Files
ObsidianDragon/src/ui/theme.cpp
DanS 3aee55b49c ObsidianDragon - DragonX ImGui Wallet
Full-node GUI wallet for DragonX cryptocurrency.
Built with Dear ImGui, SDL3, and OpenGL3/DX11.

Features:
- Send/receive shielded and transparent transactions
- Autoshield with merged transaction display
- Built-in CPU mining (xmrig)
- Peer management and network monitoring
- Wallet encryption with PIN lock
- QR code generation for receive addresses
- Transaction history with pagination
- Console for direct RPC commands
- Cross-platform (Linux, Windows)
2026-02-27 00:26:01 -06:00

385 lines
16 KiB
C++

// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#include "theme.h"
#include "material/color_theme.h"
#include "schema/ui_schema.h"
#include "imgui.h"
namespace dragonx {
namespace ui {
// ============================================================================
// Current Acrylic Theme State
// ============================================================================
static AcrylicTheme s_currentAcrylicTheme;
static bool s_acrylicThemeInitialized = false;
// ============================================================================
// Acrylic Theme Presets
// ============================================================================
AcrylicTheme GetDragonXAcrylicTheme()
{
AcrylicTheme theme;
// Sidebar: Deep navy tint (DragonX brand)
// #1B2432 ≈ (0.106, 0.141, 0.196)
theme.sidebar.tintColor = ImVec4(0.11f, 0.14f, 0.20f, 1.0f);
theme.sidebar.tintOpacity = 0.85f;
theme.sidebar.luminosityOpacity = 0.4f;
theme.sidebar.blurRadius = 40.0f;
theme.sidebar.noiseOpacity = 0.02f;
theme.sidebar.fallbackColor = ImVec4(0.07f, 0.08f, 0.13f, 0.85f);
theme.sidebar.enabled = true;
// Popups: Dark navy with subtle blue tint
theme.popup.tintColor = ImVec4(0.09f, 0.11f, 0.16f, 1.0f);
theme.popup.tintOpacity = 0.80f;
theme.popup.luminosityOpacity = 0.5f;
theme.popup.blurRadius = 30.0f;
theme.popup.noiseOpacity = 0.02f;
theme.popup.fallbackColor = ImVec4(0.09f, 0.11f, 0.16f, 0.88f);
theme.popup.enabled = true;
// Cards: Subtle navy tint
theme.card.tintColor = ImVec4(0.10f, 0.13f, 0.18f, 1.0f);
theme.card.tintOpacity = 0.65f;
theme.card.luminosityOpacity = 0.6f;
theme.card.blurRadius = 20.0f;
theme.card.noiseOpacity = 0.015f;
theme.card.fallbackColor = ImVec4(0.10f, 0.13f, 0.18f, 0.80f);
theme.card.enabled = true;
// Context menus: Dark navy, crisp
theme.menu.tintColor = ImVec4(0.08f, 0.09f, 0.14f, 1.0f);
theme.menu.tintOpacity = 0.88f;
theme.menu.luminosityOpacity = 0.45f;
theme.menu.blurRadius = 25.0f;
theme.menu.noiseOpacity = 0.02f;
theme.menu.fallbackColor = ImVec4(0.08f, 0.09f, 0.14f, 0.88f);
theme.menu.enabled = true;
// Tooltips: Very transparent navy
theme.tooltip.tintColor = ImVec4(0.07f, 0.08f, 0.12f, 1.0f);
theme.tooltip.tintOpacity = 0.75f;
theme.tooltip.luminosityOpacity = 0.5f;
theme.tooltip.blurRadius = 15.0f;
theme.tooltip.noiseOpacity = 0.01f;
theme.tooltip.fallbackColor = ImVec4(0.07f, 0.08f, 0.12f, 0.95f);
theme.tooltip.enabled = true;
return theme;
}
AcrylicTheme GetDarkAcrylicTheme()
{
AcrylicTheme theme;
// Sidebar: Neutral dark
theme.sidebar.tintColor = ImVec4(0.12f, 0.12f, 0.14f, 1.0f);
theme.sidebar.tintOpacity = 0.80f;
theme.sidebar.luminosityOpacity = 0.5f;
theme.sidebar.blurRadius = 35.0f;
theme.sidebar.noiseOpacity = 0.02f;
theme.sidebar.fallbackColor = ImVec4(0.12f, 0.12f, 0.14f, 0.85f);
theme.sidebar.enabled = true;
// Popups
theme.popup.tintColor = ImVec4(0.14f, 0.14f, 0.16f, 1.0f);
theme.popup.tintOpacity = 0.78f;
theme.popup.luminosityOpacity = 0.5f;
theme.popup.blurRadius = 30.0f;
theme.popup.noiseOpacity = 0.02f;
theme.popup.fallbackColor = ImVec4(0.14f, 0.14f, 0.16f, 0.88f);
