// DragonX Wallet - ImGui Edition // Copyright 2024-2026 The Hush Developers // Released under the GPLv3 #pragma once #include "../../data/wallet_state.h" #include "../material/draw_helpers.h" // GlassPanelSpec #include "imgui.h" namespace dragonx { class App; namespace ui { // Renders the mining "Hashrate + Stats" card. In SOLO mode this is a full-width card (stat values // on top, hashrate chart or live log below). In POOL mode it splits into a left card (Manual/Auto // toggle + pool metric stack + a fixed-height scrolling pool list) and a right region (chart or // log) — so toggling Manual/Auto or adding pools never reflows the tab. `poolMode` is the parent's // solo/pool toggle; `s_pool_url` / `s_pool_settings_dirty` are the parent's pool-selection buffer // and dirty flag (a pool-row click writes them, reusing the parent's save+restart path). void RenderMiningStats(const WalletState& state, const MiningInfo& mining, ImDrawList* dl, ImFont* capFont, ImFont* sub1, ImFont* ovFont, float dp, float vs, float gap, float pad, float availWidth, const material::GlassPanelSpec& glassSpec, float chartBudgetH, bool poolMode, App* app, char (&s_pool_url)[256], bool& s_pool_settings_dirty); } // namespace ui } // namespace dragonx