- Explorer: the tip check runs every frame the Explorer tab is open, and it read both tip rows and rewrote them each time (two autocommit WAL writes per frame). A steady tip is now kept in memory and skips SQLite. A new tip writes both rows in one savepoint, so a crash between them can't pair a new height with the old hash. A test checks that 100 steady checks write nothing. - Console: while the daemon was in the Error state the Console tab added its error line on every poll, i.e. every frame, re-laying out the whole buffer each time. It prints once per error now: on entering Error, when the message changes, or after another crash (EmbeddedDaemon::getUnexpectedExitCount(), never reset). setState writes the message before the state, so a reader that sees Error sees that error's message. The stray " ===" suffix is gone. - perf.log: the profiler appended a block every 300 frames on every run and never rotated the file (tens of MB a day for a wallet left open). It is now off unless the app starts with DRAGONX_PERFLOG=1; otherwise its zone hooks are near no-ops. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
148 lines
7.0 KiB
C++
148 lines
7.0 KiB
C++
// DragonX Wallet - ImGui Edition
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// Copyright 2024-2026 The Hush Developers
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// Released under the GPLv3
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//
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// ConsoleCommandExecutor — the pluggable backend behind the shared ConsoleTab UI. It
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// abstracts the only real differences between the full-node console (dragonxd log + RPC
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// command execution) and the lite console (lite diagnostics ring + backend command),
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// so both variants use one rich terminal widget instead of two implementations.
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#pragma once
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#include "console_channel.h"
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#include "imgui.h"
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#include <atomic>
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#include <cstdint>
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#include <deque>
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#include <functional>
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#include <mutex>
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#include <string>
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#include <utility>
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#include <vector>
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namespace dragonx {
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class App;
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namespace ui {
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struct ConsoleCommandCategory; // console_command_reference.h — command-reference table
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using ConsoleAddLineFn = std::function<void(const std::string&, ConsoleChannel)>;
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struct ConsoleStatusLine {
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std::string text;
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ImU32 color = IM_COL32(200, 200, 200, 255);
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bool pulse = false; // animate the toolbar dot (starting/connecting)
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};
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// Which log-filter toggles the toolbar should show for a given backend. The full node has a
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// daemon/xmrig log + an RPC trace; the lite backend has neither (its diagnostics ring maps to
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// the App/Error channels), so it only wants the errors-only + app-messages toggles.
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struct ConsoleLogFilterCaps {
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bool daemon = false; // daemon + xmrig output toggle
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bool errorsOnly = false; // errors-only toggle
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bool rpcTrace = false; // RPC method/source trace toggle
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bool appMessages = false; // app / diagnostics log toggle
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bool any() const { return daemon || errorsOnly || rpcTrace || appMessages; }
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};
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class ConsoleCommandExecutor {
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public:
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virtual ~ConsoleCommandExecutor() = default;
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// True when commands can be run (RPC connected / lite wallet open).
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virtual bool isReady() const = 0;
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// A command is currently in flight (input is disabled while true).
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virtual bool busy() const { return false; }
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// Submit a user command for async execution. The UI has already echoed "> cmd" and
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// handled the built-ins (clear/help/quit). Results arrive later via pollResult().
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virtual void submit(const std::string& cmd) = 0;
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// Pop one completed command result (raw text + error flag) if available; the UI
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// formats/colors it via FormatConsoleRpcResultLines. Returns false if none pending.
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virtual bool pollResult(std::string& result, bool& isError) = 0;
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// Pull any new passive log lines (daemon/xmrig output, or the lite diagnostics ring)
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// and hand each to `add`. Called once per frame.
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virtual void pollLogLines(const ConsoleAddLineFn& add) { (void)add; }
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// UI-chrome capabilities.
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// True when this backend speaks JSON-RPC to a daemon (the full node). Gates daemon-specific
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// console behavior (the 'stop' shutdown confirm, "not connected to daemon" wording) and the
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// command-reference modal's JSON string-arg quoting — the lite backend takes bare tokens.
