Hand-drawn absolute geometry (dl->AddText offsets, SetNextWindowSize, explicit ImVec2 button widths, SameLine strides) is immune to the app's DPI machinery (font-atlas rebuild + ScaleAllSizes), so several overlays rendered native-size (tiny) on HiDPI / Windows 150% displays. Multiply the raw logical-px geometry by Layout::dpiScale(): - seed_display: content-aware, DPI-scaled seed-grid column stride (a raw 130px stride let words collide with the next column's index at 150%) - lock screen: card/logo/input/unlock-button + all vertical offsets - migrate-to-seed + seed-backup dialogs: button widths - send-confirm: confirm/cancel button widths - about dialog: value-column x, edition inset, link/close button widths - chat conversation list: row height + padding (fixes the preview clip) Also freeze demo state during the full UI sweep: guard App::update() on capture_mode_ so a running daemon's refresh can't clobber the injected demo state (it blanked Send/Receive/History with a CDB error mid-sweep). Verified on Windows 4K@150% and locally at font_scale=1.5 (same dpiScale()==1.5 code path). Adds a DPI-scaling convention note to CLAUDE.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
160 lines
5.0 KiB
C++
160 lines
5.0 KiB
C++
// DragonX Wallet - ImGui Edition
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// Copyright 2024-2026 The Hush Developers
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// Released under the GPLv3
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#include "about_dialog.h"
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#include "../../app.h"
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#include "../../config/version.h"
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#include "../../util/i18n.h"
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#include "../../util/platform.h"
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#include "../schema/ui_schema.h"
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#include "../material/type.h"
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#include "../material/draw_helpers.h"
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#include "imgui.h"
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namespace dragonx {
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namespace ui {
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void RenderAboutDialog(App* app, bool* p_open)
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{
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(void)app;
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auto& S = schema::UI();
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auto win = S.window("dialogs.about");
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auto linkBtn = S.button("dialogs.about", "link-button");
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auto closeBtn = S.button("dialogs.about", "close-button");
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auto versionLbl = S.label("dialogs.about", "version-label");
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auto editionLbl = S.label("dialogs.about", "edition-label");
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// Schema positions/widths are logical px. BeginOverlayDialog scales the card by dpiScale(), so
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// scale the value-column x, the edition inset, and the button widths to match — raw values left
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// the value column jammed against the labels and the buttons left-packed at higher DPI.
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const float dp = Layout::dpiScale();
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const float valX = versionLbl.position * dp;
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const float edX = editionLbl.position * dp;
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const float linkW = linkBtn.width * dp;
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const float closeW = closeBtn.width * dp;
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if (!material::BeginOverlayDialog(TR("about_title"), p_open, win.width, 0.94f)) {
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return;
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}
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// Use Body2 font for all dialog text
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ImGui::PushFont(Type().body2());
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// Logo/Title area
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.3f, 0.69f, 0.31f, 1.0f)); // Green
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ImGui::PushFont(Type().h4());
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ImGui::Text("ObsidianDragon");
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ImGui::PopFont();
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ImGui::PopStyleColor();
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ImGui::SameLine(ImGui::GetWindowWidth() - edX);
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ImGui::TextDisabled("%s", TR("about_edition"));
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ImGui::Spacing();
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ImGui::Separator();
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ImGui::Spacing();
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// Version info
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ImGui::Text("%s", TR("about_version"));
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ImGui::SameLine(valX);
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ImGui::Text("%s", DRAGONX_VERSION);
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ImGui::Text("%s", TR("about_imgui"));
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ImGui::SameLine(valX);
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ImGui::Text("%s", IMGUI_VERSION);
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ImGui::Text("%s", TR("about_build_date"));
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ImGui::SameLine(valX);
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ImGui::Text("%s %s", __DATE__, __TIME__);
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#ifdef DRAGONX_DEBUG
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ImGui::Text("%s", TR("about_build_type"));
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ImGui::SameLine(valX);
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ImGui::TextColored(ImVec4(1.0f, 0.6f, 0.0f, 1.0f), "%s", TR("about_debug"));
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#else
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ImGui::Text("%s", TR("about_build_type"));
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ImGui::SameLine(valX);
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ImGui::Text("%s", TR("about_release"));
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#endif
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// Daemon info
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if (app && app->isConnected()) {
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ImGui::Spacing();
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ImGui::Separator();
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ImGui::Spacing();
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ImGui::Text("%s", TR("about_daemon"));
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ImGui::SameLine(valX);
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ImGui::TextColored(ImVec4(0.3f, 0.8f, 0.3f, 1.0f), "%s", TR("connected"));
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const auto& state = app->getWalletState();
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ImGui::Text("%s", TR("about_chain"));
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ImGui::SameLine(valX);
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ImGui::Text("ObsidianDragon");
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ImGui::Text("%s", TR("about_block_height"));
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ImGui::SameLine(valX);
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ImGui::Text("%d", state.sync.blocks);
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ImGui::Text("%s", TR("about_connections"));
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ImGui::SameLine(valX);
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ImGui::Text(TR("about_peers_count"), state.peers.size());
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}
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ImGui::Spacing();
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ImGui::Separator();
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ImGui::Spacing();
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// Credits
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ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "%s", TR("about_credits"));
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ImGui::Spacing();
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ImGui::BulletText("The Hush Developers");
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ImGui::BulletText("ObsidianDragon Community");
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ImGui::BulletText("Dear ImGui by Omar Cornut");
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ImGui::BulletText("ImPlot by Evan Pezent");
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ImGui::BulletText("SDL3 by Sam Lantinga");
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ImGui::Spacing();
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ImGui::Separator();
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ImGui::Spacing();
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// License
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ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "%s", TR("about_license"));
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ImGui::Spacing();
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ImGui::TextWrapped("%s", TR("about_license_text"));
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ImGui::Spacing();
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ImGui::Separator();
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ImGui::Spacing();
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// Links
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if (material::StyledButton(TR("about_website"), ImVec2(linkW, 0), S.resolveFont(linkBtn.font))) {
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util::Platform::openUrl("https://dragonx.is");
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}
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ImGui::SameLine();
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if (material::StyledButton(TR("about_github"), ImVec2(linkW, 0), S.resolveFont(linkBtn.font))) {
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util::Platform::openUrl("https://git.dragonx.is/dragonx/ObsidianDragon");
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}
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ImGui::SameLine();
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if (material::StyledButton(TR("about_block_explorer"), ImVec2(linkW, 0), S.resolveFont(linkBtn.font))) {
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util::Platform::openUrl("https://explorer.dragonx.is");
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}
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ImGui::Spacing();
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// Close button
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float button_width = closeW;
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ImGui::SetCursorPosX((ImGui::GetWindowWidth() - button_width) * 0.5f);
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if (material::StyledButton(TR("close"), ImVec2(button_width, 0), S.resolveFont(closeBtn.font))) {
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*p_open = false;
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}
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ImGui::PopFont(); // Body2
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material::EndOverlayDialog();
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}
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} // namespace ui
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} // namespace dragonx
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