Files
ObsidianDragon/src/ui/windows/mining_controls.cpp
T
DanSandClaude Opus 4.8 8fe20f6385 feat(mining): persistent start/stop error caption + timeout-aware pool status
- A mining start/stop/pool failure now sets a persistent App::mining_last_error_
  (cleared on the next attempt), rendered as a red caption with "Press Mine to
  try again" below the Mine button (plus a Dismiss, and a Windows-Defender
  "How to fix" on an AV block), so a crashed/blocked/failed miner is no longer
  just a button that "did nothing" once its toast faded. Two more hardcoded
  English strings (pool-payout-invalid, AV-blocked) moved to i18n.
- Pool connection status is now a persistent "Status" row in the pool stats
  card (PoolMiningState.running_since / last_error): it flips from "Connecting…"
  to "Can't reach pool — check the URL" after a 30s timeout instead of sitting
  on red forever, and no longer vanishes once logs arrive. The old transient
  banner in mining_tab.cpp was removed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-10-18 12:09:49 -05:00

1023 lines
59 KiB
C++

// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#include "mining_controls.h"
#include "mining_tab_helpers.h"
#include "mining_benchmark.h"
#include "xmrig_download_dialog.h"
#include "../../app.h"
#include "../../config/version.h"
#include "../../config/settings.h"
#include "../../util/i18n.h"
#include "../../util/platform.h"
#include "../../util/address_validation.h" // isValidRecipientAddress — payout validation (M-01)
#include "../schema/ui_schema.h"
#include "../material/type.h"
#include "../material/draw_helpers.h"
#include "../material/colors.h"
#include "../layout.h"
#include "../notifications.h"
#include "../../embedded/IconsMaterialDesign.h"
#include "imgui.h"
#include "imgui_internal.h"
#include <algorithm>
#include <cmath>
#include <cstdio>
#include <string>
#include <vector>
#include <cstdlib> // std::atoi (xmrig version compare)
namespace dragonx {
namespace ui {
using namespace material;
void RenderMiningControls(App* app, const WalletState& state, const MiningInfo& mining,
ImDrawList* dl, ImFont* capFont, ImFont* sub1, ImFont* ovFont,
float dp, float hs, float vs, float gap, float pad, float availWidth,
const GlassPanelSpec& glassSpec, float controlsBudgetH,
int max_threads, bool isMiningActive, bool poolMode,
const char* poolWorker, const std::string& xmrigLatestTag,
ThreadBenchmark& benchmark, int& selectedThreads,
bool& dragActive, int& dragAnchorThread)
{
// Aliases so the moved body keeps its original identifiers verbatim. Mutated state is a
// reference to the real static; read-only state is a const copy/ref.
const bool s_pool_mode = poolMode;
const char* const s_pool_worker = poolWorker;
const std::string& s_xmrig_latest_tag = xmrigLatestTag;
ThreadBenchmark& s_benchmark = benchmark;
int& s_selected_threads = selectedThreads;
bool& s_drag_active = dragActive;
int& s_drag_anchor_thread = dragAnchorThread;
char buf[128];
float miningBtnGap = gap;
float miningBtnMaxW = availWidth * schema::UI().drawElement("tabs.mining", "btn-max-width-ratio").size;
// Thread-count tiles at an adaptive step (multiples of 1/2/4/8, chosen by core count) plus 1 and the
// max, so the tile row stays bounded (~<=24 tiles) instead of one tile per thread — a 192-thread
// EPYC would otherwise overflow the card. Exact in-between counts are settable via the input box.
int tileStep = 1;
if (max_threads > 96) tileStep = 8;
else if (max_threads > 48) tileStep = 4;
else if (max_threads > 24) tileStep = 2;
std::vector<int> threadOptions;
threadOptions.push_back(1);
for (int v = tileStep; v < max_threads; v += tileStep)
if (v > 1) threadOptions.push_back(v);
if (max_threads > 1 && threadOptions.back() != max_threads) threadOptions.push_back(max_threads);
const int nOpts = (int)threadOptions.size();
// Custom drawlist hit-tests (the thread tiles + the Mine button) bypass ImGui's popup input capture,
// so a click on an open dropdown (saved pools / payout addresses) would ALSO fire them. Gate on this
// so clicking the dropdown's X (or a row) doesn't bleed through to the tiles/Mine button.
const bool anyPopupOpen = ImGui::IsPopupOpen("", ImGuiPopupFlags_AnyPopupId | ImGuiPopupFlags_AnyPopupLevel);
// --- Compute thread grid layout based on controls card width ---
// Estimate controlsW first to compute cols correctly
// The Mine button is square (= card height, which scales with DPI), so the width we
// reserve for it here must scale too — a RAW clamp under-reserves at >100% scaling, which
// over-estimates the grid width and lets the thread cells overflow the card (e.g. at 150%).
float estControlsW = availWidth - std::min(schema::UI().drawElement("tabs.mining", "button-max-width-clamp").size * dp, miningBtnMaxW) - miningBtnGap;
float innerW = estControlsW - pad * 2;
float cellSz = std::clamp(schema::UI().drawElement("tabs.mining", "cell-size").size * vs, schema::UI().drawElement("tabs.mining", "cell-min-size").size * dp, schema::UI().drawElement("tabs.mining", "cell-max-size").sizeOr(42.0f) * dp);
float cellGap = std::max(schema::UI().drawElement("tabs.mining", "cell-gap-min").size, cellSz * schema::UI().drawElement("tabs.mining", "cell-gap-ratio").size);
int cols = std::max(1, std::min(nOpts, (int)(innerW / (cellSz + cellGap))));
int rows = (nOpts + cols - 1) / cols;
float gridW = cols * cellSz + (cols - 1) * cellGap;
float gridH = rows * cellSz + (rows - 1) * cellGap;
// Card sections: header(label+info+RAM inline) | grid
float headerH = capFont->LegacySize + Layout::spacingXs();
float secGap = Layout::spacingLg();
// Card height from actual content, capped by proportional budget
float cardH = pad + headerH + secGap + gridH + pad;
cardH = std::clamp(cardH, schema::UI().drawElement("tabs.mining", "control-card-min-height").size, controlsBudgetH);
// Mining button — sized to match card height (square)
float miningBtnSz = cardH;
if (miningBtnSz + miningBtnGap > miningBtnMaxW)
miningBtnSz = miningBtnMaxW;
float controlsW = availWidth - miningBtnSz - miningBtnGap;
ImVec2 cardMin = ImGui::GetCursorScreenPos();
ImVec2 cardMax(cardMin.x + controlsW, cardMin.y + cardH);
DrawGlassPanel(dl, cardMin, cardMax, glassSpec);
float curY = cardMin.y + pad;
// --- Header row: "THREADS 4 / 16" + RAM est + active indicator ---
{
ImVec2 labelPos(cardMin.x + pad, curY);
dl->AddText(ovFont, ovFont->LegacySize, labelPos, OnSurfaceMedium(), TR("mining_threads"));
float labelW = ovFont->CalcTextSizeA(ovFont->LegacySize, FLT_MAX, 0, TR("mining_threads")).x;
snprintf(buf, sizeof(buf), " %d / %d", s_selected_threads, max_threads);
ImVec2 countPos(labelPos.x + labelW, curY);
dl->AddText(sub1, sub1->LegacySize, countPos, OnSurface(), buf);
// RAM estimate inline (after thread count)
// Model matches DragonX RandomX: shared ~2080MB dataset + ~256MB cache (allocated once),
// plus ~2MB scratchpad per mining thread VM.
