Files
ObsidianDragon/src/app.h
DanS eb6114ee19 feat(lite): wire send + new-address GUI to the lite controller (M3/M4)
Route the existing receive/balance/send UI to the lite controller in lite builds,
with no per-tab UI changes — the existing buttons just work:

- App::createNewZAddress / createNewTAddress: lite branch calls
  lite_wallet_->newAddress() (synchronous local key derivation), injects the new
  address into WalletState so the UI selects it next frame, and invokes the
  receive-tab callback. Placed before the full-node !connected guard.
- App::sendTransaction: lite branch builds a LiteSendRequest (DRGX -> zatoshis,
  memo; `from`/`fee` ignored since the backend selects inputs and adds the fee),
  fires the controller's async broadcast, and stashes the send_tab callback.
- App::update: drains takeBroadcastResult() and delivers txid/error to the stored
  callback, so the send_tab's existing "sending.../sent" flow works unchanged.

All branches guard on lite_wallet_ (null in full-node). Verified: lite app +
test suite + full-node variant all build/link clean; hygiene clean.

Backup/import UI (export seed/keys, import) is deferred — it needs new
secret-display UI rather than an existing button.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 13:10:56 -05:00

686 lines
28 KiB
C++

// DragonX Wallet - ImGui Edition
// Copyright 2024-2026 The Hush Developers
// Released under the GPLv3
#pragma once
#include <memory>
#include <string>
#include <functional>
#include <thread>
#include <atomic>
#include <chrono>
#include <unordered_map>
#include <unordered_set>
#include "data/transaction_history_cache.h"
#include "data/wallet_state.h"
#include "rpc/connection.h"
#include "services/network_refresh_service.h"
#include "services/wallet_security_controller.h"
#include "services/wallet_security_workflow.h"
#include "util/async_task_manager.h"
#include "wallet/wallet_capabilities.h"
#include "ui/sidebar.h"
#include "ui/windows/console_tab.h"
#include "imgui.h"
// Forward declarations
namespace dragonx {
namespace rpc {
class RPCClient;
class RPCWorker;
}
namespace config { class Settings; }
namespace daemon { class DaemonController; class EmbeddedDaemon; class XmrigManager; }
namespace util { class Bootstrap; class SecureVault; }
namespace wallet { class LiteWalletController; }
}
namespace dragonx {
/**
* @brief First-run wizard states
*/
enum class WizardPhase {
None, // No wizard — normal operation
BootstrapOffer, // Step 1: offer bootstrap download
BootstrapInProgress,// downloading / extracting
BootstrapFailed, // error with retry/skip option
Appearance, // Step 2: visual effects / performance options
EncryptOffer, // Step 3: offer wallet encryption
EncryptInProgress, // encrypting + daemon restarting
PinSetup, // Step 4: optional PIN setup (after encryption)
Done // wizard complete, launch normally
};
/**
* @brief Encrypt-wallet dialog phases (settings page flow)
*/
enum class EncryptDialogPhase {
PassphraseEntry, // Enter & confirm passphrase
Encrypting, // In-progress animation
PinSetup, // Offer PIN after successful encryption
Done // Finished — close dialog
};
/**
* @brief Main application class
*
* Manages application state, RPC connection, and coordinates UI rendering.
*/
class App {
public:
App();
~App();
// Non-copyable
App(const App&) = delete;
App& operator=(const App&) = delete;
/**
* @brief Initialize the application
* @return true if initialization succeeded
*/
bool init();
/**
* @brief Update application state (called every frame)
*/
void update();
/**
* @brief Pre-frame tasks that must run BEFORE ImGui::NewFrame().
*
* Font atlas rebuilds (hot-reload, user font scale changes) must
* happen before NewFrame() because NewFrame() caches font pointers.
* Rebuilding mid-frame causes dangling pointer crashes.
*/
void preFrame();
/**
* @brief Render the application UI (called every frame)
*/
void render();
/**
* @brief Clean shutdown
*/
void shutdown();
/**
* @brief Check if app should exit (render loop can stop)
* Enforces minimum 1-second display of shutdown screen so user sees feedback.
