Files
ObsidianDragon/src/ui/windows/console_tab.cpp
DanS ce8c7696d4 fix(ui): finish HiDPI pass — cosmetic ×dpiScale, narrow-width reflow, recent-list reserves
The tail of the DPI/font-scale/responsiveness audit — ~26 remaining findings.

Container / recent-list (Theme-1 leftovers):
- Send: drop NoScrollbar|NoScrollWithMouse on ##SendFormScroll so Recent Sends is
  reachable at font_scale 1.5 (parity with receive).
- Receive: cap the QR/form card via std::min(mainCardTargetH, availH - recentReserve)
  so RECENT RECEIVED stays on-screen (identity at 1.0x).
- Wallets dialog: size the capped-mode list to whole rows so it no longer clips a
  partial row / crowds "Create a new wallet".

Narrow-width (1024px) reflow:
- Console toolbar reserves space for ALL trailing controls (both icon toggles + zoom
  buttons) so the +/- zoom no longer runs off-window.
- History sort combo sized to its measured widest localized label ("Newest first").
- Settings Theme/Layout/Language row: scale the wide→stacked breakpoint by dpiScale so
  it drops to full-width stacked combos at 1.5x (Consolidated Card no longer clips).
- Recent-tx type label: derive the address column X from the measured label width so it
  can't collide at narrow widths.
- Mining Recent Pool Payouts: floor the panel height to fit the empty-state caption.

Cosmetic ×dpiScale() on absolute geometry (no-ops at 1.0x): mining SOLO|POOL toggle &
idle combos, market pair-chips, password/PIN strength bars, receive/send currency
toggles, explorer search bar/rows/rounding, About-card logo, chat empty-state wrap,
recent-list address/time offsets, address-toolbar & two-row action buttons, console
line-gap/status-dot/pane rounding.

Verified at font_scale 1.5 and at 1024px across full-node + Lite + Windows (ctest
green) and an adversarial diff review (one over-reserve regression fixed).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-08-18 21:29:10 -05:00

2066 lines
98 KiB
C++

// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
//
// console_tab.cpp — Interactive RPC console with command history,
// tab completion, daemon log display, and color-coded output.
#include "console_tab.h"
#include "console_command_executor.h"
#include "console_command_reference.h"
#include "console_input_model.h"
#include "console_output_model.h"
#include "console_tab_helpers.h"
#include "../material/colors.h"
#include "../material/type.h"
#include "../material/draw_helpers.h"
#include "../notifications.h"
#include "../schema/ui_schema.h"
#include "../layout.h"
#include "../effects/imgui_acrylic.h"
#include "../material/color_theme.h"
#include "../theme.h"
#include "../../embedded/IconsMaterialDesign.h"
#include "../../util/i18n.h"
#include <imgui.h>
#include <cctype>
#include <cstring>
#include <sstream>
#include <algorithm>
#include <cmath>
#include <mutex>
#include <ctime>
#include <unordered_set>
namespace dragonx {
namespace ui {
// Static color definitions — defaults; overridden from ui.toml in constructor
ImU32 ConsoleTab::COLOR_COMMAND = IM_COL32(191, 209, 229, 255);
ImU32 ConsoleTab::COLOR_RESULT = IM_COL32(200, 200, 200, 255);
ImU32 ConsoleTab::COLOR_ERROR = IM_COL32(246, 71, 64, 255);
ImU32 ConsoleTab::COLOR_DAEMON = IM_COL32(160, 160, 160, 180);
ImU32 ConsoleTab::COLOR_INFO = IM_COL32(191, 209, 229, 255);
ImU32 ConsoleTab::COLOR_RPC = IM_COL32(120, 180, 255, 210);
bool ConsoleTab::s_scanline_enabled = true;
bool ConsoleTab::s_line_accents_enabled = true;
bool ConsoleTab::s_line_text_color_enabled = true;
float ConsoleTab::s_console_zoom = 1.0f;
bool ConsoleTab::s_daemon_messages_enabled = true;
bool ConsoleTab::s_errors_only_enabled = false;
bool ConsoleTab::s_rpc_trace_enabled = false;
bool ConsoleTab::s_app_messages_enabled = true;
namespace {
std::mutex s_rpc_trace_console_mutex;
ConsoleTab* s_rpc_trace_console = nullptr;
std::string rpcTraceTimestamp()
{
// Called on RPC worker threads. std::localtime shares a process-wide static tm, so a private
// mutex here can't stop another thread's localtime call from clobbering it between the call and
// the copy. Use the reentrant variant into a local tm instead (matches the codebase pattern).
std::time_t now = std::time(nullptr);
std::tm localTime{};
#ifdef _WIN32
localtime_s(&localTime, &now);
#else
localtime_r(&now, &localTime);
#endif
char buffer[16];
std::strftime(buffer, sizeof(buffer), "%H:%M:%S", &localTime);
return buffer;
}
// Result-body channels (plain command output + JSON syntax roles) — the lines that carry
// no left accent bar and get the JSON indent guides.
bool isResultBodyChannel(ConsoleChannel ch)
{
switch (ch) {
case ConsoleChannel::None:
case ConsoleChannel::JsonKey:
case ConsoleChannel::JsonString:
case ConsoleChannel::JsonNumber:
case ConsoleChannel::JsonBrace:
return true;
default:
return false;
}
}
} // namespace
namespace {
// ── WCAG contrast helpers — keep console text high-contrast while following each theme's palette. ──
inline float srgbToLinear(float c8) {
float c = c8 / 255.0f;
return c <= 0.04045f ? c / 12.92f : std::pow((c + 0.055f) / 1.055f, 2.4f);
}
inline float relLuminance(float r, float g, float b) {
return 0.2126f * srgbToLinear(r) + 0.7152f * srgbToLinear(g) + 0.0722f * srgbToLinear(b);
}
inline float contrastRatio(float lumA, float lumB) {
float hi = std::max(lumA, lumB), lo = std::min(lumA, lumB);
return (hi + 0.05f) / (lo + 0.05f);
}
// Nudge `fg` toward black (light surface) or white (dark surface), preserving hue + alpha, until its
// WCAG contrast against `bg` reaches `minRatio`. Colors already passing come back essentially unchanged.
inline ImU32 EnsureContrast(ImU32 fg, ImU32 bg, float minRatio) {
const float bgL = relLuminance((float)((bg >> IM_COL32_R_SHIFT) & 0xFF),
(float)((bg >> IM_COL32_G_SHIFT) & 0xFF),
(float)((bg >> IM_COL32_B_SHIFT) & 0xFF));
float r = (float)((fg >> IM_COL32_R_SHIFT) & 0xFF);
float g = (float)((fg >> IM_COL32_G_SHIFT) & 0xFF);
float b = (float)((fg >> IM_COL32_B_SHIFT) & 0xFF);
const int a = (int)((fg >> IM_COL32_A_SHIFT) & 0xFF);
const bool darken = bgL > 0.5f; // light surface -> darken the text; dark surface -> lighten it
for (int i = 0; i < 40 && contrastRatio(relLuminance(r, g, b), bgL) < minRatio; ++i) {
if (darken) { r *= 0.90f; g *= 0.90f; b *= 0.90f; }
else { r += (255.0f - r) * 0.12f; g += (255.0f - g) * 0.12f; b += (255.0f - b) * 0.12f; }
}
return IM_COL32((int)(r + 0.5f), (int)(g + 0.5f), (int)(b + 0.5f), a);
}
// Floor a dynamically-derived channel color to a readable contrast on light terminals; no-op on dark.
inline ImU32 FloorLight(ImU32 c) {
return material::IsLightTheme() ? EnsureContrast(c, IM_COL32(255, 255, 255, 255), 4.5f) : c;
}
} // namespace
void ConsoleTab::refreshColors()
{
using namespace material;
auto& S = schema::UI();
// Derive light/dark from the SAME live background-luminance predicate the terminal surface uses
// (the overlay at line ~274 is chosen by IsLightTheme()). Using the stored IsDarkTheme() flag here
// let the two disagree — baking dark-theme (pale) text onto the light near-white console surface.
bool dark = !IsLightTheme();
// Per-theme channel defaults.
ImU32 defCmd, defRes, defErr, defDmn, defInf, defRpc;
if (dark) {
// Dark terminal: keep the authored light-on-dark palette (schema overrides honored below).
defCmd = IM_COL32(191, 209, 229, 255);
defRes = IM_COL32(200, 200, 200, 255);
defErr = IM_COL32(246, 71, 64, 255);
defDmn = IM_COL32(160, 160, 160, 180);
defInf = IM_COL32(191, 209, 229, 255);
defRpc = IM_COL32(120, 180, 255, 210);
} else {
// Light terminal: follow THIS theme's own palette (Marble slate/taupe, Dune sand, Light blue, …)
// so the console reads on-theme — each color nudged toward black until it clears a WCAG contrast
// floor on the near-white console surface. High-contrast AND theme-colored.
const ImU32 W = IM_COL32(255, 255, 255, 255); // overlay is white(205); target pure white = safe floor
defCmd = EnsureContrast(Primary(), W, 4.5f); // command echo — theme primary
defRes = EnsureContrast(OnSurface(), W, 7.0f); // result body — theme text (already dark)
defErr = EnsureContrast(Error(), W, 4.5f); // errors — theme error
defDmn = WithAlpha(EnsureContrast(OnSurfaceMedium(), W, 4.5f), 235); // node log — dimmer, still legible
defInf = EnsureContrast(Primary(), W, 4.5f); // info / app log — theme primary
defRpc = EnsureContrast(Secondary(), W, 4.5f); // rpc trace — theme secondary
}
// Schema console colors are authored for the dark terminal (light-on-dark); honor them only in dark
// themes. Light themes always use the palette-derived, contrast-floored defaults above.
if (S.isLoaded()) {
auto cmd = S.drawElement("console", "color-command");
auto res = S.drawElement("console", "color-result");
auto err = S.drawElement("console", "color-error");
auto dmn = S.drawElement("console", "color-daemon");
auto inf = S.drawElement("console", "color-info");
auto rpc = S.drawElement("console", "color-rpc");
COLOR_COMMAND = (dark && !cmd.color.empty()) ? S.resolveColor(cmd.color, defCmd) : defCmd;
COLOR_RESULT = (dark && !res.color.empty()) ? S.resolveColor(res.color, defRes) : defRes;
COLOR_ERROR = (dark && !err.color.empty()) ? S.resolveColor(err.color, defErr) : defErr;
COLOR_DAEMON = (dark && !dmn.color.empty()) ? S.resolveColor(dmn.color, defDmn) : defDmn;
COLOR_INFO = (dark && !inf.color.empty()) ? S.resolveColor(inf.color, defInf) : defInf;
COLOR_RPC = (dark && !rpc.color.empty()) ? S.resolveColor(rpc.color, defRpc) : defRpc;
} else {
COLOR_COMMAND = defCmd;
COLOR_RESULT = defRes;
COLOR_ERROR = defErr;
COLOR_DAEMON = defDmn;
COLOR_INFO = defInf;
COLOR_RPC = defRpc;
}
}
ImU32 ConsoleTab::channelTextColor(ConsoleChannel channel) const
{
using namespace material;
// Monochrome mode: collapse every channel (and JSON syntax role) to the neutral result-body
// color. COLOR_RESULT is theme-correct (contrast-floored on light terminals in refreshColors),
// so text stays readable. The left accent bars are gated separately and stay independent.
if (!s_line_text_color_enabled) return COLOR_RESULT;
switch (channel) {
// COLOR_* channels are already palette-derived + contrast-floored in refreshColors(). The
// roles below are computed live from the theme palette, so floor them to a readable contrast on
// light terminals here (FloorLight is a no-op on dark themes, preserving the authored look).
case ConsoleChannel::Command: return COLOR_COMMAND;
case ConsoleChannel::Info: return COLOR_INFO;
case ConsoleChannel::Success: return FloorLight(WithAlpha(Success(), 255));
case ConsoleChannel::Warning: return FloorLight(Warning());
case ConsoleChannel::Error: return COLOR_ERROR;
case ConsoleChannel::Rpc: return COLOR_RPC;
case ConsoleChannel::Daemon: return COLOR_DAEMON;
case ConsoleChannel::Xmrig: return COLOR_DAEMON;
case ConsoleChannel::App: return COLOR_INFO;
// JSON syntax roles — highlight against the plain-result body.
