// DragonX Wallet - ImGui Edition // Copyright 2024-2026 The Hush Developers // Released under the GPLv3 // // Wallet-files list + switcher (multi-wallet P2). Lists wallet files in the datadir (and any // user-added folders) with cached metadata (size from disk; balance / address count / last-opened // from the wallet index, since those can't be read off a wallet.dat without loading it). "Open" // switches the active wallet via App::switchToWallet (daemon restart on -wallet=). #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include "imgui.h" #include "../../app.h" #include "../../config/settings.h" #include "../../config/version.h" #include "../../util/i18n.h" #include "../../util/platform.h" #include "../../util/text_format.h" #include "../../util/wallet_file_probe.h" #include "../../embedded/IconsMaterialDesign.h" #include "../notifications.h" #include "../layout.h" #include "../material/colors.h" #include "../material/draw_helpers.h" #include "../material/type.h" #include "folder_picker.h" namespace dragonx { namespace ui { class WalletsDialog { public: static void show(App* app) { s_open = true; s_app = app; s_needScan = true; } static void hide() { s_open = false; } static void render() { if (!s_open || !s_app) return; // The folder picker (opened by "Scan another folder") takes over the modal surface while // it's up — the overlay framework doesn't nest, so only one overlay renders at a time. if (FolderPicker::isOpen()) { FolderPicker::render(); return; } using namespace material; App* app = s_app; const float dp = Layout::dpiScale(); ImGuiStyle& style = ImGui::GetStyle(); if (s_needScan) { scan(); s_needScan = false; } // ---- Content-sized card: a stack of wallet cards, sized to the wallet count (up to // kMaxVisibleRows, then the list scrolls). Computed from the KNOWN row count so the // dialog stays fixed-height (no auto-height feedback that slid content off on a move). -- const int kMaxVisibleRows = 7; ImFont* nameFont = Type().subtitle1(); ImFont* metaFont = Type().caption(); const int visRows = std::min(std::max(1, (int)s_rows.size()), kMaxVisibleRows); const float cardPadY = Layout::spacingMd(); // roomier cards (was spacingSm) const float walRowH = cardPadY * 2.0f + nameFont->LegacySize + Layout::spacingSm() + metaFont->LegacySize; const float cardGap = Layout::spacingMd(); // more breathing room between wallet cards // ItemSpacing is zeroed inside the list child, so the content is exactly cards + inter-card // gaps; a small bottom pad keeps the last card off the clip edge (no spurious scrollbar). const float listH = visRows * walRowH + (float)std::max(0, visRows - 1) * cardGap + Layout::spacingSm(); const float ctrlRow = ImGui::GetFrameHeightWithSpacing(); const float capRow = Type().caption()->LegacySize + style.ItemSpacing.y; const float belowH = 4.0f * Layout::spacingSm() + (capRow + ctrlRow) // Create label + input row + ctrlRow // full-width "scan folder" button + (style.ItemSpacing.y + 1.0f) // separator + ctrlRow // footer buttons + 6.0f * style.ItemSpacing.y; // uncounted inter-item gaps const float headH = Type().h6()->LegacySize + Layout::spacingXs() // framework h6 title + Type().caption()->LegacySize + Layout::spacingSm() // intro + gap + ctrlRow + Layout::spacingSm(); // sort control row + gap const float padV = 48.0f; // content-child padding (top+bottom) + margin // Size to content, but cap at a viewport fraction: with many wallets on a small / HiDPI // screen the content-sized card could exceed the window (the framework would clip a too-tall // card, footer and all). When capped, the wallet list flexes + scrolls and the controls // below it stay pinned. In the common case (few wallets) nothing changes. const float desiredH = headH + listH + belowH + padV; // physical const float vpH = ImGui::GetMainViewport()->Size.y; const bool capped = desiredH > vpH * 0.86f; const float cardH = std::min(desiredH, vpH * 0.86f) / dp; OverlayDialogSpec ov; ov.title = TR("wallets_title"); ov.p_open = &s_open; ov.style = OverlayStyle::BlurFloat; ov.cardWidth = 780.0f; ov.cardHeight = cardH; ov.idSuffix = "wallets"; if (BeginOverlayDialog(ov)) { Type().textColored(TypeStyle::Caption, OnSurfaceMedium(), TR("wallets_intro")); ImGui::Dummy(ImVec2(0, Layout::spacingSm())); const std::string active = app->settings() ? app->settings()->getActiveWalletFile() : "wallet.dat"; // ---- Frame-consistent snapshot of the async probe results (badges / counts / sort all read // the same view; one lock instead of one-per-row). ---------------------------------- std::vector probeSnap; if (s_probe) { std::lock_guard lk(s_probe->mtx); probeSnap = s_probe->results; } auto probeAt = [&](std::size_t idx) -> ProbeResult { return idx < probeSnap.size() ? probeSnap[idx] : ProbeResult{}; }; // ---- Sort controls: pick the key; the arrow flips ascending/descending ----------------- { ImGui::AlignTextToFramePadding(); Type().textColored(TypeStyle::Caption, OnSurfaceMedium(), TR("wallets_sort_by")); ImGui::SameLine(); const char* items[] = { TR("wallets_sort_created"), TR("wallets_sort_addresses"), TR("wallets_sort_txs"), TR("wallets_sort_size") }; ImGui::SetNextItemWidth(190.0f * dp); ImGui::Combo("##walletSort", &s_sortMode, items, IM_ARRAYSIZE(items)); ImGui::SameLine(); const float dbH = ImGui::GetFrameHeight(); if (StyledButton(s_sortDesc ? ICON_MD_ARROW_DOWNWARD : ICON_MD_ARROW_UPWARD, ImVec2(dbH, dbH), Type().iconSmall())) s_sortDesc = !s_sortDesc; if (ImGui::IsItemHovered()) Tooltip("%s", TR(s_sortDesc ? "wallets_sort_desc" : "wallets_sort_asc")); } ImGui::Dummy(ImVec2(0, Layout::spacingSm())); // ---- Compute the display order for the active sort key (stable, so ties keep scan order). s_order.resize(s_rows.size()); for (std::size_t k = 0; k < s_rows.size(); ++k) s_order[k] = k; { std::vector sortVal(s_rows.size(), 0); for (std::size_t k = 0; k < s_rows.size(); ++k) { const WalletRow& r = s_rows[k]; const ProbeResult pr = probeAt(k); switch (s_sortMode) { case 1: { const auto* m = r.inDatadir ? app->walletIndex().find(r.fileName) : nullptr; sortVal[k] = (m && m->cachedAddressCount >= 0) ? (long long)m->cachedAddressCount : pr.keyCount; break; } case 2: sortVal[k] = pr.txCount; break; case 3: sortVal[k] = r.sizeBytes; break; default: sortVal[k] = pr.createdEpoch; break; // 0 = date created } } std::stable_sort(s_order.begin(), s_order.end(), [&](std::size_t a, std::size_t b) { return s_sortDesc ? sortVal[a] > sortVal[b] : sortVal[a] < sortVal[b]; }); } // ---- Wallet cards (Material-style rows; no table) ------------------------------------- const float listW = ImGui::GetContentRegionAvail().x; // Flex only when the card was viewport-capped: give the list the space left above the // create/scan/footer controls so it scrolls internally and those stay visible. Uncapped, // it equals the content height exactly (no spurious scrollbar — the common case). float listHFit = listH; if (capped) listHFit = std::max(walRowH, ImGui::GetContentRegionAvail().y - belowH); ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); // NoScrollWithMouse + ApplySmoothScroll gives the wheel the same eased scrolling as the // Settings page (ApplySmoothScroll handles the wheel itself, so let it own that