*/
bool shouldQuit() const {
if (!quit_requested_ || !shutdown_complete_) return false;
auto elapsed = std::chrono::steady_clock::now() - shutdown_start_time_;
return elapsed >= std::chrono::seconds(1);
}
/**
* @brief Request application exit — begins async shutdown
*/
void requestQuit();
/**
* @brief Begin graceful shutdown (called on window close)
* Starts daemon stop on a background thread while UI keeps rendering.
*/
void beginShutdown();
/**
* @brief Whether we are in the shutdown phase
*/
bool isShuttingDown() const { return shutting_down_; }
wallet::WalletCapabilities walletCapabilities() const { return wallet::currentWalletCapabilities(); }
bool isLiteBuild() const { return wallet::isLiteBuild(walletCapabilities()); }
bool supportsEmbeddedDaemon() const { return wallet::supportsEmbeddedDaemon(walletCapabilities()); }
bool supportsFullNodeLifecycleActions() const { return wallet::supportsFullNodeLifecycleActions(walletCapabilities()); }
bool supportsSoloMining() const { return wallet::supportsSoloMining(walletCapabilities()); }
bool supportsPoolMining() const { return wallet::supportsPoolMining(walletCapabilities()); }
bool supportsLiteBackend() const { return wallet::supportsLiteBackend(walletCapabilities()); }
/**
* @brief Render the shutdown overlay (called instead of normal UI during shutdown)
*/
void renderShutdownScreen();
/**
* @brief Render loading overlay in content area while daemon is starting/syncing
* @param contentH Height of the content area child window
*/
void renderLoadingOverlay(float contentH);
// Accessors for subsystems
rpc::RPCClient* rpc() { return rpc_.get(); }
rpc::RPCWorker* worker() { return worker_.get(); }
config::Settings* settings() { return settings_.get(); }
// Lite wallet controller (non-null only in lite builds with a linked backend).
wallet::LiteWalletController* liteWallet() { return lite_wallet_.get(); }
// (Re)build the lite controller from current settings so a changed lite-server selection
// takes effect. No-op on non-lite/unlinked builds; preserves a live wallet (see app.cpp).
void rebuildLiteWallet();
WalletState& state() { return state_; }
const WalletState& state() const { return state_; }
const WalletState& getWalletState() const { return state_; }
// Connection state (convenience wrappers)
bool isConnected() const { return state_.connected; }
int getBlockHeight() const { return state_.sync.blocks; }
const std::string& getConnectionStatus() const { return connection_status_; }
const std::string& getDaemonStatus() const { return daemon_status_; }
// Balance info (convenience wrappers)
double getShieldedBalance() const { return state_.shielded_balance; }
double getTransparentBalance() const { return state_.transparent_balance; }
double getTotalBalance() const { return state_.total_balance; }
double getUnconfirmedBalance() const { return state_.unconfirmed_balance; }
// Addresses
const std::vector<AddressInfo>& getZAddresses() const { return state_.z_addresses; }
const std::vector<AddressInfo>& getTAddresses() const { return state_.t_addresses; }
// Transactions
const std::vector<TransactionInfo>& getTransactions() const { return state_.transactions; }
// Mining
const MiningInfo& getMiningInfo() const { return state_.mining; }
void startMining(int threads);
void stopMining();
bool isMiningToggleInProgress() const { return mining_toggle_in_progress_.load(std::memory_order_relaxed); }
// Pool mining (xmrig)
void startPoolMining(int threads);
void stopPoolMining();
int getXmrigRequestedThreads() const {
return xmrig_manager_ ? xmrig_manager_->getRequestedThreads() : 0;
}
// Mine-when-idle state query
bool isIdleMiningActive() const { return idle_mining_active_; }
// Peers
const std::vector<PeerInfo>& getPeers() const { return state_.peers; }
const std::vector<BannedPeer>& getBannedPeers() const { return state_.bannedPeers; }
bool isPeerRefreshInProgress() const {
return network_refresh_.jobInProgress(services::NetworkRefreshService::Job::Peers);
}
void banPeer(const std::string& ip, int duration_seconds = 86400);
void unbanPeer(const std::string& ip);
void clearBans();
// Address operations
void createNewZAddress(std::function<void(const std::string&)> callback = nullptr);