{
float countW = sub1->CalcTextSizeA(sub1->LegacySize, FLT_MAX, 0, buf).x;
double ram_estimate_mb = schema::UI().drawElement("business", "ram-base-mb").size
+ schema::UI().drawElement("business", "ram-dataset-mb").size
+ schema::UI().drawElement("business", "ram-cache-mb").size
+ s_selected_threads * schema::UI().drawElement("business", "ram-per-thread-mb").size;
double ram_estimate_gb = ram_estimate_mb / 1024.0;
snprintf(buf, sizeof(buf), " RAM ~%.1fGB", ram_estimate_gb);
dl->AddText(capFont, capFont->LegacySize,
ImVec2(countPos.x + countW, curY + (sub1->LegacySize - capFont->LegacySize) * 0.5f),
OnSurfaceDisabled(), buf);
}
// Centered, top-aligned thread-count stepper: [-] centered editable number [+]. Lets a
// high-core CPU pick an EXACT count that isn't one of the tiles. The input commits on Enter
// (not per keystroke) so it doesn't restart the miner while the user is still typing.
{
auto applyThreads = [&](int tc) {
tc = std::clamp(tc, 1, max_threads);
if (tc == s_selected_threads) return;
if (s_benchmark.active()) return; // the benchmark owns the thread count while it runs (as the grid)
s_selected_threads = tc; // shown at once; the App applies it ~0.5 s after the last change
app->selectMiningThreads(tc);
};
ImFont* stepFont = Type().iconSmall();
// Match the -/+ button height to the InputInt's actual frame height (GetFrameHeight ==
// fontSize + 2*FramePadding.y, evaluated with the same font/style the input renders with,
// since nothing pushes a font between here and the InputInt below). This keeps the buttons
// the SAME height as the number box and top-aligned with it at sy — previously fieldH was
// capFont+6px, shorter than the box, so they sat misaligned.
const float fieldH = ImGui::GetFrameHeight();
const float sideW = fieldH; // square -/+ buttons
const float fieldW = 46.0f * dp;
const float g = 2.0f * dp;
const float totalW = sideW + g + fieldW + g + sideW;
float sx = cardMin.x + (controlsW - totalW) * 0.5f;
const float sy = curY;
ImVec2 savedCur = ImGui::GetCursorScreenPos();
// -/+ buttons drawn in the same style as the thread tiles (rounded rect + border + centered
// glyph, same fill/border/rounding). Hit-tested with a real InvisibleButton so they stay
// popup-safe.
const float stepRound = schema::UI().drawElement("tabs.mining", "cell-rounding").size;
// atBound: the stepper can't move further (already at 1 for "-" or max for "+"). When
// at the bound the control is a no-op, so render it disabled: dim glyph/border, no hand
// cursor, no tooltip — and swallow the click so it reads as inert.
auto rectStepBtn = [&](const char* id, const char* glyph, float x, const char* tip, bool atBound) -> bool {
ImGui::SetCursorScreenPos(ImVec2(x, sy));
ImGui::InvisibleButton(id, ImVec2(sideW, fieldH));
const bool hov = ImGui::IsItemHovered() && !atBound;
const bool clk = ImGui::IsItemClicked() && !atBound;
const ImVec2 mn(x, sy), mx(x + sideW, sy + fieldH);
dl->AddRectFilled(mn, mx, hov ? WithAlpha(OnSurface(), 25) : WithAlpha(OnSurface(), 8), stepRound);
dl->AddRect(mn, mx, WithAlpha(OnSurface(), atBound ? 15 : (hov ? 80 : 35)), stepRound);
const ImVec2 gsz = stepFont->CalcTextSizeA(stepFont->LegacySize, FLT_MAX, 0, glyph);
dl->AddText(stepFont, stepFont->LegacySize,
ImVec2(x + (sideW - gsz.x) * 0.5f, sy + (fieldH - gsz.y) * 0.5f),
WithAlpha(OnSurface(), atBound ? 30 : (hov ? 160 : 80)), glyph);
if (hov) {
ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
if (tip && tip[0]) material::Tooltip("%s", tip);
}
return clk;
};
// "-" button (disabled at 1 thread)
if (rectStepBtn("##ThreadMinus", ICON_MD_REMOVE, sx, TR("mining_threads_minus_tooltip"),
s_selected_threads <= 1 || s_benchmark.active()))
applyThreads(s_selected_threads - 1);
sx += sideW + g;
// Centered editable number: symmetric FramePadding pushes the digits to the field centre.
char tb[8]; snprintf(tb, sizeof(tb), "%d", s_selected_threads);
float basePad = ImGui::GetStyle().FramePadding.x;
float txtW = ImGui::CalcTextSize(tb).x;
float centerPad = std::max(basePad, (fieldW - txtW) * 0.5f);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(centerPad, ImGui::GetStyle().FramePadding.y));
ImGui::SetCursorScreenPos(ImVec2(sx, sy));
ImGui::SetNextItemWidth(fieldW);
int tc = s_selected_threads;
const bool benchLocked = s_benchmark.active(); // read-only while the benchmark runs (as -/+)
ImGui::BeginDisabled(benchLocked);
if (ImGui::InputInt("##ThreadCountInput", &tc, 0, 0, ImGuiInputTextFlags_EnterReturnsTrue))
applyThreads(tc);
if (ImGui::IsItemHovered()) material::Tooltip("%s", TR("mining_threads_input_tooltip"));
ImGui::EndDisabled();
ImGui::PopStyleVar();
sx += fieldW + g;
// "+" button (disabled at max_threads)
if (rectStepBtn("##ThreadPlus", ICON_MD_ADD, sx, TR("mining_threads_plus_tooltip"),
s_selected_threads >= max_threads || s_benchmark.active()))
applyThreads(s_selected_threads + 1);
ImGui::SetCursorScreenPos(savedCur);
}
// Idle mining toggle (top-right corner of card)
float idleRightEdge = cardMax.x - pad;
{
bool idleOn = app->settings()->getMineWhenIdle();
bool threadScaling = app->settings()->getIdleThreadScaling();
ImFont* icoFont = Type().iconSmall();
const char* idleIcon = ICON_MD_SCHEDULE;
float icoH = icoFont->LegacySize;
float btnSz = icoH + 8.0f * dp;
float btnX = idleRightEdge - btnSz;
float btnY = curY + (headerH - btnSz) * 0.5f;
// Idle toggle: active pill + state-colored glyph (cursor saved/restored at block end).
