Full-node GUI wallet for DragonX cryptocurrency. Built with Dear ImGui, SDL3, and OpenGL3/DX11. Features: - Send/receive shielded and transparent transactions - Autoshield with merged transaction display - Built-in CPU mining (xmrig) - Peer management and network monitoring - Wallet encryption with PIN lock - QR code generation for receive addresses - Transaction history with pagination - Console for direct RPC commands - Cross-platform (Linux, Windows)
478 lines
21 KiB
Bash
Executable File
478 lines
21 KiB
Bash
Executable File
#!/bin/bash
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# DragonX Wallet - Windows Cross-Compile Build Script
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# Requires: mingw-w64 toolchain with POSIX threads
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#
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# On Ubuntu/Debian:
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# sudo apt install mingw-w64 cmake
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# sudo update-alternatives --set x86_64-w64-mingw32-gcc /usr/bin/x86_64-w64-mingw32-gcc-posix
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# sudo update-alternatives --set x86_64-w64-mingw32-g++ /usr/bin/x86_64-w64-mingw32-g++-posix
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#
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# On Arch Linux:
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# sudo pacman -S mingw-w64-gcc cmake
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set -e
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SCRIPT_DIR="$(cd "$(dirname "$0")" && pwd)"
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BUILD_DIR="$SCRIPT_DIR/build/windows"
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# Colors
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RED='\033[0;31m'
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GREEN='\033[0;32m'
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YELLOW='\033[1;33m'
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NC='\033[0m'
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echo -e "${GREEN}DragonX Wallet - Windows Cross-Compile Build${NC}"
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echo "=============================================="
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# Check for mingw toolchain (prefer POSIX variant)
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MINGW_GCC=""
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MINGW_GXX=""
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if command -v x86_64-w64-mingw32-gcc-posix &> /dev/null; then
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MINGW_GCC="x86_64-w64-mingw32-gcc-posix"
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MINGW_GXX="x86_64-w64-mingw32-g++-posix"
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echo -e "${GREEN}Using POSIX thread model (recommended)${NC}"
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elif command -v x86_64-w64-mingw32-gcc &> /dev/null; then
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# Check if it's the posix variant
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if x86_64-w64-mingw32-gcc -v 2>&1 | grep -q "posix"; then
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MINGW_GCC="x86_64-w64-mingw32-gcc"
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MINGW_GXX="x86_64-w64-mingw32-g++"
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echo -e "${GREEN}Using POSIX thread model${NC}"
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else
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echo -e "${YELLOW}Warning: Using win32 thread model - may have threading issues${NC}"
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echo "Run these commands to switch to POSIX threads:"
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echo " sudo update-alternatives --set x86_64-w64-mingw32-gcc /usr/bin/x86_64-w64-mingw32-gcc-posix"
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echo " sudo update-alternatives --set x86_64-w64-mingw32-g++ /usr/bin/x86_64-w64-mingw32-g++-posix"
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MINGW_GCC="x86_64-w64-mingw32-gcc"
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MINGW_GXX="x86_64-w64-mingw32-g++"
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fi
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else
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echo -e "${RED}Error: mingw-w64 not found!${NC}"
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echo "Install with:"
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echo " Ubuntu/Debian: sudo apt install mingw-w64"
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echo " Arch Linux: sudo pacman -S mingw-w64-gcc"
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exit 1
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fi
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echo "C compiler: $MINGW_GCC"
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echo "C++ compiler: $MINGW_GXX"
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# Clean and create build directory
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if [ "$1" == "clean" ]; then
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echo -e "${YELLOW}Cleaning build directory...${NC}"
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rm -rf "$BUILD_DIR"
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fi
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mkdir -p "$BUILD_DIR"
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cd "$BUILD_DIR"
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# Create CMake toolchain file for MinGW
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cat > mingw-toolchain.cmake << EOF
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# MinGW-w64 Cross-Compilation Toolchain
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set(CMAKE_SYSTEM_NAME Windows)
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set(CMAKE_SYSTEM_PROCESSOR x86_64)
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# Compilers (using POSIX threads)
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set(CMAKE_C_COMPILER $MINGW_GCC)
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set(CMAKE_CXX_COMPILER $MINGW_GXX)
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set(CMAKE_RC_COMPILER x86_64-w64-mingw32-windres)
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# Target environment
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set(CMAKE_FIND_ROOT_PATH /usr/x86_64-w64-mingw32)
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# Search for programs in the build host directories
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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# Search for libraries and headers in the target directories
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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# Static linking - no DLLs needed
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set(CMAKE_EXE_LINKER_FLAGS "-static -static-libgcc -static-libstdc++ -Wl,-Bstatic,--whole-archive -lwinpthread -Wl,--no-whole-archive")
