The tail of the DPI/font-scale/responsiveness audit — ~26 remaining findings.
Container / recent-list (Theme-1 leftovers):
- Send: drop NoScrollbar|NoScrollWithMouse on ##SendFormScroll so Recent Sends is
reachable at font_scale 1.5 (parity with receive).
- Receive: cap the QR/form card via std::min(mainCardTargetH, availH - recentReserve)
so RECENT RECEIVED stays on-screen (identity at 1.0x).
- Wallets dialog: size the capped-mode list to whole rows so it no longer clips a
partial row / crowds "Create a new wallet".
Narrow-width (1024px) reflow:
- Console toolbar reserves space for ALL trailing controls (both icon toggles + zoom
buttons) so the +/- zoom no longer runs off-window.
- History sort combo sized to its measured widest localized label ("Newest first").
- Settings Theme/Layout/Language row: scale the wide→stacked breakpoint by dpiScale so
it drops to full-width stacked combos at 1.5x (Consolidated Card no longer clips).
- Recent-tx type label: derive the address column X from the measured label width so it
can't collide at narrow widths.
- Mining Recent Pool Payouts: floor the panel height to fit the empty-state caption.
Cosmetic ×dpiScale() on absolute geometry (no-ops at 1.0x): mining SOLO|POOL toggle &
idle combos, market pair-chips, password/PIN strength bars, receive/send currency
toggles, explorer search bar/rows/rounding, About-card logo, chat empty-state wrap,
recent-list address/time offsets, address-toolbar & two-row action buttons, console
line-gap/status-dot/pane rounding.
Verified at font_scale 1.5 and at 1024px across full-node + Lite + Windows (ctest
green) and an adversarial diff review (one over-reserve regression fixed).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2066 lines
98 KiB
C++
2066 lines
98 KiB
C++
// DragonX Wallet - ImGui Edition
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// Copyright 2024-2026 The Hush Developers
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// Released under the GPLv3
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//
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// console_tab.cpp — Interactive RPC console with command history,
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// tab completion, daemon log display, and color-coded output.
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#include "console_tab.h"
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#include "console_command_executor.h"
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#include "console_command_reference.h"
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#include "console_input_model.h"
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#include "console_output_model.h"
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#include "console_tab_helpers.h"
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#include "../material/colors.h"
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#include "../material/type.h"
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#include "../material/draw_helpers.h"
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#include "../notifications.h"
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#include "../schema/ui_schema.h"
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#include "../layout.h"
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#include "../effects/imgui_acrylic.h"
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#include "../material/color_theme.h"
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#include "../theme.h"
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#include "../../embedded/IconsMaterialDesign.h"
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#include "../../util/i18n.h"
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#include <imgui.h>
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#include <cctype>
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#include <cstring>
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#include <sstream>
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#include <algorithm>
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#include <cmath>
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#include <mutex>
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#include <ctime>
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#include <unordered_set>
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namespace dragonx {
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namespace ui {
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// Static color definitions — defaults; overridden from ui.toml in constructor
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ImU32 ConsoleTab::COLOR_COMMAND = IM_COL32(191, 209, 229, 255);
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ImU32 ConsoleTab::COLOR_RESULT = IM_COL32(200, 200, 200, 255);
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ImU32 ConsoleTab::COLOR_ERROR = IM_COL32(246, 71, 64, 255);
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ImU32 ConsoleTab::COLOR_DAEMON = IM_COL32(160, 160, 160, 180);
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ImU32 ConsoleTab::COLOR_INFO = IM_COL32(191, 209, 229, 255);
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ImU32 ConsoleTab::COLOR_RPC = IM_COL32(120, 180, 255, 210);
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bool ConsoleTab::s_scanline_enabled = true;
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bool ConsoleTab::s_line_accents_enabled = true;
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bool ConsoleTab::s_line_text_color_enabled = true;
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float ConsoleTab::s_console_zoom = 1.0f;
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bool ConsoleTab::s_daemon_messages_enabled = true;
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bool ConsoleTab::s_errors_only_enabled = false;
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bool ConsoleTab::s_rpc_trace_enabled = false;
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bool ConsoleTab::s_app_messages_enabled = true;
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namespace {
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std::mutex s_rpc_trace_console_mutex;
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ConsoleTab* s_rpc_trace_console = nullptr;
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std::string rpcTraceTimestamp()
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{
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// Called on RPC worker threads. std::localtime shares a process-wide static tm, so a private
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// mutex here can't stop another thread's localtime call from clobbering it between the call and
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// the copy. Use the reentrant variant into a local tm instead (matches the codebase pattern).
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std::time_t now = std::time(nullptr);
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std::tm localTime{};
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#ifdef _WIN32
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localtime_s(&localTime, &now);
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#else
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localtime_r(&now, &localTime);
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#endif
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char buffer[16];
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std::strftime(buffer, sizeof(buffer), "%H:%M:%S", &localTime);
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return buffer;
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}
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// Result-body channels (plain command output + JSON syntax roles) — the lines that carry
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// no left accent bar and get the JSON indent guides.
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bool isResultBodyChannel(ConsoleChannel ch)
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{
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switch (ch) {
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case ConsoleChannel::None:
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case ConsoleChannel::JsonKey:
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case ConsoleChannel::JsonString:
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case ConsoleChannel::JsonNumber:
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case ConsoleChannel::JsonBrace:
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return true;
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default:
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return false;
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}
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}
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} // namespace
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namespace {
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// ── WCAG contrast helpers — keep console text high-contrast while following each theme's palette. ──
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inline float srgbToLinear(float c8) {
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float c = c8 / 255.0f;
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return c <= 0.04045f ? c / 12.92f : std::pow((c + 0.055f) / 1.055f, 2.4f);
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}
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inline float relLuminance(float r, float g, float b) {
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return 0.2126f * srgbToLinear(r) + 0.7152f * srgbToLinear(g) + 0.0722f * srgbToLinear(b);
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}
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inline float contrastRatio(float lumA, float lumB) {
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float hi = std::max(lumA, lumB), lo = std::min(lumA, lumB);
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return (hi + 0.05f) / (lo + 0.05f);
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}
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// Nudge `fg` toward black (light surface) or white (dark surface), preserving hue + alpha, until its
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// WCAG contrast against `bg` reaches `minRatio`. Colors already passing come back essentially unchanged.
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inline ImU32 EnsureContrast(ImU32 fg, ImU32 bg, float minRatio) {
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const float bgL = relLuminance((float)((bg >> IM_COL32_R_SHIFT) & 0xFF),
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(float)((bg >> IM_COL32_G_SHIFT) & 0xFF),
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(float)((bg >> IM_COL32_B_SHIFT) & 0xFF));
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float r = (float)((fg >> IM_COL32_R_SHIFT) & 0xFF);
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float g = (float)((fg >> IM_COL32_G_SHIFT) & 0xFF);
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float b = (float)((fg >> IM_COL32_B_SHIFT) & 0xFF);
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const int a = (int)((fg >> IM_COL32_A_SHIFT) & 0xFF);
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const bool darken = bgL > 0.5f; // light surface -> darken the text; dark surface -> lighten it
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for (int i = 0; i < 40 && contrastRatio(relLuminance(r, g, b), bgL) < minRatio; ++i) {
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if (darken) { r *= 0.90f; g *= 0.90f; b *= 0.90f; }
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else { r += (255.0f - r) * 0.12f; g += (255.0f - g) * 0.12f; b += (255.0f - b) * 0.12f; }
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}
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return IM_COL32((int)(r + 0.5f), (int)(g + 0.5f), (int)(b + 0.5f), a);
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}
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// Floor a dynamically-derived channel color to a readable contrast on light terminals; no-op on dark.
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inline ImU32 FloorLight(ImU32 c) {
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return material::IsLightTheme() ? EnsureContrast(c, IM_COL32(255, 255, 255, 255), 4.5f) : c;
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}
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} // namespace
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void ConsoleTab::refreshColors()
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{
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using namespace material;
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auto& S = schema::UI();
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// Derive light/dark from the SAME live background-luminance predicate the terminal surface uses
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// (the overlay at line ~274 is chosen by IsLightTheme()). Using the stored IsDarkTheme() flag here
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// let the two disagree — baking dark-theme (pale) text onto the light near-white console surface.
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bool dark = !IsLightTheme();
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// Per-theme channel defaults.
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ImU32 defCmd, defRes, defErr, defDmn, defInf, defRpc;
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if (dark) {
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// Dark terminal: keep the authored light-on-dark palette (schema overrides honored below).
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defCmd = IM_COL32(191, 209, 229, 255);
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defRes = IM_COL32(200, 200, 200, 255);
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defErr = IM_COL32(246, 71, 64, 255);
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defDmn = IM_COL32(160, 160, 160, 180);
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defInf = IM_COL32(191, 209, 229, 255);
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defRpc = IM_COL32(120, 180, 255, 210);
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} else {
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// Light terminal: follow THIS theme's own palette (Marble slate/taupe, Dune sand, Light blue, …)
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// so the console reads on-theme — each color nudged toward black until it clears a WCAG contrast
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// floor on the near-white console surface. High-contrast AND theme-colored.
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const ImU32 W = IM_COL32(255, 255, 255, 255); // overlay is white(205); target pure white = safe floor
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defCmd = EnsureContrast(Primary(), W, 4.5f); // command echo — theme primary
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defRes = EnsureContrast(OnSurface(), W, 7.0f); // result body — theme text (already dark)
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defErr = EnsureContrast(Error(), W, 4.5f); // errors — theme error
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defDmn = WithAlpha(EnsureContrast(OnSurfaceMedium(), W, 4.5f), 235); // node log — dimmer, still legible
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defInf = EnsureContrast(Primary(), W, 4.5f); // info / app log — theme primary
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defRpc = EnsureContrast(Secondary(), W, 4.5f); // rpc trace — theme secondary
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}
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// Schema console colors are authored for the dark terminal (light-on-dark); honor them only in dark
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// themes. Light themes always use the palette-derived, contrast-floored defaults above.
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if (S.isLoaded()) {
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auto cmd = S.drawElement("console", "color-command");
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auto res = S.drawElement("console", "color-result");
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auto err = S.drawElement("console", "color-error");
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auto dmn = S.drawElement("console", "color-daemon");
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auto inf = S.drawElement("console", "color-info");
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auto rpc = S.drawElement("console", "color-rpc");
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COLOR_COMMAND = (dark && !cmd.color.empty()) ? S.resolveColor(cmd.color, defCmd) : defCmd;
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COLOR_RESULT = (dark && !res.color.empty()) ? S.resolveColor(res.color, defRes) : defRes;
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COLOR_ERROR = (dark && !err.color.empty()) ? S.resolveColor(err.color, defErr) : defErr;
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COLOR_DAEMON = (dark && !dmn.color.empty()) ? S.resolveColor(dmn.color, defDmn) : defDmn;
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COLOR_INFO = (dark && !inf.color.empty()) ? S.resolveColor(inf.color, defInf) : defInf;
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COLOR_RPC = (dark && !rpc.color.empty()) ? S.resolveColor(rpc.color, defRpc) : defRpc;
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} else {
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COLOR_COMMAND = defCmd;
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COLOR_RESULT = defRes;
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COLOR_ERROR = defErr;
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COLOR_DAEMON = defDmn;
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COLOR_INFO = defInf;
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COLOR_RPC = defRpc;
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}
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}
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ImU32 ConsoleTab::channelTextColor(ConsoleChannel channel) const
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{
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using namespace material;
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// Monochrome mode: collapse every channel (and JSON syntax role) to the neutral result-body
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// color. COLOR_RESULT is theme-correct (contrast-floored on light terminals in refreshColors),
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// so text stays readable. The left accent bars are gated separately and stay independent.
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if (!s_line_text_color_enabled) return COLOR_RESULT;
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switch (channel) {
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// COLOR_* channels are already palette-derived + contrast-floored in refreshColors(). The
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// roles below are computed live from the theme palette, so floor them to a readable contrast on
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// light terminals here (FloorLight is a no-op on dark themes, preserving the authored look).
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case ConsoleChannel::Command: return COLOR_COMMAND;
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case ConsoleChannel::Info: return COLOR_INFO;
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case ConsoleChannel::Success: return FloorLight(WithAlpha(Success(), 255));
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case ConsoleChannel::Warning: return FloorLight(Warning());
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case ConsoleChannel::Error: return COLOR_ERROR;
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case ConsoleChannel::Rpc: return COLOR_RPC;
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case ConsoleChannel::Daemon: return COLOR_DAEMON;
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case ConsoleChannel::Xmrig: return COLOR_DAEMON;
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case ConsoleChannel::App: return COLOR_INFO;
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// JSON syntax roles — highlight against the plain-result body.
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case ConsoleChannel::JsonKey: return FloorLight(WithAlpha(Secondary(), 255));
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case ConsoleChannel::JsonString: return FloorLight(WithAlpha(Success(), 255));
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case ConsoleChannel::JsonNumber: return FloorLight(WithAlpha(Warning(), 255));
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case ConsoleChannel::JsonBrace: return IsLightTheme() ? IM_COL32(90, 90, 90, 180) : IM_COL32(200, 200, 200, 150);
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case ConsoleChannel::None:
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default: return COLOR_RESULT;
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}
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}
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ImU32 ConsoleTab::channelAccentColor(ConsoleChannel channel)
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{
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using namespace material;
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switch (channel) {
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case ConsoleChannel::Command: return Primary();
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case ConsoleChannel::Error: return Error();
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case ConsoleChannel::Warning: return Warning();
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case ConsoleChannel::Success: return Success();
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case ConsoleChannel::Rpc: return Secondary();
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case ConsoleChannel::Daemon: return IM_COL32(90, 130, 190, 210); // node log — blue
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case ConsoleChannel::Xmrig: return Warning(); // mining — amber
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case ConsoleChannel::App: return IM_COL32(120, 190, 160, 210); // app — teal
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case ConsoleChannel::Info: return OnSurfaceDisabled();
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default: return 0; // result / JSON roles get no accent
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}
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}
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ConsoleTab::ConsoleTab()
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{
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{
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std::lock_guard<std::mutex> lock(s_rpc_trace_console_mutex);
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s_rpc_trace_console = this;
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}
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rpc::RPCClient::setTraceCallback([](const std::string& source, const std::string& method) {
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// Dereference under the lock, not after releasing it: ~ConsoleTab clears
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// s_rpc_trace_console under the same lock, so holding it here blocks destruction until the
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// call returns — closing the shutdown use-after-free window (this fires on RPC worker threads).