case ConsoleChannel::JsonKey: return FloorLight(WithAlpha(Secondary(), 255));
case ConsoleChannel::JsonString: return FloorLight(WithAlpha(Success(), 255));
case ConsoleChannel::JsonNumber: return FloorLight(WithAlpha(Warning(), 255));
case ConsoleChannel::JsonBrace: return IsLightTheme() ? IM_COL32(90, 90, 90, 180) : IM_COL32(200, 200, 200, 150);
case ConsoleChannel::None:
default: return COLOR_RESULT;
}
}
ImU32 ConsoleTab::channelAccentColor(ConsoleChannel channel)
{
using namespace material;
switch (channel) {
case ConsoleChannel::Command: return Primary();
case ConsoleChannel::Error: return Error();
case ConsoleChannel::Warning: return Warning();
case ConsoleChannel::Success: return Success();
case ConsoleChannel::Rpc: return Secondary();
case ConsoleChannel::Daemon: return IM_COL32(90, 130, 190, 210); // node log — blue
case ConsoleChannel::Xmrig: return Warning(); // mining — amber
case ConsoleChannel::App: return IM_COL32(120, 190, 160, 210); // app — teal
case ConsoleChannel::Info: return OnSurfaceDisabled();
default: return 0; // result / JSON roles get no accent
}
}
ConsoleTab::ConsoleTab()
{
{
std::lock_guard<std::mutex> lock(s_rpc_trace_console_mutex);
s_rpc_trace_console = this;
}
rpc::RPCClient::setTraceCallback([](const std::string& source, const std::string& method) {
// Dereference under the lock, not after releasing it: ~ConsoleTab clears
// s_rpc_trace_console under the same lock, so holding it here blocks destruction until the
// call returns — closing the shutdown use-after-free window (this fires on RPC worker threads).
std::lock_guard<std::mutex> lock(s_rpc_trace_console_mutex);
if (s_rpc_trace_console) s_rpc_trace_console->addRpcTraceLine(source, method);
});
rpc::RPCClient::setTraceEnabled(s_rpc_trace_enabled);
// Load console colors from ui.toml schema (uses current theme)
refreshColors();
// Add welcome message
addLine(TR("console_welcome"), ConsoleChannel::Info);
addLine(TR("console_type_help"), ConsoleChannel::Info);
addLine("", ConsoleChannel::None);
}
ConsoleTab::~ConsoleTab()
{
rpc::RPCClient::setTraceEnabled(false);
rpc::RPCClient::setTraceCallback(nullptr);
std::lock_guard<std::mutex> lock(s_rpc_trace_console_mutex);
if (s_rpc_trace_console == this) s_rpc_trace_console = nullptr;
}
void ConsoleTab::render(ConsoleCommandExecutor& exec)
{
using namespace material;
// Refresh the console theme colors whenever the theme changes. Keyed on the schema generation
// (bumped on every theme/skin load) rather than a dark/light toggle: the constructor's refreshColors()
// can run before the theme is applied (s_isDarkTheme still defaults true), and a toggle-only trigger
// would never correct that on startup. Line colors are derived from each line's channel at draw time.
{
static uint32_t s_lastGen = ~0u;
uint32_t gen = schema::UI().generation();
if (gen != s_lastGen) {
refreshColors();
s_lastGen = gen;
}
}
// Run a command the RPC-reference modal's "Insert & run" queued (the modal has no executor, so it
// defers to here). Done before drain so the echoed "> cmd" line surfaces this frame.
if (!pending_submit_.empty()) {
std::string cmd;
cmd.swap(pending_submit_);
submitConsoleCommand(exec, cmd);
}
// Pull passive log lines (daemon/xmrig output, or the lite diagnostics ring) and any
// completed command results from the backend executor.
exec.pollLogLines([this](const std::string& l, ConsoleChannel c) { addLine(l, c); });
{
std::string result;
bool isError = false;
while (exec.pollResult(result, isError)) addFormattedResult(result, isError);
}
// Drain the ingest queue into the visible model once per frame, after this frame's own
// ingests above and any that arrived from worker threads. From here on lines_ (via
// model_) and the selection/scroll state are touched only on this (main) thread.
drainModel();
// Compute the filtered visible-line set once per frame, BEFORE the toolbar — so its "<N> matches"
// label reflects the current frame (not last frame's stale count). renderOutput reuses the result.
computeVisibleLines(has_text_filter_, filter_lower_);
// Main console layout
// NoScrollWithMouse: the inner ConsoleOutput owns wheel scrolling (via ApplySmoothScroll). Without
// this, a wheel over the output would scroll BOTH the output (smooth-scroll) and this outer container
// (ImGui forwards the NoScrollWithMouse child's wheel to its scrollable ancestor) — a double-scroll.
// Safe because the output panel is sized to fill the remaining height, so this outer never overflows.
ImGui::BeginChild("ConsoleContainer", ImVec2(0, 0), false,
ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse);
// Optional status header (lite: sync + last error) above the toolbar.
renderStatusHeader(exec);
// Toolbar
renderToolbar(exec);
ImGui::Dummy(ImVec2(0, Layout::spacingSm()));
// Output area (scrollable) — glass panel background
float availHeight = ImGui::GetContentRegionAvail().y;
float input_height = ComputeConsoleInputHeight(
ImGui::GetFrameHeightWithSpacing(),
ImGui::GetStyle().ItemSpacing.y,
Layout::spacingSm(),
Layout::spacingXs(),
schema::UI().drawElement("tabs.console", "input-cursor-offset").size);
float outputH = ComputeConsoleOutputHeight(
availHeight,
input_height,
schema::UI().drawElement("tabs.console", "output-min-height").size,
schema::UI().drawElement("tabs.console", "output-min-height-ratio").size);
ImDrawList* dlOut = ImGui::GetWindowDrawList();
ImVec2 outPanelMin = ImGui::GetCursorScreenPos();
ImVec2 outPanelMax(outPanelMin.x + ImGui::GetContentRegionAvail().x, outPanelMin.y + outputH);
GlassPanelSpec outGlass;
outGlass.rounding = Layout::glassRounding();
outGlass.fillAlpha = 12;
DrawGlassPanel(dlOut, outPanelMin, outPanelMax, outGlass);
// Terminal-dark overlay: dim the glass so console text reads like a real terminal.
{
int darkA = static_cast<int>(schema::UI().drawElement("tabs.console", "bg-darken-alpha").sizeOr(110.0f));
// Light skins get a near-white terminal surface (not a black darken) so the dark, theme-aware
// log text stays legible instead of sitting dark-on-dark-grey.
ImU32 termOverlay = IsLightTheme() ? IM_COL32(255, 255, 255, 205) : IM_COL32(0, 0, 0, darkA);
dlOut->AddRectFilled(outPanelMin, outPanelMax, termOverlay, outGlass.rounding);
}
int consoleParentVtx = dlOut->VtxBuffer.Size;
ImGui::BeginChild("ConsoleOutput", ImVec2(0, outputH), false,
ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoScrollWithMouse);
ApplySmoothScroll();
ImDrawList* consoleChildDL = ImGui::GetWindowDrawList();
int consoleChildVtx = consoleChildDL->VtxBuffer.Size;
float consoleScrollY = ImGui::GetScrollY();
float consoleScrollMaxY = ImGui::GetScrollMaxY();
// Console output uses the monospace font so terminal text + JSON columns align.
ImGui::PushFont(Type().mono());
ImGui::SetWindowFontScale(s_console_zoom);
renderOutput();
ImGui::SetWindowFontScale(1.0f);
ImGui::PopFont();
ImGui::EndChild();
// Auto-toggle auto-scroll based on scroll position:
// At the bottom → re-enable; scrolled up → already disabled by wheel handler.
// After wheel-up, wait for the cooldown so smooth-scroll can animate
// away from the bottom before we check position again.
scroll_.tickCooldown(ImGui::GetIO().DeltaTime);
{
float tolerance = Type().mono()->LegacySize * 1.5f;
bool atBottom = consoleScrollMaxY > 0.0f &&
consoleScrollY >= consoleScrollMaxY - tolerance;
scroll_.considerReenable(atBottom);
}
// CSS-style clipping mask
// When auto-scroll is off, force bottom fade to always show by
// inflating scrollMax so the mask thinks there's content below.
{
float fadeZone = std::min(Type().mono()->LegacySize * 3.0f, outputH * 0.18f);
float effectiveScrollMax = scroll_.autoScroll() ? consoleScrollMaxY
: std::max(consoleScrollMaxY, consoleScrollY + 10.0f);
ApplyScrollEdgeMask(dlOut, consoleParentVtx, consoleChildDL, consoleChildVtx,
outPanelMin.y, outPanelMax.y, fadeZone, consoleScrollY, effectiveScrollMax);
}
// CRT scanline effect over output area — aligned to text lines
if (s_scanline_enabled) {
float textLineH = output_line_height_;
if (textLineH <= 1.0f) textLineH = Type().mono()->LegacySize * s_console_zoom + 2.0f;
int lightAlpha = std::clamp((int)schema::UI().drawElement("tabs.console", "scanline-line-alpha").sizeOr(10.0f), 0, 255);
int darkAlpha = std::clamp(lightAlpha + 10, 0, 255);
if (textLineH >= 1.0f && (lightAlpha > 0 || darkAlpha > 0)) {
ImU32 lightCol = IM_COL32(255, 255, 255, lightAlpha);
ImU32 darkCol = IM_COL32(0, 0, 0, darkAlpha);
for (const auto& row : scanline_rows_) {
float yTop = std::max(row.yTop, outPanelMin.y);
float yBot = std::min(row.yBot, outPanelMax.y);
if (yTop < yBot) {
dlOut->AddRectFilled(ImVec2(outPanelMin.x, yTop), ImVec2(outPanelMax.x, yBot),
(row.rowIndex % 2 == 0) ? lightCol : darkCol);
}
}
// Continue the banding into any empty space below the last text row (the bottom
// fade padding, or when the content is shorter than the panel) so the zebra fills
// the whole panel instead of stopping short.
if (!scanline_rows_.empty()) {
const auto& last = scanline_rows_.back();
int parity = (last.rowIndex + 1) & 1;
for (float y = last.yBot; y < outPanelMax.y; y += textLineH) {
float yTop = std::max(y, outPanelMin.y);
float yBot = std::min(y + textLineH, outPanelMax.y);
if (yTop < yBot)
dlOut->AddRectFilled(ImVec2(outPanelMin.x, yTop), ImVec2(outPanelMax.x, yBot),
(parity == 0) ? lightCol : darkCol);
parity ^= 1;
}
}
}
float panelH = outPanelMax.y - outPanelMin.y;
float scanSpeed = schema::UI().drawElement("tabs.console", "scanline-speed").sizeOr(40.0f);
float rawScanH = schema::UI().drawElement("tabs.console", "scanline-height").sizeOr(textLineH * 2.0f);
int scanAlpha = std::clamp((int)schema::UI().drawElement("tabs.console", "scanline-alpha").sizeOr(8.0f), 0, 255);
if (panelH > 1.0f && textLineH >= 1.0f && scanSpeed > 0.0f && scanAlpha > 0) {
float scanLines = std::max(1.0f, std::round(rawScanH / textLineH));
float scanH = scanLines * textLineH;
float t = (float)std::fmod(ImGui::GetTime() * scanSpeed, (double)(panelH + scanH));
float scanY = outPanelMin.y + t - scanH;
float yTop = std::max(scanY, outPanelMin.y);
float yBot = std::min(scanY + scanH, outPanelMax.y);
if (yTop < yBot) {
float mid = (yTop + yBot) * 0.5f;
ImU32 clear = IM_COL32(255, 255, 255, 0);
ImU32 peak = IM_COL32(255, 255, 255, scanAlpha);
dlOut->AddRectFilledMultiColor(
ImVec2(outPanelMin.x, yTop), ImVec2(outPanelMax.x, mid),
clear, clear, peak, peak);
dlOut->AddRectFilledMultiColor(
ImVec2(outPanelMin.x, mid), ImVec2(outPanelMax.x, yBot),
peak, peak, clear, clear);
}
}
}
ImGui::Dummy(ImVec2(0, Layout::spacingSm()));
// Input area
renderInput(exec);
ImGui::EndChild();
}
void ConsoleTab::renderCommandsPopupModal(ConsoleCommandExecutor* exec)
{
if (!show_commands_popup_) {
return;
}
// Need a backend that offers a reference table. If the console hasn't built its executor yet
// (popup can't have been opened normally) or the backend has none, just dismiss.
if (!exec || !exec->commandReference()) {
show_commands_popup_ = false;
return;
}
renderCommandsPopup(*exec);
}
void ConsoleTab::renderToolbar(ConsoleCommandExecutor& exec)
{
using namespace material;
ImDrawList* dl = ImGui::GetWindowDrawList();
// Glass panel for toolbar
float toolbarH = ImGui::GetFrameHeightWithSpacing() + Layout::spacingMd();
ImVec2 tbMin = ImGui::GetCursorScreenPos();
ImVec2 tbMax(tbMin.x + ImGui::GetContentRegionAvail().x, tbMin.y + toolbarH);
GlassPanelSpec tbGlass;
tbGlass.rounding = Layout::glassRounding();
tbGlass.fillAlpha = 12;
DrawGlassPanel(dl, tbMin, tbMax, tbGlass);
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + (toolbarH - ImGui::GetFrameHeight()) * 0.5f);
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + Layout::spacingMd());
// Backend status with colored dot (daemon state / lite connection).
drawToolbarStatus(exec);
ImGui::SameLine();
ImGui::Spacing();
ImGui::SameLine();
// Auto-scroll toggle
bool autoScroll = scroll_.autoScroll();
if (ImGui::Checkbox(TR("console_auto_scroll"), &autoScroll)) {
scroll_.setAutoScroll(autoScroll);
}
ImGui::SameLine();
ImGui::Spacing();
ImGui::SameLine();
// Log-filter toggles — only the ones the backend supports (full node = all; lite =
// errors-only + app), each tinted with its channel color.