theme.popup.enabled = true;
// Cards
theme.card.tintColor = ImVec4(0.15f, 0.15f, 0.17f, 1.0f);
theme.card.tintOpacity = 0.65f;
theme.card.luminosityOpacity = 0.55f;
theme.card.blurRadius = 20.0f;
theme.card.noiseOpacity = 0.015f;
theme.card.fallbackColor = ImVec4(0.15f, 0.15f, 0.17f, 0.80f);
theme.card.enabled = true;
// Menus
theme.menu.tintColor = ImVec4(0.12f, 0.12f, 0.14f, 1.0f);
theme.menu.tintOpacity = 0.85f;
theme.menu.luminosityOpacity = 0.45f;
theme.menu.blurRadius = 25.0f;
theme.menu.noiseOpacity = 0.02f;
theme.menu.fallbackColor = ImVec4(0.12f, 0.12f, 0.14f, 0.88f);
theme.menu.enabled = true;
// Tooltips
theme.tooltip.tintColor = ImVec4(0.10f, 0.10f, 0.12f, 1.0f);
theme.tooltip.tintOpacity = 0.75f;
theme.tooltip.luminosityOpacity = 0.5f;
theme.tooltip.blurRadius = 15.0f;
theme.tooltip.noiseOpacity = 0.01f;
theme.tooltip.fallbackColor = ImVec4(0.10f, 0.10f, 0.12f, 0.95f);
theme.tooltip.enabled = true;
return theme;
}
AcrylicTheme GetLightAcrylicTheme()
{
AcrylicTheme theme;
// Sidebar: Light with slight tint
theme.sidebar.tintColor = ImVec4(0.96f, 0.96f, 0.98f, 1.0f);
theme.sidebar.tintOpacity = 0.82f;
theme.sidebar.luminosityOpacity = 0.7f;
theme.sidebar.blurRadius = 30.0f;
theme.sidebar.noiseOpacity = 0.015f;
theme.sidebar.fallbackColor = ImVec4(0.96f, 0.96f, 0.98f, 0.85f);
theme.sidebar.enabled = true;
// Popups
theme.popup.tintColor = ImVec4(1.0f, 1.0f, 1.0f, 1.0f);
theme.popup.tintOpacity = 0.85f;
theme.popup.luminosityOpacity = 0.75f;
theme.popup.blurRadius = 25.0f;
theme.popup.noiseOpacity = 0.015f;
theme.popup.fallbackColor = ImVec4(0.98f, 0.98f, 1.0f, 0.88f);
theme.popup.enabled = true;
// Cards
theme.card.tintColor = ImVec4(0.98f, 0.98f, 1.0f, 1.0f);
theme.card.tintOpacity = 0.70f;
theme.card.luminosityOpacity = 0.75f;
theme.card.blurRadius = 18.0f;
theme.card.noiseOpacity = 0.01f;
theme.card.fallbackColor = ImVec4(0.98f, 0.98f, 1.0f, 0.80f);
theme.card.enabled = true;
// Menus
theme.menu.tintColor = ImVec4(0.98f, 0.98f, 1.0f, 1.0f);
theme.menu.tintOpacity = 0.88f;
theme.menu.luminosityOpacity = 0.7f;
theme.menu.blurRadius = 22.0f;
theme.menu.noiseOpacity = 0.015f;
theme.menu.fallbackColor = ImVec4(0.98f, 0.98f, 1.0f, 0.88f);
theme.menu.enabled = true;
// Tooltips
theme.tooltip.tintColor = ImVec4(0.95f, 0.95f, 0.97f, 1.0f);
theme.tooltip.tintOpacity = 0.80f;
theme.tooltip.luminosityOpacity = 0.7f;
theme.tooltip.blurRadius = 12.0f;
theme.tooltip.noiseOpacity = 0.01f;
theme.tooltip.fallbackColor = ImVec4(0.95f, 0.95f, 0.97f, 0.95f);
theme.tooltip.enabled = true;
return theme;
}
const AcrylicTheme& GetCurrentAcrylicTheme()
{
if (!s_acrylicThemeInitialized) {
s_currentAcrylicTheme = GetDragonXAcrylicTheme();
s_acrylicThemeInitialized = true;
}
return s_currentAcrylicTheme;
}
void SetCurrentAcrylicTheme(const AcrylicTheme& theme)
{
s_currentAcrylicTheme = theme;
s_acrylicThemeInitialized = true;
}
// ============================================================================
// ImGui Theme Functions
// ============================================================================
void SetDragonXTheme()
{
ImGuiStyle& style = ImGui::GetStyle();
ImVec4* colors = style.Colors;
const auto& S = schema::UI();
// DragonX brand colors:
// Primary: Red (#F64740)
// Background: Navy (#121420 / #1B2432)
// Text: Blue-gray (#BFD1E5)
// Main background colors — navy palette
colors[ImGuiCol_WindowBg] = ImVec4(0.07f, 0.08f, 0.13f, 1.00f);
colors[ImGuiCol_ChildBg] = ImVec4(0.11f, 0.14f, 0.20f, 1.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.14f, 0.18f, 0.25f, 0.98f);
// Borders
colors[ImGuiCol_Border] = ImVec4(1.00f, 1.00f, 1.00f, 0.12f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
