >= 0 && index < walletIconCount()) ? kWalletIcons[index].name : "";
}
inline const char* glyphForName(const std::string& name)
{
for (const auto& icon : kWalletIcons) {
if (name == icon.name) return icon.glyph;
}
return nullptr;
}
inline bool drawByName(ImDrawList* drawList,
const std::string& name,
ImVec2 center,
ImU32 color,
ImFont* iconFont,
float iconFontSize)
{
if (!drawList) return false;
if (name == kPickaxeName) {
ImFont* pickaxeFont = Typography::instance().pickaxeFontForSize(iconFontSize);
if (!pickaxeFont) return false;
ImVec2 iconSize = pickaxeFont->CalcTextSizeA(iconFontSize, 1000.0f, 0.0f, kPickaxeGlyph);
drawList->AddText(pickaxeFont, iconFontSize,
ImVec2(center.x - iconSize.x * 0.5f, center.y - iconSize.y * 0.5f), color, kPickaxeGlyph);
return true;
}
const char* glyph = glyphForName(name);
if (!glyph || !iconFont) return false;
ImVec2 iconSize = iconFont->CalcTextSizeA(iconFontSize, 1000.0f, 0.0f, glyph);
drawList->AddText(iconFont, iconFontSize,
ImVec2(center.x - iconSize.x * 0.5f, center.y - iconSize.y * 0.5f), color, glyph);
return true;
}
} // namespace project_icons
} // namespace material
} // namespace ui
} // namespace dragonx

290
src/ui/material/ripple.h Normal file
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@@ -0,0 +1,290 @@
// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#pragma once
#include "colors.h"
#include "../effects/low_spec.h"
#include "imgui.h"
#include "imgui_internal.h"
#include <vector>
#include <cmath>
namespace dragonx {
namespace ui {
namespace material {
// ============================================================================
// Material Design Ripple Effect
// ============================================================================
// Based on https://m2.material.io/design/motion/customization.html
//
// Ripple effects provide visual feedback when users touch interactive elements.
// The ripple emanates from the touch point and expands outward.
/**
* @brief Individual ripple instance
*/
struct Ripple {
ImVec2 center; // Ripple center point
float startTime; // When ripple started
float maxRadius; // Maximum expansion radius
ImU32 color; // Ripple color
bool releasing; // True when finger lifted
float releaseTime; // When release started
Ripple(const ImVec2& center, float maxRadius, ImU32 color, float currentTime)
: center(center)
, startTime(currentTime)
, maxRadius(maxRadius)
, color(color)
, releasing(false)
, releaseTime(0)
{}
};
/**
* @brief Ripple effect manager
*
* Manages ripple animations for interactive elements.
*/
class RippleManager {
public:
static RippleManager& instance();
/**
* @brief Start a new ripple
*
* @param id Widget ID
* @param center Ripple center (touch point)
* @param maxRadius Maximum ripple radius
* @param color Ripple color (typically primary with low alpha)
*/
void startRipple(ImGuiID id, const ImVec2& center, float maxRadius, ImU32 color);
/**
* @brief Release current ripple (finger lifted)
*/
void releaseRipple(ImGuiID id);
/**
* @brief Draw ripple effect for a widget
*
* @param drawList Draw list to use
* @param id Widget ID
* @param clipRect Clip rectangle for the ripple
* @param cornerRadius Corner radius for clip shape
*/
void drawRipple(ImDrawList* drawList, ImGuiID id, const ImRect& clipRect,
float cornerRadius = 0);
/**
* @brief Update all ripples (call once per frame)
*/
void update();
/**
* @brief Clear all ripples
*/
void clear();
private:
RippleManager() = default;
struct RippleEntry {
ImGuiID id;
Ripple ripple;
};
std::vector<RippleEntry> m_ripples;
static constexpr float kExpandDuration = 0.3f; // 300ms to full size
static constexpr float kFadeDuration = 0.2f; // 200ms fade out
static constexpr float kMaxOpacity = 0.12f; // 12% max opacity
};
// ============================================================================
// Convenience Functions
// ============================================================================
/**
* @brief Draw ripple effect for a button/interactive element
*
* Call this after drawing the element background but before text/content.
