// DragonX Wallet - ImGui Edition // Copyright 2024-2026 The Hush Developers // Released under the GPLv3 // // Rasterize a (two-tone) SVG to a themed RGBA GPU texture via nanosvg. Used for the DragonX logo / // custom emoji: the darker fill becomes `bodyColor` (the theme accent), the light fill `detailColor`. #pragma once #include "imgui.h" namespace dragonx { namespace util { // Rasterize `svgText` (nul-terminated SVG markup) to a texture of width `pxSize` (height follows the // SVG aspect). Fills are recolored by brightness — light fills -> detailColor, darker fills -> bodyColor // (both forced opaque). Returns false on parse/rasterize/upload failure; on success *outTex is a texture // the caller owns (release via util::DestroyTexture). Safe to call off the initial frame (needs a live // GL/DX device, like the other texture loaders). bool LoadTextureFromSvg(const char* svgText, int pxSize, ImU32 bodyColor, ImU32 detailColor, ImTextureID* outTex, int* outW, int* outH); } // namespace util } // namespace dragonx