Lift the console's word-wrap layout, screen->text hit-testing, and selection extraction
out of ConsoleTab into a pure, ImGui-free module (console_text_layout.{h,cpp}). Text
measurement is injected via a ConsoleTextMeasure interface — production uses an
ImFont-backed impl (identical CalcWordWrapPositionA/CalcTextSizeA calls as before), while
tests drive a fixed-width stub.
- BuildConsoleLayout: per-line wrap segments + heights + cumulative Y (was inline in
renderOutput).
- HitTestConsoleLayout: point -> (visibleRow, byte col) (was screenToTextPos).
- ExtractConsoleSelection: selected text across visible lines (was getSelectedText).
- ConsoleTab now holds a single `ConsoleLayout layout_` (replacing 4 mutable members;
drops the dead cached_wrap_width_) and calls the pure functions.
- New unit test testConsoleTextLayout covers wrapping, multi-row hit-testing, bottom
clamp, and filtered/unfiltered selection — the biggest previously-untested surface.
No behavior change (algorithm preserved verbatim). Full-node + lite build clean, ctest
green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
163 lines
5.7 KiB
C++
163 lines
5.7 KiB
C++
// DragonX Wallet - ImGui Edition
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// Copyright 2024-2026 The Hush Developers
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// Released under the GPLv3
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//
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// Pure implementation of the console wrap layout / hit-test / selection. No ImGui — the
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// algorithm mirrors the former inline code in ConsoleTab exactly, with text measurement
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// injected via ConsoleTextMeasure.
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#include "console_text_layout.h"
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#include <algorithm>
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namespace dragonx {
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namespace ui {
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ConsoleLayout BuildConsoleLayout(int visibleCount, const ConsoleLineAccessor& getVisibleText,
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float wrapWidth, float lineHeight, float interLineGap,
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const ConsoleTextMeasure& measure)
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{
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ConsoleLayout L;
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if (visibleCount < 0) visibleCount = 0;
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L.segments.resize(visibleCount);
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L.heights.resize(visibleCount);
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L.cumulativeY.resize(visibleCount);
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L.totalHeight = 0.0f;
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for (int vi = 0; vi < visibleCount; vi++) {
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const std::string& text = getVisibleText(vi);
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auto& segs = L.segments[vi];
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segs.clear();
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if (text.empty()) {
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segs.push_back({0, 0, 0.0f, lineHeight});
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L.cumulativeY[vi] = L.totalHeight;
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L.heights[vi] = lineHeight + interLineGap;
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L.totalHeight += L.heights[vi];
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continue;
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}
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const char* textStart = text.c_str();
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const char* textEnd = textStart + text.size();
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const char* cur = textStart;
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float segY = 0.0f;
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while (cur < textEnd) {
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const char* wrapPos = measure.wrapPosition(cur, textEnd, wrapWidth);
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if (wrapPos <= cur) wrapPos = cur + 1; // ensure forward progress
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if (*cur == '\n') { cur++; continue; } // skip a newline ending the prior seg
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int byteStart = static_cast<int>(cur - textStart);
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int byteEnd = static_cast<int>(wrapPos - textStart);
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if (byteEnd > byteStart && text[byteEnd - 1] == '\n') byteEnd--; // trim trailing '\n'
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segs.push_back({byteStart, byteEnd, segY, lineHeight});
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segY += lineHeight;
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cur = wrapPos;
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}
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if (segs.empty()) {
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segs.push_back({0, 0, 0.0f, lineHeight});
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segY = lineHeight;
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}
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L.cumulativeY[vi] = L.totalHeight;
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L.heights[vi] = segY + interLineGap;
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L.totalHeight += L.heights[vi];
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}
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return L;
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}
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ConsoleHit HitTestConsoleLayout(const ConsoleLayout& layout, int visibleCount,
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const ConsoleLineAccessor& getVisibleText,
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float relX, float relY,
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const ConsoleTextMeasure& measure)
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{
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ConsoleHit hit{0, 0};
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if (visibleCount <= 0 || layout.cumulativeY.empty()) return hit;
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// Binary search for the visible line containing relY.
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int visibleLine = 0;
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{
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int lo = 0, hi = static_cast<int>(layout.cumulativeY.size()) - 1;
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while (lo < hi) {
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int mid = (lo + hi + 1) / 2;
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if (layout.cumulativeY[mid] <= relY) lo = mid;
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else hi = mid - 1;
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}
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visibleLine = lo;
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}
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if (visibleLine < 0) visibleLine = 0;
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if (visibleLine >= visibleCount) {
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visibleLine = visibleCount - 1;
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hit.visibleRow = visibleLine;
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hit.col = static_cast<int>(getVisibleText(visibleLine).size());
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return hit;
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}
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hit.visibleRow = visibleLine;
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const std::string& text = getVisibleText(visibleLine);
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if (text.empty()) { hit.col = 0; return hit; }
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// Which wrap sub-row does relY fall into.
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const auto& segs = layout.segments[visibleLine];
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float lineRelY = relY - layout.cumulativeY[visibleLine];
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int segIdx = 0;
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for (int s = 0; s < static_cast<int>(segs.size()); s++)
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if (lineRelY >= segs[s].yOffset) segIdx = s;
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const auto& seg = segs[segIdx];
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if (relX <= 0.0f) { hit.col = seg.byteStart; return hit; }
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const char* segStart = text.c_str() + seg.byteStart;
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int segLen = seg.byteEnd - seg.byteStart;
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hit.col = seg.byteEnd; // default: past the end of the segment
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for (int c = 0; c < segLen; c++) {
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float wCur = measure.width(segStart, segStart + c + 1);
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float wPrev = (c > 0) ? measure.width(segStart, segStart + c) : 0.0f;
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float charMid = (wPrev + wCur) * 0.5f;
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if (relX < charMid) { hit.col = seg.byteStart + c; return hit; }
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}
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return hit;
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}
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std::string ExtractConsoleSelection(int lineCount, const ConsoleLineAccessor& getLine,
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const std::vector<int>& visibleIndices,
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ConsoleTextPos start, ConsoleTextPos end)
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{
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if (start.line < 0 || start.line >= lineCount) return "";
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// Only restrict to visible lines when a filter is active (fewer visible than total).
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const bool hasFilter = !visibleIndices.empty() &&
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static_cast<int>(visibleIndices.size()) < lineCount;
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std::vector<bool> visible;
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if (hasFilter) {
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visible.assign(lineCount, false);
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for (int idx : visibleIndices)
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if (idx >= 0 && idx < lineCount) visible[idx] = true;
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}
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std::string result;
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bool firstLine = true;
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for (int i = start.line; i <= end.line && i < lineCount; i++) {
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if (hasFilter && !visible[i]) continue;
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const std::string& text = getLine(i);
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int colStart = 0;
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int colEnd = static_cast<int>(text.size());
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if (i == start.line) colStart = std::min(start.col, static_cast<int>(text.size()));
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if (i == end.line) colEnd = std::min(end.col, static_cast<int>(text.size()));
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if (!firstLine) result += "\n";
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firstLine = false;
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if (colStart < colEnd) result += text.substr(colStart, colEnd - colStart);
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}
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return result;
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}
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} // namespace ui
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} // namespace dragonx
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