Full-node GUI wallet for DragonX cryptocurrency. Built with Dear ImGui, SDL3, and OpenGL3/DX11. Features: - Send/receive shielded and transparent transactions - Autoshield with merged transaction display - Built-in CPU mining (xmrig) - Peer management and network monitoring - Wallet encryption with PIN lock - QR code generation for receive addresses - Transaction history with pagination - Console for direct RPC commands - Cross-platform (Linux, Windows)
109 lines
3.0 KiB
C++
109 lines
3.0 KiB
C++
// DragonX Wallet - ImGui Edition
|
|
// Copyright 2024-2026 The Hush Developers
|
|
// Released under the GPLv3
|
|
|
|
// DirectX 11 Rendering Context for Windows
|
|
// Uses DXGI swap chain with premultiplied alpha + DirectComposition
|
|
// for true per-pixel transparency with DWM Mica/Acrylic backdrops.
|
|
|
|
#pragma once
|
|
|
|
#ifdef _WIN32
|
|
|
|
#include <d3d11.h>
|
|
#include <dxgi1_2.h>
|
|
#include <cstdio>
|
|
|
|
// Forward declarations - DirectComposition interfaces
|
|
struct IDCompositionDevice;
|
|
struct IDCompositionTarget;
|
|
struct IDCompositionVisual;
|
|
|
|
struct SDL_Window;
|
|
|
|
namespace dragonx {
|
|
namespace platform {
|
|
|
|
class DX11Context {
|
|
public:
|
|
DX11Context() = default;
|
|
~DX11Context() { shutdown(); }
|
|
|
|
// Non-copyable
|
|
DX11Context(const DX11Context&) = delete;
|
|
DX11Context& operator=(const DX11Context&) = delete;
|
|
|
|
/**
|
|
* @brief Initialize D3D11 device and DXGI swap chain with alpha support
|
|
* @param window SDL window to create the swap chain for
|
|
* @return true on success
|
|
*/
|
|
bool init(SDL_Window* window);
|
|
|
|
/**
|
|
* @brief Shut down and release all D3D11/DXGI resources
|
|
*/
|
|
void shutdown();
|
|
|
|
/**
|
|
* @brief Resize the swap chain buffers (call on window resize)
|
|
* @param width New width (0 = auto-detect from swap chain)
|
|
* @param height New height (0 = auto-detect from swap chain)
|
|
*/
|
|
void resize(int width, int height);
|
|
|
|
/**
|
|
* @brief Ensure swap chain matches the current HWND client size.
|
|
* Call once per frame to guarantee the buffers stay in sync.
|
|
* No-op if the sizes already match.
|
|
*/
|
|
void ensureSize();
|
|
|
|
/**
|
|
* @brief Clear the render target with a color
|
|
* @param r Red (0-1)
|
|
* @param g Green (0-1)
|
|
* @param b Blue (0-1)
|
|
* @param a Alpha (0-1), 0 = fully transparent for DWM
|
|
*/
|
|
void clear(float r, float g, float b, float a);
|
|
|
|
/**
|
|
* @brief Present the frame (swap buffers)
|
|
* @param vsync 1 = vsync on, 0 = vsync off
|
|
*/
|
|
void present(int vsync = 1);
|
|
|
|
/** @brief Whether premultiplied alpha compositing is active */
|
|
bool hasAlphaCompositing() const { return hasAlpha_; }
|
|
|
|
// Accessors
|
|
ID3D11Device* device() const { return device_; }
|
|
ID3D11DeviceContext* deviceContext() const { return deviceContext_; }
|
|
ID3D11RenderTargetView* renderTargetView() const { return renderTargetView_; }
|
|
IDXGISwapChain1* swapChain() const { return swapChain_; }
|
|
|
|
private:
|
|
void createRenderTarget();
|
|
void cleanupRenderTarget();
|
|
|
|
// D3D11 core
|
|
ID3D11Device* device_ = nullptr;
|
|
ID3D11DeviceContext* deviceContext_ = nullptr;
|
|
IDXGISwapChain1* swapChain_ = nullptr;
|
|
ID3D11RenderTargetView* renderTargetView_ = nullptr;
|
|
|
|
// DirectComposition (for premultiplied alpha swap chain presentation)
|
|
IDCompositionDevice* dcompDevice_ = nullptr;
|
|
IDCompositionTarget* dcompTarget_ = nullptr;
|
|
IDCompositionVisual* dcompVisual_ = nullptr;
|
|
|
|
bool hasAlpha_ = false;
|
|
HWND hwnd_ = nullptr;
|
|
};
|
|
|
|
} // namespace platform
|
|
} // namespace dragonx
|
|
|
|
#endif // _WIN32
|