Files
ObsidianDragon/src/ui/material/components/nav_drawer.h
DanS 3aee55b49c ObsidianDragon - DragonX ImGui Wallet
Full-node GUI wallet for DragonX cryptocurrency.
Built with Dear ImGui, SDL3, and OpenGL3/DX11.

Features:
- Send/receive shielded and transparent transactions
- Autoshield with merged transaction display
- Built-in CPU mining (xmrig)
- Peer management and network monitoring
- Wallet encryption with PIN lock
- QR code generation for receive addresses
- Transaction history with pagination
- Console for direct RPC commands
- Cross-platform (Linux, Windows)
2026-02-27 00:26:01 -06:00

380 lines
12 KiB
C++

// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#pragma once
#include "../colors.h"
#include "../typography.h"
#include "../layout.h"
#include "../../schema/ui_schema.h"
#include "imgui.h"
#include "imgui_internal.h"
namespace dragonx {
namespace ui {
namespace material {
// ============================================================================
// Material Design Navigation Drawer Component
// ============================================================================
// Based on https://m2.material.io/components/navigation-drawer
//
// Navigation drawers provide access to destinations in your app.
enum class NavDrawerType {
Standard, // Permanent, always visible
Modal, // Overlay with scrim, can be dismissed
Dismissible // Can be shown/hidden, no scrim
};
/**
* @brief Navigation drawer configuration
*/
struct NavDrawerSpec {
NavDrawerType type = NavDrawerType::Standard;
float width = 256.0f; // 256dp standard width
bool showDividerBottom = true; // Divider at bottom
const char* headerTitle = nullptr; // Optional header title
const char* headerSubtitle = nullptr;
};
/**
* @brief Navigation item configuration
*/
struct NavItemSpec {
const char* icon = nullptr; // Leading icon
const char* label = nullptr; // Item label (required)
bool selected = false; // Selected state
bool disabled = false;
int badgeCount = 0; // Badge (0 = no badge)
};
/**
* @brief Begin a navigation drawer
*
* @param id Unique identifier
* @param open Pointer to open state (for modal/dismissible)
* @param spec Drawer configuration
* @return true if drawer is visible
*/
bool BeginNavDrawer(const char* id, bool* open, const NavDrawerSpec& spec = NavDrawerSpec());
/**
* @brief Begin standard (always visible) navigation drawer
*/
bool BeginNavDrawer(const char* id, const NavDrawerSpec& spec = NavDrawerSpec());
/**
* @brief End navigation drawer
*/
void EndNavDrawer();
/**
* @brief Render a navigation item
*
* @param spec Item configuration
* @return true if clicked
*/
bool NavItem(const NavItemSpec& spec);
/**
* @brief Simple navigation item
*/
bool NavItem(const char* icon, const char* label, bool selected = false);
/**
* @brief Navigation divider
*/
void NavDivider();
/**
* @brief Navigation subheader
*/
void NavSubheader(const char* text);
// ============================================================================
// Implementation
// ============================================================================
struct NavDrawerState {
float width;
ImVec2 contentMin;
ImVec2 contentMax;
bool isModal;
};
static NavDrawerState g_navDrawerState;
inline bool BeginNavDrawer(const char* id, bool* open, const NavDrawerSpec& spec) {
// For modal drawers, check open state
if (spec.type == NavDrawerType::Modal && !*open) {
return false;
}
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
ImGui::PushID(id);
g_navDrawerState.width = spec.width;
g_navDrawerState.isModal = (spec.type == NavDrawerType::Modal);