ConsoleLogFilterCaps filterCaps = exec.logFilterCaps();
if (filterCaps.any()) {
drawLogFilterToggles(filterCaps);
}
// Clear button
if (TactileButton(TR("console_clear"), ImVec2(0, 0), schema::UI().resolveFont("button"))) {
clear(); // also drops the stale visible_indices_ + selection (see ConsoleTab::clear)
}
ImGui::SameLine();
// Copy button — material styled
if (TactileButton(TR("copy"), ImVec2(0, 0), schema::UI().resolveFont("button"))) {
if (selection_.active()) {
std::string selected = selectedText();
if (!selected.empty()) {
ImGui::SetClipboardText(selected.c_str());
}
} else {
// Copy all output if nothing selected
std::string all;
for (const auto& line : model_.lines()) {
all += line.text + "\n";
}
if (!all.empty()) {
ImGui::SetClipboardText(all.c_str());
}
}
}
if (ImGui::IsItemHovered()) {
material::Tooltip("%s", selection_.active() ? TR("console_copy_selected") : TR("console_copy_all"));
}
ImGui::SameLine();
// Commands reference button — shown whenever the backend offers a reference table (full-node
// JSON-RPC commands, or the lite backend's own verbs).
if (exec.commandReference()) {
if (TactileButton(TR("console_commands"), ImVec2(0, 0), schema::UI().resolveFont("button"))) {
command_search_[0] = '\0'; // fresh search each open (dismiss paths don't all reset it)
show_commands_popup_ = true;
}
if (ImGui::IsItemHovered()) {
material::Tooltip("%s", exec.hasRpcReference() ? TR("console_show_rpc_ref")
: TR("console_show_backend_ref"));
}
ImGui::SameLine();
}
// Line count
ImGui::TextDisabled(TR("console_line_count"), model_.size());
ImGui::SameLine();
ImGui::Spacing();
ImGui::SameLine();
// Output filter input
drawFilterInput();
// Color-accent toggle: hide/show the per-line left accent bars (appearance, grouped with zoom).
ImGui::SameLine();
ImGui::Spacing();
ImGui::SameLine();
{
float btnSz = ImGui::GetFrameHeight();
// Capture the flag BEFORE the button can flip it — the push/pop guards must use the SAME value,
// or a click leaves the colour stack unbalanced (ImGui then draws a red error rect on the window).
const bool dim = !s_line_accents_enabled;
const char* icon = s_line_accents_enabled ? ICON_MD_FORMAT_COLOR_FILL : ICON_MD_FORMAT_COLOR_RESET;
if (dim) ImGui::PushStyleColor(ImGuiCol_Text, ImGui::ColorConvertU32ToFloat4(OnSurfaceDisabled()));
if (TactileButton(icon, ImVec2(btnSz, btnSz), Type().iconMed()))
s_line_accents_enabled = !s_line_accents_enabled;
if (dim) ImGui::PopStyleColor();
if (ImGui::IsItemHovered()) material::Tooltip("%s", TR("console_toggle_accents"));
}
// Text-color toggle: colored per-channel text vs. monochrome (grouped with the accent toggle).
ImGui::SameLine();
{
float btnSz = ImGui::GetFrameHeight();
const bool dim = !s_line_text_color_enabled; // capture before the click flips it (balanced push/pop)
if (dim) ImGui::PushStyleColor(ImGuiCol_Text, ImGui::ColorConvertU32ToFloat4(OnSurfaceDisabled()));
if (TactileButton(ICON_MD_FORMAT_COLOR_TEXT, ImVec2(btnSz, btnSz), Type().iconMed()))
s_line_text_color_enabled = !s_line_text_color_enabled;
if (dim) ImGui::PopStyleColor();
if (ImGui::IsItemHovered()) material::Tooltip("%s", TR("console_toggle_text_color"));
}
// Zoom +/- buttons (right side of toolbar)
ImGui::SameLine();
ImGui::Spacing();
ImGui::SameLine();
drawZoomControls();
}
void ConsoleTab::drawToolbarStatus(ConsoleCommandExecutor& exec)
{
using namespace material;
ImDrawList* dl = ImGui::GetWindowDrawList();
ConsoleStatusLine st = exec.toolbarStatus();
if (!st.text.empty()) {
ImVec2 cp = ImGui::GetCursorScreenPos();
float dotR = (schema::UI().drawElement("tabs.console", "status-dot-radius-base").size + schema::UI().drawElement("tabs.console", "status-dot-radius-scale").size) * Layout::hScale();
float dotY = cp.y + ImGui::GetTextLineHeight() * 0.5f;
float dotX = cp.x + dotR + 2.0f * Layout::dpiScale();
if (st.pulse) {
float a = schema::UI().drawElement("animations", "pulse-base-glow").size + schema::UI().drawElement("animations", "pulse-amp-glow").size * (float)std::sin((double)ImGui::GetTime() * schema::UI().drawElement("animations", "pulse-speed-fast").size);
ImU32 pCol = (st.color & 0x00FFFFFF) | ((ImU32)(255 * a) << 24);
dl->AddCircleFilled(ImVec2(dotX, dotY), dotR, pCol);
} else {
dl->AddCircleFilled(ImVec2(dotX, dotY), dotR, st.color);
}
ImGui::Dummy(ImVec2(dotR * 2 + 6.0f * Layout::dpiScale(), 0));
ImGui::SameLine();
Type().textColored(TypeStyle::Caption, st.color, st.text.c_str());
} else {
Type().textColored(TypeStyle::Caption, OnSurfaceDisabled(), TR("console_no_daemon"));
}
}
void ConsoleTab::drawLogFilterToggles(const ConsoleLogFilterCaps& caps)
{
// Each toggle is tinted with its channel's accent color (the same color as that channel's
// left accent bar in the output), so the filter maps visually to the lines it controls.
// Only the toggles the backend supports (caps) are shown — lite has no daemon/rpc-trace.
bool drawnAny = false;
auto separate = [&drawnAny]() {
if (drawnAny) { ImGui::SameLine(); ImGui::Spacing(); ImGui::SameLine(); }
drawnAny = true;
};
auto colored = [](ConsoleChannel ch, const char* label, bool* v, const char* tip) -> bool {
ImVec4 c = ImGui::ColorConvertU32ToFloat4(channelAccentColor(ch));
ImGui::PushStyleColor(ImGuiCol_CheckMark, c);
ImGui::PushStyleColor(ImGuiCol_Text, c);
bool changed = ImGui::Checkbox(label, v);
ImGui::PopStyleColor(2);
if (ImGui::IsItemHovered()) material::Tooltip("%s", tip);
return changed;
};
if (caps.daemon) {
separate();
colored(ConsoleChannel::Daemon, TR("console_daemon"), &s_daemon_messages_enabled,
TR("console_show_daemon_output"));
}
if (caps.errorsOnly) {
separate();
colored(ConsoleChannel::Error, TR("console_errors"), &s_errors_only_enabled,
TR("console_show_errors_only"));
}
if (caps.rpcTrace) {
separate();
// Captures method/source only, never results or params.
if (colored(ConsoleChannel::Rpc, TR("console_rpc_trace"), &s_rpc_trace_enabled,
TR("console_show_rpc_trace")))
rpc::RPCClient::setTraceEnabled(s_rpc_trace_enabled);
}
if (caps.appMessages) {
separate();
colored(ConsoleChannel::App, TR("console_app"), &s_app_messages_enabled,
TR("console_show_app_output"));
}
// Trailing spacer so the next toolbar item (Clear) stays on the same line.
if (drawnAny) { ImGui::SameLine(); ImGui::Spacing(); ImGui::SameLine(); }
}
void ConsoleTab::drawFilterInput()
{
using namespace material;
// Reserve room for EVERY trailing same-line control drawn AFTER this filter on the toolbar
// row: the two icon toggles (accent-fill + text-color) and the two zoom buttons, plus the
// group spacers between them. Otherwise the filter eats the row and the trailing controls
// run off-window (worst at 1024px / font_scale 1.5). All four are GetFrameHeight() wide.
float trailingBtnSpace = ImGui::GetFrameHeight() * 4.0f + Layout::spacingSm() * 7.0f;
float filterAvail = ImGui::GetContentRegionAvail().x - trailingBtnSpace;
float filterMaxW = schema::UI().drawElement("tabs.console", "filter-max-width").size * Layout::dpiScale();
float filterW = std::min(filterMaxW, filterAvail * schema::UI().drawElement("tabs.console", "filter-width-ratio").size);
ImGui::SetNextItemWidth(filterW);
ImGui::InputTextWithHint("##ConsoleFilter", TR("console_filter_hint"), filter_text_, sizeof(filter_text_));
if (filter_text_[0] != '\0') {
ImGui::SameLine(0, Layout::spacingSm());
std::string mc = std::to_string(filter_match_count_) + " " + TR("console_matches");
Type().textColored(TypeStyle::Caption,
filter_match_count_ > 0 ? OnSurfaceMedium() : Error(), mc.c_str());
}
}
void ConsoleTab::drawZoomControls()
{
using namespace material;
auto& S = schema::UI();
float zoomStep = S.drawElement("tabs.console", "zoom-step").sizeOr(0.1f);
float zoomMin = S.drawElement("tabs.console", "zoom-min").sizeOr(0.5f);
float zoomMax = S.drawElement("tabs.console", "zoom-max").sizeOr(3.0f);
float btnSz = ImGui::GetFrameHeight();
if (TactileButton(ICON_MD_REMOVE, ImVec2(btnSz, btnSz), Type().iconMed())) {
s_console_zoom = std::max(zoomMin, s_console_zoom - zoomStep);
}
if (ImGui::IsItemHovered()) {
material::Tooltip(TR("console_zoom_out"), s_console_zoom * 100.0f);
}
ImGui::SameLine();
if (TactileButton(ICON_MD_ADD, ImVec2(btnSz, btnSz), Type().iconMed())) {
s_console_zoom = std::min(zoomMax, s_console_zoom + zoomStep);
}
if (ImGui::IsItemHovered()) {
material::Tooltip(TR("console_zoom_in"), s_console_zoom * 100.0f);
}
}
namespace {
// Extract a hash/address-like token (a long alphanumeric run, >= 16 chars) around byte
// offset `col` in `text`, for the right-click "Copy value" action. Returns "" if none.
std::string extractCopyableToken(const std::string& text, int col)
{
const int n = static_cast<int>(text.size());
auto isTok = [](unsigned char c) { return std::isalnum(c) != 0; };
int at = col;
if (at >= n || (at >= 0 && !isTok(static_cast<unsigned char>(text[at])))) at--;
if (at < 0 || at >= n || !isTok(static_cast<unsigned char>(text[at]))) return {};
int s = at, e = at;
while (s > 0 && isTok(static_cast<unsigned char>(text[s - 1]))) s--;
while (e + 1 < n && isTok(static_cast<unsigned char>(text[e + 1]))) e++;
std::string tok = text.substr(s, e - s + 1);
return tok.size() >= 16 ? tok : std::string(); // txids/blockhashes/addresses are long
}
// Production ConsoleTextMeasure backed by the active ImGui font (used for word-wrap +
// per-character positioning). The pure layout module is measured against this in prod and
// a fixed-width stub in tests.
struct ImFontConsoleMeasure : ConsoleTextMeasure {
ImFont* font;
float fontSize;
ImFontConsoleMeasure(ImFont* f, float s) : font(f), fontSize(s) {}
float width(const char* begin, const char* end) const override {
return font->CalcTextSizeA(fontSize, FLT_MAX, 0.0f, begin, end).x;
}
const char* wrapPosition(const char* begin, const char* end, float wrapWidth) const override {
return font->CalcWordWrapPositionA(fontSize / font->LegacySize, begin, end, wrapWidth);
}
};
} // namespace
void ConsoleTab::renderOutput()
{
using namespace material;
auto& S = schema::UI();
// No lock: render() already drained the ingest queue this frame, and the visible model
// (model_) plus all selection/scroll state are touched only on this (main) thread.
