Per-frame hot paths in the immediate-mode UI were allocating needlessly:
- Address filtering in the balance tab rebuilt a std::string filter per address AND
containsIgnoreCase() lower-cased two fresh copies per call — ~6×N allocations/frame
on large wallets. New util::containsIgnoreCase(string_view, string_view) is
allocation-free, and the filter is now built once outside the loop.
- Four duplicated "time ago" implementations (balance_tab_helpers, balance_recent_tx,
send_tab, transactions_tab) are consolidated into util::formatTimeAgo (localized long
form) + util::formatTimeAgoShort (compact "5s ago"), preserving each call site's exact
display style. Both use snprintf, no per-row string concatenation.
- The send-tab address-suggestion scan (a walk over the whole tx list) is memoized on the
typed text + tx count, so it no longer recomputes every frame while the user pauses.
New src/util/text_format.{h,cpp}; the two existing containsIgnoreCase/timeAgo definitions
now delegate to it. Added to both the app and test targets (test target also gains i18n.cpp,
which text_format's localized path needs).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
108 lines
3.2 KiB
C++
108 lines
3.2 KiB
C++
#include "balance_tab_helpers.h"
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#include "../../config/version.h"
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#include "../../embedded/IconsMaterialDesign.h"
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#include "../../util/i18n.h"
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#include "../../util/text_format.h"
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#include "../material/colors.h"
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#include "../material/type.h"
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#include <algorithm>
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#include <cmath>
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#include <cstdio>
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#include <ctime>
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namespace dragonx {
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namespace ui {
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std::string TrId(const char* trKey, const char* id)
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{
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std::string value = TR(trKey);
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value += "##";
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value += id;
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return value;
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}
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// Thin wrappers over the shared, allocation-free helpers (kept for existing call sites).
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bool containsIgnoreCase(const std::string& value, const std::string& search)
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{
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return util::containsIgnoreCase(value, search);
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}
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std::string timeAgo(int64_t timestamp)
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{
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return util::formatTimeAgoShort(timestamp);
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}
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std::string truncateAddress(const std::string& address, int maxLen)
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{
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if (maxLen <= 3 || address.length() <= static_cast<size_t>(maxLen)) return address;
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int half = (maxLen - 3) / 2;
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return address.substr(0, half) + "..." + address.substr(address.length() - half);
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}
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ImU32 recentTxIconColor(const std::string& type)
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{
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using namespace material;
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if (type == "send") return Error();
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if (type == "receive") return Success();
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return Warning();
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}
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ImU32 recentTxAmountColor(const std::string& type)
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{
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using namespace material;
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return type == "send" ? Error() : Success();
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}
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std::string formatRecentTxAmount(const std::string& type, double amount)
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{
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char buffer[32];
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snprintf(buffer, sizeof(buffer), "%s%.4f %s",
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type == "send" ? "-" : "+",
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std::abs(amount), DRAGONX_TICKER);
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return std::string(buffer);
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}
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void DrawTxIcon(ImDrawList* drawList, const std::string& type,
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float centerX, float centerY, float, ImU32 color)
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{
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using namespace material;
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ImFont* iconFont = Type().iconSmall();
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const char* icon = ICON_MD_CONSTRUCTION;
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if (type == "send") {
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icon = ICON_MD_CALL_MADE;
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} else if (type == "receive") {
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icon = ICON_MD_CALL_RECEIVED;
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}
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ImVec2 size = iconFont->CalcTextSizeA(iconFont->LegacySize, 1000.0f, 0.0f, icon);
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drawList->AddText(iconFont, iconFont->LegacySize,
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ImVec2(centerX - size.x * 0.5f, centerY - size.y * 0.5f), color, icon);
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}
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void DrawSparkline(ImDrawList* drawList, const ImVec2& min, const ImVec2& max,
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const std::vector<double>& data, ImU32 color, float thickness)
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{
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if (data.size() < 2) return;
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double low = *std::min_element(data.begin(), data.end());
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double high = *std::max_element(data.begin(), data.end());
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double range = high - low;
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if (range < 1e-12) range = 1.0;
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float width = max.x - min.x;
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float height = max.y - min.y;
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int count = static_cast<int>(data.size());
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std::vector<ImVec2> points;
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points.reserve(count);
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for (int i = 0; i < count; i++) {
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float x = min.x + static_cast<float>(i) / static_cast<float>(count - 1) * width;
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float y = max.y - static_cast<float>((data[i] - low) / range) * height;
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points.push_back(ImVec2(x, y));
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}
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drawList->AddPolyline(points.data(), count, color, ImDrawFlags_None, thickness);
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}
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} // namespace ui
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} // namespace dragonx
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