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set(CMAKE_CXX_FLAGS "\${CMAKE_CXX_FLAGS} -static")
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set(CMAKE_C_FLAGS "\${CMAKE_C_FLAGS} -static")
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# Prefer static libraries
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set(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
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set(BUILD_SHARED_LIBS OFF)
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EOF
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# -----------------------------------------------------------------------------
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# Generate embedded resources (Sapling params, asmap.dat)
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# -----------------------------------------------------------------------------
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echo -e "${GREEN}Generating embedded resources...${NC}"
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GENERATED_DIR="$BUILD_DIR/generated"
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mkdir -p "$GENERATED_DIR"
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# Find resource files
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SAPLING_SPEND=""
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SAPLING_OUTPUT=""
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ASMAP_DAT=""
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# Look for Sapling params
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PARAMS_PATHS=(
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"$HOME/.zcash-params"
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"$HOME/.hush-params"
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"$SCRIPT_DIR/../SilentDragonX"
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"$SCRIPT_DIR/prebuilt-binaries/dragonxd-win"
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"$SCRIPT_DIR"
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)
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for ppath in "${PARAMS_PATHS[@]}"; do
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if [ -f "$ppath/sapling-spend.params" ] && [ -f "$ppath/sapling-output.params" ]; then
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SAPLING_SPEND="$ppath/sapling-spend.params"
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SAPLING_OUTPUT="$ppath/sapling-output.params"
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echo " Found Sapling params in $ppath"
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break
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fi
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done
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# Look for asmap.dat
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ASMAP_PATHS=(
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"$HOME/hush3/asmap.dat"
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"$HOME/hush3/contrib/asmap/asmap.dat"
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"$SCRIPT_DIR/../asmap.dat"
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"$SCRIPT_DIR/asmap.dat"
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"$SCRIPT_DIR/../SilentDragonX/asmap.dat"
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)
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for apath in "${ASMAP_PATHS[@]}"; do
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if [ -f "$apath" ]; then
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ASMAP_DAT="$apath"
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echo " Found asmap.dat at $apath"
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break
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fi
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done
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# ---------------------------------------------------------------------------
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# Generate embedded_data.h using INCBIN (assembler .incbin directive).
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#
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# Instead of converting binaries to giant hex arrays (530MB+ C source),
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# we copy the raw files into generated/res/ and generate a small header
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# that uses INCBIN() macros. The assembler streams the bytes directly
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# into the object file, using near-zero compile-time RAM.
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# ---------------------------------------------------------------------------
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if [ -n "$SAPLING_SPEND" ] && [ -n "$SAPLING_OUTPUT" ]; then
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echo -e "${GREEN}Embedding resources via INCBIN (assembler .incbin)...${NC}"
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# Stage raw binaries into generated/res/ so .incbin can find them
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EMBED_RES_DIR="$GENERATED_DIR/res"
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mkdir -p "$EMBED_RES_DIR"
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cp -f "$SAPLING_SPEND" "$EMBED_RES_DIR/sapling-spend.params"
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echo " Staged sapling-spend.params ($(du -h "$SAPLING_SPEND" | cut -f1))"
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cp -f "$SAPLING_OUTPUT" "$EMBED_RES_DIR/sapling-output.params"
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echo " Staged sapling-output.params ($(du -h "$SAPLING_OUTPUT" | cut -f1))"
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if [ -n "$ASMAP_DAT" ]; then
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cp -f "$ASMAP_DAT" "$EMBED_RES_DIR/asmap.dat"
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echo " Staged asmap.dat ($(du -h "$ASMAP_DAT" | cut -f1))"
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HAS_ASMAP=1
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else
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HAS_ASMAP=0
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fi
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# Start writing the header — use absolute paths for .incbin
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cat > "$GENERATED_DIR/embedded_data.h" << HEADER_START
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// Auto-generated embedded resource data — INCBIN edition
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// DO NOT EDIT — generated by build-windows.sh
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//
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// Uses assembler .incbin directive via incbin.h so the compiler never
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// has to parse hundreds of millions of hex literals. Compile-time RAM
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// drops from 12 GB+ to well under 1 GB.