material::IconButtonStyle st;
st.color = idleOn ? Primary() : OnSurfaceDisabled();
st.restBg = idleOn ? WithAlpha(Primary(), 60) : 0;
st.tooltip = idleOn ? TR("mining_idle_on_tooltip") : TR("mining_idle_off_tooltip");
ImVec2 savedCur = ImGui::GetCursorScreenPos();
ImGui::SetCursorScreenPos(ImVec2(btnX, btnY));
if (material::IconButton("##IdleMining", idleIcon, icoFont, ImVec2(btnSz, btnSz), st)) {
app->settings()->setMineWhenIdle(!idleOn);
app->settings()->save();
}
idleRightEdge = btnX - 4.0f * dp;
// Thread scaling mode toggle (to the left of idle icon, shown when idle is on)
if (idleOn) {
const char* scaleIcon = threadScaling ? ICON_MD_TUNE : ICON_MD_POWER_SETTINGS_NEW;
float sBtnX = idleRightEdge - btnSz;
float sBtnY = btnY;
material::IconButtonStyle st;
st.color = threadScaling ? Primary() : OnSurfaceMedium();
st.restBg = threadScaling ? WithAlpha(Primary(), 40) : 0;
st.tooltip = threadScaling ? TR("mining_idle_scale_on_tooltip")
: TR("mining_idle_scale_off_tooltip");
ImGui::SetCursorScreenPos(ImVec2(sBtnX, sBtnY));
if (material::IconButton("##IdleScaleMode", scaleIcon, icoFont, ImVec2(btnSz, btnSz), st)) {
app->settings()->setIdleThreadScaling(!threadScaling);
app->settings()->save();
}
idleRightEdge = sBtnX - 4.0f * dp;
}
// GPU-aware idle toggle (to the left, when idle is on)
// When ON (default): GPU utilization >= 10% counts as "not idle"
// When OFF: unrestricted mode, only keyboard/mouse input matters
if (idleOn) {
bool gpuAware = app->settings()->getIdleGpuAware();
float gBtnX = idleRightEdge - btnSz;
float gBtnY = btnY;
material::IconButtonStyle st;
st.color = gpuAware ? Primary() : OnSurfaceDisabled();
st.restBg = gpuAware ? WithAlpha(Primary(), 40) : 0;
st.tooltip = gpuAware ? TR("mining_idle_gpu_on_tooltip")
: TR("mining_idle_gpu_off_tooltip");
ImGui::SetCursorScreenPos(ImVec2(gBtnX, gBtnY));
if (material::IconButton("##IdleGpuAware", ICON_MD_MONITOR, icoFont, ImVec2(btnSz, btnSz), st)) {
app->settings()->setIdleGpuAware(!gpuAware);
app->settings()->save();
}
idleRightEdge = gBtnX - 4.0f * dp;
}
// Idle delay combo renderer (shared by the non-scaling and thread-scaling
// branches below). Draws right-aligned at idleRightEdge and advances it.
auto renderIdleDelayCombo = [&](const char* comboId) {
struct DelayOption { int seconds; const char* label; };
static const DelayOption delays[] = {
{30, "30s"}, {60, "1m"}, {120, "2m"}, {300, "5m"}, {600, "10m"}
};
int curDelay = app->settings()->getMineIdleDelay();
const char* previewLabel = "2m";
for (const auto& d : delays) {
if (d.seconds == curDelay) { previewLabel = d.label; break; }
}
float comboW = schema::UI().drawElement("components.settings-page", "idle-combo-width").sizeOr(64.0f) * dp;
float comboX = idleRightEdge - comboW;
float comboY = curY + (headerH - ImGui::GetFrameHeight()) * 0.5f;
ImGui::SetCursorScreenPos(ImVec2(comboX, comboY));
ImGui::SetNextItemWidth(comboW);
if (ImGui::BeginCombo(comboId, previewLabel, ImGuiComboFlags_NoArrowButton)) {
for (const auto& d : delays) {
bool selected = (d.seconds == curDelay);
if (ImGui::Selectable(d.label, selected)) {
app->settings()->setMineIdleDelay(d.seconds);
app->settings()->save();
}
if (selected) ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
if (ImGui::IsItemHovered())
material::Tooltip("%s", TR("tt_idle_delay"));
idleRightEdge = comboX - 4.0f * dp;
};
// Idle delay combo (to the left, when idle is enabled and NOT in thread scaling mode)
if (idleOn && !threadScaling) {
renderIdleDelayCombo("##IdleDelay");
}
// Thread scaling controls: idle delay + active threads / idle threads combos
if (idleOn && threadScaling) {
int hwThreads = std::max(1, (int)std::thread::hardware_concurrency());
// Idle delay combo
renderIdleDelayCombo("##IdleDelayScale");
// Idle threads combo (threads when system is idle)
{
int curVal = app->settings()->getIdleThreadsIdle();
if (curVal <= 0) curVal = hwThreads;
char previewBuf[16];
snprintf(previewBuf, sizeof(previewBuf), "%d", curVal);
float comboW = schema::UI().drawElement("components.settings-page", "idle-combo-width").sizeOr(64.0f) * dp;
float comboX = idleRightEdge - comboW;
float comboY = curY + (headerH - ImGui::GetFrameHeight()) * 0.5f;
ImGui::SetCursorScreenPos(ImVec2(comboX, comboY));
ImGui::SetNextItemWidth(comboW);
if (ImGui::BeginCombo("##IdleThreadsIdle", previewBuf, ImGuiComboFlags_NoArrowButton)) {
for (int t = 1; t <= hwThreads; t++) {
char lbl[16];
snprintf(lbl, sizeof(lbl), "%d", t);
bool selected = (t == curVal);
if (ImGui::Selectable(lbl, selected)) {
app->settings()->setIdleThreadsIdle(t);
app->settings()->save();
}
if (selected) ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
