Fix the thumbnail grid to a constant 6 columns whose square cells scale to the available width, instead of fixed 96px cells that left dead space on the right. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
404 lines
20 KiB
C++
404 lines
20 KiB
C++
// DragonX Wallet - ImGui Edition
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// Copyright 2024-2026 The Hush Developers
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// Released under the GPLv3
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//
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// In-app, Material-styled image picker. A modal overlay that browses the filesystem and lets the
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// user pick an image file, shown as a thumbnail grid. Used by the Contacts edit dialog to choose a
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// custom contact avatar. Like FolderPicker, only one overlay renders at a time (the framework does
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// not nest), so the caller suppresses its own overlay while ImagePicker::isOpen().
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//
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// Thumbnails are decoded to raw pixels, box-downscaled to a small texture, and cached per directory
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// (destroyed on navigate/close) so browsing a Pictures folder full of large photos stays cheap.
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#pragma once
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#include <algorithm>
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#include <cctype>
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#include <cstdint>
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#include <filesystem>
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#include <functional>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "imgui.h"
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#include "../../util/i18n.h"
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#include "../../util/platform.h"
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#include "../../util/texture_loader.h"
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#include "../../embedded/IconsMaterialDesign.h"
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#include "../layout.h"
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#include "../material/colors.h"
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#include "../material/draw_helpers.h"
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#include "../material/type.h"
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namespace dragonx {
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namespace ui {
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class ImagePicker {
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public:
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// Open the picker starting at `startDir` (falls back to the user's Pictures dir, then home, if
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// empty/invalid). `onPick` receives the chosen absolute image path when the user confirms.
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static void open(const std::string& startDir, std::function<void(const std::string&)> onPick) {
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namespace fs = std::filesystem;
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std::error_code ec;
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std::string start = startDir;
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if (start.empty() || !fs::is_directory(fs::path(start), ec)) {
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if (!s_dir.empty() && fs::is_directory(fs::path(s_dir), ec)) start = s_dir; // reopen last
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else start = defaultStartDir();
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}
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navigate(start);
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s_onPick = std::move(onPick);
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s_selected.clear();
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s_open = true;
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}
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static bool isOpen() { return s_open; }
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static void close() { s_open = false; clearThumbs(); }
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static void render() {
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if (!s_open) return;
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using namespace material;
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const float dp = Layout::dpiScale();
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s_loadedThisFrame = 0; // budget: decode at most a few thumbnails per frame (no scroll hitch)
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ImFont* rowFont = Type().body1();
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ImFont* icoFont = Type().iconSmall();
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ImFont* metaFont = Type().caption();
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const float vpH = ImGui::GetMainViewport()->Size.y;
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const float cardH = (vpH * 0.82f) / dp; // logical; the framework re-applies dp + caps at vp-32
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OverlayDialogSpec ov;
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ov.title = TR("img_picker_title");
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ov.p_open = &s_open;
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ov.style = OverlayStyle::BlurFloat;
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ov.cardWidth = 760.0f;
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ov.cardHeight = cardH;
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ov.idSuffix = "imagepicker";
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if (!BeginOverlayDialog(ov)) { if (!s_open) clearThumbs(); return; }
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if (ImGui::IsKeyPressed(ImGuiKey_Escape)) s_open = false;
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auto tw = [](ImFont* f, const std::string& s){ return f->CalcTextSizeA(f->LegacySize, FLT_MAX, 0, s.c_str()).x; };
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auto fitPath = [&](std::string s, ImFont* f, float maxW){
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const std::string ell = "\xE2\x80\xA6";
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if (tw(f,s) <= maxW) return s;
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while (s.size()>1 && tw(f, ell+s) > maxW){
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s.erase(s.begin());
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while (!s.empty() && (static_cast<unsigned char>(s.front()) & 0xC0) == 0x80) s.erase(s.begin());
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}
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return ell + s;
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};
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auto fit = [&](std::string s, ImFont* f, float maxW){
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bool t=false;
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while (s.size()>1 && tw(f,s)>maxW){
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while (s.size()>1 && (static_cast<unsigned char>(s.back()) & 0xC0) == 0x80) s.pop_back();
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if (s.size()>1) s.pop_back();
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t=true;
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}
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if (t) s += "\xE2\x80\xA6";
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return s;
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};
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std::string pendingNav;
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// Inner padded body so the filled list + thumbnail grid keep a clear margin from the card's
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// rounded edges (the overlay's own content padding is tight for edge-to-edge filled content).
