Files
ObsidianDragon/src/ui/windows/contacts_tab.cpp
DanS 2072f70a60 fix(contacts): stable per-wallet scope so contacts don't vanish (address-hash drift)
Contacts were scoped by activeWalletIdentityHash() — a hash of the wallet's
ENTIRE address set. Creating a new receive address grows the set, changing the
hash, so every contact stamped with the old hash falls out of the scope filter
(contacts_tab.cpp:915) while still being counted — the "3 saved, 1 showing"
symptom, where only the one set to global (which bypasses the scope) survives.
It also hid scoped contacts on every startup before the daemon connected (hash
empty until addresses load).

Introduce a stable per-wallet scope id: WalletIndexEntry.scopeId ("w:"+random
hex), generated once and persisted in the wallet index (keyed by wallet file),
never recomputed from the mutable address set — so creating addresses, locking,
or disconnecting never changes it. App::activeWalletScopeId() establishes it on
first use. Contacts now scope + filter on this instead of the drifting hash. The
tx-history-cache identity (the hash's real purpose) is untouched.

Recovery for already-orphaned contacts:
- AddressBook::reattachLegacyScopes() re-attaches non-global, non-"w:" contacts
  to the active wallet's stable id; run once when there's a single known wallet
  (unambiguous attribution). Idempotent.
- The scope filter fails OPEN for legacy scopes (multi-wallet case where recovery
  can't attribute them) so no contact is ever hidden; stable "w:" scopes still
  match strictly.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 18:27:23 -05:00

1256 lines
73 KiB
C++

// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#include "contacts_tab.h"
#include "../../app.h"
#include "../../config/settings.h"
#include "../../data/address_book.h"
#include "../../util/i18n.h"
#include "../../util/text_format.h"
#include "../notifications.h"
#include "../schema/ui_schema.h"
#include "../material/draw_helpers.h"
#include "../material/type.h"
#include "../material/project_icons.h"
#include "../../util/texture_loader.h"
#include "../../util/platform.h"
#include "image_picker.h"
#include "../layout.h"
#include "imgui.h"
#include <filesystem>
#include <unordered_map>
#include <algorithm>
#include <cctype>
#include <cmath>
#include <cstdint>
#include <cstring>
#include <string>
#include <vector>
namespace dragonx {
namespace ui {
// Tab state (formerly AddressBookDialog's class statics). s_selected_index is a
// STORAGE index into book.entries() — decoupled from the visible row order so
// search + sort can't corrupt edit/delete/copy targets.
static int s_selected_index = -1;
static bool s_show_add_dialog = false;
static bool s_show_edit_dialog = false;
static bool s_focus_edit_field = false; // focus the first field the frame the add/edit dialog opens
static int s_confirm_delete_idx = -1; // armed storage index; a 2nd Delete confirms
static char s_edit_label[128] = "";
static char s_edit_address[512] = "";
static char s_edit_notes[512] = "";
static bool s_edit_global = false; // add/edit dialog: "visible in every wallet" toggle
static char s_search[128] = "";
// Avatar being edited: "" = default Z/T badge, "icon:<name>", or "img:<abs path>".
static std::string s_edit_avatar;
static int s_edit_avatar_mode = 0; // 0 = badge, 1 = icon, 2 = image (segmented picker)
static char s_edit_icon_search[64] = ""; // icon-grid filter in the edit dialog
static void copyEditField(char* dest, size_t destSize, const std::string& source) {
if (destSize == 0) return;
std::strncpy(dest, source.c_str(), destSize - 1);
dest[destSize - 1] = '\0';
}
static std::string toLower(std::string s) {
std::transform(s.begin(), s.end(), s.begin(),
[](unsigned char c) { return static_cast<char>(std::tolower(c)); });
return s;
}
static bool matchesSearch(const data::AddressBookEntry& e, const std::string& needleLower) {
if (needleLower.empty()) return true;
return toLower(e.label).find(needleLower) != std::string::npos
|| toLower(e.address).find(needleLower) != std::string::npos
|| toLower(e.notes).find(needleLower) != std::string::npos;
}
// Lazily-loaded, path-keyed cache of custom avatar image textures. Each entry is a frame SEQUENCE
// (1 frame for stills, N for animated GIF/WebP), box-downscaled by texture_loader to bound VRAM.
// Decoding is budgeted per frame so opening a large library/contact list doesn't stall the UI — callers
// show a placeholder and the image fills in over the next frames.
struct AvatarTex {
std::vector<ImTextureID> frames; // 1 = still, N = animated
std::vector<float> delays; // seconds per frame (parallel to frames)
float totalDur = 0.0f;
int w = 0, h = 0;
};
static std::unordered_map<std::string, AvatarTex> s_avatarTexCache;
static int s_avatarLoadsThisFrame = 0;
static bool s_animateAvatars = true; // mirrors the setting; refreshed each frame in RenderContactsTab
static bool s_avatarAnimatedThisFrame = false; // set when a live animated frame is drawn -> keep redrawing
static constexpr int kAvatarLoadsPerFrame = 2;
static constexpr int kAvatarMaxFrames = 300; // cap frames per animated avatar (bounds VRAM/decode)
static const AvatarTex* getAvatarTexture(const std::string& path) {
auto it = s_avatarTexCache.find(path);
if (it != s_avatarTexCache.end()) return it->second.frames.empty() ? nullptr : &it->second;
if (s_avatarLoadsThisFrame >= kAvatarLoadsPerFrame) return nullptr; // defer to a later frame
s_avatarLoadsThisFrame++;
AvatarTex at;
util::AnimFrames af;
if (util::LoadAnimatedRGBA(path.c_str(), kAvatarMaxFrames, af) && !af.frames.empty()) {
at.w = af.w; at.h = af.h;
for (size_t i = 0; i < af.frames.size(); ++i) {
ImTextureID t = 0;
if (util::CreateRawTexture(af.frames[i].data(), af.w, af.h, false, &t)) {
at.frames.push_back(t);
at.delays.push_back(i < af.delaysSec.size() ? af.delaysSec[i] : 0.0f);
}
}
for (float d : at.delays) at.totalDur += d;
}
auto& slot = (s_avatarTexCache[path] = std::move(at));
return slot.frames.empty() ? nullptr : &slot;
}
// The texture to draw for `t` right now: a still's single frame, or — when the animate-avatars setting
// is on AND the avatar is actually on-screen — the animated frame for the current ImGui clock time (and
// flag that an animation is live, so the render loop keeps producing frames instead of idling). Passing
// onScreen=false (an avatar scrolled out of a list/table viewport) shows frame 0 and does NOT flag, so a
// culled animated avatar can't pin the app awake.
static ImTextureID currentAvatarFrame(const AvatarTex* t, bool onScreen = true) {
if (!t || t->frames.empty()) return 0;
if (onScreen && t->frames.size() > 1 && s_animateAvatars && t->totalDur > 0.0f) {
s_avatarAnimatedThisFrame = true;
double phase = std::fmod(ImGui::GetTime(), (double)t->totalDur);
double acc = 0.0;
for (size_t i = 0; i < t->delays.size() && i < t->frames.size(); ++i) {
acc += t->delays[i];
if (phase < acc) return t->frames[i];
}
}
return t->frames[0];
}
// Drop a cached avatar's textures (all frames) so the next getAvatarTexture reloads from disk.
static void invalidateAvatarTexture(const std::string& path) {
auto it = s_avatarTexCache.find(path);
if (it == s_avatarTexCache.end()) return;
for (ImTextureID t : it->second.frames) if (t) util::DestroyTexture(t);
s_avatarTexCache.erase(it);
}
// Draw a contact's avatar into the circle at `c` (radius `r`): a custom image (circular-cropped), a
// Material icon in a tinted circle, or — the default — the Z/T type badge.
static void drawContactAvatar(ImDrawList* dl, ImVec2 c, float r, const data::AddressBookEntry& e,
bool shielded, ImU32 typeCol, bool light, float dp,
ImFont* letterFont, ImFont* iconFont, bool onScreen = true) {
const std::string& av = e.avatar;
if (av.rfind("img:", 0) == 0) {
const AvatarTex* t = getAvatarTexture(av.substr(4));
ImTextureID tex = currentAvatarFrame(t, onScreen);
if (tex) {
float u0 = 0, v0 = 0, u1 = 1, v1 = 1; // centre-crop to a square so the circle isn't stretched
if (t->w > t->h) { float m = (t->w - t->h) * 0.5f / t->w; u0 = m; u1 = 1 - m; }
else if (t->h > t->w) { float m = (t->h - t->w) * 0.5f / t->h; v0 = m; v1 = 1 - m; }
dl->AddImageRounded(tex, ImVec2(c.x - r, c.y - r), ImVec2(c.x + r, c.y + r),
ImVec2(u0, v0), ImVec2(u1, v1), IM_COL32_WHITE, r);
dl->AddCircle(c, r, material::WithAlpha(material::OnSurface(), 45), 0, 1.0f * dp);
return;
}
// fall through to the type badge if the image failed to load
} else if (av.rfind("icon:", 0) == 0) {
const std::string iconName = av.substr(5);
const bool known = (iconName == material::project_icons::kPickaxeName) ||
(material::project_icons::glyphForName(iconName) != nullptr);
if (known) {
dl->AddCircleFilled(c, r, material::WithAlpha(typeCol, light ? 45 : 60));
dl->AddCircle(c, r, material::WithAlpha(typeCol, 190), 0, 1.4f * dp);
material::project_icons::drawByName(dl, iconName, c, typeCol, iconFont, iconFont->LegacySize);
return;
}
// fall through to the type badge if the icon name is unknown
}
// Default: Z/T type badge.