// Frame backgrounds (inputs, checkboxes, etc.) — glass-card style
colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
colors[ImGuiCol_FrameBgActive] = ImVec4(1.00f, 1.00f, 1.00f, 0.15f);
// Title bar — navy
colors[ImGuiCol_TitleBg] = ImVec4(0.11f, 0.14f, 0.20f, 1.00f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.96f, 0.28f, 0.25f, 1.00f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.07f, 0.08f, 0.13f, 0.75f);
// Menu bar — navy
colors[ImGuiCol_MenuBarBg] = ImVec4(0.11f, 0.14f, 0.20f, 1.00f);
// Scrollbar — minimal glass style
colors[ImGuiCol_ScrollbarBg] = ImVec4(0, 0, 0, 0);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(1.0f, 1.0f, 1.0f, 15.0f / 255.0f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(1.0f, 1.0f, 1.0f, 30.0f / 255.0f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(1.0f, 1.0f, 1.0f, 45.0f / 255.0f);
// Checkmarks, sliders — DragonX red
colors[ImGuiCol_CheckMark] = ImVec4(0.96f, 0.28f, 0.25f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(0.96f, 0.28f, 0.25f, 1.00f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.97f, 0.48f, 0.46f, 1.00f);
// Buttons — red accent
colors[ImGuiCol_Button] = ImVec4(0.96f, 0.28f, 0.25f, 0.80f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.96f, 0.28f, 0.25f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.44f, 0.10f, 0.03f, 1.00f);
// Headers (collapsing headers, tree nodes, selectable, menu items)
colors[ImGuiCol_Header] = ImVec4(0.96f, 0.28f, 0.25f, 0.50f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.96f, 0.28f, 0.25f, 0.70f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.96f, 0.28f, 0.25f, 1.00f);
// Separator — blue-gray
colors[ImGuiCol_Separator] = ImVec4(0.75f, 0.82f, 0.90f, 0.25f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.96f, 0.28f, 0.25f, 0.78f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.96f, 0.28f, 0.25f, 1.00f);
// Resize grip
colors[ImGuiCol_ResizeGrip] = ImVec4(0.96f, 0.28f, 0.25f, 0.25f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.96f, 0.28f, 0.25f, 0.67f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.96f, 0.28f, 0.25f, 0.95f);
// Tabs — navy + red accent
colors[ImGuiCol_Tab] = ImVec4(0.14f, 0.18f, 0.27f, 0.86f);
colors[ImGuiCol_TabHovered] = ImVec4(0.96f, 0.28f, 0.25f, 0.90f);
colors[ImGuiCol_TabSelected] = ImVec4(0.96f, 0.28f, 0.25f, 1.00f);
colors[ImGuiCol_TabSelectedOverline] = ImVec4(0.75f, 0.82f, 0.90f, 1.00f);
colors[ImGuiCol_TabDimmed] = ImVec4(0.09f, 0.11f, 0.16f, 0.97f);
colors[ImGuiCol_TabDimmedSelected] = ImVec4(0.44f, 0.10f, 0.03f, 1.00f);
// Plot colors — red accent, blue-gray secondary
colors[ImGuiCol_PlotLines] = ImVec4(0.96f, 0.28f, 0.25f, 1.00f);
colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.75f, 0.82f, 0.90f, 1.00f);
colors[ImGuiCol_PlotHistogram] = ImVec4(0.96f, 0.28f, 0.25f, 1.00f);
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.75f, 0.82f, 0.90f, 1.00f);
// Tables — navy palette
colors[ImGuiCol_TableHeaderBg] = ImVec4(0.14f, 0.18f, 0.27f, 1.00f);
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.75f, 0.82f, 0.90f, 0.30f);
colors[ImGuiCol_TableBorderLight] = ImVec4(0.75f, 0.82f, 0.90f, 0.15f);
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.75f, 0.82f, 0.90f, 0.03f);
// Text — blue-gray
colors[ImGuiCol_Text] = ImVec4(0.75f, 0.82f, 0.90f, 1.00f);
colors[ImGuiCol_TextDisabled] = ImVec4(0.55f, 0.64f, 0.74f, 0.60f);
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.96f, 0.28f, 0.25f, 0.43f);
// Drag/drop — red accent
colors[ImGuiCol_DragDropTarget] = ImVec4(0.96f, 0.28f, 0.25f, 0.90f);
// Navigation highlight