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#pragma once
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#include <cstdint>
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#include <cstddef>
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#include "incbin.h"
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// ---- Sapling params (always present when this header exists) ----
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INCBIN(sapling_spend_params, "$EMBED_RES_DIR/sapling-spend.params");
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INCBIN(sapling_output_params, "$EMBED_RES_DIR/sapling-output.params");
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HEADER_START
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# asmap.dat
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if [ "$HAS_ASMAP" = "1" ]; then
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echo "INCBIN(asmap_dat, \"$EMBED_RES_DIR/asmap.dat\");" >> "$GENERATED_DIR/embedded_data.h"
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else
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echo 'extern "C" { static const uint8_t* g_asmap_dat_data = nullptr; }' >> "$GENERATED_DIR/embedded_data.h"
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echo 'static const unsigned int g_asmap_dat_size = 0;' >> "$GENERATED_DIR/embedded_data.h"
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fi
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echo "" >> "$GENERATED_DIR/embedded_data.h"
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# Daemon binaries
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DAEMON_DIR="$SCRIPT_DIR/prebuilt-binaries/dragonxd-win"
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if [ -d "$DAEMON_DIR" ] && [ -f "$DAEMON_DIR/hushd.exe" ]; then
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echo -e "${GREEN}Embedding daemon binaries via INCBIN...${NC}"
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echo "" >> "$GENERATED_DIR/embedded_data.h"
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echo "#define HAS_EMBEDDED_DAEMON 1" >> "$GENERATED_DIR/embedded_data.h"
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echo "" >> "$GENERATED_DIR/embedded_data.h"
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cp -f "$DAEMON_DIR/hushd.exe" "$EMBED_RES_DIR/hushd.exe"
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echo " Staged hushd.exe ($(du -h "$DAEMON_DIR/hushd.exe" | cut -f1))"
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echo "INCBIN(hushd_exe, \"$EMBED_RES_DIR/hushd.exe\");" >> "$GENERATED_DIR/embedded_data.h"
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if [ -f "$DAEMON_DIR/hush-cli.exe" ]; then
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cp -f "$DAEMON_DIR/hush-cli.exe" "$EMBED_RES_DIR/hush-cli.exe"
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echo " Staged hush-cli.exe ($(du -h "$DAEMON_DIR/hush-cli.exe" | cut -f1))"
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echo "INCBIN(hush_cli_exe, \"$EMBED_RES_DIR/hush-cli.exe\");" >> "$GENERATED_DIR/embedded_data.h"
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else
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echo 'extern "C" { static const uint8_t* g_hush_cli_exe_data = nullptr; }' >> "$GENERATED_DIR/embedded_data.h"
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echo 'static const unsigned int g_hush_cli_exe_size = 0;' >> "$GENERATED_DIR/embedded_data.h"
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fi
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echo "" >> "$GENERATED_DIR/embedded_data.h"
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if [ -f "$DAEMON_DIR/dragonxd.bat" ]; then
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cp -f "$DAEMON_DIR/dragonxd.bat" "$EMBED_RES_DIR/dragonxd.bat"
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echo " Staged dragonxd.bat"
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echo "INCBIN(dragonxd_bat, \"$EMBED_RES_DIR/dragonxd.bat\");" >> "$GENERATED_DIR/embedded_data.h"
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else
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echo 'extern "C" { static const uint8_t* g_dragonxd_bat_data = nullptr; }' >> "$GENERATED_DIR/embedded_data.h"
