Full-node GUI wallet for DragonX cryptocurrency. Built with Dear ImGui, SDL3, and OpenGL3/DX11. Features: - Send/receive shielded and transparent transactions - Autoshield with merged transaction display - Built-in CPU mining (xmrig) - Peer management and network monitoring - Wallet encryption with PIN lock - QR code generation for receive addresses - Transaction history with pagination - Console for direct RPC commands - Cross-platform (Linux, Windows)
291 lines
13 KiB
C
291 lines
13 KiB
C
/**
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* GLAD - OpenGL Loader Generator
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* Generated for OpenGL 3.3 Core Profile
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*
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* This file implements the OpenGL function loader for the acrylic effects system.
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* It loads function pointers at runtime, making the binary self-contained.
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*/
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#include <glad/gl.h>
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#include <stdio.h>
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/* Feature flags */
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int GLAD_GL_VERSION_1_0 = 0;
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int GLAD_GL_VERSION_1_1 = 0;
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int GLAD_GL_VERSION_1_2 = 0;
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int GLAD_GL_VERSION_1_3 = 0;
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int GLAD_GL_VERSION_1_4 = 0;
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int GLAD_GL_VERSION_1_5 = 0;
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int GLAD_GL_VERSION_2_0 = 0;
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int GLAD_GL_VERSION_2_1 = 0;
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int GLAD_GL_VERSION_3_0 = 0;
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int GLAD_GL_VERSION_3_1 = 0;
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int GLAD_GL_VERSION_3_2 = 0;
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int GLAD_GL_VERSION_3_3 = 0;
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/* Function pointers - Core 1.0 */
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PFNGLCLEARPROC glad_glClear = NULL;
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PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
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PFNGLENABLEPROC glad_glEnable = NULL;
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PFNGLDISABLEPROC glad_glDisable = NULL;
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PFNGLVIEWPORTPROC glad_glViewport = NULL;
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PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
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PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
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PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
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PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
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PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
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PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
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PFNGLGETSTRINGPROC glad_glGetString = NULL;
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PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
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PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
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/* Function pointers - Core 1.3 */
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PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
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/* Function pointers - Core 1.5 */
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PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
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PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
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PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
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PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
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/* Function pointers - Core 2.0 */
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PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
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PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
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PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
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PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
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PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
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PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
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PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
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PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
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PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
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PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
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PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
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PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
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PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
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PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
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PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
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PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
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PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
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PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
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PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
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PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
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PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
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PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
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PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
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/* Function pointers - Core 3.0 Framebuffer */
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PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
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PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
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PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
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PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
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PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
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PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
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PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
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PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
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PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
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/* Function pointers - Core 3.0 Mipmap */
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PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
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/* Function pointers - Core 3.0 VAO */
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PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
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PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
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PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
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/* Parse GL version string to extract major.minor */
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static void glad_parse_version(const char* version, int* major, int* minor) {
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const char* p = version;
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/* Skip "OpenGL ES " prefix if present */
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if (version[0] == 'O') {
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while (*p && *p != ' ') p++;
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if (*p == ' ') p++;
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if (*p == 'E') {
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while (*p && *p != ' ') p++;
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if (*p == ' ') p++;
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}
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}
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*major = 0;
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*minor = 0;
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/* Parse major version */
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while (*p >= '0' && *p <= '9') {
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*major = *major * 10 + (*p - '0');
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p++;
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}
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/* Skip dot */
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if (*p == '.') p++;
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/* Parse minor version */
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while (*p >= '0' && *p <= '9') {
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*minor = *minor * 10 + (*p - '0');
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p++;
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}
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}
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/* Load Core 1.0 functions */
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static int glad_load_gl_1_0(GLADloadfunc load) {
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glad_glClear = (PFNGLCLEARPROC)load("glClear");
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glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
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glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
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glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
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glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
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glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
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glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
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glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
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glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
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glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
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glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
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glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
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glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
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glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
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return glad_glClear && glad_glClearColor && glad_glEnable && glad_glDisable &&
