Files
ObsidianDragon/src/ui/windows/about_dialog.cpp
T
DanSandClaude Opus 4.8 d5c30237d2 refactor(ui): consolidate dialog footers + shared empty-state, unify buttons/rounding
Addresses the cross-screen inconsistencies from the layout audit by routing screens onto
the design system's own (previously under-used) shared helpers:

- Dialog footers: migrate ~9 overlay dialogs off hand-rolled placement onto the shared
  helpers — DialogActionFooter (primary+Close), DialogConfirmFooter, or
  BeginOverlayDialogFooter for custom/multi-button rows — so footers share one centered
  treatment. All footer/action buttons now use TactileButton (glass press) instead of the
  bare StyledButton some dialogs used.
- Empty states: add a shared material::DrawEmptyState(icon, title, hint) (centered icon +
  title + wrapped hint) and adopt it in Peers, Transactions, and Market-portfolio, which
  previously showed a bare left-aligned caption.
- Security dialogs: add the missing Cancel to Change Passphrase and Set PIN so the whole
  security family shares a two-button footer (Cancel dismisses without applying).
- Transactions pager: shared TactileButton helpers (matching Explorer).
- Frosted-pane rounding: Contacts/Chat use Layout::glassRounding() instead of hardcoded
  12/10/8px literals, matching Peers.
- "Set Label..." title loses its stray trailing ellipsis.

Preserves every button's label and action; the transfer footer's order becomes
[Confirm][Cancel] to match the shared helper's primary-first convention. Verified at 1280
across full-node + Lite + Windows (ctest green) and an adversarial diff review (clean).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-08-19 11:23:49 -05:00

157 lines
5.3 KiB
C++

// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#include "about_dialog.h"
#include "../../app.h"
#include "../../config/version.h"
#include "../../util/i18n.h"
#include "../../util/platform.h"
#include "../schema/ui_schema.h"
#include "../material/type.h"
#include "../material/draw_helpers.h"
#include "imgui.h"
namespace dragonx {
namespace ui {
void RenderAboutDialog(App* app, bool* p_open)
{
(void)app;
auto& S = schema::UI();
auto win = S.window("dialogs.about");
auto linkBtn = S.button("dialogs.about", "link-button");
auto closeBtn = S.button("dialogs.about", "close-button");
auto versionLbl = S.label("dialogs.about", "version-label");
auto editionLbl = S.label("dialogs.about", "edition-label");
// Schema positions/widths are logical px. BeginOverlayDialog scales the card by dpiScale(), so
// scale the value-column x, the edition inset, and the button widths to match — raw values left
// the value column jammed against the labels and the buttons left-packed at higher DPI.
const float dp = Layout::dpiScale();
const float valX = versionLbl.position * dp;
const float edX = editionLbl.position * dp;
const float linkW = linkBtn.width * dp;
const float closeW = closeBtn.width * dp;
if (!material::BeginOverlayDialog(TR("about_title"), p_open, win.width, 0.94f)) {
return;
}
// Use Body2 font for all dialog text
ImGui::PushFont(Type().body2());
// Logo/Title area
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.3f, 0.69f, 0.31f, 1.0f)); // Green
ImGui::PushFont(Type().h4());
ImGui::Text("ObsidianDragon");
ImGui::PopFont();
ImGui::PopStyleColor();
ImGui::SameLine(ImGui::GetWindowWidth() - edX);
ImGui::TextDisabled("%s", TR("about_edition"));
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
// Version info
ImGui::Text("%s", TR("about_version"));
ImGui::SameLine(valX);
ImGui::Text("%s", DRAGONX_VERSION);
ImGui::Text("%s", TR("about_imgui"));
ImGui::SameLine(valX);
ImGui::Text("%s", IMGUI_VERSION);
ImGui::Text("%s", TR("about_build_date"));
ImGui::SameLine(valX);
ImGui::Text("%s %s", __DATE__, __TIME__);
#ifdef DRAGONX_DEBUG
ImGui::Text("%s", TR("about_build_type"));
ImGui::SameLine(valX);
ImGui::TextColored(ImVec4(1.0f, 0.6f, 0.0f, 1.0f), "%s", TR("about_debug"));
#else
ImGui::Text("%s", TR("about_build_type"));
ImGui::SameLine(valX);
ImGui::Text("%s", TR("about_release"));
#endif
// Daemon info
if (app && app->isConnected()) {
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
ImGui::Text("%s", TR("about_daemon"));
ImGui::SameLine(valX);
ImGui::TextColored(ImVec4(0.3f, 0.8f, 0.3f, 1.0f), "%s", TR("connected"));
const auto& state = app->getWalletState();
ImGui::Text("%s", TR("about_chain"));
ImGui::SameLine(valX);
ImGui::Text("ObsidianDragon");
ImGui::Text("%s", TR("about_block_height"));
ImGui::SameLine(valX);
ImGui::Text("%d", state.sync.blocks);
ImGui::Text("%s", TR("about_connections"));
ImGui::SameLine(valX);
ImGui::Text(TR("about_peers_count"), state.peers.size());
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
// Credits
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "%s", TR("about_credits"));
ImGui::Spacing();
ImGui::BulletText("The Hush Developers");
ImGui::BulletText("ObsidianDragon Community");
ImGui::BulletText("Dear ImGui by Omar Cornut");
ImGui::BulletText("ImPlot by Evan Pezent");
ImGui::BulletText("SDL3 by Sam Lantinga");
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
// License
ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "%s", TR("about_license"));
ImGui::Spacing();
ImGui::TextWrapped("%s", TR("about_license_text"));
// Links — 3-button action row, centered via the shared footer helper (draws its own
// Spacing/Separator/Spacing above the row, replacing the hand-rolled divider block).
const float linksTotalW = linkW * 3.0f + ImGui::GetStyle().ItemSpacing.x * 2.0f;
material::BeginOverlayDialogFooter(linksTotalW);
if (material::TactileButton(TR("about_website"), ImVec2(linkW, 0), S.resolveFont(linkBtn.font))) {
util::Platform::openUrl("https://dragonx.is");
}
ImGui::SameLine();
if (material::TactileButton(TR("about_github"), ImVec2(linkW, 0), S.resolveFont(linkBtn.font))) {
util::Platform::openUrl("https://git.dragonx.is/dragonx/ObsidianDragon");
}
ImGui::SameLine();
if (material::TactileButton(TR("about_block_explorer"), ImVec2(linkW, 0), S.resolveFont(linkBtn.font))) {
util::Platform::openUrl("https://explorer.dragonx.is");
}
// Close button — lone dismiss action, centered via the shared footer helper (no extra
// divider above it, so it sits directly under the links row).
material::BeginOverlayDialogFooter(closeW, false);
if (material::TactileButton(TR("close"), ImVec2(closeW, 0), S.resolveFont(closeBtn.font))) {
*p_open = false;
}
ImGui::PopFont(); // Body2
material::EndOverlayDialog();
}
} // namespace ui
} // namespace dragonx