// DragonX Wallet - ImGui Edition // Copyright 2024-2026 The Hush Developers // Released under the GPLv3 #include "notifications.h" #include "schema/ui_schema.h" #include "material/type.h" #include "material/draw_helpers.h" #include "../embedded/IconsMaterialDesign.h" #include "imgui.h" namespace dragonx { namespace ui { void Notifications::render() { // Remove expired notifications while (!notifications_.empty() && notifications_.front().isExpired()) { notifications_.pop_front(); } if (notifications_.empty()) { return; } // Only show the most recent (last) notification as a compact status-bar pill const auto& notif = notifications_.back(); const auto& S = schema::UI(); auto nde = [&](const char* key, float fb) { float v = S.drawElement("components.notifications", key).size; return v >= 0 ? v : fb; }; // Status bar geometry float sbHeight = S.window("components.status-bar").height; if (sbHeight <= 0.0f) sbHeight = 30.0f; ImGuiViewport* viewport = ImGui::GetMainViewport(); float viewBottom = viewport->WorkPos.y + viewport->WorkSize.y; float viewCenterX = viewport->WorkPos.x + viewport->WorkSize.x * 0.5f; // Toast pill sizing — fit inside status bar with margin float pillMarginY = nde("pill-margin-y", 3.0f); float pillHeight = sbHeight - pillMarginY * 2.0f; float pillPadX = nde("padding-x", 12.0f); float pillRounding = nde("pill-rounding", 12.0f); // Get accent color based on type — resolved from theme palette ImVec4 accent_color, text_color; const char* icon = ""; switch (notif.type) { case NotificationType::Success: accent_color = ImGui::ColorConvertU32ToFloat4(S.resolveColor("var(--toast-success-accent)", IM_COL32(50, 180, 80, 255))); text_color = ImGui::ColorConvertU32ToFloat4(S.resolveColor("var(--toast-success-text)", IM_COL32(180, 255, 180, 255))); icon = ICON_MD_CHECK_CIRCLE; break; case NotificationType::Warning: accent_color = ImGui::ColorConvertU32ToFloat4(S.resolveColor("var(--toast-warning-accent)", IM_COL32(204, 166, 50, 255))); text_color = ImGui::ColorConvertU32ToFloat4(S.resolveColor("var(--toast-warning-text)", IM_COL32(255, 230, 130, 255))); icon = ICON_MD_WARNING; break; case NotificationType::Error: accent_color = ImGui::ColorConvertU32ToFloat4(S.resolveColor("var(--toast-error-accent)", IM_COL32(204, 64, 64, 255))); text_color = ImGui::ColorConvertU32ToFloat4(S.resolveColor("var(--toast-error-text)", IM_COL32(255, 153, 153, 255))); icon = ICON_MD_ERROR; break; case NotificationType::Info: default: accent_color = ImGui::ColorConvertU32ToFloat4(S.resolveColor("var(--toast-info-accent)", IM_COL32(100, 160, 220, 255))); text_color = ImGui::ColorConvertU32ToFloat4(S.resolveColor("var(--toast-info-text)", IM_COL32(215, 235, 255, 255))); icon = ICON_MD_INFO; break; } // Calculate fade based on progress float progress = notif.getProgress(); float alpha = 1.0f; if (progress > 0.7f) { // Fade out in last 30% alpha = (1.0f - progress) / 0.3f; } accent_color.w *= alpha; text_color.w *= alpha; // Measure text width to auto-size the pill ImFont* textFont = material::Type().caption(); ImFont* iconFont = material::Type().iconSmall(); float iconW = iconFont ? iconFont->CalcTextSizeA(iconFont->LegacySize, FLT_MAX, 0.0f, icon).x : 0.0f; float iconGap = 4.0f; float msgW = textFont ? textFont->CalcTextSizeA(textFont->LegacySize, FLT_MAX, 0.0f, notif.message.c_str()).x : 100.0f; float pillWidth = pillPadX + iconW + iconGap + msgW + pillPadX; // Clamp to reasonable bounds float maxPillW = viewport->WorkSize.x * 0.5f; if (pillWidth > maxPillW) pillWidth = maxPillW; // Position: centered horizontally, inside status bar vertically float pillX = viewCenterX - pillWidth * 0.5f; float pillY = viewBottom - sbHeight + pillMarginY; // Draw directly on foreground draw list (no ImGui window overhead) ImDrawList* dl = ImGui::GetForegroundDrawList(); ImVec2 pMin(pillX, pillY); ImVec2 pMax(pillX + pillWidth, pillY + pillHeight); // Glass card background — translucent white fill + noise grain + light border int glassAlpha = (int)(nde("glass-fill-alpha", 18.0f) * alpha); int glassBorderAlpha = (int)(nde("glass-border-alpha", 35.0f) * alpha); material::GlassPanelSpec glassSpec; glassSpec.rounding = pillRounding; glassSpec.fillAlpha = glassAlpha; glassSpec.borderAlpha = glassBorderAlpha; glassSpec.borderWidth = 1.0f; material::DrawGlassPanel(dl, pMin, pMax, glassSpec); // Colored accent border on top of the glass border for type indication ImU32 accentCol = ImGui::ColorConvertFloat4ToU32(accent_color); dl->AddRect(pMin, pMax, accentCol, pillRounding, 0, 1.0f); // Progress bar at bottom of pill (accent-colored), clipped to pill rounded // corners. Draw a full-pill-size rounded rect and clip it to just the // bottom-left progress strip so both bottom corners are respected. float progH = nde("progress-bar-height", 2.0f); float progW = pillWidth * (1.0f - progress); if (progW > 0.0f) { ImVec2 clipMin(pillX, pMax.y - progH); ImVec2 clipMax(pillX + progW, pMax.y); dl->PushClipRect(clipMin, clipMax, true); dl->AddRectFilled(pMin, pMax, accentCol, pillRounding); dl->PopClipRect(); } // Icon + text vertically centered float contentY = pillY + (pillHeight - (textFont ? textFont->LegacySize : 14.0f)) * 0.5f; float cursorX = pillX + pillPadX; // Icon (accent colored) if (iconFont) { float iconY = pillY + (pillHeight - iconFont->LegacySize) * 0.5f; dl->AddText(iconFont, iconFont->LegacySize, ImVec2(cursorX, iconY), accentCol, icon); cursorX += iconW + iconGap; } // Message text (clipped to pill bounds) if (textFont) { ImU32 textCol = ImGui::ColorConvertFloat4ToU32(text_color); dl->PushClipRect(ImVec2(cursorX, pillY), ImVec2(pMax.x - pillPadX, pMax.y), true); dl->AddText(textFont, textFont->LegacySize, ImVec2(cursorX, contentY), textCol, notif.message.c_str()); dl->PopClipRect(); } } } // namespace ui } // namespace dragonx