~9,988 lines of header-only UI code that no compiled translation unit reached,
verified by transitive include-reachability from every .cpp plus a symbol sweep
(all 28 component classes — Snackbar, Ripple, NavDrawerSpec, TabBarSpec,
TransitionManager, … — had zero references in live code):
- src/ui/material/ component library: the material.h umbrella, components/*
(app_bar, cards, chips, dialogs, inputs, lists, nav_drawer, progress, slider,
snackbar, tabs, text_fields), and the animation system (elevation, motion,
ripple, transitions, app_layout) — 19 headers. Kept the live helpers the app
actually uses directly: color_theme, colors, type/typography, draw_helpers,
layout, project_icons, and components/buttons (included by mining_tab).
- src/ui/screens/ layer: main_layout, home_screen, send_screen, etc. — the
original screen stack and the only consumer of the dead component library.
The live UI runs through ui/windows/ (34 .cpp) + ui/pages/.
- src/embedded/resources.h: a superseded dragonx::embedded::Resources duplicate;
the app uses src/resources/embedded_resources.h.
None were in CMakeLists or included by live code, so the build is unaffected.
Both variants build; full test suite passes; source-hygiene check clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>