dl->AddCircleFilled(c, r, material::WithAlpha(typeCol, light ? 45 : 60));
dl->AddCircle(c, r, material::WithAlpha(typeCol, 190), 0, 1.4f * dp);
const char* letter = shielded ? "Z" : "T";
const ImVec2 ls = letterFont->CalcTextSizeA(letterFont->LegacySize, FLT_MAX, 0, letter);
dl->AddText(letterFont, letterFont->LegacySize, ImVec2(c.x - ls.x * 0.5f, c.y - ls.y * 0.5f), typeCol, letter);
}
static bool isShieldedAddr(const std::string& a) {
return !a.empty() && a[0] == 'z';
}
// Accent colour for a contact's address type (Z = shielded/green, T = transparent/amber), tuned per
// theme. File-scope so both the list rows and the edit-dialog preview share one source of truth.
static ImU32 contactTypeColor(bool shielded, bool light) {
ImVec4 c = shielded ? (light ? ImVec4(0.10f,0.55f,0.38f,1.0f) : ImVec4(0.35f,0.80f,0.60f,1.0f))
: (light ? ImVec4(0.72f,0.48f,0.05f,1.0f) : ImVec4(0.95f,0.72f,0.30f,1.0f));
return ImGui::ColorConvertFloat4ToU32(c);
}
// Copy a chosen avatar image into <config>/contact-avatars/, returning the destination absolute path
// (empty on failure). Named by the source stem + an 8-hex FNV hash of the full source path, so
// re-picking the same file is idempotent and two different files never clobber each other.
static std::string copyAvatarImage(const std::string& srcPath) {
namespace fs = std::filesystem;
std::error_code ec;
fs::path src(srcPath);
if (!fs::is_regular_file(src, ec)) return "";
fs::path dir = fs::path(util::Platform::getConfigDir()) / "contact-avatars";
fs::create_directories(dir, ec);
uint64_t h = 1469598103934665603ull; // FNV-1a
for (unsigned char c : srcPath) { h ^= c; h *= 1099511628211ull; }
char suffix[9];
snprintf(suffix, sizeof(suffix), "%08x", (unsigned)(h & 0xffffffffu));
std::string stem = src.stem().string();
if (stem.size() > 40) stem.resize(40);
fs::path dst = dir / (stem + "-" + suffix + src.extension().string());
fs::copy_file(src, dst, fs::copy_options::overwrite_existing, ec);
return ec ? std::string() : dst.string();
}
// Avatar image LIBRARY: the images the user has added live in <config>/contact-avatars/ and persist as
// a reusable, portable set (they travel with the wallet data dir). The Image avatar tab is a grid over
// this library; images are only removed when the user explicitly deletes them.
static std::vector<std::string> s_avatarLibrary; // absolute paths, sorted
static bool s_avatarLibraryDirty = true;
static bool isImageFileName(const std::string& name) {
std::string lo = name;
for (char& c : lo) c = static_cast<char>(std::tolower((unsigned char)c));
for (const char* e : { ".png", ".jpg", ".jpeg", ".bmp", ".gif", ".webp",
".tga", ".psd", ".pnm", ".ppm", ".pgm", ".pic" }) {
const std::string ext(e);
if (lo.size() > ext.size() && lo.compare(lo.size() - ext.size(), ext.size(), ext) == 0) return true;
}
return false;
}
static void rescanAvatarLibrary() {
s_avatarLibrary.clear();
s_avatarLibraryDirty = false;
namespace fs = std::filesystem;
std::error_code ec;
fs::path dir = fs::path(util::Platform::getConfigDir()) / "contact-avatars";
if (!fs::is_directory(dir, ec)) return;
for (fs::directory_iterator it(dir, ec), end; !ec && it != end; it.increment(ec)) {
std::error_code fec;
if (it->is_regular_file(fec) && isImageFileName(it->path().filename().string()))
s_avatarLibrary.push_back(it->path().string());
}
std::sort(s_avatarLibrary.begin(), s_avatarLibrary.end());
}
// Explicitly delete a library image (user pressed its delete icon). Only touches files directly inside
// the managed dir; drops the cached texture, clears the current selection if it pointed here, and marks
// the library for rescan. Contacts still referencing a deleted image fall back to their Z/T badge.
static void deleteAvatarLibraryFile(const std::string& path) {
namespace fs = std::filesystem;
std::error_code ec;
fs::path managed = fs::weakly_canonical(fs::path(util::Platform::getConfigDir()) / "contact-avatars", ec);
fs::path target = fs::weakly_canonical(fs::path(path), ec);
if (managed.empty() || target.parent_path() != managed) return; // safety: never escape the dir
fs::remove(target, ec);
invalidateAvatarTexture(path);
if (s_edit_avatar == "img:" + path) s_edit_avatar.clear();
s_avatarLibraryDirty = true;
}
// UI-loop accessor: true if an animated avatar frame was drawn since the last call (clear-on-read), so
// the main render loop keeps producing frames while an animation plays and idles once it stops / the
// contacts view is hidden. Declared in contacts_tab.h.
bool ConsumeContactsAvatarAnimation() {
// Also consume the image picker's hover-preview animation flag (the picker renders within this tab).
bool picker = ImagePicker::consumeAnimationActive();
bool v = s_avatarAnimatedThisFrame || picker;
s_avatarAnimatedThisFrame = false;
return v;
}
void RenderContactsTab(App* app)
{
s_avatarLoadsThisFrame = 0; // reset the per-frame avatar-decode budget (see getAvatarTexture)
s_animateAvatars = !app->settings() || app->settings()->getAnimateAvatars();
auto& S = schema::UI();
// Reuse the existing address-book schema/column config for the table + add/edit form.
auto addrTable = S.table("dialogs.address-book", "address-table");
auto addrFrontLbl = S.label("dialogs.address-book", "address-front-label");
auto addrBackLbl = S.label("dialogs.address-book", "address-back-label");
auto actionBtn = S.button("dialogs.address-book", "action-button");
auto& book = app->addressBook();
// Stable per-wallet id that scopes which contacts show + tags newly-added ones. Unlike the old
// address-hash identity it doesn't drift when the address set changes, and it's known even before
// connect. Empty only when there's no active wallet file.
const std::string activeHash = app->activeWalletScopeId();
// One-time recovery: contacts saved under the old drifting address-hash scope were orphaned when the
// wallet's address set changed. When there's a single known wallet (so attribution is unambiguous),
// re-attach those legacy-scoped contacts to this wallet's stable id. Idempotent (converted contacts
// become "w:"-scoped), so it does real work only once.
if (!activeHash.empty() && app->walletIndex().entries().size() <= 1)
app->addressBook().reattachLegacyScopes(activeHash);
auto clearEditFields = []() {
s_edit_label[0] = '\0';
s_edit_address[0] = '\0';
s_edit_notes[0] = '\0';
s_edit_global = false; // new contacts default to the current wallet
s_edit_avatar.clear();
s_edit_avatar_mode = 0;
s_edit_icon_search[0] = '\0';
s_avatarLibraryDirty = true; // rescan the image library on open (files may have changed)
};
auto loadEditFields = [](const data::AddressBookEntry& entry) {
copyEditField(s_edit_label, sizeof(s_edit_label), entry.label);
copyEditField(s_edit_address, sizeof(s_edit_address), entry.address);
copyEditField(s_edit_notes, sizeof(s_edit_notes), entry.notes);
s_edit_global = entry.isGlobal();
s_edit_avatar = entry.avatar;
s_edit_avatar_mode = (entry.avatar.rfind("icon:", 0) == 0) ? 1
: (entry.avatar.rfind("img:", 0) == 0) ? 2 : 0;
s_edit_icon_search[0] = '\0';
s_avatarLibraryDirty = true; // rescan the image library on open (files may have changed)
};
bool has_selection = s_selected_index >= 0 && s_selected_index < static_cast<int>(book.size());
// Shared delete/copy/edit actions (used by the toolbar, keyboard shortcuts, and per-row icons).
