Lift the console's word-wrap layout, screen->text hit-testing, and selection extraction
out of ConsoleTab into a pure, ImGui-free module (console_text_layout.{h,cpp}). Text
measurement is injected via a ConsoleTextMeasure interface — production uses an
ImFont-backed impl (identical CalcWordWrapPositionA/CalcTextSizeA calls as before), while
tests drive a fixed-width stub.
- BuildConsoleLayout: per-line wrap segments + heights + cumulative Y (was inline in
renderOutput).
- HitTestConsoleLayout: point -> (visibleRow, byte col) (was screenToTextPos).
- ExtractConsoleSelection: selected text across visible lines (was getSelectedText).
- ConsoleTab now holds a single `ConsoleLayout layout_` (replacing 4 mutable members;
drops the dead cached_wrap_width_) and calls the pure functions.
- New unit test testConsoleTextLayout covers wrapping, multi-row hit-testing, bottom
clamp, and filtered/unfiltered selection — the biggest previously-untested surface.
No behavior change (algorithm preserved verbatim). Full-node + lite build clean, ctest
green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
73 lines
3.5 KiB
C++
73 lines
3.5 KiB
C++
// DragonX Wallet - ImGui Edition
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// Copyright 2024-2026 The Hush Developers
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// Released under the GPLv3
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//
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// ConsoleTextLayout — pure (ImGui-free) word-wrap layout + hit-testing + selection
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// extraction for the console output. Text measurement is injected via ConsoleTextMeasure
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// so the production path uses ImFont exactly as before while tests drive it with a
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// fixed-width stub. Extracted from ConsoleTab::renderOutput / screenToTextPos /
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// getSelectedText so the trickiest console logic (byte-offset selection across wrapped
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// rows) becomes unit-testable.
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#pragma once
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#include <functional>
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#include <string>
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#include <vector>
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namespace dragonx {
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namespace ui {
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// One visual sub-row of a (possibly wrapped) logical line.
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struct ConsoleWrapSegment {
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int byteStart = 0; // byte offset into the line's text
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int byteEnd = 0; // byte offset past the last char on this sub-row
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float yOffset = 0; // Y offset of this sub-row relative to the line's top
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float height = 0; // visual height of this sub-row
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};
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// The wrap layout for a set of visible lines.
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struct ConsoleLayout {
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std::vector<std::vector<ConsoleWrapSegment>> segments; // per visible line
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std::vector<float> heights; // per visible line (includes the inter-line gap)
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std::vector<float> cumulativeY; // cumulative Y offset of each visible line
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float totalHeight = 0.0f;
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};
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struct ConsoleTextPos { int line = -1; int col = 0; }; // line = raw index; col = byte offset
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struct ConsoleHit { int visibleRow = 0; int col = 0; }; // visibleRow = index into the visible set
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// Text measurement backend. Production wraps ImFont; tests inject a fixed-width stub.
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struct ConsoleTextMeasure {
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virtual ~ConsoleTextMeasure() = default;
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// Pixel width of the byte range [begin, end).
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virtual float width(const char* begin, const char* end) const = 0;
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// The byte position at which [begin, end) should wrap for the given width — mirrors
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// ImFont::CalcWordWrapPositionA. Returns `end` when the whole range fits.
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virtual const char* wrapPosition(const char* begin, const char* end, float wrapWidth) const = 0;
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};
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// Accessor returning a visible/raw line's text by index (avoids copying the buffer).
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using ConsoleLineAccessor = std::function<const std::string&(int)>;
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// Build the wrap layout for `visibleCount` lines (text via getVisibleText(0..N-1)).
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ConsoleLayout BuildConsoleLayout(int visibleCount, const ConsoleLineAccessor& getVisibleText,
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float wrapWidth, float lineHeight, float interLineGap,
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const ConsoleTextMeasure& measure);
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// Map a point relative to the layout origin to a (visibleRow, byte col). The caller maps
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// visibleRow -> a raw line index. Returns {0,0} when there are no visible lines.
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ConsoleHit HitTestConsoleLayout(const ConsoleLayout& layout, int visibleCount,
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const ConsoleLineAccessor& getVisibleText,
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float relX, float relY,
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const ConsoleTextMeasure& measure);
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// Extract the selected text between raw positions [start, end], restricted to visible
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// lines when a filter is active, joining lines with '\n'. Pure.
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std::string ExtractConsoleSelection(int lineCount, const ConsoleLineAccessor& getLine,
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const std::vector<int>& visibleIndices,
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ConsoleTextPos start, ConsoleTextPos end);
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} // namespace ui
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} // namespace dragonx
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