// Zero item spacing so Dummy items advance the cursor by exactly their
// height. The inter-line gap is added explicitly to layout_.heights
// so that layout_.cumulativeY stays perfectly in sync with actual
// cursor positions (avoiding selection-offset drift).
// Raw logical px from the schema; scale it so the inter-line gap grows at font_scale 1.5
// (it is added to the already-DPI-scaled GetTextLineHeight in BuildConsoleLayout — scale the
// gap only, never the line height).
float interLineGap = S.drawElement("tabs.console", "output").getFloat("line-spacing", 0.0f) * Layout::dpiScale();
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
// Inner padding for glass panel
float padX = Layout::spacingMd();
float padY = Layout::spacingSm();
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + padY);
ImGui::Indent(padX);
float line_height = ImGui::GetTextLineHeight();
output_line_height_ = line_height; // store for scanline alignment
output_origin_ = ImGui::GetCursorScreenPos();
output_scroll_y_ = ImGui::GetScrollY();
scanline_rows_.clear();
// visible_indices_ / has_text_filter_ / filter_lower_ were already computed once at the top of
// render() (before the toolbar). screenToTextPos maps through visible_indices_, so it's ready.
// Calculate wrapped heights AND build sub-row segments for each visible line. Each
// segment records which bytes of the source text appear on that visual row, so
// hit-testing and selection highlight can map screen positions to exact char offsets.
float wrap_width = ClampConsoleWrapWidth(ImGui::GetContentRegionAvail().x, padX);
ImFontConsoleMeasure measure(ImGui::GetFont(), ImGui::GetFontSize());
layout_ = BuildConsoleLayout(
static_cast<int>(visible_indices_.size()),
[this](int vi) -> const std::string& { return model_[visible_indices_[vi]].text; },
wrap_width, line_height, interLineGap, measure);
// Mouse/keyboard interaction (wheel-up detach, selection drag, Ctrl+C/A). Raw IO bypasses
// the child window's event consumption.
ImVec2 mouse_pos = ImGui::GetIO().MousePos;
ImVec2 win_min = ImGui::GetWindowPos();
ImVec2 win_max = ImVec2(win_min.x + ImGui::GetWindowWidth(),
win_min.y + ImGui::GetWindowHeight());
bool mouse_in_output = (mouse_pos.x >= win_min.x && mouse_pos.x < win_max.x &&
mouse_pos.y >= win_min.y && mouse_pos.y < win_max.y &&
!ImGui::IsPopupOpen("", ImGuiPopupFlags_AnyPopup) &&
// The RPC reference is a BeginOverlayDialog (not an ImGui popup), so it
// isn't caught above; suppress the output's text cursor + selection under it.
!show_commands_popup_);
handleOutputInteraction(mouse_pos, mouse_in_output);
// Draw the visible lines: accent bars, JSON indent guides, selection + filter highlight,
// scanline capture, and the text itself.
drawVisibleLines(padX, line_height, has_text_filter_, filter_lower_);
ImGui::Unindent(padX);
ImGui::PopStyleVar();
// Bottom padding keeps the last line above the fade-out zone.
// Always present so that scrollMaxY stays stable when auto-scroll
// toggles — otherwise the geometry shift clamps the user back to
// bottom and a single scroll-up tick can't escape.
{
float fadeZone = std::min(Type().mono()->LegacySize * 3.0f,
ImGui::GetWindowHeight() * 0.18f);
ImGui::Dummy(ImVec2(0, fadeZone));
}
// Auto-scroll - when enabled, always scroll to bottom of content
// This ensures daemon output stays visible and scrolled to bottom
if (scroll_.autoScroll()) {
ImGui::SetScrollHereY(1.0f);
scroll_.resetNewLines();
}
// Filter indicator (text filter only — daemon toggle is already visible in toolbar)
if (has_text_filter_) {
char filterBuf[128];
snprintf(filterBuf, sizeof(filterBuf), TR("console_showing_lines"),
static_cast<int>(visible_indices_.size()), model_.size());
ImVec2 indicatorPos = ImGui::GetCursorScreenPos();
ImGui::GetWindowDrawList()->AddText(indicatorPos,
WithAlpha(Warning(), 180), filterBuf);
ImGui::Dummy(ImVec2(0, ImGui::GetTextLineHeight()));
}
// Capture the hash/address under the cursor on right-click, for "Copy value".
if (ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
ConsoleTextPos tp = screenToTextPos(ImGui::GetMousePos());
context_token_.clear();
if (tp.line >= 0 && tp.line < static_cast<int>(model_.size()))
context_token_ = extractCopyableToken(model_[tp.line].text, tp.col);
}
drawOutputContextMenu();
drawNewOutputIndicator();
}
// ── renderOutput sub-steps ───────────────────────────────────────────────────
void ConsoleTab::computeVisibleLines(bool& hasTextFilter, std::string& filterLower)
{
ConsoleOutputFilter outputFilter{filter_text_, s_daemon_messages_enabled,
s_errors_only_enabled, s_rpc_trace_enabled,
s_app_messages_enabled};
hasTextFilter = !outputFilter.text.empty();
// Lowercased needle for in-line match highlighting.
if (hasTextFilter) {
filterLower = std::string(filter_text_);
std::transform(filterLower.begin(), filterLower.end(), filterLower.begin(),
[](unsigned char c) { return static_cast<char>(std::tolower(c)); });
}
bool has_filter = hasTextFilter || !outputFilter.daemonMessagesEnabled ||
!outputFilter.rpcTraceEnabled || !outputFilter.appMessagesEnabled ||
outputFilter.errorsOnly;
// Folding is only honored in the unfiltered view; the filtered view is flat. Record it so the
// fold triangles aren't drawn/clickable while filtering (else clicks would silently mutate the
// collapsed flag with no visible effect and the glyph would disagree with the rendered block).
folding_active_ = !has_filter;
visible_indices_.clear();
const int n = static_cast<int>(model_.size());
if (has_filter) {
// Filtered view is flat — folding is bypassed so every match is reachable.
for (int i = 0; i < n; i++) {
if (!consoleLinePassesFilter(model_[i].text, model_[i].channel, outputFilter)) continue;
visible_indices_.push_back(i);
}
} else {
// No filter — show all lines, but hide the interior of any collapsed JSON block
// (its opener stays visible; the opener + foldSpan lines through the closer are skipped).
for (int i = 0; i < n; ) {
visible_indices_.push_back(i);
const ConsoleModelLine& line = model_[i];
if (line.foldSpan > 0 && line.collapsed) i += line.foldSpan + 1; // skip inner + closer
else i++;
}
}
filter_match_count_ = hasTextFilter ? static_cast<int>(visible_indices_.size()) : 0;
}
void ConsoleTab::handleOutputInteraction(ImVec2 mousePos, bool mouseInOutput)
{
ImGuiIO& io = ImGui::GetIO();
// Disable auto-scroll when the user scrolls up (wheel). Scrolling back down to the very
// bottom re-enables it; that position check happens after EndChild() in render(), and is
// skipped on the wheel-up frame (the scroll position hasn't caught up yet).
if (mouseInOutput && io.MouseWheel > 0.0f) {
scroll_.onUserScrolledUp();
}
// Text-selection cursor while hovering.
if (mouseInOutput) {
ImGui::SetMouseCursor(ImGuiMouseCursor_TextInput);
}
// Selection drag lifecycle (continues even if the mouse leaves the window). Ignore clicks in the
// left gutter (< output_origin_.x) — that strip holds the accent bar + fold triangles, so a fold
// toggle there shouldn't begin (and thus clear) a text selection.
if (mouseInOutput && io.MouseClicked[0] && mousePos.x >= output_origin_.x) {
selection_.beginDrag(screenToTextPos(mousePos));
}
if (selection_.dragging() && io.MouseDown[0]) {
selection_.updateDrag(screenToTextPos(mousePos));
}
if (selection_.dragging() && io.MouseReleased[0]) {
selection_.endDrag(screenToTextPos(mousePos));
}
// Ctrl+C / Ctrl+A
if (mouseInOutput || selection_.active()) {
if (io.KeyCtrl && ImGui::IsKeyPressed(ImGuiKey_C)) {
std::string selected = selectedText();
if (!selected.empty()) ImGui::SetClipboardText(selected.c_str());
}
if (io.KeyCtrl && ImGui::IsKeyPressed(ImGuiKey_A) && !model_.empty()) {
selection_.selectAll(static_cast<int>(model_.size()),
static_cast<int>(model_.back().text.size()));
}
}
}
void ConsoleTab::drawVisibleLines(float padX, float lineHeight, bool hasTextFilter,
const std::string& filterLower)
{
using namespace material;
ImFont* font = ImGui::GetFont();
float fontSize = ImGui::GetFontSize();
const int visible_count = static_cast<int>(visible_indices_.size());
// Ordered selection bounds (only consulted when selection_.active()).
ConsoleTextPos sel_start_pos = selection_.rangeStart();
ConsoleTextPos sel_end_pos = selection_.rangeEnd();
// Cull to the visible viewport rows for cheap scrolling over large buffers.
float scroll_y = ImGui::GetScrollY();
float window_height = ImGui::GetWindowHeight();
float visible_top = scroll_y;
float visible_bottom = scroll_y + window_height;
// Find first visible line using binary search.
int first_visible = 0;
if (!layout_.cumulativeY.empty()) {
int lo = 0, hi = static_cast<int>(layout_.cumulativeY.size()) - 1;
while (lo < hi) {
int mid = (lo + hi) / 2;
float line_bottom = layout_.cumulativeY[mid] + layout_.heights[mid];
if (line_bottom < visible_top) lo = mid + 1;
else hi = mid;
}
first_visible = lo;
}
// Invisible spacer for lines before the first visible one (keeps scroll correct).
if (first_visible > 0 && first_visible < static_cast<int>(layout_.cumulativeY.size())) {
ImGui::Dummy(ImVec2(0, layout_.cumulativeY[first_visible]));
}
ImDrawList* dl = ImGui::GetWindowDrawList();
ImU32 selColor = WithAlpha(Secondary(), 80);
// A fold triangle clicked this frame; applied after the loop so we don't mutate the model
// mid-draw. -1 = none.
int pendingFoldToggle = -1;
// CRT scanline parity is a true per-visual-row counter (each drawn sub-row = one row).
// Deriving it from cumulativeY/lineHeight drifted (cumulativeY includes the inter-line
// gap) and skipped rows, breaking the alternation. Seed it with the sub-row ordinal of
// the first on-screen line so the shading stays stable across scrolling.
int scanRowOrdinal = 0;
for (int k = 0; k < first_visible && k < static_cast<int>(layout_.segments.size()); k++)
scanRowOrdinal += static_cast<int>(layout_.segments[k].size());
int last_rendered_vi = first_visible - 1;
for (int vi = first_visible; vi < visible_count; vi++) {
if (vi < static_cast<int>(layout_.cumulativeY.size()) &&
layout_.cumulativeY[vi] > visible_bottom) {
break;
}
last_rendered_vi = vi;
int i = visible_indices_[vi];
const auto& line = model_[i];
const auto& segs = layout_.segments[vi];
ImVec2 lineOrigin = ImGui::GetCursorScreenPos();
float totalH = layout_.heights[vi];
// Left-edge channel accent bar, drawn in the padX margin so it never overlaps
// the text or the selection highlight. Same color that tints the toolbar toggle.