// Each validates s_selected_index FRESHLY rather than the frame-top has_selection bool: a per-row
// icon sets the selection then invokes the action in the SAME frame, so the cached bool is stale.
auto selValid = [&]() { return s_selected_index >= 0 && s_selected_index < static_cast<int>(book.size()); };
auto doDelete = [&]() {
if (!selValid()) return;
if (s_confirm_delete_idx == s_selected_index) {
// The contact's avatar image (if any) stays in the library for reuse — not deleted here.
book.removeEntry(s_selected_index);
s_selected_index = -1;
s_confirm_delete_idx = -1;
Notifications::instance().success(TR("address_book_deleted"));
} else {
// Require a second, deliberate confirm (no undo for a removed contact).
s_confirm_delete_idx = s_selected_index;
}
};
auto doCopy = [&]() {
if (!selValid()) return;
ImGui::SetClipboardText(book.entries()[s_selected_index].address.c_str());
Notifications::instance().info(TR("address_copied"));
};
auto openEdit = [&]() {
if (!selValid()) return;
loadEditFields(book.entries()[s_selected_index]);
s_show_edit_dialog = true;
s_focus_edit_field = true;
};
// Add/edit form — a modal popup layered over the tab, with a live contact preview and an avatar
// picker (default Z/T badge, a Material icon, or a custom image via the in-app image picker).
auto renderEntryDialog = [&]() {
// The image picker takes over the modal surface while it's up (the overlay framework doesn't
// nest) — render it instead of the edit dialog, exactly as WalletsDialog does for FolderPicker.
if (ImagePicker::isOpen()) { ImagePicker::render(); return; }
bool isEdit = s_show_edit_dialog;
bool* open = isEdit ? &s_show_edit_dialog : &s_show_add_dialog;
if (!*open) return;
const char* title = isEdit ? TR("address_book_edit") : TR("address_book_add");
const char* id = isEdit ? "AddressBookEdit" : "AddressBookAdd";
const float dp = Layout::dpiScale();
const bool light = material::IsLightTheme();
ImFont* btnFont = S.resolveFont(actionBtn.font);
material::OverlayDialogSpec ov;
ov.title = title; ov.p_open = open;
ov.style = material::OverlayStyle::BlurFloat;
ov.cardWidth = 880.0f; ov.idSuffix = id; // two-column body: form (left) + avatar picker (right)
// Fixed, tall card — fill the vertical space so the icon grid shows many rows and the notes
// field has room, rather than a squat auto-height box with dead space below.
const float vpH = ImGui::GetMainViewport()->Size.y;
ov.cardHeight = std::min(vpH * 0.84f, 820.0f * dp) / dp; // logical; framework re-applies dp
if (material::BeginOverlayDialog(ov)) {
// End-truncate a string to fit maxW (whole UTF-8 code points), appending an ellipsis.
auto fitText = [&](std::string s, ImFont* f, float maxW) {
bool t = false;
while (s.size() > 1 && f->CalcTextSizeA(f->LegacySize, FLT_MAX, 0, s.c_str()).x > maxW) {
while (s.size() > 1 && (static_cast<unsigned char>(s.back()) & 0xC0) == 0x80) s.pop_back();
if (s.size() > 1) s.pop_back();
t = true;
}
if (t) s += "\xE2\x80\xA6";
return s;
};
// Middle-truncate to fit maxW, keeping both ends — an address reads best head + tail
// (addresses are ASCII base58/bech32, so byte-wise trimming is safe).
auto fitMiddle = [&](std::string s, ImFont* f, float maxW) {
auto w = [&](const std::string& t){ return f->CalcTextSizeA(f->LegacySize, FLT_MAX, 0, t.c_str()).x; };
if (w(s) <= maxW || s.size() <= 8) return s;
const std::string ell = "\xE2\x80\xA6";
size_t head = s.size() / 2, tail = s.size() - head;
while (head + tail > 6) {
std::string cand = s.substr(0, head) + ell + s.substr(s.size() - tail);
if (w(cand) <= maxW) return cand;
if (head >= tail) --head; else --tail;
}
return s.substr(0, 3) + ell + s.substr(s.size() - 3);
};
// ---- Live preview: the contact card as it will appear in the list --------------------
{
ImDrawList* pdl = ImGui::GetWindowDrawList();
ImFont* nameF = material::Type().subtitle1();
ImFont* addrF = material::Type().caption();
ImFont* letF = material::Type().subtitle1();
ImFont* icoF = material::Type().iconMed();
const float pad = Layout::spacingMd();
const float avR = 26.0f * dp;
const float blockH = nameF->LegacySize + Layout::spacingXs() + addrF->LegacySize;
const float ph = pad * 2.0f + std::max(avR * 2.0f, blockH);
const float pw = ImGui::GetContentRegionAvail().x;
ImVec2 pMin = ImGui::GetCursorScreenPos();
ImVec2 pMax(pMin.x + pw, pMin.y + ph);
material::GlassPanelSpec g; g.rounding = 10.0f * dp; g.fillAlpha = 22; g.borderAlpha = 40;
material::DrawGlassPanel(pdl, pMin, pMax, g);
data::AddressBookEntry pv;
pv.label = s_edit_label; pv.address = s_edit_address; pv.avatar = s_edit_avatar;
const bool sh = isShieldedAddr(s_edit_address);
const ImU32 tu = contactTypeColor(sh, light);
ImVec2 avC(pMin.x + pad + avR, pMin.y + ph * 0.5f);
drawContactAvatar(pdl, avC, avR, pv, sh, tu, light, dp, letF, icoF);
float tx = avC.x + avR + Layout::spacingMd();
float textRight = pMax.x - pad;
float ty = pMin.y + (ph - blockH) * 0.5f;
const bool hasName = s_edit_label[0] != '\0';
std::string nm = fitText(hasName ? std::string(s_edit_label) : std::string(TR("contact_preview_name")),
nameF, textRight - tx);
pdl->AddText(nameF, nameF->LegacySize, ImVec2(tx, ty),
hasName ? material::OnSurface() : material::OnSurfaceDisabled(), nm.c_str());
const bool hasAddr = s_edit_address[0] != '\0';
std::string ad = hasAddr ? fitMiddle(std::string(s_edit_address), addrF, textRight - tx)
: fitText(std::string(TR("contact_preview_addr")), addrF, textRight - tx);
pdl->AddText(addrF, addrF->LegacySize, ImVec2(tx, ty + nameF->LegacySize + Layout::spacingXs()),
hasAddr ? material::OnSurfaceMedium() : material::OnSurfaceDisabled(), ad.c_str());
ImGui::Dummy(ImVec2(pw, ph));
}
ImGui::Dummy(ImVec2(0, Layout::spacingMd()));
// ================= Two-column body: form (left) | avatar picker (right) =================
// Body flexes to fill the tall card, leaving just the footer button row — so the icon grid
// and notes field grow into the vertical space instead of leaving it empty.
const float footerReserve = 44.0f * dp + Layout::spacingMd();
// Never floor above what's available — the footer (Save/Cancel) must stay inside the fixed,
// non-scrolling card even on short windows. A tiny floor only guards a degenerate size.
const float bodyH = std::max(48.0f * dp, ImGui::GetContentRegionAvail().y - footerReserve);
const float colGap = Layout::spacingLg();
const float bodyAvail = ImGui::GetContentRegionAvail().x;
const float colW = (bodyAvail - colGap) * 0.5f;
// ---- LEFT: label / address / notes / global ----------------------------------------
ImGui::BeginChild("##contactFormCol", ImVec2(colW, bodyH), false,
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse);
// Focus the first field the frame the dialog opens so it's keyboard-ready.
if (s_focus_edit_field) {
ImGui::SetKeyboardFocusHere();
s_focus_edit_field = false;
}
material::LabeledInput(TR("label"), isEdit ? "##EditLabel" : "##AddLabel",
s_edit_label, sizeof(s_edit_label), -1.0f);
ImGui::Spacing();
// Address (full width) with a centered Paste button beneath it.
material::LabeledInput(TR("address_label"), isEdit ? "##EditAddress" : "##AddAddress",
s_edit_address, sizeof(s_edit_address), -1.0f);
{
float pasteW = btnFont->CalcTextSizeA(btnFont->LegacySize, FLT_MAX, 0, TR("paste")).x
+ ImGui::GetStyle().FramePadding.x * 2.0f + 24.0f * dp;
ImGui::SetCursorPosX(ImGui::GetCursorPosX() +
std::max(0.0f, (ImGui::GetContentRegionAvail().x - pasteW) * 0.5f));
if (material::TactileButton(TR("paste"), ImVec2(pasteW, 0), btnFont)) {
const char* clipboard = ImGui::GetClipboardText();
if (clipboard) copyEditField(s_edit_address, sizeof(s_edit_address), clipboard);
}
}
ImGui::Spacing();
// Notes grows to fill the column above the Global checkbox, which is pinned to the bottom.
// Reserve the checkbox frame + the item spacing before it + a clear bottom margin so its
// descenders ("y"/"g") never clip against the child's edge.
