Add fold/unfold of JSON objects and arrays in console command results, built on the refactored channel + model foundation. - ComputeConsoleFoldSpans() (console_input_model): pure brace/bracket matcher over a block of pretty-printed JSON lines; each opener line gets the offset to its matching closer at the same indentation (empty/one-line blocks are not foldable). Unit tested (nested objects, arrays, empty blocks, non-JSON, and a string value that merely contains a brace). - ConsoleModelLine gains foldSpan (relative, so it survives front-eviction by the line cap) + a collapsed flag; ingest() carries the span and toggleCollapsed() flips openers (main thread). addFormattedResult computes the block's spans and ingests them atomically. - computeVisibleLines() skips a collapsed block's interior (opener stays, its foldSpan lines through the closer are hidden); folding is bypassed while a filter is active so every match stays reachable. - drawVisibleLines() draws a fold triangle in the free left gutter of opener lines (result/JSON channels carry no accent bar there), toggled by a click in the gutter cell, and appends a dim " ... }" / " ... ]" summary on collapsed openers. Full-node + lite build clean; ctest green (incl. fold-span + model-fold tests); source hygiene clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
88 lines
3.7 KiB
C++
88 lines
3.7 KiB
C++
// DragonX Wallet - ImGui Edition
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// Copyright 2024-2026 The Hush Developers
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// Released under the GPLv3
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//
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// ConsoleModel — the thread-safe line store behind ConsoleTab.
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//
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// The console is fed from multiple threads: user commands + drained daemon/lite log lines
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// arrive on the main (render) thread, but RPC-trace and app-logger lines can be produced on
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// background worker threads. Previously a single mutex guarded both the line container AND
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// the UI-only interaction state (selection, scroll, auto-scroll counters), and it was held
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// across the whole render pass — yet some of that UI state was still touched outside the
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// lock in render(), racing the background producers.
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//
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// ConsoleModel splits the two concerns. Producers on ANY thread call ingest(), which only
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// briefly locks a small pending queue. The main thread calls drain() once per frame to move
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// pending lines into the visible deque and apply the line cap. The visible deque is then
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// only ever read/written on the main thread, so ConsoleTab needs no lock during render and
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// its selection/scroll fields become pure main-thread state.
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#pragma once
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#include "console_channel.h"
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#include <cstddef>
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#include <deque>
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#include <mutex>
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#include <string>
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#include <vector>
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namespace dragonx {
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namespace ui {
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struct ConsoleModelLine {
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std::string text;
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ConsoleChannel channel = ConsoleChannel::None;
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// JSON folding: for a line that opens a collapsible block, `foldSpan` is the offset to
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// its matching closing-bracket line (>= 2); 0 for non-openers. `collapsed` is the user's
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// fold toggle (main-thread UI state).
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int foldSpan = 0;
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bool collapsed = false;
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};
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class ConsoleModel {
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public:
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static constexpr std::size_t kDefaultMaxLines = 10000;
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explicit ConsoleModel(std::size_t maxLines = kDefaultMaxLines) : max_lines_(maxLines) {}
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// Append a line from ANY thread. Cheap: locks only the pending queue, does not touch
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// the visible deque. The line becomes visible after the next drain(). `foldSpan` marks a
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// JSON block opener (offset to its matching closer); 0 for ordinary lines.
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void ingest(const std::string& text, ConsoleChannel channel, int foldSpan = 0);
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struct DrainResult {
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std::size_t added = 0; // lines appended to the visible deque this drain
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std::size_t popped = 0; // lines evicted from the front by the line cap
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};
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// Main thread only. Move pending lines into the visible deque, then enforce the cap.
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// Returns how many were added and how many were evicted from the front (so the caller
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// can shift any selection indices that referenced the evicted lines).
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DrainResult drain();
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// Main thread only. Clear the visible deque. Does NOT discard queued pending lines —
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// new output still appears — matching the console's view-only `clear` semantics.
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void clear();
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// Main thread only. Toggle a foldable line's collapsed state (no-op if out of range or
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// not a block opener). Returns the new collapsed state.
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bool toggleCollapsed(std::size_t i);
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// Visible-model access — main thread only (no lock; the deque is main-thread-owned).
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const std::deque<ConsoleModelLine>& lines() const { return lines_; }
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std::size_t size() const { return lines_.size(); }
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bool empty() const { return lines_.empty(); }
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const ConsoleModelLine& operator[](std::size_t i) const { return lines_[i]; }
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const ConsoleModelLine& back() const { return lines_.back(); }
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private:
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const std::size_t max_lines_;
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std::deque<ConsoleModelLine> lines_; // visible model — main thread only
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std::vector<ConsoleModelLine> pending_; // guarded by ingest_mutex_
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std::mutex ingest_mutex_;
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};
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} // namespace ui
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} // namespace dragonx
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