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std::lock_guard<std::mutex> lock(s_rpc_trace_console_mutex);
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if (s_rpc_trace_console) s_rpc_trace_console->addRpcTraceLine(source, method);
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});
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rpc::RPCClient::setTraceEnabled(s_rpc_trace_enabled);
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// Load console colors from ui.toml schema (uses current theme)
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refreshColors();
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// Add welcome message
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addLine(TR("console_welcome"), ConsoleChannel::Info);
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addLine(TR("console_type_help"), ConsoleChannel::Info);
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addLine("", ConsoleChannel::None);
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}
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ConsoleTab::~ConsoleTab()
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{
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rpc::RPCClient::setTraceEnabled(false);
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rpc::RPCClient::setTraceCallback(nullptr);
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std::lock_guard<std::mutex> lock(s_rpc_trace_console_mutex);
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if (s_rpc_trace_console == this) s_rpc_trace_console = nullptr;
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}
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void ConsoleTab::render(ConsoleCommandExecutor& exec)
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{
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using namespace material;
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// Refresh the console theme colors whenever the theme changes. Keyed on the schema generation
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// (bumped on every theme/skin load) rather than a dark/light toggle: the constructor's refreshColors()
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// can run before the theme is applied (s_isDarkTheme still defaults true), and a toggle-only trigger
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// would never correct that on startup. Line colors are derived from each line's channel at draw time.
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{
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static uint32_t s_lastGen = ~0u;
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uint32_t gen = schema::UI().generation();
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if (gen != s_lastGen) {
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refreshColors();
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s_lastGen = gen;
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}
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}
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// Run a command the RPC-reference modal's "Insert & run" queued (the modal has no executor, so it
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// defers to here). Done before drain so the echoed "> cmd" line surfaces this frame.
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if (!pending_submit_.empty()) {
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std::string cmd;
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cmd.swap(pending_submit_);
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submitConsoleCommand(exec, cmd);
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}
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// Pull passive log lines (daemon/xmrig output, or the lite diagnostics ring) and any
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// completed command results from the backend executor.
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exec.pollLogLines([this](const std::string& l, ConsoleChannel c) { addLine(l, c); });
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{
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std::string result;
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bool isError = false;
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while (exec.pollResult(result, isError)) addFormattedResult(result, isError);
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}
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// Drain the ingest queue into the visible model once per frame, after this frame's own
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// ingests above and any that arrived from worker threads. From here on lines_ (via
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// model_) and the selection/scroll state are touched only on this (main) thread.
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drainModel();
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// Compute the filtered visible-line set once per frame, BEFORE the toolbar — so its "<N> matches"
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// label reflects the current frame (not last frame's stale count). renderOutput reuses the result.
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computeVisibleLines(has_text_filter_, filter_lower_);
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// Main console layout
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// NoScrollWithMouse: the inner ConsoleOutput owns wheel scrolling (via ApplySmoothScroll). Without
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// this, a wheel over the output would scroll BOTH the output (smooth-scroll) and this outer container
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// (ImGui forwards the NoScrollWithMouse child's wheel to its scrollable ancestor) — a double-scroll.
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// Safe because the output panel is sized to fill the remaining height, so this outer never overflows.
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ImGui::BeginChild("ConsoleContainer", ImVec2(0, 0), false,
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ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse);
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// Optional status header (lite: sync + last error) above the toolbar.
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renderStatusHeader(exec);
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// Toolbar
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renderToolbar(exec);
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ImGui::Dummy(ImVec2(0, Layout::spacingSm()));
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// Output area (scrollable) — glass panel background
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float availHeight = ImGui::GetContentRegionAvail().y;
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float input_height = ComputeConsoleInputHeight(
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ImGui::GetFrameHeightWithSpacing(),
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ImGui::GetStyle().ItemSpacing.y,
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Layout::spacingSm(),
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Layout::spacingXs(),
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schema::UI().drawElement("tabs.console", "input-cursor-offset").size);
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float outputH = ComputeConsoleOutputHeight(
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availHeight,
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input_height,
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schema::UI().drawElement("tabs.console", "output-min-height").size,
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schema::UI().drawElement("tabs.console", "output-min-height-ratio").size);
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ImDrawList* dlOut = ImGui::GetWindowDrawList();
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ImVec2 outPanelMin = ImGui::GetCursorScreenPos();
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ImVec2 outPanelMax(outPanelMin.x + ImGui::GetContentRegionAvail().x, outPanelMin.y + outputH);
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GlassPanelSpec outGlass;
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outGlass.rounding = Layout::glassRounding();
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outGlass.fillAlpha = 12;
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DrawGlassPanel(dlOut, outPanelMin, outPanelMax, outGlass);
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// Terminal-dark overlay: dim the glass so console text reads like a real terminal.
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{
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int darkA = static_cast<int>(schema::UI().drawElement("tabs.console", "bg-darken-alpha").sizeOr(110.0f));
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// Light skins get a near-white terminal surface (not a black darken) so the dark, theme-aware
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// log text stays legible instead of sitting dark-on-dark-grey.
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ImU32 termOverlay = IsLightTheme() ? IM_COL32(255, 255, 255, 205) : IM_COL32(0, 0, 0, darkA);
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dlOut->AddRectFilled(outPanelMin, outPanelMax, termOverlay, outGlass.rounding);
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}
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int consoleParentVtx = dlOut->VtxBuffer.Size;
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ImGui::BeginChild("ConsoleOutput", ImVec2(0, outputH), false,
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ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoScrollWithMouse);
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ApplySmoothScroll();
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ImDrawList* consoleChildDL = ImGui::GetWindowDrawList();
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int consoleChildVtx = consoleChildDL->VtxBuffer.Size;
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float consoleScrollY = ImGui::GetScrollY();
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float consoleScrollMaxY = ImGui::GetScrollMaxY();
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// Console output uses the monospace font so terminal text + JSON columns align.
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ImGui::PushFont(Type().mono());
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ImGui::SetWindowFontScale(s_console_zoom);
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renderOutput();
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ImGui::SetWindowFontScale(1.0f);
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ImGui::PopFont();
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ImGui::EndChild();
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// Auto-toggle auto-scroll based on scroll position:
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// At the bottom → re-enable; scrolled up → already disabled by wheel handler.
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// After wheel-up, wait for the cooldown so smooth-scroll can animate
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// away from the bottom before we check position again.
|
|
scroll_.tickCooldown(ImGui::GetIO().DeltaTime);
|
|
{
|
|
float tolerance = Type().mono()->LegacySize * 1.5f;
|
|
bool atBottom = consoleScrollMaxY > 0.0f &&
|
|
consoleScrollY >= consoleScrollMaxY - tolerance;
|
|
scroll_.considerReenable(atBottom);
|
|
}
|
|
|
|
// CSS-style clipping mask
|
|
// When auto-scroll is off, force bottom fade to always show by
|
|
// inflating scrollMax so the mask thinks there's content below.
|
|
{
|
|
float fadeZone = std::min(Type().mono()->LegacySize * 3.0f, outputH * 0.18f);
|
|
float effectiveScrollMax = scroll_.autoScroll() ? consoleScrollMaxY
|
|
: std::max(consoleScrollMaxY, consoleScrollY + 10.0f);
|
|
ApplyScrollEdgeMask(dlOut, consoleParentVtx, consoleChildDL, consoleChildVtx,
|
|
outPanelMin.y, outPanelMax.y, fadeZone, consoleScrollY, effectiveScrollMax);
|
|
}
|
|
|
|
// CRT scanline effect over output area — aligned to text lines
|
|
if (s_scanline_enabled) {
|
|
float textLineH = output_line_height_;
|
|
if (textLineH <= 1.0f) textLineH = Type().mono()->LegacySize * s_console_zoom + 2.0f;
|
|
|
|
int lightAlpha = std::clamp((int)schema::UI().drawElement("tabs.console", "scanline-line-alpha").sizeOr(10.0f), 0, 255);
|
|
int darkAlpha = std::clamp(lightAlpha + 10, 0, 255);
|
|
if (textLineH >= 1.0f && (lightAlpha > 0 || darkAlpha > 0)) {
|
|
ImU32 lightCol = IM_COL32(255, 255, 255, lightAlpha);
|
|
ImU32 darkCol = IM_COL32(0, 0, 0, darkAlpha);
|
|
for (const auto& row : scanline_rows_) {
|
|
float yTop = std::max(row.yTop, outPanelMin.y);
|
|
float yBot = std::min(row.yBot, outPanelMax.y);
|
|
if (yTop < yBot) {
|
|
dlOut->AddRectFilled(ImVec2(outPanelMin.x, yTop), ImVec2(outPanelMax.x, yBot),
|
|
(row.rowIndex % 2 == 0) ? lightCol : darkCol);
|
|
}
|
|
}
|
|
// Continue the banding into any empty space below the last text row (the bottom
|
|
// fade padding, or when the content is shorter than the panel) so the zebra fills
|
|
// the whole panel instead of stopping short.
|
|
if (!scanline_rows_.empty()) {
|
|
const auto& last = scanline_rows_.back();
|
|
int parity = (last.rowIndex + 1) & 1;
|
|
for (float y = last.yBot; y < outPanelMax.y; y += textLineH) {
|
|
float yTop = std::max(y, outPanelMin.y);
|
|
float yBot = std::min(y + textLineH, outPanelMax.y);
|
|
if (yTop < yBot)
|
|
dlOut->AddRectFilled(ImVec2(outPanelMin.x, yTop), ImVec2(outPanelMax.x, yBot),
|
|
(parity == 0) ? lightCol : darkCol);
|
|
parity ^= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
float panelH = outPanelMax.y - outPanelMin.y;
|
|
float scanSpeed = schema::UI().drawElement("tabs.console", "scanline-speed").sizeOr(40.0f);
|
|
float rawScanH = schema::UI().drawElement("tabs.console", "scanline-height").sizeOr(textLineH * 2.0f);
|
|
int scanAlpha = std::clamp((int)schema::UI().drawElement("tabs.console", "scanline-alpha").sizeOr(8.0f), 0, 255);
|
|
if (panelH > 1.0f && textLineH >= 1.0f && scanSpeed > 0.0f && scanAlpha > 0) {
|
|
float scanLines = std::max(1.0f, std::round(rawScanH / textLineH));
|
|
float scanH = scanLines * textLineH;
|
|
float t = (float)std::fmod(ImGui::GetTime() * scanSpeed, (double)(panelH + scanH));
|
|
float scanY = outPanelMin.y + t - scanH;
|
|
float yTop = std::max(scanY, outPanelMin.y);
|
|
float yBot = std::min(scanY + scanH, outPanelMax.y);
|
|
if (yTop < yBot) {
|
|
float mid = (yTop + yBot) * 0.5f;
|
|
ImU32 clear = IM_COL32(255, 255, 255, 0);
|
|
ImU32 peak = IM_COL32(255, 255, 255, scanAlpha);
|
|
dlOut->AddRectFilledMultiColor(
|
|
ImVec2(outPanelMin.x, yTop), ImVec2(outPanelMax.x, mid),
|
|
clear, clear, peak, peak);
|
|
dlOut->AddRectFilledMultiColor(
|
|
ImVec2(outPanelMin.x, mid), ImVec2(outPanelMax.x, yBot),
|
|
peak, peak, clear, clear);
|
|
}
|
|
}
|
|
}
|
|
|
|
ImGui::Dummy(ImVec2(0, Layout::spacingSm()));
|
|
|
|
// Input area
|
|
renderInput(exec);
|
|
|
|
ImGui::EndChild();
|
|
}
|
|
|
|
void ConsoleTab::renderCommandsPopupModal(ConsoleCommandExecutor* exec)
|
|
{
|
|
if (!show_commands_popup_) {
|
|
return;
|
|
}
|
|
// Need a backend that offers a reference table. If the console hasn't built its executor yet
|
|
// (popup can't have been opened normally) or the backend has none, just dismiss.
|
|
if (!exec || !exec->commandReference()) {
|
|
show_commands_popup_ = false;
|
|
return;
|
|
}
|
|
renderCommandsPopup(*exec);
|
|
}
|
|
|
|
void ConsoleTab::renderToolbar(ConsoleCommandExecutor& exec)
|
|
{
|
|
using namespace material;
|
|
ImDrawList* dl = ImGui::GetWindowDrawList();
|
|
|
|
// Glass panel for toolbar
|
|
float toolbarH = ImGui::GetFrameHeightWithSpacing() + Layout::spacingMd();
|
|
ImVec2 tbMin = ImGui::GetCursorScreenPos();
|
|
ImVec2 tbMax(tbMin.x + ImGui::GetContentRegionAvail().x, tbMin.y + toolbarH);
|
|
GlassPanelSpec tbGlass;
|
|
tbGlass.rounding = Layout::glassRounding();
|
|
tbGlass.fillAlpha = 12;
|
|
DrawGlassPanel(dl, tbMin, tbMax, tbGlass);
|
|
|
|
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + (toolbarH - ImGui::GetFrameHeight()) * 0.5f);
|
|
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + Layout::spacingMd());
|
|
|
|
// Backend status with colored dot (daemon state / lite connection).
|
|
drawToolbarStatus(exec);
|
|
|
|
ImGui::SameLine();
|
|
ImGui::Spacing();
|
|
ImGui::SameLine();
|
|
|
|
// Auto-scroll toggle
|
|
bool autoScroll = scroll_.autoScroll();
|
|
if (ImGui::Checkbox(TR("console_auto_scroll"), &autoScroll)) {
|
|
scroll_.setAutoScroll(autoScroll);
|
|
}
|
|
|
|
ImGui::SameLine();
|
|
ImGui::Spacing();
|
|
ImGui::SameLine();
|
|
|
|
// Log-filter toggles — only the ones the backend supports (full node = all; lite =
|
|
// errors-only + app), each tinted with its channel color.
|
|
ConsoleLogFilterCaps filterCaps = exec.logFilterCaps();
|
|
if (filterCaps.any()) {
|
|
drawLogFilterToggles(filterCaps);
|
|
}
|
|
|
|
// Clear button
|
|
if (TactileButton(TR("console_clear"), ImVec2(0, 0), schema::UI().resolveFont("button"))) {
|
|
clear(); // also drops the stale visible_indices_ + selection (see ConsoleTab::clear)
|
|
}
|
|
|
|
ImGui::SameLine();
|
|
|
|
// Copy button — material styled
|
|
if (TactileButton(TR("copy"), ImVec2(0, 0), schema::UI().resolveFont("button"))) {
|
|
if (selection_.active()) {
|
|
std::string selected = selectedText();
|
|
if (!selected.empty()) {
|
|
ImGui::SetClipboardText(selected.c_str());
|
|
}
|
|
} else {
|
|
// Copy all output if nothing selected
|
|
std::string all;
|
|
for (const auto& line : model_.lines()) {
|
|
all += line.text + "\n";
|
|
}
|
|
if (!all.empty()) {
|
|
ImGui::SetClipboardText(all.c_str());
|
|
}
|
|
}
|
|
}
|
|
if (ImGui::IsItemHovered()) {
|
|
material::Tooltip("%s", selection_.active() ? TR("console_copy_selected") : TR("console_copy_all"));
|
|
}
|
|
|
|
ImGui::SameLine();
|
|
|
|
// Commands reference button — shown whenever the backend offers a reference table (full-node
|
|
// JSON-RPC commands, or the lite backend's own verbs).