{
float globalReserve = ImGui::GetFrameHeight() + Layout::spacingLg() * 2.0f;
float labelLine = ImGui::GetTextLineHeightWithSpacing();
float notesFill = std::max(60.0f * dp,
ImGui::GetContentRegionAvail().y - globalReserve - labelLine);
material::LabeledInputMultiline(TR("notes_optional"), isEdit ? "##EditNotes" : "##AddNotes",
s_edit_notes, sizeof(s_edit_notes), ImVec2(-1.0f, notesFill));
}
ImGui::Spacing();
ImGui::Checkbox(TR("contact_global"), &s_edit_global);
if (ImGui::IsItemHovered()) material::Tooltip("%s", TR("contact_global_tt"));
ImGui::EndChild(); // ##contactFormCol
ImGui::SameLine(0, colGap);
// ---- RIGHT: avatar picker (Badge / Icon / Image), fills the column height -----------
ImGui::BeginChild("##contactAvatarCol", ImVec2(colW, bodyH), false,
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse);
material::Type().textColored(material::TypeStyle::Caption, material::OnSurfaceMedium(), TR("contact_avatar"));
{
// Custom icon + label segmented control (the shared helper is single-font; avatar modes
// read clearer with a glyph). Track + active pill mirror material::SegmentedControl.
const char* segLbl[3] = { TR("contact_avatar_badge"), TR("contact_avatar_icon"),
TR("contact_avatar_image") };
const char* segIco[3] = { ICON_MD_BADGE, ICON_MD_PALETTE, ICON_MD_IMAGE };
ImFont* segIcoF = material::Type().iconSmall();
float segH = 34.0f * dp;
float segW = ImGui::GetContentRegionAvail().x;
float cellW = segW / 3.0f;
ImVec2 sMin = ImGui::GetCursorScreenPos();
ImDrawList* sdl = ImGui::GetWindowDrawList();
sdl->AddRectFilled(sMin, ImVec2(sMin.x + segW, sMin.y + segH),
material::WithAlpha(material::OnSurface(), 20), segH * 0.5f);
int clk = -1;
for (int i = 0; i < 3; i++) {
ImVec2 cMin(sMin.x + i * cellW, sMin.y), cMax(cMin.x + cellW, sMin.y + segH);
bool active = (s_edit_avatar_mode == i);
bool hov = ImGui::IsMouseHoveringRect(cMin, cMax);
if (active)
sdl->AddRectFilled(ImVec2(cMin.x + 2.0f * dp, cMin.y + 2.0f * dp),
ImVec2(cMax.x - 2.0f * dp, cMax.y - 2.0f * dp),
material::WithAlpha(material::Primary(), 210), (segH - 4.0f * dp) * 0.5f);
ImU32 fg = active ? IM_COL32(255, 255, 255, 255) : (hov ? material::OnSurface() : material::OnSurfaceMedium());
float igW = segIcoF->CalcTextSizeA(segIcoF->LegacySize, FLT_MAX, 0, segIco[i]).x;
float lbW = btnFont->CalcTextSizeA(btnFont->LegacySize, FLT_MAX, 0, segLbl[i]).x;
float gapI = 5.0f * dp;
float startX = cMin.x + (cellW - (igW + gapI + lbW)) * 0.5f;
sdl->AddText(segIcoF, segIcoF->LegacySize,
ImVec2(startX, cMin.y + (segH - segIcoF->LegacySize) * 0.5f), fg, segIco[i]);
sdl->AddText(btnFont, btnFont->LegacySize,
ImVec2(startX + igW + gapI, cMin.y + (segH - btnFont->LegacySize) * 0.5f), fg, segLbl[i]);
ImGui::PushID(i);
ImGui::SetCursorScreenPos(cMin);
if (ImGui::InvisibleButton("##avseg", ImVec2(cellW, segH))) clk = i;
if (ImGui::IsItemHovered()) ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
ImGui::PopID();
}
if (clk >= 0 && clk != s_edit_avatar_mode) {
s_edit_avatar_mode = clk;
// Switching mode resets the value unless it already matches that mode's prefix.
if (clk == 0) s_edit_avatar.clear();
else if (clk == 1 && s_edit_avatar.rfind("icon:", 0) != 0) s_edit_avatar.clear();
else if (clk == 2 && s_edit_avatar.rfind("img:", 0) != 0) s_edit_avatar.clear();
}
ImGui::SetCursorScreenPos(ImVec2(sMin.x, sMin.y + segH));
ImGui::Dummy(ImVec2(segW, 0));
}
ImGui::Dummy(ImVec2(0, Layout::spacingSm()));
// The mode content fills the rest of the avatar column (fixed height → no jump on switch).
if (s_edit_avatar_mode == 0) {
// Badge: show the two example chips (Z shielded / T transparent) — the badge is picked
// automatically from the address type — plus a short caption. Centered in the space below.
ImDrawList* bdl = ImGui::GetWindowDrawList();
ImFont* letF = material::Type().subtitle1();
ImFont* capF = material::Type().caption();
ImVec2 a = ImGui::GetContentRegionAvail();
ImVec2 origin = ImGui::GetCursorScreenPos();
const float chipR = 24.0f * dp;
const float chipGap = 40.0f * dp;
const float labelY = chipR * 2.0f + Layout::spacingXs() + capF->LegacySize;
const char* msg = TR("contact_avatar_badge_hint");
float wrapW = a.x - 8.0f * dp;
ImVec2 ms = capF->CalcTextSizeA(capF->LegacySize, wrapW, 0, msg);
const float blockH = labelY + Layout::spacingMd() + ms.y;
float cy = origin.y + std::max(0.0f, (a.y - blockH) * 0.42f);
float cx = origin.x + a.x * 0.5f;
struct Chip { bool sh; const char* lbl; };
Chip chips[2] = { { true, TR("contact_avatar_shielded") }, { false, TR("contact_avatar_transparent") } };
for (int i = 0; i < 2; i++) {
float ccx = cx + (i == 0 ? -(chipR + chipGap * 0.5f) : (chipR + chipGap * 0.5f));
ImVec2 cc(ccx, cy + chipR);
ImU32 col = contactTypeColor(chips[i].sh, light);
bdl->AddCircleFilled(cc, chipR, material::WithAlpha(col, light ? 45 : 60));
bdl->AddCircle(cc, chipR, material::WithAlpha(col, 190), 0, 1.6f * dp);
const char* L = chips[i].sh ? "Z" : "T";
ImVec2 ls = letF->CalcTextSizeA(letF->LegacySize, FLT_MAX, 0, L);
bdl->AddText(letF, letF->LegacySize, ImVec2(cc.x - ls.x * 0.5f, cc.y - ls.y * 0.5f), col, L);
ImVec2 lb = capF->CalcTextSizeA(capF->LegacySize, FLT_MAX, 0, chips[i].lbl);
bdl->AddText(capF, capF->LegacySize,
ImVec2(cc.x - lb.x * 0.5f, cy + chipR * 2.0f + Layout::spacingXs()),
material::OnSurfaceMedium(), chips[i].lbl);
}
// Caption below the chips (wrapped, centered).
ImGui::SetCursorScreenPos(ImVec2(origin.x + std::max(0.0f, (a.x - std::min(ms.x, wrapW)) * 0.5f),
cy + labelY + Layout::spacingMd()));
ImGui::PushTextWrapPos(ImGui::GetCursorPosX() + std::min(ms.x, wrapW));
material::Type().textColored(material::TypeStyle::Caption, material::OnSurfaceDisabled(), msg);
ImGui::PopTextWrapPos();
} else if (s_edit_avatar_mode == 1) {
// Icon grid: search on top, then a scrollable name-filtered grid.
ImGui::SetNextItemWidth(-1);
ImGui::InputTextWithHint("##avIconSearch", TR("portfolio_search_icons"),
s_edit_icon_search, sizeof(s_edit_icon_search));
std::string needle = toLower(s_edit_icon_search);
std::vector<int> vis;
for (int i = 0; i < material::project_icons::walletIconCount(); ++i) {
const char* nm = material::project_icons::walletIconName(i);
if (needle.empty() || toLower(nm).find(needle) != std::string::npos) vis.push_back(i);
}
ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(0, 0, 0, 0));
ImGui::BeginChild("##avIconGrid", ImVec2(-1, ImGui::GetContentRegionAvail().y), false);
ImDrawList* gdl = ImGui::GetWindowDrawList();
ImFont* gIcoF = material::Type().iconXL();
if (vis.empty())
material::Type().textColored(material::TypeStyle::Caption, material::OnSurfaceDisabled(), TR("no_icons_found"));
const float cellGap = 6.0f * dp;
const float availW = ImGui::GetContentRegionAvail().x;
const int cols = std::max(4, (int)((availW + cellGap) / (54.0f * dp + cellGap)));
const float cell = std::max(28.0f * dp, (availW - cellGap * (cols - 1)) / (float)cols);
int col = 0;
for (int vi = 0; vi < (int)vis.size(); ++vi) {
int i = vis[vi];
const char* nm = material::project_icons::walletIconName(i);
if (col != 0) ImGui::SameLine(0, cellGap);
ImVec2 mn = ImGui::GetCursorScreenPos();
ImVec2 mx(mn.x + cell, mn.y + cell);
ImVec2 cc(mn.x + cell * 0.5f, mn.y + cell * 0.5f);
bool hov = ImGui::IsMouseHoveringRect(mn, mx);
bool sel = (s_edit_avatar == std::string("icon:") + nm);
if (sel) {
gdl->AddRectFilled(mn, mx, material::WithAlpha(material::Primary(), 40), 6.0f * dp);
gdl->AddRect(mn, mx, material::WithAlpha(material::Primary(), 120), 6.0f * dp, 0, 1.5f * dp);
} else if (hov) {
gdl->AddRectFilled(mn, mx, IM_COL32(255, 255, 255, 20), 6.0f * dp);
}
ImU32 icol = sel ? material::Primary() : (hov ? material::OnSurface() : material::OnSurfaceMedium());
material::project_icons::drawByName(gdl, nm, cc, icol, gIcoF, cell * 0.5f);
ImGui::PushID(i);
ImGui::InvisibleButton("##avic", ImVec2(cell, cell));
if (ImGui::IsItemClicked()) s_edit_avatar = std::string("icon:") + nm;
if (hov) material::Tooltip("%s", nm);
ImGui::PopID();
col = (col + 1) % cols;
}
ImGui::EndChild();
ImGui::PopStyleColor();
} else {
// Image: a grid over the avatar image LIBRARY. The first cell adds a new image (opens the
// picker + copies it into the library); each library image is selectable and has a delete
// badge to remove it. Images persist in <config>/contact-avatars/ so they're reusable and
// travel with the wallet data — deleting a contact never removes them.