*
* @param drawList Draw list
* @param rect Element bounds
* @param id Element ID
* @param cornerRadius Corner radius
* @param hovered Is element hovered
* @param held Is element being pressed
* @param color Optional ripple color (default: white for dark theme)
*/
void DrawRippleEffect(ImDrawList* drawList, const ImRect& rect, ImGuiID id,
float cornerRadius = 0, bool hovered = false, bool held = false,
ImU32 color = IM_COL32(255, 255, 255, 255));
/**
* @brief Update ripple system (call once per frame in main loop)
*/
void UpdateRipples();
// ============================================================================
// Implementation
// ============================================================================
inline RippleManager& RippleManager::instance() {
static RippleManager s_instance;
return s_instance;
}
inline void RippleManager::startRipple(ImGuiID id, const ImVec2& center,
float maxRadius, ImU32 color) {
float currentTime = (float)ImGui::GetTime();
// Check if ripple already exists for this ID
for (auto& entry : m_ripples) {
if (entry.id == id) {
// Reset existing ripple
entry.ripple = Ripple(center, maxRadius, color, currentTime);
return;
}
}
// Add new ripple
m_ripples.push_back({id, Ripple(center, maxRadius, color, currentTime)});
}
inline void RippleManager::releaseRipple(ImGuiID id) {
float currentTime = (float)ImGui::GetTime();
for (auto& entry : m_ripples) {
if (entry.id == id && !entry.ripple.releasing) {
entry.ripple.releasing = true;
entry.ripple.releaseTime = currentTime;
}
}
}
inline void RippleManager::drawRipple(ImDrawList* drawList, ImGuiID id,
const ImRect& clipRect, float cornerRadius) {
float currentTime = (float)ImGui::GetTime();
for (const auto& entry : m_ripples) {
if (entry.id != id)
continue;
const Ripple& ripple = entry.ripple;
// Calculate expansion progress
float expandProgress = (currentTime - ripple.startTime) / kExpandDuration;
expandProgress = ImClamp(expandProgress, 0.0f, 1.0f);
// Deceleration easing for expansion
expandProgress = 1.0f - (1.0f - expandProgress) * (1.0f - expandProgress);
float currentRadius = ripple.maxRadius * expandProgress;
// Calculate opacity
float opacity = kMaxOpacity;
if (ripple.releasing) {
float fadeProgress = (currentTime - ripple.releaseTime) / kFadeDuration;
fadeProgress = ImClamp(fadeProgress, 0.0f, 1.0f);
opacity *= (1.0f - fadeProgress);
}
if (opacity <= 0.001f)
continue;
// Extract color components
float r = ((ripple.color >> IM_COL32_R_SHIFT) & 0xFF) / 255.0f;
float g = ((ripple.color >> IM_COL32_G_SHIFT) & 0xFF) / 255.0f;
float b = ((ripple.color >> IM_COL32_B_SHIFT) & 0xFF) / 255.0f;
ImU32 rippleColor = ImGui::ColorConvertFloat4ToU32(ImVec4(r, g, b, opacity));
// Push clip rect for rounded corners
if (cornerRadius > 0) {
// For rounded rectangles, we approximate with the clip rect
// A perfect solution would require custom clipping
drawList->PushClipRect(clipRect.Min, clipRect.Max, true);
}
// Draw ripple circle (skip expanding animation in low-spec mode)
if (!dragonx::ui::effects::isLowSpecMode())
drawList->AddCircleFilled(ripple.center, currentRadius, rippleColor, 32);
if (cornerRadius > 0) {
drawList->PopClipRect();
}
break; // Only one ripple per ID
}
}
inline void RippleManager::update() {
float currentTime = (float)ImGui::GetTime();
// Remove completed ripples
m_ripples.erase(
std::remove_if(m_ripples.begin(), m_ripples.end(),
[currentTime](const RippleEntry& entry) {
if (!entry.ripple.releasing)
return false;
float fadeProgress = (currentTime - entry.ripple.releaseTime) / kFadeDuration;
return fadeProgress >= 1.0f;
}
),
m_ripples.end()
);
}
inline void RippleManager::clear() {
m_ripples.clear();
}
inline void DrawRippleEffect(ImDrawList* drawList, const ImRect& rect, ImGuiID id,
float cornerRadius, bool hovered, bool held, ImU32 color) {
RippleManager& manager = RippleManager::instance();
// Start ripple on press
if (held && ImGui::IsMouseClicked(0)) {
