- Contacts: a "Message" context-menu item for shielded (z) contacts hands the address to the Chat tab (new OpenChatNewConversation entry point) and switches there with the New-conversation dialog prefilled; disabled with a reason for transparent-only contacts. (Kept to the safe context-menu + picker path, not the hand-drawn 4-slot row action cluster, to avoid mis-wiring the destructive Delete slot.) - Chat: the New-conversation picker no longer silently hides transparent contacts — they're shown disabled with a "needs a shielded address to chat" tooltip instead of vanishing. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
57 lines
2.2 KiB
C++
57 lines
2.2 KiB
C++
// DragonX Wallet - ImGui Edition
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// Copyright 2024-2026 The Hush Developers
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// Released under the GPLv3
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#pragma once
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#include <string>
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namespace dragonx {
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class App;
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namespace ui {
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/**
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* @brief Render the Chat tab (HushChat conversation view).
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*
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* A two-pane view: a conversation list on the left and the selected thread on the
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* right, both read from the App-owned ChatService store (App::chatService()). Peer
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* z-addresses are resolved to contact names via the address book when known.
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* Composing/sending and starting new conversations are wired (App::sendChatMessage /
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* startChatConversation). Reachable when built with DRAGONX_ENABLE_CHAT
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* (gated via WalletUiSurface::Chat).
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*
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* @param app Pointer to the app instance.
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*/
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void RenderChatTab(App* app);
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/**
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* @brief Render the chat-customization controls (emoji style, poll rate, bubble style/color,
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* density, text size, chat timestamps, Enter-to-send). Shared by the Chat tab's settings
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* "notch" modal and the Settings tab's Chat & Contacts section. The app-wide clock format
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* (which chat timestamps fall back to) lives separately in Settings → General.
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* @param app Pointer to the app instance.
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* @param contentWidth Explicit row width for right-aligning controls; pass the card's inner content
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* width from the Settings tab (whose GlassCard doesn't narrow the content region). 0 = auto
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* (use the current content region, correct inside the chat modal's dialog).
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*/
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void RenderChatSettingsControls(App* app, float contentWidth = 0.0f, bool drawCards = false);
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/**
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* @brief Securely wipe the Chat tab's UI-local state (composer / new-conversation
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* plaintext buffers + the selected-conversation ids). Called by
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* App::resetChatSession() on a wallet switch/lock so one wallet's typed
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* plaintext can't resurface (or linger unwiped in RAM) under the next wallet.
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*/
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void ResetChatTab();
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/**
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* @brief Ask the Chat tab to open its New-conversation dialog prefilled with this z-address (consumed
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* on the next RenderChatTab frame). Used by the Contacts tab's "Message" action.
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*/
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void OpenChatNewConversation(const std::string& zaddr);
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} // namespace ui
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} // namespace dragonx
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