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echo 'static const unsigned int g_dragonxd_bat_size = 0;' >> "$GENERATED_DIR/embedded_data.h"
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fi
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echo "" >> "$GENERATED_DIR/embedded_data.h"
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if [ -f "$DAEMON_DIR/hush-tx.exe" ]; then
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cp -f "$DAEMON_DIR/hush-tx.exe" "$EMBED_RES_DIR/hush-tx.exe"
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echo " Staged hush-tx.exe ($(du -h "$DAEMON_DIR/hush-tx.exe" | cut -f1))"
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echo "INCBIN(hush_tx_exe, \"$EMBED_RES_DIR/hush-tx.exe\");" >> "$GENERATED_DIR/embedded_data.h"
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else
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echo 'extern "C" { static const uint8_t* g_hush_tx_exe_data = nullptr; }' >> "$GENERATED_DIR/embedded_data.h"
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echo 'static const unsigned int g_hush_tx_exe_size = 0;' >> "$GENERATED_DIR/embedded_data.h"
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fi
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echo "" >> "$GENERATED_DIR/embedded_data.h"
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if [ -f "$DAEMON_DIR/dragonx-cli.bat" ]; then
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cp -f "$DAEMON_DIR/dragonx-cli.bat" "$EMBED_RES_DIR/dragonx-cli.bat"
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echo " Staged dragonx-cli.bat"
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echo "INCBIN(dragonx_cli_bat, \"$EMBED_RES_DIR/dragonx-cli.bat\");" >> "$GENERATED_DIR/embedded_data.h"
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else
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echo 'extern "C" { static const uint8_t* g_dragonx_cli_bat_data = nullptr; }' >> "$GENERATED_DIR/embedded_data.h"
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echo 'static const unsigned int g_dragonx_cli_bat_size = 0;' >> "$GENERATED_DIR/embedded_data.h"
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fi
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else
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echo -e "${YELLOW}Note: Daemon binaries not found in prebuilt-binaries/dragonxd-win/ — wallet only${NC}"
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fi
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# ── xmrig binary (from prebuilt-binaries/xmrig-hac/) ────────────────
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XMRIG_DIR="$SCRIPT_DIR/prebuilt-binaries/xmrig-hac"
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if [ -f "$XMRIG_DIR/xmrig.exe" ]; then
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cp -f "$XMRIG_DIR/xmrig.exe" "$EMBED_RES_DIR/xmrig.exe"
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echo " Staged xmrig.exe ($(du -h "$XMRIG_DIR/xmrig.exe" | cut -f1))"
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echo "" >> "$GENERATED_DIR/embedded_data.h"
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echo "#define HAS_EMBEDDED_XMRIG 1" >> "$GENERATED_DIR/embedded_data.h"
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echo "INCBIN(xmrig_exe, \"$EMBED_RES_DIR/xmrig.exe\");" >> "$GENERATED_DIR/embedded_data.h"
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else
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echo 'extern "C" { static const uint8_t* g_xmrig_exe_data = nullptr; }' >> "$GENERATED_DIR/embedded_data.h"
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echo 'static const unsigned int g_xmrig_exe_size = 0;' >> "$GENERATED_DIR/embedded_data.h"
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fi
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# ---- Theme images (backgrounds + logos) ----
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# Embed ALL images from res/img/backgrounds/ subdirectories and res/img/logos/
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# so the Windows single-file distribution can display theme backgrounds and logos
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# without needing res/ on disk.