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(10.0f * dp, 8.0f * dp));
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ImGui::BeginChild("##imgPickBody", ImVec2(0, 0), ImGuiChildFlags_AlwaysUseWindowPadding,
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ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse);
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// ---- Path bar: Up + Home + Pictures + current path strip ------------------------------
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{
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const float bh = ImGui::GetFrameHeight();
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IconButtonStyle st; st.color = OnSurfaceMedium(); st.hoverBg = StateHover();
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st.bgRounding = 5.0f * dp;
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std::filesystem::path cur(s_dir);
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const bool hasParent = cur.has_parent_path() && cur.parent_path() != cur;
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st.tooltip = TR("picker_up");
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if (IconButton("##imgUp", ICON_MD_ARROW_UPWARD, icoFont, ImVec2(bh, bh), st) && hasParent)
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pendingNav = cur.parent_path().string();
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ImGui::SameLine(0.0f, Layout::spacingXs());
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IconButtonStyle hst = st; hst.tooltip = TR("picker_home");
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if (IconButton("##imgHome", ICON_MD_HOME, icoFont, ImVec2(bh, bh), hst))
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pendingNav = util::Platform::getHomeDir();
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ImGui::SameLine(0.0f, Layout::spacingXs());
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IconButtonStyle pst = st; pst.tooltip = TR("img_picker_pictures");
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if (IconButton("##imgPics", ICON_MD_IMAGE, icoFont, ImVec2(bh, bh), pst))
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pendingNav = defaultStartDir();
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ImGui::SameLine(0.0f, Layout::spacingSm());
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ImVec2 sMin = ImGui::GetCursorScreenPos();
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const float stripW = ImGui::GetContentRegionAvail().x;
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ImVec2 sMax(sMin.x + stripW, sMin.y + bh);
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ImDrawList* wdl = ImGui::GetWindowDrawList();
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wdl->AddRectFilled(sMin, sMax, WithAlpha(OnSurface(), 14), 6.0f * dp);
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wdl->AddRect(sMin, sMax, WithAlpha(OnSurface(), 40), 6.0f * dp, 0, 1.0f);
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const float tpad = Layout::spacingSm();
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wdl->AddText(rowFont, rowFont->LegacySize,
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ImVec2(sMin.x + tpad, sMin.y + (bh - rowFont->LegacySize) * 0.5f),
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OnSurface(), fitPath(s_dir, rowFont, stripW - tpad * 2.0f).c_str());
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ImGui::Dummy(ImVec2(stripW, bh));
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}
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ImGui::Dummy(ImVec2(0, Layout::spacingSm()));
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// ---- Body: subfolder rows (to navigate) then a thumbnail grid of images ----------------
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const ImGuiStyle& gstyle = ImGui::GetStyle();
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const float footerBlockH = Layout::spacingXs() + metaFont->LegacySize // status line
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+ Layout::spacingSm() + 1.0f + Layout::spacingSm() // separator block
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+ ImGui::GetFrameHeight() // footer buttons
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+ 6.0f * gstyle.ItemSpacing.y;
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float listH = ImGui::GetContentRegionAvail().y - footerBlockH;
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listH = std::max(listH, 160.0f * dp);
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const float fullW = ImGui::GetContentRegionAvail().x;
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// Bordered/rounded outer frame whose 6px padding insets the inner scrollbar so it clears the
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// card's rounded corners; the inner child scrolls smoothly (ApplySmoothScroll lerps the wheel).
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ImGui::PushStyleColor(ImGuiCol_ChildBg, WithAlpha(OnSurface(), 20));
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ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 6.0f * dp);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(6.0f * dp, 6.0f * dp));
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ImGui::BeginChild("##imgListFrame", ImVec2(fullW, listH), true,
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ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse);
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ImGui::PopStyleVar(2); // ChildRounding + outer WindowPadding (captured by the frame child)
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ImGui::PopStyleColor(); // ChildBg — the frame already drew it; the inner child stays transparent
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ImGui::PushStyleVar(ImGuiStyleVar_ScrollbarSize, 11.0f * dp);
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ImGui::PushStyleVar(ImGuiStyleVar_ScrollbarRounding, 5.5f * dp);
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ImGui::BeginChild("##imgList", ImVec2(0, 0), false, ImGuiWindowFlags_NoScrollWithMouse);
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ApplySmoothScroll();
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ImDrawList* dl = ImGui::GetWindowDrawList();
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const float padX = Layout::spacingSm();
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if (s_subdirs.empty() && s_images.empty()) {
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ImGui::Dummy(ImVec2(0, Layout::spacingSm()));
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ImGui::Indent(padX);
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Type().textColored(TypeStyle::Caption, OnSurfaceDisabled(), TR("img_picker_empty"));
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ImGui::Unindent(padX);
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}
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// Folders: a 2-column grid of thin rounded rectangles (folder icon + name), clickable to descend.