|
|
if (exec.commandReference()) {
|
|
if (TactileButton(TR("console_commands"), ImVec2(0, 0), schema::UI().resolveFont("button"))) {
|
|
command_search_[0] = '\0'; // fresh search each open (dismiss paths don't all reset it)
|
|
show_commands_popup_ = true;
|
|
}
|
|
if (ImGui::IsItemHovered()) {
|
|
material::Tooltip("%s", exec.hasRpcReference() ? TR("console_show_rpc_ref")
|
|
: TR("console_show_backend_ref"));
|
|
}
|
|
ImGui::SameLine();
|
|
}
|
|
|
|
// Line count
|
|
ImGui::TextDisabled(TR("console_line_count"), model_.size());
|
|
|
|
ImGui::SameLine();
|
|
ImGui::Spacing();
|
|
ImGui::SameLine();
|
|
|
|
// Output filter input
|
|
drawFilterInput();
|
|
|
|
// Color-accent toggle: hide/show the per-line left accent bars (appearance, grouped with zoom).
|
|
ImGui::SameLine();
|
|
ImGui::Spacing();
|
|
ImGui::SameLine();
|
|
{
|
|
float btnSz = ImGui::GetFrameHeight();
|
|
// Capture the flag BEFORE the button can flip it — the push/pop guards must use the SAME value,
|
|
// or a click leaves the colour stack unbalanced (ImGui then draws a red error rect on the window).
|
|
const bool dim = !s_line_accents_enabled;
|
|
const char* icon = s_line_accents_enabled ? ICON_MD_FORMAT_COLOR_FILL : ICON_MD_FORMAT_COLOR_RESET;
|
|
if (dim) ImGui::PushStyleColor(ImGuiCol_Text, ImGui::ColorConvertU32ToFloat4(OnSurfaceDisabled()));
|
|
if (TactileButton(icon, ImVec2(btnSz, btnSz), Type().iconMed()))
|
|
s_line_accents_enabled = !s_line_accents_enabled;
|
|
if (dim) ImGui::PopStyleColor();
|
|
if (ImGui::IsItemHovered()) material::Tooltip("%s", TR("console_toggle_accents"));
|
|
}
|
|
|
|
// Text-color toggle: colored per-channel text vs. monochrome (grouped with the accent toggle).
|
|
ImGui::SameLine();
|
|
{
|
|
float btnSz = ImGui::GetFrameHeight();
|
|
const bool dim = !s_line_text_color_enabled; // capture before the click flips it (balanced push/pop)
|
|
if (dim) ImGui::PushStyleColor(ImGuiCol_Text, ImGui::ColorConvertU32ToFloat4(OnSurfaceDisabled()));
|
|
if (TactileButton(ICON_MD_FORMAT_COLOR_TEXT, ImVec2(btnSz, btnSz), Type().iconMed()))
|
|
s_line_text_color_enabled = !s_line_text_color_enabled;
|
|
if (dim) ImGui::PopStyleColor();
|
|
if (ImGui::IsItemHovered()) material::Tooltip("%s", TR("console_toggle_text_color"));
|
|
}
|
|
|
|
// Zoom +/- buttons (right side of toolbar)
|
|
ImGui::SameLine();
|
|
ImGui::Spacing();
|
|
ImGui::SameLine();
|
|
drawZoomControls();
|
|
}
|
|
|
|
void ConsoleTab::drawToolbarStatus(ConsoleCommandExecutor& exec)
|
|
{
|
|
using namespace material;
|
|
ImDrawList* dl = ImGui::GetWindowDrawList();
|
|
ConsoleStatusLine st = exec.toolbarStatus();
|
|
if (!st.text.empty()) {
|
|
ImVec2 cp = ImGui::GetCursorScreenPos();
|
|
float dotR = (schema::UI().drawElement("tabs.console", "status-dot-radius-base").size + schema::UI().drawElement("tabs.console", "status-dot-radius-scale").size) * Layout::hScale();
|
|
float dotY = cp.y + ImGui::GetTextLineHeight() * 0.5f;
|
|
float dotX = cp.x + dotR + 2.0f * Layout::dpiScale();
|
|
|
|
if (st.pulse) {
|
|
float a = schema::UI().drawElement("animations", "pulse-base-glow").size + schema::UI().drawElement("animations", "pulse-amp-glow").size * (float)std::sin((double)ImGui::GetTime() * schema::UI().drawElement("animations", "pulse-speed-fast").size);
|
|
ImU32 pCol = (st.color & 0x00FFFFFF) | ((ImU32)(255 * a) << 24);
|
|
dl->AddCircleFilled(ImVec2(dotX, dotY), dotR, pCol);
|
|
} else {
|
|
dl->AddCircleFilled(ImVec2(dotX, dotY), dotR, st.color);
|
|
}
|
|
|
|
ImGui::Dummy(ImVec2(dotR * 2 + 6.0f * Layout::dpiScale(), 0));
|
|
ImGui::SameLine();
|
|
Type().textColored(TypeStyle::Caption, st.color, st.text.c_str());
|
|
} else {
|
|
Type().textColored(TypeStyle::Caption, OnSurfaceDisabled(), TR("console_no_daemon"));
|
|
}
|
|
}
|
|
|
|
void ConsoleTab::drawLogFilterToggles(const ConsoleLogFilterCaps& caps)
|
|
{
|
|
// Each toggle is tinted with its channel's accent color (the same color as that channel's
|
|
// left accent bar in the output), so the filter maps visually to the lines it controls.
|
|
// Only the toggles the backend supports (caps) are shown — lite has no daemon/rpc-trace.
|
|
bool drawnAny = false;
|
|
auto separate = [&drawnAny]() {
|
|
if (drawnAny) { ImGui::SameLine(); ImGui::Spacing(); ImGui::SameLine(); }
|
|
drawnAny = true;
|
|
};
|
|
auto colored = [](ConsoleChannel ch, const char* label, bool* v, const char* tip) -> bool {
|
|
ImVec4 c = ImGui::ColorConvertU32ToFloat4(channelAccentColor(ch));
|
|
ImGui::PushStyleColor(ImGuiCol_CheckMark, c);
|
|
ImGui::PushStyleColor(ImGuiCol_Text, c);
|
|
bool changed = ImGui::Checkbox(label, v);
|
|
ImGui::PopStyleColor(2);
|
|
if (ImGui::IsItemHovered()) material::Tooltip("%s", tip);
|
|
return changed;
|
|
};
|
|
|
|
if (caps.daemon) {
|
|
separate();
|
|
colored(ConsoleChannel::Daemon, TR("console_daemon"), &s_daemon_messages_enabled,
|
|
TR("console_show_daemon_output"));
|
|
}
|
|
if (caps.errorsOnly) {
|
|
separate();
|
|
colored(ConsoleChannel::Error, TR("console_errors"), &s_errors_only_enabled,
|
|
TR("console_show_errors_only"));
|
|
}
|
|
if (caps.rpcTrace) {
|
|
separate();
|
|
// Captures method/source only, never results or params.
|
|
if (colored(ConsoleChannel::Rpc, TR("console_rpc_trace"), &s_rpc_trace_enabled,
|
|
TR("console_show_rpc_trace")))
|
|
rpc::RPCClient::setTraceEnabled(s_rpc_trace_enabled);
|
|
}
|
|
if (caps.appMessages) {
|
|
separate();
|
|
colored(ConsoleChannel::App, TR("console_app"), &s_app_messages_enabled,
|
|
TR("console_show_app_output"));
|
|
}
|
|
|
|
// Trailing spacer so the next toolbar item (Clear) stays on the same line.
|
|
if (drawnAny) { ImGui::SameLine(); ImGui::Spacing(); ImGui::SameLine(); }
|
|
}
|
|
|
|
void ConsoleTab::drawFilterInput()
|
|
{
|
|
using namespace material;
|
|
// Reserve room for EVERY trailing same-line control drawn AFTER this filter on the toolbar
|
|
// row: the two icon toggles (accent-fill + text-color) and the two zoom buttons, plus the
|
|
// group spacers between them. Otherwise the filter eats the row and the trailing controls
|
|
// run off-window (worst at 1024px / font_scale 1.5). All four are GetFrameHeight() wide.
|
|
float trailingBtnSpace = ImGui::GetFrameHeight() * 4.0f + Layout::spacingSm() * 7.0f;
|
|
float filterAvail = ImGui::GetContentRegionAvail().x - trailingBtnSpace;
|
|
float filterMaxW = schema::UI().drawElement("tabs.console", "filter-max-width").size * Layout::dpiScale();
|
|
float filterW = std::min(filterMaxW, filterAvail * schema::UI().drawElement("tabs.console", "filter-width-ratio").size);
|
|
ImGui::SetNextItemWidth(filterW);
|
|
ImGui::InputTextWithHint("##ConsoleFilter", TR("console_filter_hint"), filter_text_, sizeof(filter_text_));
|
|
if (filter_text_[0] != '\0') {
|
|
ImGui::SameLine(0, Layout::spacingSm());
|
|
std::string mc = std::to_string(filter_match_count_) + " " + TR("console_matches");
|
|
Type().textColored(TypeStyle::Caption,
|
|
filter_match_count_ > 0 ? OnSurfaceMedium() : Error(), mc.c_str());
|
|
}
|
|
}
|
|
|
|
void ConsoleTab::drawZoomControls()
|
|
{
|
|
using namespace material;
|
|
auto& S = schema::UI();
|
|
float zoomStep = S.drawElement("tabs.console", "zoom-step").sizeOr(0.1f);
|
|
float zoomMin = S.drawElement("tabs.console", "zoom-min").sizeOr(0.5f);
|
|
float zoomMax = S.drawElement("tabs.console", "zoom-max").sizeOr(3.0f);
|
|
float btnSz = ImGui::GetFrameHeight();
|
|
|
|
if (TactileButton(ICON_MD_REMOVE, ImVec2(btnSz, btnSz), Type().iconMed())) {
|
|
s_console_zoom = std::max(zoomMin, s_console_zoom - zoomStep);
|
|
}
|
|
if (ImGui::IsItemHovered()) {
|
|
material::Tooltip(TR("console_zoom_out"), s_console_zoom * 100.0f);
|
|
}
|
|
ImGui::SameLine();
|
|
if (TactileButton(ICON_MD_ADD, ImVec2(btnSz, btnSz), Type().iconMed())) {
|
|
s_console_zoom = std::min(zoomMax, s_console_zoom + zoomStep);
|
|
}
|
|
if (ImGui::IsItemHovered()) {
|
|
material::Tooltip(TR("console_zoom_in"), s_console_zoom * 100.0f);
|
|
}
|
|
}
|
|
|
|
namespace {
|
|
// Extract a hash/address-like token (a long alphanumeric run, >= 16 chars) around byte
|
|
// offset `col` in `text`, for the right-click "Copy value" action. Returns "" if none.
|
|
std::string extractCopyableToken(const std::string& text, int col)
|
|
{
|
|
const int n = static_cast<int>(text.size());
|
|
auto isTok = [](unsigned char c) { return std::isalnum(c) != 0; };
|
|
int at = col;
|
|
if (at >= n || (at >= 0 && !isTok(static_cast<unsigned char>(text[at])))) at--;
|
|
if (at < 0 || at >= n || !isTok(static_cast<unsigned char>(text[at]))) return {};
|
|
int s = at, e = at;
|
|
while (s > 0 && isTok(static_cast<unsigned char>(text[s - 1]))) s--;
|
|
while (e + 1 < n && isTok(static_cast<unsigned char>(text[e + 1]))) e++;
|
|
std::string tok = text.substr(s, e - s + 1);
|
|
return tok.size() >= 16 ? tok : std::string(); // txids/blockhashes/addresses are long
|
|
}
|
|
|
|
// Production ConsoleTextMeasure backed by the active ImGui font (used for word-wrap +
|
|
// per-character positioning). The pure layout module is measured against this in prod and
|
|
// a fixed-width stub in tests.
|
|
struct ImFontConsoleMeasure : ConsoleTextMeasure {
|
|
ImFont* font;
|
|
float fontSize;
|
|
ImFontConsoleMeasure(ImFont* f, float s) : font(f), fontSize(s) {}
|
|
float width(const char* begin, const char* end) const override {
|
|
return font->CalcTextSizeA(fontSize, FLT_MAX, 0.0f, begin, end).x;
|
|
}
|
|
const char* wrapPosition(const char* begin, const char* end, float wrapWidth) const override {
|
|
return font->CalcWordWrapPositionA(fontSize / font->LegacySize, begin, end, wrapWidth);
|
|
}
|
|
};
|
|
} // namespace
|
|
|
|
void ConsoleTab::renderOutput()
|
|
{
|
|
using namespace material;
|
|
auto& S = schema::UI();
|
|
// No lock: render() already drained the ingest queue this frame, and the visible model
|
|
// (model_) plus all selection/scroll state are touched only on this (main) thread.
|
|
|
|
// Zero item spacing so Dummy items advance the cursor by exactly their
|
|
// height. The inter-line gap is added explicitly to layout_.heights
|
|
// so that layout_.cumulativeY stays perfectly in sync with actual
|
|
// cursor positions (avoiding selection-offset drift).
|
|
// Raw logical px from the schema; scale it so the inter-line gap grows at font_scale 1.5
|
|
// (it is added to the already-DPI-scaled GetTextLineHeight in BuildConsoleLayout — scale the
|
|
// gap only, never the line height).
|
|
float interLineGap = S.drawElement("tabs.console", "output").getFloat("line-spacing", 0.0f) * Layout::dpiScale();
|
|
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0, 0));
|
|
|
|
// Inner padding for glass panel
|
|
float padX = Layout::spacingMd();
|
|
float padY = Layout::spacingSm();
|
|
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + padY);
|
|
ImGui::Indent(padX);
|
|
|
|
float line_height = ImGui::GetTextLineHeight();
|
|
output_line_height_ = line_height; // store for scanline alignment
|
|
output_origin_ = ImGui::GetCursorScreenPos();
|
|
output_scroll_y_ = ImGui::GetScrollY();
|
|
scanline_rows_.clear();
|
|
|
|
// visible_indices_ / has_text_filter_ / filter_lower_ were already computed once at the top of
|
|
// render() (before the toolbar). screenToTextPos maps through visible_indices_, so it's ready.
