- Auto-clear: the Copy button now routes through App::copySecretToClipboard, so a copied private/viewing key is wiped from the clipboard after ~45s (same protection as the seed) with a "auto-clears" notice — instead of the raw SetClipboardText that left it indefinitely. - QR: once the key is revealed, a Show/Hide QR toggle renders the key's QR inline (via the same GenerateQRTexture/RenderQRCode widget the Receive tab uses) for scanning into another wallet. The QR texture is cached, regenerated on key change, and freed on hide/close/dismiss; hiding the key also hides its QR. - Actions row tightened to Show/Hide · Copy · QR, and the key + QR texture are now cleared on any dismissal (Close button, scrim click, Esc), not just the Close button. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
// DragonX Wallet - ImGui Edition
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// Copyright 2024-2026 The Hush Developers
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// Released under the GPLv3
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#pragma once
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#include <cstdint>
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#include <string>
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namespace dragonx {
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class App;
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namespace ui {
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/**
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* @brief Dialog for exporting private/viewing keys
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*
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* Displays the private or viewing key for a given address with
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* security warnings and copy functionality.
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*/
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class KeyExportDialog {
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public:
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enum class KeyType {
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Private,
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Viewing
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};
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/**
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* @brief Show the key export dialog for an address
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* @param address The address to export key for
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* @param type The type of key to export
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*/
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static void show(const std::string& address, KeyType type);
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/**
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* @brief Render the dialog (call every frame)
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* @param app Pointer to app instance for RPC calls
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*/
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static void render(App* app);
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/**
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* @brief Check if dialog is currently open
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*/
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static bool isOpen();
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private:
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static bool s_open;
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static bool s_fetching;
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static bool s_show_key;
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static bool s_show_qr; // inline QR of the revealed key (for scanning into another wallet)
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static std::uintptr_t s_qr_tex; // cached QR texture handle (0 = none)
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static std::string s_qr_cached; // key the cached QR was generated for
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static KeyType s_key_type;
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static std::string s_address;
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static std::string s_key;
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static std::string s_error;
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static void releaseQr(); // free the QR texture + reset its state
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};
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} // namespace ui
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} // namespace dragonx
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