if (ImGui::IsItemHovered())
material::Tooltip("%s", TR("mining_idle_threads_idle_tooltip"));
idleRightEdge = comboX - 4.0f * dp;
}
// Separator arrow icon
{
const char* arrowIcon = ICON_MD_ARROW_BACK;
ImVec2 arrSz = icoFont->CalcTextSizeA(icoFont->LegacySize, FLT_MAX, 0, arrowIcon);
float arrX = idleRightEdge - arrSz.x;
float arrY = curY + (headerH - arrSz.y) * 0.5f;
dl->AddText(icoFont, icoFont->LegacySize, ImVec2(arrX, arrY), OnSurfaceDisabled(), arrowIcon);
idleRightEdge = arrX - 4.0f * dp;
}
// Active threads combo (threads when user is active)
{
int curVal = app->settings()->getIdleThreadsActive();
if (curVal <= 0) curVal = std::max(1, hwThreads / 2);
char previewBuf[16];
snprintf(previewBuf, sizeof(previewBuf), "%d", curVal);
float comboW = schema::UI().drawElement("components.settings-page", "idle-combo-width").sizeOr(64.0f) * dp;
float comboX = idleRightEdge - comboW;
float comboY = curY + (headerH - ImGui::GetFrameHeight()) * 0.5f;
ImGui::SetCursorScreenPos(ImVec2(comboX, comboY));
ImGui::SetNextItemWidth(comboW);
if (ImGui::BeginCombo("##IdleThreadsActive", previewBuf, ImGuiComboFlags_NoArrowButton)) {
for (int t = 1; t <= hwThreads; t++) {
char lbl[16];
snprintf(lbl, sizeof(lbl), "%d", t);
bool selected = (t == curVal);
if (ImGui::Selectable(lbl, selected)) {
app->settings()->setIdleThreadsActive(t);
app->settings()->save();
}
if (selected) ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
if (ImGui::IsItemHovered())
material::Tooltip("%s", TR("mining_idle_threads_active_tooltip"));
idleRightEdge = comboX - 4.0f * dp;
}
}
ImGui::SetCursorScreenPos(savedCur);
}
// --- Thread Benchmark button / progress (left of idle toggle) ---
{
ImVec2 benchSavedCur = ImGui::GetCursorScreenPos();
bool benchRunning = s_benchmark.phase != ThreadBenchmark::Phase::Idle &&
s_benchmark.phase != ThreadBenchmark::Phase::Done;
bool benchDone = s_benchmark.phase == ThreadBenchmark::Phase::Done;
ImFont* icoFont = Type().iconSmall();
if (benchRunning) {
// Show progress bar + current test info
float barW = std::min(180.0f * hs, idleRightEdge - (cardMin.x + pad) - 10.0f * dp);
float barH = 4.0f * dp;
float barX = idleRightEdge - barW;
float barY = curY + headerH - barH - 2.0f * dp;
// Progress bar track
dl->AddRectFilled(ImVec2(barX, barY), ImVec2(barX + barW, barY + barH),
WithAlpha(OnSurface(), 30), barH * 0.5f);
// Progress bar fill
float pct = s_benchmark.progress();
dl->AddRectFilled(ImVec2(barX, barY), ImVec2(barX + barW * pct, barY + barH),
Primary(), barH * 0.5f);
// Status text above bar
int ct = s_benchmark.current_index < (int)s_benchmark.candidates.size()
? s_benchmark.candidates[s_benchmark.current_index] : 0;
// Estimated remaining time (uses observed warmup for better accuracy)
int remaining_tests = (int)s_benchmark.candidates.size() - s_benchmark.current_index;
float elapsed_in_phase = s_benchmark.phase_timer;
float phase_total;
if (s_benchmark.phase == ThreadBenchmark::Phase::WarmingUp)
phase_total = s_benchmark.avgWarmupSecs(); // adaptive estimate
else if (s_benchmark.phase == ThreadBenchmark::Phase::CoolingDown)
phase_total = ThreadBenchmark::COOLDOWN_SECS;
else
phase_total = ThreadBenchmark::MEASURE_SECS;
float remaining_in_current = std::max(0.0f, phase_total - elapsed_in_phase);
// Remaining tests after current each need warmup + measure + cooldown
float est_secs = remaining_in_current
+ (remaining_tests - 1) * (s_benchmark.avgWarmupSecs() + ThreadBenchmark::MEASURE_SECS + ThreadBenchmark::COOLDOWN_SECS);
int est_min = (int)(est_secs / 60.0f);
int est_sec = (int)est_secs % 60;
const char* phase_label;
if (s_benchmark.phase == ThreadBenchmark::Phase::CoolingDown)
phase_label = TR("mining_benchmark_cooling");
else if (s_benchmark.phase == ThreadBenchmark::Phase::WarmingUp
&& s_benchmark.phase_timer >= ThreadBenchmark::MIN_WARMUP_SECS)
phase_label = TR("mining_benchmark_stabilizing");
else
phase_label = TR("mining_benchmark_testing");
if (est_min > 0)
snprintf(buf, sizeof(buf), "%s %d/%d (%dt) ~%dm%ds",
phase_label,
s_benchmark.current_index + 1,
(int)s_benchmark.candidates.size(), ct, est_min, est_sec);
else
snprintf(buf, sizeof(buf), "%s %d/%d (%dt) ~%ds",
phase_label,
s_benchmark.current_index + 1,
(int)s_benchmark.candidates.size(), ct, est_sec);
ImVec2 txtSz = capFont->CalcTextSizeA(capFont->LegacySize, FLT_MAX, 0, buf);
dl->AddText(capFont, capFont->LegacySize,
ImVec2(barX + (barW - txtSz.x) * 0.5f, barY - txtSz.y - 2.0f * dp),
OnSurfaceMedium(), buf);
// Cancel button (small X)
float cancelSz = icoFont->LegacySize + 4.0f * dp;
float cancelX = barX - cancelSz - 4.0f * dp;
float cancelY = curY + (headerH - cancelSz) * 0.5f;
