Files
ObsidianDragon/src/ui/material/components/lists.h
DanS 3aee55b49c ObsidianDragon - DragonX ImGui Wallet
Full-node GUI wallet for DragonX cryptocurrency.
Built with Dear ImGui, SDL3, and OpenGL3/DX11.

Features:
- Send/receive shielded and transparent transactions
- Autoshield with merged transaction display
- Built-in CPU mining (xmrig)
- Peer management and network monitoring
- Wallet encryption with PIN lock
- QR code generation for receive addresses
- Transaction history with pagination
- Console for direct RPC commands
- Cross-platform (Linux, Windows)
2026-02-27 00:26:01 -06:00

307 lines
10 KiB
C++

// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#pragma once
#include "../colors.h"
#include "../typography.h"
#include "../layout.h"
#include "../../schema/ui_schema.h"
#include "../../embedded/IconsMaterialDesign.h"
#include "imgui.h"
#include "imgui_internal.h"
namespace dragonx {
namespace ui {
namespace material {
// ============================================================================
// Material Design List Component
// ============================================================================
// Based on https://m2.material.io/components/lists
//
// Lists present content in a way that makes it easy to identify a specific
// item in a collection and act on it.
/**
* @brief List item configuration
*/
struct ListItemSpec {
const char* leadingIcon = nullptr; // Optional leading icon (text representation)
const char* leadingAvatar = nullptr; // Optional avatar text (for initials)
ImU32 leadingAvatarColor = 0; // Avatar background color (0 = primary)
bool leadingCheckbox = false; // Show checkbox instead of icon
bool checkboxChecked = false; // Checkbox state
const char* primaryText = nullptr; // Main text (required)
const char* secondaryText = nullptr; // Secondary text (optional)
const char* trailingIcon = nullptr; // Optional trailing icon
const char* trailingText = nullptr; // Optional trailing metadata text
bool selected = false; // Selected state (highlight)
bool disabled = false; // Disabled state
bool dividerBelow = false; // Draw divider below item
};
/**
* @brief Begin a list container
*
* @param id Unique identifier
* @param withPadding Add top/bottom padding
*/
void BeginList(const char* id, bool withPadding = true);
/**
* @brief End a list container
*/
void EndList();
/**
* @brief Render a list item
*
* @param spec Item configuration
* @return true if clicked
*/
bool ListItem(const ListItemSpec& spec);
/**
* @brief Simple single-line list item
*/
bool ListItem(const char* text);
/**
* @brief Two-line list item with primary and secondary text
*/
bool ListItem(const char* primary, const char* secondary);
/**
* @brief List divider (full width or inset)
*
* @param inset If true, indented to align with text
*/
void ListDivider(bool inset = false);
/**
* @brief List subheader text
*/
void ListSubheader(const char* text);
// ============================================================================
// Implementation
// ============================================================================
inline void BeginList(const char* id, bool withPadding) {
ImGui::PushID(id);
if (withPadding) {
ImGui::Dummy(ImVec2(0, spacing::dp(1))); // 8dp top padding
}
}
inline void EndList() {
ImGui::PopID();
}
inline bool ListItem(const ListItemSpec& spec) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
// Calculate item height based on content
bool hasSecondary = (spec.secondaryText != nullptr);
bool hasLeadingElement = (spec.leadingIcon || spec.leadingAvatar || spec.leadingCheckbox);
float itemHeight;
if (hasSecondary) {
itemHeight = size::ListItemTwoLineHeight; // 72dp for two-line
} else if (hasLeadingElement) {
itemHeight = size::ListItemHeight; // 56dp with leading element
} else {
itemHeight = 48.0f; // 48dp simple one-line
}
// Item dimensions
ImVec2 pos = window->DC.CursorPos;
float itemWidth = ImGui::GetContentRegionAvail().x;
ImRect bb(pos, ImVec2(pos.x + itemWidth, pos.y + itemHeight));
// Interaction
ImGuiID itemId = window->GetID(spec.primaryText);
ImGui::ItemSize(bb);
if (!ImGui::ItemAdd(bb, itemId))
return false;
bool hovered, held;
bool pressed = ImGui::ButtonBehavior(bb, itemId, &hovered, &held) && !spec.disabled;
// Draw background
ImDrawList* drawList = window->DrawList;
ImU32 bgColor = 0;
if (spec.selected) {
bgColor = PrimaryContainer();
} else if (held && !spec.disabled) {
bgColor = schema::UI().resolveColor("var(--hover-overlay)", IM_COL32(255, 255, 255, 25));
} else if (hovered && !spec.disabled) {
bgColor = schema::UI().resolveColor("var(--active-overlay)", IM_COL32(255, 255, 255, 10));
}
if (bgColor) {
drawList->AddRectFilled(bb.Min, bb.Max, bgColor);
}
// Layout positions
float leftPadding = spacing::dp(2); // 16dp left padding
float currentX = bb.Min.x + leftPadding;
float centerY = bb.Min.y + itemHeight * 0.5f;