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if (!s_subdirs.empty()) {
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const int cols = 2;
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const float cellGap = Layout::spacingSm();
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const float availW = ImGui::GetContentRegionAvail().x;
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const float cellW = (availW - cellGap * (cols - 1)) / (float)cols;
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const float cellH = rowFont->LegacySize + Layout::spacingSm() * 1.5f;
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int col = 0;
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for (std::size_t i = 0; i < s_subdirs.size(); ++i) {
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if (col != 0) ImGui::SameLine(0, cellGap);
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ImVec2 mn = ImGui::GetCursorScreenPos();
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ImVec2 mx(mn.x + cellW, mn.y + cellH);
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ImGui::PushID((int)(i + 1));
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const bool clicked = ImGui::InvisibleButton("##idir", ImVec2(cellW, cellH));
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const bool hov = ImGui::IsItemHovered();
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ImGui::PopID();
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dl->AddRectFilled(mn, mx, WithAlpha(OnSurface(), hov ? 34 : 16), 6.0f * dp);
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if (hov) { dl->AddRect(mn, mx, WithAlpha(OnSurface(), 70), 6.0f * dp, 0, 1.0f); ImGui::SetMouseCursor(ImGuiMouseCursor_Hand); }
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const float midY = (mn.y + mx.y) * 0.5f;
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const float icoSz = rowFont->LegacySize * 1.05f;
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float x = mn.x + padX;
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dl->AddText(icoFont, icoSz, ImVec2(x, midY - icoSz * 0.5f), hov ? Primary() : OnSurfaceMedium(), ICON_MD_FOLDER);
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x += icoSz + Layout::spacingSm();
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std::string nm = fit(s_subdirs[i], rowFont, (mx.x - padX) - x);
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dl->AddText(rowFont, rowFont->LegacySize, ImVec2(x, midY - rowFont->LegacySize * 0.5f), OnSurface(), nm.c_str());
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if (clicked) pendingNav = (std::filesystem::path(s_dir) / s_subdirs[i]).string();
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col = (col + 1) % cols;
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}
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if (!s_images.empty()) ImGui::Dummy(ImVec2(0, Layout::spacingSm())); // gap before the thumbnails
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}
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// Thumbnail grid: a fixed 6 columns whose square cells scale to fill the width.
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{
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const float availW = ImGui::GetContentRegionAvail().x;
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const float gap = Layout::spacingSm();
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const int cols = 6;
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const float cell = std::max(24.0f * dp, (availW - gap * (cols - 1)) / (float)cols);
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int col = 0;
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for (std::size_t i = 0; i < s_images.size(); ++i) {
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if (col != 0) ImGui::SameLine(0, gap);
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ImVec2 mn = ImGui::GetCursorScreenPos();
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ImVec2 mx(mn.x + cell, mn.y + cell);
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const std::string abs = (std::filesystem::path(s_dir) / s_images[i]).string();
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const bool sel = (s_selected == abs);
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ImGui::PushID((int)(i + 1));
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const bool clicked = ImGui::InvisibleButton("##thumb", ImVec2(cell, cell));
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const bool dbl = ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left) && ImGui::IsItemHovered();
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const bool hov = ImGui::IsItemHovered();
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ImGui::PopID();
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dl->AddRectFilled(mn, mx, WithAlpha(OnSurface(), 18), 6.0f * dp);
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// Only decode thumbnails for cells actually on-screen, and only a few per frame.
