Files
ObsidianDragon/src/wallet/lite_connection_service.h
DanS 732d892d4d feat(lite): ObsidianDragonLite Network tab — server browser
A lite-wallet-only "Network" tab (full-node keeps the Peers tab; exactly one shows per variant)
to manage lightwalletd servers, replacing the basic selector that was in Settings.

- Card list of servers with per-server latency + status dot, DNS host + resolved IP, and an
  Official/Custom pill. Official DragonX servers get a glowing outline.
- Pick a server (Sticky) by clicking its card, or toggle "use a random server" (Random mode);
  selection applies immediately (App::rebuildLiteWallet(force=true) tears down + rebuilds the
  controller against the new server and resyncs — its dtor detaches the uninterruptible sync
  thread, so this doesn't block).
- Add custom servers; hide/unhide servers (persisted set, revealed by a "Show hidden" toggle).
- Latency/IP come from a new background probe (util/LiteServerProbe): libcurl CONNECT_ONLY does
  the TCP+TLS handshake (works for gRPC lightwalletd, no HTTP response needed), recording
  APPCONNECT_TIME as latency and CURLINFO_PRIMARY_IP. Auto-runs on tab open + a Refresh button.

Wiring: WalletUiSurface::LiteNetwork (gated !fullNodePagesAvailable) + NavPage::LiteNetwork in
the sidebar + app.cpp dispatch; settings gains a hidden-servers set; isOfficialLiteServer() added
to lite_connection_service. The Settings page lite-server selector + its plumbing are removed
(single source of truth = the tab).

Reuses the existing server model (LiteServerPreference, Sticky/Random, selectLiteServer) and UI
primitives (DrawGlassPanel, ThemeEffects glow, peers-tab ping-dot idiom). Unit-tested
(liteServerHost, isOfficialLiteServer) + an env-gated live probe (verified vs lite.dragonx.is:
online, latency, IP). Both variants + lite-backend build; suite passes; hygiene clean; GUI
smoke-launched without crash.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 11:09:27 -05:00

125 lines
3.7 KiB
C++

// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#pragma once
#include "lite_client_bridge.h"
#include "wallet_backend.h"
#include "wallet_capabilities.h"
#include <cstddef>
#include <string>
#include <vector>
namespace dragonx {
namespace wallet {
// The SDXL litelib backend identifies the production chain as "main" (its mainnet
// module carries DragonX's coin params). It hard-panics on any other chain name, so
// this MUST be one of {"main","test","regtest"} — not the coin ticker.
constexpr const char* kDragonXLiteChainName = "main";
constexpr const char* kDefaultDragonXLiteServer = "https://lite.dragonx.is";
enum class LiteServerSelectionMode {
Sticky,
Random
};
enum class LiteConnectionAvailability {
Ready,
UnsupportedBuild,
BackendUnavailable,
BridgeUnavailable,
NoUsableServer
};
struct LiteServerEndpoint {
std::string url;
std::string label;
bool enabled = true;
};
struct LiteConnectionSettings {
std::vector<LiteServerEndpoint> servers;
LiteServerSelectionMode selectionMode = LiteServerSelectionMode::Sticky;
std::string stickyServerUrl = kDefaultDragonXLiteServer;
std::string chainName = kDragonXLiteChainName;
std::size_t randomSelectionSeed = 0;
};
struct LiteServerSelectionResult {
bool ok = false;
LiteServerEndpoint server;
std::size_t serverIndex = 0;
bool customServer = false;
std::string error;
};
struct LiteWalletExistsRequest {
std::string chainName = kDragonXLiteChainName;
};
struct LiteServerHealthRequest {
LiteServerEndpoint server;
std::size_t serverIndex = 0;
bool customServer = false;
};
struct LiteWalletExistsCheckResult {
bool ok = false;
bool attempted = false;
bool walletExists = false;
LiteWalletExistsRequest request;
WalletBackendStatus status;
std::string error;
};
struct LiteServerHealthCheckResult {
bool ok = false;
bool attempted = false;
bool serverOnline = false;
LiteServerHealthRequest request;
WalletBackendStatus status;
std::string error;
};
std::vector<LiteServerEndpoint> defaultDragonXLiteServers();
LiteConnectionSettings defaultLiteConnectionSettings();
bool isLiteServerUrlUsable(const std::string& serverUrl);
// True if the URL is one of the built-in official DragonX lite servers (gets a glowing outline).
bool isOfficialLiteServer(const std::string& serverUrl);
const char* liteServerSelectionModeName(LiteServerSelectionMode mode);
const char* liteConnectionAvailabilityName(LiteConnectionAvailability availability);
LiteServerSelectionResult selectLiteServer(const LiteConnectionSettings& settings);
class LiteConnectionService {
public:
LiteConnectionService(WalletCapabilities capabilities,
LiteConnectionSettings settings,
LiteClientBridge bridge);
const LiteConnectionSettings& settings() const { return settings_; }
const WalletCapabilities& capabilities() const { return capabilities_; }
LiteConnectionAvailability availability() const;
WalletBackendStatus status() const;
LiteServerSelectionResult selectedServer() const;
LiteWalletExistsRequest walletExistsRequest() const;
LiteServerHealthRequest serverHealthRequest() const;
LiteWalletExistsCheckResult checkWalletExists();
LiteServerHealthCheckResult checkSelectedServerHealth();
private:
WalletBackendStatus statusFor(LiteConnectionAvailability availability,
const std::string& detail = {}) const;
WalletBackendStatus bridgeReadinessStatus() const;
WalletCapabilities capabilities_;
LiteConnectionSettings settings_;
LiteClientBridge bridge_;
};
} // namespace wallet
} // namespace dragonx