Files
ObsidianDragon/src/ui/windows/balance_components.h
DanS 755cf22ad0 fix(ui): make HiDPI-overflowing containers scrollable — wizard, overlay dialogs, balance recent-tx
At font_scale 1.5 (dpiScale 1.5) three fixed, non-scrolling containers clipped
content off the bottom with no scroll escape:

- First-run wizard: the hand-drawn cards grow ~1.5x past the fixed window,
  pushing Continue / Encrypt & Continue / Skip off-screen (a setup blocker).
  Inject a wheel-driven scroll offset into the layout seed + a scroll indicator;
  gate the wheel on !IsPopupOpen + NoPopupHierarchy so an open combo popup does
  not scroll the wizard behind it. No-op at 1.0x.
- Overlay dialogs (BeginOverlayDialog): auto-height cards taller than the
  viewport (About, Request Payment) ran their footer off the bottom. Add a
  sticky per-open overflow flag that clamps the card to the viewport and makes
  the content child scrollable; short dialogs still center unchanged. Give the
  nested settings clear-history confirm its own idSuffix so it can't inherit the
  parent dialog's overflow state or collide on the child window id.
- Balance Recent Transactions: the dp-scaled address card evicted the recent-tx
  list off the non-scrolling tab host. Cap the card inside RenderSharedAddressList
  against the space that actually remains (minus a caller-provided reserve) so
  the section below stays on-screen — covers all 10 balance layouts.

Verified at font_scale 1.5 across full-node + Lite + Windows (ctest green) and an
adversarial diff review (two low-severity regressions found + fixed).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-08-18 20:12:01 -05:00

36 lines
1.4 KiB
C++

// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
//
// Shared rendering components used by every balance-tab layout (the animated hero, the address
// list, the recent-transactions strip, the sync bar) plus the balance-lerp animation state.
// Extracted from balance_tab.cpp so the layouts can be split into their own files later.
#pragma once
#include "imgui.h"
namespace dragonx {
class App;
namespace ui {
// Animated balance display values — lerp toward the wallet's real balances each frame. Defined in
// balance_tab.cpp (the lerp is advanced by UpdateBalanceLerp), shared with the components.
extern double s_dispTotal;
extern double s_dispShielded;
extern double s_dispTransparent;
extern double s_dispUnconfirmed;
// True while an async new-address generation is in flight.
extern bool s_generating_z_address;
void UpdateBalanceLerp(App* app);
void RenderCompactHero(App* app, ImDrawList* dl, float availW, float hs, float vs,
float heroHeightOverride = -1.0f);
void RenderSharedAddressList(App* app, float listH, float availW, float glassRound, float hs, float vs,
float reserveBelow = 0.0f);
void RenderSharedRecentTx(App* app, float recentH, float availW, float hs, float vs);
void RenderSyncBar(App* app, ImDrawList* dl, float vs);
} // namespace ui
} // namespace dragonx