ImVec2 mousePos = ImGui::GetIO().MousePos;
// Calculate max radius (distance from click to farthest corner)
float dx1 = mousePos.x - rect.Min.x;
float dy1 = mousePos.y - rect.Min.y;
float dx2 = rect.Max.x - mousePos.x;
float dy2 = rect.Max.y - mousePos.y;
float maxDx = ImMax(dx1, dx2);
float maxDy = ImMax(dy1, dy2);
float maxRadius = std::sqrt(maxDx * maxDx + maxDy * maxDy) * 1.2f;
manager.startRipple(id, mousePos, maxRadius, color);
}
// Release ripple when mouse released
if (!held && !ImGui::IsMouseDown(0)) {
manager.releaseRipple(id);
}
// Draw the ripple
manager.drawRipple(drawList, id, rect, cornerRadius);
// Also draw hover state overlay
if (hovered && !held) {
float r = ((color >> IM_COL32_R_SHIFT) & 0xFF) / 255.0f;
float g = ((color >> IM_COL32_G_SHIFT) & 0xFF) / 255.0f;
float b = ((color >> IM_COL32_B_SHIFT) & 0xFF) / 255.0f;
ImU32 hoverColor = ImGui::ColorConvertFloat4ToU32(ImVec4(r, g, b, 0.04f)); // 4% overlay
drawList->AddRectFilled(rect.Min, rect.Max, hoverColor, cornerRadius);
}
}
inline void UpdateRipples() {
RippleManager::instance().update();
}
} // namespace material
} // namespace ui
} // namespace dragonx

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@@ -0,0 +1,467 @@
// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#pragma once
#include "motion.h"
#include "colors.h"
#include "imgui.h"
#include "imgui_internal.h"
#include <functional>
#include <string>
namespace dragonx {
namespace ui {
namespace material {
// ============================================================================
// Material Design Transitions
// ============================================================================
// Based on https://m2.material.io/design/motion/the-motion-system.html
//
// Transition patterns for navigating between views and states.
// ============================================================================
// Transition Types
// ============================================================================
enum class TransitionType {
None, // Instant switch
Fade, // Cross-fade
SlideLeft, // Slide from right to left (forward navigation)
SlideRight, // Slide from left to right (back navigation)
SlideUp, // Slide from bottom (modal entry)
SlideDown, // Slide to bottom (modal exit)
Scale, // Scale up/down
SharedAxis, // Material shared axis transition
ContainerTransform // Card to full-screen
};
// ============================================================================
// View Transition Manager
// ============================================================================
/**
* @brief Manages transitions between views/screens
*/
class TransitionManager {
public:
static TransitionManager& instance();
/**
* @brief Start a transition to a new view
*
* @param newViewId Identifier for the new view
* @param type Transition type
* @param duration Transition duration (default from motion.h)
*/
void transitionTo(const std::string& newViewId,
TransitionType type = TransitionType::Fade,
float duration = duration::ScreenChange);
/**
* @brief Go back with reverse transition
*/
void goBack(TransitionType type = TransitionType::SlideRight,
float duration = duration::ExitScreen);
/**
* @brief Update transition state (call each frame)
*/
void update(float deltaTime);
/**
* @brief Get current view ID
*/
const std::string& getCurrentView() const { return m_currentView; }
/**
* @brief Get previous view ID (during transition)
*/
const std::string& getPreviousView() const { return m_previousView; }
/**
* @brief Check if transition is in progress
*/
bool isTransitioning() const { return m_transitioning; }
/**
* @brief Get transition progress (0-1)
*/
float getProgress() const { return m_progress; }
/**
* @brief Get current transition type
*/
TransitionType getType() const { return m_type; }
/**
* @brief Apply transition effect to outgoing content
*
* Call before rendering the previous view content.