// Draw leading element
if (spec.leadingAvatar) {
// Avatar circle with text
float avatarRadius = 20.0f; // 40dp diameter
ImVec2 avatarCenter(currentX + avatarRadius, centerY);
ImU32 avatarBg = spec.leadingAvatarColor ? spec.leadingAvatarColor : Primary();
drawList->AddCircleFilled(avatarCenter, avatarRadius, avatarBg);
// Avatar text (centered)
ImVec2 textSize = ImGui::CalcTextSize(spec.leadingAvatar);
ImVec2 textPos(avatarCenter.x - textSize.x * 0.5f, avatarCenter.y - textSize.y * 0.5f);
drawList->AddText(textPos, OnPrimary(), spec.leadingAvatar);
currentX += 40.0f + spacing::dp(2); // 40dp avatar + 16dp gap
} else if (spec.leadingIcon) {
// Icon
ImVec2 iconSize = ImGui::CalcTextSize(spec.leadingIcon);
float iconY = centerY - iconSize.y * 0.5f;
ImU32 iconColor = spec.disabled ? OnSurfaceDisabled() : OnSurfaceMedium();
drawList->AddText(ImVec2(currentX, iconY), iconColor, spec.leadingIcon);
currentX += 24.0f + spacing::dp(2); // 24dp icon + 16dp gap
} else if (spec.leadingCheckbox) {
// Checkbox (simplified visual)
float checkboxSize = 18.0f;
ImVec2 checkMin(currentX, centerY - checkboxSize * 0.5f);
ImVec2 checkMax(currentX + checkboxSize, centerY + checkboxSize * 0.5f);
if (spec.checkboxChecked) {
drawList->AddRectFilled(checkMin, checkMax, Primary(), 2.0f);
// Checkmark
ImFont* iconFont = Typography::instance().iconSmall();
ImVec2 chkSz = iconFont->CalcTextSizeA(iconFont->LegacySize, 1000.0f, 0.0f, ICON_MD_CHECK);
drawList->AddText(iconFont, iconFont->LegacySize,
ImVec2(checkMin.x + (checkboxSize - chkSz.x) * 0.5f, checkMin.y + (checkboxSize - chkSz.y) * 0.5f),
OnPrimary(), ICON_MD_CHECK);
} else {
drawList->AddRect(checkMin, checkMax, OnSurfaceMedium(), 2.0f, 0, 2.0f);
}
currentX += checkboxSize + spacing::dp(2);
}
// Calculate text area
float rightPadding = spacing::dp(2); // 16dp right padding
float trailingSpace = 0;
if (spec.trailingIcon) trailingSpace += 24.0f + spacing::dp(1);
if (spec.trailingText) trailingSpace += ImGui::CalcTextSize(spec.trailingText).x + spacing::dp(1);
float textMaxX = bb.Max.x - rightPadding - trailingSpace;
// Draw text
ImU32 primaryColor = spec.disabled ? OnSurfaceDisabled() : OnSurface();
ImU32 secondaryColor = spec.disabled ? OnSurfaceDisabled() : OnSurfaceMedium();
if (hasSecondary) {
// Two-line layout
float primaryY = bb.Min.y + 16.0f;
float secondaryY = primaryY + 20.0f;
Typography::instance().pushFont(TypeStyle::Body1);
drawList->AddText(ImVec2(currentX, primaryY), primaryColor, spec.primaryText);
Typography::instance().popFont();
Typography::instance().pushFont(TypeStyle::Body2);
drawList->AddText(ImVec2(currentX, secondaryY), secondaryColor, spec.secondaryText);
Typography::instance().popFont();
} else {
// Single-line layout
Typography::instance().pushFont(TypeStyle::Body1);
float textY = centerY - Typography::instance().getFont(TypeStyle::Body1)->FontSize * 0.5f;
drawList->AddText(ImVec2(currentX, textY), primaryColor, spec.primaryText);
Typography::instance().popFont();
}
// Draw trailing elements
float trailingX = bb.Max.x - rightPadding;
if (spec.trailingText) {
ImVec2 textSize = ImGui::CalcTextSize(spec.trailingText);
trailingX -= textSize.x;
float textY = centerY - textSize.y * 0.5f;
drawList->AddText(ImVec2(trailingX, textY), secondaryColor, spec.trailingText);
trailingX -= spacing::dp(1);
}
if (spec.trailingIcon) {
ImVec2 iconSize = ImGui::CalcTextSize(spec.trailingIcon);
trailingX -= 24.0f;
float iconY = centerY - iconSize.y * 0.5f;
drawList->AddText(ImVec2(trailingX, iconY), OnSurfaceMedium(), spec.trailingIcon);
}
// Draw divider
if (spec.dividerBelow) {
float dividerY = bb.Max.y - 0.5f;
drawList->AddLine(
ImVec2(bb.Min.x + leftPadding, dividerY),
ImVec2(bb.Max.x, dividerY),
OnSurfaceDisabled()
);
}
return pressed;
}
inline bool ListItem(const char* text) {
ListItemSpec spec;
spec.primaryText = text;
return ListItem(spec);
}
inline bool ListItem(const char* primary, const char* secondary) {
ListItemSpec spec;
spec.primaryText = primary;
spec.secondaryText = secondary;
return ListItem(spec);
}
inline void ListDivider(bool inset) {
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return;
float width = ImGui::GetContentRegionAvail().x;
float leftOffset = inset ? 72.0f : 0; // Align with text after avatar/icon
ImVec2 pos = window->DC.CursorPos;
ImDrawList* drawList = window->DrawList;
drawList->AddLine(
ImVec2(pos.x + leftOffset, pos.y),
ImVec2(pos.x + width, pos.y),
OnSurfaceDisabled()
);
ImGui::Dummy(ImVec2(width, 1.0f));
}
inline void ListSubheader(const char* text) {
ImGui::Dummy(ImVec2(0, spacing::dp(1))); // 8dp top padding
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + spacing::dp(2)); // 16dp left padding
Typography::instance().textColored(TypeStyle::Caption, Primary(), text);
ImGui::Dummy(ImVec2(0, spacing::dp(1))); // 8dp bottom padding
}
} // namespace material
} // namespace ui
} // namespace dragonx