Make ConsoleChannel the canonical semantic classification of every console
line. Producers (command executor, app log forwarders, result formatter) tag
each line with a channel; the UI derives both the text color and the left
accent-bar color from it at draw time, and the output filter keys off it.
This replaces the prior scheme of storing an ImU32 color per line and then
reverse-engineering the source from color-equality plus a "[daemon] "/"[xmrig] "
/"[app] "/"[rpc] " text prefix. Consequences:
- ConsoleLine now stores {text, ConsoleChannel} — no per-line color.
- addLine()/addRpcTraceLine() take a channel; the redundant text prefixes are
gone (the accent bar carries the origin).
- The executor's ConsoleAddLineFn hands a channel, not an ImU32, so the backend
no longer depends on ConsoleTab::COLOR_* — FullNode/Lite executors emit clean
text + channel.
- The theme-remap loop that rewrote stored colors on light/dark flip is deleted;
colors are resolved per-channel each frame (refreshColors on flip only).
- ConsoleOutputFilter drops its color fields; consoleLinePassesFilter() keys off
the channel. Test updated to the channel-based API.
- Added a Warning channel (amber severity peer of Error/Success) so the
notification + logger warning forwarders keep their color.
Full-node + lite build clean; ctest green; source hygiene clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
25 lines
709 B
C++
25 lines
709 B
C++
#pragma once
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#include "console_channel.h"
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#include <string>
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namespace dragonx {
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namespace ui {
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struct ConsoleOutputFilter {
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std::string text;
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bool daemonMessagesEnabled = true; // Daemon + Xmrig (node log) channels
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bool errorsOnly = false; // keep only the Error channel
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bool rpcTraceEnabled = false; // Rpc channel
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bool appMessagesEnabled = true; // App channel
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};
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// Whether a line with the given channel + text passes the active filter.
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bool consoleLinePassesFilter(const std::string& lineText,
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ConsoleChannel channel,
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const ConsoleOutputFilter& filter);
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} // namespace ui
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} // namespace dragonx
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