void createNewTAddress(std::function<void(const std::string&)> callback = nullptr);
// Hide/unhide addresses from the address list (persisted in settings)
void hideAddress(const std::string& addr);
void unhideAddress(const std::string& addr);
bool isAddressHidden(const std::string& addr) const;
int getHiddenAddressCount() const;
void favoriteAddress(const std::string& addr);
void unfavoriteAddress(const std::string& addr);
bool isAddressFavorite(const std::string& addr) const;
// Address metadata (labels, icons, custom ordering)
void setAddressLabel(const std::string& addr, const std::string& label);
void setAddressIcon(const std::string& addr, const std::string& icon);
std::string getAddressLabel(const std::string& addr) const;
std::string getAddressIcon(const std::string& addr) const;
int getAddressSortOrder(const std::string& addr) const;
void setAddressSortOrder(const std::string& addr, int order);
int getNextSortOrder() const;
void swapAddressOrder(const std::string& a, const std::string& b);
bool isMiningAddress(const std::string& addr) const;
void setMiningAddress(const std::string& addr, bool mining);
void invalidateAddressValidationCache();
// Key export/import
void exportPrivateKey(const std::string& address, std::function<void(const std::string&)> callback);
void exportAllKeys(std::function<void(const std::string&)> callback);
void importPrivateKey(const std::string& key, std::function<void(bool, const std::string&)> callback);
// Wallet backup
void backupWallet(const std::string& destination, std::function<void(bool, const std::string&)> callback);
// Transaction operations
void sendTransaction(const std::string& from, const std::string& to,
double amount, double fee, const std::string& memo,
std::function<void(bool success, const std::string& result)> callback);
// Force refresh
void refreshNow();
void refreshMiningInfo();
void refreshPeerInfo();
void refreshMarketData();
/// @brief Per-category refresh intervals, adjusted by active tab
using RefreshIntervals = services::NetworkRefreshService::Intervals;
/// @brief Get recommended refresh intervals for a given page
static RefreshIntervals getIntervalsForPage(ui::NavPage page);
// UI navigation
void setCurrentPage(ui::NavPage page);
ui::NavPage getCurrentPage() const { return current_page_; }
// Dialog triggers (used by settings page to open modal dialogs)
void showImportKeyDialog() { show_import_key_ = true; }
void showExportKeyDialog() { show_export_key_ = true; }
void showBackupDialog() { show_backup_ = true; }
void showAboutDialog() { show_about_ = true; }
// Legacy tab compat — maps int to NavPage
void setCurrentTab(int tab);
int getCurrentTab() const { return static_cast<int>(current_page_); }
// Payment URI handling
void handlePaymentURI(const std::string& uri);
bool hasPendingPayment() const { return pending_payment_valid_; }
void clearPendingPayment() { pending_payment_valid_ = false; }
std::string getPendingToAddress() const { return pending_to_address_; }
double getPendingAmount() const { return pending_amount_; }
std::string getPendingMemo() const { return pending_memo_; }
std::string getPendingLabel() const { return pending_label_; }
// Embedded daemon control
bool startEmbeddedDaemon();
void stopEmbeddedDaemon();
bool isEmbeddedDaemonRunning() const;
bool isUsingEmbeddedDaemon() const { return supportsEmbeddedDaemon() && use_embedded_daemon_; }
void setUseEmbeddedDaemon(bool use) { use_embedded_daemon_ = use && supportsEmbeddedDaemon(); }
void rescanBlockchain(); // restart daemon with -rescan flag
void deleteBlockchainData(); // stop daemon, delete chain data, restart fresh
bool stopDaemonForBootstrap(); // stop daemon + disconnect for bootstrap, returns true if was running
bool isBootstrapDownloading() const { return bootstrap_downloading_; }
void setBootstrapDownloading(bool v) { bootstrap_downloading_ = v; }
// Get daemon memory usage in MB (uses embedded daemon handle if available,
// falls back to platform-level process scan for external daemons)
double getDaemonMemoryUsageMB() const;
// Diagnostic string describing daemon memory detection path (for debugging)
const std::string& getDaemonMemDiag() const { return daemon_mem_diag_; }
// Background gradient overlay texture
void setGradientTexture(ImTextureID tex) { gradient_tex_ = tex; }