// Suppressed when the toolbar's color-accent toggle is off (cleaner monochrome gutter).
if (s_line_accents_enabled && line.channel != ConsoleChannel::None) {
ImU32 barCol = channelAccentColor(line.channel);
if (barCol != 0) {
float barW = 3.0f * Layout::hScale();
float barX = output_origin_.x - padX + 3.0f * Layout::hScale();
dl->AddRectFilled(ImVec2(barX, lineOrigin.y + 1.0f),
ImVec2(barX + barW, lineOrigin.y + totalH - 1.0f),
barCol, barW * 0.5f);
}
}
// JSON indent guides — faint vertical lines per 2-space nesting level, on result
// body lines only (plain result + JSON syntax roles). Draw-only, like the bar.
if (isResultBodyChannel(line.channel)) {
size_t leading = 0;
while (leading < line.text.size() && line.text[leading] == ' ') ++leading;
if (leading >= 2) {
float spaceW = font->CalcTextSizeA(fontSize, FLT_MAX, 0.0f, " ").x;
for (size_t c = 2; c < leading; c += 2) {
float gx = lineOrigin.x + static_cast<float>(c) * spaceW;
dl->AddLine(ImVec2(gx, lineOrigin.y), ImVec2(gx, lineOrigin.y + totalH),
IM_COL32(255, 255, 255, 20), 1.0f * Layout::dpiScale());
}
}
}
// JSON fold toggle — a small triangle in the left gutter for block-opener lines.
// Openers carry no accent bar (result/JSON channels), so the gutter is free. Only shown in the
// unfiltered view, where folding actually applies (see folding_active_ in computeVisibleLines).
if (folding_active_ && line.foldSpan > 0) {
// Size from the (DPI/density-scaled) gutter width, not the zoomed font, and center it in
// the gutter band [origin-padX, origin) so the glyph and its clickable cell stay aligned.
float sz = std::min(fontSize * 0.30f, padX * 0.34f);
float cx = output_origin_.x - padX * 0.5f;
float cy = lineOrigin.y + lineHeight * 0.5f;
ImU32 triCol = WithAlpha(OnSurfaceMedium(), 210);
if (line.collapsed) {
dl->AddTriangleFilled(ImVec2(cx - sz * 0.5f, cy - sz), ImVec2(cx - sz * 0.5f, cy + sz),
ImVec2(cx + sz * 0.7f, cy), triCol); // ▶ collapsed
} else {
dl->AddTriangleFilled(ImVec2(cx - sz, cy - sz * 0.5f), ImVec2(cx + sz, cy - sz * 0.5f),
ImVec2(cx, cy + sz * 0.7f), triCol); // ▼ expanded
}
// Click anywhere in the gutter cell for this line's first row toggles the fold.
// Guard against a click that is actually dismissing the ConsoleContextMenu (or any
// popup) — the same popup guard the text-selection path uses (see mouse_in_output).
ImVec2 mp = ImGui::GetIO().MousePos;
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left) &&
!ImGui::IsPopupOpen("", ImGuiPopupFlags_AnyPopup) &&
mp.x >= output_origin_.x - padX && mp.x < output_origin_.x &&
mp.y >= lineOrigin.y && mp.y < lineOrigin.y + lineHeight) {
pendingFoldToggle = i;
}
}
// Determine byte-level selection range for this line
int selByteStart = 0, selByteEnd = 0;
bool lineSelected = false;
if (selection_.active() && i >= sel_start_pos.line && i <= sel_end_pos.line) {
lineSelected = true;
selByteStart = (i == sel_start_pos.line) ? sel_start_pos.col : 0;
selByteEnd = (i == sel_end_pos.line) ? sel_end_pos.col
: static_cast<int>(line.text.size());
}
for (const auto& seg : segs) {
float rowY = lineOrigin.y + seg.yOffset;
const char* segStart = line.text.c_str() + seg.byteStart;
const char* segEnd = line.text.c_str() + seg.byteEnd;
if (s_scanline_enabled && lineHeight > 0.0f) {
scanline_rows_.push_back({rowY, rowY + seg.height, scanRowOrdinal});
}
++scanRowOrdinal; // one per visual sub-row, so parity always alternates
// Selection highlight for this sub-row
if (lineSelected && selByteStart < seg.byteEnd && selByteEnd > seg.byteStart) {
int hlStart = std::max(selByteStart, seg.byteStart) - seg.byteStart;
int hlEnd = std::min(selByteEnd, seg.byteEnd) - seg.byteStart;
int segLen = seg.byteEnd - seg.byteStart;
float xStart = 0.0f;
if (hlStart > 0) {
xStart = font->CalcTextSizeA(fontSize, FLT_MAX, 0,
segStart, segStart + hlStart).x;
}
float xEnd = font->CalcTextSizeA(fontSize, FLT_MAX, 0,
segStart, segStart + hlEnd).x;
// Extend to window edge when selection reaches end of segment
if (hlEnd >= segLen && selByteEnd >= static_cast<int>(line.text.size())) {
xEnd = std::max(xEnd + 8.0f, ImGui::GetWindowWidth());
}
dl->AddRectFilled(
ImVec2(lineOrigin.x + xStart, rowY),
ImVec2(lineOrigin.x + xEnd, rowY + seg.height),
selColor);
}
// Filter match highlight (case-insensitive) within this segment.
if (hasTextFilter && !filterLower.empty() && seg.byteStart < seg.byteEnd) {
std::string segLower(segStart, segEnd);
std::transform(segLower.begin(), segLower.end(), segLower.begin(),
[](unsigned char c) { return static_cast<char>(std::tolower(c)); });
size_t pos = 0;
while ((pos = segLower.find(filterLower, pos)) != std::string::npos) {
float xs = font->CalcTextSizeA(fontSize, FLT_MAX, 0, segStart, segStart + static_cast<int>(pos)).x;
float xe = font->CalcTextSizeA(fontSize, FLT_MAX, 0, segStart,
segStart + static_cast<int>(pos + filterLower.size())).x;
dl->AddRectFilled(ImVec2(lineOrigin.x + xs, rowY),
ImVec2(lineOrigin.x + xe, rowY + seg.height),
IM_COL32(255, 210, 0, 70));
pos += filterLower.size();
}
}
// Render text segment
if (seg.byteStart < seg.byteEnd) {
dl->AddText(font, fontSize,
ImVec2(lineOrigin.x, rowY),
channelTextColor(line.channel), segStart, segEnd);
}
}
// Collapsed JSON block: append a dim " ... }" summary after the opener's text so the
// fold reads as e.g. "outputs": [ ... ]. Anchor it on the opener's LAST visual row
// and that row's measured width so it stays put even if the opener wraps.
if (line.foldSpan > 0 && line.collapsed && !segs.empty()) {
char closeCh = '}';
for (size_t k = line.text.size(); k-- > 0; ) {
if (line.text[k] != ' ' && line.text[k] != '\t') {
closeCh = (line.text[k] == '[') ? ']' : '}';
break;
}
}
const auto& lastSeg = segs.back();
const char* lsStart = line.text.c_str() + lastSeg.byteStart;
const char* lsEnd = line.text.c_str() + lastSeg.byteEnd;
float lastRowW = font->CalcTextSizeA(fontSize, FLT_MAX, 0.0f, lsStart, lsEnd).x;
char summary[8];
snprintf(summary, sizeof(summary), " ... %c", closeCh);
dl->AddText(font, fontSize,
ImVec2(lineOrigin.x + lastRowW, lineOrigin.y + lastSeg.yOffset),
WithAlpha(OnSurfaceDisabled(), 220), summary);
}
// Advance ImGui cursor by the total wrapped height of this line
ImGui::Dummy(ImVec2(0, totalH));
}
// Apply a fold toggle requested this frame (takes visible effect next frame).
if (pendingFoldToggle >= 0) model_.toggleCollapsed(static_cast<std::size_t>(pendingFoldToggle));
// Add spacer for lines after last visible (to maintain correct content height)
if (last_rendered_vi >= 0 && last_rendered_vi < visible_count - 1) {
float rendered_height = (last_rendered_vi < static_cast<int>(layout_.cumulativeY.size()))
? layout_.cumulativeY[last_rendered_vi] + layout_.heights[last_rendered_vi]
: 0.0f;
float remaining_height = layout_.totalHeight - rendered_height;
if (remaining_height > 0) {
ImGui::Dummy(ImVec2(0, remaining_height));
}
}
}
void ConsoleTab::drawOutputContextMenu()
{
if (!ImGui::BeginPopupContextWindow("ConsoleContextMenu")) return;
if (!context_token_.empty()) {
std::string shortTok = context_token_.size() > 22
? context_token_.substr(0, 12) + "\xE2\x80\xA6" + context_token_.substr(context_token_.size() - 6)
: context_token_;
std::string label = std::string(TR("console_copy_value")) + " \"" + shortTok + "\"";
if (ImGui::MenuItem(label.c_str())) {
ImGui::SetClipboardText(context_token_.c_str());
}
ImGui::Separator();
}
if (ImGui::MenuItem(TR("copy"), "Ctrl+C", false, selection_.active())) {
std::string selected = selectedText();
if (!selected.empty()) {
ImGui::SetClipboardText(selected.c_str());
}
}
if (ImGui::MenuItem(TR("console_select_all"), "Ctrl+A")) {
if (!model_.empty()) {
selection_.selectAll(static_cast<int>(model_.size()),
static_cast<int>(model_.back().text.size()));
}
}
ImGui::Separator();
if (ImGui::MenuItem(TR("console_clear_console"))) {
// View-only clear — route through clear() so the stale visible_indices_/selection are dropped too
// (a bare model_.clear() mid-frame would leave renderOutput() indexing the emptied model_ → crash).
clear();
}
ImGui::EndPopup();
}
void ConsoleTab::drawNewOutputIndicator()
{
using namespace material;
// "New output" indicator when the user is scrolled up and new lines arrived.
if (scroll_.autoScroll() || scroll_.newLines() <= 0) return;
// The box geometry is hand-drawn absolute px, so scale it by dpiScale() (the font metrics below
// are already scaled — left alone). Without this the pill renders native-size on a HiDPI display.
float dp = Layout::dpiScale();
float indicW = 140.0f * dp;
float indicH = 24.0f * dp;
ImDrawList* dlInd = ImGui::GetWindowDrawList();
ImVec2 wMin = ImGui::GetWindowPos();
ImVec2 wSize = ImGui::GetWindowSize();
float ix = wMin.x + (wSize.x - indicW) * 0.5f;
float iy = wMin.y + wSize.y - indicH - 8.0f * dp;
ImVec2 iMin(ix, iy);
ImVec2 iMax(ix + indicW, iy + indicH);
dlInd->AddRectFilled(iMin, iMax, IM_COL32(40, 40, 40, 220), 12.0f * dp);
dlInd->AddRect(iMin, iMax, IM_COL32(255, 218, 0, 120), 12.0f * dp, 0, 1.0f * dp);
char buf[48];
snprintf(buf, sizeof(buf), TR("console_new_lines"), scroll_.newLines());
ImFont* capFont = Type().caption();
if (!capFont) capFont = ImGui::GetFont();
ImFont* icoFont = Type().iconSmall();
if (!icoFont) icoFont = capFont;
// Measure icon + text to center them together
ImVec2 icoSz = icoFont->CalcTextSizeA(icoFont->LegacySize, FLT_MAX, 0, ICON_MD_ARROW_DOWNWARD);
ImVec2 txtSz = capFont->CalcTextSizeA(capFont->LegacySize, FLT_MAX, 0, buf);
float totalW = icoSz.x + txtSz.x;
float startX = ix + (indicW - totalW) * 0.5f;
float icoY = iy + (indicH - icoSz.y) * 0.5f;
float txtY = iy + (indicH - txtSz.y) * 0.5f;
ImU32 col = IM_COL32(255, 218, 0, 255);
dlInd->AddText(icoFont, icoFont->LegacySize, ImVec2(startX, icoY), col, ICON_MD_ARROW_DOWNWARD);
dlInd->AddText(capFont, capFont->LegacySize, ImVec2(startX + icoSz.x, txtY), col, buf);
// Click to jump to bottom
ImGui::SetCursorScreenPos(iMin);
if (ImGui::InvisibleButton("##scrollToBottom", ImVec2(indicW, indicH))) {
scroll_.jumpToBottom();
}
}
ConsoleTextPos ConsoleTab::screenToTextPos(ImVec2 screen_pos) const
{
if (visible_indices_.empty()) return {0, 0};
ImFontConsoleMeasure measure(ImGui::GetFont(), ImGui::GetFontSize());
ConsoleHit hit = HitTestConsoleLayout(
layout_, static_cast<int>(visible_indices_.size()),
[this](int vi) -> const std::string& { return model_[visible_indices_[vi]].text; },
screen_pos.x - output_origin_.x, screen_pos.y - output_origin_.y, measure);
ConsoleTextPos pos;
pos.line = visible_indices_[hit.visibleRow];
pos.col = hit.col;
return pos;
}
std::string ConsoleTab::selectedText() const
{
return selection_.extract(
static_cast<int>(model_.size()),
[this](int i) -> const std::string& { return model_[i].text; },
visible_indices_);
}
void ConsoleTab::renderInput(ConsoleCommandExecutor& exec)
{
using namespace material;
// Glass panel for input area
ImDrawList* dlIn = ImGui::GetWindowDrawList();
float inputPanelH = ImGui::GetFrameHeightWithSpacing() + Layout::spacingSm() + Layout::spacingXs();
ImVec2 inMin = ImGui::GetCursorScreenPos();
ImVec2 inMax(inMin.x + ImGui::GetContentRegionAvail().x, inMin.y + inputPanelH);
// No light glass rectangle on the input — a flat terminal-dark bar instead, matching
// the darkened output panel above.