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glad_glViewport && glad_glTexImage2D && glad_glTexParameteri &&
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glad_glBindTexture && glad_glDeleteTextures && glad_glGenTextures &&
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glad_glDrawArrays && glad_glGetString && glad_glGetIntegerv && glad_glBlendFunc;
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}
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/* Load Core 1.3 functions */
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static int glad_load_gl_1_3(GLADloadfunc load) {
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glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
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return glad_glActiveTexture != NULL;
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}
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/* Load Core 1.5 functions */
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static int glad_load_gl_1_5(GLADloadfunc load) {
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glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
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glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
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glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
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glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
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return glad_glGenBuffers && glad_glDeleteBuffers &&
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glad_glBindBuffer && glad_glBufferData;
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}
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/* Load Core 2.0 functions */
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static int glad_load_gl_2_0(GLADloadfunc load) {
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glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
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glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
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glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
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glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
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glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
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glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
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glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
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glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
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glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
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glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
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glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
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glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
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glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
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glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
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glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
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glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
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glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
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glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
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glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
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glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
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glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
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glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
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glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
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glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
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return glad_glCreateShader && glad_glDeleteShader && glad_glShaderSource &&
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glad_glCompileShader && glad_glGetShaderiv && glad_glGetShaderInfoLog &&
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glad_glCreateProgram && glad_glDeleteProgram && glad_glAttachShader &&
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glad_glLinkProgram && glad_glGetProgramiv && glad_glGetProgramInfoLog &&
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glad_glUseProgram && glad_glGetUniformLocation && glad_glUniform1i &&
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glad_glUniform1f && glad_glUniform2f && glad_glUniform4f &&
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glad_glUniformMatrix4fv && glad_glBindAttribLocation && glad_glDetachShader &&
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glad_glVertexAttribPointer && glad_glEnableVertexAttribArray &&
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glad_glDisableVertexAttribArray;
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}
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/* Load Core 3.0 functions (framebuffer and VAO) */
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static int glad_load_gl_3_0(GLADloadfunc load) {
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/* Framebuffer functions */
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glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
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glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
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glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
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glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
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glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
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glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
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glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
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glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
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glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
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glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
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glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
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/* Mipmap */
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glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
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/* VAO functions */
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glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
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glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
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glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
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return glad_glGenFramebuffers && glad_glDeleteFramebuffers &&
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glad_glBindFramebuffer && glad_glFramebufferTexture2D &&
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glad_glCheckFramebufferStatus && glad_glGenRenderbuffers &&
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glad_glDeleteRenderbuffers && glad_glBindRenderbuffer &&
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glad_glRenderbufferStorage && glad_glFramebufferRenderbuffer &&
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glad_glBlitFramebuffer && glad_glGenVertexArrays &&
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glad_glDeleteVertexArrays && glad_glBindVertexArray;
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}
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/**
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* Initialize GLAD loader
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*
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* @param load Function pointer to load GL function pointers (e.g., SDL_GL_GetProcAddress)
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* @return GL version (major * 10000 + minor), or 0 on failure
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*/
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int gladLoadGL(GLADloadfunc load) {
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int major = 0, minor = 0;
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const char* version;
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if (load == NULL) {
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return 0;
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}
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/* First, we need glGetString to get the version */
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glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
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if (glad_glGetString == NULL) {
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return 0;
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}
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version = (const char*)glad_glGetString(0x1F02); /* GL_VERSION */
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if (version == NULL) {
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return 0;
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}
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glad_parse_version(version, &major, &minor);
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/* Set version flags */
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GLAD_GL_VERSION_1_0 = (major > 1 || (major == 1 && minor >= 0));
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GLAD_GL_VERSION_1_1 = (major > 1 || (major == 1 && minor >= 1));
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GLAD_GL_VERSION_1_2 = (major > 1 || (major == 1 && minor >= 2));
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GLAD_GL_VERSION_1_3 = (major > 1 || (major == 1 && minor >= 3));
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GLAD_GL_VERSION_1_4 = (major > 1 || (major == 1 && minor >= 4));
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GLAD_GL_VERSION_1_5 = (major > 1 || (major == 1 && minor >= 5));
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GLAD_GL_VERSION_2_0 = (major > 2 || (major == 2 && minor >= 0));
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GLAD_GL_VERSION_2_1 = (major > 2 || (major == 2 && minor >= 1));
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GLAD_GL_VERSION_3_0 = (major > 3 || (major == 3 && minor >= 0));
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GLAD_GL_VERSION_3_1 = (major > 3 || (major == 3 && minor >= 1));
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GLAD_GL_VERSION_3_2 = (major > 3 || (major == 3 && minor >= 2));
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GLAD_GL_VERSION_3_3 = (major > 3 || (major == 3 && minor >= 3));
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/* Load functions by version */
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if (GLAD_GL_VERSION_1_0 && !glad_load_gl_1_0(load)) return 0;
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if (GLAD_GL_VERSION_1_3 && !glad_load_gl_1_3(load)) return 0;
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if (GLAD_GL_VERSION_1_5 && !glad_load_gl_1_5(load)) return 0;
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if (GLAD_GL_VERSION_2_0 && !glad_load_gl_2_0(load)) return 0;
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if (GLAD_GL_VERSION_3_0 && !glad_load_gl_3_0(load)) return 0;
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return major * 10000 + minor;
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}
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