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echo "" >> "$GENERATED_DIR/embedded_data.h"
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echo "// ---- Embedded theme images ----" >> "$GENERATED_DIR/embedded_data.h"
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IMAGE_TABLE_ENTRIES=""
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IMAGE_COUNT=0
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for IMG_DIR in "$SCRIPT_DIR/res/img/backgrounds/texture" "$SCRIPT_DIR/res/img/backgrounds/gradient" "$SCRIPT_DIR/res/img/logos"; do
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if [ -d "$IMG_DIR" ]; then
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for IMG_FILE in "$IMG_DIR"/*.png; do
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[ -f "$IMG_FILE" ] || continue
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IMG_BASENAME=$(basename "$IMG_FILE")
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IMG_SYMBOL=$(echo "$IMG_BASENAME" | sed 's/[^a-zA-Z0-9]/_/g')
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echo " Staged image: $IMG_BASENAME ($(du -h "$IMG_FILE" | cut -f1))"
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cp -f "$IMG_FILE" "$EMBED_RES_DIR/$IMG_BASENAME"
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echo "INCBIN(img_${IMG_SYMBOL}, \"$EMBED_RES_DIR/$IMG_BASENAME\");" >> "$GENERATED_DIR/embedded_data.h"
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IMAGE_TABLE_ENTRIES="${IMAGE_TABLE_ENTRIES} { g_img_${IMG_SYMBOL}_data, g_img_${IMG_SYMBOL}_size, \"${IMG_BASENAME}\" },\n"
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IMAGE_COUNT=$((IMAGE_COUNT + 1))
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done
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fi
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done
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echo "" >> "$GENERATED_DIR/embedded_data.h"
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echo "#define HAS_EMBEDDED_IMAGES 1" >> "$GENERATED_DIR/embedded_data.h"
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echo "#define EMBEDDED_IMAGE_COUNT $IMAGE_COUNT" >> "$GENERATED_DIR/embedded_data.h"
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# Backward compat defines (referenced by s_resources[] guards)
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echo "#define HAS_EMBEDDED_GRADIENT 1" >> "$GENERATED_DIR/embedded_data.h"
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echo "#define HAS_EMBEDDED_LOGO 1" >> "$GENERATED_DIR/embedded_data.h"
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# Backward compat aliases for the old symbol names
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echo "static const uint8_t* g_dark_gradient_png_data = g_img_dark_gradient_png_data;" >> "$GENERATED_DIR/embedded_data.h"
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echo "static const unsigned int g_dark_gradient_png_size = g_img_dark_gradient_png_size;" >> "$GENERATED_DIR/embedded_data.h"
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echo "static const uint8_t* g_logo_ObsidianDragon_dark_png_data = g_img_logo_ObsidianDragon_dark_png_data;" >> "$GENERATED_DIR/embedded_data.h"
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echo "static const unsigned int g_logo_ObsidianDragon_dark_png_size = g_img_logo_ObsidianDragon_dark_png_size;" >> "$GENERATED_DIR/embedded_data.h"
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echo "" >> "$GENERATED_DIR/embedded_data.h"
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echo "struct EmbeddedImageEntry { const uint8_t* data; unsigned int size; const char* filename; };" >> "$GENERATED_DIR/embedded_data.h"
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echo "static const EmbeddedImageEntry s_embedded_images[] = {" >> "$GENERATED_DIR/embedded_data.h"
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echo -e "$IMAGE_TABLE_ENTRIES" >> "$GENERATED_DIR/embedded_data.h"
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echo " { nullptr, 0, nullptr }" >> "$GENERATED_DIR/embedded_data.h"
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echo "};" >> "$GENERATED_DIR/embedded_data.h"
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# Embed bundled overlay themes (dark.toml, light.toml, obsidian.toml, etc.)
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# These are extracted to the config dir on first run so the theme selector can find them.
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THEMES_DIR="$SCRIPT_DIR/res/themes"
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THEME_COUNT=0
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THEME_TABLE_ENTRIES=""
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echo "" >> "$GENERATED_DIR/embedded_data.h"
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echo "// ---- Bundled overlay themes ----" >> "$GENERATED_DIR/embedded_data.h"
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for THEME_FILE in "$THEMES_DIR"/*.toml; do
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THEME_BASENAME=$(basename "$THEME_FILE")