ImGuiIO& io = ImGui::GetIO();
ImDrawList* drawList = window->DrawList;
// For modal, draw scrim and handle dismiss
if (spec.type == NavDrawerType::Modal) {
ImDrawList* bgDrawList = ImGui::GetBackgroundDrawList();
bgDrawList->AddRectFilled(
ImVec2(0, 0), io.DisplaySize,
schema::UI().resolveColor("var(--scrim)", IM_COL32(0, 0, 0, (int)(0.32f * 255)))
);
// Click outside to dismiss
if (ImGui::IsMouseClicked(0)) {
ImVec2 mousePos = io.MousePos;
if (mousePos.x > spec.width) {
*open = false;
}
}
}
// Drawer position and size
ImVec2 drawerPos(0, 0);
ImVec2 drawerSize(spec.width, io.DisplaySize.y);
// If not modal, account for app bar
if (spec.type != NavDrawerType::Modal) {
drawerPos.y = size::AppBarHeight;
drawerSize.y = io.DisplaySize.y - size::AppBarHeight;
}
ImRect drawerBB(drawerPos, ImVec2(drawerPos.x + drawerSize.x, drawerPos.y + drawerSize.y));
// Draw drawer background
ImU32 bgColor = Surface(Elevation::Dp16);
drawList->AddRectFilled(drawerBB.Min, drawerBB.Max, bgColor);
// Store content region
g_navDrawerState.contentMin = ImVec2(drawerBB.Min.x, drawerBB.Min.y);
g_navDrawerState.contentMax = drawerBB.Max;
// Header
float currentY = drawerBB.Min.y;
if (spec.headerTitle || spec.headerSubtitle) {
// Header area (optional)
float headerHeight = 64.0f;
ImVec2 headerMin(drawerBB.Min.x, currentY);
ImVec2 headerMax(drawerBB.Max.x, currentY + headerHeight);
// Header background (slightly elevated)
drawList->AddRectFilled(headerMin, headerMax, Surface(Elevation::Dp16));
// Header title
if (spec.headerTitle) {
ImGui::SetCursorScreenPos(ImVec2(drawerBB.Min.x + spacing::dp(2), currentY + 20.0f));
Typography::instance().text(TypeStyle::H6, spec.headerTitle);
}
if (spec.headerSubtitle) {
ImGui::SetCursorScreenPos(ImVec2(drawerBB.Min.x + spacing::dp(2), currentY + 42.0f));
Typography::instance().textColored(TypeStyle::Body2, OnSurfaceMedium(), spec.headerSubtitle);
}
currentY += headerHeight;
// Divider under header
drawList->AddLine(
ImVec2(drawerBB.Min.x, currentY),
ImVec2(drawerBB.Max.x, currentY),
OnSurfaceDisabled()
);
}
// Set cursor for nav items
ImGui::SetCursorScreenPos(ImVec2(drawerBB.Min.x, currentY + spacing::dp(1)));
ImGui::BeginGroup();
return true;
}
inline bool BeginNavDrawer(const char* id, const NavDrawerSpec& spec) {
static bool alwaysOpen = true;
NavDrawerSpec standardSpec = spec;
standardSpec.type = NavDrawerType::Standard;
return BeginNavDrawer(id, &alwaysOpen, standardSpec);
}
inline void EndNavDrawer() {
ImGui::EndGroup();
// Divider at bottom if configured
ImGuiWindow* window = ImGui::GetCurrentWindow();
ImDrawList* drawList = window->DrawList;
// Right edge divider
drawList->AddLine(
ImVec2(g_navDrawerState.contentMax.x - 1, g_navDrawerState.contentMin.y),
ImVec2(g_navDrawerState.contentMax.x - 1, g_navDrawerState.contentMax.y),
OnSurfaceDisabled()
);
ImGui::PopID();
}
inline bool NavItem(const NavItemSpec& spec) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
ImGui::PushID(spec.label);
// Item dimensions
const float itemHeight = 48.0f;
const float iconSize = 24.0f;
const float horizontalPadding = spacing::dp(2); // 16dp
const float iconLabelGap = spacing::dp(4); // 32dp from left edge to label
float itemWidth = g_navDrawerState.width - spacing::dp(1); // 8dp margin right
ImVec2 pos = window->DC.CursorPos;
pos.x += spacing::dp(1); // 8dp margin left
ImRect itemBB(pos, ImVec2(pos.x + itemWidth, pos.y + itemHeight));
// Interaction
ImGuiID id = window->GetID("##navitem");