|
|
|
|
// Calculate wrapped heights AND build sub-row segments for each visible line. Each
|
|
// segment records which bytes of the source text appear on that visual row, so
|
|
// hit-testing and selection highlight can map screen positions to exact char offsets.
|
|
float wrap_width = ClampConsoleWrapWidth(ImGui::GetContentRegionAvail().x, padX);
|
|
ImFontConsoleMeasure measure(ImGui::GetFont(), ImGui::GetFontSize());
|
|
layout_ = BuildConsoleLayout(
|
|
static_cast<int>(visible_indices_.size()),
|
|
[this](int vi) -> const std::string& { return model_[visible_indices_[vi]].text; },
|
|
wrap_width, line_height, interLineGap, measure);
|
|
|
|
// Mouse/keyboard interaction (wheel-up detach, selection drag, Ctrl+C/A). Raw IO bypasses
|
|
// the child window's event consumption.
|
|
ImVec2 mouse_pos = ImGui::GetIO().MousePos;
|
|
ImVec2 win_min = ImGui::GetWindowPos();
|
|
ImVec2 win_max = ImVec2(win_min.x + ImGui::GetWindowWidth(),
|
|
win_min.y + ImGui::GetWindowHeight());
|
|
bool mouse_in_output = (mouse_pos.x >= win_min.x && mouse_pos.x < win_max.x &&
|
|
mouse_pos.y >= win_min.y && mouse_pos.y < win_max.y &&
|
|
!ImGui::IsPopupOpen("", ImGuiPopupFlags_AnyPopup) &&
|
|
// The RPC reference is a BeginOverlayDialog (not an ImGui popup), so it
|
|
// isn't caught above; suppress the output's text cursor + selection under it.
|
|
!show_commands_popup_);
|
|
handleOutputInteraction(mouse_pos, mouse_in_output);
|
|
|
|
// Draw the visible lines: accent bars, JSON indent guides, selection + filter highlight,
|
|
// scanline capture, and the text itself.
|
|
drawVisibleLines(padX, line_height, has_text_filter_, filter_lower_);
|
|
|
|
ImGui::Unindent(padX);
|
|
ImGui::PopStyleVar();
|
|
|
|
// Bottom padding keeps the last line above the fade-out zone.
|
|
// Always present so that scrollMaxY stays stable when auto-scroll
|
|
// toggles — otherwise the geometry shift clamps the user back to
|
|
// bottom and a single scroll-up tick can't escape.
|
|
{
|
|
float fadeZone = std::min(Type().mono()->LegacySize * 3.0f,
|
|
ImGui::GetWindowHeight() * 0.18f);
|
|
ImGui::Dummy(ImVec2(0, fadeZone));
|
|
}
|
|
|
|
// Auto-scroll - when enabled, always scroll to bottom of content
|
|
// This ensures daemon output stays visible and scrolled to bottom
|
|
if (scroll_.autoScroll()) {
|
|
ImGui::SetScrollHereY(1.0f);
|
|
scroll_.resetNewLines();
|
|
}
|
|
|
|
// Filter indicator (text filter only — daemon toggle is already visible in toolbar)
|
|
if (has_text_filter_) {
|
|
char filterBuf[128];
|
|
snprintf(filterBuf, sizeof(filterBuf), TR("console_showing_lines"),
|
|
static_cast<int>(visible_indices_.size()), model_.size());
|
|
ImVec2 indicatorPos = ImGui::GetCursorScreenPos();
|
|
ImGui::GetWindowDrawList()->AddText(indicatorPos,
|
|
WithAlpha(Warning(), 180), filterBuf);
|
|
ImGui::Dummy(ImVec2(0, ImGui::GetTextLineHeight()));
|
|
}
|
|
|
|
// Capture the hash/address under the cursor on right-click, for "Copy value".
|
|
if (ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
|
|
ConsoleTextPos tp = screenToTextPos(ImGui::GetMousePos());
|
|
context_token_.clear();
|
|
if (tp.line >= 0 && tp.line < static_cast<int>(model_.size()))
|
|
context_token_ = extractCopyableToken(model_[tp.line].text, tp.col);
|
|
}
|
|
|
|
drawOutputContextMenu();
|
|
drawNewOutputIndicator();
|
|
}
|
|
|
|
// ── renderOutput sub-steps ───────────────────────────────────────────────────
|
|
|
|
void ConsoleTab::computeVisibleLines(bool& hasTextFilter, std::string& filterLower)
|
|
{
|
|
ConsoleOutputFilter outputFilter{filter_text_, s_daemon_messages_enabled,
|
|
s_errors_only_enabled, s_rpc_trace_enabled,
|
|
s_app_messages_enabled};
|
|
hasTextFilter = !outputFilter.text.empty();
|
|
// Lowercased needle for in-line match highlighting.
|
|
if (hasTextFilter) {
|
|
filterLower = std::string(filter_text_);
|
|
std::transform(filterLower.begin(), filterLower.end(), filterLower.begin(),
|
|
[](unsigned char c) { return static_cast<char>(std::tolower(c)); });
|
|
}
|
|
bool has_filter = hasTextFilter || !outputFilter.daemonMessagesEnabled ||
|
|
!outputFilter.rpcTraceEnabled || !outputFilter.appMessagesEnabled ||
|
|
outputFilter.errorsOnly;
|
|
// Folding is only honored in the unfiltered view; the filtered view is flat. Record it so the
|
|
// fold triangles aren't drawn/clickable while filtering (else clicks would silently mutate the
|
|
// collapsed flag with no visible effect and the glyph would disagree with the rendered block).
|
|
folding_active_ = !has_filter;
|
|
visible_indices_.clear();
|
|
const int n = static_cast<int>(model_.size());
|
|
if (has_filter) {
|
|
// Filtered view is flat — folding is bypassed so every match is reachable.
|
|
for (int i = 0; i < n; i++) {
|
|
if (!consoleLinePassesFilter(model_[i].text, model_[i].channel, outputFilter)) continue;
|
|
visible_indices_.push_back(i);
|
|
}
|
|
} else {
|
|
// No filter — show all lines, but hide the interior of any collapsed JSON block
|
|
// (its opener stays visible; the opener + foldSpan lines through the closer are skipped).
|
|
for (int i = 0; i < n; ) {
|
|
visible_indices_.push_back(i);
|
|
const ConsoleModelLine& line = model_[i];
|
|
if (line.foldSpan > 0 && line.collapsed) i += line.foldSpan + 1; // skip inner + closer
|
|
else i++;
|
|
}
|
|
}
|
|
filter_match_count_ = hasTextFilter ? static_cast<int>(visible_indices_.size()) : 0;
|
|
}
|
|
|
|
void ConsoleTab::handleOutputInteraction(ImVec2 mousePos, bool mouseInOutput)
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
// Disable auto-scroll when the user scrolls up (wheel). Scrolling back down to the very
|
|
// bottom re-enables it; that position check happens after EndChild() in render(), and is
|
|
// skipped on the wheel-up frame (the scroll position hasn't caught up yet).
|
|
if (mouseInOutput && io.MouseWheel > 0.0f) {
|
|
scroll_.onUserScrolledUp();
|
|
}
|
|
// Text-selection cursor while hovering.
|
|
if (mouseInOutput) {
|
|
ImGui::SetMouseCursor(ImGuiMouseCursor_TextInput);
|
|
}
|
|
// Selection drag lifecycle (continues even if the mouse leaves the window). Ignore clicks in the
|
|
// left gutter (< output_origin_.x) — that strip holds the accent bar + fold triangles, so a fold
|
|
// toggle there shouldn't begin (and thus clear) a text selection.
|
|
if (mouseInOutput && io.MouseClicked[0] && mousePos.x >= output_origin_.x) {
|
|
selection_.beginDrag(screenToTextPos(mousePos));
|
|
}
|
|
if (selection_.dragging() && io.MouseDown[0]) {
|
|
selection_.updateDrag(screenToTextPos(mousePos));
|
|
}
|
|
if (selection_.dragging() && io.MouseReleased[0]) {
|
|
selection_.endDrag(screenToTextPos(mousePos));
|
|
}
|
|
// Ctrl+C / Ctrl+A
|
|
if (mouseInOutput || selection_.active()) {
|
|
if (io.KeyCtrl && ImGui::IsKeyPressed(ImGuiKey_C)) {
|
|
std::string selected = selectedText();
|
|
if (!selected.empty()) ImGui::SetClipboardText(selected.c_str());
|
|
}
|
|
if (io.KeyCtrl && ImGui::IsKeyPressed(ImGuiKey_A) && !model_.empty()) {
|
|
selection_.selectAll(static_cast<int>(model_.size()),
|
|
static_cast<int>(model_.back().text.size()));
|
|
}
|
|
}
|
|
}
|
|
|
|
void ConsoleTab::drawVisibleLines(float padX, float lineHeight, bool hasTextFilter,
|
|
const std::string& filterLower)
|
|
{
|
|
using namespace material;
|
|
ImFont* font = ImGui::GetFont();
|
|
float fontSize = ImGui::GetFontSize();
|
|
const int visible_count = static_cast<int>(visible_indices_.size());
|
|
|
|
// Ordered selection bounds (only consulted when selection_.active()).
|
|
ConsoleTextPos sel_start_pos = selection_.rangeStart();
|
|
ConsoleTextPos sel_end_pos = selection_.rangeEnd();
|
|
|
|
// Cull to the visible viewport rows for cheap scrolling over large buffers.
|
|
float scroll_y = ImGui::GetScrollY();
|
|
float window_height = ImGui::GetWindowHeight();
|
|
float visible_top = scroll_y;
|
|
float visible_bottom = scroll_y + window_height;
|
|
|
|
// Find first visible line using binary search.
|
|
int first_visible = 0;
|
|
if (!layout_.cumulativeY.empty()) {
|
|
int lo = 0, hi = static_cast<int>(layout_.cumulativeY.size()) - 1;
|
|
while (lo < hi) {
|
|
int mid = (lo + hi) / 2;
|
|
float line_bottom = layout_.cumulativeY[mid] + layout_.heights[mid];
|
|
if (line_bottom < visible_top) lo = mid + 1;
|
|
else hi = mid;
|
|
}
|
|
first_visible = lo;
|
|
}
|
|
|
|
// Invisible spacer for lines before the first visible one (keeps scroll correct).
|
|
if (first_visible > 0 && first_visible < static_cast<int>(layout_.cumulativeY.size())) {
|
|
ImGui::Dummy(ImVec2(0, layout_.cumulativeY[first_visible]));
|
|
}
|
|
|
|
ImDrawList* dl = ImGui::GetWindowDrawList();
|
|
ImU32 selColor = WithAlpha(Secondary(), 80);
|
|
|
|
// A fold triangle clicked this frame; applied after the loop so we don't mutate the model
|
|
// mid-draw. -1 = none.
|
|
int pendingFoldToggle = -1;
|
|
|
|
// CRT scanline parity is a true per-visual-row counter (each drawn sub-row = one row).
|
|
// Deriving it from cumulativeY/lineHeight drifted (cumulativeY includes the inter-line
|
|
// gap) and skipped rows, breaking the alternation. Seed it with the sub-row ordinal of
|
|
// the first on-screen line so the shading stays stable across scrolling.
|
|
int scanRowOrdinal = 0;
|
|
for (int k = 0; k < first_visible && k < static_cast<int>(layout_.segments.size()); k++)
|
|
scanRowOrdinal += static_cast<int>(layout_.segments[k].size());
|
|
|
|
int last_rendered_vi = first_visible - 1;
|
|
for (int vi = first_visible; vi < visible_count; vi++) {
|
|
if (vi < static_cast<int>(layout_.cumulativeY.size()) &&
|
|
layout_.cumulativeY[vi] > visible_bottom) {
|
|
break;
|
|
}
|
|
last_rendered_vi = vi;
|
|
|
|
int i = visible_indices_[vi];
|
|
const auto& line = model_[i];
|
|
const auto& segs = layout_.segments[vi];
|
|
ImVec2 lineOrigin = ImGui::GetCursorScreenPos();
|
|
float totalH = layout_.heights[vi];
|
|
|
|
// Left-edge channel accent bar, drawn in the padX margin so it never overlaps
|
|
// the text or the selection highlight. Same color that tints the toolbar toggle.
|
|
// Suppressed when the toolbar's color-accent toggle is off (cleaner monochrome gutter).
|
|
if (s_line_accents_enabled && line.channel != ConsoleChannel::None) {
|
|
ImU32 barCol = channelAccentColor(line.channel);
|
|
if (barCol != 0) {
|
|
float barW = 3.0f * Layout::hScale();
|
|
float barX = output_origin_.x - padX + 3.0f * Layout::hScale();
|
|
dl->AddRectFilled(ImVec2(barX, lineOrigin.y + 1.0f),
|
|
ImVec2(barX + barW, lineOrigin.y + totalH - 1.0f),
|
|
barCol, barW * 0.5f);
|
|
}
|
|
}
|
|
|
|
// JSON indent guides — faint vertical lines per 2-space nesting level, on result
|
|
// body lines only (plain result + JSON syntax roles). Draw-only, like the bar.
|
|
if (isResultBodyChannel(line.channel)) {
|
|
size_t leading = 0;
|
|
while (leading < line.text.size() && line.text[leading] == ' ') ++leading;
|
|
if (leading >= 2) {
|
|
float spaceW = font->CalcTextSizeA(fontSize, FLT_MAX, 0.0f, " ").x;
|
|
for (size_t c = 2; c < leading; c += 2) {
|
|
float gx = lineOrigin.x + static_cast<float>(c) * spaceW;
|
|
dl->AddLine(ImVec2(gx, lineOrigin.y), ImVec2(gx, lineOrigin.y + totalH),
|
|
IM_COL32(255, 255, 255, 20), 1.0f * Layout::dpiScale());
|
|
}
|
|
}
|
|
}
|
|
|
|
// JSON fold toggle — a small triangle in the left gutter for block-opener lines.
|
|
// Openers carry no accent bar (result/JSON channels), so the gutter is free. Only shown in the
|
|
// unfiltered view, where folding actually applies (see folding_active_ in computeVisibleLines).