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const Thumb* t = ImGui::IsRectVisible(mn, mx) ? thumbFor(abs) : nullptr;
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if (t && t->tex) {
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float u0=0,v0=0,u1=1,v1=1; // centre-crop to a square
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if (t->w > t->h) { float m=(t->w-t->h)*0.5f/t->w; u0=m; u1=1-m; }
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else if (t->h > t->w) { float m=(t->h-t->w)*0.5f/t->h; v0=m; v1=1-m; }
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const float ins = 3.0f * dp;
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dl->AddImageRounded(t->tex, ImVec2(mn.x+ins, mn.y+ins), ImVec2(mx.x-ins, mx.y-ins),
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ImVec2(u0,v0), ImVec2(u1,v1), IM_COL32_WHITE, 5.0f * dp);
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} else {
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ImVec2 cc(mn.x + cell*0.5f, mn.y + cell*0.5f);
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dl->AddText(icoFont, cell*0.34f, ImVec2(cc.x - cell*0.17f, cc.y - cell*0.17f),
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OnSurfaceDisabled(), ICON_MD_IMAGE);
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}
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if (sel) dl->AddRect(mn, mx, WithAlpha(Primary(), 220), 6.0f * dp, 0, 2.0f * dp);
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else if (hov) { dl->AddRect(mn, mx, WithAlpha(OnSurface(), 90), 6.0f * dp, 0, 1.5f * dp); ImGui::SetMouseCursor(ImGuiMouseCursor_Hand); }
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if (hov) material::Tooltip("%s", s_images[i].c_str());
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if (dbl && s_onPick) { s_onPick(abs); s_open = false; }
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else if (clicked) s_selected = abs;
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col = (col + 1) % cols;
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}
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}
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ImGui::EndChild(); // inner scrolling list
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ImGui::PopStyleVar(2); // ScrollbarSize + ScrollbarRounding
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ImGui::EndChild(); // outer frame
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// ---- Status ----------------------------------------------------------------------------
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ImGui::Dummy(ImVec2(0, Layout::spacingXs()));
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if (!s_images.empty()) {
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char buf[96];
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snprintf(buf, sizeof(buf), TR("img_picker_count"), (int)s_images.size());
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Type().textColored(TypeStyle::Caption, OnSurfaceMedium(), buf);
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} else {
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Type().textColored(TypeStyle::Caption, OnSurfaceDisabled(), TR("img_picker_none"));
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}
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// ---- Footer: Use image / Cancel (centered) ---------------------------------------------
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ImGui::Dummy(ImVec2(0, Layout::spacingSm()));
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{
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const float useW = 200.0f * dp, cancelW = 120.0f * dp;
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const float total = useW + cancelW + ImGui::GetStyle().ItemSpacing.x;
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() +
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std::max(0.0f, (ImGui::GetContentRegionAvail().x - total) * 0.5f));
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ImGui::BeginDisabled(s_selected.empty());
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if (StyledButton(TR("img_picker_use"), ImVec2(useW, 0))) {
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if (s_onPick && !s_selected.empty()) s_onPick(s_selected);
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s_open = false;
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}
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ImGui::EndDisabled();
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ImGui::SameLine();
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if (StyledButton(TR("cancel"), ImVec2(cancelW, 0))) s_open = false;
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}
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ImGui::EndChild(); // ##imgPickBody
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ImGui::PopStyleVar(); // WindowPadding
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EndOverlayDialog();
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if (!pendingNav.empty()) navigate(pendingNav);
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if (!s_open) clearThumbs(); // release GL textures the frame the picker dismisses
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}
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private:
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struct Thumb { ImTextureID tex = 0; int w = 0, h = 0; bool tried = false; };
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static bool isImageName(const std::string& name) {
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auto lower = name;
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for (char& c : lower) c = (char)std::tolower((unsigned char)c);
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static const char* kExt[] = { ".png", ".jpg", ".jpeg", ".bmp", ".gif" };
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for (const char* e : kExt) {
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const std::string ext(e);
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if (lower.size() > ext.size() && lower.compare(lower.size()-ext.size(), ext.size(), ext) == 0)
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return true;
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}
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return false;
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}
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static std::string defaultStartDir() {
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namespace fs = std::filesystem;
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std::error_code ec;
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const std::string home = util::Platform::getHomeDir();
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fs::path pics = fs::path(home) / "Pictures";
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if (fs::is_directory(pics, ec)) return pics.string();
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return home;
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}
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// Lazy, budgeted thumbnail loader: decodes to raw pixels, box-downscales to <=THUMB px, uploads a
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// small texture. Returns null (placeholder icon shown) until the budget lets it load.