ImGui::SetCursorScreenPos(ImVec2(cancelX, cancelY));
ImGui::InvisibleButton("##BenchCancel", ImVec2(cancelSz, cancelSz));
if (ImGui::IsItemClicked()) {
app->stopPoolMining();
if (s_benchmark.was_pool_running)
app->startPoolMining(s_benchmark.prev_threads);
s_benchmark.reset();
}
if (ImGui::IsItemHovered()) {
ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
material::Tooltip("%s", TR("mining_benchmark_cancel"));
}
const char* cancelIcon = ICON_MD_CLOSE;
ImVec2 cIcoSz = icoFont->CalcTextSizeA(icoFont->LegacySize, FLT_MAX, 0, cancelIcon);
dl->AddText(icoFont, icoFont->LegacySize,
ImVec2(cancelX + (cancelSz - cIcoSz.x) * 0.5f,
cancelY + (cancelSz - cIcoSz.y) * 0.5f),
OnSurfaceMedium(), cancelIcon);
idleRightEdge = cancelX - 4.0f * dp;
} else if (benchDone && s_benchmark.optimal_threads > 0) {
// Show result briefly, then reset on next click
snprintf(buf, sizeof(buf), "%s: %dt (%.1f H/s)",
TR("mining_benchmark_result"),
s_benchmark.optimal_threads, s_benchmark.optimal_hashrate);
ImVec2 txtSz = capFont->CalcTextSizeA(capFont->LegacySize, FLT_MAX, 0, buf);
float txtX = idleRightEdge - txtSz.x;
dl->AddText(capFont, capFont->LegacySize,
ImVec2(txtX, curY + (headerH - txtSz.y) * 0.5f),
WithAlpha(Success(), 220), buf);
// Dismiss button
float dismissSz = icoFont->LegacySize + 4.0f * dp;
float dismissX = txtX - dismissSz - 4.0f * dp;
float dismissY = curY + (headerH - dismissSz) * 0.5f;
ImGui::SetCursorScreenPos(ImVec2(dismissX, dismissY));
ImGui::InvisibleButton("##BenchDismiss", ImVec2(dismissSz, dismissSz));
if (ImGui::IsItemClicked())
s_benchmark.reset();
if (ImGui::IsItemHovered()) {
ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
material::Tooltip("%s", TR("mining_benchmark_dismiss"));
}
const char* okIcon = ICON_MD_CHECK;
ImVec2 oIcoSz = icoFont->CalcTextSizeA(icoFont->LegacySize, FLT_MAX, 0, okIcon);
dl->AddText(icoFont, icoFont->LegacySize,
ImVec2(dismissX + (dismissSz - oIcoSz.x) * 0.5f,
dismissY + (dismissSz - oIcoSz.y) * 0.5f),
WithAlpha(Success(), 200), okIcon);
idleRightEdge = dismissX - 4.0f * dp;
} else if (s_pool_mode) {
// Show benchmark button (only in pool mode)
float btnSz = icoFont->LegacySize + 8.0f * dp;
float btnX = idleRightEdge - btnSz;
float btnY = curY + (headerH - btnSz) * 0.5f;
material::IconButtonStyle st;
st.color = OnSurfaceMedium();
st.hoverBg = StateHover();
st.tooltip = TR("mining_benchmark_tooltip");
ImGui::SetCursorScreenPos(ImVec2(btnX, btnY));
if (material::IconButton("##BenchStart", ICON_MD_SPEED, icoFont, ImVec2(btnSz, btnSz), st)) {
// Require a wallet address for pool mining
std::string worker(s_pool_worker);
if (!worker.empty()) {
static bool s_benchConfirm = false;
if (!s_benchConfirm) {
// First click: build candidates so we can estimate the total duration, then
// require a confirming click (the benchmark interrupts mining and runs a while).
s_benchmark.reset();
s_benchmark.buildCandidates(max_threads);
s_benchConfirm = true;
char msg[128];
snprintf(msg, sizeof(msg),
TR("grpc_benchmark_takes_secs"),
(int)(s_benchmark.totalEstimatedSecs() + 0.5f));
Notifications::instance().warning(msg);
} else {
// Second click: start (candidates already built above).
s_benchConfirm = false;
s_benchmark.was_pool_running = state.pool_mining.xmrig_running;
s_benchmark.prev_threads = s_selected_threads;
s_benchmark.phase = ThreadBenchmark::Phase::Starting;
if (mining.generate)
app->stopMining();
}
}
}
idleRightEdge = btnX - 4.0f * dp;
}
// --- Miner update: "Update <latest>" button + current version (left of benchmark) ---
if (s_pool_mode && !benchRunning) {
// "Current" prefers the live version reported by the running miner (so a
// bundled miner with no persisted release tag still shows a version).
// Remembered for the session so it persists after the miner stops; falls
// back to the persisted release tag (set by the updater), else "none".
static std::string s_live_miner_ver;
if (!state.pool_mining.version.empty())
s_live_miner_ver = state.pool_mining.version;
// Live running version → detected installed version (before mining) →
// persisted release tag (updater) → "none".
std::string curVer = s_live_miner_ver;
if (curVer.empty()) curVer = app->poolMiningInstalledVersion();
if (curVer.empty()) curVer = app->settings()->getXmrigVersion();
// No miner installed at all → pool mining can't run. Make this a prominent
// "Download miner" call-to-action instead of a subtle grey "Update" pill.
const bool minerMissing = curVer.empty();
// Version state: subtle GREEN + "xmrig releases" when up to date, subtle ORANGE +
// "Update <latest>" when an update is available, neutral when either version is unknown.