* Returns false if outgoing content should be skipped.
*/
bool beginOutgoingTransition();
/**
* @brief End outgoing content transition
*/
void endOutgoingTransition();
/**
* @brief Apply transition effect to incoming content
*
* Call before rendering the new view content.
* Returns false if incoming content should be skipped.
*/
bool beginIncomingTransition();
/**
* @brief End incoming content transition
*/
void endIncomingTransition();
/**
* @brief Get alpha for fading effects
*/
float getOutgoingAlpha() const;
float getIncomingAlpha() const;
/**
* @brief Get offset for sliding effects
*/
ImVec2 getOutgoingOffset() const;
ImVec2 getIncomingOffset() const;
private:
TransitionManager() = default;
std::string m_currentView;
std::string m_previousView;
TransitionType m_type = TransitionType::None;
float m_duration = 0;
float m_elapsed = 0;
float m_progress = 0;
bool m_transitioning = false;
};
// ============================================================================
// Fade Transition Helper
// ============================================================================
/**
* @brief Simple fade transition between two states
*/
class FadeTransition {
public:
FadeTransition() : m_alpha(1.0f) {}
/**
* @brief Fade out
*/
void fadeOut(float duration = duration::Fast) {
m_alpha.animateTo(0.0f, duration, EaseAccelerate);
}
/**
* @brief Fade in
*/
void fadeIn(float duration = duration::Fast) {
m_alpha.animateTo(1.0f, duration, EaseDecelerate);
}
/**
* @brief Update (call each frame)
*/
void update(float deltaTime) {
m_alpha.update(deltaTime);
}
/**
* @brief Get current alpha
*/
float getAlpha() const { return m_alpha.get(); }
/**
* @brief Check if visible (alpha > 0)
*/
bool isVisible() const { return m_alpha.get() > 0.001f; }
/**
* @brief Check if animating
*/
bool isAnimating() const { return m_alpha.isAnimating(); }
/**
* @brief Push alpha to ImGui
*/
void pushAlpha() const {
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, m_alpha.get());
}
/**
* @brief Pop alpha from ImGui
*/
void popAlpha() const {
ImGui::PopStyleVar();
}
private:
AnimatedValue<float> m_alpha;
};
// ============================================================================
// Expandable/Collapsible Section
// ============================================================================
/**
* @brief Animated expandable section
*/
class ExpandableSection {
public:
ExpandableSection(bool initiallyExpanded = false)
: m_expanded(initiallyExpanded)
, m_height(initiallyExpanded ? 1.0f : 0.0f)
{}
/**
* @brief Toggle expansion state
*/
void toggle() {
setExpanded(!m_expanded);
}
/**
* @brief Set expansion state
*/
void setExpanded(bool expanded) {
m_expanded = expanded;
m_height.animateTo(expanded ? 1.0f : 0.0f,
expanded ? duration::Standard : duration::Medium,
EaseStandard);
}
/**
* @brief Update animation
*/
void update(float deltaTime) {
m_height.update(deltaTime);
}
/**
* @brief Check if expanded
*/
bool isExpanded() const { return m_expanded; }
/**
* @brief Get height multiplier (0-1)
*/
float getHeightMultiplier() const { return m_height.get(); }
/**
* @brief Check if animating
*/
bool isAnimating() const { return m_height.isAnimating(); }
/**
* @brief Begin expandable content (applies clipping)
*