|
|
if (folding_active_ && line.foldSpan > 0) {
|
|
// Size from the (DPI/density-scaled) gutter width, not the zoomed font, and center it in
|
|
// the gutter band [origin-padX, origin) so the glyph and its clickable cell stay aligned.
|
|
float sz = std::min(fontSize * 0.30f, padX * 0.34f);
|
|
float cx = output_origin_.x - padX * 0.5f;
|
|
float cy = lineOrigin.y + lineHeight * 0.5f;
|
|
ImU32 triCol = WithAlpha(OnSurfaceMedium(), 210);
|
|
if (line.collapsed) {
|
|
dl->AddTriangleFilled(ImVec2(cx - sz * 0.5f, cy - sz), ImVec2(cx - sz * 0.5f, cy + sz),
|
|
ImVec2(cx + sz * 0.7f, cy), triCol); // ▶ collapsed
|
|
} else {
|
|
dl->AddTriangleFilled(ImVec2(cx - sz, cy - sz * 0.5f), ImVec2(cx + sz, cy - sz * 0.5f),
|
|
ImVec2(cx, cy + sz * 0.7f), triCol); // ▼ expanded
|
|
}
|
|
// Click anywhere in the gutter cell for this line's first row toggles the fold.
|
|
// Guard against a click that is actually dismissing the ConsoleContextMenu (or any
|
|
// popup) — the same popup guard the text-selection path uses (see mouse_in_output).
|
|
ImVec2 mp = ImGui::GetIO().MousePos;
|
|
if (ImGui::IsMouseClicked(ImGuiMouseButton_Left) &&
|
|
!ImGui::IsPopupOpen("", ImGuiPopupFlags_AnyPopup) &&
|
|
mp.x >= output_origin_.x - padX && mp.x < output_origin_.x &&
|
|
mp.y >= lineOrigin.y && mp.y < lineOrigin.y + lineHeight) {
|
|
pendingFoldToggle = i;
|
|
}
|
|
}
|
|
|
|
// Determine byte-level selection range for this line
|
|
int selByteStart = 0, selByteEnd = 0;
|
|
bool lineSelected = false;
|
|
if (selection_.active() && i >= sel_start_pos.line && i <= sel_end_pos.line) {
|
|
lineSelected = true;
|
|
selByteStart = (i == sel_start_pos.line) ? sel_start_pos.col : 0;
|
|
selByteEnd = (i == sel_end_pos.line) ? sel_end_pos.col
|
|
: static_cast<int>(line.text.size());
|
|
}
|
|
|
|
for (const auto& seg : segs) {
|
|
float rowY = lineOrigin.y + seg.yOffset;
|
|
const char* segStart = line.text.c_str() + seg.byteStart;
|
|
const char* segEnd = line.text.c_str() + seg.byteEnd;
|
|
|
|
if (s_scanline_enabled && lineHeight > 0.0f) {
|
|
scanline_rows_.push_back({rowY, rowY + seg.height, scanRowOrdinal});
|
|
}
|
|
++scanRowOrdinal; // one per visual sub-row, so parity always alternates
|
|
|
|
// Selection highlight for this sub-row
|
|
if (lineSelected && selByteStart < seg.byteEnd && selByteEnd > seg.byteStart) {
|
|
int hlStart = std::max(selByteStart, seg.byteStart) - seg.byteStart;
|
|
int hlEnd = std::min(selByteEnd, seg.byteEnd) - seg.byteStart;
|
|
int segLen = seg.byteEnd - seg.byteStart;
|
|
|
|
float xStart = 0.0f;
|
|
if (hlStart > 0) {
|
|
xStart = font->CalcTextSizeA(fontSize, FLT_MAX, 0,
|
|
segStart, segStart + hlStart).x;
|
|
}
|
|
float xEnd = font->CalcTextSizeA(fontSize, FLT_MAX, 0,
|
|
segStart, segStart + hlEnd).x;
|
|
// Extend to window edge when selection reaches end of segment
|
|
if (hlEnd >= segLen && selByteEnd >= static_cast<int>(line.text.size())) {
|
|
xEnd = std::max(xEnd + 8.0f, ImGui::GetWindowWidth());
|
|
}
|
|
|
|
dl->AddRectFilled(
|
|
ImVec2(lineOrigin.x + xStart, rowY),
|
|
ImVec2(lineOrigin.x + xEnd, rowY + seg.height),
|
|
selColor);
|
|
}
|
|
|
|
// Filter match highlight (case-insensitive) within this segment.
|
|
if (hasTextFilter && !filterLower.empty() && seg.byteStart < seg.byteEnd) {
|
|
std::string segLower(segStart, segEnd);
|
|
std::transform(segLower.begin(), segLower.end(), segLower.begin(),
|
|
[](unsigned char c) { return static_cast<char>(std::tolower(c)); });
|
|
size_t pos = 0;
|
|
while ((pos = segLower.find(filterLower, pos)) != std::string::npos) {
|
|
float xs = font->CalcTextSizeA(fontSize, FLT_MAX, 0, segStart, segStart + static_cast<int>(pos)).x;
|
|
float xe = font->CalcTextSizeA(fontSize, FLT_MAX, 0, segStart,
|
|
segStart + static_cast<int>(pos + filterLower.size())).x;
|
|
dl->AddRectFilled(ImVec2(lineOrigin.x + xs, rowY),
|
|
ImVec2(lineOrigin.x + xe, rowY + seg.height),
|
|
IM_COL32(255, 210, 0, 70));
|
|
pos += filterLower.size();
|
|
}
|
|
}
|
|
|
|
// Render text segment
|
|
if (seg.byteStart < seg.byteEnd) {
|
|
dl->AddText(font, fontSize,
|
|
ImVec2(lineOrigin.x, rowY),
|
|
channelTextColor(line.channel), segStart, segEnd);
|
|
}
|
|
}
|
|
|
|
// Collapsed JSON block: append a dim " ... }" summary after the opener's text so the
|
|
// fold reads as e.g. "outputs": [ ... ]. Anchor it on the opener's LAST visual row
|
|
// and that row's measured width so it stays put even if the opener wraps.
|
|
if (line.foldSpan > 0 && line.collapsed && !segs.empty()) {
|
|
char closeCh = '}';
|
|
for (size_t k = line.text.size(); k-- > 0; ) {
|
|
if (line.text[k] != ' ' && line.text[k] != '\t') {
|
|
closeCh = (line.text[k] == '[') ? ']' : '}';
|
|
break;
|
|
}
|
|
}
|
|
const auto& lastSeg = segs.back();
|
|
const char* lsStart = line.text.c_str() + lastSeg.byteStart;
|
|
const char* lsEnd = line.text.c_str() + lastSeg.byteEnd;
|
|
float lastRowW = font->CalcTextSizeA(fontSize, FLT_MAX, 0.0f, lsStart, lsEnd).x;
|
|
char summary[8];
|
|
snprintf(summary, sizeof(summary), " ... %c", closeCh);
|
|
dl->AddText(font, fontSize,
|
|
ImVec2(lineOrigin.x + lastRowW, lineOrigin.y + lastSeg.yOffset),
|
|
WithAlpha(OnSurfaceDisabled(), 220), summary);
|
|
}
|
|
|
|
// Advance ImGui cursor by the total wrapped height of this line
|
|
ImGui::Dummy(ImVec2(0, totalH));
|
|
}
|
|
|
|
// Apply a fold toggle requested this frame (takes visible effect next frame).
|
|
if (pendingFoldToggle >= 0) model_.toggleCollapsed(static_cast<std::size_t>(pendingFoldToggle));
|
|
|
|
// Add spacer for lines after last visible (to maintain correct content height)
|
|
if (last_rendered_vi >= 0 && last_rendered_vi < visible_count - 1) {
|
|
float rendered_height = (last_rendered_vi < static_cast<int>(layout_.cumulativeY.size()))
|
|
? layout_.cumulativeY[last_rendered_vi] + layout_.heights[last_rendered_vi]
|
|
: 0.0f;
|
|
float remaining_height = layout_.totalHeight - rendered_height;
|
|
if (remaining_height > 0) {
|
|
ImGui::Dummy(ImVec2(0, remaining_height));
|
|
}
|
|
}
|
|
}
|
|
|
|
void ConsoleTab::drawOutputContextMenu()
|
|
{
|
|
if (!ImGui::BeginPopupContextWindow("ConsoleContextMenu")) return;
|
|
|
|
if (!context_token_.empty()) {
|
|
std::string shortTok = context_token_.size() > 22
|
|
? context_token_.substr(0, 12) + "\xE2\x80\xA6" + context_token_.substr(context_token_.size() - 6)
|
|
: context_token_;
|
|
std::string label = std::string(TR("console_copy_value")) + " \"" + shortTok + "\"";
|
|
if (ImGui::MenuItem(label.c_str())) {
|
|
ImGui::SetClipboardText(context_token_.c_str());
|
|
}
|
|
ImGui::Separator();
|
|
}
|
|
if (ImGui::MenuItem(TR("copy"), "Ctrl+C", false, selection_.active())) {
|
|
std::string selected = selectedText();
|
|
if (!selected.empty()) {
|
|
ImGui::SetClipboardText(selected.c_str());
|
|
}
|
|
}
|
|
if (ImGui::MenuItem(TR("console_select_all"), "Ctrl+A")) {
|
|
if (!model_.empty()) {
|
|
selection_.selectAll(static_cast<int>(model_.size()),
|
|
static_cast<int>(model_.back().text.size()));
|
|
}
|
|
}
|
|
ImGui::Separator();
|
|
if (ImGui::MenuItem(TR("console_clear_console"))) {
|
|
// View-only clear — route through clear() so the stale visible_indices_/selection are dropped too
|
|
// (a bare model_.clear() mid-frame would leave renderOutput() indexing the emptied model_ → crash).
|
|
clear();
|
|
}
|
|
ImGui::EndPopup();
|
|
}
|
|
|
|
void ConsoleTab::drawNewOutputIndicator()
|
|
{
|
|
using namespace material;
|
|
// "New output" indicator when the user is scrolled up and new lines arrived.
|
|
if (scroll_.autoScroll() || scroll_.newLines() <= 0) return;
|
|
|
|
// The box geometry is hand-drawn absolute px, so scale it by dpiScale() (the font metrics below
|
|
// are already scaled — left alone). Without this the pill renders native-size on a HiDPI display.
|
|
float dp = Layout::dpiScale();
|
|
float indicW = 140.0f * dp;
|
|
float indicH = 24.0f * dp;
|
|
ImDrawList* dlInd = ImGui::GetWindowDrawList();
|
|
ImVec2 wMin = ImGui::GetWindowPos();
|
|
ImVec2 wSize = ImGui::GetWindowSize();
|
|
float ix = wMin.x + (wSize.x - indicW) * 0.5f;
|
|
float iy = wMin.y + wSize.y - indicH - 8.0f * dp;
|
|
ImVec2 iMin(ix, iy);
|
|
ImVec2 iMax(ix + indicW, iy + indicH);
|
|
|
|
dlInd->AddRectFilled(iMin, iMax, IM_COL32(40, 40, 40, 220), 12.0f * dp);
|
|
dlInd->AddRect(iMin, iMax, IM_COL32(255, 218, 0, 120), 12.0f * dp, 0, 1.0f * dp);
|
|
|
|
char buf[48];
|
|
snprintf(buf, sizeof(buf), TR("console_new_lines"), scroll_.newLines());
|
|
ImFont* capFont = Type().caption();
|
|
if (!capFont) capFont = ImGui::GetFont();
|
|
ImFont* icoFont = Type().iconSmall();
|
|
if (!icoFont) icoFont = capFont;
|
|
|
|
// Measure icon + text to center them together
|
|
ImVec2 icoSz = icoFont->CalcTextSizeA(icoFont->LegacySize, FLT_MAX, 0, ICON_MD_ARROW_DOWNWARD);
|
|
ImVec2 txtSz = capFont->CalcTextSizeA(capFont->LegacySize, FLT_MAX, 0, buf);
|
|
float totalW = icoSz.x + txtSz.x;
|
|
float startX = ix + (indicW - totalW) * 0.5f;
|
|
float icoY = iy + (indicH - icoSz.y) * 0.5f;
|
|
float txtY = iy + (indicH - txtSz.y) * 0.5f;
|
|
ImU32 col = IM_COL32(255, 218, 0, 255);
|
|
dlInd->AddText(icoFont, icoFont->LegacySize, ImVec2(startX, icoY), col, ICON_MD_ARROW_DOWNWARD);
|
|
dlInd->AddText(capFont, capFont->LegacySize, ImVec2(startX + icoSz.x, txtY), col, buf);
|
|
|
|
// Click to jump to bottom
|
|
ImGui::SetCursorScreenPos(iMin);
|
|
if (ImGui::InvisibleButton("##scrollToBottom", ImVec2(indicW, indicH))) {
|
|
scroll_.jumpToBottom();
|
|
}
|
|
}
|
|
|
|
ConsoleTextPos ConsoleTab::screenToTextPos(ImVec2 screen_pos) const
|
|
{
|
|
if (visible_indices_.empty()) return {0, 0};
|
|
|
|
ImFontConsoleMeasure measure(ImGui::GetFont(), ImGui::GetFontSize());
|
|
ConsoleHit hit = HitTestConsoleLayout(
|
|
layout_, static_cast<int>(visible_indices_.size()),
|
|
[this](int vi) -> const std::string& { return model_[visible_indices_[vi]].text; },
|
|
screen_pos.x - output_origin_.x, screen_pos.y - output_origin_.y, measure);
|
|
|
|
ConsoleTextPos pos;
|
|
pos.line = visible_indices_[hit.visibleRow];
|
|
pos.col = hit.col;
|
|
return pos;
|
|
}
|
|
|
|
std::string ConsoleTab::selectedText() const
|
|
{
|
|
return selection_.extract(
|
|
static_cast<int>(model_.size()),
|
|
[this](int i) -> const std::string& { return model_[i].text; },
|
|
visible_indices_);
|
|
}
|
|
|
|
void ConsoleTab::renderInput(ConsoleCommandExecutor& exec)
|
|
{
|
|
using namespace material;
|
|
|
|
// Glass panel for input area
|
|
ImDrawList* dlIn = ImGui::GetWindowDrawList();
|
|
float inputPanelH = ImGui::GetFrameHeightWithSpacing() + Layout::spacingSm() + Layout::spacingXs();
|
|
ImVec2 inMin = ImGui::GetCursorScreenPos();
|
|
ImVec2 inMax(inMin.x + ImGui::GetContentRegionAvail().x, inMin.y + inputPanelH);
|
|
// No light glass rectangle on the input — a flat terminal-dark bar instead, matching
|
|
// the darkened output panel above.