auto verNum = [](std::string s) -> std::vector<int> {
if (!s.empty() && (s[0] == 'v' || s[0] == 'V')) s.erase(0, 1);
s = s.substr(0, s.find('-')); // drop any -build suffix
std::vector<int> v; size_t p = 0;
while (p <= s.size()) {
size_t q = s.find('.', p);
v.push_back(std::atoi(s.substr(p, q == std::string::npos ? std::string::npos : q - p).c_str()));
if (q == std::string::npos) break;
p = q + 1;
}
return v;
};
const bool verKnown = !curVer.empty() && !s_xmrig_latest_tag.empty();
bool upToDate = false;
if (verKnown) {
auto a = verNum(curVer), b = verNum(s_xmrig_latest_tag);
int cmp = 0;
for (size_t i = 0; i < std::max(a.size(), b.size()) && cmp == 0; ++i) {
int x = i < a.size() ? a[i] : 0, y = i < b.size() ? b[i] : 0;
if (x != y) cmp = x < y ? -1 : 1;
}
upToDate = (cmp >= 0); // installed >= latest
}
const bool outdated = verKnown && !upToDate;
const ImU32 subtleGreen = IM_COL32(120, 190, 130, 255);
const ImU32 subtleOrange = IM_COL32(214, 158, 74, 255);
char xbtn[64];
if (minerMissing)
snprintf(xbtn, sizeof(xbtn), "%s", TR("xmrig_download_miner"));
else if (upToDate)
snprintf(xbtn, sizeof(xbtn), "%s", TR("xmrig_releases"));
else if (!s_xmrig_latest_tag.empty())
snprintf(xbtn, sizeof(xbtn), "%s %s", TR("xmrig_update_short"), s_xmrig_latest_tag.c_str());
else
snprintf(xbtn, sizeof(xbtn), "%s", TR("xmrig_update_button"));
const bool minerBusy = state.pool_mining.xmrig_running;
ImVec2 xlblSz = capFont->CalcTextSizeA(capFont->LegacySize, FLT_MAX, 0, xbtn);
float xpadX = 8.0f * dp;
float xbtnW = xlblSz.x + xpadX * 2.0f;
float xbtnH = capFont->LegacySize + 6.0f * dp;
float xbtnX = idleRightEdge - xbtnW;
float xbtnY = curY + (headerH - xbtnH) * 0.5f;
ImGui::SetCursorScreenPos(ImVec2(xbtnX, xbtnY));
ImGui::InvisibleButton("##XmrigUpdateBtn", ImVec2(xbtnW, xbtnH));
bool xhov = ImGui::IsItemHovered();
bool xclk = ImGui::IsItemClicked();
ImU32 xpill = minerBusy ? WithAlpha(OnSurface(), 12)
: (minerMissing ? WithAlpha(Primary(), xhov ? 70 : 45)
: (xhov ? StateHover() : WithAlpha(OnSurface(), 28)));
dl->AddRectFilled(ImVec2(xbtnX, xbtnY), ImVec2(xbtnX + xbtnW, xbtnY + xbtnH),
xpill, xbtnH * 0.3f);
dl->AddText(capFont, capFont->LegacySize,
ImVec2(xbtnX + xpadX, xbtnY + (xbtnH - xlblSz.y) * 0.5f),
minerBusy ? OnSurfaceDisabled()
: (minerMissing ? Primary()
: (upToDate ? subtleGreen : outdated ? subtleOrange : OnSurfaceMedium())),
xbtn);
if (xhov) {
ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
material::Tooltip("%s", minerBusy ? TR("xmrig_stop_mining_first")
: (minerMissing ? TR("xmrig_download_miner_tip")
: TR("xmrig_update_title")));
}
if (xclk && !minerBusy) XmrigDownloadDialog::show(app);
// Current installed version, as text to the LEFT of the button.
char xcur[64];
snprintf(xcur, sizeof(xcur), "%s %s", TR("xmrig_current"),
curVer.empty() ? TR("xmrig_none") : curVer.c_str());
ImVec2 xcurSz = capFont->CalcTextSizeA(capFont->LegacySize, FLT_MAX, 0, xcur);
float xcurX = xbtnX - 6.0f * dp - xcurSz.x;
dl->AddText(capFont, capFont->LegacySize,
ImVec2(xcurX, curY + (headerH - xcurSz.y) * 0.5f),
upToDate ? subtleGreen : outdated ? subtleOrange : OnSurfaceDisabled(), xcur);
idleRightEdge = xcurX - 8.0f * dp;
}
ImGui::SetCursorScreenPos(benchSavedCur);
}
// Active mining indicator (left of idle toggle)
if (mining.generate) {
float pulse = effects::isLowSpecMode()
? schema::UI().drawElement("animations", "pulse-base-normal").size
: schema::UI().drawElement("animations", "pulse-base-normal").size + schema::UI().drawElement("animations", "pulse-amp-normal").size * (float)std::sin((double)ImGui::GetTime() * schema::UI().drawElement("animations", "pulse-speed-normal").size);
ImU32 pulseCol = WithAlpha(Success(), (int)(255 * pulse));
float dotR = schema::UI().drawElement("tabs.mining", "active-dot-radius").size + 2.0f * hs;
dl->AddCircleFilled(ImVec2(idleRightEdge - dotR, curY + dotR + 1 * dp), dotR, pulseCol);
dl->AddText(capFont, capFont->LegacySize,
ImVec2(idleRightEdge - dotR - dotR - 60 * hs, curY),
WithAlpha(Success(), 200), TR("mining_active"));
}
curY += headerH + secGap;
}
// --- Thread Grid (drag-to-select) ---
{
// Center the grid horizontally within the card
float gridX = cardMin.x + pad + (innerW - gridW) * 0.5f;
float gridY = curY;
bool threads_changed = false;
// Track which thread the mouse is currently over (-1 = none)
int hovered_thread = -1;
// First pass: hit-test all cells to find the hovered thread-count option (its value, not index)
for (int i = 0; i < nOpts; i++) {
int row = i / cols;
int col = i % cols;
float cx = gridX + col * (cellSz + cellGap);
float cy = gridY + row * (cellSz + cellGap);
if (material::IsRectHovered(ImVec2(cx, cy), ImVec2(cx + cellSz, cy + cellSz))) {
hovered_thread = threadOptions[i];
break;
}
}
// Show pointer cursor when hovering the thread grid
bool benchActive = s_benchmark.phase != ThreadBenchmark::Phase::Idle &&
s_benchmark.phase != ThreadBenchmark::Phase::Done;
if (hovered_thread > 0 && !benchActive)
ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
// Drag-to-select logic (disabled during benchmark; ignored while a dropdown popup is open)
if (!benchActive && !anyPopupOpen && ImGui::IsMouseClicked(0) && hovered_thread > 0) {
// Begin drag. A click on the tile that is already selected changes nothing (it used to save
// settings and restart the miner).