* @param maxHeight Maximum content height when fully expanded
* @return true if content should be rendered
*/
bool beginContent(float maxHeight) {
float currentHeight = maxHeight * m_height.get();
if (currentHeight < 1.0f)
return false;
ImGui::BeginChild("##expandable", ImVec2(0, currentHeight), false,
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse);
return true;
}
/**
* @brief End expandable content
*/
void endContent() {
ImGui::EndChild();
}
private:
bool m_expanded;
AnimatedValue<float> m_height;
};
// ============================================================================
// Implementation
// ============================================================================
inline TransitionManager& TransitionManager::instance() {
static TransitionManager s_instance;
return s_instance;
}
inline void TransitionManager::transitionTo(const std::string& newViewId,
TransitionType type, float duration) {
if (m_transitioning)
return; // Don't interrupt ongoing transition
m_previousView = m_currentView;
m_currentView = newViewId;
m_type = type;
m_duration = duration;
m_elapsed = 0;
m_progress = 0;
m_transitioning = true;
}
inline void TransitionManager::goBack(TransitionType type, float duration) {
if (m_transitioning || m_previousView.empty())
return;
std::string temp = m_currentView;
m_currentView = m_previousView;
m_previousView = temp;
m_type = type;
m_duration = duration;
m_elapsed = 0;
m_progress = 0;
m_transitioning = true;
}
inline void TransitionManager::update(float deltaTime) {
if (!m_transitioning)
return;
m_elapsed += deltaTime;
m_progress = m_elapsed / m_duration;
if (m_progress >= 1.0f) {
m_progress = 1.0f;
m_transitioning = false;
m_previousView.clear();
}
}
inline bool TransitionManager::beginOutgoingTransition() {
if (!m_transitioning || m_type == TransitionType::None)
return false;
float alpha = getOutgoingAlpha();
if (alpha < 0.001f)
return false;
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha);
ImVec2 offset = getOutgoingOffset();
if (offset.x != 0 || offset.y != 0) {
ImVec2 cursor = ImGui::GetCursorPos();
ImGui::SetCursorPos(ImVec2(cursor.x + offset.x, cursor.y + offset.y));
}
return true;
}
inline void TransitionManager::endOutgoingTransition() {
ImGui::PopStyleVar();
}
inline bool TransitionManager::beginIncomingTransition() {
if (!m_transitioning && m_progress >= 1.0f)
return true; // No transition, just render normally
if (m_type == TransitionType::None)
return true;
float alpha = getIncomingAlpha();
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha);
ImVec2 offset = getIncomingOffset();
if (offset.x != 0 || offset.y != 0) {
ImVec2 cursor = ImGui::GetCursorPos();
ImGui::SetCursorPos(ImVec2(cursor.x + offset.x, cursor.y + offset.y));
}
return true;
}
inline void TransitionManager::endIncomingTransition() {
if (m_transitioning || m_type != TransitionType::None) {
ImGui::PopStyleVar();
}
}
inline float TransitionManager::getOutgoingAlpha() const {
float eased = EaseAccelerate(m_progress);
switch (m_type) {
case TransitionType::Fade:
return 1.0f - eased;
case TransitionType::Scale:
return 1.0f - eased;
default:
// For slides, fade quickly in first half
return m_progress < 0.5f ? 1.0f - eased * 2.0f : 0.0f;
}
}
inline float TransitionManager::getIncomingAlpha() const {