|
|
{
|
|
int darkA = static_cast<int>(schema::UI().drawElement("tabs.console", "bg-darken-alpha").sizeOr(110.0f));
|
|
const bool barLight = IsLightTheme();
|
|
// Match the output panel: near-white terminal surface on light skins, dark on dark, with a
|
|
// 1px glass-rim outline along the bar's own edges (so the outline hugs the input, not inset).
|
|
dlIn->AddRectFilled(inMin, inMax, barLight ? IM_COL32(255, 255, 255, 205) : IM_COL32(0, 0, 0, darkA),
|
|
Layout::glassRounding());
|
|
dlIn->AddRect(inMin, inMax, barLight ? IM_COL32(0, 0, 0, 45) : IM_COL32(255, 255, 255, 35),
|
|
Layout::glassRounding(), 0, 1.0f);
|
|
}
|
|
|
|
// Center content vertically within glass panel
|
|
float inputFrameH = ImGui::GetFrameHeight();
|
|
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + (inputPanelH - inputFrameH) * 0.5f);
|
|
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + Layout::spacingMd());
|
|
|
|
|
|
|
|
// Input field — monospace to match the terminal-style output.
|
|
ImGui::PushFont(Type().mono());
|
|
ImGui::PushItemWidth(-Layout::spacingMd());
|
|
|
|
ImGuiInputTextFlags flags = ImGuiInputTextFlags_EnterReturnsTrue |
|
|
ImGuiInputTextFlags_CallbackHistory |
|
|
ImGuiInputTextFlags_CallbackCompletion;
|
|
|
|
bool reclaim_focus = false;
|
|
|
|
auto callback = [](ImGuiInputTextCallbackData* data) -> int {
|
|
ConsoleTab* console = static_cast<ConsoleTab*>(data->UserData);
|
|
|
|
if (data->EventFlag == ImGuiInputTextFlags_CallbackHistory) {
|
|
// Handle history navigation
|
|
if (console->command_history_.empty()) return 0;
|
|
|
|
int prev_index = console->history_index_;
|
|
console->history_index_ = NavigateConsoleHistoryIndex(
|
|
console->history_index_,
|
|
console->command_history_.size(),
|
|
data->EventKey == ImGuiKey_UpArrow);
|
|
|
|
if (prev_index != console->history_index_) {
|
|
std::string history = ConsoleHistoryEntry(console->command_history_, console->history_index_);
|
|
data->DeleteChars(0, data->BufTextLen);
|
|
data->InsertChars(0, history.c_str());
|
|
}
|
|
}
|
|
else if (data->EventFlag == ImGuiInputTextFlags_CallbackCompletion) {
|
|
std::string input(data->Buf);
|
|
if (!input.empty()) {
|
|
auto completion = CompleteConsoleCommand(input);
|
|
|
|
if (completion.matches.size() == 1) {
|
|
// Single match — complete it
|
|
data->DeleteChars(0, data->BufTextLen);
|
|
data->InsertChars(0, completion.matches.front().c_str());
|
|
} else if (completion.matches.size() > 1) {
|
|
// Multiple matches — show list in console and complete common prefix
|
|
console->addLine(TR("console_completions"), ConsoleChannel::Info);
|
|
for (const auto& line : FormatConsoleCompletionLines(completion.matches)) {
|
|
console->addLine(line, ConsoleChannel::None);
|
|
}
|
|
|
|
// Complete to longest common prefix
|
|
if (completion.commonPrefix.length() > input.length()) {
|
|
data->DeleteChars(0, data->BufTextLen);
|
|
data->InsertChars(0, completion.commonPrefix.c_str());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
};
|
|
|
|
// Transparent frame with a subtle hover/active tint (the outline lives on the terminal bar above,
|
|
// hugging the input's edges). Colors are theme-aware so they read on the light-skin console too.
|
|
const bool inputLight = material::IsLightTheme();
|
|
ImGui::PushStyleColor(ImGuiCol_FrameBg, IM_COL32(0, 0, 0, 0));
|
|
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, inputLight ? IM_COL32(0, 0, 0, 10) : IM_COL32(255, 255, 255, 12));
|
|
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, inputLight ? IM_COL32(0, 0, 0, 16) : IM_COL32(255, 255, 255, 18));
|
|
|
|
const bool busy = exec.busy();
|
|
if (busy) ImGui::BeginDisabled();
|
|
if (ImGui::InputText("##ConsoleInput", input_buffer_, sizeof(input_buffer_), flags, callback, this)) {
|
|
std::string cmd(input_buffer_);
|
|
// Trim surrounding whitespace.
|
|
size_t tb = cmd.find_first_not_of(" \t");
|
|
if (tb == std::string::npos) cmd.clear(); else cmd = cmd.substr(tb);
|
|
while (!cmd.empty() && (cmd.back() == ' ' || cmd.back() == '\t')) cmd.pop_back();
|
|
|
|
if (submitConsoleCommand(exec, cmd)) {
|
|
input_buffer_[0] = '\0';
|
|
reclaim_focus = true;
|
|
}
|
|
}
|
|
if (busy) ImGui::EndDisabled();
|
|
|
|
// Blinking terminal caret at the end of the current input. Shown when the field isn't actively
|
|
// being edited (ImGui draws its own caret while focused), so the console always reads as a live
|
|
// prompt. Monospace font => caret X = frame-padding + charWidth * length.
|
|
if (!busy && !ImGui::IsItemActive()) {
|
|
if (std::fmod(ImGui::GetTime(), 1.06) < 0.53) {
|
|
ImFont* mf = Type().mono();
|
|
float charW = mf->CalcTextSizeA(mf->LegacySize, FLT_MAX, 0, "M").x;
|
|
ImVec2 itMin = ImGui::GetItemRectMin();
|
|
ImVec2 itMax = ImGui::GetItemRectMax();
|
|
float caretW = std::max(2.0f, 2.0f * Layout::dpiScale());
|
|
float caretX = itMin.x + ImGui::GetStyle().FramePadding.x + charW * (float)strlen(input_buffer_);
|
|
caretX = std::min(caretX, itMax.x - ImGui::GetStyle().FramePadding.x - caretW);
|
|
float pad = (itMax.y - itMin.y) * 0.18f;
|
|
ImU32 caretCol = inputLight ? IM_COL32(0, 0, 0, 210) : IM_COL32(255, 255, 255, 210);
|
|
dlIn->AddRectFilled(ImVec2(caretX, itMin.y + pad), ImVec2(caretX + caretW, itMax.y - pad), caretCol);
|
|
}
|
|
}
|
|
|
|
ImGui::PopStyleColor(3);
|
|
|
|
ImGui::PopItemWidth();
|
|
ImGui::PopFont();
|
|
|
|
// Auto-focus on input — after submitting a command (reclaim), or once when the Console tab is opened
|
|
// (focus_input_pending_, set by requestInputFocus() and gated on the console_auto_focus setting).
|
|
// Skip while a command is running: SetKeyboardFocusHere can't focus the disabled field anyway.
|
|
if ((reclaim_focus || focus_input_pending_) && !busy) {
|
|
ImGui::SetKeyboardFocusHere(-1);
|
|
}
|
|
focus_input_pending_ = false;
|
|
}
|
|
|
|
bool ConsoleTab::submitConsoleCommand(ConsoleCommandExecutor& exec, const std::string& cmd)
|
|
{
|
|
if (cmd.empty()) return false;
|
|
|
|
// Redact secret-bearing commands (walletpassphrase, z_importkey, …) before they reach the visible
|
|
// log and the recall history. The real `cmd` below is still executed unredacted.
|
|
const std::string display = RedactConsoleCommand(cmd);
|
|
addLine("> " + display, ConsoleChannel::Command);
|
|
AppendConsoleHistory(command_history_, display, 100);
|
|
history_index_ = -1;
|
|
|
|
// First token, lowercased, for built-in interception.
|
|
std::string first;
|
|
{
|
|
size_t fb = cmd.find_first_not_of(" \t");
|
|
size_t fe = cmd.find_first_of(" \t", fb);
|
|
first = cmd.substr(fb, fe == std::string::npos ? std::string::npos : fe - fb);
|
|
std::transform(first.begin(), first.end(), first.begin(),
|
|
[](unsigned char c) { return static_cast<char>(std::tolower(c)); });
|
|
}
|
|
// 'stop' shuts down the node — require a confirming second 'stop'; any other command clears the
|
|
// pending state. Member (not a function-local static) so clear() can also cancel it — otherwise a
|
|
// toolbar/context-menu clear between the two 'stop's would leave a stale arm and skip the warning.
|
|
if (first != "stop") stop_confirm_pending_ = false;
|
|
auto add = [this](const std::string& l, ConsoleChannel c) { addLine(l, c); };
|
|
if (first == "clear" || first == "cls") {
|
|
// View-only clear — NEVER forwarded (the lite backend's `clear` wipes tx history).
|
|
clear();
|
|
selection_.clear();
|
|
} else if (first == "help") {
|
|
exec.printHelp(add);
|
|
} else if (first == "quit" || first == "exit") {
|
|
addLine(TR("console_quit_note"), ConsoleChannel::Info);
|
|
} else if (first == "stop" && exec.hasRpcReference()) {
|
|
// Full-node 'stop' shuts down the daemon (destructive) — gate behind a confirming second
|
|
// 'stop'. Lite has no node: `stop` isn't a backend verb, so it falls through below and the
|
|
// backend reports it as unknown — no misleading "shut down the node" warning or dead gate.
|
|
if (!stop_confirm_pending_) {
|
|
stop_confirm_pending_ = true;
|
|
addLine(TR("console_stop_confirm_node"), ConsoleChannel::Warning);
|
|
} else {
|
|
stop_confirm_pending_ = false;
|
|
if (!exec.isReady()) addLine(TR("console_not_connected"), ConsoleChannel::Error);
|
|
else exec.submit(cmd);
|
|
}
|
|
} else if (!exec.isReady()) {
|
|
// Full node connects to a daemon; the lite backend opens a wallet — word the error per variant.
|
|
addLine(exec.hasRpcReference() ? TR("console_not_connected") : TR("console_not_connected_lite"),
|
|
ConsoleChannel::Error);
|
|
} else {
|
|
exec.submit(cmd);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
namespace {
|
|
// True if any of a command's name/desc/params contains `filterLower` (already lowercased).
|
|
// An empty filter matches everything.
|
|
static bool lcContains(const char* s, const std::string& needleLower)
|
|
{
|
|
std::string v(s);
|
|
std::transform(v.begin(), v.end(), v.begin(), ::tolower);
|
|
return v.find(needleLower) != std::string::npos;
|
|
}
|
|
static bool lcStartsWith(const char* s, const std::string& needleLower)
|
|
{
|
|
std::string v(s);
|
|
std::transform(v.begin(), v.end(), v.begin(), ::tolower);
|
|
return v.rfind(needleLower, 0) == 0;
|
|
}
|
|
|
|
// Search relevance of a command for a lowercased query. -1 = no match; higher = better. Keywords
|
|
// let novices find a command by intent ("balance" -> getbalance) even without the exact name.
|
|
int consoleCommandRank(const ConsoleCommandEntry& cmd, const std::string& q)
|
|
{
|
|
if (q.empty()) return 0;
|
|
if (lcStartsWith(cmd.name, q)) return 100;
|
|
if (lcContains(cmd.name, q)) return 60;
|
|
if (cmd.keywords[0] && lcContains(cmd.keywords, q)) return 40;
|
|
if (lcContains(cmd.desc, q)) return 25;
|
|
if (cmd.details[0] && lcContains(cmd.details, q)) return 15;
|
|
if (lcContains(cmd.params, q)) return 10;
|
|
return -1;
|
|
}
|
|
|
|
// Split a parameter template into top-level tokens, respecting quote/bracket nesting so a space
|
|
// inside "..." or [{...}] doesn't split (e.g. `"address" [{"a":1}]` -> {`"address"`, `[{"a":1}]`}).
|
|
std::vector<std::string> splitParamTemplate(const char* params)
|
|
{
|
|
std::vector<std::string> out;
|
|
std::string tok;
|
|
int depth = 0;
|
|
char q = 0;
|
|
for (const char* p = params; *p; ++p) {
|
|
char c = *p;
|
|
if (q) { tok += c; if (c == q) q = 0; continue; }
|
|
if (c == '"' || c == '\'') { q = c; tok += c; continue; }
|
|
if (c == '[' || c == '{') { depth++; tok += c; continue; }
|
|
if (c == ']' || c == '}') { if (depth > 0) depth--; tok += c; continue; }
|
|
if (c == ' ' && depth == 0) { if (!tok.empty()) { out.push_back(tok); tok.clear(); } continue; }
|
|
tok += c;
|
|
}
|
|
if (!tok.empty()) out.push_back(tok);
|
|
return out;
|
|
}
|
|
|
|
// A parsed parameter for the builder form. type in {string, number, json}; `raw` is the original
|
|
// template token (used as a placeholder when a required field is left empty).
|
|
struct ConsoleParamSpec {
|
|
std::string label;
|
|
std::string type;
|
|
bool optional = false;
|
|
std::string raw;
|
|
};
|
|
|
|
// Best-effort parse of a param template into fillable fields. The templates are human-readable, not
|
|
// a strict schema, so heuristics: [word] / ["word"] = an optional scalar; a [ / { with JSON content
|
|
// (a brace or comma) = a JSON field the user pastes; otherwise a required string/number.
|
|
std::vector<ConsoleParamSpec> parseParamSpecs(const char* params)
|
|
{
|
|
std::vector<ConsoleParamSpec> out;
|
|
for (const std::string& t : splitParamTemplate(params)) {
|
|
ConsoleParamSpec p;
|
|
p.raw = t;
|
|
std::string inner = t;
|
|
if (inner.size() >= 2 && inner.front() == '[' && inner.back() == ']') {
|
|
std::string body = inner.substr(1, inner.size() - 2);
|
|
bool looksJson = body.find('{') != std::string::npos ||
|
|
body.find(',') != std::string::npos ||
|
|
(!body.empty() && body.front() == '[');
|
|
if (!looksJson) { p.optional = true; inner = body; } // optional scalar wrapper
|
|
}
|
|
char c0 = inner.empty() ? 0 : inner.front();
|
|
if (c0 == '"' || c0 == '\'') {
|
|
p.type = "string";
|
|
if (inner.size() >= 2 && inner.back() == c0) inner = inner.substr(1, inner.size() - 2);
|
|
p.label = inner;
|
|
} else if (c0 == '{' || c0 == '[') {
|
|
p.type = "json";
|
|
p.label = "json";
|
|
} else {
|
|
p.type = "number";
|
|
p.label = inner;
|
|
}
|
|
out.push_back(p);
|
|
}
|
|
return out;
|
|
}
|
|
|
|
// Translate a command-category name from the static reference tables (English) for display. The
|
|
// per-command descriptions stay in English (technical RPC docs); only the 7 category labels are i18n'd.