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static const Thumb* thumbFor(const std::string& absPath) {
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auto it = s_thumbs.find(absPath);
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if (it != s_thumbs.end()) return &it->second;
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if (s_loadedThisFrame >= kLoadsPerFrame) return nullptr; // defer to a later frame
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s_loadedThisFrame++;
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Thumb th; th.tried = true;
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int sw = 0, sh = 0;
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unsigned char* raw = util::LoadRawPixelsFromFile(absPath.c_str(), &sw, &sh);
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if (raw && sw > 0 && sh > 0) {
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int dw = sw, dh = sh;
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if (sw > kThumbPx || sh > kThumbPx) {
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float s = (float)kThumbPx / (float)std::max(sw, sh);
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dw = std::max(1, (int)(sw * s));
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dh = std::max(1, (int)(sh * s));
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}
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std::vector<unsigned char> small((size_t)dw * dh * 4);
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for (int y = 0; y < dh; y++) {
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int sy0 = y * sh / dh, sy1 = std::max(sy0 + 1, (y + 1) * sh / dh);
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for (int x = 0; x < dw; x++) {
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int sx0 = x * sw / dw, sx1 = std::max(sx0 + 1, (x + 1) * sw / dw);
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uint32_t r=0,g=0,b=0,a=0,n=0;
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for (int yy = sy0; yy < sy1; yy++)
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for (int xx = sx0; xx < sx1; xx++) {
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const unsigned char* p = raw + ((size_t)yy * sw + xx) * 4;
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r+=p[0]; g+=p[1]; b+=p[2]; a+=p[3]; ++n;
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}
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unsigned char* d = small.data() + ((size_t)y * dw + x) * 4;
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d[0]=(unsigned char)(r/n); d[1]=(unsigned char)(g/n); d[2]=(unsigned char)(b/n); d[3]=(unsigned char)(a/n);
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}
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}
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if (util::CreateRawTexture(small.data(), dw, dh, false, &th.tex)) { th.w = dw; th.h = dh; }
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}
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if (raw) util::FreeRawPixels(raw);
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auto& slot = (s_thumbs[absPath] = th);
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return &slot;
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}
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static void clearThumbs() {
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for (auto& kv : s_thumbs) if (kv.second.tex) util::DestroyTexture(kv.second.tex);
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s_thumbs.clear();
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}
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static void navigate(const std::string& dir) {
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namespace fs = std::filesystem;
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std::error_code ec;
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fs::path p(dir);
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if (!fs::is_directory(p, ec)) return;
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clearThumbs(); // thumbnails are per-directory
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fs::path abs = fs::absolute(p, ec);
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s_dir = ec ? dir : abs.lexically_normal().string();
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s_subdirs.clear();
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s_images.clear();
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fs::directory_iterator it(p, ec), end;
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int guard = 0;
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for (; !ec && it != end && guard < 8000; it.increment(ec), ++guard) {
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std::error_code fec;
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std::string name = it->path().filename().string();
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if (name.empty() || name[0] == '.') continue; // skip hidden/dotfiles
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if (it->is_directory(fec)) s_subdirs.push_back(name);
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else if (it->is_regular_file(fec) && isImageName(name)) s_images.push_back(name);
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}
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auto ci = [](const std::string& a, const std::string& b){
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return std::lexicographical_compare(a.begin(), a.end(), b.begin(), b.end(),
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[](char x, char y){ return std::tolower((unsigned char)x) < std::tolower((unsigned char)y); });
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};
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std::sort(s_subdirs.begin(), s_subdirs.end(), ci);
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std::sort(s_images.begin(), s_images.end(), ci);
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}
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static constexpr int kThumbPx = 128; // max thumbnail dimension (downscaled)
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static constexpr int kLoadsPerFrame = 6; // decode budget per frame (spreads a big folder over frames)
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|
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static inline bool s_open = false;
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static inline int s_loadedThisFrame = 0;
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static inline std::string s_dir;
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static inline std::string s_selected;
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static inline std::vector<std::string> s_subdirs;
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static inline std::vector<std::string> s_images;
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static inline std::unordered_map<std::string, Thumb> s_thumbs;
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static inline std::function<void(const std::string&)> s_onPick;
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};
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} // namespace ui
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} // namespace dragonx
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