input). ImGui::BeginChild("##walletList", ImVec2(listW, listHFit), false, ImGuiWindowFlags_NoScrollWithMouse); ImGui::PopStyleVar(); ApplySmoothScroll(); ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0)); // inter-card gaps are explicit ImDrawList* dl = ImGui::GetWindowDrawList(); const float rowW = ImGui::GetContentRegionAvail().x; ImFont* icoFont = Type().iconSmall(); const char* dot = " \xC2\xB7 "; auto tw = [](ImFont* f, const std::string& s){ return f->CalcTextSizeA(f->LegacySize, FLT_MAX, 0, s.c_str()).x; }; auto fit = [&](std::string s, ImFont* f, float maxW){ bool t=false; while (s.size()>1 && tw(f,s)>maxW){ // Pop a whole UTF-8 code point (never split a multibyte char — external .dat names // and some locale metadata are non-ASCII). while (s.size()>1 && (static_cast(s.back()) & 0xC0) == 0x80) s.pop_back(); if (s.size()>1) s.pop_back(); t=true; } if (t) s += "\xE2\x80\xA6"; return s; }; for (std::size_t k = 0; k < s_order.size(); ++k) { const std::size_t i = s_order[k]; // sorted display order → actual s_rows index const WalletRow& r = s_rows[i]; // The wallet index is keyed by bare filename and is only ever written for the active // DATADIR wallet — so an external row (esp. a same-named one surfaced by the recursive // subdir scan) must NOT borrow a datadir wallet's cached balance/addresses. Only look up // metadata for datadir rows; external rows show size + "never opened" (accurate). const data::WalletIndexEntry* meta = r.inDatadir ? app->walletIndex().find(r.fileName) : nullptr; const bool isCurrent = r.inDatadir && r.fileName == active; ImVec2 rMin = ImGui::GetCursorScreenPos(); ImVec2 rMax(rMin.x + rowW, rMin.y + walRowH); bool hov = ImGui::IsWindowHovered() && ImGui::IsMouseHoveringRect(rMin, rMax); // Card background + state GlassPanelSpec g; g.rounding = 10.0f; g.fillAlpha = hov ? 40 : 26; g.borderAlpha = 45; DrawGlassPanel(dl, rMin, rMax, g); if (isCurrent) { dl->AddRectFilled(rMin, rMax, WithAlpha(Success(), 16), 10.0f); dl->AddRect(rMin, rMax, WithAlpha(Success(), 130), 10.0f, 0, 1.6f * dp); } else if (hov) { dl->AddRect(rMin, rMax, WithAlpha(OnSurface(), 70), 10.0f, 0, 1.0f); } const float padX = Layout::spacingMd(); const float iconSz = nameFont->LegacySize * 1.15f; const float midY = (rMin.y + rMax.y) * 0.5f; float x = rMin.x + padX; dl->AddText(icoFont, iconSz, ImVec2(x, midY - iconSz * 0.5f), isCurrent ? Success() : OnSurfaceMedium(), ICON_MD_ACCOUNT_BALANCE_WALLET); x += iconSz + Layout::spacingMd(); // Action-button slot on the right — reserve room so text truncates before it. const float btnW = 96.0f * dp, btnH = ImGui::GetFrameHeight(); const float btnX = rMax.x - padX - btnW; const float textR = btnX - Layout::spacingMd(); // Name (+ info icon for external files). Status badges render as a right-aligned vertical // stack of "label icon" rows (e.g. "Seed phrase 🌱" over "Encrypted 🔒") to the left of the // action button — reserve their width first so name/metadata truncate before them. const float topY = rMin.y + cardPadY; const float badgeSz = metaFont->LegacySize; // Positive detections are definitive; a MISSING marker is trustworthy only when the whole // file was scanned (probeComplete): seed iff hdSeed; "legacy" only when complete & no seed; // "encrypted" iff mkey found; and an "unknown" row when a truncated scan couldn't confirm // encryption — so absence of a lock never falsely reads as "unencrypted" on a huge wallet. const ProbeResult pres = probeAt(i); // from the frame-consistent snapshot above const bool bLock = pres.probed && pres.encrypted; const bool bSeed = pres.probed && pres.hdSeed; const bool bLegacy = pres.probed && pres.complete && !pres.hdSeed; const bool bUnknown = pres.probed && !pres.complete && !pres.encrypted; struct Badge { const char* glyph; ImU32 col; const char* label; const char* tip; }; Badge bl[4]; int nb = 0; if (bSeed) bl[nb++] = { ICON_MD_ECO, WithAlpha(Success(), 235), TR("wallets_badge_seed_short"), TR("wallets_badge_seed") }; if (bLock) bl[nb++] = { ICON_MD_LOCK, WithAlpha(Warning(), 240), TR("wallets_badge_encrypted_short"), TR("wallets_badge_encrypted") }; if (bLegacy) bl[nb++] = { ICON_MD_HISTORY, WithAlpha(OnSurfaceMedium(), 220), TR("wallets_badge_legacy_short"), TR("wallets_badge_legacy") }; if (bUnknown) bl[nb++] = { ICON_MD_HELP_OUTLINE, WithAlpha(OnSurfaceMedium(), 185), TR("wallets_badge_unknown_short"), TR("wallets_badge_unknown") }; const float bGap = Layout::spacingSm(); float maxLabelW = 0.0f; for (int k = 0; k < nb; ++k) maxLabelW = std::max(maxLabelW, tw(metaFont, bl[k].label)); const float stackW = nb > 0 ? maxLabelW + bGap + badgeSz : 0.0f; const float stackLeft = nb > 0 ? textR - stackW - Layout::spacingMd() : textR; // text stops here const float infoReserve = (!r.inDatadir) ? (metaFont->LegacySize + Layout::spacingSm()) : 0.0f; std::string nm = fit(r.fileName, nameFont, std::max(24.0f * dp, stackLeft - x - infoReserve)); dl->AddText(nameFont, nameFont->LegacySize, ImVec2(x, topY), OnSurface(), nm.c_str()); if (!r.inDatadir) { ImVec2 ip(x + tw(nameFont, nm) + Layout::spacingSm(), topY + (nameFont->LegacySize - metaFont->LegacySize)); dl->AddText(icoFont, metaFont->LegacySize, ip, OnSurfaceMedium(), ICON_MD_INFO); if (ImGui::IsMouseHoveringRect(ip, ImVec2(ip.x + metaFont->LegacySize, ip.y + metaFont->LegacySize))) Tooltip("%s\n%s", TR("wallets_external_tt"), r.dir.c_str()); } if (nb > 0) { const float lineH = metaFont->LegacySize; const float vGap = Layout::spacingXs(); const float totalH = nb * lineH + (nb - 1) * vGap; const float sy = midY - totalH * 0.5f; for (int k = 0; k < nb; ++k) { const float ey = sy + k * (lineH + vGap); const float lw = tw(metaFont, bl[k].label); dl->AddText(metaFont, lineH, ImVec2(textR - badgeSz - bGap - lw, ey), bl[k].col, bl[k].label); dl->AddText(icoFont, badgeSz, ImVec2(textR - badgeSz, ey), bl[k].col, bl[k].glyph); if (ImGui::IsMouseHoveringRect(ImVec2(textR - badgeSz - bGap - lw, ey), ImVec2(textR, ey + lineH))) Tooltip("%s", bl[k].tip); } } // Metadata line (size · N addresses/keys · M txs · balance DRGX · last opened). The cached // wallet index gives the authoritative user-facing ADDRESS count; the btree walk gives an // exact tx count and a spendable-KEY count (labeled "keys", not "addresses", since it counts // change keys the daemon's address list omits — a different figure for the same wallet). std::string ms = util::Platform::formatFileSize((uint64_t)r.sizeBytes); char b[80]; if (meta && meta->cachedAddressCount >= 0) { snprintf(b, sizeof(b), "%s%lld %s", dot, (long long)meta->cachedAddressCount, TR("wallets_col_addresses")); ms += b; } else if (pres.hasCounts && pres.keyCount > 0) { snprintf(b, sizeof(b), "%s%d %s", dot, pres.keyCount, TR("wallets_col_keys")); ms += b; } if (pres.hasCounts) { snprintf(b, sizeof(b), "%s%d %s", dot, pres.txCount, TR("wallets_col_txs")); ms += b; } if (pres.hasCounts && pres.createdEpoch > 0) { // wallet birthday, e.g. "created Aug 2025" std::time_t ct = static_cast(pres.createdEpoch); char cd[24]; std::strftime(cd, sizeof(cd), "%b %Y", std::localtime(&ct)); snprintf(b, sizeof(b), "%s%s %s", dot, TR("wallets_created"), cd); ms += b; } if (meta && meta->cachedBalance >= 0.0) { snprintf(b, sizeof(b), "%s%.4f %s", dot, meta->cachedBalance, DRAGONX_TICKER); ms += b; } ms += dot; ms += (meta && meta->lastOpenedEpoch > 