{
int darkA = static_cast<int>(schema::UI().drawElement("tabs.console", "bg-darken-alpha").sizeOr(110.0f));
const bool barLight = IsLightTheme();
// Match the output panel: near-white terminal surface on light skins, dark on dark, with a
// 1px glass-rim outline along the bar's own edges (so the outline hugs the input, not inset).
dlIn->AddRectFilled(inMin, inMax, barLight ? IM_COL32(255, 255, 255, 205) : IM_COL32(0, 0, 0, darkA),
Layout::glassRounding());
dlIn->AddRect(inMin, inMax, barLight ? IM_COL32(0, 0, 0, 45) : IM_COL32(255, 255, 255, 35),
Layout::glassRounding(), 0, 1.0f);
}
// Center content vertically within glass panel
float inputFrameH = ImGui::GetFrameHeight();
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + (inputPanelH - inputFrameH) * 0.5f);
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + Layout::spacingMd());
// Input field — monospace to match the terminal-style output.
ImGui::PushFont(Type().mono());
ImGui::PushItemWidth(-Layout::spacingMd());
ImGuiInputTextFlags flags = ImGuiInputTextFlags_EnterReturnsTrue |
ImGuiInputTextFlags_CallbackHistory |
ImGuiInputTextFlags_CallbackCompletion;
bool reclaim_focus = false;
auto callback = [](ImGuiInputTextCallbackData* data) -> int {
ConsoleTab* console = static_cast<ConsoleTab*>(data->UserData);
if (data->EventFlag == ImGuiInputTextFlags_CallbackHistory) {
// Handle history navigation
if (console->command_history_.empty()) return 0;
int prev_index = console->history_index_;
console->history_index_ = NavigateConsoleHistoryIndex(
console->history_index_,
console->command_history_.size(),
data->EventKey == ImGuiKey_UpArrow);
if (prev_index != console->history_index_) {
std::string history = ConsoleHistoryEntry(console->command_history_, console->history_index_);
data->DeleteChars(0, data->BufTextLen);
data->InsertChars(0, history.c_str());
}
}
else if (data->EventFlag == ImGuiInputTextFlags_CallbackCompletion) {
std::string input(data->Buf);
if (!input.empty()) {
auto completion = CompleteConsoleCommand(input);
if (completion.matches.size() == 1) {
// Single match — complete it
data->DeleteChars(0, data->BufTextLen);
data->InsertChars(0, completion.matches.front().c_str());
} else if (completion.matches.size() > 1) {
// Multiple matches — show list in console and complete common prefix
console->addLine(TR("console_completions"), ConsoleChannel::Info);
for (const auto& line : FormatConsoleCompletionLines(completion.matches)) {
console->addLine(line, ConsoleChannel::None);
}
// Complete to longest common prefix
if (completion.commonPrefix.length() > input.length()) {
data->DeleteChars(0, data->BufTextLen);
data->InsertChars(0, completion.commonPrefix.c_str());
}
}
}
}
return 0;
};
// Transparent frame with a subtle hover/active tint (the outline lives on the terminal bar above,
// hugging the input's edges). Colors are theme-aware so they read on the light-skin console too.
const bool inputLight = material::IsLightTheme();
ImGui::PushStyleColor(ImGuiCol_FrameBg, IM_COL32(0, 0, 0, 0));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, inputLight ? IM_COL32(0, 0, 0, 10) : IM_COL32(255, 255, 255, 12));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, inputLight ? IM_COL32(0, 0, 0, 16) : IM_COL32(255, 255, 255, 18));
const bool busy = exec.busy();
if (busy) ImGui::BeginDisabled();
if (ImGui::InputText("##ConsoleInput", input_buffer_, sizeof(input_buffer_), flags, callback, this)) {
std::string cmd(input_buffer_);
// Trim surrounding whitespace.
size_t tb = cmd.find_first_not_of(" \t");
if (tb == std::string::npos) cmd.clear(); else cmd = cmd.substr(tb);
while (!cmd.empty() && (cmd.back() == ' ' || cmd.back() == '\t')) cmd.pop_back();
if (submitConsoleCommand(exec, cmd)) {
input_buffer_[0] = '\0';
reclaim_focus = true;
}
}
if (busy) ImGui::EndDisabled();
// Blinking terminal caret at the end of the current input. Shown when the field isn't actively
// being edited (ImGui draws its own caret while focused), so the console always reads as a live
// prompt. Monospace font => caret X = frame-padding + charWidth * length.
if (!busy && !ImGui::IsItemActive()) {
if (std::fmod(ImGui::GetTime(), 1.06) < 0.53) {
ImFont* mf = Type().mono();
float charW = mf->CalcTextSizeA(mf->LegacySize, FLT_MAX, 0, "M").x;
ImVec2 itMin = ImGui::GetItemRectMin();
ImVec2 itMax = ImGui::GetItemRectMax();
float caretW = std::max(2.0f, 2.0f * Layout::dpiScale());
float caretX = itMin.x + ImGui::GetStyle().FramePadding.x + charW * (float)strlen(input_buffer_);
caretX = std::min(caretX, itMax.x - ImGui::GetStyle().FramePadding.x - caretW);
float pad = (itMax.y - itMin.y) * 0.18f;
ImU32 caretCol = inputLight ? IM_COL32(0, 0, 0, 210) : IM_COL32(255, 255, 255, 210);
dlIn->AddRectFilled(ImVec2(caretX, itMin.y + pad), ImVec2(caretX + caretW, itMax.y - pad), caretCol);
}
}
ImGui::PopStyleColor(3);
ImGui::PopItemWidth();
ImGui::PopFont();
// Auto-focus on input — after submitting a command (reclaim), or once when the Console tab is opened
// (focus_input_pending_, set by requestInputFocus() and gated on the console_auto_focus setting).
// Skip while a command is running: SetKeyboardFocusHere can't focus the disabled field anyway.
if ((reclaim_focus || focus_input_pending_) && !busy) {
ImGui::SetKeyboardFocusHere(-1);
}
focus_input_pending_ = false;
}
bool ConsoleTab::submitConsoleCommand(ConsoleCommandExecutor& exec, const std::string& cmd)
{
if (cmd.empty()) return false;
// Redact secret-bearing commands (walletpassphrase, z_importkey, …) before they reach the visible
// log and the recall history. The real `cmd` below is still executed unredacted.
const std::string display = RedactConsoleCommand(cmd);
addLine("> " + display, ConsoleChannel::Command);
AppendConsoleHistory(command_history_, display, 100);
history_index_ = -1;
// First token, lowercased, for built-in interception.
std::string first;
{
size_t fb = cmd.find_first_not_of(" \t");
size_t fe = cmd.find_first_of(" \t", fb);
first = cmd.substr(fb, fe == std::string::npos ? std::string::npos : fe - fb);
std::transform(first.begin(), first.end(), first.begin(),
[](unsigned char c) { return static_cast<char>(std::tolower(c)); });
}
// 'stop' shuts down the node — require a confirming second 'stop'; any other command clears the
// pending state. Member (not a function-local static) so clear() can also cancel it — otherwise a
// toolbar/context-menu clear between the two 'stop's would leave a stale arm and skip the warning.
if (first != "stop") stop_confirm_pending_ = false;
auto add = [this](const std::string& l, ConsoleChannel c) { addLine(l, c); };
if (first == "clear" || first == "cls") {
// View-only clear — NEVER forwarded (the lite backend's `clear` wipes tx history).
clear();
selection_.clear();
} else if (first == "help") {
exec.printHelp(add);
} else if (first == "quit" || first == "exit") {
addLine(TR("console_quit_note"), ConsoleChannel::Info);
} else if (first == "stop" && exec.hasRpcReference()) {
// Full-node 'stop' shuts down the daemon (destructive) — gate behind a confirming second
// 'stop'. Lite has no node: `stop` isn't a backend verb, so it falls through below and the
// backend reports it as unknown — no misleading "shut down the node" warning or dead gate.
if (!stop_confirm_pending_) {
stop_confirm_pending_ = true;
addLine(TR("console_stop_confirm_node"), ConsoleChannel::Warning);
} else {
stop_confirm_pending_ = false;
if (!exec.isReady()) addLine(TR("console_not_connected"), ConsoleChannel::Error);
else exec.submit(cmd);
}
} else if (!exec.isReady()) {
// Full node connects to a daemon; the lite backend opens a wallet — word the error per variant.
addLine(exec.hasRpcReference() ? TR("console_not_connected") : TR("console_not_connected_lite"),
ConsoleChannel::Error);
} else {
exec.submit(cmd);
}
return true;
}
namespace {
// True if any of a command's name/desc/params contains `filterLower` (already lowercased).
// An empty filter matches everything.
static bool lcContains(const char* s, const std::string& needleLower)
{
std::string v(s);
std::transform(v.begin(), v.end(), v.begin(), ::tolower);
return v.find(needleLower) != std::string::npos;
}
static bool lcStartsWith(const char* s, const std::string& needleLower)
{
std::string v(s);
std::transform(v.begin(), v.end(), v.begin(), ::tolower);
return v.rfind(needleLower, 0) == 0;
}
// Search relevance of a command for a lowercased query. -1 = no match; higher = better. Keywords
// let novices find a command by intent ("balance" -> getbalance) even without the exact name.
int consoleCommandRank(const ConsoleCommandEntry& cmd, const std::string& q)
{
if (q.empty()) return 0;
if (lcStartsWith(cmd.name, q)) return 100;
if (lcContains(cmd.name, q)) return 60;
if (cmd.keywords[0] && lcContains(cmd.keywords, q)) return 40;
if (lcContains(cmd.desc, q)) return 25;
if (cmd.details[0] && lcContains(cmd.details, q)) return 15;
if (lcContains(cmd.params, q)) return 10;
return -1;
}
// Split a parameter template into top-level tokens, respecting quote/bracket nesting so a space
// inside "..." or [{...}] doesn't split (e.g. `"address" [{"a":1}]` -> {`"address"`, `[{"a":1}]`}).
std::vector<std::string> splitParamTemplate(const char* params)
{
std::vector<std::string> out;
std::string tok;
int depth = 0;
char q = 0;
for (const char* p = params; *p; ++p) {
char c = *p;
if (q) { tok += c; if (c == q) q = 0; continue; }
if (c == '"' || c == '\'') { q = c; tok += c; continue; }
if (c == '[' || c == '{') { depth++; tok += c; continue; }
if (c == ']' || c == '}') { if (depth > 0) depth--; tok += c; continue; }
if (c == ' ' && depth == 0) { if (!tok.empty()) { out.push_back(tok); tok.clear(); } continue; }
tok += c;
}
if (!tok.empty()) out.push_back(tok);
return out;
}
// A parsed parameter for the builder form. type in {string, number, json}; `raw` is the original
// template token (used as a placeholder when a required field is left empty).
struct ConsoleParamSpec {
std::string label;
std::string type;
bool optional = false;
std::string raw;
};
// Best-effort parse of a param template into fillable fields. The templates are human-readable, not
// a strict schema, so heuristics: [word] / ["word"] = an optional scalar; a [ / { with JSON content
// (a brace or comma) = a JSON field the user pastes; otherwise a required string/number.
