Hand-drawn absolute geometry (dl->AddText offsets, SetNextWindowSize, explicit ImVec2 button widths, SameLine strides) is immune to the app's DPI machinery (font-atlas rebuild + ScaleAllSizes), so several overlays rendered native-size (tiny) on HiDPI / Windows 150% displays. Multiply the raw logical-px geometry by Layout::dpiScale(): - seed_display: content-aware, DPI-scaled seed-grid column stride (a raw 130px stride let words collide with the next column's index at 150%) - lock screen: card/logo/input/unlock-button + all vertical offsets - migrate-to-seed + seed-backup dialogs: button widths - send-confirm: confirm/cancel button widths - about dialog: value-column x, edition inset, link/close button widths - chat conversation list: row height + padding (fixes the preview clip) Also freeze demo state during the full UI sweep: guard App::update() on capture_mode_ so a running daemon's refresh can't clobber the injected demo state (it blanked Send/Receive/History with a CDB error mid-sweep). Verified on Windows 4K@150% and locally at font_scale=1.5 (same dpiScale()==1.5 code path). Adds a DPI-scaling convention note to CLAUDE.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
60 lines
2.2 KiB
C++
60 lines
2.2 KiB
C++
#pragma once
|
|
|
|
// Shared helpers for rendering a BIP39 seed phrase as a numbered word grid and for
|
|
// splitting a whitespace-separated phrase into words. Used by the full-node seed-phrase
|
|
// backup dialog and the "migrate to a seed wallet" flow so both present the phrase the
|
|
// same way the lite welcome wizard does.
|
|
|
|
#include <cstdio>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "imgui.h"
|
|
#include "../layout.h" // Layout::dpiScale()
|
|
|
|
namespace dragonx {
|
|
namespace ui {
|
|
|
|
// Split a whitespace-separated seed phrase into its individual words.
|
|
inline std::vector<std::string> SplitSeedWords(const std::string& phrase)
|
|
{
|
|
std::vector<std::string> words;
|
|
std::string cur;
|
|
for (char c : phrase) {
|
|
if (c == ' ' || c == '\t' || c == '\n' || c == '\r') {
|
|
if (!cur.empty()) { words.push_back(cur); cur.clear(); }
|
|
} else {
|
|
cur.push_back(c);
|
|
}
|
|
}
|
|
if (!cur.empty()) words.push_back(cur);
|
|
return words;
|
|
}
|
|
|
|
// Render the words as a numbered 4-column grid (matches the lite welcome wizard layout).
|
|
// The column stride is sized to the widest "NN. word" cell and scaled by dpiScale(): a raw px
|
|
// stride collided with the next column's index once the font grew at higher DPI / font scale
|
|
// (e.g. at 150% "13. elevator" ran straight into "14."). Sizing to content keeps a gap at any
|
|
// scale and for any word length.
|
|
inline void RenderSeedWordGrid(const std::vector<std::string>& words, float colSpacingPx = 130.0f)
|
|
{
|
|
const float dp = Layout::dpiScale();
|
|
float colStride = colSpacingPx * dp;
|
|
for (size_t i = 0; i < words.size(); ++i) {
|
|
char cell[96];
|
|
std::snprintf(cell, sizeof(cell), "%2zu. %s", i + 1, words[i].c_str());
|
|
const float need = ImGui::CalcTextSize(cell).x + 20.0f * dp; // cell width + inter-column gap
|
|
if (need > colStride) colStride = need;
|
|
}
|
|
for (size_t i = 0; i < words.size(); ++i) {
|
|
char cell[96];
|
|
std::snprintf(cell, sizeof(cell), "%2zu. %s", i + 1, words[i].c_str());
|
|
ImGui::TextUnformatted(cell);
|
|
if ((i % 4) != 3 && i + 1 < words.size())
|
|
ImGui::SameLine(((i % 4) + 1) * colStride);
|
|
}
|
|
}
|
|
|
|
} // namespace ui
|
|
} // namespace dragonx
|