ImTextureID getGradientTexture() const { return gradient_tex_; }
// Logo texture accessor (wallet branding icon)
ImTextureID getLogoTexture() const { return logo_tex_; }
int getLogoWidth() const { return logo_w_; }
int getLogoHeight() const { return logo_h_; }
// Coin logo texture accessor (DragonX currency icon for balance tab)
ImTextureID getCoinLogoTexture() const { return coin_logo_tex_; }
/**
* @brief Reload theme images (background gradient + logo) from new paths
* @param bgPath Path to background image override (empty = use default)
* @param logoPath Path to logo image override (empty = use default)
*/
void reloadThemeImages(const std::string& bgPath, const std::string& logoPath);
// Wizard / first-run
WizardPhase getWizardPhase() const { return wizard_phase_; }
bool isFirstRun() const;
/**
* @brief Stop daemon and re-run the setup wizard
* Called from Settings. Daemon restarts automatically when wizard completes.
*/
void restartWizard();
/**
* @brief Restart the embedded daemon (e.g. after changing debug categories)
* Shows "Restarting daemon..." in the loading overlay while the daemon cycles.
*/
void restartDaemon();
// Wallet encryption helpers
void encryptWalletWithPassphrase(const std::string& passphrase);
void unlockWallet(const std::string& passphrase, int timeout);
void lockWallet();
void changePassphrase(const std::string& oldPass, const std::string& newPass);
// Dialog triggers for encryption (from settings page)
void showEncryptDialog() {
show_encrypt_dialog_ = true;
encrypt_dialog_phase_ = EncryptDialogPhase::PassphraseEntry;
encrypt_status_.clear();
memset(encrypt_pass_buf_, 0, sizeof(encrypt_pass_buf_));
memset(encrypt_confirm_buf_, 0, sizeof(encrypt_confirm_buf_));
memset(enc_dlg_pin_buf_, 0, sizeof(enc_dlg_pin_buf_));
memset(enc_dlg_pin_confirm_buf_, 0, sizeof(enc_dlg_pin_confirm_buf_));
enc_dlg_saved_passphrase_.clear();
enc_dlg_pin_status_.clear();
}
void showChangePassphraseDialog() { show_change_passphrase_ = true; }
void showDecryptDialog() {
show_decrypt_dialog_ = true;
wallet_security_workflow_.reset();
memset(decrypt_pass_buf_, 0, sizeof(decrypt_pass_buf_));
}
// Dialog triggers for PIN (from settings page)
void showPinSetupDialog() { show_pin_setup_ = true; pin_status_.clear(); }
void showPinChangeDialog() { show_pin_change_ = true; pin_status_.clear(); }
void showPinRemoveDialog() { show_pin_remove_ = true; pin_status_.clear(); }
bool hasPinVault() const;
/// @brief Check if RPC worker has queued results waiting to be processed
bool hasPendingRPCResults() const;
bool hasTransactionSendProgress() const { return send_progress_active_ || send_submissions_in_flight_ > 0 || !pending_opids_.empty(); }
std::string transactionSendProgressText() const;
std::string transactionRefreshProgressText() const;
bool isTransactionRefreshInProgress() const {
return network_refresh_.jobInProgress(services::NetworkRefreshService::Job::Transactions);
}
private:
friend class AppDaemonLifecycleRuntime;
friend class AppDaemonLifecycleTaskContext;
bool sendStopCommandSafely(rpc::RPCClient& client, const char* context);
void maybeFinishTransactionSendProgress();
void upsertPendingSendTransaction(const std::string& opid,
const std::string& from,
const std::string& to,
double amount,
const std::string& memo);
void markPendingSendTransactionSucceeded(const std::string& opid,
const std::string& txid);
void removePendingSendTransactions(const std::vector<std::string>& opids,
bool restoreBalances);
void applyPendingSendBalanceDeltas(bool includeAggregateBalances);
std::string transactionHistoryCacheWalletIdentity() const;
bool ensureTransactionHistoryCacheUnlockedFor(const std::string& walletIdentity);
void unlockTransactionHistoryCacheWithPassphrase(const std::string& passphrase);
void loadTransactionHistoryCacheIfAvailable();
void storeTransactionHistoryCacheIfAvailable();
void wipePendingTransactionHistoryCachePassphrase();
void resetTransactionHistoryCacheSession();
void pruneShieldedHistoryScanProgress();
void invalidateShieldedHistoryScanProgress(bool persistCache);
// Subsystems
std::unique_ptr<rpc::RPCClient> rpc_;
std::unique_ptr<rpc::RPCWorker> worker_;
// Fast-lane: dedicated RPC connection + worker for 1-second mining polls.