float eased = EaseDecelerate(m_progress);
switch (m_type) {
case TransitionType::Fade:
return eased;
case TransitionType::Scale:
return eased;
default:
// For slides, fade in during second half
return m_progress > 0.5f ? (eased - 0.5f) * 2.0f : 0.0f;
}
}
inline ImVec2 TransitionManager::getOutgoingOffset() const {
ImGuiIO& io = ImGui::GetIO();
float eased = EaseAccelerate(m_progress);
float slideDistance = 100.0f; // Pixels to slide
switch (m_type) {
case TransitionType::SlideLeft:
return ImVec2(-slideDistance * eased, 0);
case TransitionType::SlideRight:
return ImVec2(slideDistance * eased, 0);
case TransitionType::SlideUp:
return ImVec2(0, -slideDistance * eased);
case TransitionType::SlideDown:
return ImVec2(0, slideDistance * eased);
case TransitionType::SharedAxis:
return ImVec2(-slideDistance * 0.3f * eased, 0);
default:
return ImVec2(0, 0);
}
}
inline ImVec2 TransitionManager::getIncomingOffset() const {
float eased = EaseDecelerate(m_progress);
float slideDistance = 100.0f;
float remaining = 1.0f - eased;
switch (m_type) {
case TransitionType::SlideLeft:
return ImVec2(slideDistance * remaining, 0);
case TransitionType::SlideRight:
return ImVec2(-slideDistance * remaining, 0);
case TransitionType::SlideUp:
return ImVec2(0, slideDistance * remaining);
case TransitionType::SlideDown:
return ImVec2(0, -slideDistance * remaining);
case TransitionType::SharedAxis:
return ImVec2(slideDistance * 0.3f * remaining, 0);
default:
return ImVec2(0, 0);
}
}
} // namespace material
} // namespace ui
} // namespace dragonx

View File

@@ -101,7 +101,6 @@ bool Typography::reload(ImGuiIO& io, float dpiScale)
loaded_ = false; loaded_ = false;
for (int i = 0; i < kNumStyles; ++i) fonts_[i] = nullptr; for (int i = 0; i < kNumStyles; ++i) fonts_[i] = nullptr;
for (int i = 0; i < kNumIconSizes; ++i) iconFonts_[i] = nullptr; for (int i = 0; i < kNumIconSizes; ++i) iconFonts_[i] = nullptr;
for (int i = 0; i < kNumIconSizes; ++i) pickaxeFonts_[i] = nullptr;
return load(io, dpiScale); return load(io, dpiScale);
} }
@@ -191,13 +190,6 @@ bool Typography::load(ImGuiIO& io, float dpiScale)
iconFonts_[2] = loadIconFont(io, 24.0f * scale, "IconLarge"); iconFonts_[2] = loadIconFont(io, 24.0f * scale, "IconLarge");
iconFonts_[3] = loadIconFont(io, 40.0f * scale, "IconXL"); iconFonts_[3] = loadIconFont(io, 40.0f * scale, "IconXL");
// Load a one-glyph MDI subset for pickaxe. The glyph is remapped onto a
// BMP private-use codepoint so it remains renderable with 16-bit ImWchar.
pickaxeFonts_[0] = loadPickaxeFont(io, 14.0f * scale, "PickaxeSmall");
pickaxeFonts_[1] = loadPickaxeFont(io, 18.0f * scale, "PickaxeMed");
pickaxeFonts_[2] = loadPickaxeFont(io, 24.0f * scale, "PickaxeLarge");
pickaxeFonts_[3] = loadPickaxeFont(io, 40.0f * scale, "PickaxeXL");
// Verify all fonts loaded // Verify all fonts loaded
bool allLoaded = true; bool allLoaded = true;
for (int i = 0; i < kNumStyles; ++i) { for (int i = 0; i < kNumStyles; ++i) {
@@ -354,51 +346,6 @@ ImFont* Typography::loadIconFont(ImGuiIO& io, float size, const char* name)
return font; return font;
} }
ImFont* Typography::loadPickaxeFont(ImGuiIO& io, float size, const char* name)
{
if (g_mdi_pickaxe_subset_size == 0) {
DEBUG_LOGF("Typography: Pickaxe subset font is empty\n");