if (s_avatarLibraryDirty) rescanAvatarLibrary();
ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(0, 0, 0, 0));
ImGui::BeginChild("##avImgGrid", ImVec2(-1, ImGui::GetContentRegionAvail().y), false);
ImDrawList* gdl = ImGui::GetWindowDrawList();
const float cellGap = 6.0f * dp;
const float availW = ImGui::GetContentRegionAvail().x;
const int cols = std::max(3, (int)((availW + cellGap) / (74.0f * dp + cellGap)));
const float cell = std::max(48.0f * dp, (availW - cellGap * (cols - 1)) / (float)cols);
const int total = 1 + (int)s_avatarLibrary.size();
int pendingDelete = -1;
int col = 0;
for (int n = 0; n < total; ++n) {
if (col != 0) ImGui::SameLine(0, cellGap);
ImVec2 mn = ImGui::GetCursorScreenPos();
ImVec2 mx(mn.x + cell, mn.y + cell);
ImVec2 cc(mn.x + cell * 0.5f, mn.y + cell * 0.5f);
if (n == 0) {
// "Add image" cell — always first.
bool hov = ImGui::IsMouseHoveringRect(mn, mx);
gdl->AddRectFilled(mn, mx, material::WithAlpha(material::OnSurface(), hov ? 30 : 14), 6.0f * dp);
gdl->AddRect(mn, mx, material::WithAlpha(material::OnSurface(), hov ? 110 : 55), 6.0f * dp, 0, 1.5f * dp);
ImFont* gf = material::Type().iconXL();
float gsz = cell * 0.4f;
ImVec2 gs = gf->CalcTextSizeA(gsz, FLT_MAX, 0, ICON_MD_ADD_PHOTO_ALTERNATE);
gdl->AddText(gf, gsz, ImVec2(cc.x - gs.x * 0.5f, cc.y - gs.y * 0.5f),
hov ? material::Primary() : material::OnSurfaceMedium(), ICON_MD_ADD_PHOTO_ALTERNATE);
ImGui::PushID(0);
if (ImGui::InvisibleButton("##avadd", ImVec2(cell, cell))) {
ImagePicker::open("", [](const std::string& src) {
// Verify the source decodes before committing (guards corrupt/unsupported files).
int iw = 0, ih = 0;
unsigned char* px = util::LoadRawPixelsFromFile(src.c_str(), &iw, &ih);
if (!px) { Notifications::instance().error(TR("contact_avatar_bad_image")); return; }
util::FreeRawPixels(px);
std::string dst = copyAvatarImage(src);
if (!dst.empty()) {
invalidateAvatarTexture(dst);
s_edit_avatar = "img:" + dst; s_edit_avatar_mode = 2;
s_avatarLibraryDirty = true; // surface the new image in the grid
} else Notifications::instance().error(TR("contact_avatar_copy_failed"));
});
}
if (ImGui::IsItemHovered()) { ImGui::SetMouseCursor(ImGuiMouseCursor_Hand); material::Tooltip("%s", TR("contact_avatar_choose")); }
ImGui::PopID();
} else {
const std::string& path = s_avatarLibrary[n - 1];
const bool sel = (s_edit_avatar == "img:" + path);
bool hov = ImGui::IsMouseHoveringRect(mn, mx);
gdl->AddRectFilled(mn, mx, material::WithAlpha(material::OnSurface(), 18), 6.0f * dp);
const AvatarTex* t = ImGui::IsRectVisible(mn, mx) ? getAvatarTexture(path) : nullptr;
ImTextureID ttex = currentAvatarFrame(t);
if (ttex) {
float u0=0,v0=0,u1=1,v1=1; // centre-crop to a square
if (t->w > t->h) { float m=(t->w-t->h)*0.5f/t->w; u0=m; u1=1-m; }
else if (t->h > t->w) { float m=(t->h-t->w)*0.5f/t->h; v0=m; v1=1-m; }
float ins = 2.0f * dp;
gdl->AddImageRounded(ttex, ImVec2(mn.x+ins, mn.y+ins), ImVec2(mx.x-ins, mx.y-ins),
ImVec2(u0,v0), ImVec2(u1,v1), IM_COL32_WHITE, 5.0f * dp);
} else {
ImFont* gf = material::Type().iconLarge();
ImVec2 gs = gf->CalcTextSizeA(cell * 0.34f, FLT_MAX, 0, ICON_MD_IMAGE);
gdl->AddText(gf, cell * 0.34f, ImVec2(cc.x - gs.x*0.5f, cc.y - gs.y*0.5f),
material::OnSurfaceDisabled(), ICON_MD_IMAGE);
}
if (sel) gdl->AddRect(mn, mx, material::WithAlpha(material::Primary(), 230), 6.0f * dp, 0, 2.5f * dp);
else if (hov) gdl->AddRect(mn, mx, material::WithAlpha(material::OnSurface(), 100), 6.0f * dp, 0, 1.5f * dp);
// The delete badge is hit-tested MANUALLY (not an ImGui item) so it never moves the
// layout cursor — an InvisibleButton here would leave CursorPosPrevLine at the badge
// corner and jitter the rest of the row's cells via the next SameLine.
float dr = std::max(7.0f * dp, cell * 0.15f);
ImVec2 dcc(mx.x - dr - 3.0f * dp, mn.y + dr + 3.0f * dp);
bool dhov = ImGui::IsMouseHoveringRect(ImVec2(dcc.x-dr, dcc.y-dr), ImVec2(dcc.x+dr, dcc.y+dr));
ImGui::PushID(n);
bool thumbClicked = ImGui::InvisibleButton("##avthumb", ImVec2(cell, cell));
bool thumbHov = ImGui::IsItemHovered();
ImGui::PopID();
if (thumbHov || sel || hov) { // draw the delete badge
gdl->AddCircleFilled(dcc, dr, dhov ? material::ReadableError() : IM_COL32(0, 0, 0, 175));
ImFont* xf = material::Type().iconSmall();
float xsz = dr * 1.35f;
ImVec2 xs = xf->CalcTextSizeA(xsz, FLT_MAX, 0, ICON_MD_CLOSE);
gdl->AddText(xf, xsz, ImVec2(dcc.x - xs.x*0.5f, dcc.y - xs.y*0.5f), IM_COL32(255,255,255,235), ICON_MD_CLOSE);
}
if (dhov) { // badge takes priority over selecting the thumbnail
ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
material::Tooltip("%s", TR("delete"));
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left)) pendingDelete = n - 1;
} else {
if (thumbHov) ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
if (thumbClicked) s_edit_avatar = "img:" + path;
}
}
col = (col + 1) % cols;
}
ImGui::EndChild();
ImGui::PopStyleColor();
// Deferred: mutate the library only after the grid loop is done.
if (pendingDelete >= 0 && pendingDelete < (int)s_avatarLibrary.size())
deleteAvatarLibraryFile(s_avatarLibrary[pendingDelete]);
}
ImGui::EndChild(); // ##contactAvatarCol
ImGui::Dummy(ImVec2(0, Layout::spacingSm()));
bool canSubmit = std::strlen(s_edit_label) > 0 && std::strlen(s_edit_address) > 0;
float actionW = std::max(110.0f * dp,
btnFont->CalcTextSizeA(btnFont->LegacySize, FLT_MAX, 0, TR("save")).x
+ ImGui::GetStyle().FramePadding.x * 2.0f + 28.0f * dp);
float actionGap = Layout::spacingSm();
float totalActionsW = actionW * 2.0f + actionGap;
material::BeginOverlayDialogFooter(totalActionsW, /*drawSeparator=*/false);
if (!canSubmit) ImGui::BeginDisabled();
// Accent the primary action (Save/Add) so it reads above Cancel.