// Runs on its own thread with its own curl handle so it never blocks behind
// the main refresh batch.
std::unique_ptr<rpc::RPCClient> fast_rpc_;
std::unique_ptr<rpc::RPCWorker> fast_worker_;
// Saved connection credentials (needed to open the fast-lane connection)
rpc::ConnectionConfig saved_config_;
std::unique_ptr<config::Settings> settings_;
std::unique_ptr<wallet::LiteWalletController> lite_wallet_; // lite builds w/ linked backend
// Pending send_tab callback for an in-flight lite send (delivered in update() once the
// controller's async broadcast result arrives). Only one lite send runs at a time.
std::function<void(bool, const std::string&)> lite_send_callback_;
std::unique_ptr<daemon::DaemonController> daemon_controller_;
std::unique_ptr<daemon::XmrigManager> xmrig_manager_;
util::AsyncTaskManager async_tasks_;
bool pending_antivirus_dialog_ = false; // Show Windows Defender help dialog
// Wallet state
WalletState state_;
// Shutdown state
std::atomic<bool> shutting_down_{false};
std::atomic<bool> shutdown_complete_{false};
bool address_list_dirty_ = false; // P8: dedup rebuildAddressList
std::string shutdown_status_;
std::thread shutdown_thread_;
float shutdown_timer_ = 0.0f;
bool force_quit_confirm_ = false;
std::chrono::steady_clock::time_point shutdown_start_time_;
// Daemon restart (e.g. after changing debug log categories)
std::atomic<bool> daemon_restarting_{false};
// Encryption state check timeout
float encryption_check_timer_ = 0.0f;
// UI State
bool quit_requested_ = false;
bool show_demo_window_ = false;
bool show_settings_ = false;
bool show_about_ = false;
bool show_import_key_ = false;
bool show_export_key_ = false;
bool show_backup_ = false;
bool show_address_book_ = false;
// Embedded daemon state
bool use_embedded_daemon_ = wallet::supportsEmbeddedDaemon(wallet::currentWalletCapabilities());
std::string daemon_status_;
mutable std::string daemon_mem_diag_; // diagnostic info for daemon memory detection
size_t daemon_output_offset_ = 0; // for incremental output parsing (rescan detection)
// Export/Import state
std::string export_result_;
char import_key_input_[512] = {0};
std::string export_address_;
std::string import_status_;
bool import_success_ = false;
std::string backup_status_;
bool backup_success_ = false;
// Connection
std::string connection_status_ = "Disconnected";
bool connection_in_progress_ = false;
bool remote_rpc_plaintext_warning_shown_ = false;
float loading_timer_ = 0.0f; // spinner animation for loading overlay
// Current page (sidebar navigation)
ui::NavPage current_page_ = ui::NavPage::Overview;
ui::NavPage prev_page_ = ui::NavPage::Overview;
float page_alpha_ = 1.0f; // 0→1 fade on page switch
bool sidebar_collapsed_ = false; // true = icon-only mode
bool sidebar_user_toggled_ = false; // user manually toggled — suppress auto-collapse
float sidebar_width_anim_ = 0.0f; // animated width (0 = uninitialized)
float prev_dpi_scale_ = 0.0f; // detect DPI changes to snap sidebar width
// Background gradient overlay
ImTextureID gradient_tex_ = 0;
// Logo texture (reload on skin change / dark↔light switch)
ImTextureID logo_tex_ = 0;
int logo_w_ = 0;
int logo_h_ = 0;
bool logo_loaded_ = false;
bool logo_is_dark_variant_ = true; // tracks which variant is currently loaded
// Coin logo texture (DragonX currency icon, separate from wallet branding)
ImTextureID coin_logo_tex_ = 0;
int coin_logo_w_ = 0;
int coin_logo_h_ = 0;
bool coin_logo_loaded_ = false;
// Console tab
ui::ConsoleTab console_tab_;
// Pending payment from URI
bool pending_payment_valid_ = false;
std::string pending_to_address_;
double pending_amount_ = 0.0;
std::string pending_memo_;
std::string pending_label_;
// Per-category refresh timers, policy, and worker queue guards.