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virtual bool hasRpcReference() const { return false; }
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// The command-reference table this backend offers (browsed by the console's reference modal),
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// or nullptr for none. Full node = the JSON-RPC reference; lite = its own backend verbs.
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virtual const std::vector<ConsoleCommandCategory>* commandReference() const { return nullptr; }
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// Which log-filter toggles the toolbar should show (default: none).
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virtual ConsoleLogFilterCaps logFilterCaps() const { return {}; }
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// Print the backend-appropriate `help` output via `add`.
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virtual void printHelp(const ConsoleAddLineFn& add) = 0;
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// Extra status lines drawn above the toolbar (lite shows sync + last error).
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virtual std::vector<ConsoleStatusLine> statusLines() const { return {}; }
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// Short status shown in the toolbar (daemon state / lite connection). Empty text =>
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// the toolbar shows its generic "no daemon" label.
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virtual ConsoleStatusLine toolbarStatus() const { return {}; }
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};
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// ── Full-node: dragonxd log ingestion + RPC command execution ────────────────
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class FullNodeConsoleExecutor : public ConsoleCommandExecutor {
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public:
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explicit FullNodeConsoleExecutor(App* app) : app_(app) {}
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bool isReady() const override;
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void submit(const std::string& cmd) override;
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bool pollResult(std::string& result, bool& isError) override;
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void pollLogLines(const ConsoleAddLineFn& add) override;
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bool hasRpcReference() const override { return true; }
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const std::vector<ConsoleCommandCategory>* commandReference() const override;
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// Full node: daemon/xmrig log, errors-only, RPC trace, and app messages.
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ConsoleLogFilterCaps logFilterCaps() const override { return {true, true, true, true}; }
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void printHelp(const ConsoleAddLineFn& add) override;
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ConsoleStatusLine toolbarStatus() const override;
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// A command is in flight on the RPC worker — lets the UI disable the input (no queued pile-up).
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bool busy() const override { return in_flight_.load() > 0; }
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private:
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App* app_;
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std::atomic<int> in_flight_{0};
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size_t last_daemon_output_size_ = 0;
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size_t last_xmrig_output_size_ = 0;
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int last_daemon_state_ = -1; // daemon::EmbeddedDaemon::State as int
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std::string last_daemon_error_; // error text last printed (main thread only)
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std::uint64_t last_printed_exit_count_ = 0; // daemon unexpected-exit count at that print
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bool last_rpc_connected_ = false;
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std::deque<std::pair<std::string, bool>> results_; // {text, isError}
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std::mutex results_mutex_;
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// Chat diagnostics ring cursor: chat code logs via wallet::liteLog on BOTH variants, so the full-node
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// console surfaces those lines (as App messages) too — mirrors LiteConsoleExecutor's diag drain.
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std::uint64_t diag_gen_ = static_cast<std::uint64_t>(-1);
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};
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// ── Lite: diagnostics ring + backend console command ─────────────────────────
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class LiteConsoleExecutor : public ConsoleCommandExecutor {
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public:
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explicit LiteConsoleExecutor(App* app) : app_(app) {}
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bool isReady() const override;
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bool busy() const override;
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void submit(const std::string& cmd) override;
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bool pollResult(std::string& result, bool& isError) override;
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void pollLogLines(const ConsoleAddLineFn& add) override;
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// Lite: no daemon log / RPC trace — its diagnostics ring maps to the App + Error
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// channels, so offer errors-only + app-messages (plus the always-shown text filter).
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ConsoleLogFilterCaps logFilterCaps() const override { return {false, true, false, true}; }
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const std::vector<ConsoleCommandCategory>* commandReference() const override;
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void printHelp(const ConsoleAddLineFn& add) override;
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std::vector<ConsoleStatusLine> statusLines() const override;
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ConsoleStatusLine toolbarStatus() const override;
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private:
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App* app_;
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std::uint64_t diag_gen_ = static_cast<std::uint64_t>(-1); // last consumed diagnostics generation
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};
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} // namespace ui
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} // namespace dragonx
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