std::vector<ConsoleParamSpec> parseParamSpecs(const char* params)
{
std::vector<ConsoleParamSpec> out;
for (const std::string& t : splitParamTemplate(params)) {
ConsoleParamSpec p;
p.raw = t;
std::string inner = t;
if (inner.size() >= 2 && inner.front() == '[' && inner.back() == ']') {
std::string body = inner.substr(1, inner.size() - 2);
bool looksJson = body.find('{') != std::string::npos ||
body.find(',') != std::string::npos ||
(!body.empty() && body.front() == '[');
if (!looksJson) { p.optional = true; inner = body; } // optional scalar wrapper
}
char c0 = inner.empty() ? 0 : inner.front();
if (c0 == '"' || c0 == '\'') {
p.type = "string";
if (inner.size() >= 2 && inner.back() == c0) inner = inner.substr(1, inner.size() - 2);
p.label = inner;
} else if (c0 == '{' || c0 == '[') {
p.type = "json";
p.label = "json";
} else {
p.type = "number";
p.label = inner;
}
out.push_back(p);
}
return out;
}
// Translate a command-category name from the static reference tables (English) for display. The
// per-command descriptions stay in English (technical RPC docs); only the 7 category labels are i18n'd.
const char* consoleCategoryLabel(const char* name)
{
if (!std::strcmp(name, "Control")) return TR("console_cat_control");
if (!std::strcmp(name, "Network")) return TR("console_cat_network");
if (!std::strcmp(name, "Blockchain")) return TR("console_cat_blockchain");
if (!std::strcmp(name, "Mining")) return TR("console_cat_mining");
if (!std::strcmp(name, "Wallet")) return TR("console_cat_wallet");
if (!std::strcmp(name, "Raw Transactions")) return TR("console_cat_raw_transactions");
if (!std::strcmp(name, "Utility")) return TR("console_cat_utility");
// Lite backend reference categories.
if (!std::strcmp(name, "Sync")) return TR("console_cat_sync");
if (!std::strcmp(name, "Send")) return TR("console_cat_send");
if (!std::strcmp(name, "Keys & Security")) return TR("console_cat_keys");
if (!std::strcmp(name, "Advanced")) return TR("console_cat_advanced");
return name;
}
} // namespace
void ConsoleTab::insertCommandToInput(const ConsoleCommandEntry& cmd)
{
// Fill the console input with the command (+ its param template) and close the modal — the user
// reviews/edits it and presses Enter to run.
if (cmd.params[0] != '\0')
snprintf(input_buffer_, sizeof(input_buffer_), "%s %s", cmd.name, cmd.params);
else {
strncpy(input_buffer_, cmd.name, sizeof(input_buffer_) - 1);
input_buffer_[sizeof(input_buffer_) - 1] = '\0';
}
command_search_[0] = '\0';
run_confirm_cmd_ = nullptr;
show_commands_popup_ = false;
}
void ConsoleTab::renderCommandDetail(const ConsoleCommandEntry& cmd, const char* catLabel, bool jsonArgs)
{
using namespace material;
float dp = Layout::dpiScale();
ImFont* mono = Type().mono();
// Heading: command name, then category + a safety badge for consequential commands.
ImGui::PushFont(Type().subtitle1());
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(Primary()), "%s", cmd.name);
ImGui::PopFont();
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(OnSurfaceDisabled()), "%s", catLabel);
if (cmd.destructive) {
ImGui::SameLine(0, Layout::spacingMd());
ImVec4 warn = ImGui::ColorConvertU32ToFloat4(Warning());
ImGui::PushFont(Type().iconSmall());
ImGui::TextColored(warn, ICON_MD_WARNING);
ImGui::PopFont();
ImGui::SameLine(0, Layout::spacingXs());
ImGui::TextColored(warn, "%s", TR("console_ref_destructive"));
}
ImGui::Dummy(ImVec2(0, Layout::spacingSm()));
// Plain-language explanation (falls back to the terse summary when not enriched).
ImGui::PushTextWrapPos(0.0f);
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(OnSurface()), "%s",
cmd.details[0] ? cmd.details : cmd.desc);
ImGui::PopTextWrapPos();
ImGui::Dummy(ImVec2(0, Layout::spacingMd()));
// Parameters — an editable form that assembles the command. Reset the fields whenever the
// selected command changes so values don't carry across commands.
if (cmd_param_owner_ != &cmd) {
for (auto& b : cmd_param_bufs_) b[0] = '\0';
cmd_param_owner_ = &cmd;
}
std::vector<ConsoleParamSpec> specs = parseParamSpecs(cmd.params);
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(OnSurfaceMedium()), "%s", TR("console_ref_parameters"));
if (specs.empty()) {
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(OnSurfaceDisabled()), "%s", TR("console_ref_no_params"));
} else {
float labelW = 110.0f * dp;
ImGui::Indent(Layout::spacingSm());
for (size_t k = 0; k < specs.size() && k < 6; k++) {
const ConsoleParamSpec& s = specs[k];
ImGui::PushID((int)k);
ImGui::PushFont(mono);
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(s.optional ? OnSurfaceMedium() : OnSurface()),
"%s", s.label.c_str());
ImGui::PopFont();
ImGui::SameLine(labelW);
ImGui::SetNextItemWidth(-1);
// Lite backend args are bare freeform tokens, so its param types (string/number) don't
// apply — show a neutral "value" hint there instead of a misleading "number".
std::string typeHint = jsonArgs ? s.type : std::string(TR("console_ref_value"));
std::string hint = s.optional
? (typeHint + " \xC2\xB7 " + std::string(TR("console_ref_optional"))) : typeHint;
ImGui::InputTextWithHint("##pv", hint.c_str(), cmd_param_bufs_[k], sizeof(cmd_param_bufs_[k]));
ImGui::PopID();
}
ImGui::Unindent(Layout::spacingSm());
}
// Assemble the command from the filled fields. A required field left empty keeps its placeholder
// token (so Insert still shows what's needed) and marks the command incomplete (Insert & run
// disabled). String values are auto-quoted; trailing empty optionals are omitted.
auto trimStr = [](const std::string& s) -> std::string {
size_t a = s.find_first_not_of(" \t");
if (a == std::string::npos) return std::string();
return s.substr(a, s.find_last_not_of(" \t") - a + 1);
};
// Include fields up to the last one that is filled OR required; trailing empty optionals are
// dropped. An empty field that must still be included (a blank required field, or a gap before a
// later filled field — positional args can't skip a middle slot) keeps its placeholder and marks
// the command incomplete, so Insert & run stays disabled and no typed value is silently lost.
int lastNeeded = -1;
for (size_t k = 0; k < specs.size() && k < 6; k++)
if (!trimStr(cmd_param_bufs_[k]).empty() || !specs[k].optional) lastNeeded = (int)k;
bool complete = specs.size() <= 6;
std::string built = cmd.name;
for (int k = 0; k <= lastNeeded; k++) {
std::string val = trimStr(cmd_param_bufs_[k]);
if (val.empty()) {
built += " " + specs[k].raw;
complete = false;
} else {
// JSON-RPC (full node) auto-quotes string args; the lite backend takes bare tokens, so
// leave the value exactly as typed there (quoting would break its address/key parsing).
if (jsonArgs && specs[k].type == "string" && val.front() != '"' && val.front() != '\'' &&
val.front() != '[' && val.front() != '{')
val = "\"" + val + "\"";
built += " " + val;
}
}
// Live "Builds" preview when the command takes parameters.
if (!specs.empty()) {
ImGui::Dummy(ImVec2(0, Layout::spacingSm()));
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(OnSurfaceMedium()), "%s", TR("console_ref_builds"));
ImGui::PushFont(mono);
ImGui::PushTextWrapPos(0.0f);
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(FloorLight(IM_COL32(150, 200, 150, 255))), "%s", built.c_str());
ImGui::PopTextWrapPos();
ImGui::PopFont();
}
ImGui::Dummy(ImVec2(0, Layout::spacingMd()));
// Example (curated commands only) — reference alongside the builder.
if (cmd.example[0]) {
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(OnSurfaceMedium()), "%s", TR("console_ref_example"));
ImGui::PushFont(mono);
ImGui::PushTextWrapPos(0.0f);
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(FloorLight(IM_COL32(150, 200, 150, 255))), "%s", cmd.example);
ImGui::PopTextWrapPos();
ImGui::PopFont();
ImGui::Dummy(ImVec2(0, Layout::spacingMd()));
}
// Actions (or the destructive run confirmation) — Insert/run use the assembled command.
ImGui::Dummy(ImVec2(0, Layout::spacingSm()));
if (run_confirm_cmd_ == &cmd) {
ImVec4 warn = ImGui::ColorConvertU32ToFloat4(Warning());
ImGui::PushFont(Type().iconSmall());
ImGui::TextColored(warn, ICON_MD_WARNING);
ImGui::PopFont();
ImGui::SameLine(0, Layout::spacingXs());
ImGui::TextColored(warn, TR("console_ref_run_confirm"), cmd.name);
ImGui::Dummy(ImVec2(0, Layout::spacingXs()));
float cbw = 120.0f * dp;
if (material::TactileButton(TR("console_ref_cancel"), ImVec2(cbw, 0))) run_confirm_cmd_ = nullptr;
ImGui::SameLine();
if (material::TactileButton(TR("console_ref_run"), ImVec2(cbw, 0))) {
pending_submit_ = built;
command_search_[0] = '\0';
run_confirm_cmd_ = nullptr;
show_commands_popup_ = false;
}
} else {
if (material::TactileButton(TR("console_ref_insert"), ImVec2(200.0f * dp, 0))) {
snprintf(input_buffer_, sizeof(input_buffer_), "%s", built.c_str());
command_search_[0] = '\0';
run_confirm_cmd_ = nullptr;
show_commands_popup_ = false;
}
// Insert & run: enabled once every required field is filled (a template with unfilled
// placeholders would just error).
ImGui::SameLine();
ImGui::BeginDisabled(!complete);
if (material::TactileButton(TR("console_ref_insert_run"), ImVec2(140.0f * dp, 0))) {
if (cmd.destructive) {
run_confirm_cmd_ = &cmd;
} else {
pending_submit_ = built;
command_search_[0] = '\0';
show_commands_popup_ = false;
}
}
ImGui::EndDisabled();
}
}
void ConsoleTab::renderCommandsPopup(ConsoleCommandExecutor& exec)
{
using namespace material;
float dp = Layout::dpiScale();
// Full node speaks JSON-RPC (quote string args); the lite backend takes bare tokens.
const bool jsonArgs = exec.hasRpcReference();
material::OverlayDialogSpec ov;
ov.title = jsonArgs ? TR("console_rpc_reference") : TR("console_backend_reference");
ov.p_open = &show_commands_popup_;
ov.style = material::OverlayStyle::BlurFloat; // floating content on the blur, plain heading
ov.cardWidth = 960.0f; // wide enough for two panes
ov.cardHeight = ImGui::GetMainViewport()->Size.y * 0.74f / dp; // fixed; both panes fill it
ov.idSuffix = "cmdref";
if (!material::BeginOverlayDialog(ov)) return;
// Esc dismisses (a first Esc cancels a pending run-confirm). Not built into the overlay.
if (ImGui::IsKeyPressed(ImGuiKey_Escape)) {
if (run_confirm_cmd_) run_confirm_cmd_ = nullptr;
else show_commands_popup_ = false;
}
// Search box — auto-focus on open so the user can type immediately. Enter inserts the selected
// command's template; reset the param-builder fields on open.
if (ImGui::IsWindowAppearing()) { ImGui::SetKeyboardFocusHere(); cmd_param_owner_ = nullptr; }
ImGui::SetNextItemWidth(-1);
bool searchEnter = ImGui::InputTextWithHint("##CmdSearch", TR("console_ref_search_hint"),
command_search_, sizeof(command_search_),
ImGuiInputTextFlags_EnterReturnsTrue);
bool searchChanged = ImGui::IsItemEdited();
bool searchActive = ImGui::IsItemActive();
ImGui::Dummy(ImVec2(0, Layout::spacingXs()));
std::string q(command_search_);
std::transform(q.begin(), q.end(), q.begin(), ::tolower);
const bool searching = !q.empty();
const auto& categories = *exec.commandReference(); // non-null: guarded by renderCommandsPopupModal
// Flat display order of (cat,idx): ranked when searching, category order when browsing. Drives
// keyboard nav + auto-selection; the browse view still renders grouped headers below.