s_drag_active = true;
s_drag_anchor_thread = hovered_thread;
if (hovered_thread != s_selected_threads) {
s_selected_threads = hovered_thread;
threads_changed = true;
}
}
if (s_drag_active) {
if (ImGui::IsMouseDown(0)) {
if (hovered_thread > 0 && hovered_thread != s_selected_threads) {
// Drag selects up to the hovered thread in either direction
s_selected_threads = hovered_thread;
threads_changed = true;
}
} else {
// Mouse released — end drag
s_drag_active = false;
}
}
// Render cells (one per discrete thread-count option)
for (int i = 0; i < nOpts; i++) {
int row = i / cols;
int col = i % cols;
float cx = gridX + col * (cellSz + cellGap);
float cy = gridY + row * (cellSz + cellGap);
ImVec2 cMin(cx, cy);
ImVec2 cMax(cx + cellSz, cy + cellSz);
int threadNum = threadOptions[i];
bool active = threadNum <= s_selected_threads; // fill-up-to-selected heat metaphor
bool hovered = (threadNum == hovered_thread);
// Determine visual state
float rounding = schema::UI().drawElement("tabs.mining", "cell-rounding").size;
if (active && mining.generate) {
// Mining + active: animated heat glow using theme colors
float t = (float)ImGui::GetTime();
float phase = t * schema::UI().drawElement("animations", "heat-glow-speed").size + i * schema::UI().drawElement("animations", "heat-glow-phase-offset").size;
float glow = effects::isLowSpecMode() ? 0.5f : 0.5f + 0.5f * (float)std::sin(phase);
// Base color from theme (--mining-heat-glow) falling back to Primary
ImU32 heatBase = schema::UI().resolveColor("var(--mining-heat-glow)", Primary());
int baseR = (heatBase >> 0) & 0xFF;
int baseG = (heatBase >> 8) & 0xFF;
int baseB = (heatBase >> 16) & 0xFF;
// Brighten toward white as glow increases
int r = std::min(255, (int)(baseR + (255 - baseR) * 0.3f * glow));
int g = std::min(255, (int)(baseG + (255 - baseG) * 0.3f * glow));
int b = std::min(255, (int)(baseB + (255 - baseB) * 0.3f * glow));
int a = (int)(180 + 60 * glow);
ImU32 fillCol = IM_COL32(r, g, b, a);
dl->AddRectFilled(cMin, cMax, fillCol, rounding);
// Bright border
dl->AddRect(cMin, cMax, WithAlpha(Primary(), (int)(160 + 60 * glow)), rounding, 0, schema::UI().drawElement("tabs.mining", "active-cell-border-thickness").size);
} else if (active) {
// Active but not mining: solid primary fill
ImU32 fillCol = material::WithAlpha(Primary(), hovered ? 220 : 180);
dl->AddRectFilled(cMin, cMax, fillCol, rounding);
dl->AddRect(cMin, cMax, material::WithAlpha(Primary(), 255), rounding, 0, schema::UI().drawElement("tabs.mining", "cell-border-thickness").size);
} else {
// Inactive: dim outline
ImU32 fillCol = hovered
? WithAlpha(OnSurface(), 25)
: WithAlpha(OnSurface(), 8);
dl->AddRectFilled(cMin, cMax, fillCol, rounding);
dl->AddRect(cMin, cMax, WithAlpha(OnSurface(), hovered ? 80 : 35), rounding);
}
// Thread number label (centered)
snprintf(buf, sizeof(buf), "%d", threadNum);
ImVec2 txtSz = capFont->CalcTextSizeA(capFont->LegacySize, FLT_MAX, 0, buf);
ImVec2 txtPos(cx + (cellSz - txtSz.x) * 0.5f, cy + (cellSz - txtSz.y) * 0.5f);
ImU32 txtCol = active ? schema::UI().resolveColor("var(--on-primary)", IM_COL32(255, 255, 255, 230)) : WithAlpha(OnSurface(), 80);
dl->AddText(capFont, capFont->LegacySize, txtPos, txtCol, buf);
}
// Report every change (the header, RAM estimate and tile fill follow s_selected_threads live), but
// let the App apply it: it holds the commit while the mouse is down, so a drag across 16 tiles is
// ONE settings save and at most ONE miner change, on release.
if (threads_changed) app->selectMiningThreads(s_selected_threads);
app->setMiningThreadDragActive(s_drag_active);
curY += gridH + secGap;
}
// ============================================================
// Large square mining button — right of the controls card
// ============================================================
{
float btnX = cardMin.x + controlsW + miningBtnGap;
float btnY = cardMin.y;
ImVec2 bMin(btnX, btnY);
ImVec2 bMax(btnX + miningBtnSz, btnY + cardH);
bool btnHovered = !anyPopupOpen && material::IsRectHovered(bMin, bMax); // don't bleed through an open dropdown
bool btnClicked = btnHovered && ImGui::IsMouseClicked(0);
bool isSyncing = state.sync.syncing;
bool poolBlockedBySolo = s_pool_mode && mining.generate && !state.pool_mining.xmrig_running;
bool isToggling = app->isMiningToggleInProgress();
// Pool mining connects to an external pool via xmrig — it does not
// need the local blockchain synced or even the daemon connected.
// If pool mining is still shutting down after switching to solo,
// keep the button enabled so user can stop it.
bool poolStillRunning = !s_pool_mode && state.pool_mining.xmrig_running;
// Can't start pool mining without a payout address (blank for a new wallet with no z-address);
// only blocks starting — stopping a running miner stays enabled.
// Block start when the payout address is empty OR not a valid DragonX address — mining to a
// malformed / wrong-chain address silently loses the rewards. (M-01)
const std::string poolPayoutStr(s_pool_worker);
bool poolNeedsPayout = s_pool_mode && !state.pool_mining.xmrig_running &&
(poolPayoutStr.empty() ||
(poolPayoutStr != "x" && !util::isValidRecipientAddress(poolPayoutStr)));
bool disabled = s_pool_mode
? (isToggling || poolBlockedBySolo || poolNeedsPayout)
: (poolStillRunning ? false : (!app->isConnected() || isToggling || isSyncing));
// Glass panel background with state-dependent tint
GlassPanelSpec btnGlass;
btnGlass.rounding = Layout::glassRounding();
if (isToggling) {
// Toggling: subtle pulsing glow to indicate activity
float pulse = effects::isLowSpecMode()
? 0.5f
: 0.5f + 0.5f * (float)std::sin((double)ImGui::GetTime() * 4.0);
int glowA = (int)(15 + 25 * pulse);
btnGlass.fillAlpha = glowA;
} else if (isMiningActive) {
// Active mining: warm glow
float pulse = effects::isLowSpecMode()
? schema::UI().drawElement("animations", "pulse-base-glow").size
: schema::UI().drawElement("animations", "pulse-base-glow").size + schema::UI().drawElement("animations", "pulse-amp-glow").size * (float)std::sin((double)ImGui::GetTime() * schema::UI().drawElement("animations", "pulse-speed-slow").size);
int glowA = (int)(20 + 30 * pulse);
btnGlass.fillAlpha = glowA;