0) ? util::formatTimeAgo(meta->lastOpenedEpoch) : std::string(TR("wallets_never")); ms = fit(ms, metaFont, std::max(24.0f * dp, stackLeft - x)); dl->AddText(metaFont, metaFont->LegacySize, ImVec2(x, topY + nameFont->LegacySize + Layout::spacingXs()), OnSurfaceMedium(), ms.c_str()); // Action: Active chip (current) / Open / Import ImGui::PushID(static_cast(i)); if (isCurrent) { const char* al = TR("wallets_active"); float aw = tw(metaFont, al), cw = aw + 16.0f * dp, ch = metaFont->LegacySize + 6.0f * dp; ImVec2 cp(rMax.x - padX - cw, midY - ch * 0.5f); dl->AddRectFilled(cp, ImVec2(cp.x + cw, cp.y + ch), WithAlpha(Success(), 34), 5.0f * dp); dl->AddText(metaFont, metaFont->LegacySize, ImVec2(cp.x + 8.0f * dp, cp.y + 3.0f * dp), Success(), al); } else if (r.inDatadir) { ImGui::SetCursorScreenPos(ImVec2(btnX, midY - btnH * 0.5f)); if (StyledButton(TR("wallets_open"), ImVec2(btnW, btnH))) { app->switchToWallet(r.fileName); s_open = false; } } else { ImGui::SetCursorScreenPos(ImVec2(btnX, midY - btnH * 0.5f)); if (StyledButton(TR("wallets_import"), ImVec2(btnW, btnH))) importAndOpen(app, r); if (ImGui::IsItemHovered()) Tooltip("%s", TR("wallets_import_tt")); } ImGui::PopID(); // Register the card's footprint with a Dummy (not an interactive item, so nothing // overlaps the action button's ID) and add an explicit gap between cards (ItemSpacing // is 0, so no double spacing; the last card has no trailing gap). ImGui::SetCursorScreenPos(rMin); ImGui::Dummy(ImVec2(rowW, walRowH)); if (i + 1 < s_rows.size()) ImGui::Dummy(ImVec2(rowW, cardGap)); } ImGui::PopStyleVar(); // ItemSpacing ImGui::EndChild(); ImGui::Dummy(ImVec2(0, Layout::spacingSm())); // ---- Create a new wallet (primary) — the input + button span the full list width ----- const float createBtnW = 140.0f * dp; Type().textColored(TypeStyle::Caption, OnSurfaceMedium(), TR("wallets_new_label")); ImGui::SetNextItemWidth(listW - createBtnW - style.ItemSpacing.x); ImGui::InputTextWithHint("##newWalletName", TR("wallets_new_hint"), s_newName, sizeof(s_newName)); ImGui::SameLine(); if (StyledButton(TR("wallets_create"), ImVec2(createBtnW, 0))) { std::string name = normalizeWalletName(s_newName); std::error_code ec; if (name.empty()) { Notifications::instance().warning(TR("wallets_name_invalid")); } else if (std::filesystem::exists(util::Platform::getDragonXDataDir() + "/" + name, ec)) { Notifications::instance().warning(TR("wallets_exists")); } else { s_newName[0] = '\0'; Notifications::instance().info(TR("wallets_creating")); app->switchToWallet(name); s_open = false; } } ImGui::Dummy(ImVec2(0, Layout::spacingSm())); // ---- Scan another folder — always visible, full-width, opens the in-app folder picker - // Start in the DRAGONX data directory (where the datadir wallets live) so the user can // navigate up/out from a familiar anchor to find wallets in other folders. if (StyledButton(TR("wallets_scan_folder"), ImVec2(listW, 0))) { FolderPicker::open(util::Platform::getDragonXDataDir(), [app](const std::string& dir) { std::error_code ec; if (!dir.empty() && std::filesystem::is_directory(dir, ec)) { if (app->walletIndex().addExtraFolder(dir)) app->walletIndex().save(); s_needScan = true; } else { Notifications::instance().warning(TR("wallets_folder_invalid")); } }); } ImGui::Dummy(ImVec2(0, Layout::spacingSm())); ImGui::Separator(); // ---- Refresh: icon-only, de-emphasized next to the text actions ----------------------- { float bh = ImGui::GetFrameHeight(); IconButtonStyle rst; rst.color = OnSurfaceMedium(); rst.hoverBg = StateHover(); rst.bgRounding = 4.0f * dp; rst.tooltip = TR("refresh"); if (IconButton("##walletsRefresh", ICON_MD_REFRESH, Type().iconSmall(), ImVec2(bh, bh), rst)) s_needScan = true; } ImGui::SameLine(); if (StyledButton(TR("wallets_reveal"), ImVec2(150.0f * dp, 0))) util::Platform::openFolder(util::Platform::getDragonXDataDir()); ImGui::SameLine(); if (StyledButton(TR("close"), ImVec2(110.0f * dp, 0))) s_open = false; EndOverlayDialog(); } } private: struct WalletRow { std::string fileName; std::string dir; bool inDatadir = false; long long sizeBytes = 0; }; // Light facts read off each wallet.dat WITHOUT loading it (util/wallet_file_probe.h), computed on a // background thread so scan() never blocks the UI on a big file read. Results live in a shared, // index-aligned batch: the probe thread fills it, render() reads it under the mutex, and a re-scan // supersedes the old batch (cancel + swap) so a detached in-flight probe can't touch stale rows. struct ProbeResult { bool probed = false; // validated as a BDB wallet and scanned bool complete = false; // scan covered the whole file → a MISSING marker is trustworthy bool encrypted = false; // has an mkey record bool hdSeed = false; // HD/seed wallet (else legacy) bool hasCounts = false; // an exact btree walk produced the counts below int keyCount = 0; // transparent + shielded spendable keys (≈ addresses, incl. change) int txCount = 0; // wallet transaction records long long createdEpoch = 0; // wallet birthday (earliest keymeta nCreateTime); 0 = unknown }; struct ProbeBatch { std::mutex mtx; std::vector results; // index-aligned with s_rows at the moment of scan() std::atomic cancel{false}; }; // Force a "wallet-...dat" filename (plain, no path) so a new/imported wallet shows in the // datadir scan and can't collide with the daemon's internal .dat files. Returns "" if the // input has no usable characters. static std::string normalizeWalletName(const std::string& raw) { std::string s = raw; while (!s.empty() && static_cast(s.front()) <= ' ') s.erase(s.begin()); while (!s.empty() && static_cast(s.back()) <= ' ') s.pop_back(); auto slash = s.find_last_of("/\\"); if (slash != std::string::npos) s = s.substr(slash + 1); if (s.size() > 4 && s.substr(s.size() - 4) == ".dat") s = s.substr(0, s.size() - 4); std::string clean; for (char c : s) if (std::isalnum(static_cast(c)) || c == '-' || c == '_') clean += c; if (clean.empty()) return ""; if (clean.rfind("wallet", 0) != 0) clean = "wallet-" + clean; return clean + ".dat"; } // Copy an out-of-datadir wallet file into the datadir (the daemon only loads plain filenames // from there) under a wallet-*.dat name, then switch to it. Never overwrites an existing file. static void importAndOpen(App* app, const WalletRow& r) { namespace fs = std::filesystem; const std::string base = normalizeWalletName(r.fileName); if (base.empty()) { Notifications::instance().warning(TR("wallets_name_invalid")); return; } std::error_code ec; const std::string datadir = util::Platform::getDragonXDataDir(); fs::create_directories(datadir, ec); // The recursive subdir scan can surface several distinct wallets sharing one basename (e.g. a // "wallet.dat" in two backup folders). Auto-suffix the datadir destination to the next free name // instead of hard-failing, so the second one is importable too. Never overwrites an existing file. const std::string stem = base.substr(0, base.size() - 4); // strip ".dat" std::string dest = base; std::string destPath = datadir + "/" + dest; for (int n = 2; n < 1000 && fs::exists(destPath, ec); ++n) { dest = stem + "-" + std::to_string(n) + ".dat"; destPath = datadir + "/" + dest; } if (fs::exists(destPath, ec)) { Notifications::instance().warning(TR("wallets_exists")); return; } fs::copy_file(r.dir + "/" + r.fileName, destPath, ec); if (ec) { Notifications::instance().error(TR("wallets_import_failed")); return; } Notifications::instance().success(TR("wallets_imported")); app->switchToWallet(dest); s_open = false; } // Scan the datadir (wallet-prefixed *.dat only, to skip peers.dat / asmap.dat / fee_estimates.dat) // and each user-added folder (any *.dat). User-added folders are searched RECURSIVELY into // subdirectories; the datadir stays top-level only (never descend into blocks/ chainstate/ …). // Exception-safe: iterates with error_codes. Recursion is bounded (depth / hit / visit caps) and // never follows directory symlinks (std default), so it can't loop or stall the UI on a huge tree. static void scan() { // Supersede any in-flight probe batch: its detached thread notices cancel and stops. It only ever // touches its OWN batch (never s_rows), so rebuilding the list below is safe while it winds down. if (s_probe) s_probe->cancel.store(true); s_rows.clear(); namespace fs = std::filesystem; // Guards for recursive external-folder scans (a user could point us at a large tree / home dir). constexpr int kMaxDepth = 8; // don't descend deeper than this below the chosen folder constexpr size_t kMaxHits = 200; // cap total wallet files listed constexpr int kMaxVisited = 40000; // cap total entries walked, so scan() can't stall the UI // Node/daemon .dat files that are NOT wallets. The datadir scan already restricts to a "wallet" // prefix, but recursive external folders accept any *.dat — and a user can easily point the picker // at a folder that IS or CONTAINS a datadir, so filter these out everywhere or the list fills with // blk*/rev* block files, peers.dat, etc. presented as importable "wallets". auto isNodeArtifact = [](const std::string& n) { static const char* kExact[] = { "peers.dat", "banlist.dat", "fee_estimates.dat", "mempool.dat", "asmap.dat", "zindex.dat" }; for (const char* e : kExact) if (n == e) return true; return n.rfind("blk", 0) == 0 || n.rfind("rev", 0) == 0; // blk00000.dat / rev00000.dat }; auto consider = [&](const fs::path& p, bool inDatadir) { // String-only checks FIRST (no syscalls) — the vast majority of entries in a large tree are // neither .dat nor wallets, so reject them before paying for a stat(). const std::string name = p.filename().string(); if (name.size() <= 4 || name.substr(name.size() - 4) != ".dat") return; if (inDatadir) { if (name.rfind("wallet", 0) != 0) return; } // datadir: wallet-prefixed only else { if (isNodeArtifact(name)) return; } // external: reject node junk std::error_code fec; if (!fs::is_regular_file(p, fec)) return; WalletRow r; r.fileName = name; r.dir = p.parent_path().string(); // the file's ACTUAL parent (may be a subdir) — Open reads r.dir + "/" + r.fileName r.inDatadir = inDatadir; r.sizeBytes = static_cast(fs::file_size(p, fec)); s_rows.push_back(std::move(r)); // encryption/seed flags are filled in asynchronously (see below) }; // Directory names we never descend into during a recursive external scan — node data subtrees hold // no user wallets and would otherwise burn the visit budget (and flood the list) with block files. auto isNodeSubtree = [](const std::string& n) { return n == "blocks" || n == "chainstate" || n == "database" || n == "indexes" || n == "index"; }; auto addFrom = [&](const std::string& dir, bool inDatadir, bool recursive) { std::error_code ec; if (dir.empty() || !fs::is_directory(dir, ec)) return; if (!recursive) { fs::directory_iterator it(dir, ec), end; for (; !ec && it != end; it.increment(ec)) consider(it->path(), inDatadir); return; } // skip_permission_denied