std::vector<std::pair<int, int>> order;
if (searching) {
std::vector<std::pair<int, std::pair<int, int>>> scored; // (score, (cat,idx))
for (int c = 0; c < (int)categories.size(); c++)
for (int i = 0; i < categories[c].count; i++) {
int s = consoleCommandRank(categories[c].commands[i], q);
if (s >= 0) scored.push_back({s, {c, i}});
}
std::stable_sort(scored.begin(), scored.end(),
[](const auto& a, const auto& b) { return a.first > b.first; });
for (auto& s : scored) order.push_back(s.second);
} else {
for (int c = 0; c < (int)categories.size(); c++)
for (int i = 0; i < categories[c].count; i++) order.push_back({c, i});
}
// Keep a valid selection: reset to the top when the query changes or the current selection falls
// out of the visible set, so the detail pane is always populated.
int selPos = -1;
for (int k = 0; k < (int)order.size(); k++)
if (order[k].first == cmd_sel_cat_ && order[k].second == cmd_sel_idx_) { selPos = k; break; }
if (searchChanged || selPos < 0) {
if (!order.empty()) { cmd_sel_cat_ = order[0].first; cmd_sel_idx_ = order[0].second; selPos = 0; }
else { cmd_sel_cat_ = cmd_sel_idx_ = -1; }
}
// Keyboard nav from the SEARCH box only (so typing in a param field doesn't move the selection):
// Up/Down move, Enter inserts the selected command's template. Disabled while a run-confirm shows.
if (!run_confirm_cmd_ && searchActive && !order.empty() && selPos >= 0) {
if (ImGui::IsKeyPressed(ImGuiKey_DownArrow) && selPos + 1 < (int)order.size()) selPos++;
else if (ImGui::IsKeyPressed(ImGuiKey_UpArrow) && selPos > 0) selPos--;
cmd_sel_cat_ = order[selPos].first;
cmd_sel_idx_ = order[selPos].second;
}
if (searchEnter && !run_confirm_cmd_ && cmd_sel_cat_ >= 0)
insertCommandToInput(categories[cmd_sel_cat_].commands[cmd_sel_idx_]);
// Two-pane body sized above the footer.
float footerH = ImGui::GetFrameHeightWithSpacing() + Layout::spacingXs();
float bodyH = std::max(120.0f, ImGui::GetContentRegionAvail().y - footerH);
float contentW = ImGui::GetContentRegionAvail().x;
float gap = Layout::spacingLg();
float masterW = std::min(std::max(contentW * 0.34f, 280.0f * dp), 380.0f * dp);
float detailW = contentW - masterW - gap;
ImFont* mono = Type().mono();
// The panes are theme-adaptive glass (light on light skins), so floor the link-blue to a readable
// contrast on light surfaces (FloorLight is a no-op on dark themes).
ImU32 nameCol = FloorLight(IM_COL32(100, 180, 255, 255));
float rowH = std::max(20.0f * dp, mono->LegacySize + 6.0f * dp);
// One master row: mono command name + a warning dot for consequential commands, with a soft
// rounded selection/hover fill (Material, not the default sharp Selectable highlight). Click
// selects (drives the detail pane); double-click inserts.
auto drawRow = [&](int c, int i) {
const ConsoleCommandEntry& cmd = categories[c].commands[i];
bool sel = (cmd_sel_cat_ == c && cmd_sel_idx_ == i);
ImGui::PushID(c * 1000 + i);
ImVec2 rmn = ImGui::GetCursorScreenPos();
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0, 0, 0, 0)); // we draw our own fill
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0, 0, 0, 0));
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0, 0, 0, 0));
bool clicked = ImGui::Selectable("##cmdrow", sel, ImGuiSelectableFlags_SpanAvailWidth,
ImVec2(0, rowH));
ImGui::PopStyleColor(3);
bool hov = ImGui::IsItemHovered();
if (clicked) { cmd_sel_cat_ = c; cmd_sel_idx_ = i; }
if (hov) {
ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
if (ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left)) insertCommandToInput(cmd);
}
ImDrawList* dl = ImGui::GetWindowDrawList();
float rowW = ImGui::GetItemRectSize().x;
if (sel || hov)
dl->AddRectFilled(ImVec2(rmn.x, rmn.y + 1.0f * dp),
ImVec2(rmn.x + rowW, rmn.y + rowH - 1.0f * dp),
sel ? WithAlpha(Primary(), 52) : WithAlpha(OnSurface(), 16), 6.0f * dp);
float tx = rmn.x + Layout::spacingSm();
if (cmd.destructive) {
float r = 3.0f * dp;
dl->AddCircleFilled(ImVec2(tx + r, rmn.y + rowH * 0.5f), r, Warning());
tx += r * 2.0f + Layout::spacingXs();
}
dl->AddText(mono, mono->LegacySize, ImVec2(tx, rmn.y + (rowH - mono->LegacySize) * 0.5f),
sel ? OnSurface() : nameCol, cmd.name);
ImGui::PopID();
};
// Both panes sit on soft Material glass surfaces (no hard 1px child border) with inner padding.
GlassPanelSpec paneGlass;
paneGlass.rounding = 14.0f * dp;
paneGlass.fillAlpha = 30;
paneGlass.borderAlpha = 30;
// MASTER pane.
{
ImVec2 mMin = ImGui::GetCursorScreenPos();
DrawGlassPanel(ImGui::GetWindowDrawList(), mMin, ImVec2(mMin.x + masterW, mMin.y + bodyH), paneGlass);
}
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(Layout::spacingMd(), Layout::spacingSm()));
ImGui::BeginChild("##cmdMaster", ImVec2(masterW, bodyH), ImGuiChildFlags_AlwaysUseWindowPadding);
{
if (order.empty()) {
Type().textColored(TypeStyle::Caption, OnSurfaceDisabled(), TR("console_ref_no_match"));
} else if (searching) {
for (auto& p : order) drawRow(p.first, p.second);
} else {
for (int c = 0; c < (int)categories.size(); c++) {
// Subtle accent-labelled section header (no heavy filled bar).
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0, 0, 0, 0));
ImGui::PushStyleColor(ImGuiCol_HeaderHovered,
ImGui::ColorConvertU32ToFloat4(WithAlpha(OnSurface(), 14)));
ImGui::PushStyleColor(ImGuiCol_HeaderActive,
ImGui::ColorConvertU32ToFloat4(WithAlpha(OnSurface(), 20)));
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::ColorConvertU32ToFloat4(Primary()));
bool open = ImGui::CollapsingHeader(consoleCategoryLabel(categories[c].name),
ImGuiTreeNodeFlags_DefaultOpen);
ImGui::PopStyleColor(4);
if (open)
for (int i = 0; i < categories[c].count; i++) drawRow(c, i);
}
}
}
ImGui::EndChild();
ImGui::PopStyleVar();
ImGui::SameLine(0, gap);
// DETAIL pane.
{
ImVec2 dMin = ImGui::GetCursorScreenPos();
DrawGlassPanel(ImGui::GetWindowDrawList(), dMin, ImVec2(dMin.x + detailW, dMin.y + bodyH), paneGlass);
}
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(Layout::spacingLg(), Layout::spacingMd()));
ImGui::BeginChild("##cmdDetail", ImVec2(detailW, bodyH), ImGuiChildFlags_AlwaysUseWindowPadding);
if (cmd_sel_cat_ >= 0 && cmd_sel_cat_ < (int)categories.size() &&
cmd_sel_idx_ >= 0 && cmd_sel_idx_ < categories[cmd_sel_cat_].count) {
renderCommandDetail(categories[cmd_sel_cat_].commands[cmd_sel_idx_],
consoleCategoryLabel(categories[cmd_sel_cat_].name), jsonArgs);
} else {
ImVec2 av = ImGui::GetContentRegionAvail();
ImGui::SetCursorPosY(av.y * 0.4f);
Type().textColored(TypeStyle::Caption, OnSurfaceDisabled(), TR("console_ref_select_hint"));
}
ImGui::EndChild();
ImGui::PopStyleVar();
// Footer.
ImGui::Dummy(ImVec2(0, Layout::spacingXs()));
if (material::TactileButton(TR("console_close"), ImVec2(-1, 0))) {
command_search_[0] = '\0';
run_confirm_cmd_ = nullptr;
show_commands_popup_ = false;
}
material::EndOverlayDialog();
}
void ConsoleTab::addFormattedResult(const std::string& result, bool is_error)
{
const std::vector<ConsoleResultLine> resultLines = FormatConsoleRpcResultLines(result, is_error);
// Precompute JSON fold spans over the whole block so each opener line carries the offset
// to its matching closer (the spans are relative, so they stay valid as the model's line
// cap evicts from the front). This block is ingested atomically on the main thread.
std::vector<std::string> texts;
texts.reserve(resultLines.size());
for (const auto& rl : resultLines) texts.push_back(rl.text);
const std::vector<int> foldSpans = ComputeConsoleFoldSpans(texts);
for (std::size_t i = 0; i < resultLines.size(); ++i) {
ConsoleChannel channel = ConsoleChannel::None;
switch (resultLines[i].role) {
case ConsoleResultLineRole::Error: channel = ConsoleChannel::Error; break;
case ConsoleResultLineRole::JsonKey: channel = ConsoleChannel::JsonKey; break;
case ConsoleResultLineRole::JsonString: channel = ConsoleChannel::JsonString; break;
case ConsoleResultLineRole::JsonNumber: channel = ConsoleChannel::JsonNumber; break;
case ConsoleResultLineRole::JsonBrace: channel = ConsoleChannel::JsonBrace; break;
case ConsoleResultLineRole::Result: break;
}
model_.ingest(resultLines[i].text, channel, foldSpans[i]);
}
}
void ConsoleTab::renderStatusHeader(ConsoleCommandExecutor& exec)
{
using namespace material;
auto lines = exec.statusLines();
for (const auto& sl : lines)
Type().textColored(TypeStyle::Caption, sl.color, sl.text.c_str());
if (!lines.empty()) ImGui::Dummy(ImVec2(0, Layout::spacingXs()));
}
void ConsoleTab::addLine(const std::string& line, ConsoleChannel channel)
{
// The channel is the canonical semantic key — text color and the left accent bar are
// both derived from it at draw time (channelTextColor / the bar switch). Sources emit
// clean text (no "[daemon]"/"[xmrig]"/"[app]"/"[rpc]" prefix); the bar carries origin.
//
// ingest() is thread-safe, so this is callable from the RPC-trace / app-logger worker
// threads. The line becomes visible on the next render() drain (main thread), where the
// line-cap eviction and selection/scroll bookkeeping happen — none of the UI-only state
// is touched here, so there is no cross-thread access to it.
model_.ingest(line, channel);
}
void ConsoleTab::drainModel()
{
const ConsoleModel::DrainResult dr = model_.drain();
if (dr.added == 0) return;
// Lines evicted from the front by the cap shift every index down — move the selection
// with them so the highlight stays on the text the user selected.
selection_.shiftForEviction(static_cast<int>(dr.popped));
// Track new output that arrived while the user is scrolled up (for the "N new lines" indicator).
// Count only the newly-added lines that pass the active filter, so the indicator isn't inflated
// by lines the current filter / errors-only view hides — the user wouldn't see those on jumping
// to the bottom. (The new lines are the last dr.added entries; eviction is from the front.)
ConsoleOutputFilter f{filter_text_, s_daemon_messages_enabled, s_errors_only_enabled,
s_rpc_trace_enabled, s_app_messages_enabled};
const int n = static_cast<int>(model_.size());
int visibleAdded = 0;
for (int i = std::max(0, n - static_cast<int>(dr.added)); i < n; i++)
if (consoleLinePassesFilter(model_[i].text, model_[i].channel, f)) ++visibleAdded;
scroll_.onLinesAdded(visibleAdded);
}
void ConsoleTab::addRpcTraceLine(const std::string& source, const std::string& method)
{
// The Rpc channel supplies the accent bar + color; no "[rpc] " text prefix needed.
addLine("[" + rpcTraceTimestamp() + "] [" + source + "] " + method, ConsoleChannel::Rpc);
}
void ConsoleTab::clear()
{
// View-only clear (main thread). The executor keeps its own log cursors, so new output
// still appends. The "cleared" line is ingested and appears on the next frame's drain.
model_.clear();
// visible_indices_ was computed at the top of render() (line 311), BEFORE the toolbar's Clear button
// ran; those indices now point past the emptied model_. renderOutput() (this same frame, after the
// toolbar) indexes model_[visible_indices_[vi]] — so drop them (and the selection, which also holds
// line indices) here to avoid an out-of-bounds crash. computeVisibleLines() rebuilds them next frame.
visible_indices_.clear();
selection_.clear();
stop_confirm_pending_ = false; // a pending 'stop' confirmation is cancelled by clearing
addLine(TR("console_cleared"), ConsoleChannel::Info);
}
} // namespace ui
} // namespace dragonx