services::NetworkRefreshService network_refresh_;
int mining_slow_counter_ = 0; // counts fast ticks; fires slow refresh every N
// Mining toggle guard (prevents concurrent setgenerate calls)
std::atomic<bool> mining_toggle_in_progress_{false};
// Auto-shield guard (prevents concurrent auto-shield operations)
std::atomic<bool> auto_shield_pending_{false};
// P4: Incremental transaction cache
int last_tx_block_height_ = -1; // block height at last full tx fetch
static constexpr int MAX_VIEWTX_PER_CYCLE = 25; // cap z_viewtransaction calls per refresh
std::size_t shielded_history_scan_cursor_ = 0;
bool shielded_history_scan_pending_ = false;
std::unordered_map<std::string, int> shielded_history_scan_heights_;
// P4b: z_viewtransaction result cache — avoids re-calling the RPC for
// txids we've already enriched. Keyed by txid.
using ViewTxCacheEntry = services::NetworkRefreshService::TransactionViewCacheEntry;
services::NetworkRefreshService::TransactionViewCache viewtx_cache_;
// P4c: Confirmed transaction cache — deeply-confirmed txns (>= 10 confs)
// are accumulated here and reused across refresh cycles. Only
// recent/unconfirmed txns are re-fetched from the daemon each time.
std::vector<TransactionInfo> confirmed_tx_cache_;
std::unordered_set<std::string> confirmed_tx_ids_; // fast lookup
int confirmed_cache_block_ = -1; // block height when cache was last built
// Dirty flags for demand-driven refresh
bool addresses_dirty_ = true; // true → refreshAddresses() will run
bool address_validation_cache_dirty_ = true;
bool transactions_dirty_ = false; // true → force tx refresh regardless of block height
bool encryption_state_prefetched_ = false; // suppress duplicate getwalletinfo on connect
bool rescan_status_poll_in_progress_ = false;
bool opid_poll_in_progress_ = false;
// Pending z_sendmany operation tracking
bool send_progress_active_ = false;
int send_submissions_in_flight_ = 0;
std::vector<std::string> pending_opids_; // opids to poll for completion
struct PendingSendInfo {
std::string from;
std::string to;
std::string memo;
double amount = 0.0;
std::int64_t timestamp = 0;
};
std::unordered_map<std::string, PendingSendInfo> pending_send_info_;
// Txids from completed z_sendmany operations.
// Ensures shielded sends are discoverable by z_viewtransaction
// even when they don't appear in listtransactions or
// z_listreceivedbyaddress.
std::unordered_set<std::string> send_txids_;
// First-run wizard state
WizardPhase wizard_phase_ = WizardPhase::None;
std::unique_ptr<util::Bootstrap> bootstrap_;
bool bootstrap_downloading_ = false; // true while settings bootstrap dialog is active
std::string wizard_pending_passphrase_; // held until daemon connects
std::string wizard_saved_passphrase_; // held until PinSetup completes/skipped
// Wallet security flow state shared by wizard/settings encryption paths.