ImGui::ItemSize(ImRect(window->DC.CursorPos, ImVec2(window->DC.CursorPos.x + g_navDrawerState.width, window->DC.CursorPos.y + itemHeight)));
if (!ImGui::ItemAdd(itemBB, id))
return false;
bool hovered, held;
bool pressed = ImGui::ButtonBehavior(itemBB, id, &hovered, &held) && !spec.disabled;
// Draw background
ImDrawList* drawList = window->DrawList;
ImU32 bgColor = 0;
if (spec.selected) {
bgColor = WithAlpha(Primary(), 30); // Primary at ~12%
} else if (held && !spec.disabled) {
bgColor = schema::UI().resolveColor("var(--sidebar-hover)", IM_COL32(255, 255, 255, 25));
} else if (hovered && !spec.disabled) {
bgColor = schema::UI().resolveColor("var(--active-overlay)", IM_COL32(255, 255, 255, 10));
}
if (bgColor) {
drawList->AddRectFilled(itemBB.Min, itemBB.Max, bgColor, size::ButtonCornerRadius);
}
// Selected indicator (left edge)
if (spec.selected) {
drawList->AddRectFilled(
ImVec2(itemBB.Min.x, itemBB.Min.y + 8.0f),
ImVec2(itemBB.Min.x + 4.0f, itemBB.Max.y - 8.0f),
Primary(), 2.0f
);
}
// Content
float contentX = pos.x + horizontalPadding;
float centerY = pos.y + itemHeight * 0.5f;
ImU32 iconColor = spec.disabled ? OnSurfaceDisabled() :
spec.selected ? Primary() : OnSurfaceMedium();
ImU32 labelColor = spec.disabled ? OnSurfaceDisabled() :
spec.selected ? Primary() : OnSurface();
// Icon
if (spec.icon) {
drawList->AddText(
ImVec2(contentX, centerY - iconSize * 0.5f),
iconColor, spec.icon
);
contentX += iconSize + spacing::dp(2); // 16dp gap after icon
}
// Label
Typography::instance().pushFont(TypeStyle::Body1);
float labelY = centerY - ImGui::GetFontSize() * 0.5f;
drawList->AddText(ImVec2(contentX, labelY), labelColor, spec.label);
Typography::instance().popFont();
// Badge
if (spec.badgeCount > 0) {
char badgeText[8];
if (spec.badgeCount > 999) {
snprintf(badgeText, sizeof(badgeText), "999+");
} else {
snprintf(badgeText, sizeof(badgeText), "%d", spec.badgeCount);
}
ImVec2 badgeSize = ImGui::CalcTextSize(badgeText);
float badgeWidth = ImMax(24.0f, badgeSize.x + 12.0f);
float badgeHeight = 20.0f;
float badgeX = itemBB.Max.x - horizontalPadding - badgeWidth;
float badgeY = centerY - badgeHeight * 0.5f;
drawList->AddRectFilled(
ImVec2(badgeX, badgeY),
ImVec2(badgeX + badgeWidth, badgeY + badgeHeight),
Primary(), badgeHeight * 0.5f
);
Typography::instance().pushFont(TypeStyle::Caption);
ImVec2 textPos(badgeX + (badgeWidth - badgeSize.x) * 0.5f, badgeY + (badgeHeight - badgeSize.y) * 0.5f);
drawList->AddText(textPos, OnPrimary(), badgeText);
Typography::instance().popFont();
}
ImGui::PopID();
return pressed;
}
inline bool NavItem(const char* icon, const char* label, bool selected) {
NavItemSpec spec;
spec.icon = icon;
spec.label = label;
spec.selected = selected;
return NavItem(spec);
}
inline void NavDivider() {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return;
ImVec2 pos = window->DC.CursorPos;
ImDrawList* drawList = window->DrawList;
ImGui::Dummy(ImVec2(0, spacing::dp(1))); // 8dp spacing above
drawList->AddLine(
ImVec2(pos.x + spacing::dp(2), pos.y + spacing::dp(1)),
ImVec2(pos.x + g_navDrawerState.width - spacing::dp(2), pos.y + spacing::dp(1)),
OnSurfaceDisabled()
);
ImGui::Dummy(ImVec2(0, spacing::dp(1))); // 8dp spacing below
}
inline void NavSubheader(const char* text) {
ImGui::Dummy(ImVec2(0, spacing::dp(1))); // 8dp above
ImVec2 pos = ImGui::GetCursorScreenPos();
ImGui::SetCursorScreenPos(ImVec2(pos.x + spacing::dp(2), pos.y));
Typography::instance().textColored(TypeStyle::Caption, OnSurfaceMedium(), text);
ImGui::Dummy(ImVec2(0, spacing::dp(1))); // 8dp below
}
} // namespace material
} // namespace ui
} // namespace dragonx