Files
ObsidianDragon/src/chat/chat_store.h
DanS ef247c95ff feat(chat): fee floor, real delivery status, pay-from-funded, funds pre-check
Chat sends move 0 value, so the network fee is structurally load-bearing (it's
the only thing that forces a real shielded input; 0-value + 0-fee builds a
degenerate, unrelayable tx). Three gaps addressed:

1. Fee floor — broadcastChatMemos now uses max(getDefaultFee(), kChatMinFeeDrgx),
   so a 0 / too-low global default-fee setting can't silently break chat.

2. Real delivery status — the echo was marked Sent on SUBMIT regardless of the
   on-chain outcome (the z_sendmany callback was empty), so failures were
   invisible and the Retry affordance never fired for async failures. Add a third
   ChatDelivery::Sending state (appended so persisted 0=Sent stays valid); record
   the echo in-memory as Sending, and resolve it to Sent/Failed from the
   z_sendmany completion callback — persisting only the final status (so a restart
   never shows a stuck spinner; a stray persisted Sending loads as Sent). A subtle
   "sending…" label shows while in flight.

3. Pay-from-funded + pre-check — z_sendmany spends from one z-address, and the
   identity reply address may be unfunded while funds sit elsewhere. chatPayFromZaddr
   picks a spendable z-address that can cover the fee (preferring the identity
   address); the memo still advertises the identity address as reply-to, so paying
   from a different note is transport-transparent. If nothing can cover the fee, a
   clear "need a small shielded balance" toast replaces the cryptic failure.

Full node only for the callback path; lite resolves optimistically on queue.
8-language strings + CJK subset (+1 glyph 賄).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 20:27:43 -05:00

43 lines
1.5 KiB
C++

#pragma once
// DragonX Wallet - HushChat in-memory message store: the fast read model / dedup view. Durable
// persistence lives in ChatDatabase; ChatService rehydrates this store from it on unlock.
#include "chat_message.h"
#include <string>
#include <unordered_set>
#include <vector>
namespace dragonx::chat {
// Threads messages by conversation_id (cid) and deduplicates by (txid, payload_position) so
// re-scanning the chain never double-inserts. Not thread-safe — drive from the main thread.
class ChatStore {
public:
// Returns true if newly inserted, false if a duplicate was ignored.
bool append(const ChatMessage& message);
// Messages in a conversation, in insertion order.
std::vector<ChatMessage> conversation(const std::string& conversationId) const;
// Update an outgoing echo's delivery status by its local txid. Returns a pointer to the updated
// message (for the caller to persist), or nullptr if no message has that txid.
const ChatMessage* updateDelivery(const std::string& txid, ChatDelivery delivery);
// Distinct conversation ids, in first-seen order.
std::vector<std::string> conversationIds() const;
std::size_t size() const { return messages_.size(); }
bool empty() const { return messages_.empty(); }
void clear();
private:
static std::string dedupKey(const ChatMessage& message);
std::vector<ChatMessage> messages_;
std::unordered_set<std::string> seen_;
};
} // namespace dragonx::chat