services::WalletSecurityController wallet_security_;
services::WalletSecurityWorkflow wallet_security_workflow_;
// Wizard: stopping an external daemon before bootstrap
bool wizard_stopping_external_ = false;
std::string wizard_stop_status_;
// PIN vault
std::unique_ptr<util::SecureVault> vault_;
data::TransactionHistoryCache transaction_history_cache_;
std::string pending_transaction_history_cache_passphrase_;
bool transaction_history_cache_loaded_ = false;
// Lock screen state
bool lock_screen_was_visible_ = false; // tracks lock→unlock transitions for auto-focus
bool lock_use_pin_ = true; // true = PIN input, false = passphrase input
char lock_pin_buf_[16] = {};
char lock_passphrase_buf_[256] = {};
std::string lock_error_msg_;
float lock_error_timer_ = 0.0f;
int lock_attempts_ = 0;
float lock_lockout_timer_ = 0.0f;
bool lock_unlock_in_progress_ = false;
// Encrypt wallet dialog state
bool show_encrypt_dialog_ = false;
bool show_change_passphrase_ = false;
EncryptDialogPhase encrypt_dialog_phase_ = EncryptDialogPhase::PassphraseEntry;
char encrypt_pass_buf_[256] = {};
char encrypt_confirm_buf_[256] = {};
char change_old_pass_buf_[256] = {};
char change_new_pass_buf_[256] = {};
char change_confirm_buf_[256] = {};
std::string encrypt_status_;
bool encrypt_in_progress_ = false;
std::string enc_dlg_saved_passphrase_; // held for PIN setup after encrypt
char enc_dlg_pin_buf_[16] = {};
char enc_dlg_pin_confirm_buf_[16] = {};
std::string enc_dlg_pin_status_;
// PIN setup dialog state (settings page)
bool show_pin_setup_ = false;
bool show_pin_change_ = false;
bool show_pin_remove_ = false;
char pin_buf_[16] = {};
char pin_confirm_buf_[16] = {};
char pin_old_buf_[16] = {};
char pin_passphrase_buf_[256] = {};
std::string pin_status_;
bool pin_in_progress_ = false;
// Decrypt wallet dialog state
bool show_decrypt_dialog_ = false;
char decrypt_pass_buf_[256] = {};
// Wizard PIN setup state
char wizard_pin_buf_[16] = {};
char wizard_pin_confirm_buf_[16] = {};
std::string wizard_pin_status_;
// Auto-lock on idle
std::chrono::steady_clock::time_point last_interaction_ = std::chrono::steady_clock::now();
// Mine-when-idle: auto-start/stop mining based on system idle state
bool idle_mining_active_ = false; // true when mining was auto-started by idle detection
bool idle_scaled_to_idle_ = false; // true when threads have been scaled up for idle
// Private methods - rendering
void renderStatusBar();
void renderAboutDialog();
void renderImportKeyDialog();
void renderExportKeyDialog();
void renderBackupDialog();
void renderFirstRunWizard();
void renderLockScreen();
void renderEncryptWalletDialog();
void renderDecryptWalletDialog();
void renderPinDialogs();
void renderAntivirusHelpDialog();
void processDeferredEncryption();
// Private methods - connection
void tryConnect();
void onConnected();
void onDisconnected(const std::string& reason);
void applyDefaultBanlist();
// Private methods - data refresh
void refreshData(); // Orchestrator: dispatches per-category refreshes
void refreshCoreData(); // Balance + blockchain info (can use fast_worker_)
void refreshAddressData(); // Address lists + balances
void refreshTransactionData(); // Transaction list + z_viewtransaction enrichment
void refreshRecentTransactionData(); // Lightweight recent/unconfirmed tx poll
bool refreshEncryptionState(); // Wallet encryption/lock state
void refreshBalance(); // Legacy: balance-only refresh (used by specific callers)
void refreshAddresses(); // Legacy: standalone address refresh
void refreshPrice();
void refreshWalletEncryptionState();
void applyRefreshPolicy(ui::NavPage page);
bool currentPageNeedsWalletDataRefresh() const;
bool shouldRunWalletTransactionRefresh() const;
bool shouldRefreshTransactions() const;
bool shouldRefreshRecentTransactions() const;
void checkAutoLock();
void checkIdleMining();
};
} // namespace dragonx