ImGui::PushStyleColor(ImGuiCol_Button, ImGui::ColorConvertU32ToFloat4(material::WithAlpha(material::Primary(), 205)));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGui::ColorConvertU32ToFloat4(material::Primary()));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImGui::ColorConvertU32ToFloat4(material::WithAlpha(material::Primary(), 235)));
const char* primaryLabel = isEdit ? TR("save") : TR("add");
bool doSubmit = material::TactileButton(primaryLabel, ImVec2(actionW, 0), btnFont);
ImGui::PopStyleColor(3);
if (doSubmit) {
// Trim the label/address (a pasted address often carries a trailing newline); keep notes as-is.
auto trimAB = [](std::string s) {
while (!s.empty() && (s.front()==' '||s.front()=='\t'||s.front()=='\n'||s.front()=='\r')) s.erase(s.begin());
while (!s.empty() && (s.back()==' '||s.back()=='\t'||s.back()=='\n'||s.back()=='\r')) s.pop_back();
return s;
};
data::AddressBookEntry entry(trimAB(s_edit_label), trimAB(s_edit_address), s_edit_notes);
entry.avatar = s_edit_avatar;
// Scope: global if the user asked; otherwise this wallet — but ONLY when we actually
// know which wallet is loaded. While the identity is unknown (the switch / first-load
// window) don't silently make a wallet-scoped contact global: preserve an edited
// contact's existing scope, and refuse a NEW wallet-scoped one (tick global or wait).
bool blocked = false;
if (s_edit_global) {
entry.scope = "global";
} else if (!activeHash.empty()) {
entry.scope = activeHash;
} else if (isEdit && s_selected_index >= 0 && s_selected_index < (int)book.size()) {
entry.scope = book.entries()[s_selected_index].scope; // keep; don't demote to global
if (entry.scope.empty()) entry.scope = "global";
} else {
Notifications::instance().error(TR("contact_wallet_loading"));
blocked = true; // don't create a wallet-scoped contact with an unknown wallet
}
if (blocked) {
// leave the dialog open so the user can tick global or retry once loaded
} else if (isEdit) {
if (app->addressBook().updateEntry(s_selected_index, entry)) {
Notifications::instance().success(TR("address_book_updated"));
s_show_edit_dialog = false;
} else {
Notifications::instance().error(TR("address_book_update_failed"));
}
} else {
if (app->addressBook().addEntry(entry)) {
Notifications::instance().success(TR("address_book_added"));
s_show_add_dialog = false;
} else {
Notifications::instance().error(TR("address_book_exists"));
}
}
}
if (!canSubmit) ImGui::EndDisabled();
ImGui::SameLine(0, actionGap);
if (material::TactileButton(TR("cancel"), ImVec2(actionW, 0), btnFont)) {
*open = false;
}
material::EndOverlayDialog();
}
};
// Inline tab content lives in a scroll child (mirrors peers_tab / explorer_tab).
ImVec2 avail = ImGui::GetContentRegionAvail();
ImGui::BeginChild("##ContactsScroll", avail, false,
ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoScrollbar);
// Toolbar — icon + label actions; the primary "Add New" is accented so it stands out.
const float dp = ui::Layout::dpiScale();
ImFont* tbTxtF = S.resolveFont(actionBtn.font);
ImFont* tbIcoF = material::Type().iconSmall();
// Renders a tactile button with a leading Material icon (icon font) + label (text font). ImGui has no
// native two-font button, so draw the styled rect via TactileButton (empty ##id label) then paint the
// icon + label over it. `primary` accents the main action; the icon/label inherit the (disabled-aware)
// text alpha so they gray out correctly inside BeginDisabled().
auto toolbarBtn = [&](const char* id, const char* glyph, const char* label, bool primary) -> bool {
ImGui::PushFont(tbIcoF); const float iw = ImGui::CalcTextSize(glyph).x; ImGui::PopFont();
ImGui::PushFont(tbTxtF); const float tw = ImGui::CalcTextSize(label).x; ImGui::PopFont();
const float gap = 6.0f * dp;
const float w = ImGui::GetStyle().FramePadding.x * 2.0f + iw + gap + tw;
const float h = ImGui::GetFrameHeight();
if (primary) {
ImGui::PushStyleColor(ImGuiCol_Button, ImGui::ColorConvertU32ToFloat4(material::WithAlpha(material::Primary(), 205)));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGui::ColorConvertU32ToFloat4(material::Primary()));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImGui::ColorConvertU32ToFloat4(material::WithAlpha(material::Primary(), 235)));
}
const ImVec2 p = ImGui::GetCursorScreenPos();
const bool clicked = material::TactileButton(id, ImVec2(w, h), tbTxtF);
if (primary) ImGui::PopStyleColor(3);
ImDrawList* dl = ImGui::GetWindowDrawList();
const ImU32 col = ImGui::GetColorU32(ImGuiCol_Text);
const float sx = p.x + (w - (iw + gap + tw)) * 0.5f;
dl->AddText(tbIcoF, tbIcoF->LegacySize, ImVec2(sx, p.y + (h - tbIcoF->LegacySize) * 0.5f), col, glyph);
dl->AddText(tbTxtF, tbTxtF->LegacySize, ImVec2(sx + iw + gap, p.y + (h - tbTxtF->LegacySize) * 0.5f), col, label);
return clicked;
};
if (toolbarBtn("##ab_add", ICON_MD_PERSON_ADD, TR("address_book_add_new"), /*primary=*/true)) {
s_show_add_dialog = true;
s_focus_edit_field = true;
clearEditFields();
}
ImGui::SameLine();
if (!has_selection) ImGui::BeginDisabled();
if (toolbarBtn("##ab_edit", ICON_MD_EDIT, TR("edit"), false))
openEdit();
ImGui::SameLine();
// Delete — relabel to a visible confirm prompt while armed (not just a toast).
bool armed = has_selection && s_confirm_delete_idx == s_selected_index;
const char* delLabel = armed ? TR("address_book_confirm_delete") : TR("delete");
if (toolbarBtn("##ab_del", ICON_MD_DELETE, delLabel, false))
doDelete();
ImGui::SameLine();
if (toolbarBtn("##ab_copy", ICON_MD_CONTENT_COPY, TR("copy_address"), false))
doCopy();
if (!has_selection) ImGui::EndDisabled();
// Address-list view toggle (Cards / List / Table) — right-aligned on the toolbar row; persisted.
int viewMode = app->settings() ? app->settings()->getContactsViewMode() : 0;
{
const char* segIcons[3] = { ICON_MD_VIEW_AGENDA, ICON_MD_VIEW_LIST, ICON_MD_TABLE_ROWS };
const float segH = ImGui::GetFrameHeight();
const float segW = 44.0f * dp * 3.0f;
ImGui::SameLine();
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + std::max(0.0f, ImGui::GetContentRegionAvail().x - segW));
ImVec2 segOrigin = ImGui::GetCursorScreenPos();
int segClk = material::SegmentedControl(ImGui::GetWindowDrawList(), segOrigin, segW, segH,
segIcons, 3, viewMode, material::Type().iconSmall(),
"##contactsView", dp);
if (segClk >= 0 && app->settings()) {
app->settings()->setContactsViewMode(segClk);
app->settings()->save();
viewMode = segClk;
}
ImGui::Dummy(ImVec2(segW, segH));
}
// Search / filter
ImGui::Spacing();
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
ImGui::InputTextWithHint("##ContactSearch", TR("contacts_search_placeholder"),
s_search, sizeof(s_search));
bool searchActive = ImGui::IsItemActive();
std::string needle = toLower(s_search);
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
// Filtered, sorted view — storage indices only (keeps s_selected_index meaningful).
std::vector<size_t> visibleRows;
visibleRows.reserve(book.size());
for (size_t i = 0; i < book.size(); ++i) {
const auto& e = book.entries()[i];
if (!matchesSearch(e, needle)) continue;
// Scope filter: show global + this wallet's contacts. A legacy (non-"w:") scope belongs to a
// wallet whose old address-hash identity has drifted and can't be reattributed here (multi-wallet
// case where recovery didn't run) — fail OPEN so those contacts are never hidden. Stable "w:"
// scopes match strictly. When no wallet is active, show global + legacy only.
bool visible;
if (e.isGlobal()) visible = true;
else if (e.scope.rfind("w:", 0) == 0) visible = !activeHash.empty() && e.scope == activeHash;
else visible = true; // legacy scope → fail open (recovery)
if (!visible) continue;
visibleRows.push_back(i);
}
// Address list — fill the tab, leaving room for the count footer.
const float footerH = ImGui::GetTextLineHeightWithSpacing() + ImGui::GetStyle().ItemSpacing.y;
float listH = ImGui::GetContentRegionAvail().y - footerH;
if (listH < 120.0f * dp) listH = 120.0f * dp;
const bool lightTheme = material::IsLightTheme();
auto typeColor = [&](bool shielded) -> ImU32 { return contactTypeColor(shielded, lightTheme); };
// Centered Material empty state (no contacts yet / no search match).
