Files
ObsidianDragon/src/ui/windows/balance_tab_helpers.cpp
DanS de11850c74 refactor(audit): batch 4 — UI design-system helpers + i18n
Mechanical, behavior-preserving consolidations from the audit. Rendering
extractions were kept byte-equivalent; sites that couldn't be made identical
were left as-is (noted below).

Shared helpers:
- util::truncateMiddle(s,maxLen) / (s,front,back) in text_format.h — replaces
  6 file-local middle-ellipsis truncators + several inline substr sites
  (send/receive/transactions/balance_recent_tx/explorer + app.cpp + 3 dialogs).
  Carries the maxLen<=3 guard, fixing the latent unsigned-underflow copies.
- material::LoadingDots() in draw_helpers.h — one animated-ellipsis source for
  8 copy-pasted spinner sites (identical GetTime()*3 phase preserved).
- Reuse the existing FormatHashrate() in explorer_tab + peers_tab (dropped two
  inline hashrate ladders).
- material::DrawButtonGlassOverlay() — the glass-fill/rim/tactile overlay block
  shared by TactileButton / TactileSmallButton / schema TactileButton.
- material::CollapsibleHeader() — the invisible-button + label + chevron idiom
  (3 of 5 settings_page sites; RPC/Debug headers skipped — non-identical).
- material::GlassCardScope (RAII) — the ChannelsSplit/Indent/DrawGlassPanel/
  ChannelsMerge card scaffold (5 settings_page cards; About/send/receive skipped
  — different padding / logo interleaving).
- material::DialogWarningHeader()/DialogConfirmFooter() — warning header +
  50/50 Cancel/danger footer across the confirm dialogs; button height moved
  from a hardcoded 40px into ui.toml (components.overlay-dialog.confirm-btn-height).
- File-local enterLowSpec()/exitLowSpec() collapse the 3 low-spec snapshot copies.

i18n: wrapped hardcoded English in the shared balance render paths and the
whole Lite lifecycle/security section in TR(), with English defaults added to
loadBuiltinEnglish() (res/lang/*.json left for the translation tooling — TR
falls back to English, so output is unchanged).

Full-node + Lite build clean; ctest 1/1; hygiene clean. These are rendering
changes — the Settings page (cards/headers/confirm dialogs), all tactile
buttons, and the Lite settings section warrant a screenshot check.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-02 17:29:12 -05:00

106 lines
3.0 KiB
C++

#include "balance_tab_helpers.h"
#include "../../config/version.h"
#include "../../embedded/IconsMaterialDesign.h"
#include "../../util/i18n.h"
#include "../../util/text_format.h"
#include "../material/colors.h"
#include "../material/type.h"
#include <algorithm>
#include <cmath>
#include <cstdio>
#include <ctime>
namespace dragonx {
namespace ui {
std::string TrId(const char* trKey, const char* id)
{
std::string value = TR(trKey);
value += "##";
value += id;
return value;
}
// Thin wrappers over the shared, allocation-free helpers (kept for existing call sites).
bool containsIgnoreCase(const std::string& value, const std::string& search)
{
return util::containsIgnoreCase(value, search);
}
std::string timeAgo(int64_t timestamp)
{
return util::formatTimeAgoShort(timestamp);
}
std::string truncateAddress(const std::string& address, int maxLen)
{
return util::truncateMiddle(address, maxLen);
}
ImU32 recentTxIconColor(const std::string& type)
{
using namespace material;
if (type == "send") return Error();
if (type == "receive") return Success();
return Warning();
}
ImU32 recentTxAmountColor(const std::string& type)
{
using namespace material;
return type == "send" ? Error() : Success();
}
std::string formatRecentTxAmount(const std::string& type, double amount)
{
char buffer[32];
snprintf(buffer, sizeof(buffer), "%s%.4f %s",
type == "send" ? "-" : "+",
std::abs(amount), DRAGONX_TICKER);
return std::string(buffer);
}
void DrawTxIcon(ImDrawList* drawList, const std::string& type,
float centerX, float centerY, float, ImU32 color)
{
using namespace material;
ImFont* iconFont = Type().iconSmall();
const char* icon = ICON_MD_CONSTRUCTION;
if (type == "send") {
icon = ICON_MD_CALL_MADE;
} else if (type == "receive") {
icon = ICON_MD_CALL_RECEIVED;
}
ImVec2 size = iconFont->CalcTextSizeA(iconFont->LegacySize, 1000.0f, 0.0f, icon);
drawList->AddText(iconFont, iconFont->LegacySize,
ImVec2(centerX - size.x * 0.5f, centerY - size.y * 0.5f), color, icon);
}
void DrawSparkline(ImDrawList* drawList, const ImVec2& min, const ImVec2& max,
const std::vector<double>& data, ImU32 color, float thickness)
{
if (data.size() < 2) return;
double low = *std::min_element(data.begin(), data.end());
double high = *std::max_element(data.begin(), data.end());
double range = high - low;
if (range < 1e-12) range = 1.0;
float width = max.x - min.x;
float height = max.y - min.y;
int count = static_cast<int>(data.size());
std::vector<ImVec2> points;
points.reserve(count);
for (int i = 0; i < count; i++) {
float x = min.x + static_cast<float>(i) / static_cast<float>(count - 1) * width;
float y = max.y - static_cast<float>((data[i] - low) / range) * height;
points.push_back(ImVec2(x, y));
}
drawList->AddPolyline(points.data(), count, color, ImDrawFlags_None, thickness);
}
} // namespace ui
} // namespace dragonx