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# Skip ui.toml — it's embedded separately via cmake
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if [ "$THEME_BASENAME" = "ui.toml" ]; then
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continue
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fi
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THEME_SYMBOL=$(echo "$THEME_BASENAME" | sed 's/[^a-zA-Z0-9]/_/g')
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cp -f "$THEME_FILE" "$EMBED_RES_DIR/$THEME_BASENAME"
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echo " Staged $THEME_BASENAME"
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echo "INCBIN(theme_${THEME_SYMBOL}, \"$EMBED_RES_DIR/$THEME_BASENAME\");" >> "$GENERATED_DIR/embedded_data.h"
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THEME_TABLE_ENTRIES="${THEME_TABLE_ENTRIES} { g_theme_${THEME_SYMBOL}_data, g_theme_${THEME_SYMBOL}_size, \"${THEME_BASENAME}\" },\n"
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THEME_COUNT=$((THEME_COUNT + 1))
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done
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echo "" >> "$GENERATED_DIR/embedded_data.h"
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echo "#define EMBEDDED_THEME_COUNT $THEME_COUNT" >> "$GENERATED_DIR/embedded_data.h"
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echo "" >> "$GENERATED_DIR/embedded_data.h"
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# Generate the theme table struct
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echo "// Auto-generated theme table" >> "$GENERATED_DIR/embedded_data.h"
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echo "struct EmbeddedThemeEntry { const uint8_t* data; unsigned int size; const char* filename; };" >> "$GENERATED_DIR/embedded_data.h"
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echo "static const EmbeddedThemeEntry s_embedded_themes[] = {" >> "$GENERATED_DIR/embedded_data.h"
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echo -e "$THEME_TABLE_ENTRIES" >> "$GENERATED_DIR/embedded_data.h"
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echo " { nullptr, 0, nullptr }" >> "$GENERATED_DIR/embedded_data.h"
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echo "};" >> "$GENERATED_DIR/embedded_data.h"
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echo "" >> "$GENERATED_DIR/embedded_data.h"
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echo -e "${GREEN}Embedded resources header generated (INCBIN — near-zero compile RAM)${NC}"
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else
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echo -e "${YELLOW}Warning: Sapling params not found — building without embedded resources${NC}"
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echo "The wallet will require external param files."
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fi
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# Ensure libsodium is available for Windows cross-compile
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if [ ! -f "$SCRIPT_DIR/libs/libsodium-win/lib/libsodium.a" ]; then
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echo -e "${YELLOW}libsodium for Windows not found, fetching...${NC}"
|
|
"$SCRIPT_DIR/scripts/fetch-libsodium.sh" --win
|
|
fi
|
|
|
|
echo -e "${GREEN}Configuring with CMake...${NC}"
|
|
cmake .. \
|
|
-DCMAKE_TOOLCHAIN_FILE=mingw-toolchain.cmake \
|
|
-DCMAKE_BUILD_TYPE=Release \
|
|
-DDRAGONX_USE_SYSTEM_SDL3=OFF
|
|
|
|
echo -e "${GREEN}Building...${NC}"
|
|
cmake --build . -j$(nproc)
|
|
|
|
# Check if build succeeded
|
|
if [ -f "bin/ObsidianDragon.exe" ]; then
|
|
echo ""
|
|
echo -e "${GREEN}Build successful!${NC}"
|
|
echo "Output: $BUILD_DIR/bin/ObsidianDragon.exe"
|
|
|
|
# Show file size and check if statically linked
|
|
ls -lh bin/ObsidianDragon.exe
|
|
echo ""
|
|
echo -e "${GREEN}Statically linked - no DLLs required!${NC}"
|
|
|
|
# Bundle daemon files if available from dragonxd-win directory
|
|
DAEMON_DIR="$SCRIPT_DIR/prebuilt-binaries/dragonxd-win"
|
|
DAEMON_BUNDLED=0
|
|
|
|
if [ -d "$DAEMON_DIR" ]; then
|
|
echo -e "${GREEN}Found daemon directory: $DAEMON_DIR${NC}"
|
|
|
|
# Copy all daemon files
|
|
if [ -f "$DAEMON_DIR/dragonxd.bat" ]; then
|
|
cp "$DAEMON_DIR/dragonxd.bat" bin/
|
|
echo " - dragonxd.bat"
|
|
DAEMON_BUNDLED=1
|
|
fi
|
|
if [ -f "$DAEMON_DIR/dragonx-cli.bat" ]; then
|
|
cp "$DAEMON_DIR/dragonx-cli.bat" bin/
|
|
echo " - dragonx-cli.bat"
|
|
fi
|
|
if [ -f "$DAEMON_DIR/hushd.exe" ]; then
|
|
cp "$DAEMON_DIR/hushd.exe" bin/
|
|
echo " - hushd.exe ($(du -h "$DAEMON_DIR/hushd.exe" | cut -f1))"
|
|
fi
|
|
if [ -f "$DAEMON_DIR/hush-cli.exe" ]; then
|
|
cp "$DAEMON_DIR/hush-cli.exe" bin/
|
|
echo " - hush-cli.exe"
|
|
fi
|
|
if [ -f "$DAEMON_DIR/hush-tx.exe" ]; then
|
|
cp "$DAEMON_DIR/hush-tx.exe" bin/
|
|
echo " - hush-tx.exe"
|
|
fi
|
|
else
|
|
echo -e "${YELLOW}Daemon directory not found: $DAEMON_DIR${NC}"
|
|
echo " Place prebuilt-binaries/dragonxd-win/ in the project directory to bundle the daemon."