auto emptyState = [&](const char* iconGlyph, const char* msgKey) {
const char* msg = TR(msgKey);
ImFont* icoF = material::Type().iconLarge();
ImFont* txtF = material::Type().body2();
const float availW = ImGui::GetContentRegionAvail().x;
ImVec2 is = icoF->CalcTextSizeA(icoF->LegacySize, FLT_MAX, 0, iconGlyph);
ImVec2 ts = txtF->CalcTextSizeA(txtF->LegacySize, FLT_MAX, 0, msg);
ImGui::SetCursorPos(ImVec2((availW - is.x) * 0.5f, ImGui::GetCursorPosY() + listH * 0.32f));
ImGui::PushFont(icoF);
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(material::OnSurfaceDisabled()), "%s", iconGlyph);
ImGui::PopFont();
ImGui::SetCursorPosX((availW - ts.x) * 0.5f);
material::Type().textColored(material::TypeStyle::Body2, material::OnSurfaceMedium(), msg);
};
// Right-click a row (any view) -> select it and open the shared context menu (rendered after the
// list). A left-click on empty list space clears the selection (handled in the Cards/List child).
bool openContextMenu = false;
if (viewMode == 2) {
// ── TABLE mode (material-ized): no outer/grid borders, row backgrounds, interactive sort. ──
if (ImGui::BeginTable("AddressBookTable", 3,
ImGuiTableFlags_RowBg | ImGuiTableFlags_Sortable |
ImGuiTableFlags_Resizable | ImGuiTableFlags_ScrollY, ImVec2(0, listH)))
{
ImGui::TableSetupColumn(TR("label"), ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_DefaultSort, 1.5f);
ImGui::TableSetupColumn(TR("address_label"), ImGuiTableColumnFlags_WidthStretch, 2.6f);
ImGui::TableSetupColumn(TR("notes"), ImGuiTableColumnFlags_WidthStretch, 1.0f);
ImGui::TableSetupScrollFreeze(0, 1);
ImGui::TableHeadersRow();
if (ImGuiTableSortSpecs* specs = ImGui::TableGetSortSpecs()) {
if (specs->SpecsCount > 0) {
const ImGuiTableColumnSortSpecs& sc = specs->Specs[0];
bool asc = sc.SortDirection != ImGuiSortDirection_Descending;
const auto& entries = book.entries();
std::stable_sort(visibleRows.begin(), visibleRows.end(), [&](size_t a, size_t b) {
const std::string* ka; const std::string* kb;
switch (sc.ColumnIndex) {
case 1: ka = &entries[a].address; kb = &entries[b].address; break;
case 2: ka = &entries[a].notes; kb = &entries[b].notes; break;
default: ka = &entries[a].label; kb = &entries[b].label; break;
}
int cmp = toLower(*ka).compare(toLower(*kb));
return asc ? (cmp < 0) : (cmp > 0);
});
}
}
for (size_t vi = 0; vi < visibleRows.size(); ++vi) {
size_t i = visibleRows[vi];
const auto& entry = book.entries()[i];
ImGui::TableNextRow();
ImGui::PushID(static_cast<int>(i));
const bool shielded = isShieldedAddr(entry.address);
ImGui::TableNextColumn();
bool is_selected = (s_selected_index == static_cast<int>(i));
// Small avatar before the label. SpanAllColumns keeps the whole row clickable; the avatar
// is drawn AFTER the Selectable so its selection/hover fill doesn't paint over it.
const float tLineH = ImGui::GetTextLineHeight();
const float tAvR = tLineH * 0.5f;
const ImVec2 tAvP = ImGui::GetCursorScreenPos();
ImGui::Dummy(ImVec2(tAvR * 2.0f, tLineH));
ImGui::SameLine(0.0f, 6.0f * dp);
if (ImGui::Selectable(entry.label.c_str(), is_selected,
ImGuiSelectableFlags_SpanAllColumns | ImGuiSelectableFlags_AllowDoubleClick)) {
if (s_selected_index != static_cast<int>(i)) s_confirm_delete_idx = -1;
s_selected_index = static_cast<int>(i);
if (ImGui::IsMouseDoubleClicked(0)) openEdit();
}
if (ImGui::IsItemHovered() && ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
s_selected_index = static_cast<int>(i); s_confirm_delete_idx = -1; openContextMenu = true;
}
bool tAvOnScreen = ImGui::IsRectVisible(tAvP, ImVec2(tAvP.x + tAvR * 2.0f, tAvP.y + tLineH));
drawContactAvatar(ImGui::GetWindowDrawList(), ImVec2(tAvP.x + tAvR, tAvP.y + tLineH * 0.5f),
tAvR, entry, shielded, typeColor(shielded), lightTheme, dp,
material::Type().caption(), material::Type().iconSmall(), tAvOnScreen);
ImGui::TableNextColumn();
ImGui::PushFont(material::Type().subtitle2());
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(typeColor(shielded)), "%s", shielded ? "Z" : "T");
ImGui::PopFont();
ImGui::SameLine(0.0f, 6.0f * dp);
std::string addr_display = util::truncateMiddle(entry.address, addrFrontLbl.truncate, addrBackLbl.truncate);
ImGui::TextUnformatted(addr_display.c_str());
if (ImGui::IsItemHovered()) material::Tooltip("%s", entry.address.c_str());
if (entry.isGlobal()) {
ImGui::SameLine(0.0f, 8.0f * dp);
ImGui::PushFont(material::Type().iconSmall());
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(material::OnSurfaceMedium()), "%s", ICON_MD_PUBLIC);
ImGui::PopFont();
if (ImGui::IsItemHovered()) material::Tooltip("%s", TR("contact_global_badge_tt"));
}
ImGui::TableNextColumn();
ImGui::TextUnformatted(entry.notes.c_str());
ImGui::PopID();
}
ImGui::EndTable();
}
} else {
// ── CARDS (0) / LIST (1) mode — tactile Material items, no grid lines. ──
const bool asCard = (viewMode == 0);
// Cards/list have no interactive sort header — sort by label ascending.
{
const auto& entries = book.entries();
std::stable_sort(visibleRows.begin(), visibleRows.end(), [&](size_t a, size_t b) {
return toLower(entries[a].label).compare(toLower(entries[b].label)) < 0;
});
}
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0,0,0,0));
ImGui::BeginChild("##contactList", ImVec2(0, listH), false, ImGuiWindowFlags_NoBackground);
if (visibleRows.empty()) {
emptyState(ICON_MD_CONTACTS, book.empty() ? "address_book_empty" : "contacts_search_no_match");
} else {
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0,0,0,0));
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0,0,0,0));
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0,0,0,0));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, asCard ? 8.0f * dp : 0.0f));
ImDrawList* dl = ImGui::GetWindowDrawList();
ImFont* lblF = material::Type().subtitle2();
ImFont* adrF = material::Type().caption();
ImFont* icoF = material::Type().iconSmall();
const float pad = 12.0f * dp;
const float avR = 15.0f * dp;
const float rowH = avR * 2.0f + (asCard ? 16.0f * dp : 12.0f * dp);
const float round = 10.0f * dp;
bool rowDeleteRequested = false; // per-row delete is deferred until after the loop
for (size_t vi = 0; vi < visibleRows.size(); ++vi) {
size_t i = visibleRows[vi];
const auto& entry = book.entries()[i];
ImGui::PushID(static_cast<int>(i));
const bool selected = (s_selected_index == static_cast<int>(i));
const ImVec2 p = ImGui::GetCursorScreenPos();
const float w = ImGui::GetContentRegionAvail().x;
ImGui::SetNextItemAllowOverlap(); // let the per-row action buttons overlap the row
if (ImGui::Selectable("##it", selected,
ImGuiSelectableFlags_SpanAvailWidth | ImGuiSelectableFlags_AllowDoubleClick,
ImVec2(0, rowH))) {
if (!selected) s_confirm_delete_idx = -1;
s_selected_index = static_cast<int>(i);
if (ImGui::IsMouseDoubleClicked(0)) openEdit();
}
const bool selHov = ImGui::IsItemHovered();
if (selHov && ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
s_selected_index = static_cast<int>(i); s_confirm_delete_idx = -1; openContextMenu = true;
}
const ImVec2 afterRow = ImGui::GetCursorScreenPos(); // restore this for the next row
const ImVec2 mn = p, mx(p.x + w, p.y + rowH);
const bool rowHovered = ImGui::IsMouseHoveringRect(mn, mx); // whole-row hover (survives action-icon hover)
if (rowHovered && !selected) ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
if (asCard) {
ImU32 fill = selected ? material::WithAlpha(material::Primary(), 42)
: rowHovered ? material::WithAlpha(material::OnSurface(), 26)
: material::WithAlpha(material::OnSurface(), 12);
dl->AddRectFilled(mn, mx, fill, round);
if (selected) dl->AddRect(mn, mx, material::WithAlpha(material::Primary(), 150), round, 0, 1.6f * dp);
} else {
if (selected) dl->AddRectFilled(mn, mx, material::WithAlpha(material::Primary(), 34), 0);
else if (rowHovered) dl->AddRectFilled(mn, mx, material::WithAlpha(material::OnSurface(), 16), 0);
dl->AddLine(ImVec2(mn.x + pad, mx.y - 0.5f), ImVec2(mx.x - pad, mx.y - 0.5f),
material::WithAlpha(material::OnSurface(), 24), 1.0f);
}
// Avatar: custom image (circular) / Material icon / default Z/T type badge.