|
|
const char* consoleCategoryLabel(const char* name)
|
|
{
|
|
if (!std::strcmp(name, "Control")) return TR("console_cat_control");
|
|
if (!std::strcmp(name, "Network")) return TR("console_cat_network");
|
|
if (!std::strcmp(name, "Blockchain")) return TR("console_cat_blockchain");
|
|
if (!std::strcmp(name, "Mining")) return TR("console_cat_mining");
|
|
if (!std::strcmp(name, "Wallet")) return TR("console_cat_wallet");
|
|
if (!std::strcmp(name, "Raw Transactions")) return TR("console_cat_raw_transactions");
|
|
if (!std::strcmp(name, "Utility")) return TR("console_cat_utility");
|
|
// Lite backend reference categories.
|
|
if (!std::strcmp(name, "Sync")) return TR("console_cat_sync");
|
|
if (!std::strcmp(name, "Send")) return TR("console_cat_send");
|
|
if (!std::strcmp(name, "Keys & Security")) return TR("console_cat_keys");
|
|
if (!std::strcmp(name, "Advanced")) return TR("console_cat_advanced");
|
|
return name;
|
|
}
|
|
} // namespace
|
|
|
|
void ConsoleTab::insertCommandToInput(const ConsoleCommandEntry& cmd)
|
|
{
|
|
// Fill the console input with the command (+ its param template) and close the modal — the user
|
|
// reviews/edits it and presses Enter to run.
|
|
if (cmd.params[0] != '\0')
|
|
snprintf(input_buffer_, sizeof(input_buffer_), "%s %s", cmd.name, cmd.params);
|
|
else {
|
|
strncpy(input_buffer_, cmd.name, sizeof(input_buffer_) - 1);
|
|
input_buffer_[sizeof(input_buffer_) - 1] = '\0';
|
|
}
|
|
command_search_[0] = '\0';
|
|
run_confirm_cmd_ = nullptr;
|
|
show_commands_popup_ = false;
|
|
}
|
|
|
|
void ConsoleTab::renderCommandDetail(const ConsoleCommandEntry& cmd, const char* catLabel, bool jsonArgs)
|
|
{
|
|
using namespace material;
|
|
float dp = Layout::dpiScale();
|
|
ImFont* mono = Type().mono();
|
|
|
|
// Heading: command name, then category + a safety badge for consequential commands.
|
|
ImGui::PushFont(Type().subtitle1());
|
|
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(Primary()), "%s", cmd.name);
|
|
ImGui::PopFont();
|
|
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(OnSurfaceDisabled()), "%s", catLabel);
|
|
if (cmd.destructive) {
|
|
ImGui::SameLine(0, Layout::spacingMd());
|
|
ImVec4 warn = ImGui::ColorConvertU32ToFloat4(Warning());
|
|
ImGui::PushFont(Type().iconSmall());
|
|
ImGui::TextColored(warn, ICON_MD_WARNING);
|
|
ImGui::PopFont();
|
|
ImGui::SameLine(0, Layout::spacingXs());
|
|
ImGui::TextColored(warn, "%s", TR("console_ref_destructive"));
|
|
}
|
|
ImGui::Dummy(ImVec2(0, Layout::spacingSm()));
|
|
|
|
// Plain-language explanation (falls back to the terse summary when not enriched).
|
|
ImGui::PushTextWrapPos(0.0f);
|
|
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(OnSurface()), "%s",
|
|
cmd.details[0] ? cmd.details : cmd.desc);
|
|
ImGui::PopTextWrapPos();
|
|
ImGui::Dummy(ImVec2(0, Layout::spacingMd()));
|
|
|
|
// Parameters — an editable form that assembles the command. Reset the fields whenever the
|
|
// selected command changes so values don't carry across commands.
|
|
if (cmd_param_owner_ != &cmd) {
|
|
for (auto& b : cmd_param_bufs_) b[0] = '\0';
|
|
cmd_param_owner_ = &cmd;
|
|
}
|
|
std::vector<ConsoleParamSpec> specs = parseParamSpecs(cmd.params);
|
|
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(OnSurfaceMedium()), "%s", TR("console_ref_parameters"));
|
|
if (specs.empty()) {
|
|
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(OnSurfaceDisabled()), "%s", TR("console_ref_no_params"));
|
|
} else {
|
|
float labelW = 110.0f * dp;
|
|
ImGui::Indent(Layout::spacingSm());
|
|
for (size_t k = 0; k < specs.size() && k < 6; k++) {
|
|
const ConsoleParamSpec& s = specs[k];
|
|
ImGui::PushID((int)k);
|
|
ImGui::PushFont(mono);
|
|
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(s.optional ? OnSurfaceMedium() : OnSurface()),
|
|
"%s", s.label.c_str());
|
|
ImGui::PopFont();
|
|
ImGui::SameLine(labelW);
|
|
ImGui::SetNextItemWidth(-1);
|
|
// Lite backend args are bare freeform tokens, so its param types (string/number) don't
|
|
// apply — show a neutral "value" hint there instead of a misleading "number".
|
|
std::string typeHint = jsonArgs ? s.type : std::string(TR("console_ref_value"));
|
|
std::string hint = s.optional
|
|
? (typeHint + " \xC2\xB7 " + std::string(TR("console_ref_optional"))) : typeHint;
|
|
ImGui::InputTextWithHint("##pv", hint.c_str(), cmd_param_bufs_[k], sizeof(cmd_param_bufs_[k]));
|
|
ImGui::PopID();
|
|
}
|
|
ImGui::Unindent(Layout::spacingSm());
|
|
}
|
|
|
|
// Assemble the command from the filled fields. A required field left empty keeps its placeholder
|
|
// token (so Insert still shows what's needed) and marks the command incomplete (Insert & run
|
|
// disabled). String values are auto-quoted; trailing empty optionals are omitted.
|
|
auto trimStr = [](const std::string& s) -> std::string {
|
|
size_t a = s.find_first_not_of(" \t");
|
|
if (a == std::string::npos) return std::string();
|
|
return s.substr(a, s.find_last_not_of(" \t") - a + 1);
|
|
};
|
|
// Include fields up to the last one that is filled OR required; trailing empty optionals are
|
|
// dropped. An empty field that must still be included (a blank required field, or a gap before a
|
|
// later filled field — positional args can't skip a middle slot) keeps its placeholder and marks
|
|
// the command incomplete, so Insert & run stays disabled and no typed value is silently lost.
|
|
int lastNeeded = -1;
|
|
for (size_t k = 0; k < specs.size() && k < 6; k++)
|
|
if (!trimStr(cmd_param_bufs_[k]).empty() || !specs[k].optional) lastNeeded = (int)k;
|
|
bool complete = specs.size() <= 6;
|
|
std::string built = cmd.name;
|
|
for (int k = 0; k <= lastNeeded; k++) {
|
|
std::string val = trimStr(cmd_param_bufs_[k]);
|
|
if (val.empty()) {
|
|
built += " " + specs[k].raw;
|
|
complete = false;
|
|
} else {
|
|
// JSON-RPC (full node) auto-quotes string args; the lite backend takes bare tokens, so
|
|
// leave the value exactly as typed there (quoting would break its address/key parsing).
|
|
if (jsonArgs && specs[k].type == "string" && val.front() != '"' && val.front() != '\'' &&
|
|
val.front() != '[' && val.front() != '{')
|
|
val = "\"" + val + "\"";
|
|
built += " " + val;
|
|
}
|
|
}
|
|
|
|
// Live "Builds" preview when the command takes parameters.
|
|
if (!specs.empty()) {
|
|
ImGui::Dummy(ImVec2(0, Layout::spacingSm()));
|
|
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(OnSurfaceMedium()), "%s", TR("console_ref_builds"));
|
|
ImGui::PushFont(mono);
|
|
ImGui::PushTextWrapPos(0.0f);
|
|
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(FloorLight(IM_COL32(150, 200, 150, 255))), "%s", built.c_str());
|
|
ImGui::PopTextWrapPos();
|
|
ImGui::PopFont();
|
|
}
|
|
ImGui::Dummy(ImVec2(0, Layout::spacingMd()));
|
|
|
|
// Example (curated commands only) — reference alongside the builder.
|
|
if (cmd.example[0]) {
|
|
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(OnSurfaceMedium()), "%s", TR("console_ref_example"));
|
|
ImGui::PushFont(mono);
|
|
ImGui::PushTextWrapPos(0.0f);
|
|
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(FloorLight(IM_COL32(150, 200, 150, 255))), "%s", cmd.example);
|
|
ImGui::PopTextWrapPos();
|
|
ImGui::PopFont();
|
|
ImGui::Dummy(ImVec2(0, Layout::spacingMd()));
|
|
}
|
|
|
|
// Actions (or the destructive run confirmation) — Insert/run use the assembled command.
|
|
ImGui::Dummy(ImVec2(0, Layout::spacingSm()));
|
|
if (run_confirm_cmd_ == &cmd) {
|
|
ImVec4 warn = ImGui::ColorConvertU32ToFloat4(Warning());
|
|
ImGui::PushFont(Type().iconSmall());
|
|
ImGui::TextColored(warn, ICON_MD_WARNING);
|
|
ImGui::PopFont();
|
|
ImGui::SameLine(0, Layout::spacingXs());
|
|
ImGui::TextColored(warn, TR("console_ref_run_confirm"), cmd.name);
|
|
ImGui::Dummy(ImVec2(0, Layout::spacingXs()));
|
|
float cbw = 120.0f * dp;
|
|
if (material::TactileButton(TR("console_ref_cancel"), ImVec2(cbw, 0))) run_confirm_cmd_ = nullptr;
|
|
ImGui::SameLine();
|
|
if (material::TactileButton(TR("console_ref_run"), ImVec2(cbw, 0))) {
|
|
pending_submit_ = built;
|
|
command_search_[0] = '\0';
|
|
run_confirm_cmd_ = nullptr;
|
|
show_commands_popup_ = false;
|
|
}
|
|
} else {
|
|
if (material::TactileButton(TR("console_ref_insert"), ImVec2(200.0f * dp, 0))) {
|
|
snprintf(input_buffer_, sizeof(input_buffer_), "%s", built.c_str());
|
|
command_search_[0] = '\0';
|
|
run_confirm_cmd_ = nullptr;
|
|
show_commands_popup_ = false;
|
|
}
|
|
// Insert & run: enabled once every required field is filled (a template with unfilled
|
|
// placeholders would just error).
|
|
ImGui::SameLine();
|
|
ImGui::BeginDisabled(!complete);
|
|
if (material::TactileButton(TR("console_ref_insert_run"), ImVec2(140.0f * dp, 0))) {
|
|
if (cmd.destructive) {
|
|
run_confirm_cmd_ = &cmd;
|
|
} else {
|
|
pending_submit_ = built;
|
|
command_search_[0] = '\0';
|
|
show_commands_popup_ = false;
|
|
}
|
|
}
|
|
ImGui::EndDisabled();
|
|
}
|
|
}
|
|
|
|
void ConsoleTab::renderCommandsPopup(ConsoleCommandExecutor& exec)
|
|
{
|
|
using namespace material;
|
|
float dp = Layout::dpiScale();
|
|
|
|
// Full node speaks JSON-RPC (quote string args); the lite backend takes bare tokens.
|
|
const bool jsonArgs = exec.hasRpcReference();
|
|
|
|
material::OverlayDialogSpec ov;
|
|
ov.title = jsonArgs ? TR("console_rpc_reference") : TR("console_backend_reference");
|
|
ov.p_open = &show_commands_popup_;
|
|
ov.style = material::OverlayStyle::BlurFloat; // floating content on the blur, plain heading
|
|
ov.cardWidth = 960.0f; // wide enough for two panes
|
|
ov.cardHeight = ImGui::GetMainViewport()->Size.y * 0.74f / dp; // fixed; both panes fill it
|
|
ov.idSuffix = "cmdref";
|
|
if (!material::BeginOverlayDialog(ov)) return;
|
|
|
|
// Esc dismisses (a first Esc cancels a pending run-confirm). Not built into the overlay.
|
|
if (ImGui::IsKeyPressed(ImGuiKey_Escape)) {
|
|
if (run_confirm_cmd_) run_confirm_cmd_ = nullptr;
|
|
else show_commands_popup_ = false;
|
|
}
|
|
|
|
// Search box — auto-focus on open so the user can type immediately. Enter inserts the selected
|
|
// command's template; reset the param-builder fields on open.
|
|
if (ImGui::IsWindowAppearing()) { ImGui::SetKeyboardFocusHere(); cmd_param_owner_ = nullptr; }
|
|
ImGui::SetNextItemWidth(-1);
|
|
bool searchEnter = ImGui::InputTextWithHint("##CmdSearch", TR("console_ref_search_hint"),
|
|
command_search_, sizeof(command_search_),
|
|
ImGuiInputTextFlags_EnterReturnsTrue);
|
|
bool searchChanged = ImGui::IsItemEdited();
|
|
bool searchActive = ImGui::IsItemActive();
|
|
ImGui::Dummy(ImVec2(0, Layout::spacingXs()));
|
|
|
|
std::string q(command_search_);
|
|
std::transform(q.begin(), q.end(), q.begin(), ::tolower);
|
|
const bool searching = !q.empty();
|
|
|
|
const auto& categories = *exec.commandReference(); // non-null: guarded by renderCommandsPopupModal
|
|
|
|
// Flat display order of (cat,idx): ranked when searching, category order when browsing. Drives
|
|
// keyboard nav + auto-selection; the browse view still renders grouped headers below.
|
|
std::vector<std::pair<int, int>> order;
|
|
if (searching) {
|
|
std::vector<std::pair<int, std::pair<int, int>>> scored; // (score, (cat,idx))
|
|
for (int c = 0; c < (int)categories.size(); c++)
|
|
for (int i = 0; i < categories[c].count; i++) {
|
|
int s = consoleCommandRank(categories[c].commands[i], q);
|
|
if (s >= 0) scored.push_back({s, {c, i}});
|
|
}
|
|
std::stable_sort(scored.begin(), scored.end(),
|
|
[](const auto& a, const auto& b) { return a.first > b.first; });
|
|
for (auto& s : scored) order.push_back(s.second);
|
|
} else {
|
|
for (int c = 0; c < (int)categories.size(); c++)
|
|
for (int i = 0; i < categories[c].count; i++) order.push_back({c, i});
|
|
}
|
|
|
|
// Keep a valid selection: reset to the top when the query changes or the current selection falls
|
|
// out of the visible set, so the detail pane is always populated.