colors[ImGuiCol_NavCursor] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_NavWindowingHighlight]= ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
// Modal window dim
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.60f);
// Style adjustments (from UISchema)
auto brElem = S.drawElement("style", "border-radius");
style.WindowRounding = brElem.extraFloats.count("window") ? brElem.extraFloats.at("window") : 6.0f;
style.ChildRounding = brElem.extraFloats.count("child") ? brElem.extraFloats.at("child") : 4.0f;
style.FrameRounding = brElem.extraFloats.count("frame") ? brElem.extraFloats.at("frame") : 4.0f;
style.PopupRounding = brElem.extraFloats.count("popup") ? brElem.extraFloats.at("popup") : 4.0f;
style.ScrollbarRounding = brElem.extraFloats.count("scrollbar") ? brElem.extraFloats.at("scrollbar") : 4.0f;
style.GrabRounding = brElem.extraFloats.count("grab") ? brElem.extraFloats.at("grab") : 4.0f;
style.TabRounding = brElem.extraFloats.count("tab") ? brElem.extraFloats.at("tab") : 4.0f;
style.WindowTitleAlign = ImVec2(0.5f, 0.5f);
auto sElem = [&](const char* key, float fb) {
float v = S.drawElement("style", key).size;
return v >= 0 ? v : fb;
};
style.WindowPadding = ImVec2(sElem("window-padding-x", 10.0f), sElem("window-padding-y", 10.0f));
style.FramePadding = ImVec2(sElem("frame-padding-x", 8.0f), sElem("frame-padding-y", 4.0f));
style.ItemSpacing = ImVec2(sElem("item-spacing-x", 8.0f), sElem("item-spacing-y", 6.0f));
style.ItemInnerSpacing = ImVec2(sElem("item-inner-spacing-x", 6.0f), sElem("item-inner-spacing-y", 4.0f));
style.IndentSpacing = sElem("indent-spacing", 20.0f);
style.ScrollbarSize = sElem("scrollbar-size", 6.0f);
style.GrabMinSize = sElem("grab-min-size", 8.0f);
auto bwElem = S.drawElement("style", "border-width");
style.WindowBorderSize = bwElem.extraFloats.count("window") ? bwElem.extraFloats.at("window") : 1.0f;
style.ChildBorderSize = bwElem.extraFloats.count("child") ? bwElem.extraFloats.at("child") : 1.0f;
style.PopupBorderSize = bwElem.extraFloats.count("popup") ? bwElem.extraFloats.at("popup") : 1.0f;
style.FrameBorderSize = bwElem.extraFloats.count("frame") ? bwElem.extraFloats.at("frame") : 0.0f;
style.TabBorderSize = 0.0f;
style.AntiAliasedLines = true;
style.AntiAliasedFill = true;
// Set matching acrylic theme
SetCurrentAcrylicTheme(GetDragonXAcrylicTheme());
}
// ============================================================================
// Material Design Theme Functions
// ============================================================================
void SetDragonXMaterialTheme()
{
material::ApplyColorThemeToImGui(material::GetDragonXColorTheme());
SetCurrentAcrylicTheme(GetDragonXAcrylicTheme());
}
void SetDarkTheme()
{
material::ApplyColorThemeToImGui(material::GetMaterialDarkTheme());
SetCurrentAcrylicTheme(GetDarkAcrylicTheme());
}
void SetLightTheme()
{
material::ApplyColorThemeToImGui(material::GetMaterialLightTheme());
SetCurrentAcrylicTheme(GetLightAcrylicTheme());
}
bool SetThemeById(const std::string& themeId)
{
if (themeId == "dragonx") {
material::ApplyColorThemeToImGui(material::GetDragonXColorTheme());
SetCurrentAcrylicTheme(GetDragonXAcrylicTheme());
return true;
} else if (themeId == "dark") {
material::ApplyColorThemeToImGui(material::GetMaterialDarkTheme());
SetCurrentAcrylicTheme(GetDarkAcrylicTheme());
return true;
} else if (themeId == "light") {
material::ApplyColorThemeToImGui(material::GetMaterialLightTheme());
SetCurrentAcrylicTheme(GetLightAcrylicTheme());
return true;
}
// Theme not found - fall back to DragonX
material::ApplyColorThemeToImGui(material::GetDragonXColorTheme());
SetCurrentAcrylicTheme(GetDragonXAcrylicTheme());
return false;
}
} // namespace ui
} // namespace dragonx