const bool shielded = isShieldedAddr(entry.address);
const ImU32 tu = typeColor(shielded);
const ImVec2 avC(mn.x + pad + avR, mn.y + rowH * 0.5f);
// Only animate when the row is actually on-screen, so a scrolled-off animated avatar
// doesn't hold the app awake (this loop has no clipper).
const bool rowOnScreen = ImGui::IsRectVisible(mn, mx);
drawContactAvatar(dl, avC, avR, entry, shielded, tu, lightTheme, dp, lblF, icoF, rowOnScreen);
// Label (line 1) + muted address (line 2) — reserve trailing room for the globe + actions.
const float actHit = icoF->LegacySize + 8.0f * dp; // per-action square hit area
const float globeW = entry.isGlobal() ? (icoF->LegacySize + 8.0f * dp) : 0.0f;
const float trailW = 3.0f * actHit + 6.0f * dp + globeW;
const float cy = mn.y + rowH * 0.5f;
const float tx = mn.x + pad + avR * 2.0f + pad;
const float textMaxX = mx.x - pad - trailW;
const float blockH = lblF->LegacySize + adrF->LegacySize + 3.0f * dp;
const float ty = cy - blockH * 0.5f;
dl->PushClipRect(ImVec2(tx, mn.y), ImVec2(textMaxX, mx.y), true);
dl->AddText(lblF, lblF->LegacySize, ImVec2(tx, ty), material::OnSurface(), entry.label.c_str());
dl->PopClipRect();
// Un-collapse to the full address on hover (clipped to the text column so it never
// runs under the trailing actions); middle-truncated otherwise.
std::string addr = rowHovered
? entry.address
: util::truncateMiddle(entry.address, addrFrontLbl.truncate, addrBackLbl.truncate);
dl->PushClipRect(ImVec2(tx, mn.y), ImVec2(textMaxX, mx.y), true);
dl->AddText(adrF, adrF->LegacySize, ImVec2(tx, ty + lblF->LegacySize + 3.0f * dp),
material::OnSurfaceMedium(), addr.c_str());
dl->PopClipRect();
// Trailing: the globe badge stays pinned far-right (global contacts); per-row copy/edit/
// delete actions appear to its LEFT on hover/selection.
float rightX = mx.x - pad;
if (entry.isGlobal()) {
const ImVec2 gs = icoF->CalcTextSizeA(icoF->LegacySize, FLT_MAX, 0, ICON_MD_PUBLIC);
dl->AddText(icoF, icoF->LegacySize, ImVec2(rightX - gs.x, cy - gs.y * 0.5f),
material::OnSurfaceMedium(), ICON_MD_PUBLIC);
rightX -= gs.x + 8.0f * dp;
}
if (rowHovered || selected) {
const char* actGlyph[3] = { ICON_MD_CONTENT_COPY, ICON_MD_EDIT, ICON_MD_DELETE };
const char* actTip[3] = { TR("copy_address"), TR("edit"), TR("delete") };
float ax = rightX - actHit; // rightmost action (delete), just left of the globe
for (int a = 2; a >= 0; --a) {
ImGui::SetCursorScreenPos(ImVec2(ax, cy - actHit * 0.5f));
ImGui::PushID(a + 100);
const bool aClk = ImGui::InvisibleButton("##act", ImVec2(actHit, actHit));
const bool aHov = ImGui::IsItemHovered();
if (aHov) { ImGui::SetMouseCursor(ImGuiMouseCursor_Hand); material::Tooltip("%s", actTip[a]); }
if (aClk) {
s_selected_index = static_cast<int>(i);
if (a == 0) doCopy();
else if (a == 1) openEdit();
// Delete mutates book.entries() (removeEntry -> erase) — deferring it past the
// row loop avoids iterating a vector we shrink mid-loop (OOB on later rows).
else rowDeleteRequested = true;
}
const bool armedDel = (a == 2 && s_confirm_delete_idx == static_cast<int>(i));
const ImU32 acol = armedDel ? material::ReadableError()
: aHov ? material::OnSurface()
: material::OnSurfaceMedium();
const ImVec2 gsz = icoF->CalcTextSizeA(icoF->LegacySize, FLT_MAX, 0, actGlyph[a]);
dl->AddText(icoF, icoF->LegacySize,
ImVec2(ax + (actHit - gsz.x) * 0.5f, cy - gsz.y * 0.5f),
acol, actGlyph[a]);
ImGui::PopID();
ax -= actHit + 2.0f * dp;
}
}
ImGui::SetCursorScreenPos(afterRow); // undo the action buttons' cursor moves
ImGui::PopID();
}
// Run the deferred per-row delete now that the loop over book.entries() has finished
// (doDelete's two-stage confirm arms on the first click and removes on the second).
if (rowDeleteRequested) doDelete();
// The per-row SetCursorScreenPos leaves the cursor at the last row's bottom with no item
// submitted there; commit it so ImGui sizes the scroll child (avoids the extend-boundary warning).
ImGui::Dummy(ImVec2(0.0f, 0.0f));
ImGui::PopStyleVar();
ImGui::PopStyleColor(3);
}
// A left-click on empty list space (no row/action hovered) clears the selection.
if (ImGui::IsWindowHovered() && ImGui::IsMouseClicked(ImGuiMouseButton_Left) && !ImGui::IsAnyItemHovered()) {
s_selected_index = -1;
s_confirm_delete_idx = -1;
}
ImGui::EndChild();
ImGui::PopStyleColor();
}
// Shared right-click context menu (opened by either view's row right-click; acts on the selection).
if (openContextMenu) ImGui::OpenPopup("##contactCtx");
if (ImGui::BeginPopup("##contactCtx")) {
if (ImGui::MenuItem(TR("copy_address"))) doCopy();
if (ImGui::MenuItem(TR("edit"))) openEdit();
ImGui::Separator();
if (ImGui::MenuItem(TR("delete"))) doDelete();
ImGui::EndPopup();
}
// Status line — singular form for exactly one contact ("1 address saved", not "1 addresses saved").
ImGui::TextDisabled(TR(book.size() == 1 ? "address_book_count_one" : "address_book_count"), book.size());
// Keyboard shortcuts — only when the tab owns focus (no field being edited, no modal up).
if (!searchActive && !ImGui::IsAnyItemActive() &&
!s_show_add_dialog && !s_show_edit_dialog && !visibleRows.empty()) {
// Current selection's position within the visible view.
int curPos = -1;
for (size_t k = 0; k < visibleRows.size(); ++k)
if (static_cast<int>(visibleRows[k]) == s_selected_index) { curPos = static_cast<int>(k); break; }
if (ImGui::IsKeyPressed(ImGuiKey_DownArrow)) {
curPos = (curPos < 0) ? 0 : std::min(curPos + 1, static_cast<int>(visibleRows.size()) - 1);
s_selected_index = static_cast<int>(visibleRows[curPos]);
s_confirm_delete_idx = -1;
} else if (ImGui::IsKeyPressed(ImGuiKey_UpArrow)) {
curPos = (curPos < 0) ? 0 : std::max(curPos - 1, 0);
s_selected_index = static_cast<int>(visibleRows[curPos]);
s_confirm_delete_idx = -1;
} else if (ImGui::IsKeyPressed(ImGuiKey_Enter, false) || ImGui::IsKeyPressed(ImGuiKey_KeypadEnter, false)) {
openEdit();
} else if (ImGui::IsKeyPressed(ImGuiKey_Delete, false)) {
doDelete();
} else if (ImGui::GetIO().KeyCtrl && ImGui::IsKeyPressed(ImGuiKey_C, false)) {
doCopy();
}
}
ImGui::EndChild();
renderEntryDialog();
}
void ContactsSweepOpenEditDialog(int avatarMode)
{
s_selected_index = 0; // seedSweepContacts seeds entry 0 as a valid target
copyEditField(s_edit_label, sizeof(s_edit_label), "drgx pool payout address");
copyEditField(s_edit_address, sizeof(s_edit_address),
"zs1sweepdemocoldsavingsaddressforuicapture0000000000000000000000000000");
copyEditField(s_edit_notes, sizeof(s_edit_notes), "mining pool payouts");
s_edit_global = true;
s_edit_avatar_mode = (avatarMode < 0 || avatarMode > 2) ? 0 : avatarMode;
s_edit_avatar = (s_edit_avatar_mode == 1) ? "icon:account_balance" : "";
s_edit_icon_search[0] = '\0';
s_show_add_dialog = false;
s_show_edit_dialog = true;
s_focus_edit_field = false;
}
void ContactsSweepCloseDialog()
{
s_show_edit_dialog = false;
s_show_add_dialog = false;
ImagePicker::close();
}
} // namespace ui
} // namespace dragonx