|
|
int selPos = -1;
|
|
for (int k = 0; k < (int)order.size(); k++)
|
|
if (order[k].first == cmd_sel_cat_ && order[k].second == cmd_sel_idx_) { selPos = k; break; }
|
|
if (searchChanged || selPos < 0) {
|
|
if (!order.empty()) { cmd_sel_cat_ = order[0].first; cmd_sel_idx_ = order[0].second; selPos = 0; }
|
|
else { cmd_sel_cat_ = cmd_sel_idx_ = -1; }
|
|
}
|
|
|
|
// Keyboard nav from the SEARCH box only (so typing in a param field doesn't move the selection):
|
|
// Up/Down move, Enter inserts the selected command's template. Disabled while a run-confirm shows.
|
|
if (!run_confirm_cmd_ && searchActive && !order.empty() && selPos >= 0) {
|
|
if (ImGui::IsKeyPressed(ImGuiKey_DownArrow) && selPos + 1 < (int)order.size()) selPos++;
|
|
else if (ImGui::IsKeyPressed(ImGuiKey_UpArrow) && selPos > 0) selPos--;
|
|
cmd_sel_cat_ = order[selPos].first;
|
|
cmd_sel_idx_ = order[selPos].second;
|
|
}
|
|
if (searchEnter && !run_confirm_cmd_ && cmd_sel_cat_ >= 0)
|
|
insertCommandToInput(categories[cmd_sel_cat_].commands[cmd_sel_idx_]);
|
|
|
|
// Two-pane body sized above the footer.
|
|
float footerH = ImGui::GetFrameHeightWithSpacing() + Layout::spacingXs();
|
|
float bodyH = std::max(120.0f, ImGui::GetContentRegionAvail().y - footerH);
|
|
float contentW = ImGui::GetContentRegionAvail().x;
|
|
float gap = Layout::spacingLg();
|
|
float masterW = std::min(std::max(contentW * 0.34f, 280.0f * dp), 380.0f * dp);
|
|
float detailW = contentW - masterW - gap;
|
|
|
|
ImFont* mono = Type().mono();
|
|
// The panes are theme-adaptive glass (light on light skins), so floor the link-blue to a readable
|
|
// contrast on light surfaces (FloorLight is a no-op on dark themes).
|
|
ImU32 nameCol = FloorLight(IM_COL32(100, 180, 255, 255));
|
|
float rowH = std::max(20.0f * dp, mono->LegacySize + 6.0f * dp);
|
|
|
|
// One master row: mono command name + a warning dot for consequential commands, with a soft
|
|
// rounded selection/hover fill (Material, not the default sharp Selectable highlight). Click
|
|
// selects (drives the detail pane); double-click inserts.
|
|
auto drawRow = [&](int c, int i) {
|
|
const ConsoleCommandEntry& cmd = categories[c].commands[i];
|
|
bool sel = (cmd_sel_cat_ == c && cmd_sel_idx_ == i);
|
|
ImGui::PushID(c * 1000 + i);
|
|
ImVec2 rmn = ImGui::GetCursorScreenPos();
|
|
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0, 0, 0, 0)); // we draw our own fill
|
|
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0, 0, 0, 0));
|
|
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0, 0, 0, 0));
|
|
bool clicked = ImGui::Selectable("##cmdrow", sel, ImGuiSelectableFlags_SpanAvailWidth,
|
|
ImVec2(0, rowH));
|
|
ImGui::PopStyleColor(3);
|
|
bool hov = ImGui::IsItemHovered();
|
|
if (clicked) { cmd_sel_cat_ = c; cmd_sel_idx_ = i; }
|
|
if (hov) {
|
|
ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
|
|
if (ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left)) insertCommandToInput(cmd);
|
|
}
|
|
ImDrawList* dl = ImGui::GetWindowDrawList();
|
|
float rowW = ImGui::GetItemRectSize().x;
|
|
if (sel || hov)
|
|
dl->AddRectFilled(ImVec2(rmn.x, rmn.y + 1.0f * dp),
|
|
ImVec2(rmn.x + rowW, rmn.y + rowH - 1.0f * dp),
|
|
sel ? WithAlpha(Primary(), 52) : WithAlpha(OnSurface(), 16), 6.0f * dp);
|
|
float tx = rmn.x + Layout::spacingSm();
|
|
if (cmd.destructive) {
|
|
float r = 3.0f * dp;
|
|
dl->AddCircleFilled(ImVec2(tx + r, rmn.y + rowH * 0.5f), r, Warning());
|
|
tx += r * 2.0f + Layout::spacingXs();
|
|
}
|
|
dl->AddText(mono, mono->LegacySize, ImVec2(tx, rmn.y + (rowH - mono->LegacySize) * 0.5f),
|
|
sel ? OnSurface() : nameCol, cmd.name);
|
|
ImGui::PopID();
|
|
};
|
|
|
|
// Both panes sit on soft Material glass surfaces (no hard 1px child border) with inner padding.
|
|
GlassPanelSpec paneGlass;
|
|
paneGlass.rounding = 14.0f * dp;
|
|
paneGlass.fillAlpha = 30;
|
|
paneGlass.borderAlpha = 30;
|
|
|
|
// MASTER pane.
|
|
{
|
|
ImVec2 mMin = ImGui::GetCursorScreenPos();
|
|
DrawGlassPanel(ImGui::GetWindowDrawList(), mMin, ImVec2(mMin.x + masterW, mMin.y + bodyH), paneGlass);
|
|
}
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(Layout::spacingMd(), Layout::spacingSm()));
|
|
ImGui::BeginChild("##cmdMaster", ImVec2(masterW, bodyH), ImGuiChildFlags_AlwaysUseWindowPadding);
|
|
{
|
|
if (order.empty()) {
|
|
Type().textColored(TypeStyle::Caption, OnSurfaceDisabled(), TR("console_ref_no_match"));
|
|
} else if (searching) {
|
|
for (auto& p : order) drawRow(p.first, p.second);
|
|
} else {
|
|
for (int c = 0; c < (int)categories.size(); c++) {
|
|
// Subtle accent-labelled section header (no heavy filled bar).
|
|
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0, 0, 0, 0));
|
|
ImGui::PushStyleColor(ImGuiCol_HeaderHovered,
|
|
ImGui::ColorConvertU32ToFloat4(WithAlpha(OnSurface(), 14)));
|
|
ImGui::PushStyleColor(ImGuiCol_HeaderActive,
|
|
ImGui::ColorConvertU32ToFloat4(WithAlpha(OnSurface(), 20)));
|
|
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::ColorConvertU32ToFloat4(Primary()));
|
|
bool open = ImGui::CollapsingHeader(consoleCategoryLabel(categories[c].name),
|
|
ImGuiTreeNodeFlags_DefaultOpen);
|
|
ImGui::PopStyleColor(4);
|
|
if (open)
|
|
for (int i = 0; i < categories[c].count; i++) drawRow(c, i);
|
|
}
|
|
}
|
|
}
|
|
ImGui::EndChild();
|
|
ImGui::PopStyleVar();
|
|
|
|
ImGui::SameLine(0, gap);
|
|
|
|
// DETAIL pane.
|
|
{
|
|
ImVec2 dMin = ImGui::GetCursorScreenPos();
|
|
DrawGlassPanel(ImGui::GetWindowDrawList(), dMin, ImVec2(dMin.x + detailW, dMin.y + bodyH), paneGlass);
|
|
}
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(Layout::spacingLg(), Layout::spacingMd()));
|
|
ImGui::BeginChild("##cmdDetail", ImVec2(detailW, bodyH), ImGuiChildFlags_AlwaysUseWindowPadding);
|
|
if (cmd_sel_cat_ >= 0 && cmd_sel_cat_ < (int)categories.size() &&
|
|
cmd_sel_idx_ >= 0 && cmd_sel_idx_ < categories[cmd_sel_cat_].count) {
|
|
renderCommandDetail(categories[cmd_sel_cat_].commands[cmd_sel_idx_],
|
|
consoleCategoryLabel(categories[cmd_sel_cat_].name), jsonArgs);
|
|
} else {
|
|
ImVec2 av = ImGui::GetContentRegionAvail();
|
|
ImGui::SetCursorPosY(av.y * 0.4f);
|
|
Type().textColored(TypeStyle::Caption, OnSurfaceDisabled(), TR("console_ref_select_hint"));
|
|
}
|
|
ImGui::EndChild();
|
|
ImGui::PopStyleVar();
|
|
|
|
// Footer.
|
|
ImGui::Dummy(ImVec2(0, Layout::spacingXs()));
|
|
if (material::TactileButton(TR("console_close"), ImVec2(-1, 0))) {
|
|
command_search_[0] = '\0';
|
|
run_confirm_cmd_ = nullptr;
|
|
show_commands_popup_ = false;
|
|
}
|
|
|
|
material::EndOverlayDialog();
|
|
}
|
|
|
|
void ConsoleTab::addFormattedResult(const std::string& result, bool is_error)
|
|
{
|
|
const std::vector<ConsoleResultLine> resultLines = FormatConsoleRpcResultLines(result, is_error);
|
|
|
|
// Precompute JSON fold spans over the whole block so each opener line carries the offset
|
|
// to its matching closer (the spans are relative, so they stay valid as the model's line
|
|
// cap evicts from the front). This block is ingested atomically on the main thread.
|
|
std::vector<std::string> texts;
|
|
texts.reserve(resultLines.size());
|
|
for (const auto& rl : resultLines) texts.push_back(rl.text);
|
|
const std::vector<int> foldSpans = ComputeConsoleFoldSpans(texts);
|
|
|
|
for (std::size_t i = 0; i < resultLines.size(); ++i) {
|
|
ConsoleChannel channel = ConsoleChannel::None;
|
|
switch (resultLines[i].role) {
|
|
case ConsoleResultLineRole::Error: channel = ConsoleChannel::Error; break;
|
|
case ConsoleResultLineRole::JsonKey: channel = ConsoleChannel::JsonKey; break;
|
|
case ConsoleResultLineRole::JsonString: channel = ConsoleChannel::JsonString; break;
|
|
case ConsoleResultLineRole::JsonNumber: channel = ConsoleChannel::JsonNumber; break;
|
|
case ConsoleResultLineRole::JsonBrace: channel = ConsoleChannel::JsonBrace; break;
|
|
case ConsoleResultLineRole::Result: break;
|
|
}
|
|
model_.ingest(resultLines[i].text, channel, foldSpans[i]);
|
|
}
|
|
}
|
|
|
|
void ConsoleTab::renderStatusHeader(ConsoleCommandExecutor& exec)
|
|
{
|
|
using namespace material;
|
|
auto lines = exec.statusLines();
|
|
for (const auto& sl : lines)
|
|
Type().textColored(TypeStyle::Caption, sl.color, sl.text.c_str());
|
|
if (!lines.empty()) ImGui::Dummy(ImVec2(0, Layout::spacingXs()));
|
|
}
|
|
|
|
void ConsoleTab::addLine(const std::string& line, ConsoleChannel channel)
|
|
{
|
|
// The channel is the canonical semantic key — text color and the left accent bar are
|
|
// both derived from it at draw time (channelTextColor / the bar switch). Sources emit
|
|
// clean text (no "[daemon]"/"[xmrig]"/"[app]"/"[rpc]" prefix); the bar carries origin.
|
|
//
|
|
// ingest() is thread-safe, so this is callable from the RPC-trace / app-logger worker
|
|
// threads. The line becomes visible on the next render() drain (main thread), where the
|
|
// line-cap eviction and selection/scroll bookkeeping happen — none of the UI-only state
|
|
// is touched here, so there is no cross-thread access to it.
|
|
model_.ingest(line, channel);
|
|
}
|
|
|
|
void ConsoleTab::drainModel()
|
|
{
|
|
const ConsoleModel::DrainResult dr = model_.drain();
|
|
if (dr.added == 0) return;
|
|
|
|
// Lines evicted from the front by the cap shift every index down — move the selection
|
|
// with them so the highlight stays on the text the user selected.
|
|
selection_.shiftForEviction(static_cast<int>(dr.popped));
|
|
|
|
// Track new output that arrived while the user is scrolled up (for the "N new lines" indicator).
|
|
// Count only the newly-added lines that pass the active filter, so the indicator isn't inflated
|
|
// by lines the current filter / errors-only view hides — the user wouldn't see those on jumping
|
|
// to the bottom. (The new lines are the last dr.added entries; eviction is from the front.)
|
|
ConsoleOutputFilter f{filter_text_, s_daemon_messages_enabled, s_errors_only_enabled,
|
|
s_rpc_trace_enabled, s_app_messages_enabled};
|
|
const int n = static_cast<int>(model_.size());
|
|
int visibleAdded = 0;
|
|
for (int i = std::max(0, n - static_cast<int>(dr.added)); i < n; i++)
|
|
if (consoleLinePassesFilter(model_[i].text, model_[i].channel, f)) ++visibleAdded;
|
|
scroll_.onLinesAdded(visibleAdded);
|
|
}
|
|
|
|
void ConsoleTab::addRpcTraceLine(const std::string& source, const std::string& method)
|
|
{
|
|
// The Rpc channel supplies the accent bar + color; no "[rpc] " text prefix needed.
|
|
addLine("[" + rpcTraceTimestamp() + "] [" + source + "] " + method, ConsoleChannel::Rpc);
|
|
}
|
|
|
|
void ConsoleTab::clear()
|
|
{
|
|
// View-only clear (main thread). The executor keeps its own log cursors, so new output
|
|
// still appends. The "cleared" line is ingested and appears on the next frame's drain.
|
|
model_.clear();
|
|
// visible_indices_ was computed at the top of render() (line 311), BEFORE the toolbar's Clear button
|
|
// ran; those indices now point past the emptied model_. renderOutput() (this same frame, after the
|
|
// toolbar) indexes model_[visible_indices_[vi]] — so drop them (and the selection, which also holds
|
|
// line indices) here to avoid an out-of-bounds crash. computeVisibleLines() rebuilds them next frame.
|
|
visible_indices_.clear();
|
|
selection_.clear();
|
|
stop_confirm_pending_ = false; // a pending 'stop' confirmation is cancelled by clearing
|
|
addLine(TR("console_cleared"), ConsoleChannel::Info);
|
|
}
|
|
|
|
} // namespace ui
|
|
} // namespace dragonx
|