} else {
btnGlass.fillAlpha = btnHovered ? 30 : 18;
}
DrawGlassPanel(dl, bMin, bMax, btnGlass);
// Hover highlight
if (btnHovered && !disabled) {
dl->AddRectFilled(bMin, bMax,
isMiningActive ? WithAlpha(Error(), 25) : WithAlpha(Success(), 20),
btnGlass.rounding);
}
// Draw mining icon centered in button — Material Design ICON_MD_CONSTRUCTION
{
float btnW = bMax.x - bMin.x;
float btnH = bMax.y - bMin.y;
float cx = bMin.x + btnW * 0.5f;
float cy = bMin.y + btnH * schema::UI().drawElement("tabs.mining", "button-icon-y-ratio").size; // shift up to leave room for label
if (isToggling) {
// Draw a spinning arc spinner to indicate progress
float spinnerR = std::min(btnW, btnH) * 0.18f;
float thickness = std::max(2.5f, spinnerR * 0.15f);
float time = (float)ImGui::GetTime();
// Track circle (faint)
ImU32 trackCol = WithAlpha(Primary(), 40);
dl->AddCircle(ImVec2(cx, cy), spinnerR, trackCol, 0, thickness);
// Animated arc
float rotation = fmodf(time * 2.0f * IM_PI / 1.4f, IM_PI * 2.0f);
float cycleTime = fmodf(time, 1.333f);
float arcLength = (cycleTime < 0.666f)
? (cycleTime / 0.666f) * 0.75f + 0.1f
: ((1.333f - cycleTime) / 0.666f) * 0.75f + 0.1f;
float startAngle = rotation - IM_PI * 0.5f;
float endAngle = startAngle + IM_PI * 2.0f * arcLength;
int segments = (int)(32 * arcLength) + 1;
float angleStep = (endAngle - startAngle) / segments;
ImU32 arcCol = Primary();
for (int i = 0; i < segments; i++) {
float a1 = startAngle + angleStep * i;
float a2 = startAngle + angleStep * (i + 1);
ImVec2 p1(cx + cosf(a1) * spinnerR, cy + sinf(a1) * spinnerR);
ImVec2 p2(cx + cosf(a2) * spinnerR, cy + sinf(a2) * spinnerR);
dl->AddLine(p1, p2, arcCol, thickness);
}
} else {
ImU32 iconCol;
if (disabled) {
iconCol = OnSurfaceDisabled();
} else if (isMiningActive) {
float pulse = effects::isLowSpecMode()
? schema::UI().drawElement("animations", "pulse-base-normal").size
: schema::UI().drawElement("animations", "pulse-base-normal").size + schema::UI().drawElement("animations", "pulse-amp-normal").size * (float)std::sin((double)ImGui::GetTime() * schema::UI().drawElement("animations", "pulse-speed-normal").size);
iconCol = WithAlpha(Error(), (int)(200 + 55 * pulse));
} else {
iconCol = btnHovered ? WithAlpha(Success(), 255) : OnSurfaceMedium();
}
// Use XL icon for the large mining button
ImFont* iconFont = Type().iconXL();
const char* mineIcon = isMiningActive ? ICON_MD_CLOSE : ICON_MD_CONSTRUCTION;
ImVec2 iconSz = iconFont->CalcTextSizeA(iconFont->LegacySize, 1000.0f, 0.0f, mineIcon);
dl->AddText(iconFont, iconFont->LegacySize,
ImVec2(cx - iconSz.x * 0.5f, cy - iconSz.y * 0.5f), iconCol, mineIcon);
}
}
// Label below icon
{
float btnW = bMax.x - bMin.x;
float btnH = bMax.y - bMin.y;
const char* label;
ImU32 lblCol;
if (isToggling) {
label = isMiningActive ? TR("mining_stopping") : TR("mining_starting");
// Animated dots effect via alpha pulse
float pulse = effects::isLowSpecMode()
? 0.7f
: 0.5f + 0.5f * (float)std::sin((double)ImGui::GetTime() * 3.0);
lblCol = WithAlpha(Primary(), (int)(120 + 135 * pulse));
} else if (isMiningActive) {
label = TR("mining_stop");
lblCol = WithAlpha(Error(), 220);
} else if (disabled) {
label = TR("mining_mine");
lblCol = WithAlpha(OnSurface(), 50);
} else {
label = TR("mining_mine");
lblCol = WithAlpha(OnSurface(), 160);
}
ImVec2 lblSz = ovFont->CalcTextSizeA(ovFont->LegacySize, FLT_MAX, 0, label);
float lblX = bMin.x + (btnW - lblSz.x) * 0.5f;
float lblY = bMin.y + btnH * schema::UI().drawElement("tabs.mining", "button-label-y-ratio").size;
dl->AddText(ovFont, ovFont->LegacySize, ImVec2(lblX, lblY), lblCol, label);
}
// Tooltip + pointer cursor
if (btnHovered) {
if (!disabled)
ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
if (isToggling)
material::Tooltip("%s", isMiningActive ? TR("mining_stopping_tooltip") : TR("mining_starting_tooltip"));
else if (isSyncing && !s_pool_mode)
material::Tooltip(TR("mining_syncing_tooltip"), state.sync.verification_progress * 100.0);
else if (!s_pool_mode && !poolStillRunning && !app->isConnected())
material::Tooltip("%s", TR("mining_not_connected_tooltip")); // was falling through to "Start Mining" on a dead button
else if (poolBlockedBySolo)
material::Tooltip("%s", TR("mining_stop_solo_for_pool"));
else if (poolNeedsPayout)
material::Tooltip("%s", util::isTransparentAddress(poolPayoutStr)
? TR("mining_payout_needs_shielded")
: TR("mining_pool_needs_payout_tooltip"));
else
material::Tooltip("%s", isMiningActive ? TR("stop_mining") : TR("start_mining"));
}
// Click action — pool or solo
if (btnClicked && !disabled) {
if (s_pool_mode) {
if (state.pool_mining.xmrig_running)
app->stopPoolMining();
else
app->startPoolMining(s_selected_threads);
} else {
// If pool mining is still running (user just switched from pool to solo),
// stop pool mining first
if (state.pool_mining.xmrig_running)
app->stopPoolMining();
else if (mining.generate)
app->stopMining();
else
app->startMining(s_selected_threads);
}
}
}
ImGui::SetCursorScreenPos(ImVec2(cardMin.x, cardMax.y));
ImGui::Dummy(ImVec2(availWidth, 0));
// Persistent error caption (a crashed/AV-blocked/failed miner otherwise leaves a button that
// "did nothing" once its toast faded). Normal ImGui flow, OUTSIDE the hand-drawn button card.
const std::string& merr = app->miningLastError();
if (!merr.empty() && !app->isMiningToggleInProgress()) {
ImGui::Dummy(ImVec2(0, Layout::spacingXs()));
ImGui::PushTextWrapPos(cardMin.x + availWidth);
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::ColorConvertU32ToFloat4(Error()));
ImGui::TextWrapped("%s", merr.c_str());
ImGui::PopStyleColor();
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::ColorConvertU32ToFloat4(OnSurfaceMedium()));
ImGui::TextUnformatted(TR("mining_error_retry_hint"));
ImGui::PopStyleColor();
ImGui::PopTextWrapPos();
#ifdef _WIN32
if (app->miningErrorIsAntivirus()) {
ImGui::SameLine(0, Layout::spacingSm());
if (ImGui::SmallButton(TR("mining_error_av_help"))) app->showAntivirusHelp();
}
#endif
ImGui::SameLine(0, Layout::spacingSm());
if (ImGui::SmallButton(TR("mining_error_dismiss"))) app->clearMiningError();
}
ImGui::Dummy(ImVec2(0, gap));
}
} // namespace ui
} // namespace dragonx