|
|
fi
|
|
|
|
# Create distribution package
|
|
echo ""
|
|
echo -e "${GREEN}Creating distribution package...${NC}"
|
|
cd bin
|
|
DIST_NAME="DragonX-Wallet-Windows-x64"
|
|
rm -rf "$DIST_NAME" "$DIST_NAME.zip"
|
|
mkdir -p "$DIST_NAME"
|
|
cp ObsidianDragon.exe "$DIST_NAME/"
|
|
# Copy all daemon files
|
|
[ -f dragonxd.bat ] && cp dragonxd.bat "$DIST_NAME/"
|
|
[ -f dragonx-cli.bat ] && cp dragonx-cli.bat "$DIST_NAME/"
|
|
[ -f hushd.exe ] && cp hushd.exe "$DIST_NAME/"
|
|
[ -f hush-cli.exe ] && cp hush-cli.exe "$DIST_NAME/"
|
|
[ -f hush-tx.exe ] && cp hush-tx.exe "$DIST_NAME/"
|
|
|
|
# Create README
|
|
cat > "$DIST_NAME/README.txt" << 'READMEEOF'
|
|
DragonX Wallet - Windows Edition
|
|
================================
|
|
|
|
SINGLE-FILE DISTRIBUTION
|
|
========================
|
|
This wallet is a true single-file executable with all resources embedded.
|
|
Just run ObsidianDragon.exe - no additional files needed!
|
|
|
|
On first run, the wallet will automatically extract:
|
|
- Sapling parameters to %APPDATA%\ZcashParams\
|
|
- asmap.dat to %APPDATA%\Hush\DRAGONX\
|
|
|
|
The wallet will look for the daemon config at:
|
|
%APPDATA%\Hush\DRAGONX\DRAGONX.conf
|
|
|
|
This will be auto-created on first run if the daemon is present.
|
|
|
|
For support: https://git.hush.is/hush/ObsidianDragon
|
|
READMEEOF
|
|
|
|
if command -v zip &> /dev/null; then
|
|
zip -r "$DIST_NAME.zip" "$DIST_NAME"
|
|
# Copy zip + single-file exe to release/windows/
|
|
local OUT_DIR="$SCRIPT_DIR/release/windows"
|
|
mkdir -p "$OUT_DIR"
|
|
cp "$DIST_NAME.zip" "$OUT_DIR/"
|
|
cp ObsidianDragon.exe "$OUT_DIR/"
|
|
echo -e "${GREEN}Distribution package: $OUT_DIR/$DIST_NAME.zip${NC}"
|
|
echo -e "${GREEN}Single-file exe: $OUT_DIR/ObsidianDragon.exe${NC}"
|
|
ls -lh "$OUT_DIR/"
|
|
else
|
|
echo "Install 'zip' to create distribution archive"
|
|
fi
|
|
|
|
cd ..
|
|
echo ""
|
|
echo -e "${GREEN}============================================${NC}"
|
|
echo -e "${GREEN}SINGLE-FILE DISTRIBUTION READY!${NC}"
|
|
echo -e "${GREEN}============================================${NC}"
|
|
echo ""
|
|
echo "The executable contains embedded:"
|
|
echo " - Sapling spend params (~48MB)"
|
|
echo " - Sapling output params (~3MB)"
|
|
echo " - asmap.dat (~1MB)"
|
|
echo ""
|
|
echo "Just copy ObsidianDragon.exe to Windows and run it!"
|
|
echo "Resources will be extracted automatically on first launch."
|
|
else
|
|
echo -e "${RED}Build failed!${NC}"
|
|
exit 1
|
|
fi
|