keeps a locked subdir from aborting the whole walk; the iterator // does NOT follow directory symlinks by default, so symlink cycles can't cause infinite loops. fs::recursive_directory_iterator it(dir, fs::directory_options::skip_permission_denied, ec), end; int visited = 0; for (; !ec && it != end; it.increment(ec)) { if (++visited > kMaxVisited) break; std::error_code dec; if (it->is_directory(dec)) { // Prune: don't descend past the depth cap or into node data subtrees. if (it.depth() >= kMaxDepth || isNodeSubtree(it->path().filename().string())) it.disable_recursion_pending(); continue; // directories aren't wallet files } consider(it->path(), inDatadir); if (s_rows.size() >= kMaxHits) break; } }; addFrom(util::Platform::getDragonXDataDir(), /*inDatadir=*/true, /*recursive=*/false); if (s_app) for (const auto& f : s_app->walletIndex().extraFolders()) addFrom(f, /*inDatadir=*/false, /*recursive=*/true); // Probe the encryption/seed flags on a background thread so a large wallet.dat read never stalls // the UI. The thread is DETACHED and captures only its own heap batch + a copy of the target paths // (no static/s_rows access), so it's safe to outlive a re-scan or app shutdown. Results land in the // shared batch that render() reads under the mutex; badges fill in over the next few frames. auto batch = std::make_shared(); batch->results.resize(s_rows.size()); s_probe = batch; std::vector> targets; targets.reserve(s_rows.size()); for (std::size_t i = 0; i < s_rows.size(); ++i) targets.emplace_back(s_rows[i].dir + "/" + s_rows[i].fileName, i); auto runProbe = [](std::shared_ptr batch, std::vector> targets) { // Per-file 256 MB (BDB sorts long-keyed mkey/hdchain LATE, so a small cap risks a // false-negative); a shared budget bounds total I/O, charged by bytes actually read. std::size_t budget = 768u * 1024u * 1024u; constexpr std::size_t kPerFile = 256u * 1024u * 1024u; for (const auto& t : targets) { if (batch->cancel.load()) return; ProbeResult res; if (budget > 0) { // Primary: an exact btree walk (encryption/seed flags + address/tx counts). If it // can't fully parse (unknown BDB variant, or a >cap file), fall back to the cheap // byte-scan for badges only (no counts). const auto bt = util::parseWalletBtree(t.first, std::min(budget, kPerFile)); if (bt.parsed && bt.complete) { res = ProbeResult{ true, true, bt.encrypted, bt.hdSeed, true, bt.addresses(), bt.txCount, bt.createdEpoch }; budget -= std::min(budget, bt.bytesRead); } else { const auto pr = util::probeWalletFile(t.first, std::min(budget, kPerFile)); res = ProbeResult{ pr.isBerkeleyDB, pr.scanComplete, pr.encrypted, pr.hdSeed }; budget -= std::min(budget, std::max(bt.bytesRead, pr.bytesRead)); } } std::lock_guard lk(batch->mtx); if (t.second < batch->results.size()) batch->results[t.second] = res; } }; if (targets.empty()) { // nothing to probe } else if (s_app && s_app->isScreenshotSweeping()) { runProbe(batch, targets); // offline sweep: probe synchronously so the captured frame is populated } else { std::thread(runProbe, batch, targets).detach(); } } static inline bool s_open = false; static inline App* s_app = nullptr; static inline bool s_needScan = false; static inline char s_newName[128] = ""; static inline std::vector s_rows; static inline std::shared_ptr s_probe; // current async probe batch (index-aligned w/ s_rows) static inline std::vector s_order; // display order (indices into s_rows) for the active sort static inline int s_sortMode = 0; // 0 created · 1 addresses · 2 txs · 3 size static inline bool s_sortDesc = true; // newest / most / largest first }; } // namespace ui } // namespace dragonx