return nullptr;
}
void* fontDataCopy = IM_ALLOC(g_mdi_pickaxe_subset_size);
memcpy(fontDataCopy, g_mdi_pickaxe_subset_data, g_mdi_pickaxe_subset_size);
ImFontConfig cfg;
cfg.FontDataOwnedByAtlas = true;
cfg.OversampleH = 2;
cfg.OversampleV = 1;
cfg.PixelSnapH = true;
cfg.MergeMode = false;
cfg.GlyphMinAdvanceX = size;
static const ImWchar pickaxeRange[] = {
Typography::kPickaxeCodepoint,
Typography::kPickaxeCodepoint,
0,
};
cfg.GlyphRanges = pickaxeRange;
snprintf(cfg.Name, sizeof(cfg.Name), "MDIPickaxe %.0fpx", size);
ImFont* font = io.Fonts->AddFontFromMemoryTTF(fontDataCopy, g_mdi_pickaxe_subset_size, size, &cfg);
if (font) {
DEBUG_LOGF("Typography: Loaded pickaxe font %s (%.0fpx)\n", name, size);
} else {
DEBUG_LOGF("Typography: Failed to load pickaxe font %s\n", name);
IM_FREE(fontDataCopy);
}
return font;
}
ImFont* Typography::pickaxeFontForSize(float size) const
{
if (size <= 15.0f) return pickaxeSmall();
if (size <= 20.0f) return pickaxeMed();
if (size <= 32.0f) return pickaxeLarge();
return pickaxeXL();
}
ImFont* Typography::getFont(TypeStyle style) const ImFont* Typography::getFont(TypeStyle style) const
{ {
int index = static_cast<int>(style); int index = static_cast<int>(style);

View File

@@ -175,14 +175,6 @@ public:
ImFont* iconMed() const { return iconFonts_[1] ? iconFonts_[1] : getFont(TypeStyle::Body1); } ImFont* iconMed() const { return iconFonts_[1] ? iconFonts_[1] : getFont(TypeStyle::Body1); }
ImFont* iconLarge() const { return iconFonts_[2] ? iconFonts_[2] : getFont(TypeStyle::H5); } ImFont* iconLarge() const { return iconFonts_[2] ? iconFonts_[2] : getFont(TypeStyle::H5); }
ImFont* iconXL() const { return iconFonts_[3] ? iconFonts_[3] : getFont(TypeStyle::H3); } ImFont* iconXL() const { return iconFonts_[3] ? iconFonts_[3] : getFont(TypeStyle::H3); }
ImFont* pickaxeSmall() const { return pickaxeFonts_[0] ? pickaxeFonts_[0] : iconSmall(); }
ImFont* pickaxeMed() const { return pickaxeFonts_[1] ? pickaxeFonts_[1] : iconMed(); }
ImFont* pickaxeLarge() const { return pickaxeFonts_[2] ? pickaxeFonts_[2] : iconLarge(); }
ImFont* pickaxeXL() const { return pickaxeFonts_[3] ? pickaxeFonts_[3] : iconXL(); }
ImFont* pickaxeFontForSize(float size) const;
static constexpr ImWchar kPickaxeCodepoint = 0xE001;
/** /**
* @brief Resolve a font name string to ImFont* * @brief Resolve a font name string to ImFont*
@@ -262,12 +254,10 @@ private:
// Icon fonts at different sizes: [0]=small(14), [1]=med(18), [2]=large(24), [3]=xl(40) // Icon fonts at different sizes: [0]=small(14), [1]=med(18), [2]=large(24), [3]=xl(40)
ImFont* iconFonts_[4] = {}; ImFont* iconFonts_[4] = {};
ImFont* pickaxeFonts_[4] = {};
static constexpr int kNumIconSizes = 4; static constexpr int kNumIconSizes = 4;
// Load an icon-only font at a specific pixel size // Load an icon-only font at a specific pixel size
ImFont* loadIconFont(ImGuiIO& io, float size, const char* name); ImFont* loadIconFont(ImGuiIO& io, float size, const char* name);
ImFont* loadPickaxeFont(ImGuiIO& io, float size, const char* name);
// Type specifications // Type specifications
static const TypeSpec* getTypeSpecs(); static const TypeSpec* getTypeSpecs();

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